24 May 2024
- 02:5502:55, 24 May 2024 diff hist +353 Street Fighter 6/Marisa/Strategy Added outdated info warning box
- 02:5402:54, 24 May 2024 diff hist +353 Street Fighter 6/Marisa/Combos Added outdated info warning box current
- 02:5202:52, 24 May 2024 diff hist −367 Street Fighter 6/Marisa Removing early game info warning box
- 02:5002:50, 24 May 2024 diff hist −386 Street Fighter 6/Marisa Removing outdated references pre-2024.05 balance patch; Added short description on new 6K~6K Utility
- 02:2102:21, 24 May 2024 diff hist +45 Street Fighter 6/Marisa/Data 2024.05 balance patch changes
29 February 2024
- 22:3822:38, 29 February 2024 diff hist +26 m Street Fighter 6/Marisa/Strategy →Fighting vs. Marisa: Walkspeed caveat
- 22:0322:03, 29 February 2024 diff hist +232 m Street Fighter 6/Marisa/Strategy →Fighting vs. Marisa: light chain blockstring weakness to stand block
4 October 2023
- 00:1400:14, 4 October 2023 diff hist +206 Street Fighter 6/A.K.I./Combos →Combo Extensions: Meterless route
3 October 2023
- 22:4022:40, 3 October 2023 diff hist +602 Street Fighter 6/A.K.I./Combos →Combo Extensions: Midscreen 236HP! routes
- 21:5721:57, 3 October 2023 diff hist +102 Street Fighter 6/A.K.I./Combos →Picking an Ender: Safejump loops with HP Serpent Lash
1 October 2023
- 06:3506:35, 1 October 2023 diff hist +121 m Street Fighter 6/A.K.I./Strategy →Okizeme and Mixups
- 06:2506:25, 1 October 2023 diff hist +16 m Street Fighter 6/A.K.I./Strategy →Okizeme and Mixups: 236MP is corner only safe jump
- 06:2106:21, 1 October 2023 diff hist +500 m Street Fighter 6/A.K.I./Strategy →Okizeme and Mixups: Expanding on safe jumps
- 06:0206:02, 1 October 2023 diff hist +46 m Street Fighter 6/A.K.I./Strategy →Drive Rush: DR combo route table
- 05:1905:19, 1 October 2023 diff hist +622 Street Fighter 6/A.K.I./Strategy →Okizeme and Mixups: Safe jumps
12 August 2023
- 04:4604:46, 12 August 2023 diff hist −68 m Street Fighter 6/Marisa/Strategy →Okizeme and Mixups: PC forward throw does have a tick throw setup midscreen
9 August 2023
- 21:2821:28, 9 August 2023 diff hist +32 m Street Fighter 6/Marisa/Strategy →vs. Burnout: Zangief armor exceptions to stun setups
- 21:2321:23, 9 August 2023 diff hist +1,161 Street Fighter 6/Marisa/Strategy →Okizeme and Mixups: Safe Jump Parry OS; importance of 6HK followup from safe jump
6 August 2023
- 21:5921:59, 6 August 2023 diff hist +38 m Street Fighter 6/Marisa/Combos →Drive Impact: PC DI 236KK route
- 21:4921:49, 6 August 2023 diff hist +1,475 Street Fighter 6/Marisa/Combos →Drive Impact: Expanding on DI crush combos
2 August 2023
- 12:4912:49, 2 August 2023 diff hist 0 m Street Fighter 6/Marisa/Strategy →Okizeme and Mixups: L.Quadriga (236LK) on hit advantage correction
- 12:4812:48, 2 August 2023 diff hist +1 m Street Fighter 6/Marisa/Strategy →Okizeme and Mixups: L.Quadriga input; block/hit advantage correction
- 12:4612:46, 2 August 2023 diff hist +345 Street Fighter 6/Marisa/Strategy →Okizeme and Mixups: L.Quadriga corner oki setup
1 August 2023
- 16:2716:27, 1 August 2023 diff hist +1,117 Street Fighter 6/Marisa/Combos →Heavy Starters: 6HK > 236KK routes
- 15:5715:57, 1 August 2023 diff hist +583 Street Fighter 6/Marisa/Combos →Links and Starters: Section names, added DI section
- 15:2715:27, 1 August 2023 diff hist +288 Street Fighter 6/Marisa/Combos →Drive Rush Starters (Counterhits Included)
- 15:0415:04, 1 August 2023 diff hist +106 Street Fighter 6/Marisa/Combos Standardizing notation; small adjustments to some combos
31 July 2023
- 01:5701:57, 31 July 2023 diff hist +4 m Street Fighter 6/Marisa/Strategy →Okizeme and Mixups: Lvl3 HKD +19
- 01:5601:56, 31 July 2023 diff hist +898 Street Fighter 6/Marisa/Strategy →Okizeme and Mixups: post Lvl3 oki entry
27 July 2023
- 05:4905:49, 27 July 2023 diff hist +92 Street Fighter 6/Blanka/Data →Drive Moves: data
- 05:3905:39, 27 July 2023 diff hist +129 Street Fighter 6/Dhalsim/Data →Drive Moves: data
- 05:3805:38, 27 July 2023 diff hist +129 Street Fighter 6/Manon/Data →Drive Moves: data
- 05:3705:37, 27 July 2023 diff hist +129 Street Fighter 6/JP/Data →Drive Moves: data
24 July 2023
- 04:0204:02, 24 July 2023 diff hist 0 m Street Fighter 6/Marisa/Data →236236[P]: formatting
- 04:0104:01, 24 July 2023 diff hist +30 m Street Fighter 6/Marisa/Data →236236[P]: blockAdv and other stuff
- 03:5203:52, 24 July 2023 diff hist +142 m Street Fighter 6/Marisa/Strategy →Reversals: OD Scutum vs safejumps; SA1 safejump interaction
- 03:2703:27, 24 July 2023 diff hist +146 m Street Fighter 6/Marisa/Strategy →Armoring Through DPs: Rashid
20 July 2023
- 22:0822:08, 20 July 2023 diff hist +226 m Street Fighter 6/Marisa/Strategy →vs. Burnout: more stun setups. noting gaps in frames and what can interrupt them.
- 05:1505:15, 20 July 2023 diff hist +69 m Street Fighter 6/Marisa/Strategy →vs. Burnout: Stun setups
- 05:1205:12, 20 July 2023 diff hist +1,705 Street Fighter 6/Marisa/Strategy →Okizeme and Mixups: Gladius KD entry; Cutting back on obvious, manually timed DR oki options; Adding some more setups
16 July 2023
- 01:2301:23, 16 July 2023 diff hist +456 Street Fighter 6/Marisa/Strategy →Anti-Airs: j.LK
13 July 2023
- 21:2921:29, 13 July 2023 diff hist +5 m Street Fighter 6/Marisa/Data →j.[HK]: hitadv = HKD; hitstun frames
- 21:2921:29, 13 July 2023 diff hist +3 m Street Fighter 6/Marisa/Data →j.[HP]: hitstun frames
- 21:2721:27, 13 July 2023 diff hist +2 Street Fighter 6/Marisa/Data →j.[HK]: input from j.HK > j.[HK]
- 21:2621:26, 13 July 2023 diff hist +1 m Street Fighter 6/Marisa/Data →Super Arts: lvl3 is a hard knockdown
- 21:2421:24, 13 July 2023 diff hist +2 Street Fighter 6/Marisa/Data →j.[HP]: input from j.HP > j.[HP]
- 21:2121:21, 13 July 2023 diff hist −2 Street Fighter 6/Marisa/Data →5[HK]: not a HKD
- 20:3920:39, 13 July 2023 diff hist −81 m Street Fighter 6/Marisa/Strategy →Okizeme and Mixups: Removing bad oki option on M.Dima
- 18:4418:44, 13 July 2023 diff hist +96 m Street Fighter 6/Marisa/Strategy →Okizeme and Mixups: M.dima meterless throw oki
10 July 2023
- 22:0622:06, 10 July 2023 diff hist +546 Street Fighter 6/Marisa/Strategy →Okizeme and Mixups: Drive Rush oki primer; reformatting final knockdown entry to bullet points