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Revision as of 10:39, 5 July 2013
Movelist
Command Normals | ||||
1. One Inch - f+A
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2. Knee Assault - f+B
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Special Moves | ||||
1. The Trigger - qcf+P
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1a. Second Shot - f + B (after The Trigger)
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1b. Second Shell - f + D (after The Trigger)
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2. Crow Bites - dp+P
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3. Blackout - qcf+K
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4. Minute Spike - qcb+K
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4a. Narrow Spike - (during Minute Spike) qcb+K
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DMs | ||||
1. Heat Drive - qcfx2+P
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2. Chain Drive - qcf hcb+P
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SDMs | ||||
1. Chain Drive - qcf hcb+AC
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HSDMs | ||||
1. Crimson Star Road - qcb+C~A
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File:QcbCA.png |
Notes
- cancellable normals are cl.A, cr.A, cl.B, cl.C, cr.C, cl.D, cr.D, j.C, j.D, h.CD
- CD is cancellable into specials and DMs
- cl.B is a low attack
- There exists a bug where, if K' did his qcf+P on a waking up K9999, who decided to do his db hcb df+P moon DM, the moon DM will be negated entirely by the qcf+P. K9999's sphere animation will still be visible but since it was negated, K' can now just walk right through it
Combos
Anywhere
1. Close C(2), f+B, qcb+B - 25%
2. Crouch B, Crouch A, qcf+C, f+B - 20%
3. Close C(1), f+A, qcf hcb+P - 50%
4. Close C(1), f+A, qcb+Kx2, (S)qcf hcb+P - 55%
Corner
1. Crouch B, Crouch A, qcf+C, f+D, CD/(dp+C, f+D) - 32%/37%
2. Crouch B, Crouch A, qcf+C, f+D, qcf hcb+P - 55%
3. Close C(1), f+A, qcf+C, f+D, CD/(dp+C, f+D) - 40%/45%
4. Close C(1), f+A, qcf+C, f+D, qcf hcb+P - 65%
Counterhit
1. f+A(counterhit), qcf hcb+C(doesn't always hit)/qcfx2+P - 45%/31%
Maxmode
1. Crouch B, Crouch A, qcf+BC, f+D, qcf hcb+AC - 65%
2. Crouch C, BC, walk Crouch C, qcb+Dx2, dp+A(2), (C)qcb+Dx2, dp+A(2), (C)qcb+Dx2, dp+A(1), (S)qcf hcb+AC - 90%
3. Crouch B, Crouch A, qcf+BC, f+D, dp+A(1), (C)qcb+Dx2, dp+A(2), (C)qcb+Dx2, dp+A(2), (C)qcb+Dx2, dp+A(2), (C)qcb+Dx2, dp+A(1), (S)qcf hcb+AC
Strategies
Safejumps
K' has a safejump against Ryo and Kim in the corner off the standard corner combo:
- [cr.BA/j.C, cr.A/cl.C f+A] xx qcf+C, f+D, f+A, immediately jump forward.