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| {{AttackDataCargo-SF6/Query|lily_236236p}} | | {{AttackDataCargo-SF6/Query|lily_236236p}} |
| | * '''Strike/Throw Invuln:''' 1-14f; Armor Break |
| | * Depletes 1/2 Drive bar from opponent on hit |
| | <br> |
| Offers good damage off of lights without 2 bars of drive gauge or a wind clad stock, so if you're lacking both of those this is a great option. Decent move to juggle into. Slow speed for a super makes it an inconsistent reversal. | | Offers good damage off of lights without 2 bars of drive gauge or a wind clad stock, so if you're lacking both of those this is a great option. Decent move to juggle into. Slow speed for a super makes it an inconsistent reversal. |
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| {{AttackDataCargo-SF6/Query|lily_236236k}} | | {{AttackDataCargo-SF6/Query|lily_236236k}} |
| | * '''Full Invuln:''' 1-40?f; Armor Break |
| | * Depletes 1 Drive bar from opponent on hit |
| {{AttackDataCargo-SF6/Query|lily_j236236k}} | | {{AttackDataCargo-SF6/Query|lily_j236236k}} |
| | * '''Full Invuln:''' 1-40?f; Armor Break |
| | * Depletes 1 Drive bar from opponent on hit |
| | * Forced Knock Down State |
| | <br> |
| Can be canceled into from EX Condor Spire, due to being Air OK. Important for certain juggles and a good antiair. If you have Windclad stocks, it will consume one to do more damage. Both the normal and Windclad versions have surprising reach and can be used as midscreen anti-fireball tools, although the Windclad version is better for this purpose. | | Can be canceled into from EX Condor Spire, due to being Air OK. Important for certain juggles and a good antiair. If you have Windclad stocks, it will consume one to do more damage. Both the normal and Windclad versions have surprising reach and can be used as midscreen anti-fireball tools, although the Windclad version is better for this purpose. |
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| {{AttackDataCargo-SF6/Query|lily_236236k_1stock}} | | {{AttackDataCargo-SF6/Query|lily_236236k_1stock}} |
| | * '''Full Invuln:''' 1-40?f; Armor Break |
| | * Depletes 1 Drive bar from opponent on hit |
| {{AttackDataCargo-SF6/Query|lily_j236236k_1stock}} | | {{AttackDataCargo-SF6/Query|lily_j236236k_1stock}} |
| | * '''Full Invuln:''' 1-40?f; Armor Break |
| | * Depletes 1 Drive bar from opponent on hit |
| | * Forced Knock Down State |
| | <br> |
| The Windclad version deals 300 more damage when used raw (2800 to non-Windclad 2500). This translates to a minimum damage increase of 120 (1120 to non-Windclad 1000). | | The Windclad version deals 300 more damage when used raw (2800 to non-Windclad 2500). This translates to a minimum damage increase of 120 (1120 to non-Windclad 1000). |
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| {{AttackDataCargo-SF6/Query|lily_214214p}} | | {{AttackDataCargo-SF6/Query|lily_214214p}} |
| | * '''Full Invuln:''' 1-8f; Armor Break |
| | * Depletes 1.5 Drive bars from opponent on hit |
| {{AttackDataCargo-SF6/Query|lily_214214p(ca)}} | | {{AttackDataCargo-SF6/Query|lily_214214p(ca)}} |
| Lily's command grab level 3. Unfortunately, jumpable after the screen freeze. Can be combo'd into, but the routes are limited. You either do Medium Condor Wind cancelled to Level 3, or cancel straightt into it from a normal. Will not connect in juggles due to it being a command grab. | | * '''Full Invuln:''' 1-8f; Armor Break |
| | * Depletes 2 Drive bars from opponent on hit |
| | <br> |
| | Lily's command grab level 3. Unfortunately, jumpable after the screen freeze. Can be combo'd into, but the routes are limited. You either do Medium Condor Wind cancelled to Level 3, or cancel straight into it from a normal. Will not connect in juggles due to it being a command grab. |
| }} | | }} |
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