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Revision as of 13:32, 4 October 2023
Introduction
Hugo and Poison both joined the tournament for different reasons. Poison intends to kiss as many people as possible with her Poison Kiss. She doesn't know it's poison even though she shouts poison kiss when she does it.
Poison is a dominant midrange character, sporting some of the best buttons in the game. All of her normals involving her whip are completely disjointed and delete projectiles, allowing her to safely control space without much threat of whiff punishes, or anti-air extremely consistently with simple buttons. Her 5LP is a standout fast jab that works great for low commitment poking, where 2MP can stuff their movement or buttons. 5MP and 2HP stick out as top tier anti-airs, and both lead to extremely consistent combos with HKD enders. Even outside of her whip normals, buttons like 5MK, 2MK, and 2HK have staggering range to work with.
Poison is more than just buttons however. Her dash carries a ton of momentum, allowing her to slide forward with ease and whiff punish from extremely far away. She also has a Hyperhop, which is done by tapping down quickly before jumping. This covers a ton of ground while staying very low, allowing her to jump over a ton of things and snipe the opponent. These two movement options are backed up by a top tier walk speed as well. Every hit can lead to a combo through 214P Whip of Love, ending in 214K Love Me Tender and its followup, letting her easily secure hard knockdowns to run her amazing setplay with 236P Aeolus Edge. With this over the opponent, they have to guess between a 6HP overhead or 2MK low, or a dash into tick throw.
She can struggle vs characters who keep her out well. Her anti-zoning game relies on being around midrange, though in that range it is quite strong. Her own zoning is lacking as well, as Aeolus Edge will dissipate at certain distances. Though her pickups are strong and safe from her rekka, she generally struggles to break large damage ceilings, especially with high meter spend combos.
Poison is a great option if you want someone who can both play dominant neutral and skip over neutral entirely, with high reward in both situations. She has some of the best setplay, simple and fun combos, and amazing buttons.
Strengths | Weaknesses |
---|---|
|
|
Poison | |
---|---|
[[File:|center|300px]] | |
Character Data | |
Health | 950 |
Chains | None |
Walkspeed | {{{walkspeed}}} |
Forward Dash Duration | X frames |
Forward Dash Distance | {{{dashdistance}}} |
Backdash Duration | X frames |
Backdash Invuln | {{{backdashinvuln}}} frames |
Unique Movement | Hyperhop |
Normals
Standing Normals
5LP
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
30 | Mid | SP | 4 | 60 | 0 | +6 | +3 |
Yes, we noticed we took the pics with an alt. You can deal with it.
An extremely strong jab. It sports fair disjoint past her hand, and recovers fast, letting her press it in neutral with barely any risk to control space in front of her. Its one of her easiest links to 5MK, and confirms to 214PP from long ranges. It's also extremely plus, letting you set up easy frametraps with it. |
5MP
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
60 | Mid | SP | 5 | 60 | 0 | -6 | -10 |
The Pillar. Dominant mid-range anti-air that snipes even the highest of jumps and the strongest of air normals. Easily confirms into a combo by cancelling into 236HP as well, and is extremely useful in both midscreen and corner combos to extend fireball loops or secure a 214K ender. Very unsafe on block, so be wary of using it on grounded opponents outside of combos. |
5HP
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
90 | Mid | SP | 0 | 60 | 0 | 0 | -3 |
A huge swing of the whip. Fast for the range it has, which is extended by the step forward Poison takes during startup. She steps backwards after, retreating to a safe distance, making it hard to properly whiff punish. The step forward helps to secure a 214P combo, making it useful as a whiff punisher itself. |
5LK
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
30 | Mid | SP | 0 | 60 | 0 | +4 | +1 |
A fast kick to the shins. Extends no hurtbox at her legs, and her foot has some disjoint, letting it stuff other low pokes. It's also functionally her longest range light normal, making it great to confirm into 214PP. |
5MK
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
70 | Mid | SP | 0 | 60 | 0 | +1 | -3 |
A long range kick. Decent enough standing poke, with a nice mix of speed and range. You can use this as a link from her lights for a 214LP/MP combo at longer ranges, but if you're closer up you have better options. |
5HK
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
100 | - | - | 0 | 60 | 0 | -4 | -7 |
Crouching Normals
2LP
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
30 | - | - | 0 | 60 | 0 | +5 | +2 |
fuckin terrible man |
2MP
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
70 | - | - | 0 | 60 | 0 | -1 | -5 |
fuckin terrible man |
2HP
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
80 | - | - | 0 | 60 | 0 | -3 | -6 |
fuckin terrible man |
2LK
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
30 | - | - | 0 | 60 | 0 | +4 | +1 |
fuckin terrible man |
2MK
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
60 | - | - | 0 | 60 | 0 | -4 | -8 |
fuckin terrible man |
2HK
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
90 | - | - | 0 | 60 | 0 | KD | -14 |
fuckin terrible man |
Jumping Normals
j.LP
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
30 | - | - | 0 | 60 | 0 | +80 | -80 |
fuckin terrible man |
j.MP
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
60 | - | - | 0 | 60 | 0 | +80 | -80 |
fuckin terrible man |
j.HP
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
80 | - | - | 0 | 60 | 0 | +80 | -80 |
fuckin terrible man |
j.LK
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
35 | - | - | 0 | 60 | 0 | +80 | -80 |
fuckin terrible man |
j.MK
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
70 | - | - | 0 | 60 | 0 | +80 | -80 |
fuckin terrible man |
j.HK
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
90 | - | - | 0 | 60 | 0 | +80 | -80 |
fuckin terrible man |
Command Normals
Dash Light Kick
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
25,25 | - | - | 0 | 60 | 0 | -1 | -5 |
fuckin terrible man |
Double Slap
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
25,25 | - | - | 0 | 60 | 0 | -1 | -5 |
fuckin terrible man |
Elbow Drop
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
80 | - | - | 0 | 60 | 0 | +3 | -5 |
fuckin terrible man |
Hyperhop
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
30 | - | - | 0 | 60 | 0 | +80 | -80 |
fuckin terrible man |
Backflip
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
30 | - | - | 0 | 60 | 0 | +80 | -80 |
fuckin terrible man |
Special Moves
Aeolus Edge
LP | Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
70 | - | - | 0 | 60 | 0 | +80 | -80 | |
MP | Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
70 | - | - | 0 | 60 | 0 | +80 | -80 | |
HP | Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
70 | - | - | 0 | 60 | 0 | +80 | -80 | |
EX | Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
50,50 | - | - | 0 | 60 | 0 | +80 | -80 |
Whip of Love
LP | Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
30 | - | - | 0 | 60 | 0 | +1 | -3 | |
MP | Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
30 | - | - | 0 | 60 | 0 | +1 | -3 | |
HP | Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
30 | - | - | 0 | 60 | 0 | +1 | -3 | |
EX | Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
30 | - | - | 0 | 60 | 0 | +12 | +8 |
Whip of Love Followups
214P~4P | Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
50 | - | - | 0 | 60 | 0 | -4 | -8 | |
214P~4P~4P | Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
50 | - | - | 0 | 60 | 0 | KD | -12 | |
214P~4K | Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
30 | - | - | 0 | 60 | 0 | KD | -6 |
Love Me Tender
LK | Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
70 (140) | - | - | 0 | 60 | 0 | 0 (KD) | -80 | |
MK | Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
70 (140) | - | - | 0 | 60 | 0 | 0 (KD) | -80 | |
HK | Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
70 (140) | - | - | 0 | 60 | 0 | 0 (KD) | -80 | |
EX | Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
140 | - | - | 0 | 60 | 0 | KD | +2 | |
values in parentheses are the damage or frame data with the followup |
Lovely Shoryuken
LP | Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
80 | - | - | 0 | 60 | 0 | KD | -80 | |
MP | Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
80 112 144 | - | - | 0 | 60 | 0 | KD | -80 | |
HP | Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
80 112 144 | - | - | 0 | 60 | 0 | Kd | -80 | |
EX | Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
80 112 144 | - | - | 0 | 60 | 0 | KD | -80 | |
the second and third damage numbers are the half mashed and full mashed damage respectively |
Supers
Thunder Whip
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
230 262 294 | - | - | 0 | 60 | 0 | KD | -80 |
the second and third damage numbers are the half mashed and full mashed damage respectively |
Mistress Kick
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
210 | - | - | 0 | 60 | 0 | KD | -80 |
fuckin terrible man |
Love Storm
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
210 | - | - | 0 | 60 | 0 | KD | -80 |
fuckin terrible man |
Poison Kiss
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
240 | - | - | 0 | 60 | 0 | Crumple | -80 |
You can't jump it on reaction anymore, so it's actually a good mixup tool now. Sends the opponent fullscreen, but causes a crumple state, meaning you can actually convert off this in certain circumstances. |
Street Fighter IV Remix is a mod of Street Fighter IV developed by MiriamBurgers and Anotak.