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|- | |- | ||
! hcf+[[image:kick.gif]] | ! hcf+[[image:kick.gif]] | ||
|align="center"| | |align="center"| 0/1/40 | ||
|align="center"| | |align="center"| KD/- | ||
|align="center"| | |align="center"| | ||
|align="center"| Grab | |align="center"| Grab | ||
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|- | |- | ||
! <br>hcb+[[image:snka.gif]]<br><br> | ! <br>hcb+[[image:snka.gif]]<br><br> | ||
|align="center"| | |align="center"| 3/20/21 | ||
|align="center"| | |align="center"| KD/- | ||
|align="center"| | |align="center"| Fo | ||
|align="center"| Grab | |align="center"| Grab | ||
|rowspan="2" colspan="2" | [[image:Clark02_hcbP.png|center]] | |rowspan="2" colspan="2" | [[image:Clark02_hcbP.png|center]] | ||
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* Clark runs forward. If the opponent was crouching and not blocking, then he will hit them, otherwise he will stop running in front of the opponent and do nothing | * Clark runs forward. If the opponent was crouching and not blocking, then he will hit them, otherwise he will stop running in front of the opponent and do nothing | ||
* free cancellable out of on both hits if it hits a crouching opponent. The only move that will actually combo after hcb+P is hcf+P, on the first hit | * free cancellable out of on both hits if it hits a crouching opponent. The only move that will actually combo after hcb+P is hcf+P, on the first hit | ||
* Active period is the run forward. When the opponent is in range, it cancels to a move with the following data: 3/1(7)1+4/51 | |||
|- | |- | ||
! hcb+[[image:snkc.gif]] | ! hcb+[[image:snkc.gif]] | ||
|align="center"| | |align="center"| 3/31/21 | ||
|align="center"| | |align="center"| KD/- | ||
|align="center"| | |align="center"| Fo | ||
|align="center"| Grab | |align="center"| Grab | ||
|- | |- | ||
! <br>hcf+[[image:snka.gif]]<br><br> | ! <br>hcf+[[image:snka.gif]]<br><br> | ||
|align="center"| | |align="center"| 7/20/13 | ||
|align="center"| | |align="center"| KD/-30 | ||
|align="center"| | |align="center"| Fi | ||
|align="center"| HL | |align="center"| HL | ||
|rowspan="2" colspan="2" | [[image:Clark02_hcfP.png|center]] | |rowspan="2" colspan="2" | [[image:Clark02_hcfP.png|center]] | ||
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* the opponent can break out of the followup if he manages to press the same button used for the followup | * the opponent can break out of the followup if he manages to press the same button used for the followup | ||
* free cancellable into | * free cancellable into | ||
* Active period is the run forward. When the opponent is in range, it cancels to a move with the following data: 2/5/58 | |||
|- | |- | ||
! hcf+[[image:snkc.gif]] | ! hcf+[[image:snkc.gif]] | ||
|align="center"| | |align="center"| 7/31/13 | ||
|align="center"| | |align="center"| KD/-30 | ||
|align="center"| | |align="center"| Fi | ||
|align="center"| HL | |align="center"| HL | ||
|- | |- | ||
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|align="center"| | |align="center"| | ||
|align="center"| | |align="center"| | ||
|align="center"| | |align="center"| Fo | ||
|align="center"| - | |align="center"| - | ||
|colspan="2" | [[image:Clark02_qcfP.png|center]] | |colspan="2" | [[image:Clark02_qcfP.png|center]] | ||
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|- | |- | ||
! hcbx2+[[image:punch.gif]] | ! hcbx2+[[image:punch.gif]] | ||
|align="center"| | |align="center"| 0/1/28 | ||
|align="center"| | |align="center"| KD/- | ||
|align="center"| | |align="center"| | ||
|align="center"| Grab | |align="center"| Grab | ||
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|- | |- | ||
! hcbx2+[[image:snka.gif]]+[[image:snkc.gif]] | ! hcbx2+[[image:snka.gif]]+[[image:snkc.gif]] | ||
|align="center"| | |align="center"| 0/1/33 | ||
|align="center"| | |align="center"| KD/- | ||
|align="center"| | |align="center"| | ||
|align="center"| Grab | |align="center"| Grab | ||
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|- | |- | ||
! hcfx2+[[image:snkb.gif]]+[[image:snkd.gif]] | ! hcfx2+[[image:snkb.gif]]+[[image:snkd.gif]] | ||
|align="center"| | |align="center"| 22/24/13 | ||
|align="center"| | |align="center"| | ||
|align="center"| | |align="center"| | ||
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| '''Running Pirates - hcfx2+BD''' | | '''Running Pirates - hcfx2+BD''' | ||
* same properties as the Running Three, but the damage is only slightly higher. Not worth attempting | * same properties as the Running Three, but the damage is only slightly higher. Not worth attempting | ||
* The active period is the run forward. When the opponent is in range, it cancels to a move with the following data: 4/1/38 | |||
|} | |} | ||
===Notes=== | ===Notes=== |
Revision as of 08:42, 29 September 2013
General Info
Crouch height: Medium
Colors
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Movelist
Notes
-cancellable normals are crouch A, close B, close C(1)
-CD is cancellable into specials and DMs
Combos
Anywhere
1. Close C(1)/(Close B, Crouch A), hcf+K, qcf+P - 33%
2. Close C(1), f+B, hcf+P, d d+P/K, qcf+P - 50%
3. Close B, dp+K, qcf+P - 25%
4. f+B, hcbx2+P - 45%
5. Close C(1, Buffer:hcb f+C)/(Crouch B, Crouch A(Buffer:hcb d+A)), hcbx2+P(Buffer:hcb+P) - 42%
6. Crouch A(meaty, early on opponent's wakeup), Close C(1), hcf+K, qcf+P - 38%
Counterhit
1. CD(counterhit)/Jump CD(counterhit), dp+A, qcf+P - 33%
Maxmode
1. Close C, BC(Buffer:hcb+BC), hcbx2+AC(Buffer:hcb+AC) - 60%
2. (Opponent crouching) Close C, BC, run Close C(1), (C)hcb+P(1), (C)hcf+P, d d+P/K - 35-40%
Move Properties
-cancellable normals are crouch A, close B, close C(1)
-CD is cancellable into specials and DMs
-free cancellable into moves are hcf+P, dp+K and dp+P
-free cancellable out-of moves are hcb+P and the qcf+P followup to his hcf+P, dp+K and hcf+K
-f+B is cancellable
-hcb+P hits crouching opponents only