Line 6: | Line 6: | ||
! Crouch | ! Crouch | ||
! Jump | ! Jump | ||
! Backdash | |||
! Grab | ! Grab | ||
! Run | |||
|- | |- | ||
|valign="bottom"| [[image:K02_stand.png]] | |valign="bottom"| [[image:K02_stand.png]] | ||
|valign="bottom"| [[image:K02_crouch.png]] | |valign="bottom"| [[image:K02_crouch.png]] | ||
|valign="bottom"| [[image:K02_jump.png]] | |valign="bottom"| [[image:K02_jump.png]] | ||
|valign="bottom"| [[image:K02_backdash.png]] | |||
|valign="bottom"| [[image:K02_grab.png]] | |valign="bottom"| [[image:K02_grab.png]] | ||
|valign="bottom"| [[image:K02_run.png]] | |||
|} | |} | ||
Revision as of 15:31, 16 October 2013
General Info
Crouch height: Low
Stand | Crouch | Jump | Backdash | Grab | Run |
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Colors
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Movelist
Notes
- There exists a bug where, if K' did his qcf+P on a waking up K9999, who decided to do his db hcb df+P moon DM, the moon DM will be negated entirely by the qcf+P. K9999's sphere animation will still be visible but since it was negated, K' can now just walk right through it
- Ein Trigger (qcf+P) and its followups have unique blockstun. qcf+A has 20 frames, qcf+C has 19; both strengths of Second Shot (f+B) do 26 frames while both strengths of Second Shell (f+D) do 30 frames.
Combos
Anywhere
1. Close C(2), f+B, qcb+B - 25%
2. Crouch B, Crouch A, qcf+C, f+B - 20%
3. Close C(1), f+A, qcf hcb+P - 50%
4. Close C(1), f+A, qcb+Kx2, (S)qcf hcb+P - 55%
Corner
1. Crouch B, Crouch A, qcf+C, f+D, CD/(dp+C, f+D) - 32%/37%
2. Crouch B, Crouch A, qcf+C, f+D, qcf hcb+P - 55%
3. Close C(1), f+A, qcf+C, f+D, CD/(dp+C, f+D) - 40%/45%
4. Close C(1), f+A, qcf+C, f+D, qcf hcb+P - 65%
Counterhit
1. f+A(counterhit), qcf hcb+C(doesn't always hit)/qcfx2+P - 45%/31%
Maxmode
1. Crouch B, Crouch A, qcf+BC, f+D, qcf hcb+AC - 65%
2. Crouch C, BC, walk Crouch C, qcb+Dx2, dp+A(2), (C)qcb+Dx2, dp+A(2), (C)qcb+Dx2, dp+A(1), (S)qcf hcb+AC - 90%
3. Crouch B, Crouch A, qcf+BC, f+D, dp+A(1), (C)qcb+Dx2, dp+A(2), (C)qcb+Dx2, dp+A(2), (C)qcb+Dx2, dp+A(2), (C)qcb+Dx2, dp+A(1), (S)qcf hcb+AC
Strategies
Safejumps
K' has a safejump against Ryo and Kim in the corner off the standard corner combo:
- [cr.BA/j.C, cr.A/cl.C f+A] xx qcf+C, f+D, f+A, immediately jump forward.