Street Fighter IV Remix/Vega: Difference between revisions

From SuperCombo Wiki
(Created page with "{{Infobox Character SFIVR |name=Vega |image= |health=1000 |chains=Command Normals |forwarddash=X |backdash=X |movement=Walljump |content= == Introduction == <div style="width:800; margin-top:5px; padding:25px;"> ''Vega is a drag queen, but he gets made fun of by all the other queens because his idea of drag is just putting on a dorky mask.'' ----- '''This character's name is localized for the English release. For the purposes of this page, the names "Claw" and "Vega" are...")
 
(ugly but it's the base layout for vega's page)
Line 36: Line 36:
|name    = Standing Light Punch
|name    = Standing Light Punch
|input  = 5LP
|input  = 5LP
|image  = SFIVR_ERyu_5LP
|image  = SFIVR_Vega_5LP
|caption =
|caption =
|data    =
|data    =
Line 57: Line 57:
|name    = Standing Medium Punch
|name    = Standing Medium Punch
|input  = 5MP
|input  = 5MP
|image  = SFIVR_ERyu_5MP
|image  = SFIVR_Vega_5MP
|caption =
|caption =
|data    =
|data    =
Line 76: Line 76:
|name    = Standing Heavy Punch
|name    = Standing Heavy Punch
|input  = 5HP
|input  = 5HP
|image  = SFIVR_ERyu_5HP
|image  = SFIVR_Vega_5HP
|caption =
|caption =
|data    =
|data    =
Line 95: Line 95:
|name    = Standing Light Kick
|name    = Standing Light Kick
|input  = 5LK
|input  = 5LK
|image  = SFIVR_ERyu_5LK
|image  = SFIVR_Vega_5LK
|caption =
|caption =
|data    =
|data    =
Line 114: Line 114:
|name    = Standing Medium Kick
|name    = Standing Medium Kick
|input  = 5MK
|input  = 5MK
|image  = SFIVR_ERyu_5MK
|image  = SFIVR_Vega_5MK
|caption =
|caption =
|data    =
|data    =
Line 133: Line 133:
|name    = Standing Heavy Kick
|name    = Standing Heavy Kick
|input  = 5HK
|input  = 5HK
|image  = SFIVR_ERyu_5HK
|image  = SFIVR_Vega_5HK
|caption =
|caption =
|data    =
|data    =
Line 154: Line 154:
|name    = Crouching Light Punch
|name    = Crouching Light Punch
|input  = 2LP
|input  = 2LP
|image  = SFIVR_ERyu_2LP
|image  = SFIVR_Vega_2LP
|caption =
|caption =
|data    =
|data    =
Line 173: Line 173:
|name    = Crouching Medium Punch
|name    = Crouching Medium Punch
|input  = 2MP
|input  = 2MP
|image  = SFIVR_ERyu_2MP
|image  = SFIVR_Vega_2MP
|caption =
|caption =
|data    =
|data    =
Line 192: Line 192:
|name    = Crouching Heavy Punch
|name    = Crouching Heavy Punch
|input  = 2HP
|input  = 2HP
|image  = SFIVR_ERyu_2HP
|image  = SFIVR_Vega_2HP
|caption =
|caption =
|data    =
|data    =
Line 211: Line 211:
|name    = Crouching Light Kick
|name    = Crouching Light Kick
|input  = 2LK
|input  = 2LK
|image  = SFIVR_ERyu_2LK
|image  = SFIVR_Vega_2LK
|caption =
|caption =
|data    =
|data    =
Line 230: Line 230:
|name    = Crouching Medium Kick
|name    = Crouching Medium Kick
|input  = 2MK
|input  = 2MK
|image  = SFIVR_ERyu_2MK
|image  = SFIVR_Vega_2MK
|caption =
|caption =
|data    =
|data    =
Line 249: Line 249:
|name    = Crouching Heavy Kick
|name    = Crouching Heavy Kick
|input  = 2HK
|input  = 2HK
|image  = SFIVR_ERyu_2HK
|image  = SFIVR_Vega_2HK
|caption =
|caption =
|data    =
|data    =
Line 269: Line 269:
|name    = Jumping Light Punch
|name    = Jumping Light Punch
|input  = j.LP
|input  = j.LP
|image  = SFIVR_ERyu_jLP
|image  = SFIVR_Vega_jLP
|caption =
|caption =
|data    =
|data    =
Line 288: Line 288:
|name    = Jumping Medium Punch
|name    = Jumping Medium Punch
|input  = j.MP
|input  = j.MP
|image  = SFIVR_ERyu_jMP
|image  = SFIVR_Vega_jMP
|caption =
|caption =
|data    =
|data    =
Line 307: Line 307:
|name    = Jumping Heavy Punch
|name    = Jumping Heavy Punch
|input  = j.HP
|input  = j.HP
|image  = SFIVR_ERyu_jHP
|image  = SFIVR_Vega_jHP
|caption =
|caption =
|data    =
|data    =
Line 326: Line 326:
|name    = Jumping Light Kick
|name    = Jumping Light Kick
|input  = j.LK
|input  = j.LK
|image  = SFIVR_ERyu_jLK
|image  = SFIVR_Vega_jLK
|caption =
|caption =
|data    =
|data    =
Line 345: Line 345:
|name    = Jumping Medium Kick
|name    = Jumping Medium Kick
|input  = j.MK
|input  = j.MK
|image  = SFIVR_ERyu_jMK
|image  = SFIVR_Vega_jMK
|caption =
|caption =
|data    =
|data    =
Line 364: Line 364:
|name    = Jumping Heavy Kick
|name    = Jumping Heavy Kick
|input  = j.HK
|input  = j.HK
|image  = SFIVR_ERyu_jHK
|image  = SFIVR_Vega_jHK
|caption =
|caption =
|data    =
|data    =
Line 382: Line 382:
=== <span class="invisible-header">6MP</span> ===
=== <span class="invisible-header">6MP</span> ===
{{MoveData
{{MoveData
|name    = Overhead
|name    = Cosmic Heel
|input  = 6MP
|input  = 6MK
|image  = SFIVR_ERyu_6MP
|image  = SFIVR_Vega_6MK
|caption =
|caption =
|data    =
|data    =
Line 399: Line 399:
}}
}}


=== <span class="invisible-header">6HP</span> ===
=== <span class="invisible-header">6HK</span> ===
{{MoveData
{{MoveData
|name    = Forward Punch
|name    = Piece of Mercury
|input  = 6HP
|input  = 6HK
|image  = SFIVR_ERyu_6HP
|image  = SFIVR_Vega_6HK
|caption =
|caption =
|data    =
|data    =
Line 418: Line 418:
}}
}}


=== <span class="invisible-header">6MK</span> ===
=== <span class="invisible-header">4KK</span> ===
{{MoveData
{{MoveData
|name    = Hopkick
|name    = Backflips
|input  = 6MK
|input  = 4/5KK
|image  = SFIVR_ERyu_6MK
|image  = SFIVR_Vega_4KK
|caption =
|caption =
|data    =
|data    =
Line 437: Line 437:
}}
}}


=== <span class="invisible-header">j.2MK</span> ===
=== <span class="invisible-header">j.4MK</span> ===
{{MoveData
{{MoveData
|name    = Divekick
|name    = Taco
|input  = j.2MK
|input  = j.4MK
|image  = SFIVR_ERyu_j2MK
|image  = SFIVR_Vega_j4MK
|caption =
|caption =
|data    =
|data    =
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}}
}}


== Special Moves ==
=== <span class="invisible-header">6KK</span> ===
=== <span class="invisible-header">236P</span> ===
{{MoveData
{{MoveData
|name    = Hadouken
|name    = Evasion
|input  = 236P
|input  = 6KK
|image  = SFIVR_ERyu_236P
|image  = SFIVR_Vega_6KK
|caption =
|caption =
|data    =
|data    =
{{AttackData-SFIVR
{{AttackData-SFIVR
|version    = LP
|damage      = 30
|startup    = 0
|active      = 60
|recovery    = 0
|onHit      = +80
|onBlock    = -80
}}
{{AttackData-SFIVR
|version    = MP
|damage      = 30
|startup    = 0
|active      = 60
|recovery    = 0
|onHit      = +80
|onBlock    = -80
}}
{{AttackData-SFIVR
|version    = HP
|damage      = 30
|startup    = 0
|active      = 60
|recovery    = 0
|onHit      = +80
|onBlock    = -80
}}
{{AttackData-SFIVR
|version    = EX
|damage      = 30
|damage      = 30
|startup    = 0
|startup    = 0
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|onHit      = +80
|onHit      = +80
|onBlock    = -80
|onBlock    = -80
|description =
fuckin terrible man
  }}
  }}
}}
}}


=== <span class="invisible-header">63214P</span> ===
== Special Moves ==
=== <span class="invisible-header">236P</span> ===
{{MoveData
{{MoveData
|name    = Shakunetsu Hadouken
|name    = Madrid Claw
|input  = 63214P
|input  = 236P
|image  = SFIVR_ERyu_63214P
|image  = SFIVR_Vega_236P
|caption =
|caption =
|data    =
|data    =
Line 547: Line 521:
}}
}}


=== <span class="invisible-header">623P</span> ===
=== <span class="invisible-header">63214P</span> ===
{{MoveData
{{MoveData
|name    = Shoryuken
|name    = Rolling Crystal Flash
|input  = 623P
|input  = 236K
|image  = SFIVR_ERyu_623P
|image  = SFIVR_Vega_236K
|caption =
|caption =
|data    =
|data    =
{{AttackData-SFIVR
{{AttackData-SFIVR
|version    = LP
|version    = LK
|damage      = 30
|damage      = 30
|startup    = 0
|startup    = 0
Line 564: Line 538:
}}
}}
{{AttackData-SFIVR
{{AttackData-SFIVR
|version    = MP
|version    = MK
|damage      = 30
|damage      = 30
|startup    = 0
|startup    = 0
Line 573: Line 547:
  }}
  }}
{{AttackData-SFIVR
{{AttackData-SFIVR
|version    = HP
|version    = HK
|damage      = 30
|damage      = 30
|startup    = 0
|startup    = 0
Line 594: Line 568:
=== <span class="invisible-header">214K</span> ===
=== <span class="invisible-header">214K</span> ===
{{MoveData
{{MoveData
|name    = Tatsumaki Senpukyaku
|name    = Scarlet Terror
|input  = 214K
|input  = 214K
|image  = SFIVR_ERyu_214K
|image  = SFIVR_Vega_214K
|caption =
|caption =
|data    =
|data    =
{{AttackData-SFIVR
{{AttackData-SFIVR
|version    = LP
|version    = LK
|damage      = 30
|damage      = 30
|startup    = 0
|startup    = 0
Line 609: Line 583:
}}
}}
{{AttackData-SFIVR
{{AttackData-SFIVR
|version    = MP
|version    = MK
|damage      = 30
|damage      = 30
|startup    = 0
|startup    = 0
Line 618: Line 592:
  }}
  }}
{{AttackData-SFIVR
{{AttackData-SFIVR
|version    = HP
|version    = HK
|damage      = 30
|damage      = 30
|startup    = 0
|startup    = 0
Line 637: Line 611:
}}
}}


=== <span class="invisible-header">236K</span> ===
=== <span class="invisible-header">214P</span> ===
{{MoveData
{{MoveData
|name    = Stomp
|name    = Remove Claw
|input  = 236P
|input  = 214P
|image  = SFIVR_ERyu_236P
|image  = SFIVR_Vega_214P
|caption =
|caption =
|data    =
|data    =
Line 682: Line 656:
}}
}}


=== <span class="invisible-header">4/6PPP/KKK</span> ===
=== <span class="invisible-header">236K</span> ===
{{MoveData
{{MoveData
|name    = Teleport
|name    = Barcelona Spin
|input  = 4/6PPP/KKK
|input  = 5PP
|image  = SFIVR_ERyu_46PPPKKK
|image  = SFIVR_Vega_5PP
|caption =
|caption =
|data    =
|data    =
Line 697: Line 671:
|onHit      = +80
|onHit      = +80
|onBlock    = -80
|onBlock    = -80
}}
{{AttackData-SFIVR
|version    = MP
|damage      = 30
|startup    = 0
|active      = 60
|recovery    = 0
|onHit      = +80
|onBlock    = -80
}}
{{AttackData-SFIVR
|version    = HP
|damage      = 30
|startup    = 0
|active      = 60
|recovery    = 0
|onHit      = +80
|onBlock    = -80
}}
}}
}}


== Supers ==
== Special Moves ==
=== <span class="invisible-header">LPLP6LKHP</span> ===
=== <span class="invisible-header">236PPP</span> ===
{{MoveData
|name    = Raging Demon
|input  = LP, LP, 6, LK, HP
|image  = SFIVR_ERyu_LPLP6LKHP
|caption =
|data    =
{{AttackData-SFIVR
|damage      = 30
|startup    = 0
|active      = 60
|recovery    = 0
|onHit      = +80
|onBlock    = -80
|description =
fuckin terrible man
}}
}}
 
=== <span class="invisible-header">623PPP</span> ===
{{MoveData
{{MoveData
|name    = Mets Goshoryu
|name    = Barcelona Beam
|input  = 623PPP
|input  = 623PPP
|image  = SFIVR_ERyu_623PPP
|image  = SFIVR_Vega_236PPP
|caption =
|caption =
|data    =
|data    =
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=== <span class="invisible-header">214PPP</span> ===
=== <span class="invisible-header">214PPP</span> ===
{{MoveData
{{MoveData
|name    = Mets Hadouken
|name    = Splendid Claw
|input  = 214PPP
|input  = 214PPP
|image  = SFIVR_ERyu_214PPP
|image  = SFIVR_Vega_214PPP
|caption =
|caption =
|data    =
|data    =
Line 776: Line 712:
}}
}}


=== <span class="invisible-header">5PPP</span> ===
=== <span class="invisible-header">Bloody High Claw</span> ===
{{MoveData
{{MoveData
|name    = Evil Install
|name    = Bloody High Claw
|input  = 5PPP
|input  = j236PPP
|image  = SFIVR_ERyu_5PPP
|image  = SFIVR_Vega_j236PPP
|caption =
|caption =
|data    =
|data    =
Line 796: Line 732:


{{Navbox-SFIVR}}
{{Navbox-SFIVR}}
{{Category: Evil Ryu}}
{{Category: Vega}

Revision as of 16:10, 1 October 2023

Introduction

Vega is a drag queen, but he gets made fun of by all the other queens because his idea of drag is just putting on a dorky mask.


This character's name is localized for the English release. For the purposes of this page, the names "Claw" and "Vega" are interchangeable.

Vega is an offensive powerhouse and a master-of-all with an appropriate tool for almost every situation. His special moves all fill a variety of uses in combos and anti-airs and offer great utility in neutral. His 236P special Madrid Claw allows him to pick up full combos from mid-range with his excellent normal pokes, and his 236K special Rolling Crystal Flash is an amazing tool in combo structure for easy damage. Vega's most defining trait is his oppressive offense, combining incredible damage with powerful resets and mixups to end the round in a matter of seconds. In combination with his dominating neutral presence, great normals, and one of the best ground dashes in the game, Vega is a menace to fight against on the ground.

Vega's air presence is arguably even more threatening, however, with some of the best air movement options in the game thanks to his command jump. Performed with any two punch buttons, Vega transfers his momentum into an aerial roll that he can perform a multitude of options out of, including crossups and an air throw. Vega can use this to easily clear right over any projectiles coming his way, as well as mix opponents up with its various options. In combination with his excellent meter build and usage of super, Vega is one of the most powerful and well-rounded characters in the entire game, with no specific detrimental weaknesses.

Strengths Weaknesses
  • Amazing Damage: Vega's damage is some of the highest in the entire game, with very little execution required for great returns on investment. Additionally, while meter is helpful for his routes, none of his primary meterless routes require resources.
  • Fantastic Oki: Vega's mixup options are ludicrously good. Between his primary combo enders all causing hard knockdowns and his disgusting reset potential, Vega has all the tools you need to open your opponent up on a regular basis and force them to keep guessing for the round.
  • Movement: Vega has a multitude of extremely strong options for covering the screen space, including a forward dash that nearly goes fullscreen, an air-OK command jump, a walljump, and his iconic backflips. Vega can be threatening at nearly any range with these tools.
  • Great Reversals: Vega's options for escaping pressure are very useful, between his invincible 214KK Scarlet Terror and his 214PPP super, Splendid Claw. Both of these options work amazingly as anti-airs, adding to his ability to keep the opponent out.
  • Strong Normals: Vega's normals, on top of being incredibly large and advancing him forward, do a surprisingly high amount of damage on average for Remix standards. This increases the threat of approaching him on the ground, as any stray hit can lead into a deadly scenario.
  • Mask Off: If Vega sustains too many multi-hit moves, his claw and mask will fall off, reducing his range and making him take more damage in exchange for a damage boost of his own. This isn't really that bad, but it feels weird to leave this empty for now.
Vega
[[File:|center|300px]]
Character Data
Health 1000
Chains Command Normals
Walkspeed {{{walkspeed}}}
Forward Dash Duration X frames
Forward Dash Distance {{{dashdistance}}}
Backdash Duration X frames
Backdash Invuln {{{backdashinvuln}}} frames
Unique Movement Walljump

Normals

Standing Normals

5LP

Standing Light Punch
5LP
Damage Guard Cancel Startup Active Recovery On Hit On Block
30 Mid CMD, SP 0 60 0 +80 -80

fuckin terrible man

5MP

Standing Medium Punch
5MP
Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80

fuckin terrible man

5HP

Standing Heavy Punch
5HP
Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80

fuckin terrible man

5LK

Standing Light Kick
5LK
Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80

fuckin terrible man

5MK

Standing Medium Kick
5MK
Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80

fuckin terrible man

5HK

Standing Heavy Kick
5HK
Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80

fuckin terrible man


Crouching Normals

2LP

Crouching Light Punch
2LP
Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80

fuckin terrible man

2MP

Crouching Medium Punch
2MP
Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80

fuckin terrible man

2HP

Crouching Heavy Punch
2HP
Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80

fuckin terrible man

2LK

Crouching Light Kick
2LK
Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80

fuckin terrible man

2MK

Crouching Medium Kick
2MK
Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80

fuckin terrible man

2HK

Crouching Heavy Kick
2HK
Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80

fuckin terrible man

Jumping Normals

j.LP

Jumping Light Punch
j.LP
Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80

fuckin terrible man

j.MP

Jumping Medium Punch
j.MP
Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80

fuckin terrible man

j.HP

Jumping Heavy Punch
j.HP
Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80

fuckin terrible man

j.LK

Jumping Light Kick
j.LK
Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80

fuckin terrible man

j.MK

Jumping Medium Kick
j.MK
Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80

fuckin terrible man

j.HK

Jumping Heavy Kick
j.HK
Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80

fuckin terrible man

Command Normals

6MP

Cosmic Heel
6MK
Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80

fuckin terrible man

6HK

Piece of Mercury
6HK
Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80

fuckin terrible man

4KK

Backflips
4/5KK
Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80

fuckin terrible man

j.4MK

Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80

fuckin terrible man

6KK

Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80

fuckin terrible man

Special Moves

236P

Madrid Claw
236P
LP Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80
MP Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80
HP Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80
EX Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80

63214P

Rolling Crystal Flash
236K
LK Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80
MK Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80
HK Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80
EX Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80

214K

Scarlet Terror
214K
LK Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80
MK Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80
HK Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80
EX Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80

214P

Remove Claw
214P
LP Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80
MP Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80
HP Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80
EX Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80

236K

{{MoveData |name = Barcelona Spin |input = 5PP |image = SFIVR_Vega_5PP |caption = |data = |- style="line-height:1em" ! style="font-size:100%;" rowspan=2 | LP ! style="width:12%; font-size:80%;" | Damage ! style="width:12%; font-size:80%;" | Guard ! style="width:12%; font-size:80%;" | Cancel ! style="width:12%; font-size:80%;" | Startup ! style="width:12%; font-size:80%;" | Active ! style="width:12%; font-size:80%;" | Recovery ! style="width:12%; font-size:80%;" | On Hit ! style="width:12%; font-size:80%;" | On Block |- | style="font-size:90%;" | 30 | style="font-size:90%;" | - | style="font-size:90%;" | - | style="font-size:90%;" | 0 | style="font-size:90%;" | 60 | style="font-size:90%;" | 0 | style="font-size:90%;" | +80 | style="font-size:90%;" | -80 |-


Special Moves

236PPP

Barcelona Beam
623PPP
Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80

fuckin terrible man

214PPP

Splendid Claw
214PPP
Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80

fuckin terrible man

Bloody High Claw

Bloody High Claw
j236PPP
Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80

fuckin terrible man

Game Navigation

General
FAQ
Controls & Notation
Game Systems
Koryu Edition
Characters​
Decapre
Ryu
Ken
E. Honda
Ibuki
Makoto
Dudley
Seth
Gouken
Akuma
Gen
Dan
Sakura
Oni
Elena
Yun
Juri
Chun-Li
Dhalsim
Abel
C. Viper
M. Bison
Sagat
Cammy
Deejay
Cody
Guy
Hakan
Rolento
Poison
Evil Ryu
Guile
Blanka
Zangief
Rufus
El Fuerte
Vega
Balrog
Fei Long
T. Hawk
Adon
Rose
Yang
Hugo

{{Category: Vega}