Line 324: | Line 324: | ||
|align="center"| | |align="center"| | ||
|align="center"| HL | |align="center"| HL | ||
|- | |||
! d,d+[[image:snka.gif]] | |||
|align="center"| | |||
|align="center"| | |||
|align="center"| | |||
|align="center"| - | |||
|colspan="2" | [[image:Clark02_hcfPddA.png|center]] | |||
| '''Clark Lift - d,d+A (after hcf+P)''' | |||
* hard knockdown | |||
|- | |||
! d,d+[[image:snkc.gif]] | |||
|align="center"| | |||
|align="center"| | |||
|align="center"| | |||
|align="center"| - | |||
|colspan="2" | [[image:Clark02_hcfPddC.png|center]] | |||
| '''Sleeper Lift - d,d+C (after hcf+P)''' | |||
* hard knockdown | |||
* can be followed up by the Flashing Elbow qcf+P | |||
|- | |||
! d,d+[[image:kick.gif]] | |||
|align="center"| | |||
|align="center"| | |||
|align="center"| | |||
|align="center"| - | |||
|colspan="2" | [[image:Clark02_hcfPddK.png|center]] | |||
| '''Rolling Cradle - d,d+K (after hcf+P)''' | |||
* hard knockdown | |||
|- | |||
! qcf+[[image:punch.gif]] | |||
|align="center"| | |||
|align="center"| | |||
|align="center"| | |||
|align="center"| - | |||
|colspan="2" | [[image:Clark02_qcfP.png|center]] | |||
| '''Flashing Elbow - qcf+P (after dp+P, dp+K, hcf+K or hcf+P d,d+C)''' | |||
* runs up and elbows the opponent who is already on the ground | |||
* free cancellable out of | |||
* hard knockdown | |||
|} | |} | ||
===DMs=== | ===DMs=== | ||
1. Running Three - hcfx2+K<br> | 1. Running Three - hcfx2+K<br> |
Revision as of 14:49, 28 September 2013
General Info
Crouch height: Medium
Colors
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Movelist
DMs
1. Running Three - hcfx2+K
- Clark runs up to throw the opponent
- has startup invincibility
2. Ultra Argentine Backbreaker - hcbx2+P
- instant throw with good range and damage
- hard knockdown
SDMs
1. Ultra Argentine Backbreaker - hcbx2+AC
- same properties as the DM version, but more damage (about 50%)
- hard knockdown
HSDM
1. Running Pirates - hcfx2+BD
- same properties as the Running Three, but the damage is only slightly higher. Not worth attempting
Notes
-cancellable normals are crouch A, close B, close C(1)
-CD is cancellable into specials and DMs
Combos
Anywhere
1. Close C(1)/(Close B, Crouch A), hcf+K, qcf+P - 33%
2. Close C(1), f+B, hcf+P, d d+P/K, qcf+P - 50%
3. Close B, dp+K, qcf+P - 25%
4. f+B, hcbx2+P - 45%
5. Close C(1, Buffer:hcb f+C)/(Crouch B, Crouch A(Buffer:hcb d+A)), hcbx2+P(Buffer:hcb+P) - 42%
6. Crouch A(meaty, early on opponent's wakeup), Close C(1), hcf+K, qcf+P - 38%
Counterhit
1. CD(counterhit)/Jump CD(counterhit), dp+A, qcf+P - 33%
Maxmode
1. Close C, BC(Buffer:hcb+BC), hcbx2+AC(Buffer:hcb+AC) - 60%
2. (Opponent crouching) Close C, BC, run Close C(1), (C)hcb+P(1), (C)hcf+P, d d+P/K - 35-40%
Move Properties
-cancellable normals are crouch A, close B, close C(1)
-CD is cancellable into specials and DMs
-free cancellable into moves are hcf+P, dp+K and dp+P
-free cancellable out-of moves are hcb+P and the qcf+P followup to his hcf+P, dp+K and hcf+K
-f+B is cancellable
-hcb+P hits crouching opponents only