Street Fighter V/Cammy/Combos: Difference between revisions

From SuperCombo Wiki
(Updated Light and Confirms sections)
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{{ComboLegend-SFV}}
{{ComboLegend-SFV}}


== Light Confirm ==  
== Light Confirms ==  


{{ComboHeader-SFV}}
{{ComboHeader-SFV}}
{{Combo-SFV
{{Combo-SFV
|notation=
|notation=
2LP, 5LP, 5LP xx 236HK
2LP, 5LP, 5LP xx 236MK
|damage=
|damage=
141
127
|stun=
|stun=
273
273
Line 14: Line 14:
0
0
|notes=
|notes=
HK Spiral Arrow only hits once from this confirm, making MK version stronger
}}


}}
{{Combo-SFV
{{Combo-SFV
|notation=
|notation=
Line 26: Line 27:
0
0
|notes=
|notes=
Cannon Spike does more damage than MK Spiral Arrow, but gives no midscreen oki
}}


}}
{{Combo-SFV
{{Combo-SFV
|notation=
|notation=
2LP, 4MP xx 5HK xx 236HK
2LP, 4MP > HK xx 236MK
|damage=
|damage=
173
194
|stun=
|stun=
289
324
|meter=
|meter=
0
0
|notes=
|notes=
Strongest meterless midscreen Target Combo route that still gives oki
}}


}}
{{Combo-SFV
{{Combo-SFV
|notation=
|notation=
2LP, 4MP xx 5HK xx 623HK
2LP, 4MP > HK xx 623HK
|damage=
|damage=
222
222
Line 50: Line 53:
0
0
|notes=
|notes=
Strongest meterless Target Combo juggle, but gives no midscreen oki
}}


}}
{{Combo-SFV
{{Combo-SFV
|notation=
|notation=
2LK, 2LP xx 236HK
2LK, 2LP xx 236MK
|damage=
|damage=
118
102
|stun=
|stun=
229
229
Line 62: Line 66:
0
0
|notes=
|notes=
HK Spiral Arrow only hits once from this confirm, making MK version stronger
}}


}}
{{Combo-SFV
{{Combo-SFV
|notation=
|notation=
Line 74: Line 79:
0
0
|notes=
|notes=
Cannon Spike gives no midscreen oki
}}


}}
{{Combo-SFV
{{Combo-SFV
|notation=
|notation=
Line 86: Line 92:
1
1
|notes=
|notes=
Any meterless combo ending in spiral arrow can be replaced with an ex spiral arrow for a trivial amount of extra damage, but an all important side-switch
EX Spiral Arrow switches sides; in combos where HK Spiral Arrow hits once, the EX version adds significant damage while maintaining oki
}}
}}
{{Combo-SFV
{{Combo-SFV
|notation=
|notation=
5LP, 4MP xx 5HK xx 236LK, 623KK
2LP, 4MP > HK xx 236LK, 623KK
|damage=
|damage=
293
283
|stun=
|stun=
444
444
Line 98: Line 105:
1
1
|notes=
|notes=
Corner only
Corner-only juggle; works midscreen vs. Chun-Li and Rashid, and on everyone except Balrog and Alex using frame-perfect kara EX Cannon Spike (623HK~MK)
}}
}}
{{Combo-SFV
{{Combo-SFV
|notation=
|notation=
2LP, 4MP xx 5HK xx 41236PP, K, 623HK
2LP, 4MP > HK xx 41236PP+K, 623HK
|damage=
|damage=
266
266
Line 112: Line 120:


}}
}}
{{Combo-SFV
{{Combo-SFV
|notation=
|notation=
2LP, 4MP xx 5HK xx 41236PP, K, 623KK
2LP, 4MP > HK xx 41236PP+K, 623KK
|damage=
|damage=
290
290
Line 124: Line 133:


}}
}}
|}


== Confirm ==  
{{Combo-SFV
|notation=
CH 5LK, 4MP, 5LP xx 236MK
|damage=
182
|stun=
314
|meter=
0
|notes=
Important counterhit confirm from Cammy's best tick throw button
}}


{{ComboHeader-SFV}}
{{Combo-SFV
{{Combo-SFV
|notation=
|notation=
2MP, 2MP xx 236HK
CH 2LP, 6HP xx 236HK
|damage=
|damage=
194
192
|stun=
|stun=
286
339
|meter=
|meter=
0
0
|notes=
|notes=
Useful counterhit confirm from either of Cammy's LP buttons
}}


}}
|}
 
== Confirms ==
 
{{ComboHeader-SFV}}
{{Combo-SFV
{{Combo-SFV
|notation=
|notation=
2MP, 2MP xx 623HK
2MP, 2MP xx 236HK/623HK
|damage=
|damage=
210
210
Line 151: Line 175:
0
0
|notes=
|notes=
Both hits of HK Spiral Arrow connect
}}


}}
{{Combo-SFV
{{Combo-SFV
|notation=
|notation=
5MP, 2MK xx 236HK
5MP, 2MK xx 236HK/623HK
|damage=
|damage=
185
201
|stun=
|stun=
286
310
|meter=
|meter=
0
0
|notes=
|notes=
Both hits of HK Spiral Arrow connect
}}


}}
{{Combo-SFV
{{Combo-SFV
|notation=
|notation=
5MP, 2MK xx 623HK
5MP, 5HP xx 236HK/623HK
|damage=
|damage=
201
228
|stun=
|stun=
310
355
|meter=
|meter=
0
0
|notes=
|notes=
Both hits of HK Spiral Arrow connect
}}


}}
{{Combo-SFV
{{Combo-SFV
|notation=
|notation=
5MP, 5HP xx 236HK
6HK, 2MP xx 236HK/623HK
|damage=
|damage=
212
230
|stun=
|stun=
331
360
|meter=
|meter=
0
0
|notes=
|notes=
Both hits of HK Spiral Arrow connect
}}


}}
{{Combo-SFV
{{Combo-SFV
|notation=
|notation=
5MP, 5HP xx 623HK
VS1, 5HP xx 236HK
|damage=
|damage=
228
228
Line 201: Line 229:


}}
}}
{{Combo-SFV
{{Combo-SFV
|notation=
|notation=
6HK, 2MP xx 236HK
5MP, 5HP xx 623HK xx CA
|damage=
|damage=
214
459
|stun=
|stun=
336
355
|meter=
|meter=
0
3
|notes=
|notes=
Any meterless combo ending in Cannon Spike can cancel into CA for more damage; Spiral Arrow can also cancel, but only at closer ranges and for significantly less damage
}}


{{Combo-SFV
|notation=
2HP xx CA
|damage=
377
|stun=
150
|meter=
3
|notes=
Lenient single-hit confirm from long range
}}
}}
{{Combo-SFV
{{Combo-SFV
|notation=
|notation=
6HK, 2MP xx 623HK
CH 2MP, 2MK xx 236MK
|damage=
|damage=
230
181
|stun=
|stun=
360
306
|meter=
|meter=
0
0
|notes=
|notes=
Counterhit confirm that links from near max 2MP range
}}


}}
{{Combo-SFV
{{Combo-SFV
|notation=
|notation=
VS1, 2MK xx 236HK
CH 4MP, 5HP xx 236HK/623HK
|damage=
|damage=
185
240
|stun=
|stun=
286
375
|meter=
|meter=
0
0
|notes=
|notes=
Counterhit confirm from an important frame trap button
}}


}}
{{Combo-SFV
{{Combo-SFV
|notation=
|notation=
5MP, 5HP xx 623HK xx CA
CH 6HK, 5HP xx 236HK/623HK
|damage=
|damage=
459
264
|stun=
|stun=
355
435
|meter=
|meter=
3
0
|notes=
|notes=
Any meterless combo ending in spiral arrow or cannon spike can be cancelled into ca
Counterhit confirm works even though 6HK hits twice
}}
}}
|}
|}


== Punish ==  
== Punishes ==  


{{ComboHeader-SFV}}
{{ComboHeader-SFV}}
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3f punish
3f punish
}}
}}
{{Combo-SFV
{{Combo-SFV
|notation=
|notation=
Line 278: Line 325:
4f punish
4f punish
}}
}}
{{Combo-SFV
{{Combo-SFV
|notation=
|notation=
Line 290: Line 338:
5f punish
5f punish
}}
}}
{{Combo-SFV
{{Combo-SFV
|notation=
|notation=
Line 302: Line 351:
6f punish
6f punish
}}
}}
{{Combo-SFV
{{Combo-SFV
|notation=
|notation=
Line 314: Line 364:
7f punish. long range punish
7f punish. long range punish
}}
}}
{{Combo-SFV
{{Combo-SFV
|notation=
|notation=
Line 326: Line 377:
12f punish
12f punish
}}
}}
{{Combo-SFV
{{Combo-SFV
|notation=
|notation=
Line 338: Line 390:
Nj punish
Nj punish
}}
}}
{{Combo-SFV
{{Combo-SFV
|notation=
|notation=
Line 350: Line 403:
Nj punish
Nj punish
}}
}}
|}
|}


== CC Punish ==  
== Crush Counter Punishes ==  


{{ComboHeader-SFV}}
{{ComboHeader-SFV}}
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Cc punish
Cc punish
}}
}}
{{Combo-SFV
{{Combo-SFV
|notation=
|notation=
Line 379: Line 434:
Cc punish
Cc punish
}}
}}
{{Combo-SFV
{{Combo-SFV
|notation=
|notation=
Line 391: Line 447:
Cc punish, far distance
Cc punish, far distance
}}
}}
{{Combo-SFV
{{Combo-SFV
|notation=
|notation=
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Ch punish
Ch punish
}}
}}
|}
|}


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Vt1 activation. works from a far distance
Vt1 activation. works from a far distance
}}
}}
{{Combo-SFV
{{Combo-SFV
|notation=
|notation=
Line 432: Line 491:
Vt1 activation. works against whiffed limbs
Vt1 activation. works against whiffed limbs
}}
}}
{{Combo-SFV
{{Combo-SFV
|notation=
|notation=
Line 444: Line 504:
Vt1 activation. hitconfirm off of st. mk poke
Vt1 activation. hitconfirm off of st. mk poke
}}
}}
|}
|}


Line 461: Line 522:
Example vt1 post activation into ca
Example vt1 post activation into ca
}}
}}
|}
|}


Line 478: Line 540:
Vt2 activation combo
Vt2 activation combo
}}
}}
|}
|}


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Vt2 post activation combo
Vt2 post activation combo
}}
}}
|}
|}



Revision as of 20:44, 9 June 2022

General legend
Abbreviation Meaning
A,B Link X into Y. This is done by pressing X, then Y after the recovery frames of X.
A xx B Cancel A into B. During A's animation, press B to cancel.
A > B Alternate notation indicating chains or target combos, cancelling A into B.
(N) Multi-hit move hits only N times. Omitted if all hits are used.
xN Normal that chains into itself pressed N times
[X] Hold down X
]X[ Release X
X~Y X then Y done in quick succession
X/Y X or Y
Fastfall Cancelling an air normal into another move to change momentum and land early. The 2nd move is land cancelled during startup.
Kara Quickly cancelling a move into another move before it becomes active. This is done for positioning or to access airborne specials from grounded attacks.
OTG Following move hits off the ground
CH Counter hit
CC Crush Counter
CA Critical Art
GB Guard Break
VS(1/2) V-Skill 1 or 2. Input with MP+MK
VT(1/2) V-Trigger 1 or 2. Input with HP+HK. Combos may either activate V-Trigger or use attack on the same input when Trigger is active.
j. Prefix an attack command with j. to indicate it must be performed in the air. "nj." means neutral jump only.
jc Jump cancel
dl Delay
jf Just Frame (special move with precise button timing, e.g. Karin's Tenko)
TK Tiger knee (doing an air move the moment a jump sends you airborne, typically by inputting a special move motion followed by jump+button.)
whiff / (w) Indicates that the move must not hit the opponent.
(move) Indicates that the move is optional in a sequence.
236 Qcf.png
214 Qcb.png
623 Dp.png
421 Rdp.png
41236 Hcf.png
63214 Hcb.png
[4]6 Cb.png (hold), F.png
[2]8 Cd.png (hold), U.png
360 360.png
720 360.png 360.png
7.gif 8.gif 9.gif
4.gif 6.gif
1.gif 2.gif 3.gif
 = 
7 8 9
4 5 6
1 2 3
 = 
up-back up up-forward
back neutral forward
down-back down down-forward

Light Confirms

Notation Damage Stun Meter Cost Notes

2LP, 5LP, 5LP xx 236MK

127

273

0

HK Spiral Arrow only hits once from this confirm, making MK version stronger

2LP, 5LP, 5LP xx 623HK

155

294

0

Cannon Spike does more damage than MK Spiral Arrow, but gives no midscreen oki

2LP, 4MP > HK xx 236MK

194

324

0

Strongest meterless midscreen Target Combo route that still gives oki

2LP, 4MP > HK xx 623HK

222

345

0

Strongest meterless Target Combo juggle, but gives no midscreen oki

2LK, 2LP xx 236MK

102

229

0

HK Spiral Arrow only hits once from this confirm, making MK version stronger

2LK, 2LP xx 623HK

134

253

0

Cannon Spike gives no midscreen oki

2LP, 5LP, 5LP xx 236KK

169

329

1

EX Spiral Arrow switches sides; in combos where HK Spiral Arrow hits once, the EX version adds significant damage while maintaining oki

2LP, 4MP > HK xx 236LK, 623KK

283

444

1

Corner-only juggle; works midscreen vs. Chun-Li and Rashid, and on everyone except Balrog and Alex using frame-perfect kara EX Cannon Spike (623HK~MK)

2LP, 4MP > HK xx 41236PP+K, 623HK

266

400

1


2LP, 4MP > HK xx 41236PP+K, 623KK

290

430

2


CH 5LK, 4MP, 5LP xx 236MK

182

314

0

Important counterhit confirm from Cammy's best tick throw button

CH 2LP, 6HP xx 236HK

192

339

0

Useful counterhit confirm from either of Cammy's LP buttons

Confirms

Notation Damage Stun Meter Cost Notes

2MP, 2MP xx 236HK/623HK

210

310

0

Both hits of HK Spiral Arrow connect

5MP, 2MK xx 236HK/623HK

201

310

0

Both hits of HK Spiral Arrow connect

5MP, 5HP xx 236HK/623HK

228

355

0

Both hits of HK Spiral Arrow connect

6HK, 2MP xx 236HK/623HK

230

360

0

Both hits of HK Spiral Arrow connect

VS1, 5HP xx 236HK

228

355

0


5MP, 5HP xx 623HK xx CA

459

355

3

Any meterless combo ending in Cannon Spike can cancel into CA for more damage; Spiral Arrow can also cancel, but only at closer ranges and for significantly less damage

2HP xx CA

377

150

3

Lenient single-hit confirm from long range

CH 2MP, 2MK xx 236MK

181

306

0

Counterhit confirm that links from near max 2MP range

CH 4MP, 5HP xx 236HK/623HK

240

375

0

Counterhit confirm from an important frame trap button

CH 6HK, 5HP xx 236HK/623HK

264

435

0

Counterhit confirm works even though 6HK hits twice

Punishes

Notation Damage Stun Meter Cost Notes

2LP xx 236HK

110

178

3

3f punish

5LP xx 236HK

120

178

3

4f punish

2MP xx 236HK

150

208

3

5f punish

5HP xx 236HK

170

258

3

6f punish

2MK xx 236HK

140

208

3

7f punish. long range punish

6HK, 2MP xx 236HK

214

336

3

12f punish

nj.HK, 6HK, 2MP xx 236HK

298

480

3

Nj punish

nj.HK, 6HK, 2MP xx 623HK

312

501

3

Nj punish

Crush Counter Punishes

Notation Damage Stun Meter Cost Notes

5HK CC, 6HK, 2MP xx 236HK/623HK

274

442

3

Cc punish

5HK CC, 6HK, 2MP xx 623HK

286

460

3

Cc punish

5HK CC, 236HK

148

236

3

Cc punish, far distance

6HK CH, 5HP xx 236HK

248

411

3

Ch punish

VT1 Activation Combo

Notation Damage Stun Meter Cost Notes

2HP xx VT1, 6HK, 2MP xx 236HK, 623HK

298

473

0

Vt1 activation. works from a far distance

2HP xx VT1, 236HK, 623HK

262

377

0

Vt1 activation. works against whiffed limbs

5MK xx VT1, 623HK, 214HK

232

306

0

Vt1 activation. hitconfirm off of st. mk poke

VT1 Combo

Notation Damage Stun Meter Cost Notes

5MP, 2MK xx 236HK, CA

432

310

3

Example vt1 post activation into ca

VT2 Activation Combo

Notation Damage Stun Meter Cost Notes

5MP, 5HP xx 6HPHK (VT2), 2MP xx 236HK

218

355

3

Vt2 activation combo

VT2 Combo

Notation Damage Stun Meter Cost Notes

5MP, 5HP xx 6HPHK (VT2), 2LP xx 236HK

218

375

3

Vt2 post activation combo

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