Street Fighter IV Remix/Adon: Difference between revisions

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'''Command Normals'''
'''Command Normals'''


- 6MP: Fast, 2 hit grounded
- 6MP: Fast, 2 hit grounded overhead that's safe on block and reaction hitconfirms into max damage combos. Have fun!


== Specials ==
== Specials ==

Revision as of 00:53, 1 April 2025

Adon was there the night Sagat's dad was killed. He didn't care then and he doesn't care now.


A Street Fighter I original that was finally made playable in the Alpha series, Adon is a mixup technician with high mobility, sporting a command jump as well as a double jump and an excellent forward dash. Adon retains his classic DP, Rising Jaguar, now made air-OK. The centerpiece of Adon's combo theory is his 236P, 100 Jaguars, a volley of punches that can be canceled into a jump-cancelable launcher followup or a hard knockdown overhead ender. This pairs well with his new special move, a command jump/stance move that replaces his walldive move, Jaguar Jump, which has a fastfall followup as well as a safe divekick. This gives Adon unparalleled air reset ability, and his full chains make it extremely easy for him to convert from any opening he does get. In addition, all of Adon's normals are fully jump-cancelable, even his command normal overhead, making his mixups generally extremely low-risk across the board.

His sole weakness lies in his middling reward - with a surplus of tools for opening the opponent up, Adon's actual combo game afterwards tends to fall flat of the average meterless damage in Remix, meaning he needs one or two extra confirms to get the kill compared to the average character. Outside of his meterless damage, his spending options aren't that great either, with the exception of his Jaguar Avalanche super, allowing him to pick up a combo afterwards. With powerful movement options and disappointing reward, Adon is a low-risk low-reward rushdown character that likes to weave his way around the opponent's neutral with his best-in-class movement, and then open them up with air resets and standing overheads.

Strengths Weaknesses
  • Amazing Okizeme: Whether it's off a hard knockdown or a combo reset, Adon specializes in forcing the opponent to defend, and his myriad of mixup tools will force the opponent to stay alert at all times, even during the combo itself.
  • Stable Combo Structure: All of Adon's combo routes run through his 236P launcher, making it the heart and soul of the character offensively. If you ever feel lost during the hit-confirming portion of a combo, you should almost always be able to convert into 100 Jaguars and relaunch into something safe and consistent.
  • Great Movement: A double jump, a great forward dash, and his command jump with a divekick and fastfall attached to them means that Adon is extremely difficult for the opponent to pin down, darting around projectiles and big buttons in neutral effortlessly.
  • Low Damage: Adon generally has some of the lowest damage in Remix, regardless of meter-dump or not. and it remains the primary weakness of an otherwise very powerful character. His best, high execution corner routes just barely scrape the low 400s; It's often difficult to make opponents respect Adon's offense, due to the fact that his punishes don't do much more damage than his normal hit confirms. His damage only really becomes threatening once you start spending large amounts of resources. Expect plenty of invincible reversals on wakeup from the opponent.
  • Can't CC DP: For some reason, Adon can't CC his DP on block, only on hit, weakening his defense game a bit. He's not helpless in the defensive game regardless, but it's something to keep in mind.

Normals


Note: Adon can cancel all of his medium and heavy normals into a jump. Adon has full L>M>H>CMD chains.

Standing

- 5LP: Pretty standard jab. Doesn't whiff on crouchers despite how it looks.

- 5MP: Adon does a quick high punch. Decent damage and speed.

- 5HP: Quick, large punch with an absurd amount of forward movement. Key hitconfirm, pressure, and combo tool.

- 5LK: Adon does a short kick. Longest range grounded light, useful for pressure.

- 5MK: Quick, far kick that is one of Adon's main pokes in neutral. Due to Adon's lenient cancel windows, it (along with most of his buttons) can be reaction hitconfirmed into 5HP at any range.

- 5HK: Adon does a big kick. Highest damage heavy, mostly just a combo tool.

Crouching

- 2LP: Generic low jab.

- 2MP: Adon does a downwards punch. Useful in combos.

- 2HP: Big, slightly upwards angled crouching punch.

- 2LK: Low kick. Main light for pressure as it hits low and chains into itself. RIP damage if this is your starter.

- 2MK: Standard 2MK. Highest reward low, go-to for oki and mixups.

- 2HK: Generic sweep. Useful in pressure sometimes due to being a low-hitting heavy

Jumping

- j.LP: Upward angled elbow strike. Adon's air lights have a strange property where they cause a much lower reset then most lights, making mixups off them even harder to react to.

- j.MP: Upward punch, good air-to-air. Buffer cancel into 214LK when doing air-to airs to get a conversion.

- nj.HP: Beefier version of j.MP, but locked to neutral jump.

- j.HP: Downward elbow strike. Great jump-in.

- j.LK: Quick knee. Interchangeable with j.LP

- nj.MK: Downward kick with a nasty angle for jump-ins, but has low damage and hitstun. Can instant overhead some of the cast, though conversions are limited to nonexistent, depending on character.

- j.MK: Forward kick, good for further air-to-airs.

- j.HK: Weird forward kick. Higher damage then j.HP, but a weirder hitbox and slower.

Command Normals

- 6MP: Fast, 2 hit grounded overhead that's safe on block and reaction hitconfirms into max damage combos. Have fun!

Specials


- 236P: Info Here

- 214P: Info Here

- 214K: Info Here

- 623P: Info Here

Supers


- 236PPP: Info Here

- 214KKK: Info Here

Unique Movement


Dash: Info Here

Input: Name. Info Here

Universal


Forward Throw: Info Here

Back Throw: Info Here

Alpha Counter: Info Here

Backdash: Info Here

Strategy

Neutral

Info Here

Offense

Info Here

Defense

Info Here

Combos

Notes

Meterless

Combos Here

1 bar

Combos Here

2 bars

Combos Here

Charge Cancel

Combos Here

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Street Fighter IV Remix is a mod of Street Fighter IV developed by MiriamBurgers and Anotak. Adon is a video game character from the Street Fighter series, first appearing as a non-playable opponent in the original Street Fighter, before becoming playable in Street Fighter Alpha. He is a former pupil of Sagat, seeking to surpass his disgraced master and become the Emperor of Muay Thai.

streetfighter wiki Adon