Line 299: | Line 299: | ||
==== Neutral Jump Fierce==== | ==== Neutral Jump Fierce==== | ||
[[File: | [[File:NJ.HP.jpg]] | ||
==== Neutral Jump Short==== | ==== Neutral Jump Short==== | ||
[[File:Rose_N_JumpLK.jpeg]] | [[File:Rose_N_JumpLK.jpeg]] |
Revision as of 20:16, 18 August 2010
Introduction
Move Analysis
Normal Moves
Stand jab
Block:HL
Damage:20
Stun: 50
Super Gain: 20
Cancel: ch/sp/su
Startup: 4
Active: 2
Recovery: 11
Block Advantage: -2
Hit Advantage: 1
Analysis:
Stand Strong
Block:HL
Damage:70
Stun: 100
Super Gain: 40
Cancel: sp/su
Startup: 7
Active: 2
Recovery: 112
Block Advantage: 0
Hit Advantage: 3
Analysis:
Stand Fierce
Block:HL
Damage:100
Stun: 200
Super Gain: 40
Cancel: none
Startup: 11
Active: 5
Recovery: 18
Block Advantage: -5
Hit Advantage: -1
Analysis:
Stand Short
Block:HL
Damage:30
Stun: 50
Super Gain: 20
Cancel: none
Startup: 4
Active: 2
Recovery: 10
Block Advantage: -1
Hit Advantage: 2
Analysis:
Stand Forward
Block:HL
Damage:60
Stun: 100
Super Gain: 40
Cancel: none
Startup: 6
Active: 2
Recovery: 13
Block Advantage: -1
Hit Advantage: 2
Analysis:
Stand Roundhouse
Block:HL
Damage:100
Stun: 200
Super Gain: 60
Cancel: none
Startup: 9
Active: 2
Recovery: 19
Block Advantage: -3
Hit Advantage: 1
Analysis:
Crouch Jab
Block:HL
Damage:20
Stun: 50
Super Gain: 20
Cancel: ch/sp/su
Startup: 3
Active: 3
Recovery: 8
Block Advantage: 0
Hit Advantage: 3
Analysis:
Crouch Strong
Block:HL
Damage:60
Stun: 100
Super Gain: 40
Cancel: sp/su
Startup: 4
Active: 3
Recovery: 14
Block Advantage: -3
Hit Advantage: 0
Analysis:
Crouch Fierce
Block:HL
Damage:100
Stun: 150
Super Gain: 60
Cancel: sp/su
Startup: 5
Active: 5
Recovery: 28
Block Advantage: -15
Hit Advantage: -10
Analysis:
Crouch Short
Block:L
Damage:30
Stun: 50
Super Gain: 20
Cancel: none
Startup: 4
Active: 4
Recovery: 6
Block Advantage: 1
Hit Advantage: 4
Analysis:
Crouch Forward
Block:L
Damage:60
Stun: 100
Super Gain: 40
Cancel: sp/su
Startup: 7
Active: 2
Recovery: 12
Block Advantage: 0
Hit Advantage: 3
Analysis:
Crouch Roundhouse
Block:L
Damage:90
Stun: 200
Super Gain: 60
Cancel: none
Startup: 9
Active: 2
Recovery: 26
Block Advantage: -10
Hit Advantage: Knockdown
Analysis:
Close Jab
Block:HL
Damage:20
Stun: 50
Super Gain: 20
Cancel: ch/sp/su
Startup: 4
Active: 2
Recovery: 10
Block Advantage: -1
Hit Advantage: 2
Analysis:
Close Strong
Block:HL
Damage:70
Stun: 100
Super Gain: 40
Cancel: sp/su
Startup: 6
Active: 2
Recovery: 11
Block Advantage: 1
Hit Advantage: 4
Analysis:
Close Fierce
Block:HL
Damage:90
Stun: 200
Super Gain: 60
Cancel: sp/su
Startup: 6
Active: 2
Recovery: 19
Block Advantage: -3
Hit Advantage: 1
Analysis:
Close Short
Block:HL
Damage:40
Stun: 50
Super Gain: 20
Cancel: sp/su
Startup: 4
Active: 2
Recovery: 10
Block Advantage: -1
Hit Advantage: 2
Analysis:
Close Forward
Block:HL
Damage:70
Stun: 100
Super Gain: 40
Cancel: sp/su
Startup: 7
Active: 3
Recovery: 11
Block Advantage: 0
Hit Advantage: 3
Analysis:
Close Roundhouse
Block:HL
Damage:100
Stun: 200
Super Gain: 60
Cancel: sp/su
Startup: 7
Active: 2
Recovery: 18
Block Advantage: -2
Hit Advantage: 3
Analysis:
Jumping Attacks
Jump Jab
Jump Strong
Jump Fierce
Jump Short
Jump Forward
Jump Roundhouse
Neutral Jump Jab
Neutral Jump Strong
Neutral Jump Fierce
Neutral Jump Short
Neutral Jump Forward
Neutral Jump Roundhouse
Normal Throws
Command Normals
Focus / Saving Attack
Special Moves
Soul Spark
Soul Spiral
Soul Throw
Soul Reflect
Super Move
Ultra Move
The Basics
Combos
C.LP x 3 xx LK Spiral
C.LP x 2, C.LK, C.MP xx EX Spiral
C.LK, C.LP, C.LK, C.MP xx LK/EX Spiral
Close S.MP, C.MP xx HK Spiral
Close S.MK, C.LP xx LK/EX Spiral
C.MK, C.LP xx EX Spiral
Close S.HK xx LP Spark xx FADC, C.HP xx HK Spiral
C.HP xx HP Reflect xx FADC, Soul Throw (no fadc needed in corner)
(corner only)
Close S.HK xx EX Spark, C.MP xx HK Spiral
Ultra 2 combos
Jump HP/MK, Ultra 2, Slide, C.HP, HK Spiral
(counter hit/meaty) C. LK, Ultra 2, Slide, C.HP, HK Spiral
C.HP xx HP Reflect xx FADC, Ultra 2, Soul Throw (no fadc needed in corner)
Close S.HK xx LP Spark xx FADC, Ultra 2, Slide, C.HP xx HK Spiral
Anti Air Ultra 2, Soul Throw
Super Combos,
C.HP, HK Spiral xx Super (can tack on Ultra 2)
C.LP x 2, C.LK, C.MP xx Super
C.HP xx HP Reflect, Super Distance dependant to be able to get ultra 2
Anti Air Ultra 2, Super
Focus attack only combos
FA 2/3, FA1, Soul Throw (character specific does not work on Ryu, Ken, Ibuki, Bison confirmed so far)
FA 3, Fierce Spark, Ultra 2, soul throw
Strategy
Matchups
Abel
Adon
Akuma
Balrog
Blanka
Cammy
Chun-Li
Cody
C. Viper
Dan
Deejay
Dhalsim
Dudley
E.Honda
El Fuerte
Fei Long
Gen
Gouken
Guile
Guy
Hakan
Ibuki
Juri
Ken
Makoto
M. Bison
Rose
Rufus
Ryu
Sagat
Sakura
Seth
T.hawk
Vega
Zangief
Frame Data
Block | Super Meter | Frames | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Move Name | HL | Damage | Stun | Gain | Cancel Ability | Startup | Active | Recovery | On Guard | On Hit | Notes |
Close LP | HL | 20 | 50 | 20 | ch/sp/su | 4 | 2 | 10 | -1 | +2 | |
Close MP | HL | 70 | 100 | 40 | sp/su | 6 | 2 | 11 | +1 | +4 | |
Close HP | HL | 90 | 200 | 60 | sp/su | 6 | 2 | 19 | -3 | +1 | |
Close LK | HL | 40 | 50 | 20 | sp/su | 4 | 2 | 10 | -1 | +2 | |
Close MK | HL | 70 | 100 | 40 | sp/su | 7 | 3 | 11 | 0 | +3 | 1~20 cannot be thrown |
Close HK | HL | 100 | 200 | 60 | sp/su | 7 | 2 | 18 | -2 | +3 | |
Far LP | HL | 20 | 50 | 20 | ch/sp/su | 4 | 2 | 11 | -2 | +1 | |
Far MP | HL | 70 | 100 | 40 | sp/su | 7 | 2 | 12 | 0 | +3 | |
Far HP | HL | 100 | 200 | 60 | - | 11 | 5 | 18 | -5 | -1 | |
Far LK | HL | 30 | 50 | 20 | - | 4 | 2 | 10 | -1 | +2 | |
Far MK | HL | 70 | 100 | 40 | - | 6 | 2 | 13 | -1 | +2 | |
Far HK | HL | 100 | 200 | 60 | - | 9 | 2 | 19 | -3 | +1 | |
crouch LP | HL | 20 | 50 | 20 | sp/chp/su | 3 | 3 | 8 | 0 | +3 | |
crouch MP | HL | 60 | 100 | 40 | sp/su | 4 | 3 | 14 | -3 | 0 | |
crouch HP | HL | 100 | 150 | 60 | sp/su | 5 | 5 | 28 | -15 | -10 | Forces stand |
crouch LK | L | 30 | 50 | 20 | - | 4 | 4 | 6 | +1 | +4 | |
crouch MK | L | 60 | 100 | 40 | sp/su | 7 | 2 | 12 | 0 | +3 | |
crouch HK | L | 90 | 200 | 60 | - | 9 | 2 | 26 | -10 | - | cannot fast recover |
Jump up LP | H | 40 | 50 | 20 | - | 4 | 6 | - | - | - | |
Jump up MP | H | 70 | 100 | 40 | - | 6 | 6 | - | - | - | |
Jump up HP | H | 90 | 150 | 60 | - | 9 | 6 | - | - | - | |
Jump up LK | H | 50 | 50 | 20 | - | 4 | 7 | - | - | - | |
Jump up MK | H | 80 | 100 | 40 | - | 7 | 6 | - | - | - | |
Jump up HK | H | 90 | 200 | 60 | - | 11 | 5 | - | - | - | |
Jump forward LP | H | 40 | 50 | 20 | - | 4 | 6 | - | - | - | |
Jump forward MP | H | 70 | 100 | 40 | - | 7 | 3 | - | - | - | |
Jump forward HP | H | 90 | 150 | 60 | - | 7 | 7 | - | - | - | |
Jump forward LK | H | 30 | 50 | 20 | - | 4 | 7 | - | - | - | |
Jump forward MK | H | 60 | 100 | 40 | - | 7 | 5 | - | - | - | |
Jump forward HK | H | 100 | 200 | 60 | - | 6 | 5 | - | - | - | |
Slide | L | 60 | 100 | 40 | - | 7 | 8 | 12 | -6 | -3 | |
Soul Piety | HL | 100 | 200 | 60 | - | 11 | 2 | 21 | -5 | -1 | |
Focus Attack LVL 1 | HL | 60 | 100 | 20 | - | 21 | 2 | 35 | -21 | -21 | |
Focus attack LVL 2 | HL | 80 | 150 | 40 | - | 17+14 | 2 | 35 | -15 | - | |
Focus attack LVL 3 | - | 120 | 200 | 60 | - | 65 | 2 | 35 | - | - | |
Forward Throw | 1.0 | 140 | 100 | 40 | - | 3 | 2 | 20 | - | - | |
Back throw | 1.0 | 140 | 100 | 40 | - | 3 | 2 | 20 | - | - | |
Soul Spark LP | HL | 80 | 50 | 30/20 | su | 14 | - | 52 (total duration) | -12 | -8 | |
Soul Spark MP | HL | 80 | 50 | 30/20 | su | 22 | - | 52 (total duration) | -4 | 0 | |
Soul Spark HP | HL | 80 | 50 | 30/20 | su | 29 | - | 53 (total duration) | +2 | +6 | |
Soul Spark EX | HL | 30*70 | 50*50 | -250/0 | su | 14 | - | 48 (total duration) | 0 | +4 | |
Soul Spiral LK | HL | 100 | 100 | 20/40 | su | 12 | 6 | 23 | -8 | - | Armor break |
Soul Spiral MK | HL | 100 | 100 | 20/40 | su | 15 | 6 | 21 | -6 | - | Armor break |
Soul Spiral HK | HL | 100 | 100 | 20/40 | su | 16 | 6 | 19 | -4 | - | Armor break |
Soul Spiral EX | HL | 100 | 100 | -250/0 | su | 13 | 6 | 21 | -6 | - | 1~11f invincible, Armor break |
Soul Reflect LP | HL | 50 | 100 | 20/30 | su | 13 | 2 | 27 | -8 | - | gives super gauge +100, increases super damage by 5% up to 7 times/35% |
Soul Reflect MP | HL | 50 | 100 | 20/30 | su | 13 | 3 | 25 | -7 | - | |
Soul Reflect HP | HL | 50 | 100 | 20/30 | su | 12 | 2 | 26 | -7 | - | |
Soul Reflect EX | HL | 50 | 100 | -250/0 | su | 8 | 2 | 24 | -5 | - | Increases damage of reflected projectile by 10% |
Soul Throw LP | 0.4 | 160 | 100 | 20/40 | - | 6 | 10 | 26+8 | - | - | |
Soul Throw MP | 0.4 | 160 | 100 | 20/40 | - | 6 | 11 | 27+8 | - | - | |
Soul Throw HP | 0.4 | 160 | 100 | 20/40 | - | 6 | 11 | 30+8 | - | - | |
Soul Throw EX | 0.4 | 160 | 100 | -250/0 | - | 6 | 11 | 30+8 | - | - | 1~7f invincible |
Super Combo | HL | 50x4*100 | 0 | -1000/0 | - | 1+8 | - | 54 (total duration) | +16 | - | 1~7f invincible |
Ultra Combo 1 | HL | 498 | 0 | 0/0 | - | 1+11 | 14 | 45 | -37 | - | 1~11f invincible, Armor break |
Ultra Combo 2 | HL | 120*120 | 0 | 0/0 | - | 1+4 | 600 | 5 (total duration) | - | - | |
Block | Super Meter | Frames | |||||||||
Move Name | HL | Damage | Stun | Gain | Cancel Ability | Startup | Active | Recovery | On Guard | On Hit | Notes |
The characters | Abel • Adon • Akuma • Balrog • Blanka • C. Viper • Cammy • Chun-Li • Cody • Dan • Dee Jay • Dhalsim • Dudley • E. Honda • El Fuerte • Fei Long • Gen • Gouken • Guile • Guy • Hakan • Ibuki • Juri • Ken • M. Bison • Makoto • Rose • Rufus • Ryu • Sagat • Sakura • Seth • T.Hawk • Vega • Zangief |
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