|
|
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| {{MoveDataCargo | | {{MoveDataCargo |
| | title = Standing Light Punch | | | title = Standing Light Punch |
| | subtitle = | | | subtitle = |
| | input = 5LP | | | input = 5LP |
| | images = | | | images = |
| {{MoveDataCargoImage|imageHeight=180px|dee_jay_5lp|caption=}} | | {{MoveDataCargoImage|imageHeight=180px|dee_jay_5lp|caption=}} |
| | info = | | | hitboxes = |
| | {{MoveDataCargoImage|hitbox=yes|imageHeight=180px|dee_jay_5lp|caption=}} |
| | | info = |
| {{AttackDataCargo-SF6/Query|dee_jay_5lp}} | | {{AttackDataCargo-SF6/Query|dee_jay_5lp}} |
| Dee Jays fastest normal both in startup and recovery. Good for mashing out of pressure, scrambles and for checking opponents movements, as well as things like Drive Impacts due to its chaining properties | | Dee Jays fastest normal both in startup and recovery. Good for mashing out of pressure, scrambles and for checking opponents movements, as well as things like Drive Impacts due to its chaining properties |
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| {{MoveDataCargo | | {{MoveDataCargo |
| | title = Standing Medium Punch | | | title = Standing Medium Punch |
| | subtitle = | | | subtitle = |
| | input = 5MP | | | input = 5MP |
| | images = | | | images = |
| {{MoveDataCargoImage|imageHeight=180px|dee_jay_5mp|caption=}} | | {{MoveDataCargoImage|imageHeight=180px|dee_jay_5mp|caption=}} |
| | info = | | | hitboxes = |
| | {{MoveDataCargoImage|hitbox=yes|imageHeight=180px|dee_jay_5mp|caption=}} |
| | | info = |
| {{AttackDataCargo-SF6/Query|dee_jay_5mp}} | | {{AttackDataCargo-SF6/Query|dee_jay_5mp}} |
| One of the few plus on block normals in the game. Although it isn't cancellable, the fact that it's plus can make your opponent sit still while you pressure them. Do note that you also have several target combos from this button, which further incentivizes your opponent not to press buttons. | | One of the few plus on block normals in the game. Although it isn't cancellable, the fact that it's plus can make your opponent sit still while you pressure them. Do note that you also have several target combos from this button, which further incentivizes your opponent not to press buttons. |
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| {{MoveDataCargo | | {{MoveDataCargo |
| | title = Standing Heavy Punch | | | title = Standing Heavy Punch |
| | subtitle = | | | subtitle = |
| | input = 5HP | | | input = 5HP |
| | images = | | | images = |
| {{MoveDataCargoImage|imageHeight=180px|dee_jay_5hp|caption=}} | | {{MoveDataCargoImage|imageHeight=180px|dee_jay_5hp|caption=}} |
| | info = | | | hitboxes = |
| | {{MoveDataCargoImage|hitbox=yes|imageHeight=180px|dee_jay_5hp|caption=}} |
| | | info = |
| {{AttackDataCargo-SF6/Query|dee_jay_5hp}} | | {{AttackDataCargo-SF6/Query|dee_jay_5hp}} |
| Very fast, advancing normal. Special cancellable but only during its initial active frames. Can be spaced to be made better on both hit and block | | Very fast, advancing normal. Special cancellable but only during its initial active frames. Can be spaced to be made better on both hit and block |
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| {{MoveDataCargo | | {{MoveDataCargo |
| | title = Standing Light Kick | | | title = Standing Light Kick |
| | subtitle = | | | subtitle = |
| | input = 5LK | | | input = 5LK |
| | images = | | | images = |
| {{MoveDataCargoImage|imageHeight=180px|dee_jay_5lk|caption=}} | | {{MoveDataCargoImage|imageHeight=180px|dee_jay_5lk|caption=}} |
| | info = | | | hitboxes = |
| | {{MoveDataCargoImage|hitbox=yes|imageHeight=180px|dee_jay_5lk|caption=}} |
| | | info = |
| {{AttackDataCargo-SF6/Query|dee_jay_5lk}} | | {{AttackDataCargo-SF6/Query|dee_jay_5lk}} |
| A fast kick to the shins. While it isn't a low, this makes for an amazing counterpoke with it's fast startup and ability to cancel, notably with a reliable cancel into MK Sobat for a knockdown even when hitting a limb. | | A fast kick to the shins. While it isn't a low, this makes for an amazing counterpoke with it's fast startup and ability to cancel, notably with a reliable cancel into MK Sobat for a knockdown even when hitting a limb. |
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| {{MoveDataCargo | | {{MoveDataCargo |
| | title = Standing Medium Kick | | | title = Standing Medium Kick |
| | subtitle = | | | subtitle = |
| | input = 5MK | | | input = 5MK |
| | images = | | | images = |
| {{MoveDataCargoImage|imageHeight=180px|dee_jay_5mk|caption=}} | | {{MoveDataCargoImage|imageHeight=180px|dee_jay_5mk|caption=}} |
| | info = | | | hitboxes = |
| | {{MoveDataCargoImage|hitbox=yes|imageHeight=180px|dee_jay_5mk|caption=}} |
| | | info = |
| {{AttackDataCargo-SF6/Query|dee_jay_5mk}} | | {{AttackDataCargo-SF6/Query|dee_jay_5mk}} |
| Dee Jays primary normal for linking out of, as well as a respectable poke. On PC can link into both 5HP from further out and 4HK when up close | | Dee Jays primary normal for linking out of, as well as a respectable poke. On PC can link into both 5HP from further out and 4HK when up close |
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| {{MoveDataCargo | | {{MoveDataCargo |
| | title = Standing Heavy Kick | | | title = Standing Heavy Kick |
| | subtitle = | | | subtitle = |
| | input = 5HK | | | input = 5HK |
| | images = | | | images = |
| {{MoveDataCargoImage|imageHeight=180px|dee_jay_5hk|caption=}} | | {{MoveDataCargoImage|imageHeight=180px|dee_jay_5hk|caption=}} |
| | info = | | | hitboxes = |
| | {{MoveDataCargoImage|hitbox=yes|imageHeight=180px|dee_jay_5hk|caption=}} |
| | | info = |
| {{AttackDataCargo-SF6/Query|dee_jay_5hk}} | | {{AttackDataCargo-SF6/Query|dee_jay_5hk}} |
| Slower, advancing mid. Best serves as a pre-emptive whiff punish on things with a lot of recovery. Importantly does not special cancel and has a lot of recovery, making it vulnerable to Drive Impacts when used improperly | | Slower, advancing mid. Best serves as a pre-emptive whiff punish on things with a lot of recovery. Importantly does not special cancel and has a lot of recovery, making it vulnerable to Drive Impacts when used improperly |
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| {{MoveDataCargo | | {{MoveDataCargo |
| | title = Crouching Light Punch | | | title = Crouching Light Punch |
| | subtitle = | | | subtitle = |
| | input = 2LP | | | input = 2LP |
| | images = | | | images = |
| {{MoveDataCargoImage|dee_jay_2lp|caption=}} | | {{MoveDataCargoImage|dee_jay_2lp|caption=}} |
| | info = | | | hitboxes = |
| | {{MoveDataCargoImage|hitbox=yes|dee_jay_2lp|caption=}} |
| | | info = |
| {{AttackDataCargo-SF6/Query|dee_jay_2lp}} | | {{AttackDataCargo-SF6/Query|dee_jay_2lp}} |
|
| |
|
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| {{MoveDataCargo | | {{MoveDataCargo |
| | title = Crouching Medium Punch | | | title = Crouching Medium Punch |
| | subtitle = | | | subtitle = |
| | input = 2MP | | | input = 2MP |
| | images = | | | images = |
| {{MoveDataCargoImage|dee_jay_2mp|caption=}} | | {{MoveDataCargoImage|dee_jay_2mp|caption=}} |
| | info = | | | hitboxes = |
| | {{MoveDataCargoImage|hitbox=yes|dee_jay_2mp|caption=}} |
| | | info = |
| {{AttackDataCargo-SF6/Query|dee_jay_2mp}} | | {{AttackDataCargo-SF6/Query|dee_jay_2mp}} |
| A very fast medium with a great hitbox for counterpoking and buffering. Also one of Dee Jay's main cancellable normals, which combos to nearly all of his specials. | | A very fast medium with a great hitbox for counterpoking and buffering. Also one of Dee Jay's main cancellable normals, which combos to nearly all of his specials. |
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| {{MoveDataCargo | | {{MoveDataCargo |
| | title = Crouching Heavy Punch | | | title = Crouching Heavy Punch |
| | subtitle = | | | subtitle = |
| | input = 2HP | | | input = 2HP |
| | images = | | | images = |
| {{MoveDataCargoImage|imageHeight=160px|dee_jay_2hp|caption=}} | | {{MoveDataCargoImage|imageHeight=160px|dee_jay_2hp|caption=}} |
| | info = | | | hitboxes = |
| | {{MoveDataCargoImage|hitbox=yes|imageHeight=160px|dee_jay_2hp|caption=}} |
| | | info = |
| {{AttackDataCargo-SF6/Query|dee_jay_2hp}} | | {{AttackDataCargo-SF6/Query|dee_jay_2hp}} |
| One of Dee Jay's main punish starters. Links to 2MP naturally or 5MK on PC only. Extremely important for comboing into Jackknife Maximum, as it forces stand. Can be used somewhat like a counterpoke, but generally not able to convert into anything besides MK Sobat on PC. | | One of Dee Jay's main punish starters. Links to 2MP naturally or 5MK on PC only. Extremely important for comboing into Jackknife Maximum, as it forces stand. Can be used somewhat like a counterpoke, but generally not able to convert into anything besides MK Sobat on PC. |
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| {{MoveDataCargo | | {{MoveDataCargo |
| | title = Crouching Light Kick | | | title = Crouching Light Kick |
| | subtitle = | | | subtitle = |
| | input = 2LK | | | input = 2LK |
| | images = | | | images = |
| {{MoveDataCargoImage|dee_jay_2lk|caption=}} | | {{MoveDataCargoImage|dee_jay_2lk|caption=}} |
| | info = | | | hitboxes = |
| | {{MoveDataCargoImage|hitbox=yes|dee_jay_2lk|caption=}} |
| | | info = |
| {{AttackDataCargo-SF6/Query|dee_jay_2lk}} | | {{AttackDataCargo-SF6/Query|dee_jay_2lk}} |
|
| |
|
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| {{MoveDataCargo | | {{MoveDataCargo |
| | title = Crouching Medium Kick | | | title = Crouching Medium Kick |
| | subtitle = | | | subtitle = |
| | input = 2MK | | | input = 2MK |
| | images = | | | images = |
| {{MoveDataCargoImage|dee_jay_2mk|caption=}} | | {{MoveDataCargoImage|dee_jay_2mk|caption=}} |
| | info = | | | hitboxes = |
| | {{MoveDataCargoImage|hitbox=yes|dee_jay_2mk|caption=}} |
| | | info = |
| {{AttackDataCargo-SF6/Query|dee_jay_2mk}} | | {{AttackDataCargo-SF6/Query|dee_jay_2mk}} |
| One of Dee Jay's strangest buttons—while not bad by any means, it's a clear weakness to not have a regular crouching medium kick to reliably confirm off of. It does give him a solid knockdown even on normal hit, though, allowing him to set up meaties and throws even from a back recovery. | | One of Dee Jay's strangest buttons—while not bad by any means, it's a clear weakness to not have a regular crouching medium kick to reliably confirm off of. It does give him a solid knockdown even on normal hit, though, allowing him to set up meaties and throws even from a back recovery. |
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| {{MoveDataCargo | | {{MoveDataCargo |
| | title = Crouching Heavy Kick | | | title = Crouching Heavy Kick |
| | subtitle = | | | subtitle = |
| | input = 2HK | | | input = 2HK |
| | images = | | | images = |
| {{MoveDataCargoImage|dee_jay_2hk|caption=}} | | {{MoveDataCargoImage|dee_jay_2hk|caption=}} |
| | info = | | | hitboxes = |
| | {{MoveDataCargoImage|hitbox=yes|dee_jay_2hk|caption=}} |
| | | info = |
| {{AttackDataCargo-SF6/Query|dee_jay_2hk}} | | {{AttackDataCargo-SF6/Query|dee_jay_2hk}} |
| One of the stranger moves in Dee Jay's kit, 2HK is a slide. Unlike some of his previous outings, this does not seem to slide under fireballs well. It has an anti-air hitbox which can be rewarding, but it's very slow to come out and moves him forward, so actually anti-airing with this move may be difficult. | | One of the stranger moves in Dee Jay's kit, 2HK is a slide. Unlike some of his previous outings, this does not seem to slide under fireballs well. It has an anti-air hitbox which can be rewarding, but it's very slow to come out and moves him forward, so actually anti-airing with this move may be difficult. |
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| {{MoveDataCargo | | {{MoveDataCargo |
| | title = Jumping Light Punch | | | title = Jumping Light Punch |
| | subtitle = | | | subtitle = |
| | input = j.LP | | | input = j.LP |
| | images = | | | images = |
| {{MoveDataCargoImage|imageHeight=160px|dee_jay_jlp|caption=}} | | {{MoveDataCargoImage|imageHeight=160px|dee_jay_jlp|caption=}} |
| | info = | | | hitboxes = |
| | {{MoveDataCargoImage|hitbox=yes|imageHeight=160px|dee_jay_jlp|caption=}} |
| | | info = |
| {{AttackDataCargo-SF6/Query|dee_jay_jlp}} | | {{AttackDataCargo-SF6/Query|dee_jay_jlp}} |
| }} | | }} |
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| {{MoveDataCargo | | {{MoveDataCargo |
| | title = Jumping Medium Punch | | | title = Jumping Medium Punch |
| | subtitle = | | | subtitle = |
| | input = j.MP | | | input = j.MP |
| | images = | | | images = |
| {{MoveDataCargoImage|imageHeight=160px|dee_jay_jmp|caption=}} | | {{MoveDataCargoImage|imageHeight=160px|dee_jay_jmp|caption=}} |
| | info = | | | hitboxes = |
| | {{MoveDataCargoImage|hitbox=yes|imageHeight=160px|dee_jay_jmp|caption=}} |
| | | info = |
| {{AttackDataCargo-SF6/Query|dee_jay_jmp}} | | {{AttackDataCargo-SF6/Query|dee_jay_jmp}} |
| }} | | }} |
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| {{MoveDataCargo | | {{MoveDataCargo |
| | title = Jumping Heavy Punch | | | title = Jumping Heavy Punch |
| | subtitle = | | | subtitle = |
| | input = j.HP | | | input = j.HP |
| | images = | | | images = |
| {{MoveDataCargoImage|imageHeight=160px|dee_jay_jhp|caption=}} | | {{MoveDataCargoImage|imageHeight=160px|dee_jay_jhp|caption=}} |
| | info = | | | hitboxes = |
| | {{MoveDataCargoImage|hitbox=yes|imageHeight=160px|dee_jay_jhp|caption=}} |
| | | info = |
| {{AttackDataCargo-SF6/Query|dee_jay_jhp}} | | {{AttackDataCargo-SF6/Query|dee_jay_jhp}} |
| }} | | }} |
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| {{MoveDataCargo | | {{MoveDataCargo |
| | title = Jumping Light Kick | | | title = Jumping Light Kick |
| | subtitle = | | | subtitle = |
| | input = j.LK | | | input = j.LK |
| | images = | | | images = |
| {{MoveDataCargoImage|imageHeight=160px|dee_jay_jlk|caption=}} | | {{MoveDataCargoImage|imageHeight=160px|dee_jay_jlk|caption=}} |
| | info = | | | hitboxes = |
| | {{MoveDataCargoImage|hitbox=yes|imageHeight=160px|dee_jay_jlk|caption=}} |
| | | info = |
| {{AttackDataCargo-SF6/Query|dee_jay_jlk}} | | {{AttackDataCargo-SF6/Query|dee_jay_jlk}} |
| }} | | }} |
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| {{MoveDataCargo | | {{MoveDataCargo |
| | title = Jumping Medium Kick | | | title = Jumping Medium Kick |
| | subtitle = | | | subtitle = |
| | input = j.MK | | | input = j.MK |
| | images = | | | images = |
| {{MoveDataCargoImage|dee_jay_jmk|caption=}} | | {{MoveDataCargoImage|dee_jay_jmk|caption=}} |
| | info = | | | hitboxes = |
| | {{MoveDataCargoImage|hitbox=yes|dee_jay_jmk|caption=}} |
| | | info = |
| {{AttackDataCargo-SF6/Query|dee_jay_jmk}} | | {{AttackDataCargo-SF6/Query|dee_jay_jmk}} |
| }} | | }} |
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| {{MoveDataCargo | | {{MoveDataCargo |
| | title = Jumping Heavy Kick | | | title = Jumping Heavy Kick |
| | subtitle = | | | subtitle = |
| | input = j.HK | | | input = j.HK |
| | images = | | | images = |
| {{MoveDataCargoImage|dee_jay_jhk|caption=}} | | {{MoveDataCargoImage|dee_jay_jhk|caption=}} |
| | info = | | | hitboxes = |
| | {{MoveDataCargoImage|hitbox=yes|dee_jay_jhk|caption=}} |
| | | info = |
| {{AttackDataCargo-SF6/Query|dee_jay_jhk}} | | {{AttackDataCargo-SF6/Query|dee_jay_jhk}} |
| }} | | }} |
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| {{MoveDataCargo | | {{MoveDataCargo |
| | title = Sunrise Heel | | | title = Sunrise Heel |
| | subtitle = | | | subtitle = |
| | input = 6MK | | | input = 6MK |
| | images = | | | images = |
| {{MoveDataCargoImage|imageHeight=200px|dee_jay_6mk|caption=}} | | {{MoveDataCargoImage|imageHeight=200px|dee_jay_6mk|caption=}} |
| | info = | | | hitboxes = |
| | {{MoveDataCargoImage|hitbox=yes|imageHeight=200px|dee_jay_6mk|caption=}} |
| | | info = |
| {{AttackDataCargo-SF6/Query|dee_jay_6mk}} | | {{AttackDataCargo-SF6/Query|dee_jay_6mk}} |
| Advancing plus on block mid. Good meaty due to its long active frames and advantage on block but rather slow to start up | | Advancing plus on block mid. Good meaty due to its long active frames and advantage on block but rather slow to start up |
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| {{MoveDataCargo | | {{MoveDataCargo |
| | title = Face Breaker | | | title = Face Breaker |
| | subtitle = | | | subtitle = |
| | input = 4HK | | | input = 4HK |
| | images = | | | images = |
| {{MoveDataCargoImage|imageHeight=200px|dee_jay_4hk|caption=}} | | {{MoveDataCargoImage|imageHeight=200px|dee_jay_4hk|caption=}} |
| | info = | | | hitboxes = |
| | {{MoveDataCargoImage|hitbox=yes|imageHeight=200px|dee_jay_4hk|caption=}} |
| | | info = |
| {{AttackDataCargo-SF6/Query|dee_jay_4hk}} | | {{AttackDataCargo-SF6/Query|dee_jay_4hk}} |
| Very fast anti air, incredibly useful for when Dee Jay doesn't have charge. Cancels on both hits making for rather easy grounded hit confirms | | Very fast anti air, incredibly useful for when Dee Jay doesn't have charge. Cancels on both hits making for rather easy grounded hit confirms |
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| {{MoveDataCargo | | {{MoveDataCargo |
| | title = Knee Shot | | | title = Knee Shot |
| | subtitle = | | | subtitle = |
| | input = j.2LK | | | input = j.2LK |
| | images = | | | images = |
| {{MoveDataCargoImage|imageHeight=180px|dee_jay_j2lk|caption=}} | | {{MoveDataCargoImage|imageHeight=180px|dee_jay_j2lk|caption=}} |
| | info = | | | hitboxes = |
| | {{MoveDataCargoImage|hitbox=yes|imageHeight=180px|dee_jay_j2lk|caption=}} |
| | | info = |
| {{AttackDataCargo-SF6/Query|dee_jay_j2lk}} | | {{AttackDataCargo-SF6/Query|dee_jay_j2lk}} |
| Kills your upward momentum when used rising. Useful for creating fake crossups or for giving yourself a shorter jump. | | Kills your upward momentum when used rising. Useful for creating fake crossups or for giving yourself a shorter jump. |
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| {{MoveDataCargo | | {{MoveDataCargo |
| | title = Threebeat Combo | | | title = Threebeat Combo |
| | subtitle = | | | subtitle = |
| | input = 5LP~MK~MK | | | input = 5LP~MK~MK |
| | images = | | | images = |
| {{MoveDataCargoImage|imageHeight=140px|dee_jay_5lp_mk|caption=}} | | {{MoveDataCargoImage|imageHeight=140px|dee_jay_5lp_mk|caption=}} |
| ---- | | ---- |
| {{MoveDataCargoImage|imageHeight=120px|dee_jay_5lp_mk_mk|caption=}} | | {{MoveDataCargoImage|imageHeight=120px|dee_jay_5lp_mk_mk|caption=}} |
| | info = | | | hitboxes = |
| | {{MoveDataCargoImage|hitbox=yes|imageHeight=140px|dee_jay_5lp_mk|caption=}} |
| | ---- |
| | {{MoveDataCargoImage|hitbox=yes|imageHeight=120px|dee_jay_5lp_mk_mk|caption=}} |
| | | info = |
| {{AttackDataCargo-SF6/Query|dee_jay_5lp_mk}} | | {{AttackDataCargo-SF6/Query|dee_jay_5lp_mk}} |
| {{AttackDataCargo-SF6/Query|dee_jay_5lp_mk_mk}} | | {{AttackDataCargo-SF6/Query|dee_jay_5lp_mk_mk}} |
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| {{MoveDataCargo | | {{MoveDataCargo |
| | title = Dee Jay Special | | | title = Dee Jay Special |
| | subtitle = | | | subtitle = |
| | input = 5MP~HP~HK | | | input = 5MP~HP~HK |
| | images = | | | images = |
| {{MoveDataCargoImage|imageHeight=140px|dee_jay_5mp_hp|caption=}} | | {{MoveDataCargoImage|imageHeight=140px|dee_jay_5mp_hp|caption=}} |
| ---- | | ---- |
| {{MoveDataCargoImage|imageHeight=140px|dee_jay_5mp_hp_hk|caption=}} | | {{MoveDataCargoImage|imageHeight=140px|dee_jay_5mp_hp_hk|caption=}} |
| | info = | | | hitboxes = |
| | {{MoveDataCargoImage|hitbox=yes|imageHeight=140px|dee_jay_5mp_hp|caption=}} |
| | ---- |
| | {{MoveDataCargoImage|hitbox=yes|imageHeight=140px|dee_jay_5mp_hp_hk|caption=}} |
| | | info = |
| {{AttackDataCargo-SF6/Query|dee_jay_5mp_hp}} | | {{AttackDataCargo-SF6/Query|dee_jay_5mp_hp}} |
| {{AttackDataCargo-SF6/Query|dee_jay_5mp_hp_hk}} | | {{AttackDataCargo-SF6/Query|dee_jay_5mp_hp_hk}} |
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| {{MoveDataCargo | | {{MoveDataCargo |
| | title = Funky Dance | | | title = Funky Dance |
| | subtitle = | | | subtitle = |
| | input = 5MP~MP~HP/4HP | | | input = 5MP~MP~HP/4HP |
| | images = | | | images = |
| {{MoveDataCargoImage|imageHeight=140px|dee_jay_5mp_mp|caption=}} | | {{MoveDataCargoImage|imageHeight=140px|dee_jay_5mp_mp|caption=}} |
| ---- | | ---- |
Line 306: |
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| ---- | | ---- |
| {{MoveDataCargoImage|imageHeight=140px|dee_jay_5mp_mp_4hp|caption=}} | | {{MoveDataCargoImage|imageHeight=140px|dee_jay_5mp_mp_4hp|caption=}} |
| | info = | | | hitboxes = |
| | {{MoveDataCargoImage|hitbox=yes|imageHeight=140px|dee_jay_5mp_mp|caption=}} |
| | ---- |
| | {{MoveDataCargoImage|hitbox=yes|imageHeight=140px|dee_jay_5mp_mp_hp|caption=}} |
| | ---- |
| | {{MoveDataCargoImage|hitbox=yes|imageHeight=140px|dee_jay_5mp_mp_4hp|caption=}} |
| | | info = |
| {{AttackDataCargo-SF6/Query|dee_jay_5mp_mp}} | | {{AttackDataCargo-SF6/Query|dee_jay_5mp_mp}} |
| {{AttackDataCargo-SF6/Query|dee_jay_5mp_mp_hp}} | | {{AttackDataCargo-SF6/Query|dee_jay_5mp_mp_hp}} |
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| {{MoveDataCargo | | {{MoveDataCargo |
| | title = Forward Throw | | | title = Forward Throw |
| | subtitle = | | | subtitle = |
| | input = LPLK | | | input = LPLK |
| | images = | | | images = |
| {{MoveDataCargoImage|imageHeight=180px|dee_jay_lplk|caption=}} | | {{MoveDataCargoImage|imageHeight=180px|dee_jay_lplk|caption=}} |
| | info = | | | hitboxes = |
| | {{MoveDataCargoImage|hitbox=yes|imageHeight=180px|dee_jay_lplk|caption=}} |
| | | info = |
| {{AttackDataCargo-SF6/Query|dee_jay_lplk}} | | {{AttackDataCargo-SF6/Query|dee_jay_lplk}} |
| Dee Jay's forward throw has a notably high amount of knockdown advantage. A dash afterward is almost always advised, as it still leaves you +15 and allows you to gain some ground on a back roll. In the corner, a single dash will put you point blank at +15, meaning throw loops must be manually timed. However, several meaty options are available. | | Dee Jay's forward throw has a notably high amount of knockdown advantage. A dash afterward is almost always advised, as it still leaves you +15 and allows you to gain some ground on a back roll. In the corner, a single dash will put you point blank at +15, meaning throw loops must be manually timed. However, several meaty options are available. |
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| {{MoveDataCargo | | {{MoveDataCargo |
| | title = Back Throw | | | title = Back Throw |
| | subtitle = | | | subtitle = |
| | input = 4LPLK | | | input = 4LPLK |
| | images = | | | images = |
| {{MoveDataCargoImage|imageHeight=180px|dee_jay_4lplk|caption=}} | | {{MoveDataCargoImage|imageHeight=180px|dee_jay_4lplk|caption=}} |
| | info = | | | hitboxes = |
| | {{MoveDataCargoImage|hitbox=yes|imageHeight=180px|dee_jay_4lplk|caption=}} |
| | | info = |
| {{AttackDataCargo-SF6/Query|dee_jay_4lplk}} | | {{AttackDataCargo-SF6/Query|dee_jay_4lplk}} |
| This throw is good for reversing pressure, especially in the corner, as after a dash you're +3. After this, you can mix up between another throw, his Jus Cool sway into Funky Slicer to punish throw techs, meaty buttons, etc. | | This throw is good for reversing pressure, especially in the corner, as after a dash you're +3. After this, you can mix up between another throw, his Jus Cool sway into Funky Slicer to punish throw techs, meaty buttons, etc. |
Line 342: |
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| {{MoveDataCargo | | {{MoveDataCargo |
| | title = Drive Impact | | | title = Drive Impact |
| | subtitle = | | | subtitle = |
| | input = HPHK | | | input = HPHK |
| | images = | | | images = |
| {{MoveDataCargoImage|imageHeight=160px|dee_jay_hphk|caption=}} | | {{MoveDataCargoImage|imageHeight=160px|dee_jay_hphk|caption=}} |
| | info = | | | hitboxes = |
| | {{MoveDataCargoImage|hitbox=yes|imageHeight=160px|dee_jay_hphk|caption=}} |
| | | info = |
| {{AttackDataCargo-SF6/Query|dee_jay_hphk}} | | {{AttackDataCargo-SF6/Query|dee_jay_hphk}} |
| See [[Street_Fighter_6/Gauges#Drive_Impact|Drive Impact]] | | See [[Street_Fighter_6/Gauges#Drive_Impact|Drive Impact]] |
Line 360: |
Line 422: |
| {{MoveDataCargo | | {{MoveDataCargo |
| | title = Drive Reversal | | | title = Drive Reversal |
| | subtitle = | | | subtitle = |
| | input = 6HPHK (in blockstun) | | | input = 6HPHK (in blockstun) |
| | images = | | | images = |
| {{MoveDataCargoImage|imageHeight=160px|dee_jay_6hphk|caption=}} | | {{MoveDataCargoImage|imageHeight=160px|dee_jay_6hphk|caption=}} |
| | info = | | | hitboxes = |
| | {{MoveDataCargoImage|hitbox=yes|imageHeight=160px|dee_jay_6hphk|caption=}} |
| | | info = |
| {{AttackDataCargo-SF6/Query|dee_jay_6hphk}} | | {{AttackDataCargo-SF6/Query|dee_jay_6hphk}} |
| See [[Street_Fighter_6/Gauges#Drive_Reversal|Drive Reversal]] | | See [[Street_Fighter_6/Gauges#Drive_Reversal|Drive Reversal]] |
Line 373: |
Line 437: |
| {{MoveDataCargo | | {{MoveDataCargo |
| | title = Drive Parry | | | title = Drive Parry |
| | subtitle = | | | subtitle = |
| | input = MPMK | | | input = MPMK |
| | images = | | | images = |
| {{MoveDataCargoImage|imageHeight=200px|dee_jay_mpmk|caption=}} | | {{MoveDataCargoImage|imageHeight=200px|dee_jay_mpmk|caption=}} |
| | info = | | | hitboxes = |
| | {{MoveDataCargoImage|hitbox=yes|imageHeight=200px|dee_jay_mpmk|caption=}} |
| | | info = |
| {{AttackDataCargo-SF6/Query|dee_jay_mpmk}} | | {{AttackDataCargo-SF6/Query|dee_jay_mpmk}} |
| See [[Street_Fighter_6/Gauges#Drive_Parry|Drive Parry]] | | See [[Street_Fighter_6/Gauges#Drive_Parry|Drive Parry]] |
Line 387: |
Line 453: |
| {{MoveDataCargo | | {{MoveDataCargo |
| | title = Drive Rush | | | title = Drive Rush |
| | subtitle = | | | subtitle = |
| | input = 66 | | | input = 66 |
| | images = | | | images = |
| {{MoveDataCargoImage|imageHeight=140px|dee_jay_66|caption=}} | | {{MoveDataCargoImage|imageHeight=140px|dee_jay_66|caption=}} |
| | info = | | | hitboxes = |
| | {{MoveDataCargoImage|hitbox=yes|imageHeight=140px|dee_jay_66|caption=}} |
| | | info = |
| {{AttackDataCargo-SF6/Query|dee_jay_66}} | | {{AttackDataCargo-SF6/Query|dee_jay_66}} |
| See [[Street_Fighter_6/Gauges#Drive_Rush|Drive Rush]]. Frame data shown in (parentheses) refers to the version used after Parry. | | See [[Street_Fighter_6/Gauges#Drive_Rush|Drive Rush]]. Frame data shown in (parentheses) refers to the version used after Parry. |
Line 399: |
Line 467: |
| ** 2MP XX DR, 5HP XX HP or OD Machine Gun Upper | | ** 2MP XX DR, 5HP XX HP or OD Machine Gun Upper |
| * Notable Drive Rush cancel blockstring gaps: | | * Notable Drive Rush cancel blockstring gaps: |
| ** | | ** |
| }} | | }} |
|
| |
|
Line 406: |
Line 474: |
| {{MoveDataCargo | | {{MoveDataCargo |
| | title = Air Slasher | | | title = Air Slasher |
| | subtitle = | | | subtitle = |
| | input = [4]6P | | | input = [4]6P |
| | images = | | | images = |
| {{MoveDataCargoImage|imageHeight=140px|dee_jay_46mp|caption=Light version feints and doesn't throw a fireball.}} | | {{MoveDataCargoImage|imageHeight=140px|dee_jay_46mp|caption=Light version feints and doesn't throw a fireball.}} |
| ---- | | ---- |
| {{MoveDataCargoImage|imageHeight=140px|dee_jay_46pp|caption=}} | | {{MoveDataCargoImage|imageHeight=140px|dee_jay_46pp|caption=}} |
| | info = | | | hitboxes = |
| | {{MoveDataCargoImage|hitbox=yes|imageHeight=140px|dee_jay_46mp|caption=Light version feints and doesn't throw a fireball.}} |
| | ---- |
| | {{MoveDataCargoImage|hitbox=yes|imageHeight=140px|dee_jay_46pp|caption=}} |
| | | info = |
| {{AttackDataCargo-SF6/Query|dee_jay_46lp}} | | {{AttackDataCargo-SF6/Query|dee_jay_46lp}} |
| * 45f charge time | | * 45f charge time |
Line 431: |
Line 503: |
| {{MoveDataCargo | | {{MoveDataCargo |
| | title = Jackknife Maximum | | | title = Jackknife Maximum |
| | subtitle = | | | subtitle = |
| | input = [2]8K | | | input = [2]8K |
| | images = | | | images = |
| {{MoveDataCargoImage|imageHeight=180px|dee_jay_28mk|caption=}} | | {{MoveDataCargoImage|imageHeight=180px|dee_jay_28mk|caption=}} |
| ---- | | ---- |
| {{MoveDataCargoImage|imageHeight=180px|dee_jay_28kk|caption=}} | | {{MoveDataCargoImage|imageHeight=180px|dee_jay_28kk|caption=}} |
| | info = | | | hitboxes = |
| | {{MoveDataCargoImage|hitbox=yes|imageHeight=180px|dee_jay_28mk|caption=}} |
| | ---- |
| | {{MoveDataCargoImage|hitbox=yes|imageHeight=180px|dee_jay_28kk|caption=}} |
| | | info = |
| {{AttackDataCargo-SF6/Query|dee_jay_28lk}} | | {{AttackDataCargo-SF6/Query|dee_jay_28lk}} |
| * 40f charge time; '''Airborne''' 6-45f | | * 40f charge time; '''Airborne''' 6-45f |
Line 462: |
Line 538: |
| {{MoveDataCargo | | {{MoveDataCargo |
| | title = Rolling Sobat | | | title = Rolling Sobat |
| | subtitle = | | | subtitle = |
| | input = 236K | | | input = 236K |
| | images = | | | images = |
| {{MoveDataCargoImage|imageHeight=180px|dee_jay_236mk|caption=}} | | {{MoveDataCargoImage|imageHeight=180px|dee_jay_236mk|caption=}} |
| ---- | | ---- |
| {{MoveDataCargoImage|imageHeight=200px|dee_jay_236kk|caption=}} | | {{MoveDataCargoImage|imageHeight=200px|dee_jay_236kk|caption=}} |
| | info = | | | hitboxes = |
| | {{MoveDataCargoImage|hitbox=yes|imageHeight=180px|dee_jay_236mk|caption=}} |
| | ---- |
| | {{MoveDataCargoImage|hitbox=yes|imageHeight=200px|dee_jay_236kk|caption=}} |
| | | info = |
| {{AttackDataCargo-SF6/Query|dee_jay_236lk}} | | {{AttackDataCargo-SF6/Query|dee_jay_236lk}} |
| Dee Jay performs a forward moving feint that can be easily canceled into for strike/throw setups. | | Dee Jay performs a forward moving feint that can be easily canceled into for strike/throw setups. |
Line 483: |
Line 563: |
| {{MoveDataCargo | | {{MoveDataCargo |
| | title = Machine Gun Uppercut | | | title = Machine Gun Uppercut |
| | subtitle = | | | subtitle = |
| | input = 214P | | | input = 214P |
| | images = | | | images = |
| {{MoveDataCargoImage|imageHeight=180px|dee_jay_214lp|caption=}} | | {{MoveDataCargoImage|imageHeight=180px|dee_jay_214lp|caption=}} |
| ---- | | ---- |
| {{MoveDataCargoImage|imageHeight=180px|dee_jay_214pp|caption=}} | | {{MoveDataCargoImage|imageHeight=180px|dee_jay_214pp|caption=}} |
| | info = | | | hitboxes = |
| | {{MoveDataCargoImage|hitbox=yes|imageHeight=180px|dee_jay_214lp|caption=}} |
| | ---- |
| | {{MoveDataCargoImage|hitbox=yes|imageHeight=180px|dee_jay_214pp|caption=}} |
| | | info = |
| {{AttackDataCargo-SF6/Query|dee_jay_214lp}} | | {{AttackDataCargo-SF6/Query|dee_jay_214lp}} |
| Slow but very high damaging special. Dee Jays highest damage combo ender by a good margin but is rather range dependent. Most commonly used from 2MP in combos but is difficult to use in whiff punishes due to the short range | | Slow but very high damaging special. Dee Jays highest damage combo ender by a good margin but is rather range dependent. Most commonly used from 2MP in combos but is difficult to use in whiff punishes due to the short range |
Line 502: |
Line 586: |
| {{MoveDataCargo | | {{MoveDataCargo |
| | title = Jus Cool | | | title = Jus Cool |
| | subtitle = | | | subtitle = |
| | input = 214K | | | input = 214K |
| | images = | | | images = |
| {{MoveDataCargoImage|imageHeight=180px|dee_jay_214k|caption=}} | | {{MoveDataCargoImage|imageHeight=180px|dee_jay_214k|caption=}} |
| ---- | | ---- |
| {{MoveDataCargoImage|imageHeight=180px|dee_jay_214kk|caption=}} | | {{MoveDataCargoImage|imageHeight=180px|dee_jay_214kk|caption=}} |
| | info = | | | hitboxes = |
| | {{MoveDataCargoImage|hitbox=yes|imageHeight=180px|dee_jay_214k|caption=}} |
| | ---- |
| | {{MoveDataCargoImage|hitbox=yes|imageHeight=180px|dee_jay_214kk|caption=}} |
| | | info = |
| {{AttackDataCargo-SF6/Query|dee_jay_214k}} | | {{AttackDataCargo-SF6/Query|dee_jay_214k}} |
| Dee Jay's new special added to Street Fighter 6, upon activation Dee Jay will perform a backstep with 5 followups which can be performed afterwards. The startup of the sway combined with the followups makes them fairly reactable and somewhat difficult to combo into, but in exchange all the followups are safe on block. Can be canceled into from Drive Rush to bait whiffs | | Dee Jay's new special added to Street Fighter 6, upon activation Dee Jay will perform a backstep with 5 followups which can be performed afterwards. The startup of the sway combined with the followups makes them fairly reactable and somewhat difficult to combo into, but in exchange all the followups are safe on block. Can be canceled into from Drive Rush to bait whiffs |
Line 518: |
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| {{MoveDataCargo | | {{MoveDataCargo |
| | title = Funky Slicer | | | title = Funky Slicer |
| | subtitle = | | | subtitle = |
| | input = 214K~LK | | | input = 214K~LK |
| | images = | | | images = |
| {{MoveDataCargoImage|imageHeight=200px|dee_jay_214k_lk|caption=}} | | {{MoveDataCargoImage|imageHeight=200px|dee_jay_214k_lk|caption=}} |
| ---- | | ---- |
| {{MoveDataCargoImage|imageHeight=200px|dee_jay_214kk_lk|caption=}} | | {{MoveDataCargoImage|imageHeight=200px|dee_jay_214kk_lk|caption=}} |
| | info = | | | hitboxes = |
| | {{MoveDataCargoImage|hitbox=yes|imageHeight=200px|dee_jay_214k_lk|caption=}} |
| | ---- |
| | {{MoveDataCargoImage|hitbox=yes|imageHeight=200px|dee_jay_214kk_lk|caption=}} |
| | | info = |
| {{AttackDataCargo-SF6/Query|dee_jay_214k_lk}} | | {{AttackDataCargo-SF6/Query|dee_jay_214k_lk}} |
| {{AttackDataCargo-SF6/Query|dee_jay_214kk_lk}} | | {{AttackDataCargo-SF6/Query|dee_jay_214kk_lk}} |
Line 533: |
Line 625: |
| {{MoveDataCargo | | {{MoveDataCargo |
| | title = Waning Moon | | | title = Waning Moon |
| | subtitle = | | | subtitle = |
| | input = 214K~MK | | | input = 214K~MK |
| | images = | | | images = |
| {{MoveDataCargoImage|imageHeight=200px|dee_jay_214k_mk|caption=}} | | {{MoveDataCargoImage|imageHeight=200px|dee_jay_214k_mk|caption=}} |
| ---- | | ---- |
| {{MoveDataCargoImage|imageHeight=200px|dee_jay_214kk_mk|caption=}} | | {{MoveDataCargoImage|imageHeight=200px|dee_jay_214kk_mk|caption=}} |
| | info = | | | hitboxes = |
| | {{MoveDataCargoImage|hitbox=yes|imageHeight=200px|dee_jay_214k_mk|caption=}} |
| | ---- |
| | {{MoveDataCargoImage|hitbox=yes|imageHeight=200px|dee_jay_214kk_mk|caption=}} |
| | | info = |
| {{AttackDataCargo-SF6/Query|dee_jay_214k_mk}} | | {{AttackDataCargo-SF6/Query|dee_jay_214k_mk}} |
| Dee Jays only grounded overhead, but a pretty good one. On hit it scores a knockdown and on block it leaves Dee Jay at frame advantage, though outside of throw range, which can set up for a quick and easy shimmy against tech-happy opponents | | Dee Jays only grounded overhead, but a pretty good one. On hit it scores a knockdown and on block it leaves Dee Jay at frame advantage, though outside of throw range, which can set up for a quick and easy shimmy against tech-happy opponents |
Line 549: |
Line 645: |
| {{MoveDataCargo | | {{MoveDataCargo |
| | title = Maximum Strike | | | title = Maximum Strike |
| | subtitle = | | | subtitle = |
| | input = 214K~HK | | | input = 214K~HK |
| | images = | | | images = |
| {{MoveDataCargoImage|imageHeight=200px|dee_jay_214k_hk|caption=}} | | {{MoveDataCargoImage|imageHeight=200px|dee_jay_214k_hk|caption=}} |
| ---- | | ---- |
| {{MoveDataCargoImage|imageHeight=200px|dee_jay_214kk_hk|caption=}} | | {{MoveDataCargoImage|imageHeight=200px|dee_jay_214kk_hk|caption=}} |
| | info = | | | hitboxes = |
| | {{MoveDataCargoImage|hitbox=yes|imageHeight=200px|dee_jay_214k_hk|caption=}} |
| | ---- |
| | {{MoveDataCargoImage|hitbox=yes|imageHeight=200px|dee_jay_214kk_hk|caption=}} |
| | | info = |
| {{AttackDataCargo-SF6/Query|dee_jay_214k_hk}} | | {{AttackDataCargo-SF6/Query|dee_jay_214k_hk}} |
| {{AttackDataCargo-SF6/Query|dee_jay_214kk_hk}} | | {{AttackDataCargo-SF6/Query|dee_jay_214kk_hk}} |
Line 564: |
Line 664: |
| {{MoveDataCargo | | {{MoveDataCargo |
| | title = Juggling Dash/Sway | | | title = Juggling Dash/Sway |
| | subtitle = | | | subtitle = |
| | input = 214K~6P~4P | | | input = 214K~6P~4P |
| | images = | | | images = |
| {{MoveDataCargoImage|imageHeight=140px|dee_jay_214k_6p|caption=}} | | {{MoveDataCargoImage|imageHeight=140px|dee_jay_214k_6p|caption=}} |
| ---- | | ---- |
Line 572: |
Line 672: |
| ---- | | ---- |
| {{MoveDataCargoImage|imageHeight=180px|dee_jay_214k_6p_4p|caption=}} | | {{MoveDataCargoImage|imageHeight=180px|dee_jay_214k_6p_4p|caption=}} |
| | info = | | | hitboxes = |
| | {{MoveDataCargoImage|hitbox=yes|imageHeight=140px|dee_jay_214k_6p|caption=}} |
| | ---- |
| | {{MoveDataCargoImage|hitbox=yes|imageHeight=140px|dee_jay_214kk_6p|caption=}} |
| | ---- |
| | {{MoveDataCargoImage|hitbox=yes|imageHeight=180px|dee_jay_214k_6p_4p|caption=}} |
| | | info = |
| {{AttackDataCargo-SF6/Query|dee_jay_214k_6p}} | | {{AttackDataCargo-SF6/Query|dee_jay_214k_6p}} |
| Projectile invincible during the dash. | | Projectile invincible during the dash. |
Line 589: |
Line 695: |
| {{MoveDataCargo | | {{MoveDataCargo |
| | title = Speedy Maracas | | | title = Speedy Maracas |
| | subtitle = | | | subtitle = |
| | input = 22PP | | | input = 22PP |
| | images = | | | images = |
| {{MoveDataCargoImage|imageHeight=200px|dee_jay_22pp|caption=}} | | {{MoveDataCargoImage|imageHeight=200px|dee_jay_22pp|caption=}} |
| | info = | | | hitboxes = |
| | {{MoveDataCargoImage|hitbox=yes|imageHeight=200px|dee_jay_22pp|caption=}} |
| | | info = |
| {{AttackDataCargo-SF6/Query|dee_jay_22pp}} | | {{AttackDataCargo-SF6/Query|dee_jay_22pp}} |
| * Builds Super Art gauge while buttons are held; 272f to build 1 bar | | * Builds Super Art gauge while buttons are held; 272f to build 1 bar |
Line 615: |
Line 723: |
| | subtitle = Level 1 Super Art | | | subtitle = Level 1 Super Art |
| | input = 236236K | | | input = 236236K |
| | images = | | | images = |
| {{MoveDataCargoImage|imageHeight=200px|dee_jay_236236k|caption=}} | | {{MoveDataCargoImage|imageHeight=200px|dee_jay_236236k|caption=}} |
| | info = | | | hitboxes = |
| | {{MoveDataCargoImage|hitbox=yes|imageHeight=200px|dee_jay_236236k|caption=}} |
| | | info = |
| {{AttackDataCargo-SF6/Query|dee_jay_236236k}} | | {{AttackDataCargo-SF6/Query|dee_jay_236236k}} |
| * '''Full Invuln:''' 1f (until freeze); Armor Break | | * '''Full Invuln:''' 1f (until freeze); Armor Break |
Line 632: |
Line 742: |
| | subtitle = Level 2 Super Art | | | subtitle = Level 2 Super Art |
| | input = 236236P | | | input = 236236P |
| | images = | | | images = |
| {{MoveDataCargoImage|imageHeight=120px|dee_jay_236236hp|caption=}} | | {{MoveDataCargoImage|imageHeight=120px|dee_jay_236236hp|caption=}} |
| ---- | | ---- |
Line 638: |
Line 748: |
| ---- | | ---- |
| {{MoveDataCargoImage|imageHeight=120px|dee_jay_236236mp|caption=MP/HP Rhythm starter}} | | {{MoveDataCargoImage|imageHeight=120px|dee_jay_236236mp|caption=MP/HP Rhythm starter}} |
| | info = | | | hitboxes = |
| | {{MoveDataCargoImage|hitbox=yes|imageHeight=120px|dee_jay_236236hp|caption=}} |
| | ---- |
| | {{MoveDataCargoImage|hitbox=yes|imageHeight=120px|dee_jay_236236lp|caption=}} |
| | ---- |
| | {{MoveDataCargoImage|hitbox=yes|imageHeight=120px|dee_jay_236236mp|caption=MP/HP Rhythm starter}} |
| | | info = |
| {{AttackDataCargo-SF6/Query|dee_jay_236236lp}} | | {{AttackDataCargo-SF6/Query|dee_jay_236236lp}} |
| {{AttackDataCargo-SF6/Query|dee_jay_236236mp}} | | {{AttackDataCargo-SF6/Query|dee_jay_236236mp}} |
Line 646: |
Line 762: |
| ** Without cinematic finisher on MP/HP versions, only 1/2 Drive bar depleted | | ** Without cinematic finisher on MP/HP versions, only 1/2 Drive bar depleted |
| <br> | | <br> |
| Dee Jay lunges forward with a knee strike that can chain into a series of followup attack. The initial activation is nearly identical for all versions of Lv.2 Super, with the HP starter doing only slightly less damage. This hit has great forward movement and invincibility. It's too slow for most reversal applications, but it's great at countering projectiles at mid-range (though it can be difficult to use against characters like Guile). | | Dee Jay lunges forward with a knee strike that can chain into a series of followup attack. The initial activation is nearly identical for all versions of Lv.2 Super, with the HP starter doing only slightly less damage. This hit has great forward movement and invincibility. It's too slow for most reversal applications, but it's great at countering projectiles at mid-range (though it can be difficult to use against characters like Guile). |
|
| |
|
| Regardless of which version is used, the followups can only come out on hit; each hit causes no additional damage scaling, so linking out of the {{sf6-adv|VP|+6}} can still be useful. Dee Jay stops immediately if the initial attack whiffs or is blocked, unable to continue with followups. | | Regardless of which version is used, the followups can only come out on hit; each hit causes no additional damage scaling, so linking out of the {{sf6-adv|VP|+6}} can still be useful. Dee Jay stops immediately if the initial attack whiffs or is blocked, unable to continue with followups. |
|
| |
|
| The timing of the followup sequence starts easy with LP Super, then increases in difficulty with each button strength. This allows players to choose between a safe, consistent combo or a risky but rewarding finisher. [https://www.youtube.com/watch?v=j0k8-2Qjq3g This video] is a good example for learning the button timing on the MP and HP followups, with audio and visual cues to help practice. | | The timing of the followup sequence starts easy with LP Super, then increases in difficulty with each button strength. This allows players to choose between a safe, consistent combo or a risky but rewarding finisher. [https://www.youtube.com/watch?v=j0k8-2Qjq3g This video] is a good example for learning the button timing on the MP and HP followups, with audio and visual cues to help practice. |
Line 659: |
Line 775: |
| | subtitle = Level 2 Super Art | | | subtitle = Level 2 Super Art |
| | input = 236236LP | | | input = 236236LP |
| | images = | | | images = |
| {{MoveDataCargoImage|imageHeight=100px|dee_jay_236236lp_lp|caption=}} | | {{MoveDataCargoImage|imageHeight=100px|dee_jay_236236lp_lp|caption=}} |
| ---- | | ---- |
Line 671: |
Line 787: |
| ---- | | ---- |
| {{MoveDataCargoImage|imageHeight=100px|dee_jay_236236lp_lp_mp_hp_lk_mk_hk|caption=}} | | {{MoveDataCargoImage|imageHeight=100px|dee_jay_236236lp_lp_mp_hp_lk_mk_hk|caption=}} |
| | info = | | | hitboxes = |
| | {{MoveDataCargoImage|hitbox=yes|imageHeight=100px|dee_jay_236236lp_lp|caption=}} |
| | ---- |
| | {{MoveDataCargoImage|hitbox=yes|imageHeight=100px|dee_jay_236236lp_lp_mp|caption=}} |
| | ---- |
| | {{MoveDataCargoImage|hitbox=yes|imageHeight=100px|dee_jay_236236lp_lp_mp_hp|caption=}} |
| | ---- |
| | {{MoveDataCargoImage|hitbox=yes|imageHeight=100px|dee_jay_236236lp_lp_mp_hp_lk|caption=}} |
| | ---- |
| | {{MoveDataCargoImage|hitbox=yes|imageHeight=100px|dee_jay_236236lp_lp_mp_hp_lk_mk|caption=}} |
| | ---- |
| | {{MoveDataCargoImage|hitbox=yes|imageHeight=100px|dee_jay_236236lp_lp_mp_hp_lk_mk_hk|caption=}} |
| | | info = |
| {{AttackDataCargo-SF6/Query|dee_jay_236236lp_lp}} | | {{AttackDataCargo-SF6/Query|dee_jay_236236lp_lp}} |
| * Timing window: 45f after 236236LP | | * Timing window: 45f after 236236LP |
Line 694: |
Line 822: |
| | subtitle = Level 2 Super Art | | | subtitle = Level 2 Super Art |
| | input = 236236MP | | | input = 236236MP |
| | images = | | | images = |
| {{MoveDataCargoImage|imageHeight=100px|dee_jay_236236mp_lp|caption=}} | | {{MoveDataCargoImage|imageHeight=100px|dee_jay_236236mp_lp|caption=}} |
| ---- | | ---- |
Line 710: |
Line 838: |
| ---- | | ---- |
| {{MoveDataCargoImage|imageHeight=120px|dee_jay_236236mp_lp_mp_hp_lk_mk_hk_hk|caption=HK ender (same side)}} | | {{MoveDataCargoImage|imageHeight=120px|dee_jay_236236mp_lp_mp_hp_lk_mk_hk_hk|caption=HK ender (same side)}} |
| | info = | | | hitboxes = |
| | {{MoveDataCargoImage|hitbox=yes|imageHeight=100px|dee_jay_236236mp_lp|caption=}} |
| | ---- |
| | {{MoveDataCargoImage|hitbox=yes|imageHeight=100px|dee_jay_236236mp_lp_mp|caption=}} |
| | ---- |
| | {{MoveDataCargoImage|hitbox=yes|imageHeight=100px|dee_jay_236236mp_lp_mp_hp|caption=}} |
| | ---- |
| | {{MoveDataCargoImage|hitbox=yes|imageHeight=100px|dee_jay_236236mp_lp_mp_hp_lk|caption=}} |
| | ---- |
| | {{MoveDataCargoImage|hitbox=yes|imageHeight=100px|dee_jay_236236mp_lp_mp_hp_lk_mk|caption=}} |
| | ---- |
| | {{MoveDataCargoImage|hitbox=yes|imageHeight=100px|dee_jay_236236mp_lp_mp_hp_lk_mk_hk|caption=}} |
| | ---- |
| | {{MoveDataCargoImage|hitbox=yes|imageHeight=120px|dee_jay_236236mp_lp_mp_hp_lk_mk_hk_hp|caption=HP ender (side switch)}} |
| | ---- |
| | {{MoveDataCargoImage|hitbox=yes|imageHeight=120px|dee_jay_236236mp_lp_mp_hp_lk_mk_hk_hk|caption=HK ender (same side)}} |
| | | info = |
| {{AttackDataCargo-SF6/Query|dee_jay_236236mp_lp}} | | {{AttackDataCargo-SF6/Query|dee_jay_236236mp_lp}} |
| * Timing window: 34f '''(11f Rhythm)''' after 236236MP | | * Timing window: 34f '''(11f Rhythm)''' after 236236MP |
Line 739: |
Line 883: |
| | subtitle = Level 2 Super Art | | | subtitle = Level 2 Super Art |
| | input = 236236HP | | | input = 236236HP |
| | images = | | | images = |
| {{MoveDataCargoImage|imageHeight=100px|dee_jay_236236hp_lp|caption=}} | | {{MoveDataCargoImage|imageHeight=100px|dee_jay_236236hp_lp|caption=}} |
| ---- | | ---- |
Line 755: |
Line 899: |
| ---- | | ---- |
| {{MoveDataCargoImage|imageHeight=120px|dee_jay_236236hp_lp_mp_hp_lk_mk_hk_hk|caption=HK ender (same side)}} | | {{MoveDataCargoImage|imageHeight=120px|dee_jay_236236hp_lp_mp_hp_lk_mk_hk_hk|caption=HK ender (same side)}} |
| | info = | | | hitboxes = |
| | {{MoveDataCargoImage|hitbox=yes|imageHeight=100px|dee_jay_236236hp_lp|caption=}} |
| | ---- |
| | {{MoveDataCargoImage|hitbox=yes|imageHeight=100px|dee_jay_236236hp_lp_mp|caption=}} |
| | ---- |
| | {{MoveDataCargoImage|hitbox=yes|imageHeight=100px|dee_jay_236236hp_lp_mp_hp|caption=}} |
| | ---- |
| | {{MoveDataCargoImage|hitbox=yes|imageHeight=100px|dee_jay_236236hp_lp_mp_hp_lk|caption=}} |
| | ---- |
| | {{MoveDataCargoImage|hitbox=yes|imageHeight=100px|dee_jay_236236hp_lp_mp_hp_lk_mk|caption=}} |
| | ---- |
| | {{MoveDataCargoImage|hitbox=yes|imageHeight=100px|dee_jay_236236hp_lp_mp_hp_lk_mk_hk|caption=}} |
| | ---- |
| | {{MoveDataCargoImage|hitbox=yes|imageHeight=120px|dee_jay_236236hp_lp_mp_hp_lk_mk_hk_hp|caption=HP ender (side switch)}} |
| | ---- |
| | {{MoveDataCargoImage|hitbox=yes|imageHeight=120px|dee_jay_236236hp_lp_mp_hp_lk_mk_hk_hk|caption=HK ender (same side)}} |
| | | info = |
| {{AttackDataCargo-SF6/Query|dee_jay_236236hp_lp}} | | {{AttackDataCargo-SF6/Query|dee_jay_236236hp_lp}} |
| * Timing window: 33f '''(9f Rhythm)''' after 236236HP | | * Timing window: 33f '''(9f Rhythm)''' after 236236HP |
Line 782: |
Line 942: |
| | subtitle = Level 3 Super Art | | | subtitle = Level 3 Super Art |
| | input = 214214P | | | input = 214214P |
| | images = | | | images = |
| {{MoveDataCargoImage|imageHeight=120px|dee_jay_214214p|caption=}} | | {{MoveDataCargoImage|imageHeight=120px|dee_jay_214214p|caption=}} |
| ---- | | ---- |
| {{MoveDataCargoImage|imageHeight=120px|dee_jay_214214p(ca)|caption=CA version grants 500 extra damage}} | | {{MoveDataCargoImage|imageHeight=120px|dee_jay_214214p(ca)|caption=CA version grants 500 extra damage}} |
| | info = | | | hitboxes = |
| | {{MoveDataCargoImage|hitbox=yes|imageHeight=120px|dee_jay_214214p|caption=}} |
| | ---- |
| | {{MoveDataCargoImage|hitbox=yes|imageHeight=120px|dee_jay_214214p(ca)|caption=CA version grants 500 extra damage}} |
| | | info = |
| {{AttackDataCargo-SF6/Query|dee_jay_214214p}} | | {{AttackDataCargo-SF6/Query|dee_jay_214214p}} |
| * '''Full Invuln:''' 1-?f; Armor Break | | * '''Full Invuln:''' 1-?f; Armor Break |
Line 803: |
Line 967: |
| {{MoveDataCargo | | {{MoveDataCargo |
| | title = Neutral Taunt | | | title = Neutral Taunt |
| | subtitle = | | | subtitle = |
| | input = 5PPPKKK | | | input = 5PPPKKK |
| | images = | | | images = |
| {{MoveDataCargoImage|imageHeight=160px|dee_jay_5pppkkk|caption='' "Come on, let's dance!" ''}} | | {{MoveDataCargoImage|imageHeight=160px|dee_jay_5pppkkk|caption='' "Come on, let's dance!" ''}} |
| | info = | | | hitboxes = |
| | {{MoveDataCargoImage|hitbox=yes|imageHeight=160px|dee_jay_5pppkkk|caption='' "Come on, let's dance!" ''}} |
| | | info = |
| {{AttackDataCargo-SF6/Query|dee_jay_5pppkkk}} | | {{AttackDataCargo-SF6/Query|dee_jay_5pppkkk}} |
| }} | | }} |
Line 814: |
Line 980: |
| {{MoveDataCargo | | {{MoveDataCargo |
| | title = Forward Taunt | | | title = Forward Taunt |
| | subtitle = | | | subtitle = |
| | input = 6PPPKKK | | | input = 6PPPKKK |
| | images = | | | images = |
| {{MoveDataCargoImage|imageHeight=160px|dee_jay_6pppkkk|caption='' "Seriously, your rhythm is not cool mon. *whistles*" ''}} | | {{MoveDataCargoImage|imageHeight=160px|dee_jay_6pppkkk|caption='' "Seriously, your rhythm is not cool mon. *whistles*" ''}} |
| | info = | | | hitboxes = |
| | {{MoveDataCargoImage|hitbox=yes|imageHeight=160px|dee_jay_6pppkkk|caption='' "Seriously, your rhythm is not cool mon. *whistles*" ''}} |
| | | info = |
| {{AttackDataCargo-SF6/Query|dee_jay_6pppkkk}} | | {{AttackDataCargo-SF6/Query|dee_jay_6pppkkk}} |
| During this taunt, Dee Jay is able to low profile many fireballs. | | During this taunt, Dee Jay is able to low profile many fireballs. |
Line 826: |
Line 994: |
| {{MoveDataCargo | | {{MoveDataCargo |
| | title = Back Taunt | | | title = Back Taunt |
| | subtitle = | | | subtitle = |
| | input = 4PPPKKK | | | input = 4PPPKKK |
| | images = | | | images = |
| {{MoveDataCargoImage|imageHeight=160px|dee_jay_4pppkkk|caption='' "Ey, wah gwan? Ya feelin' down?" ''}} | | {{MoveDataCargoImage|imageHeight=160px|dee_jay_4pppkkk|caption='' "Ey, wah gwan? Ya feelin' down?" ''}} |
| | info = | | | hitboxes = |
| | {{MoveDataCargoImage|hitbox=yes|imageHeight=160px|dee_jay_4pppkkk|caption='' "Ey, wah gwan? Ya feelin' down?" ''}} |
| | | info = |
| {{AttackDataCargo-SF6/Query|dee_jay_4pppkkk}} | | {{AttackDataCargo-SF6/Query|dee_jay_4pppkkk}} |
| }} | | }} |