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'''Command Normals''' | '''Command Normals''' | ||
- 6MP: Fast, 2 hit grounded | - 6MP: Fast, 2 hit grounded overhead that's safe on block and reaction hitconfirms into max damage combos. Have fun! | ||
== Specials == | == Specials == |
Revision as of 00:53, 1 April 2025
Adon was there the night Sagat's dad was killed. He didn't care then and he doesn't care now.
A Street Fighter I original that was finally made playable in the Alpha series, Adon is a mixup technician with high mobility, sporting a command jump as well as a double jump and an excellent forward dash. Adon retains his classic DP, Rising Jaguar, now made air-OK. The centerpiece of Adon's combo theory is his 236P, 100 Jaguars, a volley of punches that can be canceled into a jump-cancelable launcher followup or a hard knockdown overhead ender. This pairs well with his new special move, a command jump/stance move that replaces his walldive move, Jaguar Jump, which has a fastfall followup as well as a safe divekick. This gives Adon unparalleled air reset ability, and his full chains make it extremely easy for him to convert from any opening he does get. In addition, all of Adon's normals are fully jump-cancelable, even his command normal overhead, making his mixups generally extremely low-risk across the board.
His sole weakness lies in his middling reward - with a surplus of tools for opening the opponent up, Adon's actual combo game afterwards tends to fall flat of the average meterless damage in Remix, meaning he needs one or two extra confirms to get the kill compared to the average character. Outside of his meterless damage, his spending options aren't that great either, with the exception of his Jaguar Avalanche super, allowing him to pick up a combo afterwards. With powerful movement options and disappointing reward, Adon is a low-risk low-reward rushdown character that likes to weave his way around the opponent's neutral with his best-in-class movement, and then open them up with air resets and standing overheads.
Strengths | Weaknesses |
---|---|
|
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Normals
Note: Adon can cancel all of his medium and heavy normals into a jump. Adon has full L>M>H>CMD chains.
Standing
- 5LP: Pretty standard jab. Doesn't whiff on crouchers despite how it looks.
- 5MP: Adon does a quick high punch. Decent damage and speed.
- 5HP: Quick, large punch with an absurd amount of forward movement. Key hitconfirm, pressure, and combo tool.
- 5LK: Adon does a short kick. Longest range grounded light, useful for pressure.
- 5MK: Quick, far kick that is one of Adon's main pokes in neutral. Due to Adon's lenient cancel windows, it (along with most of his buttons) can be reaction hitconfirmed into 5HP at any range.
- 5HK: Adon does a big kick. Highest damage heavy, mostly just a combo tool.
Crouching
- 2LP: Generic low jab.
- 2MP: Adon does a downwards punch. Useful in combos.
- 2HP: Big, slightly upwards angled crouching punch.
- 2LK: Low kick. Main light for pressure as it hits low and chains into itself. RIP damage if this is your starter.
- 2MK: Standard 2MK. Highest reward low, go-to for oki and mixups.
- 2HK: Generic sweep. Useful in pressure sometimes due to being a low-hitting heavy
Jumping
- j.LP: Upward angled elbow strike. Adon's air lights have a strange property where they cause a much lower reset then most lights, making mixups off them even harder to react to.
- j.MP: Upward punch, good air-to-air. Buffer cancel into 214LK when doing air-to airs to get a conversion.
- nj.HP: Beefier version of j.MP, but locked to neutral jump.
- j.HP: Downward elbow strike. Great jump-in.
- j.LK: Quick knee. Interchangeable with j.LP
- nj.MK: Downward kick with a nasty angle for jump-ins, but has low damage and hitstun. Can instant overhead some of the cast, though conversions are limited to nonexistent, depending on character.
- j.MK: Forward kick, good for further air-to-airs.
- j.HK: Weird forward kick. Higher damage then j.HP, but a weirder hitbox and slower.
Command Normals
- 6MP: Fast, 2 hit grounded overhead that's safe on block and reaction hitconfirms into max damage combos. Have fun!
Specials
- 236P: Info Here
- 214P: Info Here
- 214K: Info Here
- 623P: Info Here
Supers
- 236PPP: Info Here
- 214KKK: Info Here
Unique Movement
Dash: Info Here
Input: Name. Info Here
Universal
Forward Throw: Info Here
Back Throw: Info Here
Alpha Counter: Info Here
Backdash: Info Here
Strategy
Neutral
Info Here
Offense
Info Here
Defense
Info Here
Combos
Notes
Meterless
Combos Here
1 bar
Combos Here
2 bars
Combos Here
Charge Cancel
Combos Here
Street Fighter IV Remix is a mod of Street Fighter IV developed by MiriamBurgers and Anotak. Adon is a video game character from the Street Fighter series, first appearing as a non-playable opponent in the original Street Fighter, before becoming playable in Street Fighter Alpha. He is a former pupil of Sagat, seeking to surpass his disgraced master and become the Emperor of Muay Thai.