Street Fighter IV Remix/Adon: Difference between revisions

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{{Infobox Character SFIVR
 
|name=Adon
|image=
|health=XYZ
|chains=L>M>H
|forwarddash=X
|backdash=X
|movement=Double Jump
|content=
== Introduction ==
<div style="width:800; margin-top:5px; padding:25px;">
''Adon was there the night Sagat's dad was killed. He didn't care then and he doesn't care now.''
''Adon was there the night Sagat's dad was killed. He didn't care then and he doesn't care now.''
-----
-----
Line 743: Line 733:
|description =
|description =
  }}
  }}
}}
== Normals ==
-----
'''Standing'''
 
- 5LP: Info Here
 
- 5MP: Info Here
 
- 5HP:Info Here
 
- 5LK: Info Here
 
- 5MK: Info Here
 
- 5HK: Info Here
 
'''Crouching'''
 
- 2LP: Info Here
 
- 2MP: Info Here
 
- 2HP: Info Here
 
- 2LK: Info Here
 
- 2MK: Info Here
 
- 2HK: Info Here
 
'''Jumping'''
 
- j.LP: Info Here
 
- j.MP: Info Here
 
- j.HP: Info Here
 
- j.LK: Info Here
 
- j.MK: Info Here
 
- j.HK: Info Here
 
'''Command Normals'''
 
- 6MP: Info Here
 
- 6HP: Info Here
 
== Specials ==
-----
- 236P: Info Here
 
- 214P: Info Here
 
- 214K: Info Here
 
- 623P: Info Here
 
== Supers ==
-----
- 236PPP: Info Here
 
- 214KKK: Info Here
 
== Unique Movement ==
-----
Dash: Info Here
 
Input: Name. Info Here
 
== Universal ==
-----
Forward Throw: Info Here
 
Back Throw: Info Here
 
Alpha Counter: Info Here
 
Backdash: Info Here
 
== Strategy ==
 
'''Neutral'''
 
Info Here
 
'''Offense'''
 
Info Here
 
'''Defense'''
 
Info Here
 
== Combos ==
 
'''Notes'''
*
 
''Meterless''
 
Combos Here
 
''1 bar''
 
Combos Here
 
''2 bars''
 
Combos Here


=== <span class="invisible-header">Super Move 2</span> ===
''Charge Cancel''
{{MoveData
|name = Super Move 2
|input  =
|image  =
|caption =
|data =
{{AttackData-SFIVR
|damage  = X
|guard  =
|startup = X
|active  = X
|recovery = X
|onHit  = X
|onBlock = X
|description =
}}
}}


Combos Here


{{Navbox-SFIVR}}
{{Navbox-SFIVR}}
{{Category:Street Fighter IV Remix}}
{{Category: Adon}}
{{Category: Adon}}

Revision as of 16:50, 31 March 2025

Adon was there the night Sagat's dad was killed. He didn't care then and he doesn't care now.


A Street Fighter I original that was finally made playable in the Alpha series, Adon is a mixup technician with high mobility, sporting a command jump as well as a double jump and an excellent forward dash. Adon retains his classic DP, Rising Jaguar, now made air-OK. The centerpiece of Adon's combo theory is his 236P, 100 Jaguars, a volley of punches that can be canceled into a jump-cancelable launcher followup or a hard knockdown overhead ender. This pairs well with his new special move, a command jump/stance move that replaces his walldive move, Jaguar Jump, which has a fastfall followup as well as a safe divekick. This gives Adon unparalleled air reset ability, and his full chains make it extremely easy for him to convert from any opening he does get. In addition, all of Adon's normals are fully jump-cancelable, even his command normal overhead, making his mixups generally extremely low-risk across the board.

His sole weakness lies in his middling reward - with a surplus of tools for opening the opponent up, Adon's actual combo game afterwards tends to fall flat of the average meterless damage in Remix, meaning he needs one or two extra confirms to get the kill compared to the average character. Outside of his meterless damage, his spending options aren't that great either, with the exception of his Jaguar Avalanche super, allowing him to pick up a combo afterwards. With powerful movement options and disappointing reward, Adon is a low-risk low-reward rushdown character that likes to weave his way around the opponent's neutral with his best-in-class movement, and then open them up with air resets and standing overheads.

Strengths Weaknesses
  • Amazing Okizeme: Whether it's off a hard knockdown or a combo reset, Adon specializes in forcing the opponent to defend, and his myriad of mixup tools will force the opponent to stay alert at all times, even during the combo itself.
  • Stable Combo Structure: All of Adon's combo routes run through his 236P launcher, making it the heart and soul of the character offensively. If you ever feel lost during the hit-confirming portion of a combo, you should almost always be able to convert into 100 Jaguars and relaunch into something safe and consistent.
  • Great Movement: A double jump, a great forward dash, and his command jump with a divekick and fastfall attached to them means that Adon is extremely difficult for the opponent to pin down, darting around projectiles and big buttons in neutral effortlessly.
  • Awful Damage: Adon generally has some of the lowest damage in Remix, regardless of meter-dump or not, and it remains the primary weakness of an otherwise very powerful character. It's often difficult to make opponents respect Adon's offense, due to the fact that his punishes don't do much more damage than his normal hit confirms, and his damage only becomes threatening once you start spending the entirety of your resources. Expect plenty of invincible reversals on wakeup from the opponent.

}}

Normals

Standing Normals

5LP

Standing Light Punch
5LP
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Mid CMD, SP, SU X X X X X

5MP

Standing Medium Punch
5MP
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Mid CMD, SP, SU X X X X X

5HP

Standing Heavy Punch
5HP
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Mid CMD, SP, SU X X X X X

5LK

Standing Light Kick
5LK
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Mid CMD, SP, SU X X X X X

5MK

Standing Medium Kick
5MK
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Mid CMD, SP, SU X X X X X

5HK

Standing Heavy Kick
5HK
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Mid CMD, SP, SU X X X X X


Crouching Normals

2LP

Crouching Light Punch
2LP
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Mid CMD, SP, SU X X X X X

2MP

Crouching Medium Punch
2MP
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Mid CMD, SP, SU X X X X X

2HP

Crouching Heavy Punch
2HP
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Mid CMD, SP, SU X X X X X

2LK

Crouching Light Kick
2LK
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Mid CMD, SP, SU X X X X X

2MK

Crouching Medium Kick
2MK
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Mid CMD, SP, SU X X X X X

2HK

Crouching Heavy Kick
2HK
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Mid CMD, SP, SU X X X X X

Jumping Normals

j.LP

Jumping Light Punch
j.LP
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Overhead SP, SU X X X ~ ~

j.MP

Jumping Medium Punch
j.MP
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Overhead SP, SU X X X ~ ~

j.HP

Jumping Heavy Punch
j.HP
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Overhead SP, SU X X X ~ ~

j.LK

Jumping Light Kick
j.LK
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Overhead SP, SU X X X ~ ~

j.MK

Jumping Medium Kick
j.MK
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Overhead SP, SU X X X ~ ~

j.HK

Jumping Heavy Kick
j.HK
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Overhead SP, SU X X X ~ ~

Command Normals

Command Normal 1

Command Normal 1
Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SP, SU X X X X X

Command Normal 2

Command Normal 2
Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SP, SU X X X X X

Command Normal 3

Command Normal 3
Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SP, SU X X X X X


Universal Mechanics

Forward Throw

Forward Throw
5LP+LK
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Throw N/A X X X X X

Backward Throw

Backward Throw
4LP+LK
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Throw X X X X X X

Alpha Counter

Alpha Counter
HP+HK
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Mid X X X X X X

Special Moves

Special Move 1

Special Move 1
LP Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SU X X X X X
MP Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SU X X X X X
HP Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SU X X X X X
EX Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SU X X X X X

Special Move 2

Special Move 2
LK Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SU X X X X X
MK Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SU X X X X X
HK Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SU X X X X X
EX Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SU X X X X X

Special Move 3

Special Move 3
LK Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SU X X X X X
MK Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SU X X X X X
HK Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SU X X X X X
EX Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SU X X X X X

Special Move 4

Special Move 4
LP Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SU X X X X X
MP Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SU X X X X X
HP Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SU X X X X X
EX Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SU X X X X X

Super Moves

Super Move 1

{{MoveData |name = Super Move 1 |input = |image = |caption = |data = |- style="line-height:1em"

! style="width:12%; font-size:80%;" | Damage ! style="width:12%; font-size:80%;" | Guard ! style="width:12%; font-size:80%;" | Cancel ! style="width:12%; font-size:80%;" | Startup ! style="width:12%; font-size:80%;" | Active ! style="width:12%; font-size:80%;" | Recovery ! style="width:12%; font-size:80%;" | On Hit ! style="width:12%; font-size:80%;" | On Block |- | style="font-size:90%;" | X | style="font-size:90%;" | - | style="font-size:90%;" | - | style="font-size:90%;" | X | style="font-size:90%;" | X | style="font-size:90%;" | X | style="font-size:90%;" | X | style="font-size:90%;" | X |-

Normals


Standing

- 5LP: Info Here

- 5MP: Info Here

- 5HP:Info Here

- 5LK: Info Here

- 5MK: Info Here

- 5HK: Info Here

Crouching

- 2LP: Info Here

- 2MP: Info Here

- 2HP: Info Here

- 2LK: Info Here

- 2MK: Info Here

- 2HK: Info Here

Jumping

- j.LP: Info Here

- j.MP: Info Here

- j.HP: Info Here

- j.LK: Info Here

- j.MK: Info Here

- j.HK: Info Here

Command Normals

- 6MP: Info Here

- 6HP: Info Here

Specials


- 236P: Info Here

- 214P: Info Here

- 214K: Info Here

- 623P: Info Here

Supers


- 236PPP: Info Here

- 214KKK: Info Here

Unique Movement


Dash: Info Here

Input: Name. Info Here

Universal


Forward Throw: Info Here

Back Throw: Info Here

Alpha Counter: Info Here

Backdash: Info Here

Strategy

Neutral

Info Here

Offense

Info Here

Defense

Info Here

Combos

Notes

Meterless

Combos Here

1 bar

Combos Here

2 bars

Combos Here

Charge Cancel

Combos Here

Game Navigation

General
FAQ
Controls & Notation
Game Systems
Koryu Edition
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Decapre
Ryu
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E. Honda
Ibuki
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Evil Ryu
Guile
Blanka
Zangief
Rufus
El Fuerte
Vega
Balrog
Fei Long
T. Hawk
Adon
Rose
Yang
Hugo

Street Fighter IV Remix is a mod of Street Fighter IV developed by MiriamBurgers and Anotak. Adon is a video game character from the Street Fighter series, first appearing as a non-playable opponent in the original Street Fighter, before becoming playable in Street Fighter Alpha. He is a former pupil of Sagat, seeking to surpass his disgraced master and become the Emperor of Muay Thai.

streetfighter wiki Adon