m (→Frame Data) |
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Line 100: | Line 100: | ||
| align="center" |-2 | | align="center" |-2 | ||
| align="center" | +4 | | align="center" | +4 | ||
| | | | | [Hit] Forces stand | ||
|- | |- | ||
| |Close HP | | |Close HP | ||
Line 113: | Line 113: | ||
| align="center" |-4 | | align="center" |-4 | ||
| align="center" |0 | | align="center" |0 | ||
| | | | | [Hit] Forces stand | ||
|- | |- | ||
| |Close LK | | |Close LK | ||
Line 152: | Line 152: | ||
| align="center" |-4 | | align="center" |-4 | ||
| align="center" |0 | | align="center" |0 | ||
| |Forces stand | | |Hit] Forces stand, active frame 1-4 wont hit crouchers, active frames 5-6 refer to [] (overhead) | ||
|- | |- | ||
| |Far LP | | |Far LP | ||
Line 217: | Line 217: | ||
| align="center" |-4 | | align="center" |-4 | ||
| align="center" |-1 | | align="center" |-1 | ||
| | | | |Whiff against crouchers | ||
|- | |- | ||
| |Far HK | | |Far HK | ||
Line 269: | Line 269: | ||
| align="center" |-6 | | align="center" |-6 | ||
| align="center" |- | | align="center" |- | ||
| |1st | | |1st part [Ground Hit] Forces Stand, 2nd [Hit] juggles | ||
|- | |- | ||
| |crouch LK | | |crouch LK | ||
Line 308: | Line 308: | ||
| align="center" |-10 | | align="center" |-10 | ||
| align="center" |- | | align="center" |- | ||
| |cannot fast recover | | |[Hit] Hard Knockdown cannot fast recover | ||
|- | |- | ||
| |Jump up LP | | |Jump up LP | ||
Line 321: | Line 321: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| | | | |[Projectile Invulnerability] Till end of active frames (leg part only) | ||
|- | |- | ||
| |Jump up MP | | |Jump up MP | ||
Line 334: | Line 334: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| | | | |[Projectile Invulnerability] Till end of active frames (leg part only) | ||
|- | |- | ||
| |Jump up HP | | |Jump up HP | ||
Line 347: | Line 347: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| | | | |[Projectile Invulnerability] Till end of active frames (leg part only) | ||
|- | |- | ||
| |Jump up LK | | |Jump up LK | ||
Line 360: | Line 360: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| | | | |[Projectile Invulnerability] Until just before startup (leg part only) | ||
|- | |- | ||
| |Jump up MK | | |Jump up MK | ||
Line 373: | Line 373: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| | | | |[Projectile Invulnerability] Till end of active frames (leg part only) | ||
|- | |- | ||
| |Jump up HK | | |Jump up HK | ||
Line 386: | Line 386: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| | | | |[Projectile Invulnerability] Till end of active frames (leg part only) | ||
|- | |- | ||
| |Jump forward LP | | |Jump forward LP | ||
Line 399: | Line 399: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| | | | |[Projectile Invulnerability] Till end of active frames (leg part only) | ||
|- | |- | ||
| |Jump forward MP | | |Jump forward MP | ||
Line 412: | Line 412: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| | | | |[Projectile Invulnerability] Till end of active frames (leg part only) | ||
|- | |- | ||
| |Jump forward HP | | |Jump forward HP | ||
Line 425: | Line 425: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| | | | |[Projectile Invulnerability] Till end of active frames (leg part only) | ||
|- | |- | ||
| |Jump forward LK | | |Jump forward LK | ||
Line 438: | Line 438: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| | | | |[Projectile Invulnerability] Till end of active frames (leg part only) | ||
|- | |- | ||
| |Jump forward MK | | |Jump forward MK | ||
Line 451: | Line 451: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| | | | |[Projectile Invulnerability] Until just before startup (leg part only) | ||
|- | |- | ||
| |Jump forward HK | | |Jump forward HK | ||
Line 464: | Line 464: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| | | | |[Projectile Invulnerability] Till end of active frames (leg part only) | ||
|- | |- | ||
| |F+MK | | |F+MK | ||
Line 477: | Line 477: | ||
| align="center" |0 | | align="center" |0 | ||
| align="center" | +3 | | align="center" | +3 | ||
| | | | | Dash cancellable | ||
|- | |- | ||
| |Focus Attack LVL 1 | | |Focus Attack LVL 1 | ||
Line 490: | Line 490: | ||
| align="center" |-21 | | align="center" |-21 | ||
| align="center" |-21 | | align="center" |-21 | ||
| | | | |1F-10F or 1F after release [Armor] / [Air Hit] Limited Juggle / 5F-11F or Hit or Blocked - can be dash/backdash cancelled / Startup 13F after button release during charging | ||
|- | |- | ||
| |Focus attack LVL 2 | | |Focus attack LVL 2 | ||
Line 503: | Line 503: | ||
| align="center" |-15 | | align="center" |-15 | ||
| align="center" |- | | align="center" |- | ||
| | | | |1F - button release [Armor] / [Ground Hit] Crumple / [Air Hit] Full Juggle / 5F - end of charge or Hit or Blocked - can be dash/backdash cancelled / Charge time 17F-49F / Startup 13F after button release during charging | ||
|- | |- | ||
| |Focus attack LVL 3 | | |Focus attack LVL 3 | ||
Line 516: | Line 516: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| | | | |1F-64F [Armor] / Armor Break / [Ground Hit] Crumple / [Air Hit] Full Juggle / 5F-50F or Hit or Blocked - can be dash/backdash cancelled / Charge time 50F | ||
|- | |- | ||
| |Forward Throw | | |Forward Throw | ||
Line 529: | Line 529: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| | | | | Hard Knockdown / Ground throw range 0.9 | ||
|- | |- | ||
| |Back throw | | |Back throw | ||
Line 542: | Line 542: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| | | | | Hard Knockdown / Ground throw range 0.9 | ||
|- | |- | ||
| |Change of Direction LP | | |Change of Direction LP | ||
Line 555: | Line 555: | ||
| align="center" |-3 | | align="center" |-3 | ||
| align="center" | +2 | | align="center" | +2 | ||
| | | | |[Ground Hit] Forces Stand/ [Air Hit] Limited Juggle / 25-26F can follow with second middle/low | ||
|- | |- | ||
| |Change of Direction MP | | |Change of Direction MP | ||
Line 568: | Line 568: | ||
| align="center" |-3 | | align="center" |-3 | ||
| align="center" | +2 | | align="center" | +2 | ||
| | | | |[Ground Hit] Forces Stand/ [Air Hit] Limited Juggle / 27-28F can follow with second middle/low | ||
|- | |- | ||
| |Change of Direction HP | | |Change of Direction HP | ||
Line 581: | Line 581: | ||
| align="center" |-3 | | align="center" |-3 | ||
| align="center" | +2 | | align="center" | +2 | ||
| | | | |[Ground Hit] Forces Stand/ [Air Hit] Limited Juggle / 28-29F can follow with second middle/low | ||
|- | |- | ||
| |Change of Direction EX | | |Change of Direction EX | ||
Line 594: | Line 594: | ||
| align="center" |-3 | | align="center" |-3 | ||
| align="center" | +2 | | align="center" | +2 | ||
| | | | |1-18F [Armor] / [Ground Hit] Forces Stand/ [Air Hit] Limited Juggle / 27-28F can follow with second middle/low | ||
|- | |- | ||
| |Second Mid | | |Second Mid | ||
Line 607: | Line 607: | ||
| align="center" |-9 | | align="center" |-9 | ||
| align="center" |-4 | | align="center" |-4 | ||
| | | | |[Crouch Hit] Frame Adv -5 / [Air Hit] Limited Juggle / 30-31F can follow with finish middle/low | ||
|- | |- | ||
| |Second Low | | |Second Low | ||
Line 620: | Line 620: | ||
| align="center" |-5 | | align="center" |-5 | ||
| align="center" |-1 | | align="center" |-1 | ||
| | | | |[Air Hit] Limited Juggle / 36-37F can follow with finish middle/low | ||
|- | |- | ||
| |Finish Mid | | |Finish Mid | ||
Line 633: | Line 633: | ||
| align="center" |-35 | | align="center" |-35 | ||
| align="center" |- | | align="center" |- | ||
| |Armor | | |[Hit] Hard Knockdown / Armor Break | ||
|- | |- | ||
| |Finish Low | | |Finish Low | ||
Line 646: | Line 646: | ||
| align="center" |-44 | | align="center" |-44 | ||
| align="center" |- | | align="center" |- | ||
| |Armor | | |[Hit] Hard Knockdown / Armor Break | ||
|- | |- | ||
| |Wheel Kick LK | | |Wheel Kick LK | ||
Line 659: | Line 659: | ||
| align="center" |-10 | | align="center" |-10 | ||
| align="center" |-5 | | align="center" |-5 | ||
| | | | |1-17F [Hit/Projectile Invul.] (lower half part only) / 11F onwards [Air Attack] / [Ground Hit] Forces Stand / [Air Hit] Limited Juggle / Armor Break / Hit on crouching opp on the 25F (opp Ryu) | ||
|- | |- | ||
| |Wheel Kick MK | | |Wheel Kick MK | ||
Line 672: | Line 672: | ||
| align="center" |-11 | | align="center" |-11 | ||
| align="center" |-6 | | align="center" |-6 | ||
| | | | | 1-20F [Hit/Projectile Invul.] (lower half part only) / 14F onwards [Air Attack] / [Ground Hit] Forces Stand / [Air Hit] Limited Juggle / Armor Break / Hit on crouching opp on the 29F (opp Ryu) | ||
|- | |- | ||
| |Wheel Kick HK | | |Wheel Kick HK | ||
Line 685: | Line 685: | ||
| align="center" |-12 | | align="center" |-12 | ||
| align="center" |-7 | | align="center" |-7 | ||
| | | | | 1-22F [Hit/Projectile Invul.] (lower half part only) / 15F onwards [Air Attack] / [Ground Hit] Forces Stand / [Air Hit] Limited Juggle / Armor Break / Hit on crouching opp on the 31F (opp Ryu) | ||
|- | |- | ||
| |Wheel Kick EX | | |Wheel Kick EX | ||
Line 698: | Line 698: | ||
| align="center" |-6 | | align="center" |-6 | ||
| align="center" |0 | | align="center" |0 | ||
| | | | | 1-26F [Hit Invul.] (lower half part only) / 1-26F [Projectile Invul.] / 11F onwards [Air Attack] / [Ground Hit] Forces Stand / [Air Hit] Limited Juggle / Armor Break / Double hit / Hit on crouching opp on the 23F (opp Ryu) | ||
|- | |- | ||
| |Marseilles Roll LK | | |Marseilles Roll LK | ||
Line 711: | Line 711: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| | | | | 5-26 [Hit Invul.] / 5-23F can cross opponent | ||
|- | |- | ||
| |Marseilles Roll MK | | |Marseilles Roll MK | ||
Line 724: | Line 724: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| | | | | 5-29 [Hit Invul.] / 5-25F can cross opponent | ||
|- | |- | ||
| |Marseilles Roll HK | | |Marseilles Roll HK | ||
Line 737: | Line 737: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| | | | | 5-31 [Hit Invul.] / 5-27F can cross opponent | ||
|- | |- | ||
| |Marseilles Roll EX | | |Marseilles Roll EX | ||
Line 750: | Line 750: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| | | | | 1-32 [Hit Invul.] / 5-27F can cross opponent | ||
|- | |- | ||
| |Sky Fall LP | | |Sky Fall LP | ||
Line 763: | Line 763: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| | | | | 1st Part [Hit] Limited Juggle / 2nd Part [Hit] Hard Knockdown / Whiff on grounded opp | ||
|- | |- | ||
| |Sky Fall MP | | |Sky Fall MP | ||
Line 776: | Line 776: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| | | | | 1st Part [Hit] Limited Juggle / 2nd Part [Hit] Hard Knockdown / Whiff on grounded opp | ||
|- | |- | ||
| |Sky Fall HP | | |Sky Fall HP | ||
Line 789: | Line 789: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| | | | | 1st Part [Hit] Limited Juggle / 2nd Part [Hit] Hard Knockdown / Whiff on grounded opp | ||
|- | |- | ||
| |Sky Fall EX | | |Sky Fall EX | ||
Line 802: | Line 802: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| | | | | 1-5F [Hit Invul.] / 6-7F [Hit Invul.] (upper half only) / 1st Part [Hit] Limited Juggle / 2nd Part [Hit] Hard Knockdown / Whiff on grounded opp | ||
|- | |- | ||
| |Tornado Throw LP | | |Tornado Throw LP | ||
Line 815: | Line 815: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| |1 | | |1-6F [Throw Invul.] / Hard Knockdown | ||
|- | |- | ||
| |Tornado Throw MP | | |Tornado Throw MP | ||
Line 828: | Line 828: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| |1 | | |1-6F [Throw Invul.] / Hard Knockdown | ||
|- | |- | ||
| |Tornado Throw HP | | |Tornado Throw HP | ||
Line 841: | Line 841: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| |1 | | |1-6F [Throw Invul.] / Hard Knockdown | ||
|- | |- | ||
| |Tornado Throw EX | | |Tornado Throw EX | ||
Line 854: | Line 854: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| |1 | | |1-6F [Hit Invul.] / Hard Knockdown | ||
|- | |- | ||
| |Super Combo | | |Super Combo | ||
Line 867: | Line 867: | ||
| align="center" |-32 | | align="center" |-32 | ||
| align="center" |- | | align="center" |- | ||
| | | | | 1F-blackout [Full Invul.] / after blackout, 1-6F LP: [Hit Invul], MP:[Throw Invul.], HP:[Projectile Invul.] / Hard Knockdown / Armor Break | ||
|- | |- | ||
| |Ultra Combo 1 | | |Ultra Combo 1 | ||
Line 880: | Line 880: | ||
| align="center" |-30 | | align="center" |-30 | ||
| align="center" |- | | align="center" |- | ||
| |1 | | |1-blackout+7 [Full Invul.] / 8-16F [Hit Invul.](Except feet) / 8-16F [Projectile Invul.] / Hard Knockdown / Armor Break / Can combo from Limited Juggle | ||
|- | |- | ||
| |Ultra Combo 2 | | |Ultra Combo 2 | ||
Line 893: | Line 893: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| | | |1F-end of blackout [Full Invul.] / 1F after blackout till end of active frames [Armor][Throw Invul.] / [Hit] Hard Knockdown / Hold button to delay (up to 92F) / Active frames come 7F after button release / Can be cancelled with any Punch (20F recovery) / Ground Throw range 1.0 | ||
|- | |- | ||
! | | ! | |
Revision as of 17:27, 25 November 2010
Introduction
Move Analysis
Normal Moves
Normal Throws
- Drop Throw - F or N + LP + LK
- Pincer Throw - B + LP + LK
Command Normals
- Step Kick - F+MK
Focus / Saving Attack
Special Moves
- Change of Direction - QCF + P
- Hold F + P or K for follow-up and finisher:
- -Second Mid - P
- -Second Low - K
- -Finish Mid - P
- -Finish Low - K
- Sky Fall - DP + P
- Marseilles Roll - QCF + K
- Wheel Kick - QCB + K
- Tornado Throw - HCB + P
Super Move
- Heartless - QCF, QCF + P
Ultra Moves
- Soulless - QCF, QCF + PPP
- Breathless - QCF, QCF + KKK
The Basics
Combos
Strategy
Matchups
Frame Data
Block | Super Meter | Frames | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Move Name | HL | Damage | Stun | Gain | Cancel Ability | Startup | Active | Recovery | On Guard | On Hit | Notes |
Close LP | HL | 25*15 | 30*20 | 20*20 | ch/sp/su*su | 4 | 3(8)3 | 11 | -3 | 0 | |
Close MP | HL | 50*30 | 50*50 | 40*20 | sp/su*su | 5 | 3(8)2 | 14 | -2 | +4 | [Hit] Forces stand |
Close HP | HL | 80*30 | 100*100 | 60*20 | sp/su*su | 4 | 3(8)2 | 20 | -4 | 0 | [Hit] Forces stand |
Close LK | HL | 30 | 50 | 20 | - | 5 | 2 | 9 | 0 | +3 | |
Close MK | HL | 70 | 100 | 40 | sp/su | 7 | 2 | 16 | -4 | -1 | |
Close HK | HL[H] | 100[30] | 150[50] | 60[20] | - | 6 | 6 | 16 | -4 | 0 | Hit] Forces stand, active frame 1-4 wont hit crouchers, active frames 5-6 refer to [] (overhead) |
Far LP | HL | 30 | 50 | 20 | sp/su | 5 | 3 | 6 | +3 | +6 | |
Far MP | HL | 80 | 100 | 40 | su | 5 | 6 | 11 | -3 | +1 | |
Far HP | HL | 130 | 200 | 60 | - | 12 | 3 | 17 | -2 | +2 | |
Far LK | HL | 40 | 50 | 20 | - | 5 | 3 | 8 | 0 | +3 | |
Far MK | HL | 80 | 100 | 40 | - | 8 | 3 | 15 | -4 | -1 | Whiff against crouchers |
Far HK | HL | 100 | 200 | 60 | - | 14 | 2 | 19 | -3 | +1 | |
crouch LP | HL | 30 | 50 | 20 | ch/sp/su | 5 | 2 | 6 | +3 | +6 | |
crouch MP | HL | 70 | 100 | 40 | sp/su | 7 | 3 | 10 | +1 | +4 | |
crouch HP | HL | 70*40 | 100*50 | 60*20 | sp/su | 8 | 2*2 | 22 | -6 | - | 1st part [Ground Hit] Forces Stand, 2nd [Hit] juggles |
crouch LK | L | 20 | 50 | 20 | ch/sp/su | 5 | 3 | 7 | +1 | +4 | Low attack |
crouch MK | HL | 70 | 100 | 40 | sp/su | 8 | 5 | 13 | -4 | +1 | |
crouch HK | L | 100 | 200 | 60 | sp/su | 11 | 3 | 25 | -10 | - | [Hit] Hard Knockdown cannot fast recover |
Jump up LP | H | 50 | 50 | 20 | - | 5 | 4 | - | - | - | [Projectile Invulnerability] Till end of active frames (leg part only) |
Jump up MP | H | 80 | 100 | 40 | - | 5 | 6 | - | - | - | [Projectile Invulnerability] Till end of active frames (leg part only) |
Jump up HP | H | 100 | 200 | 60 | - | 5 | 4 | - | - | - | [Projectile Invulnerability] Till end of active frames (leg part only) |
Jump up LK | H | 50 | 50 | 20 | - | 5 | 8 | - | - | - | [Projectile Invulnerability] Until just before startup (leg part only) |
Jump up MK | H | 80 | 100 | 40 | - | 4 | 6 | - | - | - | [Projectile Invulnerability] Till end of active frames (leg part only) |
Jump up HK | H | 100 | 200 | 60 | - | 5 | 4 | - | - | - | [Projectile Invulnerability] Till end of active frames (leg part only) |
Jump forward LP | H | 50 | 50 | 20 | - | 5 | 8 | - | - | - | [Projectile Invulnerability] Till end of active frames (leg part only) |
Jump forward MP | H | 80 | 100 | 40 | - | 5 | 10 | - | - | - | [Projectile Invulnerability] Till end of active frames (leg part only) |
Jump forward HP | H | 100 | 200 | 60 | - | 5 | 8 | - | - | - | [Projectile Invulnerability] Till end of active frames (leg part only) |
Jump forward LK | H | 50 | 50 | 20 | - | 4 | 5 | - | - | - | [Projectile Invulnerability] Till end of active frames (leg part only) |
Jump forward MK | H | 70 | 100 | 40 | - | 5 | 6 | - | - | - | [Projectile Invulnerability] Until just before startup (leg part only) |
Jump forward HK | H | 110 | 200 | 60 | - | 5 | 5 | - | - | - | [Projectile Invulnerability] Till end of active frames (leg part only) |
F+MK | HL | 80 | 100 | 40 | dash | 7 | 2 | 16 | 0 | +3 | Dash cancellable |
Focus Attack LVL 1 | HL | 60 | 100 | 20 | - | 21 | 2 | 35 | -21 | -21 | 1F-10F or 1F after release [Armor] / [Air Hit] Limited Juggle / 5F-11F or Hit or Blocked - can be dash/backdash cancelled / Startup 13F after button release during charging |
Focus attack LVL 2 | HL | 80 | 150 | 40 | - | 17+13 | 2 | 35 | -15 | - | 1F - button release [Armor] / [Ground Hit] Crumple / [Air Hit] Full Juggle / 5F - end of charge or Hit or Blocked - can be dash/backdash cancelled / Charge time 17F-49F / Startup 13F after button release during charging |
Focus attack LVL 3 | - | 140 | 200 | 60 | - | 65 | 2 | 35 | - | - | 1F-64F [Armor] / Armor Break / [Ground Hit] Crumple / [Air Hit] Full Juggle / 5F-50F or Hit or Blocked - can be dash/backdash cancelled / Charge time 50F |
Forward Throw | 0.9 | 130 | 140 | 40 | - | 3 | 2 | 20 | - | - | Hard Knockdown / Ground throw range 0.9 |
Back throw | 0.9 | 130 | 140 | 40 | - | 3 | 2 | 20 | - | - | Hard Knockdown / Ground throw range 0.9 |
Change of Direction LP | HL | 30 | 50 | 20/30 | su | 14 | 3 | 25 | -3 | +2 | [Ground Hit] Forces Stand/ [Air Hit] Limited Juggle / 25-26F can follow with second middle/low |
Change of Direction MP | HL | 35 | 50 | 20/30 | su | 16 | 3 | 25 | -3 | +2 | [Ground Hit] Forces Stand/ [Air Hit] Limited Juggle / 27-28F can follow with second middle/low |
Change of Direction HP | HL | 40 | 50 | 20/30 | su | 17 | 3 | 25 | -3 | +2 | [Ground Hit] Forces Stand/ [Air Hit] Limited Juggle / 28-29F can follow with second middle/low |
Change of Direction EX | HL | 40 | 50 | -250/0 | su | 16 | 3 | 25 | -3 | +2 | 1-18F [Armor] / [Ground Hit] Forces Stand/ [Air Hit] Limited Juggle / 27-28F can follow with second middle/low |
Second Mid | H | 40 | 50 | 10/20 | - | 15 | 4 | 28 | -9 | -4 | [Crouch Hit] Frame Adv -5 / [Air Hit] Limited Juggle / 30-31F can follow with finish middle/low |
Second Low | L | 50 | 50 | 20/30 | su | 22 | 4 | 24 | -5 | -1 | [Air Hit] Limited Juggle / 36-37F can follow with finish middle/low |
Finish Mid | H | 100 | 100 | 10/30 | - | 10 | 2 | 44 | -35 | - | [Hit] Hard Knockdown / Armor Break |
Finish Low | L | 150 | 100 | 30/30 | - | 22 | 2 | 53 | -44 | - | [Hit] Hard Knockdown / Armor Break |
Wheel Kick LK | H | 120 | 200 | 30/40 | - | 20 | 7 | 2+19 | -10 | -5 | 1-17F [Hit/Projectile Invul.] (lower half part only) / 11F onwards [Air Attack] / [Ground Hit] Forces Stand / [Air Hit] Limited Juggle / Armor Break / Hit on crouching opp on the 25F (opp Ryu) |
Wheel Kick MK | H | 140 | 200 | 30/40 | - | 24 | 7 | 2+20 | -11 | -6 | 1-20F [Hit/Projectile Invul.] (lower half part only) / 14F onwards [Air Attack] / [Ground Hit] Forces Stand / [Air Hit] Limited Juggle / Armor Break / Hit on crouching opp on the 29F (opp Ryu) |
Wheel Kick HK | H | 160 | 200 | 30/40 | - | 27 | 7 | 1+22 | -12 | -7 | 1-22F [Hit/Projectile Invul.] (lower half part only) / 15F onwards [Air Attack] / [Ground Hit] Forces Stand / [Air Hit] Limited Juggle / Armor Break / Hit on crouching opp on the 31F (opp Ryu) |
Wheel Kick EX | H | 60*120 | 100*100 | -250/0 | -- | 17 | 7*3 | 2+19 | -6 | 0 | 1-26F [Hit Invul.] (lower half part only) / 1-26F [Projectile Invul.] / 11F onwards [Air Attack] / [Ground Hit] Forces Stand / [Air Hit] Limited Juggle / Armor Break / Double hit / Hit on crouching opp on the 23F (opp Ryu) |
Marseilles Roll LK | - | - | - | 20/- | - | - | - | 27 | - | - | 5-26 [Hit Invul.] / 5-23F can cross opponent |
Marseilles Roll MK | - | - | - | 20/- | - | - | - | 30 | - | - | 5-29 [Hit Invul.] / 5-25F can cross opponent |
Marseilles Roll HK | - | - | - | 20/- | - | - | - | 32 | - | - | 5-31 [Hit Invul.] / 5-27F can cross opponent |
Marseilles Roll EX | - | - | - | -250/- | - | - | - | 32 | - | - | 1-32 [Hit Invul.] / 5-27F can cross opponent |
Sky Fall LP | - | 0*140 | 100 | 30/0*100 | - | 5 | 2 | 31 | - | - | 1st Part [Hit] Limited Juggle / 2nd Part [Hit] Hard Knockdown / Whiff on grounded opp |
Sky Fall MP | - | 0*150 | 150 | 30/0*100 | - | 6 | 4 | 31 | - | - | 1st Part [Hit] Limited Juggle / 2nd Part [Hit] Hard Knockdown / Whiff on grounded opp |
Sky Fall HP | - | 0*160 | 200 | 30/0*100 | - | 9 | 6 | 31 | - | - | 1st Part [Hit] Limited Juggle / 2nd Part [Hit] Hard Knockdown / Whiff on grounded opp |
Sky Fall EX | - | 0*160 | 150 | -250/0 | - | 6 | 2 | 31 | - | - | 1-5F [Hit Invul.] / 6-7F [Hit Invul.] (upper half only) / 1st Part [Hit] Limited Juggle / 2nd Part [Hit] Hard Knockdown / Whiff on grounded opp |
Tornado Throw LP | 1.3 | 160 | 100 | 30/80 | - | 5 | 2 | 51 | - | - | 1-6F [Throw Invul.] / Hard Knockdown |
Tornado Throw MP | 1.1 | 180 | 150 | 30/80 | - | 5 | 2 | 45 | - | - | 1-6F [Throw Invul.] / Hard Knockdown |
Tornado Throw HP | 0.9 | 200 | 200 | 30/80 | - | 5 | 2 | 39 | - | - | 1-6F [Throw Invul.] / Hard Knockdown |
Tornado Throw EX | 1.25 | 200 | 150 | -250/0 | - | 5 | 2 | 54 | - | - | 1-6F [Hit Invul.] / Hard Knockdown |
Super Combo | HL | 0*335 | 0 | -1000/0 | - | 1+5 | 2 | 41 | -32 | - | 1F-blackout [Full Invul.] / after blackout, 1-6F LP: [Hit Invul], MP:[Throw Invul.], HP:[Projectile Invul.] / Hard Knockdown / Armor Break |
Ultra Combo 1 | HL | 45*455 | 0 | 0/0 | - | 1+13 | 2 | 46 | -30 | - | 1-blackout+7 [Full Invul.] / 8-16F [Hit Invul.](Except feet) / 8-16F [Projectile Invul.] / Hard Knockdown / Armor Break / Can combo from Limited Juggle |
Ultra Combo 2 | 1.0 | 480 | 0 | 0/0 | - | 1+7 | 6 | 51 | - | - | 1F-end of blackout [Full Invul.] / 1F after blackout till end of active frames [Armor][Throw Invul.] / [Hit] Hard Knockdown / Hold button to delay (up to 92F) / Active frames come 7F after button release / Can be cancelled with any Punch (20F recovery) / Ground Throw range 1.0 |
Block | Super Meter | Frames | |||||||||
Move Name | HL | Damage | Stun | Gain | Cancel Ability | Startup | Active | Recovery | On Guard | On Hit | Notes |
The characters | Abel • Adon • Akuma • Balrog • Blanka • C. Viper • Cammy • Chun-Li • Cody • Dan • Dee Jay • Dhalsim • Dudley • E. Honda • El Fuerte • Fei Long • Gen • Gouken • Guile • Guy • Hakan • Ibuki • Juri • Ken • M. Bison • Makoto • Rose • Rufus • Ryu • Sagat • Sakura • Seth • T.Hawk • Vega • Zangief |
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