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''Adon was there the night Sagat's dad was killed. He didn't care then and he doesn't care now.'' | ''Adon was there the night Sagat's dad was killed. He didn't care then and he doesn't care now.'' | ||
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== Normals == | |||
----- | |||
'''Standing''' | |||
- 5LP: Info Here | |||
- 5MP: Info Here | |||
- 5HP:Info Here | |||
- 5LK: Info Here | |||
- 5MK: Info Here | |||
- 5HK: Info Here | |||
'''Crouching''' | |||
- 2LP: Info Here | |||
- 2MP: Info Here | |||
- 2HP: Info Here | |||
- 2LK: Info Here | |||
- 2MK: Info Here | |||
- 2HK: Info Here | |||
'''Jumping''' | |||
- j.LP: Info Here | |||
- j.MP: Info Here | |||
- j.HP: Info Here | |||
- j.LK: Info Here | |||
- j.MK: Info Here | |||
- j.HK: Info Here | |||
'''Command Normals''' | |||
- 6MP: Info Here | |||
- 6HP: Info Here | |||
== Specials == | |||
----- | |||
- 236P: Info Here | |||
- 214P: Info Here | |||
- 214K: Info Here | |||
- 623P: Info Here | |||
== Supers == | |||
----- | |||
- 236PPP: Info Here | |||
- 214KKK: Info Here | |||
== Unique Movement == | |||
----- | |||
Dash: Info Here | |||
Input: Name. Info Here | |||
== Universal == | |||
----- | |||
Forward Throw: Info Here | |||
Back Throw: Info Here | |||
Alpha Counter: Info Here | |||
Backdash: Info Here | |||
== Strategy == | |||
'''Neutral''' | |||
Info Here | |||
'''Offense''' | |||
Info Here | |||
'''Defense''' | |||
Info Here | |||
== Combos == | |||
'''Notes''' | |||
* | |||
''Meterless'' | |||
Combos Here | |||
''1 bar'' | |||
Combos Here | |||
''2 bars'' | |||
Combos Here | |||
''Charge Cancel'' | |||
Combos Here | |||
{{Navbox-SFIVR}} | {{Navbox-SFIVR}} | ||
{{Category:Street Fighter IV Remix}} | |||
{{Category: Adon}} | {{Category: Adon}} |
Revision as of 16:50, 31 March 2025
Adon was there the night Sagat's dad was killed. He didn't care then and he doesn't care now.
A Street Fighter I original that was finally made playable in the Alpha series, Adon is a mixup technician with high mobility, sporting a command jump as well as a double jump and an excellent forward dash. Adon retains his classic DP, Rising Jaguar, now made air-OK. The centerpiece of Adon's combo theory is his 236P, 100 Jaguars, a volley of punches that can be canceled into a jump-cancelable launcher followup or a hard knockdown overhead ender. This pairs well with his new special move, a command jump/stance move that replaces his walldive move, Jaguar Jump, which has a fastfall followup as well as a safe divekick. This gives Adon unparalleled air reset ability, and his full chains make it extremely easy for him to convert from any opening he does get. In addition, all of Adon's normals are fully jump-cancelable, even his command normal overhead, making his mixups generally extremely low-risk across the board.
His sole weakness lies in his middling reward - with a surplus of tools for opening the opponent up, Adon's actual combo game afterwards tends to fall flat of the average meterless damage in Remix, meaning he needs one or two extra confirms to get the kill compared to the average character. Outside of his meterless damage, his spending options aren't that great either, with the exception of his Jaguar Avalanche super, allowing him to pick up a combo afterwards. With powerful movement options and disappointing reward, Adon is a low-risk low-reward rushdown character that likes to weave his way around the opponent's neutral with his best-in-class movement, and then open them up with air resets and standing overheads.
Strengths | Weaknesses |
---|---|
|
|
}}
Normals
Standing Normals
5LP
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
X | Mid | CMD, SP, SU | X | X | X | X | X |
5MP
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
X | Mid | CMD, SP, SU | X | X | X | X | X |
5HP
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
X | Mid | CMD, SP, SU | X | X | X | X | X |
5LK
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
X | Mid | CMD, SP, SU | X | X | X | X | X |
5MK
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
X | Mid | CMD, SP, SU | X | X | X | X | X |
5HK
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
X | Mid | CMD, SP, SU | X | X | X | X | X |
Crouching Normals
2LP
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
X | Mid | CMD, SP, SU | X | X | X | X | X |
2MP
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
X | Mid | CMD, SP, SU | X | X | X | X | X |
2HP
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
X | Mid | CMD, SP, SU | X | X | X | X | X |
2LK
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
X | Mid | CMD, SP, SU | X | X | X | X | X |
2MK
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
X | Mid | CMD, SP, SU | X | X | X | X | X |
2HK
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
X | Mid | CMD, SP, SU | X | X | X | X | X |
Jumping Normals
j.LP
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
X | Overhead | SP, SU | X | X | X | ~ | ~ |
j.MP
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
X | Overhead | SP, SU | X | X | X | ~ | ~ |
j.HP
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
X | Overhead | SP, SU | X | X | X | ~ | ~ |
j.LK
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
X | Overhead | SP, SU | X | X | X | ~ | ~ |
j.MK
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
X | Overhead | SP, SU | X | X | X | ~ | ~ |
j.HK
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
X | Overhead | SP, SU | X | X | X | ~ | ~ |
Command Normals
Command Normal 1
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
X | - | SP, SU | X | X | X | X | X |
Command Normal 2
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
X | - | SP, SU | X | X | X | X | X |
Command Normal 3
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
X | - | SP, SU | X | X | X | X | X |
Universal Mechanics
Forward Throw
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
X | Throw | N/A | X | X | X | X | X |
Backward Throw
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
X | Throw | X | X | X | X | X | X |
Alpha Counter
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
X | Mid | X | X | X | X | X | X |
Special Moves
Special Move 1
LP | Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
X | - | SU | X | X | X | X | X | |
MP | Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
X | - | SU | X | X | X | X | X | |
HP | Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
X | - | SU | X | X | X | X | X | |
EX | Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
X | - | SU | X | X | X | X | X |
Special Move 2
LK | Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
X | - | SU | X | X | X | X | X | |
MK | Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
X | - | SU | X | X | X | X | X | |
HK | Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
X | - | SU | X | X | X | X | X | |
EX | Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
X | - | SU | X | X | X | X | X |
Special Move 3
LK | Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
X | - | SU | X | X | X | X | X | |
MK | Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
X | - | SU | X | X | X | X | X | |
HK | Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
X | - | SU | X | X | X | X | X | |
EX | Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
X | - | SU | X | X | X | X | X |
Special Move 4
LP | Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
X | - | SU | X | X | X | X | X | |
MP | Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
X | - | SU | X | X | X | X | X | |
HP | Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
X | - | SU | X | X | X | X | X | |
EX | Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
X | - | SU | X | X | X | X | X |
Super Moves
Super Move 1
{{MoveData |name = Super Move 1 |input = |image = |caption = |data = |- style="line-height:1em"
! style="width:12%; font-size:80%;" | Damage ! style="width:12%; font-size:80%;" | Guard ! style="width:12%; font-size:80%;" | Cancel ! style="width:12%; font-size:80%;" | Startup ! style="width:12%; font-size:80%;" | Active ! style="width:12%; font-size:80%;" | Recovery ! style="width:12%; font-size:80%;" | On Hit ! style="width:12%; font-size:80%;" | On Block |- | style="font-size:90%;" | X | style="font-size:90%;" | - | style="font-size:90%;" | - | style="font-size:90%;" | X | style="font-size:90%;" | X | style="font-size:90%;" | X | style="font-size:90%;" | X | style="font-size:90%;" | X |-
Normals
Standing
- 5LP: Info Here
- 5MP: Info Here
- 5HP:Info Here
- 5LK: Info Here
- 5MK: Info Here
- 5HK: Info Here
Crouching
- 2LP: Info Here
- 2MP: Info Here
- 2HP: Info Here
- 2LK: Info Here
- 2MK: Info Here
- 2HK: Info Here
Jumping
- j.LP: Info Here
- j.MP: Info Here
- j.HP: Info Here
- j.LK: Info Here
- j.MK: Info Here
- j.HK: Info Here
Command Normals
- 6MP: Info Here
- 6HP: Info Here
Specials
- 236P: Info Here
- 214P: Info Here
- 214K: Info Here
- 623P: Info Here
Supers
- 236PPP: Info Here
- 214KKK: Info Here
Unique Movement
Dash: Info Here
Input: Name. Info Here
Universal
Forward Throw: Info Here
Back Throw: Info Here
Alpha Counter: Info Here
Backdash: Info Here
Strategy
Neutral
Info Here
Offense
Info Here
Defense
Info Here
Combos
Notes
Meterless
Combos Here
1 bar
Combos Here
2 bars
Combos Here
Charge Cancel
Combos Here
Street Fighter IV Remix is a mod of Street Fighter IV developed by MiriamBurgers and Anotak. Adon is a video game character from the Street Fighter series, first appearing as a non-playable opponent in the original Street Fighter, before becoming playable in Street Fighter Alpha. He is a former pupil of Sagat, seeking to surpass his disgraced master and become the Emperor of Muay Thai.