< Street Fighter 6 | Dee Jay
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== Character Vitals == | == Character Vitals == | ||
{{CharacterData-SF6 | {{CharacterData-SF6 | ||
| chara | | chara = Dee_Jay | ||
| name = Dee Jay | | name = Dee Jay | ||
| portrait = SF6 Dee_Jay Portrait.png | | portrait = SF6 Dee_Jay Portrait.png | ||
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===== 5LP ===== | ===== 5LP ===== | ||
{{FrameData-SF6 | chara = Dee_Jay | moveId = dee_jay_5lp | moveType = ground_normal | {{FrameData-SF6 | chara = Dee_Jay | moveId = dee_jay_5lp | moveType = ground_normal | ||
| input | | input = 5LP | ||
| name | | name = Standing Light Punch | ||
| images = SF6_Dee_Jay_5lp.png | | images = SF6_Dee_Jay_5lp.png | ||
| hitboxes = SF6_Dee_Jay_5lp_hitbox.png | | hitboxes = SF6_Dee_Jay_5lp_hitbox.png | ||
| damage = | | damage = | ||
| startup = | | startup = | ||
| active = | | active = | ||
| recovery = | | recovery = | ||
| hitAdv = | | hitAdv = | ||
| blockAdv = | | blockAdv = | ||
| guard | | guard = | ||
| cancel = | | cancel = | ||
| react = | | react = | ||
| punish = | | punish = | ||
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===== 5MP ===== | ===== 5MP ===== | ||
{{FrameData-SF6 | chara = Dee_Jay | moveId = dee_jay_5mp | moveType = ground_normal | {{FrameData-SF6 | chara = Dee_Jay | moveId = dee_jay_5mp | moveType = ground_normal | ||
| input | | input = 5MP | ||
| name | | name = Standing Medium Punch | ||
| images = SF6_Dee_Jay_5mp.png | | images = SF6_Dee_Jay_5mp.png | ||
| hitboxes = SF6_Dee_Jay_5mp_hitbox.png | | hitboxes = SF6_Dee_Jay_5mp_hitbox.png | ||
| damage = | | damage = | ||
| startup = | | startup = | ||
| active = | | active = | ||
| recovery = | | recovery = | ||
| hitAdv = | | hitAdv = | ||
| blockAdv = | | blockAdv = | ||
| guard | | guard = | ||
| cancel = | | cancel = | ||
| react = | | react = | ||
| punish = | | punish = | ||
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===== 5HP ===== | ===== 5HP ===== | ||
{{FrameData-SF6 | chara = Dee_Jay | moveId = dee_jay_5hp | moveType = ground_normal | {{FrameData-SF6 | chara = Dee_Jay | moveId = dee_jay_5hp | moveType = ground_normal | ||
| input | | input = 5HP | ||
| name | | name = Standing Heavy Punch | ||
| images = SF6_Dee_Jay_5hp.png | | images = SF6_Dee_Jay_5hp.png | ||
| hitboxes = SF6_Dee_Jay_5hp_hitbox.png | | hitboxes = SF6_Dee_Jay_5hp_hitbox.png | ||
| damage = | | damage = | ||
| startup = | | startup = | ||
| active = | | active = | ||
| recovery = | | recovery = | ||
| hitAdv = | | hitAdv = | ||
| blockAdv = | | blockAdv = | ||
| guard | | guard = | ||
| cancel = | | cancel = | ||
| react = | | react = | ||
| punish = | | punish = | ||
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===== 5LK ===== | ===== 5LK ===== | ||
{{FrameData-SF6 | chara = Dee_Jay | moveId = dee_jay_5lk | moveType = ground_normal | {{FrameData-SF6 | chara = Dee_Jay | moveId = dee_jay_5lk | moveType = ground_normal | ||
| input | | input = 5LK | ||
| name | | name = Standing Light Kick | ||
| images = SF6_Dee_Jay_5lk.png | | images = SF6_Dee_Jay_5lk.png | ||
| hitboxes = SF6_Dee_Jay_5lk_hitbox.png | | hitboxes = SF6_Dee_Jay_5lk_hitbox.png | ||
| damage = | | damage = | ||
| startup = | | startup = | ||
| active = | | active = | ||
| recovery = | | recovery = | ||
| hitAdv = | | hitAdv = | ||
| blockAdv = | | blockAdv = | ||
| guard | | guard = | ||
| cancel = | | cancel = | ||
| react = | | react = | ||
| punish = | | punish = | ||
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===== 5MK ===== | ===== 5MK ===== | ||
{{FrameData-SF6 | chara = Dee_Jay | moveId = dee_jay_5mk | moveType = ground_normal | {{FrameData-SF6 | chara = Dee_Jay | moveId = dee_jay_5mk | moveType = ground_normal | ||
| input | | input = 5MK | ||
| name | | name = Standing Medium Kick | ||
| images = SF6_Dee_Jay_5mk.png | | images = SF6_Dee_Jay_5mk.png | ||
| hitboxes = SF6_Dee_Jay_5mk_hitbox.png | | hitboxes = SF6_Dee_Jay_5mk_hitbox.png | ||
| damage = | | damage = | ||
| startup = | | startup = | ||
| active = | | active = | ||
| recovery = | | recovery = | ||
| hitAdv = | | hitAdv = | ||
| blockAdv = | | blockAdv = | ||
| guard | | guard = | ||
| cancel = | | cancel = | ||
| react = | | react = | ||
| punish = | | punish = | ||
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===== 5HK ===== | ===== 5HK ===== | ||
{{FrameData-SF6 | chara = Dee_Jay | moveId = dee_jay_5hk | moveType = ground_normal | {{FrameData-SF6 | chara = Dee_Jay | moveId = dee_jay_5hk | moveType = ground_normal | ||
| input | | input = 5HK | ||
| name | | name = Standing Heavy Kick | ||
| images = SF6_Dee_Jay_5hk.png | | images = SF6_Dee_Jay_5hk.png | ||
| hitboxes = SF6_Dee_Jay_5hk_hitbox.png | | hitboxes = SF6_Dee_Jay_5hk_hitbox.png | ||
| damage = | | damage = | ||
| startup = | | startup = | ||
| active = | | active = | ||
| recovery = | | recovery = | ||
| hitAdv = | | hitAdv = | ||
| blockAdv = | | blockAdv = | ||
| guard | | guard = | ||
| cancel = | | cancel = | ||
| react = | | react = | ||
| punish = | | punish = | ||
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===== 2LP ===== | ===== 2LP ===== | ||
{{FrameData-SF6 | chara = Dee_Jay | moveId = dee_jay_2lp | moveType = ground_normal | {{FrameData-SF6 | chara = Dee_Jay | moveId = dee_jay_2lp | moveType = ground_normal | ||
| input | | input = 2LP | ||
| name | | name = Crouching Light Punch | ||
| images = SF6_Dee_Jay_2lp.png | | images = SF6_Dee_Jay_2lp.png | ||
| hitboxes = SF6_Dee_Jay_2lp_hitbox.png | | hitboxes = SF6_Dee_Jay_2lp_hitbox.png | ||
| damage = | | damage = | ||
| startup = | | startup = | ||
| active = | | active = | ||
| recovery = | | recovery = | ||
| hitAdv = | | hitAdv = | ||
| blockAdv = | | blockAdv = | ||
| guard | | guard = | ||
| cancel = | | cancel = | ||
| react = | | react = | ||
| punish = | | punish = | ||
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===== 2MP ===== | ===== 2MP ===== | ||
{{FrameData-SF6 | chara = Dee_Jay | moveId = dee_jay_2mp | moveType = ground_normal | {{FrameData-SF6 | chara = Dee_Jay | moveId = dee_jay_2mp | moveType = ground_normal | ||
| input | | input = 2MP | ||
| name | | name = Crouching Medium Punch | ||
| images = SF6_Dee_Jay_2mp.png | | images = SF6_Dee_Jay_2mp.png | ||
| hitboxes = SF6_Dee_Jay_2mp_hitbox.png | | hitboxes = SF6_Dee_Jay_2mp_hitbox.png | ||
| damage = | | damage = | ||
| startup = | | startup = | ||
| active = | | active = | ||
| recovery = | | recovery = | ||
| hitAdv = | | hitAdv = | ||
| blockAdv = | | blockAdv = | ||
| guard | | guard = | ||
| cancel = | | cancel = | ||
| react = | | react = | ||
| punish = | | punish = | ||
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===== 2HP ===== | ===== 2HP ===== | ||
{{FrameData-SF6 | chara = Dee_Jay | moveId = dee_jay_2hp | moveType = ground_normal | {{FrameData-SF6 | chara = Dee_Jay | moveId = dee_jay_2hp | moveType = ground_normal | ||
| input | | input = 2HP | ||
| name | | name = Crouching Heavy Punch | ||
| images = SF6_Dee_Jay_2hp.png | | images = SF6_Dee_Jay_2hp.png | ||
| hitboxes = SF6_Dee_Jay_2hp_hitbox.png | | hitboxes = SF6_Dee_Jay_2hp_hitbox.png | ||
| damage = | | damage = | ||
| startup = | | startup = | ||
| active = | | active = | ||
| recovery = | | recovery = | ||
| hitAdv = | | hitAdv = | ||
| blockAdv = | | blockAdv = | ||
| guard | | guard = | ||
| cancel = | | cancel = | ||
| react = | | react = | ||
| punish = | | punish = | ||
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===== 2LK ===== | ===== 2LK ===== | ||
{{FrameData-SF6 | chara = Dee_Jay | moveId = dee_jay_2lk | moveType = ground_normal | {{FrameData-SF6 | chara = Dee_Jay | moveId = dee_jay_2lk | moveType = ground_normal | ||
| input | | input = 2LK | ||
| name | | name = Crouching Light Kick | ||
| images = SF6_Dee_Jay_2lk.png | | images = SF6_Dee_Jay_2lk.png | ||
| hitboxes = SF6_Dee_Jay_2lk_hitbox.png | | hitboxes = SF6_Dee_Jay_2lk_hitbox.png | ||
| damage = | | damage = | ||
| startup = | | startup = | ||
| active = | | active = | ||
| recovery = | | recovery = | ||
| hitAdv = | | hitAdv = | ||
| blockAdv = | | blockAdv = | ||
| guard | | guard = | ||
| cancel = | | cancel = | ||
| react = | | react = | ||
| punish = | | punish = | ||
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===== 2MK ===== | ===== 2MK ===== | ||
{{FrameData-SF6 | chara = Dee_Jay | moveId = dee_jay_2mk | moveType = ground_normal | {{FrameData-SF6 | chara = Dee_Jay | moveId = dee_jay_2mk | moveType = ground_normal | ||
| input | | input = 2MK | ||
| name | | name = Crouching Medium Kick | ||
| images = SF6_Dee_Jay_2mk.png | | images = SF6_Dee_Jay_2mk.png | ||
| hitboxes = SF6_Dee_Jay_2mk_hitbox.png | | hitboxes = SF6_Dee_Jay_2mk_hitbox.png | ||
| damage = | | damage = | ||
| startup = | | startup = | ||
| active = | | active = | ||
| recovery = | | recovery = | ||
| hitAdv = | | hitAdv = | ||
| blockAdv = | | blockAdv = | ||
| guard | | guard = | ||
| cancel = | | cancel = | ||
| react = | | react = | ||
| punish = | | punish = | ||
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===== 2HK ===== | ===== 2HK ===== | ||
{{FrameData-SF6 | chara = Dee_Jay | moveId = dee_jay_2hk | moveType = ground_normal | {{FrameData-SF6 | chara = Dee_Jay | moveId = dee_jay_2hk | moveType = ground_normal | ||
| input | | input = 2HK | ||
| name | | name = Crouching Heavy Kick | ||
| images = SF6_Dee_Jay_2hk.png | | images = SF6_Dee_Jay_2hk.png | ||
| hitboxes = SF6_Dee_Jay_2hk_hitbox.png | | hitboxes = SF6_Dee_Jay_2hk_hitbox.png | ||
| damage = | | damage = | ||
| startup = | | startup = | ||
| active = | | active = | ||
| recovery = | | recovery = | ||
| hitAdv = | | hitAdv = | ||
| blockAdv = | | blockAdv = | ||
| guard | | guard = | ||
| cancel = | | cancel = | ||
| react = | | react = | ||
| punish = | | punish = | ||
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===== j.LP ===== | ===== j.LP ===== | ||
{{FrameData-SF6 | chara = Dee_Jay | moveId = dee_jay_jlp | moveType = air_normal | {{FrameData-SF6 | chara = Dee_Jay | moveId = dee_jay_jlp | moveType = air_normal | ||
| input | | input = j.LP | ||
| name | | name = Jumping Light Punch | ||
| images = SF6_Dee_Jay_jlp.png | | images = SF6_Dee_Jay_jlp.png | ||
| hitboxes = SF6_Dee_Jay_jlp_hitbox.png | | hitboxes = SF6_Dee_Jay_jlp_hitbox.png | ||
| damage = | | damage = | ||
| startup = | | startup = | ||
| active = | | active = | ||
| recovery = | | recovery = 3 land | ||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| guard | | guard = H | ||
| cancel = | | cancel = | ||
| hitstun = | | hitstun = | ||
| blockstun = | | blockstun = | ||
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===== j.MP ===== | ===== j.MP ===== | ||
{{FrameData-SF6 | chara = Dee_Jay | moveId = dee_jay_jmp | moveType = air_normal | {{FrameData-SF6 | chara = Dee_Jay | moveId = dee_jay_jmp | moveType = air_normal | ||
| input | | input = j.MP | ||
| name | | name = Jumping Medium Punch | ||
| images = SF6_Dee_Jay_jmp.png | | images = SF6_Dee_Jay_jmp.png | ||
| hitboxes = SF6_Dee_Jay_jmp_hitbox.png | | hitboxes = SF6_Dee_Jay_jmp_hitbox.png | ||
| damage = | | damage = | ||
| startup = | | startup = | ||
| active = | | active = | ||
| recovery = | | recovery = 3 land | ||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| guard | | guard = H | ||
| cancel = | | cancel = | ||
| hitstun = | | hitstun = | ||
| blockstun = | | blockstun = | ||
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===== j.HP ===== | ===== j.HP ===== | ||
{{FrameData-SF6 | chara = Dee_Jay | moveId = dee_jay_jhp | moveType = air_normal | {{FrameData-SF6 | chara = Dee_Jay | moveId = dee_jay_jhp | moveType = air_normal | ||
| input | | input = j.HP | ||
| name | | name = Jumping Heavy Punch | ||
| images = SF6_Dee_Jay_jhp.png | | images = SF6_Dee_Jay_jhp.png | ||
| hitboxes = SF6_Dee_Jay_jhp_hitbox.png | | hitboxes = SF6_Dee_Jay_jhp_hitbox.png | ||
| damage = | | damage = | ||
| startup = | | startup = | ||
| active = | | active = | ||
| recovery = | | recovery = 3 land | ||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| guard | | guard = H | ||
| cancel = | | cancel = | ||
| hitstun = | | hitstun = | ||
| blockstun = | | blockstun = | ||
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===== j.LK ===== | ===== j.LK ===== | ||
{{FrameData-SF6 | chara = Dee_Jay | moveId = dee_jay_jlk | moveType = air_normal | {{FrameData-SF6 | chara = Dee_Jay | moveId = dee_jay_jlk | moveType = air_normal | ||
| input | | input = j.LK | ||
| name | | name = Jumping Light Kick | ||
| images = SF6_Dee_Jay_jlk.png | | images = SF6_Dee_Jay_jlk.png | ||
| hitboxes = SF6_Dee_Jay_jlk_hitbox.png | | hitboxes = SF6_Dee_Jay_jlk_hitbox.png | ||
| damage = | | damage = | ||
| startup = | | startup = | ||
| active = | | active = | ||
| recovery = | | recovery = 3 land | ||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| guard | | guard = H | ||
| cancel = | | cancel = | ||
| hitstun = | | hitstun = | ||
| blockstun = | | blockstun = | ||
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===== j.MK ===== | ===== j.MK ===== | ||
{{FrameData-SF6 | chara = Dee_Jay | moveId = dee_jay_jmk | moveType = air_normal | {{FrameData-SF6 | chara = Dee_Jay | moveId = dee_jay_jmk | moveType = air_normal | ||
| input | | input = j.MK | ||
| name | | name = Jumping Medium Kick | ||
| images = SF6_Dee_Jay_jmk.png | | images = SF6_Dee_Jay_jmk.png | ||
| hitboxes = SF6_Dee_Jay_jmk_hitbox.png | | hitboxes = SF6_Dee_Jay_jmk_hitbox.png | ||
| damage = | | damage = | ||
| startup = | | startup = | ||
| active = | | active = | ||
| recovery = | | recovery = 3 land | ||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| guard | | guard = H | ||
| cancel = | | cancel = | ||
| hitstun = | | hitstun = | ||
| blockstun = | | blockstun = | ||
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===== j.HK ===== | ===== j.HK ===== | ||
{{FrameData-SF6 | chara = Dee_Jay | moveId = dee_jay_jhk | moveType = air_normal | {{FrameData-SF6 | chara = Dee_Jay | moveId = dee_jay_jhk | moveType = air_normal | ||
| input | | input = j.HK | ||
| name | | name = Jumping Heavy Kick | ||
| images = SF6_Dee_Jay_jhk.png | | images = SF6_Dee_Jay_jhk.png | ||
| hitboxes = SF6_Dee_Jay_jhk_hitbox.png | | hitboxes = SF6_Dee_Jay_jhk_hitbox.png | ||
| damage = | | damage = | ||
| startup = | | startup = | ||
| active = | | active = | ||
| recovery = | | recovery = 3 land | ||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| guard | | guard = H | ||
| cancel = | | cancel = | ||
| hitstun = | | hitstun = | ||
| blockstun = | | blockstun = | ||
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{{FrameData-SF6 | chara = Dee_Jay | moveId = dee_jay_lplk | moveType = throw | {{FrameData-SF6 | chara = Dee_Jay | moveId = dee_jay_lplk | moveType = throw | ||
| input = LPLK | | input = LPLK | ||
| name = | | name = Diss Track | ||
| images = SF6_Dee_Jay_lplk.png | | images = SF6_Dee_Jay_lplk.png | ||
| hitboxes = SF6_Dee_Jay_lplk_hitbox.png | | hitboxes = SF6_Dee_Jay_lplk_hitbox.png | ||
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{{FrameData-SF6 | chara = Dee_Jay | moveId = dee_jay_4lplk | moveType = throw | {{FrameData-SF6 | chara = Dee_Jay | moveId = dee_jay_4lplk | moveType = throw | ||
| input = 4LPLK | | input = 4LPLK | ||
| name = | | name = Flip Throw | ||
| images = SF6_Dee_Jay_4lplk.png | | images = SF6_Dee_Jay_4lplk.png | ||
| hitboxes = SF6_Dee_Jay_4lplk_hitbox.png | | hitboxes = SF6_Dee_Jay_4lplk_hitbox.png | ||
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{{FrameData-SF6 | chara = Dee_Jay | moveId = dee_jay_hphk | moveType = drive | {{FrameData-SF6 | chara = Dee_Jay | moveId = dee_jay_hphk | moveType = drive | ||
| input = HPHK | | input = HPHK | ||
| name = | | name = Wild Beat | ||
| images = SF6_Dee_Jay_hphk.png | | images = SF6_Dee_Jay_hphk.png | ||
| hitboxes = SF6_Dee_Jay_hphk_hitbox.png | | hitboxes = SF6_Dee_Jay_hphk_hitbox.png | ||
Line 758: | Line 758: | ||
{{FrameData-SF6 | chara = Dee_Jay | moveId = dee_jay_6hphk | moveType = drive | {{FrameData-SF6 | chara = Dee_Jay | moveId = dee_jay_6hphk | moveType = drive | ||
| input = 6HPHK | | input = 6HPHK | ||
| name = | | name = Leg Scratch | ||
| images = SF6_Dee_Jay_6hphk.png | | images = SF6_Dee_Jay_6hphk.png | ||
| hitboxes = SF6_Dee_Jay_6hphk_hitbox.png | | hitboxes = SF6_Dee_Jay_6hphk_hitbox.png |
Revision as of 01:36, 4 May 2023
Character Vitals
Normals
Standing Normals
5LP
5MP
5HP
5LK
5MK
5HK
Crouching Normals
2LP
2MP
2HP
2LK
2MK
2HK
Jumping Normals
j.LP
j.MP
j.HP
j.LK
j.MK
j.HK
Command Normals
Target Combos
Universal Mechanics
Throws
LPLK
4LPLK
Dee_Jay
dee_jay_4lplk
|
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---|---|---|---|---|---|
4LPLK Flip Throw
|
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![]() File:SF6 Dee Jay 4lplk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
() | - | - | T | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
5 | 3 | 23 | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | |||||
Notes | |||||
Drive Moves
HPHK
Dee_Jay
dee_jay_hphk
|
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---|---|---|---|---|---|
HPHK Wild Beat
|
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![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | LH | - | - | ||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
- | |||||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
Notes | |||||
See Drive Impact. |
6HPHK
Dee_Jay
dee_jay_6hphk
|
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---|---|---|---|---|---|
6HPHK Leg Scratch
|
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![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
recoverable | - | LH | - | - | |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
- | |||||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | ||||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
Notes | |||||
Armor Break; See Drive Reversal. |
MPMK
Dee_Jay
dee_jay_mpmk
|
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---|---|---|---|---|---|
MPMK Drive Parry
|
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![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
1 | 8 or until released | 29(1)(11) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
6f (after Perfect Parry) | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. |
66
Dee_Jay
dee_jay_66
|
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66 Drive Rush
|
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![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
- | - | - | |||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Rush. Frame data shown in parentheses refers to the Drive Rush version used from a Parry. |
Taunts
5PPPKKK
6PPPKKK
4PPPKKK
Special Moves
Super Arts
236236K
236236LP~LP~MP~HP~LK~MK~HK
236236MP~LP~MP~HP~LK~MK~HK
Dee_Jay
dee_jay_236236mp_lp_mp_hp_lk_mk_hk
|
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236236MP~LP~MP~HP~LK~MK~HK Marvelous Sunrise Festival
|
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File:SF6 Dee Jay 236236mp lp mp hp lk mk hk.png File:SF6 Dee Jay 236236mp lp mp hp lk mk hk hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | |||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | ||||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | |||||
Hit Advantage | Block Advantage | ||||
Notes | |||||
236236HP~LP~MP~HP~LK~MK~HK
Dee_Jay
dee_jay_236236hp_lp_mp_hp_lk_mk_hk
|
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---|---|---|---|---|---|
236236HP~LP~MP~HP~LK~MK~HK Headliner Sunrise Festival
|
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File:SF6 Dee Jay 236236hp lp mp hp lk mk hk.png File:SF6 Dee Jay 236236hp lp mp hp lk mk hk hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | |||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | ||||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | |||||
Hit Advantage | Block Advantage | ||||
Notes | |||||
236236P~LP~MP~HP~LK~MK~HK~HP
Dee_Jay
dee_jay_236236p_lp_mp_hp_lk_mk_hk_hp
|
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---|---|---|---|---|---|
236236P~LP~MP~HP~LK~MK~HK~HP Climactic Strike
|
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![]() File:SF6 Dee Jay 236236p lp mp hp lk mk hk hp hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | |||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | ||||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | |||||
Hit Advantage | Block Advantage | ||||
Notes | |||||
After MP/HP Lv.2 Super only; side switch |
236236P~LP~MP~HP~LK~MK~HK~HK
Dee_Jay
dee_jay_236236p_lp_mp_hp_lk_mk_hk_hk
|
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---|---|---|---|---|---|
236236P~LP~MP~HP~LK~MK~HK~HK Encore Beat
|
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![]() File:SF6 Dee Jay 236236p lp mp hp lk mk hk hk hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | |||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | ||||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | |||||
Hit Advantage | Block Advantage | ||||
Notes | |||||
After MP/HP Lv.2 Super only; keeps same side |
214214P
214214P(CA)
Dee_Jay
dee_jay_214214p(ca)
|
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---|---|---|---|---|---|
214214P Weekend Pleasure (CA)
|
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![]() File:SF6 Dee Jay 214214p(ca) hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | |||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | ||||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | |||||
Hit Advantage | Block Advantage | ||||
Notes | |||||