No edit summary |
(Now using the DT templates and added new info) |
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{{ | {{DT Character Intro | ||
|char=Harry Ness | |||
|Forward Walk Speed=2.55 | |||
|Back Walk Speed=1.6 | |||
|Forward Dash=21f | |||
|Back Dash=20f | |||
|Prejump=4f | |||
|Neutral Jump=36f | |||
|Forward Jump=34f | |||
|Back Jump=34f | |||
|Forward Super Jump=34f | |||
|Back Super Jump=34f | |||
|POW charge=15f | |||
|content= | |||
==Introduction== | ==Introduction== | ||
As a high-ranking military official, Harry Ness is patriotic to a fault. His dedication to his work as the Captain of the 4th Division, 55th Platoon of the US Marine Corps caused his wife to leave him some years ago, taking their daughter with her. He now finds himself in Eden on orders from the President of the United States himself, with the mission of assessing the situation in the city, and hopefully quelling some of the unrest that plagues it. | As a high-ranking military official, Harry Ness is patriotic to a fault. His dedication to his work as the Captain of the 4th Division, 55th Platoon of the US Marine Corps caused his wife to leave him some years ago, taking their daughter with her. He now finds himself in Eden on orders from the President of the United States himself, with the mission of assessing the situation in the city, and hopefully quelling some of the unrest that plagues it. | ||
== Gameplay == | == Gameplay == | ||
'''Harry Ness''' is a grappler with a unique resource in his missiles, granting him access to a projectile and extra damage in his combos while they're available. | '''Harry Ness''' is a grappler with a unique resource in his missiles, granting him access to a projectile and extra damage in his combos while they're available. | ||
Line 18: | Line 31: | ||
}} | }} | ||
}} | }} | ||
==Move List== | ==Move List== | ||
Line 41: | Line 43: | ||
|input=LP | |input=LP | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-DT | ||
|damage= | |damage= | ||
|guard=Low/High | |guard=Low/High | ||
Line 49: | Line 51: | ||
|onhit=-3/+7 | |onhit=-3/+7 | ||
|onblock=+4/+14 | |onblock=+4/+14 | ||
|properties= *f16-17 body when cancelled | |properties= *Invul f16-17 body when cancelled | ||
|description= | |description= | ||
TBA | TBA | ||
Line 61: | Line 63: | ||
|input=HP | |input=HP | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-DT | ||
|damage= | |damage= | ||
|guard=Low/High | |guard=Low/High | ||
Line 69: | Line 71: | ||
|onhit=+8/+16 | |onhit=+8/+16 | ||
|onblock=+5/+13 | |onblock=+5/+13 | ||
|properties= * | |properties= *f7 no collision | ||
|description= | |description= | ||
TBA | TBA | ||
Line 101: | Line 103: | ||
|input=HK | |input=HK | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-DT | ||
|damage= | |damage= | ||
|guard=Low/High | |guard=Low/High | ||
Line 123: | Line 125: | ||
|input=2LP | |input=2LP | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-DT | ||
|damage= | |damage= | ||
|guard=Low/High | |guard=Low/High | ||
Line 143: | Line 145: | ||
|input=2HP | |input=2HP | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-DT | ||
|damage= | |damage= | ||
|guard=Low/High | |guard=Low/High | ||
Line 151: | Line 153: | ||
|onhit=+9/+19 | |onhit=+9/+19 | ||
|onblock=+3/+13 | |onblock=+3/+13 | ||
|properties= *Invul f7-9 | |properties= *Invul f7-9 no collision | ||
*F16-18 causes techable launch on air hit | *F16-18 causes techable launch on air hit | ||
|description= | |description= | ||
Line 164: | Line 166: | ||
|input=2LK | |input=2LK | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-DT | ||
|damage= | |damage= | ||
|guard=Low | |guard=Low | ||
Line 184: | Line 186: | ||
|input=2HK | |input=2HK | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-DT | ||
|damage= | |damage= | ||
|guard=Low | |guard=Low | ||
Line 206: | Line 208: | ||
|input=6HP | |input=6HP | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-DT | ||
|damage= | |damage= | ||
|guard=High | |guard=High | ||
Line 213: | Line 215: | ||
|recovery=20/7 | |recovery=20/7 | ||
|onhit=0/+18 | |onhit=0/+18 | ||
|onblock=-6/+ | |onblock=-6/+12 | ||
|properties= * | |properties= *Active frames 1-6 can hit EDs | ||
|description= Hook punch that hits overhead, it is possible to command grab cancel this attack, but you need to very quickly input the half circle right as the attack hits, otherwise the input override will give you a 623 due to this move's forward input. | |description= Hook punch that hits overhead, it is possible to command grab cancel this attack, but you need to very quickly input the half circle right as the attack hits, otherwise the input override will give you a 623 due to this move's forward input. | ||
}} | }} | ||
Line 225: | Line 227: | ||
|input=6HK | |input=6HK | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-DT | ||
|damage= | |damage= | ||
|guard=Low/High | |guard=Low/High | ||
Line 232: | Line 234: | ||
|recovery=23/7 | |recovery=23/7 | ||
|onhit=+72/+94 SpKD, +5/+21 | |onhit=+72/+94 SpKD, +5/+21 | ||
|onblock=-4/+11, +12 | |onblock=-4/+11, +12 | ||
|properties= | |properties= *Hits twice on block unless hit 1 is special cancelled | ||
*Hits twice on block unless hit 1 is special cancelled | *hit 2 forces crouch | ||
*hit 2 forces crouch | *Both hits hit EDs | ||
*Opponent lands on front grounded | *Opponent lands on front grounded | ||
*back airborne | *back airborne | ||
Line 249: | Line 251: | ||
|input=3HK | |input=3HK | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-DT | ||
|damage= | |damage= | ||
|guard=Low | |guard=Low | ||
Line 257: | Line 259: | ||
|onhit=+26 KD | |onhit=+26 KD | ||
|onblock=-24 | |onblock=-24 | ||
|properties= *f9-53 low profile | |properties= *Invul f9-53 low profile | ||
*Opponent lands on back, unchanged by MAX beyond being launched slightly further | *Opponent lands on back, unchanged by MAX beyond being launched slightly further | ||
|description= Dashing hook to the gut, not special-cancelable | |description= Dashing hook to the gut, not special-cancelable | ||
Line 268: | Line 270: | ||
|image= | |image= | ||
|caption= | |caption= | ||
|name=ris. | |name=ris.P | ||
|input=8LP | |input=8LP | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-DT | ||
|damage= | |damage= | ||
|guard=High | |guard=High | ||
Line 280: | Line 282: | ||
|onblock= | |onblock= | ||
|properties= | |properties= | ||
|description= | |description= No difference based on punch strength, including damage | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
Line 311: | Line 293: | ||
|input=8LK | |input=8LK | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-DT | ||
|damage= | |damage= | ||
|guard=High | |guard=High | ||
Line 331: | Line 313: | ||
|input=8HK | |input=8HK | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-DT | ||
|damage= | |damage= | ||
|guard=High | |guard=High | ||
Line 350: | Line 332: | ||
|image= | |image= | ||
|caption= | |caption= | ||
|name=fal. | |name=fal.P | ||
|input=8LP | |input=8LP | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-DT | ||
|damage= | |damage= | ||
|guard=High | |guard=High | ||
Line 362: | Line 344: | ||
|onblock=+25 | |onblock=+25 | ||
|properties= | |properties= | ||
|description= | |description= No difference based on punch strength, including damage | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
Line 393: | Line 355: | ||
|input=8LK | |input=8LK | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-DT | ||
|damage= | |damage= | ||
|guard=High | |guard=High | ||
Line 413: | Line 375: | ||
|input=8HK | |input=8HK | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-DT | ||
|damage= | |damage= | ||
|guard=High | |guard=High | ||
Line 421: | Line 383: | ||
|onhit=+27 | |onhit=+27 | ||
|onblock=+25 | |onblock=+25 | ||
|properties= * | |properties= *Loses range on 4th frame | ||
|description= | |description= | ||
TBA | TBA | ||
Line 435: | Line 397: | ||
|input=4/6+HP (close) | |input=4/6+HP (close) | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-DT | ||
|damage= | |damage= | ||
|guard=Throw | |guard=Throw | ||
Line 456: | Line 418: | ||
|input=4/6+HK (close) | |input=4/6+HK (close) | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-DT | ||
|damage= | |damage= | ||
|guard=Throw | |guard=Throw | ||
Line 480: | Line 442: | ||
|input=LK+HK | |input=LK+HK | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-DT | ||
|damage= | |damage= | ||
|guard= | |guard= | ||
Line 500: | Line 462: | ||
|input=r.5P | |input=r.5P | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-DT | ||
|damage= | |damage= | ||
|guard=High | |guard=High | ||
Line 522: | Line 484: | ||
|input=r.5K | |input=r.5K | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-DT | ||
|damage= | |damage= | ||
|guard=High | |guard=High | ||
Line 529: | Line 491: | ||
|recovery=24/10 | |recovery=24/10 | ||
|onhit=+40 alt.sitstun | |onhit=+40 alt.sitstun | ||
|onblock=-4 | |onblock=-4/+9 | ||
|properties= *Invul f11-23 high profile | |properties= *Invul f11-23 high profile | ||
* | *Short tech window on air hit | ||
*hits EDs | |||
|description= | |description= | ||
TBA | TBA | ||
Line 543: | Line 506: | ||
|input=r.2X | |input=r.2X | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-DT | ||
|damage= | |damage= | ||
|guard=Low | |guard=Low | ||
|startup=7 | |startup=7 | ||
|active=8 | |active=8 | ||
Line 567: | Line 530: | ||
|input=LP+HP | |input=LP+HP | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-DT | ||
|damage= | |damage= | ||
|guard= | |guard= | ||
Line 575: | Line 538: | ||
|onhit= | |onhit= | ||
|onblock= | |onblock= | ||
|properties= *Invul f1-28 strike, 58 if held | |properties= *Invul f1-28 strike, 58 if held | ||
*f29/59 no collision | |||
|description= | |description= | ||
TBA | TBA | ||
Line 587: | Line 551: | ||
|input=Kick while holding ED | |input=Kick while holding ED | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-DT | ||
|damage= | |damage= | ||
|guard=High | |guard=High | ||
Line 595: | Line 559: | ||
|onhit=-6 | |onhit=-6 | ||
|onblock=-12 | |onblock=-12 | ||
|properties= * | |properties= *f1 no collision | ||
*Arm hurtbox out f11 | *Arm hurtbox out f11 | ||
|description= | |description= | ||
Line 602: | Line 566: | ||
}} | }} | ||
===Deadly Skills=== | ===Deadly Skills=== | ||
Line 630: | Line 575: | ||
|input=214+P | |input=214+P | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-DT | ||
|damage= | |damage= | ||
|guard=Low/High | |guard=Low/High | ||
Line 641: | Line 586: | ||
*opponent lands on back | *opponent lands on back | ||
*Recovery is considered after startup. 55 total frames with no missiles | *Recovery is considered after startup. 55 total frames with no missiles | ||
|description= | |description= Harry's command grab, picking up the opponent and powerbomb-ing them into the ground. Has no whiff animation and can be canceled into, thus you can cancel Harry's normals into this move to make them recover faster. | ||
}} | |||
}} | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
Line 649: | Line 596: | ||
|input=214+[P] | |input=214+[P] | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-DT | ||
|damage= | |damage= | ||
|guard=Low/High | |guard=Low/High | ||
Line 660: | Line 607: | ||
*opponent lands on back | *opponent lands on back | ||
*Recovery is considered after startup. 236 total frames with no missiles if held all the way through. Have fun. | *Recovery is considered after startup. 236 total frames with no missiles if held all the way through. Have fun. | ||
|description= | |description= TBA | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
Line 672: | Line 618: | ||
|input=623+P | |input=623+P | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-DT | ||
|damage= | |damage= | ||
|guard=Low/High | |guard=Low/High | ||
Line 680: | Line 626: | ||
|onhit=+88 KD | |onhit=+88 KD | ||
|onblock=-15 | |onblock=-15 | ||
|properties= * | |properties= *LP uses 1 missile, HP uses 2 | ||
*HP ver. | *+1 missile used if in MAX | ||
*HP ver. travels slightly farther | |||
*Opponent lands on front | *Opponent lands on front | ||
*Hit adv. +49 st.sitstun without missiles | *Hit adv. +49 st.sitstun without missiles | ||
|description= Harry dashes forward for a hitgrab where he fires some missiles into his opponent's gut. The button can be held to increase the distance of the dash. Consumes two missiles on hit. If Harry has no missiles remaining, landing this move will put the opponent into sit stun. | |description= Harry dashes forward for a hitgrab where he fires some missiles into his opponent's gut. The button can be held to increase the distance of the dash. Consumes two missiles on hit. If Harry has no missiles remaining, landing this move will put the opponent into sit stun. | ||
}} | |||
}} | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption= | ||
|name= Hold Destiny | |name= Hold Destiny (held) | ||
|input=623+[P] | |input=623+[P] | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-DT | ||
|damage= | |damage= | ||
|guard=Low/High | |guard=Low/High | ||
Line 708: | Line 658: | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
Line 717: | Line 666: | ||
|input=623+LK | |input=623+LK | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-DT | ||
|damage= | |damage= | ||
|guard=Low/High | |guard=Low/High | ||
Line 726: | Line 675: | ||
|onblock=-24, -21 | |onblock=-24, -21 | ||
|properties= *Invul Leans back f1 | |properties= *Invul Leans back f1 | ||
*2nd and 2rd hits can whiff in some scenarios | *2nd and 2rd hits can whiff in some scenarios | ||
*techable launch | |||
|description= Harry launches himself into the air with several upward-angled kicks. Works as an anti-air if you space it properly. | |description= Harry launches himself into the air with several upward-angled kicks. Works as an anti-air if you space it properly. | ||
}} | }} | ||
Line 737: | Line 687: | ||
|input=623+HK | |input=623+HK | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-DT | ||
|damage= | |damage= | ||
|guard=Low/High | |guard=Low/High | ||
Line 746: | Line 696: | ||
|onblock=-35, -32 | |onblock=-35, -32 | ||
|properties= *Invul Leans back f1 | |properties= *Invul Leans back f1 | ||
*2nd and 2rd hits can whiff in some scenarios | *2nd and 2rd hits can whiff in some scenarios | ||
*techable launch | |||
|description= Harry launches himself into the air with several upward-angled kicks. Works as an anti-air if you space it properly. | |description= Harry launches himself into the air with several upward-angled kicks. Works as an anti-air if you space it properly. | ||
}} | }} | ||
Line 757: | Line 708: | ||
|input=41236+HP (close) | |input=41236+HP (close) | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-DT | ||
|damage= | |damage= | ||
|guard=Throw | |guard=Throw | ||
Line 781: | Line 732: | ||
|input=214236+HK | |input=214236+HK | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-DT | ||
|damage= | |damage= | ||
|guard=Low/High | |guard=Low/High | ||
Line 804: | Line 755: | ||
|input=4123641236+HP | |input=4123641236+HP | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-DT | ||
|damage= | |damage= | ||
|guard=Throw | |guard=Throw |
Revision as of 14:38, 29 March 2025
Introduction
As a high-ranking military official, Harry Ness is patriotic to a fault. His dedication to his work as the Captain of the 4th Division, 55th Platoon of the US Marine Corps caused his wife to leave him some years ago, taking their daughter with her. He now finds himself in Eden on orders from the President of the United States himself, with the mission of assessing the situation in the city, and hopefully quelling some of the unrest that plagues it.
Gameplay
Harry Ness is a grappler with a unique resource in his missiles, granting him access to a projectile and extra damage in his combos while they're available.
Strengths | Weaknesses |
---|---|
|
|
Attributes
- Forward Walk Speed: 2.55
- Back Walk Speed: 1.6
- Forward Dash: 21f
- Back Dash: 20f
- Prejump: 4f
- Neutral Jump: 36f
- Forward Jump: 34f
- Back Jump: 34f
- Forward Super Jump: 34f
- Back Super Jump: 34f
- POW charge: 15f
Move List
Frame Data Source: https://docs.google.com/spreadsheets/d/14u59eRbO9A-CC2qSxLPIzUWcyLRR1VsRM923tbWqnW8/edit?usp=sharing
Standing Normals
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 7 | 8/3 | 14/9 |
On Hit | On Block | Guard | Properties |
-3/+7 | +4/+14 | Low/High |
|
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 8, 9 | 1, 5 | 19/11 |
On Hit | On Block | Guard | Properties |
+8/+16 | +5/+13 | Low/High |
|
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 12 | 7 | 18/8 |
On Hit | On Block | Guard | Properties |
-6/+4 | -3/+7 | Low/High | - |
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 15 | 7 | 24/10 |
On Hit | On Block | Guard | Properties |
+1/+15 | -5/+9 | Low/High | - |
TBA |
Crouch Normals
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 7 | 8 | 10/6 |
On Hit | On Block | Guard | Properties |
+1/+5 | +4/+8 | Low/High | - |
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 16 | 5 | 18/11 |
On Hit | On Block | Guard | Properties |
+9/+19 | +3/+13 | Low/High |
|
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 8 | 8 | 12/6 |
On Hit | On Block | Guard | Properties |
-6/0 | +2/+8 | Low | - |
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 11 | 9 | 19/8 |
On Hit | On Block | Guard | Properties |
+4/+15 or +32/+43 st.sitstun | -6/+5 | Low |
|
TBA |
Comand Normals
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 16 | 12 | 20/7 |
On Hit | On Block | Guard | Properties |
0/+18 | -6/+12 | High |
|
Hook punch that hits overhead, it is possible to command grab cancel this attack, but you need to very quickly input the half circle right as the attack hits, otherwise the input override will give you a 623 due to this move's forward input. |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 16, 23 | 7, 7 | 23/7 |
On Hit | On Block | Guard | Properties |
+72/+94 SpKD, +5/+21 | -4/+11, +12 | Low/High |
|
Heel drop that knocks down at close range, but leaves the opponent standing at far range. It is possible to command grab cancel this attack, but you need to very quickly input the half circle right as the attack hits, otherwise the input override will give you a 623 due to this move's forward input |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 12 | 7 | 43 |
On Hit | On Block | Guard | Properties |
+26 KD | -24 | Low |
|
Dashing hook to the gut, not special-cancelable |
Rising Normals
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 5 | 12 | until landing |
On Hit | On Block | Guard | Properties |
- | - | High | - |
No difference based on punch strength, including damage |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 5 | 12 | until landing |
On Hit | On Block | Guard | Properties |
- | - | High | - |
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 8 | 7 | until landing |
On Hit | On Block | Guard | Properties |
- | - | High | - |
TBA |
Falling Normals
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 8 | 10 | until landing |
On Hit | On Block | Guard | Properties |
+27 | +25 | High | - |
No difference based on punch strength, including damage |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 7 | 8 | until landing |
On Hit | On Block | Guard | Properties |
+27 | +25 | High | - |
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 9 | 7 | until landing |
On Hit | On Block | Guard | Properties |
+27 | +25 | High |
|
TBA |
Throws
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 2 | 1 | - |
On Hit | On Block | Guard | Properties |
+11 SpKD | - | Throw |
|
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 2 | 1 | - |
On Hit | On Block | Guard | Properties |
+54 SpKD | - | Throw |
|
TBA |
Stance Switch and Reverse Stance Normals
Damage | Startup | Active | Recovery |
---|---|---|---|
- | - | - | 15 |
On Hit | On Block | Guard | Properties |
- | - | - | - |
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 14, 17, 20, 23 | 3, 3, 3, 5 | 48 |
On Hit | On Block | Guard | Properties |
+47 SpKD | -30, -25 | High |
|
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 15 | 6 | 24/10 |
On Hit | On Block | Guard | Properties |
+40 alt.sitstun | -4/+9 | High |
|
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 7 | 8 | 14/7 |
On Hit | On Block | Guard | Properties |
+10 or +38 st.sitstun | 0 | Low |
|
TBA |
Escape Dash and Escape Attack
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 13 | - | 5 |
On Hit | On Block | Guard | Properties |
- | - | - |
|
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 13 | 7 | 31 |
On Hit | On Block | Guard | Properties |
-6 | -12 | High |
|
TBA |
Deadly Skills
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 29 | until hit/offscreen | 30 |
On Hit | On Block | Guard | Properties |
+69 KD -Point blank | +3 -Point blanck | Low/High |
|
Harry's command grab, picking up the opponent and powerbomb-ing them into the ground. Has no whiff animation and can be canceled into, thus you can cancel Harry's normals into this move to make them recover faster. |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 209 | until hit/offscreen | 30 |
On Hit | On Block | Guard | Properties |
+69 KD -Point blanck | +3 -Point blank | Low/High |
|
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 14 | 4 | 37 |
On Hit | On Block | Guard | Properties |
+88 KD | -15 | Low/High |
|
Harry dashes forward for a hitgrab where he fires some missiles into his opponent's gut. The button can be held to increase the distance of the dash. Consumes two missiles on hit. If Harry has no missiles remaining, landing this move will put the opponent into sit stun. |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 35 latest | 4 | 37 |
On Hit | On Block | Guard | Properties |
+88 KD | -15 | Low/High |
|
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 8, 10, 13, 23 | 2, 3, 2, (8), 3 | 34 |
On Hit | On Block | Guard | Properties |
- | -24, -21 | Low/High |
|
Harry launches himself into the air with several upward-angled kicks. Works as an anti-air if you space it properly. |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 8, 10, 13, 23 | 2, 3, 2, (8), 3 | 45 |
On Hit | On Block | Guard | Properties |
- | -35, -32 | Low/High |
|
Harry launches himself into the air with several upward-angled kicks. Works as an anti-air if you space it properly. |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 2 | 1 | - |
On Hit | On Block | Guard | Properties |
+49 KD | - | Throw |
|
Harry's command grab, picking up the opponent and powerbomb-ing them into the ground. Can be canceled into, thus you can cancel Harry's normals into this move to make them recover faster. |
Super Deadly Skill
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 31 + 5 | 6 | 28 |
On Hit | On Block | Guard | Properties |
Variable | +2 guard break, -7 | Low/High |
|
The missile super. Harry strikes with his 5P, then goes into a series of attacks that ends with him firing all of his missiles at his opponent, with the final one knocking down. Consumes all remaining missiles on hit. If Harry has no missiles remaining, he'll perform the first half of the move as normal, but will only point his launcher at the opponent for a second when it comes time to launch the missiles. |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 2 | 1 | - |
On Hit | On Block | Guard | Properties |
+35 KD | - | Throw |
|
The command grab super. Harry powerbombs the opponent multiple times before finishing with a suplex. Just like his normal command grab. |