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|cancel=<nowiki>ch sp su vs1 vs2 vt1 vt2</nowiki> | |cancel=<nowiki>ch sp su vs1 vs2 vt1 vt2</nowiki> | ||
|description= | |description= | ||
:Good frametrap / combo tool | |||
:Chains into st.LP / cr.LP / cr.LK | :Chains into st.LP / cr.LP / cr.LK | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ken/normal/Stand%20LP}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ken/normal/Stand%20LP}} | ||
Line 67: | Line 68: | ||
|hcWinVt=<nowiki>14</nowiki> | |hcWinVt=<nowiki>14</nowiki> | ||
|description= | |description= | ||
:Good poke tool in neutral (better range / hitbox priority / frame advantage than crouch MK) | |||
:Can be used as anti-air (but not ideal) | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ken/normal/Stand%20MP}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ken/normal/Stand%20MP}} | ||
}} | }} | ||
Line 93: | Line 96: | ||
|hcWinVt=<nowiki>14</nowiki> | |hcWinVt=<nowiki>14</nowiki> | ||
|description= | |description= | ||
:If canceled into HK Tatsu from tip range; 1st hit will whiff resulting in the opponent staying grounded at +3 advantage for combo extension | :Can be used as anti-air (but not ideal) | ||
:On a Crush Counter stand HP: If canceled into HK Tatsu from tip range; the 1st hit will whiff resulting in the opponent staying grounded at +3 advantage for a LK Tatsu combo extension | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ken/normal/Stand%20HP}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ken/normal/Stand%20HP}} | ||
}} | }} | ||
Line 115: | Line 119: | ||
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki> | |cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki> | ||
|description= | |description= | ||
:Furthest range of Ken's light attacks | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ken/normal/Stand%20LK}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ken/normal/Stand%20LK}} | ||
}} | }} | ||
Line 141: | Line 146: | ||
:Forces opponent into standing state on hit | :Forces opponent into standing state on hit | ||
:Cancelable on whiff into the HK follow-up target combo on frame 18 | :Cancelable on whiff into the HK follow-up target combo on frame 18 | ||
:Whiffs on crouching from further away | |||
:Not an ideal anti-air despite what it looks like (but can still hit cross-up (behind Ken) | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ken/normal/Stand%20MK}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ken/normal/Stand%20MK}} | ||
}} | }} | ||
Line 191: | Line 198: | ||
|cancel=<nowiki>ch sp su vs1 vs2 vt1 vt2</nowiki> | |cancel=<nowiki>ch sp su vs1 vs2 vt1 vt2</nowiki> | ||
|description= | |description= | ||
:Can be used to tick throw | |||
:Chains into st.LP / cr.LP / cr.LK | :Chains into st.LP / cr.LP / cr.LK | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ken/normal/Crouch%20LP}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ken/normal/Crouch%20LP}} | ||
Line 215: | Line 223: | ||
|hcWinVt=<nowiki>13</nowiki> | |hcWinVt=<nowiki>13</nowiki> | ||
|description= | |description= | ||
: | :Main frametrap / combo tool | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ken/normal/Crouch%20MP}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ken/normal/Crouch%20MP}} | ||
}} | }} | ||
Line 247: | Line 255: | ||
|description= | |description= | ||
:Can only Crush Counter on the first active frame | :Can only Crush Counter on the first active frame | ||
:Decent anti-air on active frames 3-5 | |||
:Can hit cross-up (behind Ken) | |||
:Does 20 less damage (70) past the first active frame | :Does 20 less damage (70) past the first active frame | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ken/normal/Crouch%20HP}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ken/normal/Crouch%20HP}} | ||
Line 269: | Line 279: | ||
|cancel=<nowiki>ch vs1 vs2 vt1 vt2</nowiki> | |cancel=<nowiki>ch vs1 vs2 vt1 vt2</nowiki> | ||
|description= | |description= | ||
:Has great hitbox priority for a crouch LK | |||
:Chains into st.LP / cr.LP / cr.LK | :Chains into st.LP / cr.LP / cr.LK | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ken/normal/Crouch%20LK}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ken/normal/Crouch%20LK}} | ||
Line 285: | Line 296: | ||
|recovery=<nowiki>14</nowiki> | |recovery=<nowiki>14</nowiki> | ||
|hit=<nowiki>2</nowiki> | |hit=<nowiki>2</nowiki> | ||
|block=<nowiki>- | |block=<nowiki>-2</nowiki> | ||
|damage=<nowiki>50</nowiki> | |damage=<nowiki>50</nowiki> | ||
|stun=<nowiki>100</nowiki> | |stun=<nowiki>100</nowiki> | ||
Line 294: | Line 305: | ||
|hcWinNotes=<nowiki>*VS1 and VS2</nowiki> | |hcWinNotes=<nowiki>*VS1 and VS2</nowiki> | ||
|description= | |description= | ||
: | :Ken's main hit confirm / poke tool with a long special cancel window for hit confirms (17F) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ken/normal/Crouch%20MK}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ken/normal/Crouch%20MK}} | ||
}} | }} | ||
Line 324: | Line 335: | ||
|hcWinNotes=<nowiki>*VS1 only</nowiki> | |hcWinNotes=<nowiki>*VS1 only</nowiki> | ||
|description= | |description= | ||
:Has no hurtbox extension before active frames (helps with counter-poking) | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ken/normal/Crouch%20HK}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ken/normal/Crouch%20HK}} | ||
}} | }} | ||
Line 341: | Line 353: | ||
|attack=<nowiki>M</nowiki> | |attack=<nowiki>M</nowiki> | ||
|description= | |description= | ||
:Decent air-to-air | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ken/normal/Jump%20LP}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ken/normal/Jump%20LP}} | ||
}} | }} | ||
Line 358: | Line 371: | ||
|attack=<nowiki>M</nowiki> | |attack=<nowiki>M</nowiki> | ||
|description= | |description= | ||
: | :Very strong horizontal hitbox priority | ||
:Removes Ken's leg hurtboxes on frames 4-19 | :Removes Ken's leg hurtboxes on frames 4-19 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ken/normal/Jump%20MP}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ken/normal/Jump%20MP}} | ||
Line 449: | Line 462: | ||
|active=<nowiki>3</nowiki> | |active=<nowiki>3</nowiki> | ||
|recovery=<nowiki>22</nowiki> | |recovery=<nowiki>22</nowiki> | ||
|hit=<nowiki>2</nowiki> | |hit=<nowiki>2(3)</nowiki> | ||
|block=<nowiki>-7</nowiki> | |block=<nowiki>-7</nowiki> | ||
|damage=<nowiki>80</nowiki> | |damage=<nowiki>80</nowiki> | ||
Line 490: | Line 503: | ||
|attack=<nowiki>M</nowiki> | |attack=<nowiki>M</nowiki> | ||
|description= | |description= | ||
:Overhead | |||
:Faster but less rewarding and less range than the f+HK Overhead | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ken/normal/Inazuma%20Kick}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ken/normal/Inazuma%20Kick}} | ||
}} | }} | ||
Line 514: | Line 529: | ||
|hcWinTc=<nowiki>20</nowiki> | |hcWinTc=<nowiki>20</nowiki> | ||
|description= | |description= | ||
:Fast but short range medium combo / frametrap tool | |||
:Can be canceled into the HP Target Combo follow-up on Hit / Block / Whiff | |||
:Huge cancel window (20F) for hit confirming the HP Target Combo follow-up (the HP can also be delayed to create a frametrap) | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ken/normal/Chin%20Buster}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ken/normal/Chin%20Buster}} | ||
}} | }} | ||
Line 545: | Line 563: | ||
|description= | |description= | ||
:Target combo can be performed on whiff | :Target combo can be performed on whiff | ||
:Huge cancel window (20F) for hit confirming the HP Target Combo follow-up (the HP can also be delayed to create a frametrap) | |||
:Launches the opponent into a limited juggle state | |||
:Juggle Limit / Increase / Start: 0 / 1 / 1 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ken/normal/Chin%20Buster%202nd}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ken/normal/Chin%20Buster%202nd}} | ||
}} | }} | ||
Line 575: | Line 596: | ||
:Second HK hit whiffs on crouch (but the initial MK forces standing on hit) | :Second HK hit whiffs on crouch (but the initial MK forces standing on hit) | ||
:Second HK hit is a tight frametrap when canceled from MK on block | :Second HK hit is a tight frametrap when canceled from MK on block | ||
:Huge cancel window (20F) for hit confirming the HK Target Combo follow-up | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ken/normal/Lion%20Breaker}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ken/normal/Lion%20Breaker}} | ||
}} | }} | ||
Line 624: | Line 646: | ||
|kdrb=<nowiki>11</nowiki> | |kdrb=<nowiki>11</nowiki> | ||
|description= | |description= | ||
:A really scary throw due to the amount of corner carry it has (throws opponent into the corner even from a mid-screen throw) | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ken/normal/Hell%20Wheel}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ken/normal/Hell%20Wheel}} | ||
}} | }} | ||
Line 670: | Line 693: | ||
|kdrb=<nowiki>32</nowiki> | |kdrb=<nowiki>32</nowiki> | ||
|description= | |description= | ||
:Cancelable into V-Skills on Hit or Block at the cost of 750 V-Timer (50% of total V-Timer) | |||
:Knocks down on hit during V-Trigger 1 | :Knocks down on hit during V-Trigger 1 | ||
:1-hit projectile | :1-hit projectile | ||
Line 718: | Line 742: | ||
|kdrb=<nowiki>32</nowiki> | |kdrb=<nowiki>32</nowiki> | ||
|description= | |description= | ||
:Cancelable into V-Skills on Hit or Block at the cost of 750 V-Timer (50% of total V-Timer) | |||
:Knocks down on hit during V-Trigger 1 | :Knocks down on hit during V-Trigger 1 | ||
:1-hit projectile | :1-hit projectile | ||
Line 766: | Line 791: | ||
|kdrb=<nowiki>32</nowiki> | |kdrb=<nowiki>32</nowiki> | ||
|description= | |description= | ||
:Cancelable into V-Skills on Hit or Block at the cost of 750 V-Timer (50% of total V-Timer) | |||
:Knocks down on hit during V-Trigger 1 | :Knocks down on hit during V-Trigger 1 | ||
:1-hit projectile | :1-hit projectile | ||
Line 813: | Line 839: | ||
|kdrb=<nowiki>42</nowiki> | |kdrb=<nowiki>42</nowiki> | ||
|description= | |description= | ||
:Cancelable into V-Skills on Hit or Block at the cost of 750 V-Timer (50% of total V-Timer) | |||
:Knocks down on hit during V-Trigger 1 | :Knocks down on hit during V-Trigger 1 | ||
:2-hit projectile | :2-hit projectile | ||
Line 1,018: | Line 1,045: | ||
|kdrb=<nowiki>29</nowiki> | |kdrb=<nowiki>29</nowiki> | ||
|description= | |description= | ||
: | :Fully invincible on frames 1-11 | ||
:Airborne on frames 7-23 and again on frames 34-83 | :Airborne on frames 7-23 and again on frames 34-83 | ||
:Can hit cross-up (behind Ken) | :Can hit cross-up (behind Ken) | ||
Line 1,045: | Line 1,072: | ||
|kdrb=<nowiki>29</nowiki> | |kdrb=<nowiki>29</nowiki> | ||
|description= | |description= | ||
: | :Fully invincible on frames 1-11 | ||
:Can hit cross-up (behind Ken) | :Can hit cross-up (behind Ken) | ||
:Airborne on frames 8-23 and again on frames 34-83 | :Airborne on frames 8-23 and again on frames 34-83 | ||
Line 1,446: | Line 1,473: | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|startup=<nowiki>5</nowiki> | |startup=<nowiki>5</nowiki> | ||
|active=<nowiki> | |active=<nowiki>4</nowiki> | ||
|recovery=<nowiki> | |recovery=<nowiki>42</nowiki> | ||
|hit=<nowiki>KD</nowiki> | |hit=<nowiki>KD</nowiki> | ||
|block=<nowiki>-26</nowiki> | |block=<nowiki>-26</nowiki> | ||
Line 1,457: | Line 1,484: | ||
|kdrb=<nowiki>31</nowiki> | |kdrb=<nowiki>31</nowiki> | ||
|description= | |description= | ||
: | :Fully invincible on frames 1-8 | ||
:Reaches about half-way across the screen | |||
:Can't hit cross-up (behind Ken) | |||
:Not actually airborne at all | :Not actually airborne at all | ||
:Juggle Limit: 7 (+50 Juggle Limit if canceled into after V-Trigger 2 hits) | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ken/normal/Guren%20Enjikyaku}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ken/normal/Guren%20Enjikyaku}} | ||
}} | }} | ||
Line 1,494: | Line 1,524: | ||
:Will accept and buffer inputs on the 18th frame, will execute input as early as possible (after all 22 frames of run play out) | :Will accept and buffer inputs on the 18th frame, will execute input as early as possible (after all 22 frames of run play out) | ||
:Cancels into Quick Step Kick follow-up on the 16th frame of buttons are held down until then | :Cancels into Quick Step Kick follow-up on the 16th frame of buttons are held down until then | ||
:Cancelable into from fireballs on Hit or Block during V-Trigger 1 at the cost of 750 V-Timer (50% of total V-Timer) | |||
:Rewards counter-hit to opponent if hit during any frames of the Run itself | :Rewards counter-hit to opponent if hit during any frames of the Run itself | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ken/normal/Run}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ken/normal/Run}} | ||
Line 1,523: | Line 1,554: | ||
:Builds 100/50 V-Gauge on hit/block | :Builds 100/50 V-Gauge on hit/block | ||
:3 extra KDA when juggled after b+MP > HP target combo | :3 extra KDA when juggled after b+MP > HP target combo | ||
:Juggle Limit / Increase / Start: 1 / 0 / 3 | :Juggle Limit / Increase / Start: 1 / 0 / 3 (+1 extra Juggle Limit when canceled into from fireballs during V-Trigger 1) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ken/normal/Quick%20Step%20Kick}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ken/normal/Quick%20Step%20Kick}} | ||
}} | }} | ||
Line 1,546: | Line 1,577: | ||
|hit=<nowiki>2</nowiki> | |hit=<nowiki>2</nowiki> | ||
|block=<nowiki>-2</nowiki> | |block=<nowiki>-2</nowiki> | ||
|damage=<nowiki>60</nowiki> | |damage=<nowiki>60(80)</nowiki> | ||
|stun=<nowiki>100</nowiki> | |stun=<nowiki>100(120)</nowiki> | ||
|attack=<nowiki>H</nowiki> | |attack=<nowiki>H</nowiki> | ||
|cancel=<nowiki>vt1 vt2</nowiki> | |cancel=<nowiki>vt1 vt2</nowiki> | ||
Line 1,559: | Line 1,590: | ||
:Releasing early will hit 21 frames later | :Releasing early will hit 21 frames later | ||
:Can hit on later active frames with good spacing | :Can hit on later active frames with good spacing | ||
:Cancelable into from fireballs on Hit or Block during V-Trigger 1 at the cost of 750 V-Timer (50% of total V-Timer) | |||
:Deals 20 extra damage (80) and stun (120) when canceled into from Fireballs during V-Trigger 1 | |||
:Builds 80/40 V-Gauge on Hit / Block | :Builds 80/40 V-Gauge on Hit / Block | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ken/normal/Ryusenkyaku}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ken/normal/Ryusenkyaku}} | ||
Line 1,600: | Line 1,633: | ||
|hit=<nowiki>4</nowiki> | |hit=<nowiki>4</nowiki> | ||
|block=<nowiki>3</nowiki> | |block=<nowiki>3</nowiki> | ||
|damage=<nowiki>90</nowiki> | |damage=<nowiki>90(100)</nowiki> | ||
|stun=<nowiki>120</nowiki> | |stun=<nowiki>120(150)</nowiki> | ||
|attack=<nowiki>H</nowiki> | |attack=<nowiki>H</nowiki> | ||
|cancel=<nowiki>vt1 vt2</nowiki> | |cancel=<nowiki>vt1 vt2</nowiki> | ||
Line 1,611: | Line 1,644: | ||
:7F faster startup (36F) if canceled into from crouch HP (this also adjusts the timing of the airborne / projectile invincibility frames) | :7F faster startup (36F) if canceled into from crouch HP (this also adjusts the timing of the airborne / projectile invincibility frames) | ||
:Can hit on later active frames with good spacing | :Can hit on later active frames with good spacing | ||
:Cancelable into from fireballs on Hit or Block during V-Trigger 1 at the cost of 750 V-Timer (50% of total V-Timer) | |||
:Deals 10 extra damage (100) and 30 extra stun (150) when canceled into from Fireballs during V-Trigger 1 | |||
:Builds 100/50 V-Gauge on Hit / Block | :Builds 100/50 V-Gauge on Hit / Block | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ken/normal/Ryusenkyaku%20(hold)}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ken/normal/Ryusenkyaku%20(hold)}} | ||
Line 1,647: | Line 1,682: | ||
|description= | |description= | ||
:3 bar V-Trigger | :3 bar V-Trigger | ||
:Duration of | :Duration of 1500 frames (25 seconds) | ||
:Transforms most of Ken's tatsus into projectile type hitboxes instead of strike hitboxes (this can be a detriment in matchups with easy access to Projectile invincible moves) | |||
:Allows Ken to cancel his Fireballs into V-Skills on Hit and Block at the cost of 750 V-Meter (50% of the V-Trigger 1 timer) | |||
:Makes Ken more Ken; his body heat reaching 100°C | :Makes Ken more Ken; his body heat reaching 100°C | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ken/normal/Heat%20Rush}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ken/normal/Heat%20Rush}} | ||
}} | }} | ||
Line 1,665: | Line 1,701: | ||
|startup=<nowiki>9(7)</nowiki> | |startup=<nowiki>9(7)</nowiki> | ||
|active=<nowiki>4(3)3(2)3(2)3(2)3</nowiki> | |active=<nowiki>4(3)3(2)3(2)3(2)3</nowiki> | ||
|recovery=<nowiki> | |recovery=<nowiki>28+30</nowiki> | ||
|hit=<nowiki>KD</nowiki> | |hit=<nowiki>KD</nowiki> | ||
|block=<nowiki>-51</nowiki> | |block=<nowiki>-51</nowiki> |
Revision as of 00:37, 4 June 2022
Introduction
About Ken
Ken needs little introduction. One of the two famous shotos, he's a beginner-friendly character. A bit unlike in the past, his tools are now more directly oriented towards rushdown, and is now more easily seperatable from Ryu in terms of gameplay. He has a slowish fireball and bad pokes, but instead has great corner carry, great mobility, solid damage and some of the better v-meter building in the game. Despite that, one of this most notable weaknesses in his offensive game is that he doesn't gain many + frames on block from his normals, limiting his pressure game. Overall, Ken isn't a bad character at all to start.
Strengths | Weaknesses |
---|---|
|
|
Final Patch
Players to Watch
- ChrisT
- Kenpi
- Momochi
Ken | |
---|---|
Vitals | |
Life Points | 1025 |
Stun Points | 1050 |
V-Gauge Points | |
V-Trigger 1 | 3 Bars |
V-Trigger 2 | 2 Bars |
Ground Movement | |
Forward Walk Speed | 0.05 |
Backward Walk Speed | 0.035 |
Forward Dash Speed | 15 |
Backward Dash Speed | 24 |
Forward Dash Distance | 1.384 |
Backward Dash Distance | 1.277 |
Backdash CH Frames | 3-12 |
Jumping | |
Back Jump Speed | 46 (4+38+4) |
Neutral Jump Speed | 46 (4+38+4) |
Forward Jump Speed | 45 (3+38+4) |
Forward Jump Distance | 2.128 |
Backward Jump Distance | 1.824 |
Throws | |
Throw Hurtbox | 0.25 |
Throw Range | 0.8 |
![]() |
Frame Data & Descriptions are provided by FATOnline.
|
SFV Frame Data Glossary | |
---|---|
Active |
How many frames a move remains active (can hurt opponents) for. |
Attack |
Attack level is L for low attacks (must be blocked crouching), H is for High attacks (which can be blocked high or low) and M for overhead (must be blocked standing). T is for throw attacks (which cannot be blocked). |
Cancel options |
Available cancel options.
|
Confirm windows |
Hit confirm windows written as Specials & CAs/Target Combos/V-Trigger. Notation may denote V-Skill only cancel windows in Specials.
|
Crush Counter |
Crush Counter hit advantage written as opponent state, frame advantage, and v-gauge gain on hit. |
Damage |
Attack damage on hit. Notation may denote multi-hit or "sweet spot" damage values on certain frames. |
Hit/Block |
These are frame advantage values when the attack hits or is blocked. If the number is positive, then the move will end before the defender can act again. If the number is negative, the defender will be able to act before the attacker and maybe even punish. KD refers to knockdown on hit.
|
Knockdown |
Knockdown advantage against Normal, Quick Rise and Back Rise wake up options. |
Recovery |
How many frames it takes for a move to finish after it's been active. |
Startup |
How many frames it takes before the move becomes 'active' or have a hit box. The last startup frame and the first active frame are the same frame, meaning all values are written as Startup + 1. |
Stun |
Amount of stun added to the opponent's stun bar on hit. |
Normals
5LP
5MP
5HP
5LK
5MK
5HK
2LP
2MP
2HP
2LK
2MK
2HK
8LP
8MP
8HP
8LK
8MK
8HK
Command Normals
6HK (hold)
6HK
4MK
4MP
Target Combos
4MP > HP
5MK > 5HK
Throws
LPLK
4LPLK
Special Moves
236LP
236MP
236HP
236PP
623LP
623MP
623HP
623PP
214LK
214MK
214HK
214KK
214LK (air)
214MK (air)
214HK (air)
214KK (air)
Critical Art
236236K
Taunts
5PPPKKK
V-System
V-Skill 1
MPMK (VS1)
MPMK (VS1) (hold)
V-Skill 2
MPMK (VS2)
MPMK (VS2) (hold)
V-Trigger 1
HPHK (VT1)
V-Trigger 2
HPHK (VT2)
HPHK + P (mash)
HPHK + P (mash max)
V-Shift
5MKHP
V-Shift Break
5MKHP
V-Reversal
6KKK