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|description= | |description= | ||
:Enhanced movement if overlapping with V-Trigger 1 (Ysaar), advantage/damage unchanged | :Enhanced movement if overlapping with V-Trigger 1 (Ysaar), advantage/damage unchanged | ||
:Rashid moves further back during the post-recovery frames (IASA frames) which can be utilized for better positioning and avoiding opponents attacks | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Rashid/normal/Stand%20MK}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Rashid/normal/Stand%20MK}} | ||
}} | }} | ||
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|hcWinVt=<nowiki>16</nowiki> | |hcWinVt=<nowiki>16</nowiki> | ||
|description= | |description= | ||
:Forces standing on hit | |||
:Solid anti-air (but can't hit cross-up behind Rashid) | |||
:Pretty lenient cancel window (16F hit confirm) | |||
:3/9/20/9-frame gap if canceled into LP/MP/HP/EX Whirlwind Shot on block | :3/9/20/9-frame gap if canceled into LP/MP/HP/EX Whirlwind Shot on block | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Rashid/normal/Crouch%20MP}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Rashid/normal/Crouch%20MP}} | ||
}} | }} | ||
Line 248: | Line 251: | ||
:4-frame gap (5F will trade) if canceled into EX Whirlwind Shot on block | :4-frame gap (5F will trade) if canceled into EX Whirlwind Shot on block | ||
:Additional 4f recovery on whiff | :Additional 4f recovery on whiff | ||
:Rashid moves back to his original position during the post-recovery frames (IASA frames) which can be utilized for better positioning and avoiding the opponents attacks | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Rashid/normal/Crouch%20HP}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Rashid/normal/Crouch%20HP}} | ||
}} | }} | ||
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:Airborne on frames 11-41 | :Airborne on frames 11-41 | ||
:Cancels into super on first 2 hits only | :Cancels into super on first 2 hits only | ||
:This lvl 1 version can cancel into EX Mixer during landing recovery frames | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Rashid/normal/MP%20Spinning%20Mixer}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Rashid/normal/MP%20Spinning%20Mixer}} | ||
}} | }} | ||
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|description= | |description= | ||
:Airborne on frame 11 | :Airborne on frame 11 | ||
:This lvl 2 version | :This lvl 2 version can cancel into super during landing recovery frames | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Rashid/normal/MP%20Spinning%20Mixer%20(lvl%202)}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Rashid/normal/MP%20Spinning%20Mixer%20(lvl%202)}} | ||
}} | }} | ||
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|description= | |description= | ||
:Airborne on frame 11 | :Airborne on frame 11 | ||
:This lvl 3 version can cancel into EX Mixer during landing recovery frames | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Rashid/normal/MP%20Spinning%20Mixer%20(lvl%203)}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Rashid/normal/MP%20Spinning%20Mixer%20(lvl%203)}} | ||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|startup=<nowiki> | |startup=<nowiki>12</nowiki> | ||
|active=<nowiki>2(2)1(3)1(4)1</nowiki> | |active=<nowiki>2(2)1(3)1(4)1</nowiki> | ||
|recovery=<nowiki>51</nowiki> | |recovery=<nowiki>51</nowiki> | ||
Line 992: | Line 998: | ||
|kdrb=<nowiki>23</nowiki> | |kdrb=<nowiki>23</nowiki> | ||
|description= | |description= | ||
:Completely invincible on frames 1- | :Completely invincible on frames 1-16 | ||
:Airborne on frame | :Airborne on frame 15 | ||
:Cannot hit crossups | :Cannot hit crossups | ||
:Rashid is in counterhit state during move duration and takes 20% additional damage from the first hit (total of 144%) | :Rashid is in counterhit state during move duration and takes 20% additional damage from the first hit (total of 144%) | ||
Line 1,007: | Line 1,013: | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|startup=<nowiki> | |startup=<nowiki>12</nowiki> | ||
|hit=<nowiki>KD</nowiki> | |hit=<nowiki>KD</nowiki> | ||
|block=<nowiki>-49</nowiki> | |block=<nowiki>-49</nowiki> | ||
Line 1,017: | Line 1,023: | ||
|kdrb=<nowiki>21</nowiki> | |kdrb=<nowiki>21</nowiki> | ||
|description= | |description= | ||
:Completely invincible on frames 1- | :Completely invincible on frames 1-16 | ||
:Airborne on frame | :Airborne on frame 15 | ||
:Cannot hit crossups | :Cannot hit crossups | ||
:Rashid is in counterhit state during move duration and takes 20% additional damage from the first hit (total of 144%) | :Rashid is in counterhit state during move duration and takes 20% additional damage from the first hit (total of 144%) | ||
Line 1,032: | Line 1,038: | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|startup=<nowiki> | |startup=<nowiki>12</nowiki> | ||
|hit=<nowiki>KD</nowiki> | |hit=<nowiki>KD</nowiki> | ||
|block=<nowiki>-49</nowiki> | |block=<nowiki>-49</nowiki> | ||
Line 1,042: | Line 1,048: | ||
|kdrb=<nowiki>23</nowiki> | |kdrb=<nowiki>23</nowiki> | ||
|description= | |description= | ||
:Completely invincible on frames 1- | :Completely invincible on frames 1-16 | ||
:Airborne on frame | :Airborne on frame 15 | ||
:Cannot hit crossups | :Cannot hit crossups | ||
:Rashid is in counterhit state during move duration and takes 20% additional damage from the first hit (total of 144%) | :Rashid is in counterhit state during move duration and takes 20% additional damage from the first hit (total of 144%) | ||
Line 1,641: | Line 1,647: | ||
|description= | |description= | ||
:Sends a 3-hit projectile forth that starts angling upwards almost immediately | :Sends a 3-hit projectile forth that starts angling upwards almost immediately | ||
:Can be | :Can be canceled into either V-Skill 1 Flip or Roll on frames 37-49 | ||
:Can be canceled into V-Skill 2 on frames 34-49 | :Can be canceled into V-Skill 2 on frames 34-49 | ||
:Grants wind enhancements if Rashid touches it | :Grants wind enhancements if Rashid touches it | ||
Line 1,660: | Line 1,666: | ||
|description= | |description= | ||
:Sends a 3-hit projectile forth that starts angling upwards at about 20% screen length | :Sends a 3-hit projectile forth that starts angling upwards at about 20% screen length | ||
:Can be | :Can be canceled into either V-Skill Flip or Roll on frames 37-49 | ||
:Grants wind enhancements if Rashid touches it | :Grants wind enhancements if Rashid touches it | ||
:Roll Cancel Framedata shown is when using it with the opponent cornered (Roll cancel advantage increases the further away Rashid spaces the Whirlwind shot with the opponent cornered) | :Roll Cancel Framedata shown is when using it with the opponent cornered (Roll cancel advantage increases the further away Rashid spaces the Whirlwind shot with the opponent cornered) | ||
Line 1,714: | Line 1,720: | ||
:Launches opponent on hit high into the air in a free juggle state | :Launches opponent on hit high into the air in a free juggle state | ||
:Sends a 4-hit projectile forth that starts angling upwards at about 45% screen length | :Sends a 4-hit projectile forth that starts angling upwards at about 45% screen length | ||
:Can be | :Can be canceled into either V-Skill Flip or Roll on frames 24-37 | ||
:Grants wind enhancements if Rashid touches it | :Grants wind enhancements if Rashid touches it | ||
:Roll Cancel Framedata shown is when using it with the opponent cornered (Roll cancel advantage increases the further away Rashid spaces the Whirlwind shot with the opponent cornered) | :Roll Cancel Framedata shown is when using it with the opponent cornered (Roll cancel advantage increases the further away Rashid spaces the Whirlwind shot with the opponent cornered) | ||
Line 1,760: | Line 1,766: | ||
|kdrb=<nowiki>12</nowiki> | |kdrb=<nowiki>12</nowiki> | ||
|description= | |description= | ||
:Completely invincible on frames 1- | :Completely invincible on frames 1-10 | ||
:You can control the move by holding back or forward | :You can control the move by holding back or forward | ||
:Nullifies two points of projectiles | :Nullifies two points of projectiles | ||
Line 2,043: | Line 2,049: | ||
|stun=<nowiki>100</nowiki> | |stun=<nowiki>100</nowiki> | ||
|attack=<nowiki>H</nowiki> | |attack=<nowiki>H</nowiki> | ||
|cancel=<nowiki>su vt2</nowiki> | |cancel=<nowiki>sp su vt2</nowiki> | ||
|kd=<nowiki>101</nowiki> | |kd=<nowiki>101</nowiki> | ||
|kdr=<nowiki>42</nowiki> | |kdr=<nowiki>42</nowiki> | ||
Line 2,051: | Line 2,057: | ||
|hcWinNotes=<nowiki>*CA only, **VT2 only</nowiki> | |hcWinNotes=<nowiki>*CA only, **VT2 only</nowiki> | ||
|description= | |description= | ||
:Can cancel into EX Mixer on hit | |||
:The kick follow-up itself has 6 frames of startup | :The kick follow-up itself has 6 frames of startup | ||
:Puts opponent into a limited juggle state | :Puts opponent into a limited juggle state | ||
Line 2,076: | Line 2,083: | ||
:Can be done during forward or neutral jumps (not from a backwards jump) | :Can be done during forward or neutral jumps (not from a backwards jump) | ||
:Cancelable into from special cancelable normals and Whirlwind Shots | :Cancelable into from special cancelable normals and Whirlwind Shots | ||
:Cancelable into Wing Spike from frames | :Cancelable into Wing Spike from frames 24-33 | ||
:Cancelable into Air Normals from frames 34-58 | :Cancelable into Air Normals from frames 34-58 | ||
:Airborne from frame 11 until landing | :Airborne from frame 11 until landing | ||
Line 2,157: | Line 2,164: | ||
|startup=<nowiki>27+6</nowiki> | |startup=<nowiki>27+6</nowiki> | ||
|active=<nowiki>11</nowiki> | |active=<nowiki>11</nowiki> | ||
|recovery=<nowiki>12+19( | |recovery=<nowiki>12+19(28+15)</nowiki> | ||
|hit=<nowiki>KD</nowiki> | |hit=<nowiki>KD</nowiki> | ||
|block=<nowiki>-20</nowiki> | |block=<nowiki>-20</nowiki> | ||
Line 2,169: | Line 2,176: | ||
:Cannot hit crouching opponents | :Cannot hit crouching opponents | ||
:Projectile invincible from frames 1-28 | :Projectile invincible from frames 1-28 | ||
:Recovery frames listed refers to the whiffed version ( | :Recovery frames listed refers to the whiffed version (28+15 recovery frames on block) | ||
:Builds 80 / 40 V-Gauge on Hit / Block | :Builds 80 / 40 V-Gauge on Hit / Block | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Rashid/normal/EX%20Wing%20Spike}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Rashid/normal/EX%20Wing%20Spike}} | ||
Line 2,403: | Line 2,410: | ||
|recovery=<nowiki>10</nowiki> | |recovery=<nowiki>10</nowiki> | ||
|hit=<nowiki>KD</nowiki> | |hit=<nowiki>KD</nowiki> | ||
|block=<nowiki> | |block=<nowiki>39</nowiki> | ||
|damage=<nowiki>40x3 (120)</nowiki> | |damage=<nowiki>40x3 (120)</nowiki> | ||
|stun=<nowiki>50x3 (150)</nowiki> | |stun=<nowiki>50x3 (150)</nowiki> | ||
Line 2,412: | Line 2,419: | ||
|description= | |description= | ||
:2 bar V-Trigger | :2 bar V-Trigger | ||
:Has a strike property hitbox, but nullifies projectiles for | :Has a strike property hitbox, but nullifies projectiles for 4 hits | ||
:Grants wind enhancements if Rashid touches it | :Grants wind enhancements if Rashid touches it | ||
:Active for 250 frames (just over 4 seconds) | :Active for 250 frames (just over 4 seconds) | ||
Line 2,450: | Line 2,457: | ||
|recovery=<nowiki>28</nowiki> | |recovery=<nowiki>28</nowiki> | ||
|hit=<nowiki>KD</nowiki> | |hit=<nowiki>KD</nowiki> | ||
|block=<nowiki>- | |block=<nowiki>-6</nowiki> | ||
|damage=<nowiki>90</nowiki> | |damage=<nowiki>90</nowiki> | ||
|stun=<nowiki>100</nowiki> | |stun=<nowiki>100</nowiki> | ||
Line 2,460: | Line 2,467: | ||
|description= | |description= | ||
:Sends a 1-hit projectile full-screen length (can cover the entire stage length) | :Sends a 1-hit projectile full-screen length (can cover the entire stage length) | ||
:Can be | :Can be canceled into either V-Skill Flip or Roll on frames 25-32 | ||
:Grants wind enhancements if Rashid touches it | :Grants wind enhancements if Rashid touches it | ||
:Roll Cancel Framedata shown is when using it with the opponent cornered (Roll cancel advantage increases the further away Rashid spaces the Whirlwind shot with the opponent cornered) | :Roll Cancel Framedata shown is when using it with the opponent cornered (Roll cancel advantage increases the further away Rashid spaces the Whirlwind shot with the opponent cornered) |
Revision as of 00:49, 4 June 2022
Introduction
About Rashid
Final Patch
Players to Watch
- Gachikun
- JB
- John Takeuchi
- Oil King
Rashid | |
---|---|
Vitals | |
Life Points | 950 |
Stun Points | 950 |
V-Gauge Points | |
V-Trigger 1 | 2 Bars |
V-Trigger 2 | 2 Bars |
Ground Movement | |
Forward Walk Speed | 0.04 |
Backward Walk Speed | 0.036 |
Forward Dash Speed | 15 (41 if held) |
Backward Dash Speed | 24 |
Forward Dash Distance | 1.3033 (3.8877 if held) |
Backward Dash Distance | 1.097 |
Backdash CH Frames | 3-18 |
Jumping | |
Back Jump Speed | 46 (4+38+4) |
Neutral Jump Speed | 46 (4+38+4) |
Forward Jump Speed | 45 (3+38+4) |
Forward Jump Distance | 2.128 |
Backward Jump Distance | 2.052 |
Throws | |
Throw Hurtbox | 0.402 |
Throw Range | 0.852 |
![]() |
Frame Data & Descriptions are provided by FATOnline.
|
SFV Frame Data Glossary | |
---|---|
Active |
How many frames a move remains active (can hurt opponents) for. |
Attack |
Attack level is L for low attacks (must be blocked crouching), H is for High attacks (which can be blocked high or low) and M for overhead (must be blocked standing). T is for throw attacks (which cannot be blocked). |
Cancel options |
Available cancel options.
|
Confirm windows |
Hit confirm windows written as Specials & CAs/Target Combos/V-Trigger. Notation may denote V-Skill only cancel windows in Specials.
|
Crush Counter |
Crush Counter hit advantage written as opponent state, frame advantage, and v-gauge gain on hit. |
Damage |
Attack damage on hit. Notation may denote multi-hit or "sweet spot" damage values on certain frames. |
Hit/Block |
These are frame advantage values when the attack hits or is blocked. If the number is positive, then the move will end before the defender can act again. If the number is negative, the defender will be able to act before the attacker and maybe even punish. KD refers to knockdown on hit.
|
Knockdown |
Knockdown advantage against Normal, Quick Rise and Back Rise wake up options. |
Recovery |
How many frames it takes for a move to finish after it's been active. |
Startup |
How many frames it takes before the move becomes 'active' or have a hit box. The last startup frame and the first active frame are the same frame, meaning all values are written as Startup + 1. |
Stun |
Amount of stun added to the opponent's stun bar on hit. |
Normals
5LP
5MP
5HP
5LK
5MK
5HK
2LP
2MP
2HP
2LK
2MK
2HK
8LP
8MP
8HP
8LK
8MK
8HK
Command Normals
6MP
6HP
Throws
LPLK
4LPLK
Special Moves
Run > P
Run > P (lvl 2)
Run > P (lvl 3)
Run > P (wind)
Run > K
Run > K (wind)
9 or 3 (near wall)
236LP
236LP (lvl 2)
236LP (lvl 3)
236MP
236MP (lvl 2)
236MP (lvl 3)
236HP
236HP (lvl 2)
236HP (lvl 3)
236LP (wind)
236PP
236PP (lvl 2)
236PP (lvl 3)
236PP (wind)
214LK
214MK
214HK
214K (wind)
214KK
214KK (wind)
214LK(air)
214MK(air)
214HK(air)
214KK(air)
214KK(air) (wind)
236LK
236MK
236HK
236KK
66 (hold)
Critical Art
236236P
Taunts
5PPPKKK
V-System
V-Skill 1
MPMK (VS1)
MPMK (VS1) > LK
MPMK (VS1) > MK
MPMK (VS1) > HK
MPMK (VS1) > KK
2MPMK
2MPMK > K
V-Skill 2
MPMK (VS2)
MPMK (VS2) > K
MPMK (VS2) > KK
MPMK (VS2) (air)
MPMK (VS2) (air) > LK
MPMK (VS2) (air) > MK
MPMK (VS2) (air) > HK
MPMK (VS2) (air) > KK
V-Trigger 1
HPHK (VT1)
V-Trigger 2
HPHK (VT2)
HPHK
V-Shift
5MKHP
V-Shift Break
5MKHP
V-Reversal
6PPP