No edit summary |
No edit summary |
||
Line 24: | Line 24: | ||
* '''Great Reversals:''' Vega's options for escaping pressure are very useful, between his invincible 214KK Scarlet Terror and his 214PPP super, Splendid Claw. Both of these options work amazingly as anti-airs, adding to his ability to keep the opponent out. | * '''Great Reversals:''' Vega's options for escaping pressure are very useful, between his invincible 214KK Scarlet Terror and his 214PPP super, Splendid Claw. Both of these options work amazingly as anti-airs, adding to his ability to keep the opponent out. | ||
* '''Strong Normals:''' Vega's normals, on top of being incredibly large and advancing him forward, do a surprisingly high amount of damage on average for Remix standards. This increases the threat of approaching him on the ground, as any stray hit can lead into a deadly scenario. | * '''Strong Normals:''' Vega's normals, on top of being incredibly large and advancing him forward, do a surprisingly high amount of damage on average for Remix standards. This increases the threat of approaching him on the ground, as any stray hit can lead into a deadly scenario. | ||
* '''Anti-Projectile:''' Between a projectile parry, amazing tools for clearing over fireballs, an invincible air-OK super with great reward on hit, and a high-priority beam super, Vega almost never has to concern himself with being zoned. At any point in time, he can (and very often will) change the momentum of the game completely with a single good read. | |||
| cons = | | cons = | ||
* '''Mask Off:''' If Vega sustains too many multi-hit moves, his claw and mask will fall off, reducing his range and making him take more damage in exchange for a damage boost of his own. This isn't really that bad, but it feels weird to leave this empty for now. | * '''Mask Off:''' If Vega sustains too many multi-hit moves, his claw and mask will fall off, reducing his range and making him take more damage in exchange for a damage boost of his own. This isn't really that bad, but it feels weird to leave this empty for now. | ||
Line 291: | Line 292: | ||
|onBlock = ~ | |onBlock = ~ | ||
|description = | |description = | ||
Vega stabs horizontally in the air. | |||
}} | }} | ||
}} | }} | ||
Line 310: | Line 311: | ||
|onBlock = ~ | |onBlock = ~ | ||
|description = | |description = | ||
Vega stabs at a downward angle while in the air. | |||
* Can be used as an instant overhead against large characters (Hugo). | |||
}} | }} | ||
}} | }} | ||
Line 319: | Line 321: | ||
|input = j.HP | |input = j.HP | ||
|image = SFIVR_Vega_jHP.png | |image = SFIVR_Vega_jHP.png | ||
|caption = | |caption = "shiiiiit i'm nice" | ||
|data = | |data = | ||
{{AttackData-SFIVR | {{AttackData-SFIVR | ||
Line 329: | Line 331: | ||
|onBlock = ~ | |onBlock = ~ | ||
|description = | |description = | ||
Vega pierces directly downward with his claw. | |||
* One of Vega's best air buttons, primarily due to its exaggerated range and high hitstop. | |||
* Can be used as an instant overhead on nearly all body types, though it's impossible to convert into a combo afterwards. | |||
* Shockingly good air-to-air, although his other punch buttons may be preferred for this purpose. | |||
* This button does a LOT for you, so it should be one of your primary tools in neutral when you're in the air. | |||
}} | }} | ||
}} | }} | ||
Line 348: | Line 354: | ||
|onBlock = ~ | |onBlock = ~ | ||
|description = | |description = | ||
Vega does a quick kick. | |||
* Can be used as an instant overhead on tall characters (any jump direction). | |||
}} | }} | ||
}} | }} | ||
Line 367: | Line 374: | ||
|onBlock = ~ | |onBlock = ~ | ||
|description = | |description = | ||
Vega pulls one of his legs back and kicks with the other. | |||
* Strong as an air-to-air tool. | |||
* Can cross up, and is generally one of Vega's best tools for doing so. However, the hitbox can be slightly deceiving, as it's a little smaller in practice than it really looks. | |||
}} | }} | ||
}} | }} | ||
Line 386: | Line 395: | ||
|onBlock = ~ | |onBlock = ~ | ||
|description = | |description = | ||
Vega kicks downwards with the heel of his boot. | |||
* Also a great hitbox, though its downward angle makes it hard to air-to-air with. | |||
* Can be used as an instant overhead. | |||
}} | }} | ||
}} | }} | ||
Line 406: | Line 417: | ||
|onBlock = -8~ | |onBlock = -8~ | ||
|description = | |description = | ||
After rebounding off of his back heel, Vega kicks forward. | |||
* Excellent for switching to the other side of the opponent after a knockdown. | |||
* Its forward momentum makes it appealing to use in neutral, but can be punished on block if spaced improperly. You also get no hit confirm on hit, meaning you have to raw cancel into a special move. | |||
}} | }} | ||
}} | }} | ||
Line 425: | Line 438: | ||
|onBlock = +2 | |onBlock = +2 | ||
|description = | |description = | ||
Vega lifts up his leg, then brings it down in a powerful axe kick. | |||
* Vega's only standing overhead, and a great one at that. While arguably reactable, the situation afterwards is advantageous enough to push another mixup. | |||
* Amazing reward on hit, considering Vega gets full combos after groundbounce. | |||
* One of the primary tentpoles of Vega's offense, and enables his oppressive mixups after every knockdown or reset. | |||
}} | }} | ||
}} | }} | ||
Line 437: | Line 453: | ||
|data = | |data = | ||
{{AttackData-SFIVR | {{AttackData-SFIVR | ||
|damage = | |damage = N/A | ||
|startup = 0 | |startup = 0 | ||
|active = 60 | |active = 60 | ||
Line 444: | Line 460: | ||
|onBlock = N/A | |onBlock = N/A | ||
|description = | |description = | ||
Vega flips backwards a determinant amount of distance depending on the direction held. | |||
* Keeping the input neutral will make Vega do a short backflip, while holding back will perform Vega's long backflip. | |||
* Both flips are highly invincible, with a short period of vulnerable punish frames at the end of the animation. | |||
* Be careful using this move to avoid fireballs or corner pressure, as Vega will often still be hit if the move is active enough. | |||
}} | }} | ||
}} | }} | ||
Line 463: | Line 482: | ||
|onBlock = ~ | |onBlock = ~ | ||
|description = | |description = | ||
Vega crosses up the opponent with a kick. | |||
* An alternative to Vega's other crossup buttons that remains active until you reach the ground. The hitstun on this move is low, so converting from shallow jumps can be finicky. | |||
* Reuses the hitbox and animation from Vega's j.LK, but inverted horizontally. | |||
}} | }} | ||
}} | }} | ||
Line 475: | Line 496: | ||
|data = | |data = | ||
{{AttackData-SFIVR | {{AttackData-SFIVR | ||
|damage = | |damage = N/A | ||
|startup = 0 | |startup = 0 | ||
|active = 60 | |active = 60 | ||
Line 482: | Line 503: | ||
|onBlock = N/A | |onBlock = N/A | ||
|description = | |description = | ||
Vega curls up into a ball and rolls forward for a short distance. | |||
* This move has no hitbox and leaves you fully vulnerable for the duration, limiting its usage to movement in specific situations. It can also be used to cross the opponent up after a reset. | |||
* Theoretically low profile, allowing you to bypass some fireballs if timed right. | |||
}} | }} | ||
}} | }} |
Revision as of 13:17, 9 October 2023
Introduction
Vega is a drag queen, but he gets made fun of by all the other queens because his idea of drag is just putting on a dorky mask.
This character's name is localized for the English release. For the purposes of this page, the names "Claw" and "Vega" are interchangeable.
Vega is an offensive powerhouse and a master-of-all with an appropriate tool for almost every situation. His special moves all fill a variety of uses in combos and anti-airs and offer great utility in neutral. His 236P special Madrid Claw allows him to pick up full combos from mid-range with his excellent normal pokes, and his 236K special Rolling Crystal Flash is an amazing tool in combo structure for easy damage. Vega's most defining trait is his oppressive offense, combining incredible damage with powerful resets and mixups to end the round in a matter of seconds. In combination with his dominating neutral presence, great normals, and one of the best ground dashes in the game, Vega is a menace to fight against on the ground.
Vega's air presence is arguably even more threatening, however, with some of the best air movement options in the game thanks to his command jump. Performed with any two punch buttons, Vega transfers his momentum into an aerial roll that he can perform a multitude of options out of, including crossups and an air throw. Vega can use this to easily clear right over any projectiles coming his way, as well as mix opponents up with its various options. In combination with his excellent meter build and usage of super, Vega is one of the most powerful and well-rounded characters in the entire game, with no specific detrimental weaknesses.
Strengths | Weaknesses |
---|---|
|
|
Vega | |
---|---|
[[File:|center|300px]] | |
Character Data | |
Health | 1000 |
Chains | Command Normals |
Walkspeed | {{{walkspeed}}} |
Forward Dash Duration | X frames |
Forward Dash Distance | {{{dashdistance}}} |
Backdash Duration | X frames |
Backdash Invuln | {{{backdashinvuln}}} frames |
Unique Movement | Walljump |
Normals
Standing Normals
5LP
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
30 | Mid | CMD, SP | 0 | 60 | 0 | +2 | -1 |
Vega quickly swipes with his claw.
|
5MP
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
70 | - | - | 0 | 60 | 0 | +3 | -1 |
Vega performs an underhand swipe with his claw. |
5HP
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
90 | - | - | 0 | 60 | 0 | +2 | -5 |
Vega executes a claw swipe that moves him forward. |
5LK
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
40 | - | - | 0 | 60 | 0 | +5 | +2 |
Vega raises his knee for a short-lived strike. |
5MK
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
70 | - | - | 0 | 60 | 0 | +3 | -1 |
Vega pokes his leg out to strike from a greater distance.
|
5HK
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
40, 100 (140) | - | - | 0 | 60 | 0 | -1, -3 | -5, -6 |
Vega performs a two-hit roundhouse kick.
|
Crouching Normals
2LP
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
30 | - | - | 0 | 60 | 0 | +5 | +2 |
Vega pokes at the opponent from crouching with his claw.
|
2MP
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
60 | - | - | 0 | 60 | 0 | -1 | -5 |
Vega extends his arm to poke with his claw.
|
2HP
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
85 | - | - | 0 | 60 | 0 | -7 | -10 |
An upwards stab with Vega's claw.
|
2LK
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
20 | - | - | 0 | 60 | 0 | +3 | -0 |
Vega performs a short poke with his foot. |
2MK
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
70 | - | - | 0 | 60 | 0 | +6 | +2 |
Vega extends his leg for a crouching attack.
|
2HK
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
100 | - | - | 0 | 60 | 0 | KD | -12~ |
Vega slides forward to sweep the opponent.
|
Jumping Normals
j.LP
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
50 | - | - | 0 | 60 | 0 | ~ | ~ |
Vega stabs horizontally in the air. |
j.MP
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
80 | - | - | 0 | 60 | 0 | ~ | ~ |
Vega stabs at a downward angle while in the air.
|
j.HP
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
100 | - | - | 0 | 60 | 0 | ~ | ~ |
Vega pierces directly downward with his claw.
|
j.LK
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
40 | - | - | 0 | 60 | 0 | ~ | ~ |
Vega does a quick kick.
|
j.MK
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
70 | - | - | 0 | 60 | 0 | ~ | ~ |
Vega pulls one of his legs back and kicks with the other.
|
j.HK
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
90 | - | - | 0 | 60 | 0 | ~ | ~ |
Vega kicks downwards with the heel of his boot.
|
Command Normals
6MP
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
60 | - | - | 0 | 60 | 0 | -4~ | -8~ |
After rebounding off of his back heel, Vega kicks forward.
|
6HK
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
70 | - | - | 0 | 60 | 0 | Groundbounce | +2 |
Vega lifts up his leg, then brings it down in a powerful axe kick.
|
4KK
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
N/A | - | - | 0 | 60 | 0 | N/A | N/A |
Vega flips backwards a determinant amount of distance depending on the direction held.
|
j.4MK
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
70 | - | - | 0 | 60 | 0 | ~ | ~ |
Vega crosses up the opponent with a kick.
|
6KK
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
N/A | - | - | 0 | 60 | 0 | N/A | N/A |
Vega curls up into a ball and rolls forward for a short distance.
|
Special Moves
Madrid Claw
LP | Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
80 | - | - | 0 | 60 | 0 | +2 | -3 | |
MP | Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
80 | - | - | 0 | 60 | 0 | +3 | -80 | |
HP | Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
80 | - | - | 0 | 60 | 0 | KD | -2 | |
EX | Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
80 | - | - | 0 | 60 | 0 | +2 | -5 |
Rolling Crystal Flash
LK | Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
60 | - | - | 0 | 60 | 0 | +3 | -6 | |
MK | Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
100 | - | - | 0 | 60 | 0 | +5 | -2 | |
HK | Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
120 | - | - | 0 | 60 | 0 | +5 | -2 | |
EX | Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
120 | - | - | 0 | 60 | 0 | KD | -2 |
Scarlet Terror
LK | Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
80 | - | - | 0 | 60 | 0 | KD | - a lot | |
MK | Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
85 | - | - | 0 | 60 | 0 | KD | - a lot | |
HK | Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
90 | - | - | 0 | 60 | 0 | KD | - a lot | |
EX | Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
110 | - | - | 0 | 60 | 0 | KD | - a lot |
Remove Claw
LP | Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
110 | - | - | 0 | 60 | 0 | KD | -6 | |
MP | Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
110 | - | - | 0 | 60 | 0 | KD | N/A | |
HP | Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
Variable | - | - | 0 | 60 | 0 | N/A | N/A | |
EX | Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
Variable | - | - | 0 | 60 | 0 | N/A | N/A |
Barcelona Spin
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
N/A | - | - | 0 | 60 | 0 | N/A | N/A |
fuckin terrible man |
Barcelona Spin > Claw Attack
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
100 | - | - | 0 | 60 | 0 | KD | +12~ |
fuckin terrible man |
Barcelona Spin > Kick
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
40 | - | - | 0 | 60 | 0 | +17 | +6~ |
fuckin terrible man |
Barcelona Spin > Diving Claw Attack
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
100 | - | - | 0 | 60 | 0 | KD | -3 |
fuckin terrible man |
Barcelona Spin > Izuna Drop
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
110 | - | - | 0 | 60 | 0 | KD | N/A |
fuckin terrible man |
Super Moves
Barcelona Beam
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
Variable (~200) | - | - | 0 | 60 | 0 | KD | -62 |
fuckin terrible man |
Splendid Claw
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
200 | - | - | 0 | 60 | 0 | KD | -36 |
fuckin terrible man |
Bloody High Claw
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
300 | - | - | 0 | 60 | 0 | KD | - a lot |
fuckin terrible man |
{{Category: Vega}