Street Fighter IV Remix/Ryu: Difference between revisions

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{{Infobox Character SFIVR
{{Infobox Character SFIVR
|name=Ryu
|name=Name
|image=SFIVR_Ryu_Portrait
|image=
|health=1000
|health=900
|chains=L>M>H
|chains=L>M>H
|forwarddash=20
|forwarddash=X
|backdash=34
|backdash=X
|movement=No Unique Movement
|movement=No Unique Movement
|content=
|content=
== Introduction ==
== Introduction ==
<div style="width:800; margin-top:5px; padding:25px;">
<div style="width:800; margin-top:5px; padding:25px;">
Huge
''Character Bio here''
 
-----
----
Description goes here.
''Ryu has mastered the art of the hadou, but not the art of using a computer. His iMac is filled to the brim with viruses, so now he's out to find someone who can do PC support for free. ''
{{ProConTable
{{ProConTable
| pros = too fuckin cool man
| pros =  
| cons = they can jump over your fireball
* '''Pro1''' yes
| cons =
* '''Con1:''' No
}}
}}
</div>
</div>
Line 23: Line 24:
== Normals ==
== Normals ==
=== Standing Normals ===
=== Standing Normals ===
=== <span class="invisible-header">5LP</span> ===
{{MoveData
{{MoveData
|name    = Standing Jab
|name    = Standing Light Punch
|input  = 5LP
|input  = 5LP
|image  = SFIVR_Ryu_5LP
|image  = SFIVR_ERyu_5LP
|caption =
|data    =
{{AttackData-SFIVR
|damage      = 30
|guard      = Mid
|cancel      = CMD, SP
|startup    = 0
|active      = 60
|recovery    = 0
|onHit      = +80
|onBlock    = -80
|description =
fuckin terrible man
}}
}}
 
=== <span class="invisible-header">5MP</span> ===
{{MoveData
|name    = Standing Medium Punch
|input  = 5MP
|image  = SFIVR_ERyu_5MP
|caption =
|data    =
{{AttackData-SFIVR
|damage      = 30
|startup    = 0
|active      = 60
|recovery    = 0
|onHit      = +80
|onBlock    = -80
|description =
fuckin terrible man
}}
}}
 
=== <span class="invisible-header">5HP</span> ===
{{MoveData
|name    = Standing Heavy Punch
|input  = 5HP
|image  = SFIVR_ERyu_5HP
|caption =
|data    =
{{AttackData-SFIVR
|damage      = 30
|startup    = 0
|active      = 60
|recovery    = 0
|onHit      = +80
|onBlock    = -80
|description =
fuckin terrible man
}}
}}
 
=== <span class="invisible-header">5LK</span> ===
{{MoveData
|name    = Standing Light Kick
|input  = 5LK
|image  = SFIVR_ERyu_5LK
|caption =
|data    =
{{AttackData-SFIVR
|damage      = 30
|startup    = 0
|active      = 60
|recovery    = 0
|onHit      = +80
|onBlock    = -80
|description =
fuckin terrible man
}}
}}
 
=== <span class="invisible-header">5MK</span> ===
{{MoveData
|name    = Standing Medium Kick
|input  = 5MK
|image  = SFIVR_ERyu_5MK
|caption =
|data    =
{{AttackData-SFIVR
|damage      = 30
|startup    = 0
|active      = 60
|recovery    = 0
|onHit      = +80
|onBlock    = -80
|description =
fuckin terrible man
}}
}}
 
=== <span class="invisible-header">5HK</span> ===
{{MoveData
|name    = Standing Heavy Kick
|input  = 5HK
|image  = SFIVR_ERyu_5HK
|caption =
|data    =
{{AttackData-SFIVR
|damage      = 30
|startup    = 0
|active      = 60
|recovery    = 0
|onHit      = +80
|onBlock    = -80
|description =
fuckin terrible man
}}
}}
 
 
=== Crouching Normals ===
=== <span class="invisible-header">2LP</span> ===
{{MoveData
|name    = Crouching Light Punch
|input  = 2LP
|image  = SFIVR_ERyu_2LP
|caption =
|data    =
{{AttackData-SFIVR
|damage      = 30
|startup    = 0
|active      = 60
|recovery    = 0
|onHit      = +80
|onBlock    = -80
|description =
fuckin terrible man
}}
}}
 
=== <span class="invisible-header">2MP</span> ===
{{MoveData
|name    = Crouching Medium Punch
|input  = 2MP
|image  = SFIVR_ERyu_2MP
|caption =
|data    =
{{AttackData-SFIVR
|damage      = 30
|startup    = 0
|active      = 60
|recovery    = 0
|onHit      = +80
|onBlock    = -80
|description =
fuckin terrible man
}}
}}
 
=== <span class="invisible-header">2HP</span> ===
{{MoveData
|name    = Crouching Heavy Punch
|input  = 2HP
|image  = SFIVR_ERyu_2HP
|caption =
|data    =
{{AttackData-SFIVR
|damage      = 30
|startup    = 0
|active      = 60
|recovery    = 0
|onHit      = +80
|onBlock    = -80
|description =
fuckin terrible man
}}
}}
 
=== <span class="invisible-header">2LK</span> ===
{{MoveData
|name    = Crouching Light Kick
|input  = 2LK
|image  = SFIVR_ERyu_2LK
|caption =
|data    =
{{AttackData-SFIVR
|damage      = 30
|startup    = 0
|active      = 60
|recovery    = 0
|onHit      = +80
|onBlock    = -80
|description =
fuckin terrible man
}}
}}
 
=== <span class="invisible-header">2MK</span> ===
{{MoveData
|name    = Crouching Medium Kick
|input  = 2MK
|image  = SFIVR_ERyu_2MK
|caption =
|data    =
{{AttackData-SFIVR
|damage      = 30
|startup    = 0
|active      = 60
|recovery    = 0
|onHit      = +80
|onBlock    = -80
|description =
fuckin terrible man
}}
}}
 
=== <span class="invisible-header">2HK</span> ===
{{MoveData
|name    = Crouching Heavy Kick
|input  = 2HK
|image  = SFIVR_ERyu_2HK
|caption =
|data    =
{{AttackData-SFIVR
|damage      = 30
|startup    = 0
|active      = 60
|recovery    = 0
|onHit      = +80
|onBlock    = -80
|description =
fuckin terrible man
}}
}}
 
=== Jumping Normals ===
=== <span class="invisible-header">j.LP</span> ===
{{MoveData
|name    = Jumping Light Punch
|input  = j.LP
|image  = SFIVR_ERyu_jLP
|caption =
|data    =
{{AttackData-SFIVR
|damage      = 30
|startup    = 0
|active      = 60
|recovery    = 0
|onHit      = +80
|onBlock    = -80
|description =
fuckin terrible man
}}
}}
 
=== <span class="invisible-header">j.MP</span> ===
{{MoveData
|name    = Jumping Medium Punch
|input  = j.MP
|image  = SFIVR_ERyu_jMP
|caption =
|data    =
{{AttackData-SFIVR
|damage      = 30
|startup    = 0
|active      = 60
|recovery    = 0
|onHit      = +80
|onBlock    = -80
|description =
fuckin terrible man
}}
}}
 
=== <span class="invisible-header">j.HP</span> ===
{{MoveData
|name    = Jumping Heavy Punch
|input  = j.HP
|image  = SFIVR_ERyu_jHP
|caption =
|data    =
{{AttackData-SFIVR
|damage      = 30
|startup    = 0
|active      = 60
|recovery    = 0
|onHit      = +80
|onBlock    = -80
|description =
fuckin terrible man
}}
}}
 
=== <span class="invisible-header">j.LK</span> ===
{{MoveData
|name    = Jumping Light Kick
|input  = j.LK
|image  = SFIVR_ERyu_jLK
|caption =
|data    =
{{AttackData-SFIVR
|damage      = 30
|startup    = 0
|active      = 60
|recovery    = 0
|onHit      = +80
|onBlock    = -80
|description =
fuckin terrible man
}}
}}
 
=== <span class="invisible-header">j.MK</span> ===
{{MoveData
|name    = Jumping Medium Kick
|input  = j.MK
|image  = SFIVR_ERyu_jMK
|caption =
|data    =
{{AttackData-SFIVR
|damage      = 30
|startup    = 0
|active      = 60
|recovery    = 0
|onHit      = +80
|onBlock    = -80
|description =
fuckin terrible man
}}
}}
 
=== <span class="invisible-header">j.HK</span> ===
{{MoveData
|name    = Jumping Heavy Kick
|input  = j.HK
|image  = SFIVR_ERyu_jHK
|caption =
|data    =
{{AttackData-SFIVR
|damage      = 30
|startup    = 0
|active      = 60
|recovery    = 0
|onHit      = +80
|onBlock    = -80
|description =
fuckin terrible man
}}
}}
 
== Command Normals ==
=== <span class="invisible-header">6MP</span> ===
{{MoveData
|name    = Overhead
|input  = 6MP
|image  = SFIVR_ERyu_6MP
|caption =
|data    =
{{AttackData-SFIVR
|damage      = 30
|startup    = 0
|active      = 60
|recovery    = 0
|onHit      = +80
|onBlock    = -80
|description =
fuckin terrible man
}}
}}
 
=== <span class="invisible-header">6HP</span> ===
{{MoveData
|name    = Forward Punch
|input  = 6HP
|image  = SFIVR_ERyu_6HP
|caption =
|data    =
{{AttackData-SFIVR
|damage      = 30
|startup    = 0
|active      = 60
|recovery    = 0
|onHit      = +80
|onBlock    = -80
|description =
fuckin terrible man
}}
}}
 
=== <span class="invisible-header">6MK</span> ===
{{MoveData
|name    = Hopkick
|input  = 6MK
|image  = SFIVR_ERyu_6MK
|caption =
|data    =
{{AttackData-SFIVR
|damage      = 30
|startup    = 0
|active      = 60
|recovery    = 0
|onHit      = +80
|onBlock    = -80
|description =
fuckin terrible man
}}
}}
 
=== <span class="invisible-header">j.2MK</span> ===
{{MoveData
|name    = Divekick
|input  = j.2MK
|image  = SFIVR_ERyu_j2MK
|caption =
|data    =
{{AttackData-SFIVR
|damage      = 30
|startup    = 0
|active      = 60
|recovery    = 0
|onHit      = +80
|onBlock    = -80
|description =
fuckin terrible man
}}
}}
 
== Special Moves ==
=== <span class="invisible-header">236P</span> ===
{{MoveData
|name    = Hadouken
|input  = 236P
|image  = SFIVR_ERyu_236P
|caption =
|data    =
{{AttackData-SFIVR
|version    = LP
|damage      = 30
|startup    = 0
|active      = 60
|recovery    = 0
|onHit      = +80
|onBlock    = -80
}}
{{AttackData-SFIVR
|version    = MP
|damage      = 30
|startup    = 0
|active      = 60
|recovery    = 0
|onHit      = +80
|onBlock    = -80
}}
{{AttackData-SFIVR
|version    = HP
|damage      = 30
|startup    = 0
|active      = 60
|recovery    = 0
|onHit      = +80
|onBlock    = -80
}}
{{AttackData-SFIVR
|version    = EX
|damage      = 30
|startup    = 0
|active      = 60
|recovery    = 0
|onHit      = +80
|onBlock    = -80
}}
}}
 
=== <span class="invisible-header">63214P</span> ===
{{MoveData
|name    = Shakunetsu Hadouken
|input  = 63214P
|image  = SFIVR_ERyu_63214P
|caption =
|data    =
{{AttackData-SFIVR
|version    = LP
|damage      = 30
|startup    = 0
|active      = 60
|recovery    = 0
|onHit      = +80
|onBlock    = -80
}}
{{AttackData-SFIVR
|version    = MP
|damage      = 30
|startup    = 0
|active      = 60
|recovery    = 0
|onHit      = +80
|onBlock    = -80
}}
{{AttackData-SFIVR
|version    = HP
|damage      = 30
|startup    = 0
|active      = 60
|recovery    = 0
|onHit      = +80
|onBlock    = -80
}}
{{AttackData-SFIVR
|version    = EX
|damage      = 30
|startup    = 0
|active      = 60
|recovery    = 0
|onHit      = +80
|onBlock    = -80
}}
}}
 
=== <span class="invisible-header">623P</span> ===
{{MoveData
|name    = Shoryuken
|input  = 623P
|image  = SFIVR_ERyu_623P
|caption =
|data    =
{{AttackData-SFIVR
|version    = LP
|damage      = 30
|startup    = 0
|active      = 60
|recovery    = 0
|onHit      = +80
|onBlock    = -80
}}
{{AttackData-SFIVR
|version    = MP
|damage      = 30
|startup    = 0
|active      = 60
|recovery    = 0
|onHit      = +80
|onBlock    = -80
}}
{{AttackData-SFIVR
|version    = HP
|damage      = 30
|startup    = 0
|active      = 60
|recovery    = 0
|onHit      = +80
|onBlock    = -80
}}
{{AttackData-SFIVR
|version    = EX
|damage      = 30
|startup    = 0
|active      = 60
|recovery    = 0
|onHit      = +80
|onBlock    = -80
}}
}}
 
=== <span class="invisible-header">214K</span> ===
{{MoveData
|name    = Tatsumaki Senpukyaku
|input  = 214K
|image  = SFIVR_ERyu_214K
|caption =
|data    =
{{AttackData-SFIVR
|version    = LP
|damage      = 30
|startup    = 0
|active      = 60
|recovery    = 0
|onHit      = +80
|onBlock    = -80
}}
{{AttackData-SFIVR
|version    = MP
|damage      = 30
|startup    = 0
|active      = 60
|recovery    = 0
|onHit      = +80
|onBlock    = -80
}}
{{AttackData-SFIVR
|version    = HP
|damage      = 30
|startup    = 0
|active      = 60
|recovery    = 0
|onHit      = +80
|onBlock    = -80
}}
{{AttackData-SFIVR
|version    = EX
|damage      = 30
|startup    = 0
|active      = 60
|recovery    = 0
|onHit      = +80
|onBlock    = -80
}}
}}
 
=== <span class="invisible-header">236K</span> ===
{{MoveData
|name    = Stomp
|input  = 236P
|image  = SFIVR_ERyu_236P
|caption =
|data    =
{{AttackData-SFIVR
|version    = LP
|damage      = 30
|startup    = 0
|active      = 60
|recovery    = 0
|onHit      = +80
|onBlock    = -80
}}
{{AttackData-SFIVR
|version    = MP
|damage      = 30
|startup    = 0
|active      = 60
|recovery    = 0
|onHit      = +80
|onBlock    = -80
}}
{{AttackData-SFIVR
|version    = HP
|damage      = 30
|startup    = 0
|active      = 60
|recovery    = 0
|onHit      = +80
|onBlock    = -80
}}
{{AttackData-SFIVR
|version    = EX
|damage      = 30
|startup    = 0
|active      = 60
|recovery    = 0
|onHit      = +80
|onBlock    = -80
}}
}}
 
=== <span class="invisible-header">4/6PPP/KKK</span> ===
{{MoveData
|name    = Teleport
|input  = 4/6PPP/KKK
|image  = SFIVR_ERyu_46PPPKKK
|caption =
|data    =
{{AttackData-SFIVR
|version    = LP
|damage      = 30
|startup    = 0
|active      = 60
|recovery    = 0
|onHit      = +80
|onBlock    = -80
}}
{{AttackData-SFIVR
|version    = MP
|damage      = 30
|startup    = 0
|active      = 60
|recovery    = 0
|onHit      = +80
|onBlock    = -80
}}
{{AttackData-SFIVR
|version    = HP
|damage      = 30
|startup    = 0
|active      = 60
|recovery    = 0
|onHit      = +80
|onBlock    = -80
}}
}}
 
== Supers ==
=== <span class="invisible-header">LPLP6LKHP</span> ===
{{MoveData
|name    = Raging Demon
|input  = LP, LP, 6, LK, HP
|image  = SFIVR_ERyu_LPLP6LKHP
|caption =
|data    =
{{AttackData-SFIVR
|damage      = 30
|startup    = 0
|active      = 60
|recovery    = 0
|onHit      = +80
|onBlock    = -80
|description =
fuckin terrible man
}}
}}
 
=== <span class="invisible-header">623PPP</span> ===
{{MoveData
|name    = Mets Goshoryu
|input  = 623PPP
|image  = SFIVR_ERyu_623PPP
|caption =
|data    =
{{AttackData-SFIVR
|damage      = 30
|startup    = 0
|active      = 60
|recovery    = 0
|onHit      = +80
|onBlock    = -80
|description =
fuckin terrible man
}}
}}
 
=== <span class="invisible-header">214PPP</span> ===
{{MoveData
|name    = Mets Hadouken
|input  = 214PPP
|image  = SFIVR_ERyu_214PPP
|caption =
|data    =
{{AttackData-SFIVR
|damage      = 30
|startup    = 0
|active      = 60
|recovery    = 0
|onHit      = +80
|onBlock    = -80
|description =
fuckin terrible man
}}
}}
 
=== <span class="invisible-header">5PPP</span> ===
{{MoveData
|name    = Evil Install
|input  = 5PPP
|image  = SFIVR_ERyu_5PPP
|caption =
|caption =
|data    =
|data    =

Revision as of 00:33, 2 October 2023

Introduction

Character Bio here


Description goes here.

Strengths Weaknesses
  • Pro1 yes
  • Con1: No
Name
[[File:|center|300px]]
Character Data
Health 900
Chains L>M>H
Walkspeed {{{walkspeed}}}
Forward Dash Duration X frames
Forward Dash Distance {{{dashdistance}}}
Backdash Duration X frames
Backdash Invuln {{{backdashinvuln}}} frames
Unique Movement No Unique Movement

Normals

Standing Normals

5LP

Standing Light Punch
5LP
Damage Guard Cancel Startup Active Recovery On Hit On Block
30 Mid CMD, SP 0 60 0 +80 -80

fuckin terrible man

5MP

Standing Medium Punch
5MP
Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80

fuckin terrible man

5HP

Standing Heavy Punch
5HP
Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80

fuckin terrible man

5LK

Standing Light Kick
5LK
Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80

fuckin terrible man

5MK

Standing Medium Kick
5MK
Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80

fuckin terrible man

5HK

Standing Heavy Kick
5HK
Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80

fuckin terrible man


Crouching Normals

2LP

Crouching Light Punch
2LP
Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80

fuckin terrible man

2MP

Crouching Medium Punch
2MP
Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80

fuckin terrible man

2HP

Crouching Heavy Punch
2HP
Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80

fuckin terrible man

2LK

Crouching Light Kick
2LK
Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80

fuckin terrible man

2MK

Crouching Medium Kick
2MK
Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80

fuckin terrible man

2HK

Crouching Heavy Kick
2HK
Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80

fuckin terrible man

Jumping Normals

j.LP

Jumping Light Punch
j.LP
Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80

fuckin terrible man

j.MP

Jumping Medium Punch
j.MP
Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80

fuckin terrible man

j.HP

Jumping Heavy Punch
j.HP
Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80

fuckin terrible man

j.LK

Jumping Light Kick
j.LK
Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80

fuckin terrible man

j.MK

Jumping Medium Kick
j.MK
Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80

fuckin terrible man

j.HK

Jumping Heavy Kick
j.HK
Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80

fuckin terrible man

Command Normals

6MP

Overhead
6MP
Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80

fuckin terrible man

6HP

Forward Punch
6HP
Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80

fuckin terrible man

6MK

Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80

fuckin terrible man

j.2MK

Divekick
j.2MK
Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80

fuckin terrible man

Special Moves

236P

Hadouken
236P
LP Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80
MP Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80
HP Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80
EX Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80

63214P

Shakunetsu Hadouken
63214P
LP Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80
MP Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80
HP Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80
EX Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80

623P

Shoryuken
623P
LP Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80
MP Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80
HP Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80
EX Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80

214K

Tatsumaki Senpukyaku
214K
LP Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80
MP Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80
HP Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80
EX Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80

236K

LP Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80
MP Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80
HP Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80
EX Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80

4/6PPP/KKK

Teleport
4/6PPP/KKK
LP Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80
MP Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80
HP Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80

Supers

LPLP6LKHP

Raging Demon
LP, LP, 6, LK, HP
Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80

fuckin terrible man

623PPP

Mets Goshoryu
623PPP
Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80

fuckin terrible man

214PPP

Mets Hadouken
214PPP
Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80

fuckin terrible man

5PPP

Evil Install
5PPP
Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80

fuckin terrible man

Game Navigation

General
FAQ
Controls & Notation
Game Systems
Koryu Edition
Characters​
Decapre
Ryu
Ken
E. Honda
Ibuki
Makoto
Dudley
Seth
Gouken
Akuma
Gen
Dan
Sakura
Oni
Elena
Yun
Juri
Chun-Li
Dhalsim
Abel
C. Viper
M. Bison
Sagat
Cammy
Deejay
Cody
Guy
Hakan
Rolento
Poison
Evil Ryu
Guile
Blanka
Zangief
Rufus
El Fuerte
Vega
Balrog
Fei Long
T. Hawk
Adon
Rose
Yang
Hugo

Street Fighter IV Remix is a mod of Street Fighter IV developed by MiriamBurgers and Anotak.