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Line 440: |
Line 440: |
| 1. Close C/(c.B,c.A), f+B, qcb+C - 25%<br> | | 1. Close C/(c.B,c.A), f+B, qcb+C - 25%<br> |
| 2. Close C/(c.B,c.A), f+A, hcf+K, dp+A - 35%<br> | | 2. Close C/(c.B,c.A), f+A, hcf+K, dp+A - 35%<br> |
| 3. Close C/(c.B,c.A), f+A, qcb hcf+A - 40% | | 3. Close C/(c.B,c.A), f+A, qcb hcf+A - 40%<br> |
| 4. ~(qcf+A, Jump D), Close C, f+A, BC, Far C(1), f+A, hcf+K(5), (C)dp+C(3), (C)qcb+P/(S)qcb hcf+A | | 4. ~(qcf+A, Jump D), Close C, f+A, BC, Far C(1), f+A, hcf+K(5), (C)dp+C(3), (C)qcb+P/(S)qcb hcf+A |
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| == Strategies == | | == Strategies == |
General Info
Crouch height: Medium
Colors
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Frames
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Advantage
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Cancel
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Block
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Hitbox
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Notes
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Standing Close
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4/3/5
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+4/+2
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R,C,S,Su
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HL
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4/3/7
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+2/0
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C,S,Su
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HL
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3/3+3/29
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-15/-17
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C,S,Su
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HL
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4/4/20
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-4/-6
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C,S,Su
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HL
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Standing Far
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4/3/5
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+4/+2
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R,C,S,Su
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HL
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7/6/9
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-4/-6
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HL
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7/3(12)6/17
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-3/-5
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C,S,Su
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HL
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8/4/29
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-13/-15
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HL
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+
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15/3/28
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KD/-9
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S,Su
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HL
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Goes over lows
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Crouching
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4/3/5
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+4/+2
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R,C,S,Su
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HL
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3/4/5
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+3/+1
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R
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L
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3/5*3/17
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0/-2
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C,S,Su
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HL
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Only first hit is cancellable
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8/7/19
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KD/-8
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L
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Jump
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4/9/-
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-/-
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H
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4/9/-
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-/-
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H
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5/4/-
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-/-
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H
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5/4/-
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-/-
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H
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+
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16/3+3/-
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KD/-
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S
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HL
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Neutral Jump
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4/9/-
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-/-
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H
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5/9/-
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-/-
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H
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5/4/-
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-/-
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S
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H
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5/4/-
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-/-
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H
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Hop
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4/9/-
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-/-
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H
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4/9/-
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-/-
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H
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5/4/-
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-/-
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S
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H
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5/4/-
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-/-
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H
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+
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14/3+3/-
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KD/-
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S
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HL
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Command Normals
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f+
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10/3/26
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-9/-11
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S,Su
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HL
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Muyou no Ono - f+A
- does very little damage but comes out fast enough to punish some fast recovering moves from a distance
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f+
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10/2(2)2/23
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-5/-7
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HL*H
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f+ (cancel)
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10/2(2)2/23
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-5/-7
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S,Su
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HL
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df+
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8/13/10
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-3/-5
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L
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Setsudan no Koto - df+B
- safe on block from many distances though it's best if it is spaced
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Special Moves
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qcf+
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Taiyou wo Iru Honoo - qcf+P
- Chris sends forth three balls of flame that travel forward
- qcf+A comes out faster than qcf+C and recovers faster allowing the possibility of comboing after them
- qcf+C projectiles move faster than qcf+A and travel further (almost full screen length)
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qcf+
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qcb+
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HL
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Kagami wo Hofuru Honoo - qcb+P
- Orochi Chris jumps forward with a flame in front of him
- the flame can negate projectiles but it comes out too slow and recovers too slow for this to be practical
- does not combo against crouching characters
- free cancellable into
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qcb+
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HL
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dp+
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Tsuki wo Tsumu Honoo - dp+P
- Chris performs a rising uppercut attack that comes out fairly quick
- this move does not have much vertical range compared to other dragon punch moves. dp+A does one hit in which Chris moves forward before rising, while dp+C does 4 hits, where he rises during the 4th
- free cancellable into
- free cancellable out of on the first three hits
- supercancellable on the third hit
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dp+
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hcf+
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Grab
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Shishi wo Kamu Honoo - hcf+K
- a proximity unblockable attack which only comes out if Chris is near the opponent
- the first hit causes guard crush
- last hit is cancellable into special moves and supercancellable, though the only cancellable move that will combo after it is dp+A
- free cancellable out of on all hits
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hcf+
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Grab
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DMs
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qcb,hcf+
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HL
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Ankoku Orochi Nagi - qcb hcf+P (can be held)
- Chris creates a flame, then throws it forward, covering a fairly wide area in front of him
- the A version comes out faster than the C version
- can be delayed by holding the P button used, but is not useful
- works very similar to Kyo's qcb hcf+P except Chris has no invinciblity on his
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qcb,hcf+
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HL
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SDM
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qcb,hcf+ +
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Ankoku Orochi Nagi - qcb hcf+AC (can be held)
- works similar to his normal DM version except the flame is larger, doing 3 hits
- cannot be comboed into normally
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HSDM
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, ,d, ,
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HL
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Sanagi wo Yaburi, Chou wa Mau - D, C, d, C, D
- Orochi Chris transforms into Orochi and performs an attack that covers the entire screen for about a second
- Chris is invincible during this attack
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Notes
- cancellable normals are close A, crouch A, far A, close B, close C, crouch C, far C(1), close D(specials and DMs only)
- CD is cancellable into special moves and DMs
- D throw is a backturned hard knockdown
Combos
Anywhere
1. Close C/(c.B,c.A), f+B, qcb+C - 25%
2. Close C/(c.B,c.A), f+A, hcf+K, dp+A - 35%
3. Close C/(c.B,c.A), f+A, qcb hcf+A - 40%
4. ~(qcf+A, Jump D), Close C, f+A, BC, Far C(1), f+A, hcf+K(5), (C)dp+C(3), (C)qcb+P/(S)qcb hcf+A
Strategies
Game Navigation
General
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Characters
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Secret/Orochi Characters
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