|
|
Line 16: |
Line 16: |
| }} | | }} |
|
| |
|
| == Normals ==
| |
| === Standing Normals ===
| |
| === <span class="invisible-header">5LP</span> ===
| |
| {{MoveData
| |
| |name = Standing Light Punch
| |
| |input = 5LP
| |
| |image = SFIVR_X_5LP.png
| |
| |caption =
| |
| |data =
| |
| {{AttackData-SFIVR
| |
| |damage = X
| |
| |guard = Mid
| |
| |cancel = CMD, SP, SU
| |
| |startup = X
| |
| |active = X
| |
| |recovery = X
| |
| |onHit = X
| |
| |onBlock = X
| |
| |description =
| |
| }}
| |
| }}
| |
|
| |
| === <span class="invisible-header">5MP</span> ===
| |
| {{MoveData
| |
| |name = Standing Medium Punch
| |
| |input = 5MP
| |
| |image = SFIVR_X_5MP.png
| |
| |caption =
| |
| |data =
| |
| {{AttackData-SFIVR
| |
| |damage = X
| |
| |guard = Mid
| |
| |cancel = CMD, SP, SU
| |
| |startup = X
| |
| |active = X
| |
| |recovery = X
| |
| |onHit = X
| |
| |onBlock = X
| |
| |description =
| |
| }}
| |
| }}
| |
|
| |
| === <span class="invisible-header">5HP</span> ===
| |
| {{MoveData
| |
| |name = Standing Heavy Punch
| |
| |input = 5HP
| |
| |image = SFIVR_X_5HP.png
| |
| |caption =
| |
| |data =
| |
| {{AttackData-SFIVR
| |
| |damage = X
| |
| |guard = Mid
| |
| |cancel = CMD, SP, SU
| |
| |startup = X
| |
| |active = X
| |
| |recovery = X
| |
| |onHit = X
| |
| |onBlock = X
| |
| |description =
| |
| }}
| |
| }}
| |
|
| |
| === <span class="invisible-header">5LK</span> ===
| |
| {{MoveData
| |
| |name = Standing Light Kick
| |
| |input = 5LK
| |
| |image = SFIVR_X_5LK.png
| |
| |caption =
| |
| |data =
| |
| {{AttackData-SFIVR
| |
| |damage = X
| |
| |guard = Mid
| |
| |cancel = CMD, SP, SU
| |
| |startup = X
| |
| |active = X
| |
| |recovery = X
| |
| |onHit = X
| |
| |onBlock = X
| |
| |description =
| |
| }}
| |
| }}
| |
|
| |
| === <span class="invisible-header">5MK</span> ===
| |
| {{MoveData
| |
| |name = Standing Medium Kick
| |
| |input = 5MK
| |
| |image = SFIVR_X_5MK.png
| |
| |caption =
| |
| |data =
| |
| {{AttackData-SFIVR
| |
| |damage = X
| |
| |guard = Mid
| |
| |cancel = CMD, SP, SU
| |
| |startup = X
| |
| |active = X
| |
| |recovery = X
| |
| |onHit = X
| |
| |onBlock = X
| |
| |description =
| |
| }}
| |
| }}
| |
|
| |
| === <span class="invisible-header">5HK</span> ===
| |
| {{MoveData
| |
| |name = Standing Heavy Kick
| |
| |input = 5HK
| |
| |image = SFIVR_X_5HK.png
| |
| |caption =
| |
| |data =
| |
| {{AttackData-SFIVR
| |
| |damage = X
| |
| |guard = Mid
| |
| |cancel = CMD, SP, SU
| |
| |startup = X
| |
| |active = X
| |
| |recovery = X
| |
| |onHit = X
| |
| |onBlock = X
| |
| |description =
| |
| }}
| |
| }}
| |
|
| |
|
| |
| === Crouching Normals ===
| |
| === <span class="invisible-header">2LP</span> ===
| |
| {{MoveData
| |
| |name = Crouching Light Punch
| |
| |input = 2LP
| |
| |image = SFIVR_X_2LP.png
| |
| |caption =
| |
| |data =
| |
| {{AttackData-SFIVR
| |
| |damage = X
| |
| |guard = Mid
| |
| |cancel = CMD, SP, SU
| |
| |startup = X
| |
| |active = X
| |
| |recovery = X
| |
| |onHit = X
| |
| |onBlock = X
| |
| |description =
| |
| }}
| |
| }}
| |
|
| |
| === <span class="invisible-header">2MP</span> ===
| |
| {{MoveData
| |
| |name = Crouching Medium Punch
| |
| |input = 2MP
| |
| |image = SFIVR_X_2MP.png
| |
| |caption =
| |
| |data =
| |
| {{AttackData-SFIVR
| |
| |damage = X
| |
| |guard = Mid
| |
| |cancel = CMD, SP, SU
| |
| |startup = X
| |
| |active = X
| |
| |recovery = X
| |
| |onHit = X
| |
| |onBlock = X
| |
| |description =
| |
| }}
| |
| }}
| |
|
| |
| === <span class="invisible-header">2HP</span> ===
| |
| {{MoveData
| |
| |name = Crouching Heavy Punch
| |
| |input = 2HP
| |
| |image = SFIVR_X_2HP.png
| |
| |caption =
| |
| |data =
| |
| {{AttackData-SFIVR
| |
| |damage = X
| |
| |guard = Mid
| |
| |cancel = CMD, SP, SU
| |
| |startup = X
| |
| |active = X
| |
| |recovery = X
| |
| |onHit = X
| |
| |onBlock = X
| |
| |description =
| |
| }}
| |
| }}
| |
|
| |
| === <span class="invisible-header">2LK</span> ===
| |
| {{MoveData
| |
| |name = Crouching Light Kick
| |
| |input = 2LK
| |
| |image = SFIVR_X_2LK.png
| |
| |caption =
| |
| |data =
| |
| {{AttackData-SFIVR
| |
| |damage = X
| |
| |guard = Mid
| |
| |cancel = CMD, SP, SU
| |
| |startup = X
| |
| |active = X
| |
| |recovery = X
| |
| |onHit = X
| |
| |onBlock = X
| |
| |description =
| |
| }}
| |
| }}
| |
|
| |
| === <span class="invisible-header">2MK</span> ===
| |
| {{MoveData
| |
| |name = Crouching Medium Kick
| |
| |input = 2MK
| |
| |image = SFIVR_X_2MK.png
| |
| |caption =
| |
| |data =
| |
| {{AttackData-SFIVR
| |
| |damage = X
| |
| |guard = Mid
| |
| |cancel = CMD, SP, SU
| |
| |startup = X
| |
| |active = X
| |
| |recovery = X
| |
| |onHit = X
| |
| |onBlock = X
| |
| |description =
| |
| }}
| |
| }}
| |
|
| |
| === <span class="invisible-header">2HK</span> ===
| |
| {{MoveData
| |
| |name = Crouching Heavy Kick
| |
| |input = 2HK
| |
| |image = SFIVR_X_2HK.png
| |
| |caption =
| |
| |data =
| |
| {{AttackData-SFIVR
| |
| |damage = X
| |
| |guard = Mid
| |
| |cancel = CMD, SP, SU
| |
| |startup = X
| |
| |active = X
| |
| |recovery = X
| |
| |onHit = X
| |
| |onBlock = X
| |
| |description =
| |
| }}
| |
| }}
| |
|
| |
| === Jumping Normals ===
| |
| === <span class="invisible-header">j.LP</span> ===
| |
| {{MoveData
| |
| |name = Jumping Light Punch
| |
| |input = j.LP
| |
| |image = SFIVR_X_jLP.png
| |
| |caption =
| |
| |data =
| |
| {{AttackData-SFIVR
| |
| |damage = X
| |
| |guard = Overhead
| |
| |cancel = SP, SU
| |
| |startup = X
| |
| |active = X
| |
| |recovery = X
| |
| |onHit = ~
| |
| |onBlock = ~
| |
| |description =
| |
| }}
| |
| }}
| |
|
| |
| === <span class="invisible-header">j.MP</span> ===
| |
| {{MoveData
| |
| |name = Jumping Medium Punch
| |
| |input = j.MP
| |
| |image = SFIVR_X_jMP.png
| |
| |caption =
| |
| |data =
| |
| {{AttackData-SFIVR
| |
| |damage = X
| |
| |guard = Overhead
| |
| |cancel = SP, SU
| |
| |startup = X
| |
| |active = X
| |
| |recovery = X
| |
| |onHit = ~
| |
| |onBlock = ~
| |
| |description =
| |
| }}
| |
| }}
| |
|
| |
| === <span class="invisible-header">j.HP</span> ===
| |
| {{MoveData
| |
| |name = Jumping Heavy Punch
| |
| |input = j.HP
| |
| |image = SFIVR_X_jHP.png
| |
| |caption =
| |
| |data =
| |
| {{AttackData-SFIVR
| |
| |damage = X
| |
| |guard = Overhead
| |
| |cancel = SP, SU
| |
| |startup = X
| |
| |active = X
| |
| |recovery = X
| |
| |onHit = ~
| |
| |onBlock = ~
| |
| |description =
| |
| }}
| |
| }}
| |
|
| |
| === <span class="invisible-header">j.LK</span> ===
| |
| {{MoveData
| |
| |name = Jumping Light Kick
| |
| |input = j.LK
| |
| |image = SFIVR_X_jLK.png
| |
| |caption =
| |
| |data =
| |
| {{AttackData-SFIVR
| |
| |damage = X
| |
| |guard = Overhead
| |
| |cancel = SP, SU
| |
| |startup = X
| |
| |active = X
| |
| |recovery = X
| |
| |onHit = ~
| |
| |onBlock = ~
| |
| |description =
| |
| }}
| |
| }}
| |
|
| |
| === <span class="invisible-header">j.MK</span> ===
| |
| {{MoveData
| |
| |name = Jumping Medium Kick
| |
| |input = j.MK
| |
| |image = SFIVR_X_jMK.png
| |
| |caption =
| |
| |data =
| |
| {{AttackData-SFIVR
| |
| |damage = X
| |
| |guard = Overhead
| |
| |cancel = SP, SU
| |
| |startup = X
| |
| |active = X
| |
| |recovery = X
| |
| |onHit = ~
| |
| |onBlock = ~
| |
| |description =
| |
| }}
| |
| }}
| |
|
| |
| === <span class="invisible-header">j.HK</span> ===
| |
| {{MoveData
| |
| |name = Jumping Heavy Kick
| |
| |input = j.HK
| |
| |image = SFIVR_X_jHK.png
| |
| |caption =
| |
| |data =
| |
| {{AttackData-SFIVR
| |
| |damage = X
| |
| |guard = Overhead
| |
| |cancel = SP, SU
| |
| |startup = X
| |
| |active = X
| |
| |recovery = X
| |
| |onHit = ~
| |
| |onBlock = ~
| |
| |description =
| |
| }}
| |
| }}
| |
|
| |
| == Command Normals ==
| |
| === <span class="invisible-header">Command Normal 1</span> ===
| |
| {{MoveData
| |
| |name = Command Normal 1
| |
| |input =
| |
| |image =
| |
| |caption =
| |
| |data =
| |
| {{AttackData-SFIVR
| |
| |damage = X
| |
| |guard =
| |
| |cancel = SP, SU
| |
| |startup = X
| |
| |active = X
| |
| |recovery = X
| |
| |onHit = X
| |
| |onBlock = X
| |
| |description =
| |
| }}
| |
| }}
| |
|
| |
| === <span class="invisible-header">Command Normal 2</span> ===
| |
| {{MoveData
| |
| |name = Command Normal 2
| |
| |input =
| |
| |image =
| |
| |caption =
| |
| |data =
| |
| {{AttackData-SFIVR
| |
| |damage = X
| |
| |guard =
| |
| |cancel = SP, SU
| |
| |startup = X
| |
| |active = X
| |
| |recovery = X
| |
| |onHit = X
| |
| |onBlock = X
| |
| |description =
| |
| }}
| |
| }}
| |
|
| |
| === <span class="invisible-header">Command Normal 3</span> ===
| |
| {{MoveData
| |
| |name = Command Normal 3
| |
| |input =
| |
| |image =
| |
| |caption =
| |
| |data =
| |
| {{AttackData-SFIVR
| |
| |damage = X
| |
| |guard =
| |
| |cancel = SP, SU
| |
| |startup = X
| |
| |active = X
| |
| |recovery = X
| |
| |onHit = X
| |
| |onBlock = X
| |
| |description =
| |
| }}
| |
| }}
| |
|
| |
|
| |
| == Universal Mechanics ==
| |
| === <span class="invisible-header">Forward Throw</span> ===
| |
| {{MoveData
| |
| |name = Forward Throw
| |
| |input = 5LP+LK
| |
| |image = SFIVR_X_FThrow.png
| |
| |caption =
| |
| |data =
| |
| {{AttackData-SFIVR
| |
| |damage = X
| |
| |guard = Throw
| |
| |cancel = N/A
| |
| |startup = X
| |
| |active = X
| |
| |recovery = X
| |
| |onHit = X
| |
| |onBlock = X
| |
| |description =
| |
| }}
| |
| }}
| |
| === <span class="invisible-header">Backward Throw</span> ===
| |
| {{MoveData
| |
| |name = Backward Throw
| |
| |input = 4LP+LK
| |
| |image = SFIVR_X_BThrow.png
| |
| |caption =
| |
| |data =
| |
| {{AttackData-SFIVR
| |
| |damage = X
| |
| |guard = Throw
| |
| |cancel = X
| |
| |startup = X
| |
| |active = X
| |
| |recovery = X
| |
| |onHit = X
| |
| |onBlock = X
| |
| |description =
| |
| }}
| |
| }}
| |
| === <span class="invisible-header">Alpha Counter</span> ===
| |
| {{MoveData
| |
| |name = Alpha Counter
| |
| |input = HP+HK
| |
| |image = SFIVR_X_AC.png
| |
| |caption =
| |
| |data =
| |
| {{AttackData-SFIVR
| |
| |damage = X
| |
| |guard = Mid
| |
| |cancel = X
| |
| |startup = X
| |
| |active = X
| |
| |recovery = X
| |
| |onHit = X
| |
| |onBlock = X
| |
| |description =
| |
|
| |
| }}
| |
| }}
| |
| == Special Moves ==
| |
| === <span class="invisible-header">Special Move 1</span> ===
| |
| {{MoveData
| |
| |name = Special Move 1
| |
| |input =
| |
| |image =
| |
| |caption =
| |
| |data =
| |
| {{AttackData-SFIVR
| |
| |version = LP
| |
| |damage = X
| |
| |guard =
| |
| |cancel = SU
| |
| |startup = X
| |
| |active = X
| |
| |recovery = X
| |
| |onHit = X
| |
| |onBlock = X
| |
| }}
| |
| {{AttackData-SFIVR
| |
| |version = MP
| |
| |damage = X
| |
| |guard =
| |
| |cancel = SU
| |
| |startup = X
| |
| |active = X
| |
| |recovery = X
| |
| |onHit = X
| |
| |onBlock = X
| |
| }}
| |
| {{AttackData-SFIVR
| |
| |version = HP
| |
| |damage = X
| |
| |guard =
| |
| |cancel = SU
| |
| |startup = X
| |
| |active = X
| |
| |recovery = X
| |
| |onHit = X
| |
| |onBlock = X
| |
| }}
| |
| {{AttackData-SFIVR
| |
| |version = EX
| |
| |damage = X
| |
| |guard =
| |
| |cancel = SU
| |
| |startup = X
| |
| |active = X
| |
| |recovery = X
| |
| |onHit = X
| |
| |onBlock = X
| |
| }}
| |
| }}
| |
|
| |
| === <span class="invisible-header">Special Move 2</span> ===
| |
| {{MoveData
| |
| |name = Special Move 2
| |
| |input =
| |
| |image =
| |
| |caption =
| |
| |data =
| |
| {{AttackData-SFIVR
| |
| |version = LK
| |
| |damage = X
| |
| |guard =
| |
| |cancel = SU
| |
| |startup = X
| |
| |active = X
| |
| |recovery = X
| |
| |onHit = X
| |
| |onBlock = X
| |
| }}
| |
| {{AttackData-SFIVR
| |
| |version = MK
| |
| |damage = X
| |
| |guard =
| |
| |cancel = SU
| |
| |startup = X
| |
| |active = X
| |
| |recovery = X
| |
| |onHit = X
| |
| |onBlock = X
| |
| }}
| |
| {{AttackData-SFIVR
| |
| |version = HK
| |
| |damage = X
| |
| |guard =
| |
| |cancel = SU
| |
| |startup = X
| |
| |active = X
| |
| |recovery = X
| |
| |onHit = X
| |
| |onBlock = X
| |
| }}
| |
| {{AttackData-SFIVR
| |
| |version = EX
| |
| |damage = X
| |
| |guard =
| |
| |cancel = SU
| |
| |startup = X
| |
| |active = X
| |
| |recovery = X
| |
| |onHit = X
| |
| |onBlock = X
| |
| }}
| |
| }}
| |
|
| |
| === <span class="invisible-header">Special Move 3</span> ===
| |
| {{MoveData
| |
| |name = Special Move 3
| |
| |input =
| |
| |image =
| |
| |caption =
| |
| |data =
| |
| {{AttackData-SFIVR
| |
| |version = LK
| |
| |damage = X
| |
| |guard =
| |
| |cancel = SU
| |
| |startup = X
| |
| |active = X
| |
| |recovery = X
| |
| |onHit = X
| |
| |onBlock = X
| |
| }}
| |
| {{AttackData-SFIVR
| |
| |version = MK
| |
| |damage = X
| |
| |guard =
| |
| |cancel = SU
| |
| |startup = X
| |
| |active = X
| |
| |recovery = X
| |
| |onHit = X
| |
| |onBlock = X
| |
| }}
| |
| {{AttackData-SFIVR
| |
| |version = HK
| |
| |damage = X
| |
| |guard =
| |
| |cancel = SU
| |
| |startup = X
| |
| |active = X
| |
| |recovery = X
| |
| |onHit = X
| |
| |onBlock = X
| |
| }}
| |
| {{AttackData-SFIVR
| |
| |version = EX
| |
| |damage = X
| |
| |guard =
| |
| |cancel = SU
| |
| |startup = X
| |
| |active = X
| |
| |recovery = X
| |
| |onHit = X
| |
| |onBlock = X
| |
| }}
| |
| }}
| |
|
| |
| === <span class="invisible-header">Special Move 4</span> ===
| |
| {{MoveData
| |
| |name = Special Move 4
| |
| |input =
| |
| |image =
| |
| |caption =
| |
| |data =
| |
| {{AttackData-SFIVR
| |
| |version = LP
| |
| |damage = X
| |
| |guard =
| |
| |cancel = SU
| |
| |startup = X
| |
| |active = X
| |
| |recovery = X
| |
| |onHit = X
| |
| |onBlock = X
| |
| }}
| |
| {{AttackData-SFIVR
| |
| |version = MP
| |
| |damage = X
| |
| |guard =
| |
| |cancel = SU
| |
| |startup = X
| |
| |active = X
| |
| |recovery = X
| |
| |onHit = X
| |
| |onBlock = X
| |
| }}
| |
| {{AttackData-SFIVR
| |
| |version = HP
| |
| |damage = X
| |
| |guard =
| |
| |cancel = SU
| |
| |startup = X
| |
| |active = X
| |
| |recovery = X
| |
| |onHit = X
| |
| |onBlock = X
| |
| }}
| |
| {{AttackData-SFIVR
| |
| |version = EX
| |
| |damage = X
| |
| |guard =
| |
| |cancel = SU
| |
| |startup = X
| |
| |active = X
| |
| |recovery = X
| |
| |onHit = X
| |
| |onBlock = X
| |
| }}
| |
| }}
| |
|
| |
| == Super Moves ==
| |
| === <span class="invisible-header">Super Move 1</span> ===
| |
| {{MoveData
| |
| |name = Super Move 1
| |
| |input =
| |
| |image =
| |
| |caption =
| |
| |data =
| |
| {{AttackData-SFIVR
| |
| |damage = X
| |
| |guard =
| |
| |startup = X
| |
| |active = X
| |
| |recovery = X
| |
| |onHit = X
| |
| |onBlock = X
| |
| |description =
| |
| }}
| |
| == Normals == | | == Normals == |
| ----- | | ----- |
Adon was there the night Sagat's dad was killed. He didn't care then and he doesn't care now.
A Street Fighter I original that was finally made playable in the Alpha series, Adon is a mixup technician with high mobility, sporting a command jump as well as a double jump and an excellent forward dash. Adon retains his classic DP, Rising Jaguar, now made air-OK. The centerpiece of Adon's combo theory is his 236P, 100 Jaguars, a volley of punches that can be canceled into a jump-cancelable launcher followup or a hard knockdown overhead ender. This pairs well with his new special move, a command jump/stance move that replaces his walldive move, Jaguar Jump, which has a fastfall followup as well as a safe divekick. This gives Adon unparalleled air reset ability, and his full chains make it extremely easy for him to convert from any opening he does get. In addition, all of Adon's normals are fully jump-cancelable, even his command normal overhead, making his mixups generally extremely low-risk across the board.
His sole weakness lies in his middling reward - with a surplus of tools for opening the opponent up, Adon's actual combo game afterwards tends to fall flat of the average meterless damage in Remix, meaning he needs one or two extra confirms to get the kill compared to the average character. Outside of his meterless damage, his spending options aren't that great either, with the exception of his Jaguar Avalanche super, allowing him to pick up a combo afterwards. With powerful movement options and disappointing reward, Adon is a low-risk low-reward rushdown character that likes to weave his way around the opponent's neutral with his best-in-class movement, and then open them up with air resets and standing overheads.
Strengths |
Weaknesses
|
- Amazing Okizeme: Whether it's off a hard knockdown or a combo reset, Adon specializes in forcing the opponent to defend, and his myriad of mixup tools will force the opponent to stay alert at all times, even during the combo itself.
- Stable Combo Structure: All of Adon's combo routes run through his 236P launcher, making it the heart and soul of the character offensively. If you ever feel lost during the hit-confirming portion of a combo, you should almost always be able to convert into 100 Jaguars and relaunch into something safe and consistent.
- Great Movement: A double jump, a great forward dash, and his command jump with a divekick and fastfall attached to them means that Adon is extremely difficult for the opponent to pin down, darting around projectiles and big buttons in neutral effortlessly.
|
- Awful Damage: Adon generally has some of the lowest damage in Remix, regardless of meter-dump or not, and it remains the primary weakness of an otherwise very powerful character. It's often difficult to make opponents respect Adon's offense, due to the fact that his punishes don't do much more damage than his normal hit confirms, and his damage only becomes threatening once you start spending the entirety of your resources. Expect plenty of invincible reversals on wakeup from the opponent.
|
}}
Normals
Standing
- 5LP: Info Here
- 5MP: Info Here
- 5HP:Info Here
- 5LK: Info Here
- 5MK: Info Here
- 5HK: Info Here
Crouching
- 2LP: Info Here
- 2MP: Info Here
- 2HP: Info Here
- 2LK: Info Here
- 2MK: Info Here
- 2HK: Info Here
Jumping
- j.LP: Info Here
- j.MP: Info Here
- j.HP: Info Here
- j.LK: Info Here
- j.MK: Info Here
- j.HK: Info Here
Command Normals
- 6MP: Info Here
- 6HP: Info Here
Specials
- 236P: Info Here
- 214P: Info Here
- 214K: Info Here
- 623P: Info Here
Supers
- 236PPP: Info Here
- 214KKK: Info Here
Unique Movement
Dash: Info Here
Input: Name. Info Here
Universal
Forward Throw: Info Here
Back Throw: Info Here
Alpha Counter: Info Here
Backdash: Info Here
Strategy
Neutral
Info Here
Offense
Info Here
Defense
Info Here
Combos
Notes
Meterless
Combos Here
1 bar
Combos Here
2 bars
Combos Here
Charge Cancel
Combos Here
Game Navigation
Street Fighter IV Remix is a mod of Street Fighter IV developed by MiriamBurgers and Anotak.
Adon is a video game character from the Street Fighter series, first appearing as a non-playable opponent in the original Street Fighter, before becoming playable in Street Fighter Alpha. He is a former pupil of Sagat, seeking to surpass his disgraced master and become the Emperor of Muay Thai.
streetfighter wiki Adon