(→HPHK) |
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Line 137: | Line 137: | ||
|ccadv=<nowiki>KD</nowiki> | |ccadv=<nowiki>KD</nowiki> | ||
|ccvg=<nowiki>+150</nowiki> | |ccvg=<nowiki>+150</nowiki> | ||
|kd=<nowiki> | |kd=<nowiki>105</nowiki> | ||
|kdr=<nowiki> | |kdr=<nowiki>41</nowiki> | ||
|kdrb=<nowiki> | |kdrb=<nowiki>46</nowiki> | ||
|hcWinSpCa=<nowiki>20</nowiki> | |hcWinSpCa=<nowiki>20</nowiki> | ||
|hcWinVt=<nowiki>22</nowiki> | |hcWinVt=<nowiki>22</nowiki> | ||
Line 670: | Line 670: | ||
|stun=<nowiki>75*75</nowiki> | |stun=<nowiki>75*75</nowiki> | ||
|attack=<nowiki>H*H</nowiki> | |attack=<nowiki>H*H</nowiki> | ||
|cancel=<nowiki> | |cancel=<nowiki>vt1 vt2</nowiki> | ||
|hcWinSpCa=<nowiki>*29</nowiki> | |hcWinSpCa=<nowiki>*29</nowiki> | ||
|hcWinVt=<nowiki>**31</nowiki> | |hcWinVt=<nowiki>**31</nowiki> | ||
Line 741: | Line 741: | ||
|active=<nowiki>2</nowiki> | |active=<nowiki>2</nowiki> | ||
|recovery=<nowiki>21(28)</nowiki> | |recovery=<nowiki>21(28)</nowiki> | ||
|hit=<nowiki>-2</nowiki> | |hit=<nowiki>-2/KD</nowiki> | ||
|block=<nowiki>-9</nowiki> | |block=<nowiki>-9</nowiki> | ||
|damage=<nowiki>60*63 (123)</nowiki> | |damage=<nowiki>60*63 (123)</nowiki> | ||
|stun=<nowiki>100*90 (190)</nowiki> | |stun=<nowiki>100*90 (190)</nowiki> | ||
|attack=<nowiki>H*H</nowiki> | |attack=<nowiki>H*H</nowiki> | ||
|cancel=<nowiki>vt1 vt2</nowiki> | |cancel=<nowiki>sp vt1 vt2</nowiki> | ||
|hcWinSpCa=<nowiki>*16</nowiki> | |||
|hcWinVt=<nowiki>17</nowiki> | |hcWinVt=<nowiki>17</nowiki> | ||
|hcWinTc=<nowiki>*16/**19</nowiki> | |hcWinTc=<nowiki>*16/**19</nowiki> | ||
|hcWinNotes=<nowiki>*MP > cr.HP, **MP > st.HP</nowiki> | |hcWinNotes=<nowiki>*MP > cr.HP, **MP > st.HP</nowiki> | ||
|description= | |description= | ||
:Second hit (HP) can be substituted with crouch HP instead to launch the opponent into a free juggle state | |||
:Second hit (HP) can be substituted with crouch HP instead to | :Crouch HP version is special cancelable on Hit and Block as well | ||
:Crouch HP version has | :Crouch HP version has different VTC on Hit (KD +102/43/48) and block (+4) | ||
:Stand HP version has +7 extra Recovery frames on whiff | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ryu/normal/Jodan%20Sanrengeki%201st}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ryu/normal/Jodan%20Sanrengeki%201st}} | ||
}} | }} | ||
Line 857: | Line 859: | ||
|description= | |description= | ||
:This follow-up is only possible on hit | :This follow-up is only possible on hit | ||
:Puts the opponent into a limited juggle state | |||
:Gains 75 V-Gauge on hit | :Gains 75 V-Gauge on hit | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ryu/normal/Jodan%20Sanrengeki%203rd}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ryu/normal/Jodan%20Sanrengeki%203rd}} | ||
Line 904: | Line 907: | ||
|description= | |description= | ||
:Second hit (HK) cannot hit crouch | :Second hit (HK) cannot hit crouch | ||
:Second hit (HK) puts grounded opponents into a free juggle state | :Second hit (HK) puts grounded opponents into a free juggle state | ||
:Can be canceled on | :Second hit (HK) keeps the opponent in a free juggle state if the first hit (HP) was a Crush Counter (KDA +95/36/41) | ||
:+9 extra KDA on V-Trigger cancel (+108/55/60) if the prior HP Crush Counters | |||
:Can be canceled on HIT only into V-Skill 2 (KDA +86/27/32) | |||
:Juggle Limit / Increase / Start: 1 / 0 / 0 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ryu/normal/Jodan%20Nirengeki}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ryu/normal/Jodan%20Nirengeki}} | ||
}} | }} | ||
Line 933: | Line 938: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right">5HP > 5HK > | =====<font style="visibility:hidden; float:right">5HP > 5HK > MPMK (VS2)</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Ryu_5HP 5HK | |image=SFV_Ryu_5HP 5HK MPMK (VS2).png | ||
|caption=Normal | |caption=Normal | ||
|image2=SFV_Ryu_5HP 5HK | |image2=SFV_Ryu_5HP 5HK MPMK (VS2)_vt1.png | ||
|caption2=V-Trigger 1 | |caption2=V-Trigger 1 | ||
|name=Jodan Nirengeki 2nd | |name=Jodan Nirengeki 2nd | ||
|input=5HP > 5HK > | |input=5HP > 5HK > MPMK (VS2) | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
Line 957: | Line 962: | ||
|description= | |description= | ||
:This follow-up is only possible on hit | :This follow-up is only possible on hit | ||
:Puts the opponent into a limited juggle state | |||
:Gains 75 V-Gauge on hit | :Gains 75 V-Gauge on hit | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ryu/normal/Jodan%20Nirengeki%202nd}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ryu/normal/Jodan%20Nirengeki%202nd}} | ||
Line 1,146: | Line 1,152: | ||
|description= | |description= | ||
:1-hit projectile | :1-hit projectile | ||
:Projectile Speed: 0. | :Projectile Speed: 0.085 | ||
:Not projectile invincible on extended arms or leg during startup | :Not projectile invincible on extended arms or leg during startup | ||
:Cancelable into V-Trigger 2 Parry Attack (KDA +72/13/18) | :Cancelable into V-Trigger 2 Parry Attack (KDA +72/13/18) | ||
Line 1,254: | Line 1,260: | ||
:60 dmg / 100 stun on later active frames | :60 dmg / 100 stun on later active frames | ||
:Ryu is in counterhit state during move duration | :Ryu is in counterhit state during move duration | ||
:Cancelable into Fireballs during landing recovery frames on HIT only | |||
:Cancelable into V-Trigger 2 Parry Attack (KDA +72/13/18) | :Cancelable into V-Trigger 2 Parry Attack (KDA +72/13/18) | ||
:Active frames 1-2: Juggle Limit / Increase / Start: 0 / 5 / 5 | :Active frames 1-2: Juggle Limit / Increase / Start: 0 / 5 / 5 | ||
:Active frames 3-4: Juggle Limit / Increase / Start: 0 / 5 / | :Active frames 3-4: Juggle Limit / Increase / Start: 0 / 5 / 4 | ||
:Active frames 5-12: Juggle Limit / Increase / Start: 0 / 99 / | :Active frames 5-12: Juggle Limit / Increase / Start: 0 / 99 / 4 | ||
:Juggle Limit increased from 0 -> 6 in V-Trigger 1 | :Juggle Limit increased from 0 -> 6 in V-Trigger 1 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ryu/normal/LP%20Shoryuken}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ryu/normal/LP%20Shoryuken}} | ||
Line 1,280: | Line 1,287: | ||
:80 dmg / 150 stun on later active frames | :80 dmg / 150 stun on later active frames | ||
:Ryu is in counterhit state during move duration | :Ryu is in counterhit state during move duration | ||
:Cancelable into Fireballs during landing recovery frames on HIT only | |||
:Active frames 1-2: Juggle Limit / Increase / Start: 6 / 5 / 5 | :Active frames 1-2: Juggle Limit / Increase / Start: 6 / 5 / 5 | ||
:Active frames 3-4: Juggle Limit / Increase / Start: 6 / 5 / | :Active frames 3-4: Juggle Limit / Increase / Start: 6 / 5 / 4 | ||
:Active frames 5-12: Juggle Limit / Increase / Start: 6 / 99 / | :Active frames 5-12: Juggle Limit / Increase / Start: 6 / 99 / 4 | ||
}} | }} | ||
}} | }} | ||
Line 1,680: | Line 1,688: | ||
|kdrb=<nowiki>29</nowiki> | |kdrb=<nowiki>29</nowiki> | ||
|description= | |description= | ||
:Fastest but shortest range of the Donkey Kicks | :Fastest but shortest range of the Donkey Kicks (almost the same range as MK version) | ||
:Cancelable into V-Trigger 2 Parry Attack (KDA +75/16/21) | :Cancelable into V-Trigger 2 Parry Attack (KDA +75/16/21) | ||
:Juggle Limit / Increase / Start: 6 / 1 / 1 | :Juggle Limit / Increase / Start: 6 / 1 / 1 | ||
Line 1,707: | Line 1,715: | ||
|kdrb=<nowiki>29</nowiki> | |kdrb=<nowiki>29</nowiki> | ||
|description= | |description= | ||
:Cancelable into V-Trigger 2 Parry Attack (KDA +75/16/21) | :Cancelable into V-Trigger 2 Parry Attack (KDA +75/16/21) | ||
:Juggle Limit / Increase / Start: 6 / 1 / 1 | :Juggle Limit / Increase / Start: 6 / 1 / 1 | ||
Line 1,784: | Line 1,791: | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|version=Normal | |version=Normal | ||
|startup=<nowiki>4</nowiki> | |startup=<nowiki>4(2)</nowiki> | ||
|recovery=<nowiki>61</nowiki> | |recovery=<nowiki>61</nowiki> | ||
|hit=<nowiki>KD</nowiki> | |hit=<nowiki>KD</nowiki> | ||
|block=<nowiki>-25</nowiki> | |block=<nowiki>-25</nowiki> | ||
|damage=<nowiki> | |damage=<nowiki>20x5*220 (320)</nowiki> | ||
|stun=<nowiki>0</nowiki> | |stun=<nowiki>0</nowiki> | ||
|attack=<nowiki>H</nowiki> | |attack=<nowiki>H</nowiki> | ||
Line 1,799: | Line 1,806: | ||
:6-hit projectile | :6-hit projectile | ||
:Travels at different speeds depending on button pressed (LP/MP/HP Speeds: 0.60 / 0.90 / 1.20) | :Travels at different speeds depending on button pressed (LP/MP/HP Speeds: 0.60 / 0.90 / 1.20) | ||
: | :2F start-up and bigger hitbox when canceled into from Shoryuken (for juggle consistencies) | ||
:Juggle Limit: 10 | :Juggle Limit: 10 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ryu/normal/Shinkuu%20Hadoken}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ryu/normal/Shinkuu%20Hadoken}} | ||
Line 1,805: | Line 1,812: | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|version=VT1 | |version=VT1 | ||
|startup=<nowiki>4</nowiki> | |startup=<nowiki>4(2)</nowiki> | ||
|recovery=<nowiki>61</nowiki> | |recovery=<nowiki>61</nowiki> | ||
|hit=<nowiki>KD</nowiki> | |hit=<nowiki>KD</nowiki> | ||
|block=<nowiki>9</nowiki> | |block=<nowiki>9</nowiki> | ||
|damage=<nowiki> | |damage=<nowiki>20x6*230 (350)</nowiki> | ||
|stun=<nowiki>300</nowiki> | |stun=<nowiki>300</nowiki> | ||
|attack=<nowiki>H</nowiki> | |attack=<nowiki>H</nowiki> | ||
Line 1,817: | Line 1,824: | ||
|description= | |description= | ||
:Fully invincible on frames 1-3 | :Fully invincible on frames 1-3 | ||
: | :Projectile invincible on frames 4-23 | ||
:Causes Guard Break (+9 frame advantage) | :Causes Guard Break (+9 frame advantage) | ||
:7-hit projectile | :7-hit projectile | ||
:Travels at different speeds depending on button pressed (LP/MP/HP Speeds: 0.90 / 1.20 / 1.50) | :Travels at different speeds depending on button pressed (LP/MP/HP Speeds: 0.90 / 1.20 / 1.50) | ||
: | :2F start-up and bigger hitbox when canceled into from Shoryuken (for juggle consistencies) | ||
:Juggle Limit: 10 (Juggle Limit: 20 if canceled into from a Shoryuken during V-Trigger 1) | :Juggle Limit: 10 (Juggle Limit: 20 if canceled into from a Shoryuken during V-Trigger 1) | ||
:Actually named Denjin Hadoken (but we kept the same name on FAT for clarification purposes) | :Actually named Denjin Hadoken (but we kept the same name on FAT for clarification purposes) | ||
Line 1,883: | Line 1,889: | ||
|version=Normal | |version=Normal | ||
|startup=<nowiki>25(10)</nowiki> | |startup=<nowiki>25(10)</nowiki> | ||
|active=<nowiki> | |active=<nowiki>2</nowiki> | ||
|recovery=<nowiki> | |recovery=<nowiki>21(26)</nowiki> | ||
|hit=<nowiki>KD</nowiki> | |hit=<nowiki>KD</nowiki> | ||
|block=<nowiki>-4</nowiki> | |block=<nowiki>-4</nowiki> | ||
Line 1,891: | Line 1,897: | ||
|attack=<nowiki>H</nowiki> | |attack=<nowiki>H</nowiki> | ||
|cancel=<nowiki>vt1 vt2</nowiki> | |cancel=<nowiki>vt1 vt2</nowiki> | ||
|kd=<nowiki>89( | |kd=<nowiki>89(81~84)</nowiki> | ||
|kdr=<nowiki>30( | |kdr=<nowiki>30(22~25)</nowiki> | ||
|kdrb=<nowiki>35(25 | |kdrb=<nowiki>35(22~25)</nowiki> | ||
|description= | |description= | ||
:A forward stepping punch with good reach that has a built-in parry against any attempted strikes at Ryu on frames 10-19 | :A forward stepping punch with good reach that has a built-in parry against any attempted strikes at Ryu on frames 10-19 | ||
:Can only parry strike attacks (not projectile like V-Skill 1) | :Can only parry strike attacks (not projectile like V-Skill 1) | ||
:5 extra recovery frames on whiff (26F) | |||
:Puts opponent into a free juggle state on hit | :Puts opponent into a free juggle state on hit | ||
:When a parry is successful, the game freezes momentarily (25F) before Ryu's | :When a parry is successful, the game freezes momentarily (25F) before Ryu's launches the opponent into a wall bounce (free juggle state + denies back-roll option for opponent's wake-up) | ||
:Ryu is fully invincible during both his attacks after a successful parry (but still has vulnerable recovery frames after both hits) | :Ryu is fully invincible during both his attacks after a successful parry (but still has vulnerable recovery frames after both hits) | ||
:First hit does 30 extra stun during V-Trigger 1 (2nd hit does 20 extra for a total of 50 extra stun) | :First hit does 30 extra stun during V-Trigger 1 (2nd hit does 20 extra for a total of 50 extra stun) | ||
:Startup / Active / Recovery frames shown refers to the non-parry version (Startup shown in the parantheses (10) refers to the startup of the parry window) | :Startup / Active / Recovery frames shown refers to the non-parry version (Startup shown in the parantheses (10) refers to the startup of the parry window) | ||
:KDA data shown in the parantheses (X~Y) refers to the wall bounce on a successful parry (higher KDA the further away the wall is) | |||
:KDA data shown in the parantheses (X | :VTC on a succesful parry: KD +113/54/54 ~ 116/58/58 | ||
:Gains 60 / 30 V-Gauge on Hit / Block | :Gains 60 / 30 V-Gauge on Hit / Block | ||
:Succcessful parry version gains 100 / 50 V-Gauge on Hit / Block | :Succcessful parry version gains 100 / 50 V-Gauge on Hit / Block | ||
:Juggle Limit: 10 | :Juggle Limit / Increase / Start: 10 / 0 / 0 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ryu/normal/Thrust%20Strike}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ryu/normal/Thrust%20Strike}} | ||
}} | }} | ||
Line 1,919: | Line 1,926: | ||
|stun=<nowiki>130(250)</nowiki> | |stun=<nowiki>130(250)</nowiki> | ||
|attack=<nowiki>H</nowiki> | |attack=<nowiki>H</nowiki> | ||
|kd=<nowiki>89( | |kd=<nowiki>89(81~84)</nowiki> | ||
|kdr=<nowiki>30( | |kdr=<nowiki>30(22~25)</nowiki> | ||
|kdrb=<nowiki>35(25 | |kdrb=<nowiki>35(22~25)</nowiki> | ||
|description= | |description= | ||
:A forward stepping punch with good reach that has a built-in parry against any attempted strikes at Ryu on frames 10-19 | :A forward stepping punch with good reach that has a built-in parry against any attempted strikes at Ryu on frames 10-19 | ||
:Can only parry strike attacks (not projectile like V-Skill 1) | :Can only parry strike attacks (not projectile like V-Skill 1) | ||
:5 extra recovery frames on whiff (26F) | |||
:Puts opponent into a free juggle state on hit | :Puts opponent into a free juggle state on hit | ||
:When a parry is successful, the game freezes momentarily (25F) before Ryu's | :When a parry is successful, the game freezes momentarily (25F) before Ryu's launches the opponent into a wall bounce (free juggle state + denies back-roll option for opponent's wake-up) | ||
:Ryu is fully invincible during both his attacks after a successful parry (but still has vulnerable recovery frames after both hits) | :Ryu is fully invincible during both his attacks after a successful parry (but still has vulnerable recovery frames after both hits) | ||
:First hit does 30 extra stun during V-Trigger 1 (2nd hit does 20 extra for a total of 50 extra stun) | :First hit does 30 extra stun during V-Trigger 1 (2nd hit does 20 extra for a total of 50 extra stun) | ||
:Startup / Active / Recovery frames shown refers to the non-parry version (Startup shown in the parantheses (10) refers to the startup of the parry window) | :Startup / Active / Recovery frames shown refers to the non-parry version (Startup shown in the parantheses (10) refers to the startup of the parry window) | ||
:KDA data shown in the parantheses (X~Y) refers to the wall bounce on a successful parry (higher KDA the further away the wall is) | |||
:KDA data shown in the parantheses (X | :Gains 60 / 30 V-Gauge on Hit / Block | ||
:Juggle Limit: 10 | :Succcessful parry version gains 100 / 50 V-Gauge on Hit / Block | ||
:Juggle Limit / Increase / Start: 10 / 0 / 0 | |||
}} | }} | ||
}} | }} | ||
Line 2,023: | Line 2,032: | ||
|recovery=<nowiki>32</nowiki> | |recovery=<nowiki>32</nowiki> | ||
|hit=<nowiki>KD</nowiki> | |hit=<nowiki>KD</nowiki> | ||
|block=<nowiki>32(GB)</nowiki> | |||
|damage=<nowiki>50x3 (150)</nowiki> | |damage=<nowiki>50x3 (150)</nowiki> | ||
|stun=<nowiki>300</nowiki> | |stun=<nowiki>300</nowiki> | ||
Line 2,062: | Line 2,072: | ||
=====<font style="visibility:hidden; float:right">HPHK</font>===== | =====<font style="visibility:hidden; float:right">HPHK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Ryu_HPHK | |image=SFV_Ryu_HPHK.png | ||
|name=Isshin (Parry) | |||
|name=Isshin | |input=HPHK | ||
|input=HPHK | |||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|startup=<nowiki>2(1)</nowiki> | |startup=<nowiki>2(1)</nowiki> | ||
|active=<nowiki>10</nowiki> | |active=<nowiki>10</nowiki> | ||
Line 2,094: | Line 2,102: | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ryu/vtTwo/Isshin%20(Parry)}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ryu/vtTwo/Isshin%20(Parry)}} | ||
}} | }} | ||
}} | |||
=====<font style="visibility:hidden; float:right">HPHK</font>===== | |||
{{MoveData | |||
|image=SFV_Ryu_HPHK.png | |||
|name=Isshin (Attack) | |||
|input=HPHK | |||
|data= | |||
{{AttackData-SFV | {{AttackData-SFV | ||
|active=<nowiki>2</nowiki> | |active=<nowiki>2</nowiki> | ||
|recovery=<nowiki>35</nowiki> | |recovery=<nowiki>35</nowiki> | ||
Line 2,103: | Line 2,118: | ||
|stun=<nowiki>200</nowiki> | |stun=<nowiki>200</nowiki> | ||
|attack=<nowiki>H</nowiki> | |attack=<nowiki>H</nowiki> | ||
|cancel=<nowiki>su</nowiki> | |||
|description= | |description= | ||
:Cancelable into Super on Hit and Block (adds one extra hit of dmg scaling) | |||
:Follow-up does 10 less damage than the parry crumple | :Follow-up does 10 less damage than the parry crumple | ||
:Follow-up KDA varies; see notes on Fireball, EX Fireball, DP, and Donkey Kick | :Follow-up KDA varies; see notes on Fireball, EX Fireball, DP, and Donkey Kick | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ryu/vtTwo/Isshin%20(Attack)}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ryu/vtTwo/Isshin%20(Attack)}} | ||
}} | }} |
Revision as of 00:54, 4 June 2022
Introduction
About Ryu
The main protagonist of Street Fighter and one of the most recognizable characters in fighting games, Ryu is an all arounder, beginner friendly character. He used to be in fact one of the worse characters in the game, but now after season 5 he's one of the most buffed characters in SFV history, and is now respectively strong. Ryu has more than solid tools for nearly everything - zoning capabilities, pressure and mixup options, poking, anti airing and frame trapping, corner carry and damage, as well as defensive options. Ryu no longer lacks any notable edge either - he has 2 powerful v-triggers, solid way to build v-meter, and high adaptability in terms of playstyle. Not only is Ryu now both a great character to start with, he is very powerful and effective at high level!
Final Patch
Players to Watch
|
|
|
Ryu | |
---|---|
Vitals | |
Life Points | 1025 |
Stun Points | 1050 |
V-Gauge Points | |
V-Trigger 1 | 2 Bars |
V-Trigger 2 | 2 Bars |
Ground Movement | |
Forward Walk Speed | 0.047 |
Backward Walk Speed | 0.032 |
Forward Dash Speed | 16 |
Backward Dash Speed | 21 |
Forward Dash Distance | 1.452 |
Backward Dash Distance | 0.973 |
Backdash CH Frames | 3-10 |
Jumping | |
Back Jump Speed | 46 (4+38+4) |
Neutral Jump Speed | 46 (4+38+4) |
Forward Jump Speed | 45 (3+38+4) |
Forward Jump Distance | 2.128 |
Backward Jump Distance | 1.824 |
Throws | |
Throw Hurtbox | 0.25 |
Throw Range | 0.8 |
![]() |
Frame Data & Descriptions are provided by FATOnline.
|
SFV Frame Data Glossary | |
---|---|
Active |
How many frames a move remains active (can hurt opponents) for. |
Attack |
Attack level is L for low attacks (must be blocked crouching), H is for High attacks (which can be blocked high or low) and M for overhead (must be blocked standing). T is for throw attacks (which cannot be blocked). |
Cancel options |
Available cancel options.
|
Confirm windows |
Hit confirm windows written as Specials & CAs/Target Combos/V-Trigger. Notation may denote V-Skill only cancel windows in Specials.
|
Crush Counter |
Crush Counter hit advantage written as opponent state, frame advantage, and v-gauge gain on hit. |
Damage |
Attack damage on hit. Notation may denote multi-hit or "sweet spot" damage values on certain frames. |
Hit/Block |
These are frame advantage values when the attack hits or is blocked. If the number is positive, then the move will end before the defender can act again. If the number is negative, the defender will be able to act before the attacker and maybe even punish. KD refers to knockdown on hit.
|
Knockdown |
Knockdown advantage against Normal, Quick Rise and Back Rise wake up options. |
Recovery |
How many frames it takes for a move to finish after it's been active. |
Startup |
How many frames it takes before the move becomes 'active' or have a hit box. The last startup frame and the first active frame are the same frame, meaning all values are written as Startup + 1. |
Stun |
Amount of stun added to the opponent's stun bar on hit. |
Normals
5LP
5MP
5HP
5LK
5MK
5HK
2LP
2MP
2HP
2LK
2MK
2HK
8LP
8MP
8HP
8LK
8MK
8HK
Command Normals
6MP
6HP
4HK
Target Combos
5MP > 5HP
5MP > 5HP > 5HK
5MP > 5HP > 5HK > MPMK (VS2)
5HP > 5HK
5HP > 5HK > MPMK (VS2)
Throws
LPLK
4LPLK
Special Moves
236LP
236MP
236HP
236PP
623LP
623MP
623HP
623PP
214LK
214MK
214HK
214KK
214LK (air)
214MK (air)
214HK (air)
214KK (air)
41236LK
41236MK
41236HK
41236KK
Critical Art
236236P
Taunts
5PPPKKK
V-System
V-Skill 1
MPMK (VS1)
V-Skill 2
MPMK (VS2)
V-Trigger 1
HPHK (VT1)
236P (hold lvl2)
236P (hold lvl3)
236PP (hold)
V-Trigger 2
HPHK (VT2)
HPHK
HPHK
V-Shift
MKHP
V-Shift Break
MKHP
V-Reversal
6PPP