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{{Super Street Fighter IV}} | {{Super Street Fighter IV}} | ||
[[Category: Old SSFIV Pages]] |
Revision as of 02:54, 2 July 2011
Introduction
Move Analysis
Normal Moves
Normal Throws
Command Normals
Focus / Saving Attack
Special Moves
Super Move
Ultra Move
The Basics
Combos
Strategy
Matchups
Frame Data
Block | Super Meter | Frames | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Move Name | HL | Damage | Stun | Gain | Cancel Ability | Startup | Active | Recovery | On Guard | On Hit | Notes |
Close LP | HL | 20 | 50 | 20 | ch/sp/su | 3 | 2 | 7 | +2 | +5 | |
Close MP | HL | 60 | 100 | 40 | sp/su | 4 | 3 | 14 | -3 | 0 | |
Close HP | HL | 120[70] | 200[150] | 60 | sp/su | 5 | 4 | 15 | -1 | +4 | Forces stand |
Close LK | HL | 30 | 50 | 20 | ch | 3 | 3 | 8 | 0 | +3 | |
Close MK | HL | 60 | 100 | 40 | - | 5 | 2 | 16 | -4 | -1 | |
Close HK | HL | 130 | 200 | 60 | - | 6 | 3 | 18 | -3 | +1 | |
Far LP | HL | 30 | 50 | 20 | ch/sp/su | 4 | 2 | 7 | +2 | +5 | |
Far MP | HL | 80 | 100 | 40 | sp/su | 5 | 4 | 14 | -4 | -1 | |
Far HP | HL | 100 | 200 | 60 | su | 5 | 3 | 14 | +1 | +5 | |
Far LK | HL | 40 | 50 | 20 | ch | 5 | 2 | 9 | 0 | +3 | |
Far MK | HL | 70 | 100 | 40 | - | 7 | 4 | 12 | -2 | +1 | |
Far HK | HL | 110 | 200 | 60 | - | 13 | 5 | 14 | -1 | +3 | |
crouch LP | HL | 30 | 50 | 20 | ch/sp/su | 4 | 2 | 8 | +1 | +4 | |
crouch MP | HL | 70 | 100 | 40 | sp/su | 4 | 5 | 10 | -1 | +2 | |
crouch HP | HL | 100[70] | 200[150] | 60 | - | 5 | 4 | 23 | -9 | -4 | Forces stand |
crouch LK | L | 30 | 50 | 20 | ch | 4 | 2 | 9 | 0 | +3 | |
crouch MK | L | 70 | 100 | 40 | - | 7 | 4 | 14 | -4 | -1 | |
crouch HK | L | 100*110 | 100*100 | 60 | su | 6 | 4(20)4 | 17 | -3 | - | 1st hit cancellable, cannot fast recover |
Jump up LP | H | 50 | 50 | 20 | - | 5 | 2 | - | - | - | |
Jump up MP | H | 80 | 100 | 40 | - | 7 | 4 | - | - | - | |
Jump up HP | H | 100 | 200 | 60 | - | 7 | 3 | - | - | - | |
Jump up LK | H | 40 | 50 | 20 | - | 7 | 6 | - | - | - | |
Jump up MK | H | 80 | 100 | 40 | - | 7 | 6 | - | - | - | |
Jump up HK | H | 100 | 200 | 60 | - | 6 | 3 | - | - | - | |
Jump forward LP | H | 50 | 50 | 20 | - | 6 | 6 | - | - | - | |
Jump forward MP | H | 80 | 100 | 40 | - | 5 | 5 | - | - | - | |
Jump forward HP | H | 100 | 200 | 60 | - | 5 | 5 | - | - | - | |
Jump forward LK | H | 30 | 50 | 20 | - | 5 | 5 | - | - | - | |
Jump forward MK | H | 60 | 100 | 40 | - | 5 | 6 | - | - | - | |
Jump forward HK | H | 100 | 200 | 60 | - | 6 | 5 | - | - | - | |
Overhead F+MP | H | 80 | 100 | 40 | - | 15 | 3 | 14 | -3 | 0 | |
Target Combo 1 | H | 80 | 100 | 40 | - | 15 | 3 | 14 | -3 | 0 | |
F+HP | HL | 120 | 200 | 60 | - | 8 | 3 | 15 | 0 | +2 | |
B or F+LK | HL | 50 | 50 | 20 | - | 7 | 4 | 15 | -8 | -3 | |
B or F+MK | HL | 60 | 100 | 40 | - | 11 | 4 | 14 | -4 | +1 | |
B or F+HK(close) | HL | 120 | 200 | 60 | - | 16 | 6 | 12 | 0 | +4 | |
DF+HK | HL | 110 | 200 | 60 | - | 11 | 2 | 17 | -1 | - | |
Focus Attack LVL 1 | HL | 60 | 100 | 20 | - | 21 | 2 | 35 | -21 | -21 | |
Focus attack LVL 2 | HL | 80 | 150 | 40 | - | 17+12 | 2 | 35 | -15 | - | |
Focus attack LVL 3 | - | 140 | 200 | 60 | - | 65 | 2 | 35 | - | - | |
Forward Throw | 0.9 | 120 | 100 | 40 | - | 3 | 2 | 20 | - | - | |
Back throw | 0.9 | 120 | 80 | 40 | - | 3 | 2 | 20 | - | - | |
F+LP+LK (air) | 1.25 | 150 | 150 | 40 | - | 3 | 2 | - | - | - | |
B+LP+LK (air) | 1.25 | 150 | 150 | 40 | - | 3 | 2 | - | - | - | |
Sonic Boom LP | HL | 50 | 50 | 20/20 | su | 9 | - | 29 (total duration) | +6 | +10 | charge 50f |
Sonic Boom MP | HL | 50 | 50 | 20/20 | su | 9 | - | 31 (total duration) | +4 | +8 | charge 50f |
Sonic Boom HP | HL | 50 | 50 | 20/20 | su | 9 | - | 33 (total duration) | +2 | +6 | charge 50f |
Sonic Boom EX | HL | 50*50 | 50*50 | -250/0 | su | 11 | - | 39 (total duration) | +1 | +4 | Pursuit property, charge 50f |
Somersault LK | HL | 130[100] | 200[100] | 30/40 | su | 4 | 11 | 20+23 | -33 | - | 1~5f invincible, 6~14f cannot be thrownArmor break, charge 55f |
Somersault MK | HL | 140[100] | 200[100] | 30/40 | su | 4 | 11 | 22+23 | -35 | - | 1~3f invincible, 4~14f cannot be thrownArmor break, charge 55f |
Somersault HK | HL | 160[100] | 200[100] | 30/40 | su | 4 | 11 | 24+23 | -37 | - | 1~3f invincible, 4~14f cannot be thrownArmor break, charge 55f |
Somersault EX | HL | 100*80 | 150*100 | -250/0 | su | 4 | 2*9 | 24+23 | -35 | - | 1~5f invincible, 6~14f cannot be thrown, Armor break, Pursuit property, charge 55f |
Super Combo LK | HL | 80*40x4*120 | 0 | -1000/0 | - | 1+2 | 1*5*2(9)1*8*2 | 20+23 | -24 | - | 1~8f invincible, 13~21f cannot be thrown, Pursuit property, charge 55f |
Super Combo MK | HL | 80*40x4*120 | 0 | -1000/0 | - | 1+3 | 1*5*1(14)1*8*2 | 22+23 | -26 | - | 1~9f invincible, 18~26f cannot be thrown, Pursuit property, charge 55f |
Super Combo HK | HL | 80*40x4*120 | 0 | -1000/0 | - | 1+5 | 1*5*1(19)1*8*2 | 24+23 | -28 | - | 1~11f invincible, 25~33f cannot be thrown, Pursuit property, charge 55f |
Ultra Combo 1 | HL | 90*24x6*66*210 | 0 | 0/0 | - | 1+6 | 1*3*1(30)1*1*1*2*1 | 31+66 | -77 | - | 1~10f invincible, Pursuit property, charge 55f |
Ultra Combo 2 | 150*30x4*150 | 0 | 0/0 | - | 1+7 | 43 | 13 | -5 | - | ||
Block | Super Meter | Frames | |||||||||
Move Name | HL | Damage | Stun | Gain | Cancel Ability | Startup | Active | Recovery | On Guard | On Hit | Notes |
The characters | Abel • Adon • Akuma • Balrog • Blanka • C. Viper • Cammy • Chun-Li • Cody • Dan • Dee Jay • Dhalsim • Dudley • E. Honda • El Fuerte • Fei Long • Gen • Gouken • Guile • Guy • Hakan • Ibuki • Juri • Ken • M. Bison • Makoto • Rose • Rufus • Ryu • Sagat • Sakura • Seth • T.Hawk • Vega • Zangief |
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