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Line 46: | Line 46: | ||
|hcWinTc=<nowiki>13</nowiki> | |hcWinTc=<nowiki>13</nowiki> | ||
|description= | |description= | ||
:Ibuki's only 3-frame normal | |||
:Leads into the Shinten target-combo (LP>MP>HP) | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Stand%20LP}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Stand%20LP}} | ||
}} | }} | ||
Line 71: | Line 73: | ||
|description= | |description= | ||
:Combo / Frametrap starter | :Combo / Frametrap starter | ||
:Can be used to anti-air (not ideal) | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Stand%20MP}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Stand%20MP}} | ||
}} | }} | ||
Line 94: | Line 97: | ||
|hcWinVt=<nowiki>19</nowiki> | |hcWinVt=<nowiki>19</nowiki> | ||
|description= | |description= | ||
:Solid whiff punish tool | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Stand%20HP}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Stand%20HP}} | ||
}} | }} | ||
Line 116: | Line 120: | ||
|description= | |description= | ||
:First active frame has shorter range, can potentially whiff on max distance -4 punishes | :First active frame has shorter range, can potentially whiff on max distance -4 punishes | ||
:Can still reach after 2 lights (cr.LK, cr.LP or cr.LP, cr.LP) | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Stand%20LK}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Stand%20LK}} | ||
}} | }} | ||
Line 154: | Line 159: | ||
|active=<nowiki>3</nowiki> | |active=<nowiki>3</nowiki> | ||
|recovery=<nowiki>16(19)</nowiki> | |recovery=<nowiki>16(19)</nowiki> | ||
|hit=<nowiki> | |hit=<nowiki>4</nowiki> | ||
|block=<nowiki>-2</nowiki> | |block=<nowiki>-2</nowiki> | ||
|damage=<nowiki>90</nowiki> | |damage=<nowiki>90</nowiki> | ||
Line 166: | Line 171: | ||
|description= | |description= | ||
:+3 extra recovery frames on whiff (19) | :+3 extra recovery frames on whiff (19) | ||
: | :Can't hit crouching | ||
:No head hurtbox on frames 3-14 | |||
:Solid anti-air | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Stand%20HK}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Stand%20HK}} | ||
}} | }} | ||
Line 181: | Line 188: | ||
|active=<nowiki>3</nowiki> | |active=<nowiki>3</nowiki> | ||
|recovery=<nowiki>8</nowiki> | |recovery=<nowiki>8</nowiki> | ||
|hit=<nowiki> | |hit=<nowiki>4</nowiki> | ||
|block=<nowiki>2</nowiki> | |block=<nowiki>2</nowiki> | ||
|damage=<nowiki>30</nowiki> | |damage=<nowiki>30</nowiki> | ||
Line 189: | Line 196: | ||
|description= | |description= | ||
:Chains into cr.LP and st.LP | :Chains into cr.LP and st.LP | ||
:Combos into stand LK but can potentially whiff after a max range crouch LP on standing opponents | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Crouch%20LP}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Crouch%20LP}} | ||
}} | }} | ||
Line 211: | Line 219: | ||
|hcWinSpCa=<nowiki>14</nowiki> | |hcWinSpCa=<nowiki>14</nowiki> | ||
|hcWinVt=<nowiki>14</nowiki> | |hcWinVt=<nowiki>14</nowiki> | ||
|hcWinTc=<nowiki> | |hcWinTc=<nowiki>17</nowiki> | ||
|description= | |description= | ||
:Decent poke / buffer tool | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Crouch%20MP}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Crouch%20MP}} | ||
}} | }} | ||
Line 224: | Line 233: | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|startup=<nowiki> | |startup=<nowiki>7</nowiki> | ||
|active=<nowiki>4</nowiki> | |active=<nowiki>4</nowiki> | ||
|recovery=<nowiki> | |recovery=<nowiki>18</nowiki> | ||
|hit=<nowiki>2</nowiki> | |hit=<nowiki>2</nowiki> | ||
|block=<nowiki>- | |block=<nowiki>-5</nowiki> | ||
|damage=<nowiki>90</nowiki> | |damage=<nowiki>90</nowiki> | ||
|stun=<nowiki>150</nowiki> | |stun=<nowiki>150</nowiki> | ||
Line 236: | Line 245: | ||
|hcWinVt=<nowiki>18</nowiki> | |hcWinVt=<nowiki>18</nowiki> | ||
|description= | |description= | ||
:Forces | :Great anti-air (but can't hit cross-up; behind Ibuki) and combo tool (counter-hit confirm stand MK into this) | ||
:No head hurtbox on frames 6-10 | |||
:Forces stand on hit | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Crouch%20HP}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Crouch%20HP}} | ||
}} | }} | ||
Line 258: | Line 269: | ||
|cancel=<nowiki>ch vt1 vt2</nowiki> | |cancel=<nowiki>ch vt1 vt2</nowiki> | ||
|description= | |description= | ||
:Chains into | :Chains into cr.LP | ||
:Good low check into cr.LP, st.LK | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Crouch%20LK}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Crouch%20LK}} | ||
}} | }} | ||
Line 310: | Line 322: | ||
|hcWinVt=<nowiki>16</nowiki> | |hcWinVt=<nowiki>16</nowiki> | ||
|description= | |description= | ||
:Only cancelable into the stand HK follow-up during the target-combo version | |||
:Can kick V-Skill 2 Caltrops on the floor | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Crouch%20HK}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Crouch%20HK}} | ||
}} | }} | ||
Line 327: | Line 341: | ||
|attack=<nowiki>M</nowiki> | |attack=<nowiki>M</nowiki> | ||
|description= | |description= | ||
:Puts opponents into a limited juggle state if used | :Puts airborne opponents into a very brief limited juggle state (can be juggled into jump MK follow-up if canceled into immediately) | ||
:Juggle Limit / Increase / Start | :Puts airborne opponents into a proper limited juggle state (knockdown) if used from HK / EX Command Dash | ||
:Juggle Limit / Increase / Start: 10/ 5 / 1 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Jump%20LP}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Jump%20LP}} | ||
}} | }} | ||
Line 346: | Line 361: | ||
|attack=<nowiki>M</nowiki> | |attack=<nowiki>M</nowiki> | ||
|description= | |description= | ||
:Decent air-to-air | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Jump%20MP}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Jump%20MP}} | ||
}} | }} | ||
Line 363: | Line 379: | ||
|attack=<nowiki>M</nowiki> | |attack=<nowiki>M</nowiki> | ||
|description= | |description= | ||
:Puts opponents into a limited juggle state if used | :Puts airborne opponents into a brief limited juggle state (can be juggled into jump HK follow-up if not canceled into it too late) | ||
:Juggle Limit / Increase / Start | :Puts airborne opponents into a proper limited juggle state (knockdown) if used from HK / EX Command Dash | ||
:Juggle Limit / Increase / Start: 10/ 5 / 1 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Jump%20HP}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Jump%20HP}} | ||
}} | }} | ||
Line 383: | Line 400: | ||
|description= | |description= | ||
:Can Cross-up | :Can Cross-up | ||
:Can be used for instant overhead setups | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Jump%20LK}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Jump%20LK}} | ||
}} | }} | ||
Line 418: | Line 436: | ||
|attack=<nowiki>M</nowiki> | |attack=<nowiki>M</nowiki> | ||
|description= | |description= | ||
:Ibuki's preferred jump-in normal | |||
:Lower hurtboxes shrink a little bit on frame 10 and until landing | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Jump%20HK}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Jump%20HK}} | ||
}} | }} | ||
Line 441: | Line 461: | ||
|description= | |description= | ||
:Overhead | :Overhead | ||
:Airborne and projectile invincible on lower body on frames 7-30 | :Airborne and projectile invincible on lower body on frames 7-30 (can also hop over most low attacks) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Kobekudaki}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Kobekudaki}} | ||
}} | }} | ||
Line 468: | Line 488: | ||
|kdrb=<nowiki>47</nowiki> | |kdrb=<nowiki>47</nowiki> | ||
|description= | |description= | ||
:Airborne and projectile invincible on legs on frames 8-26 | :Airborne and projectile invincible on legs on frames 8-26 (can also hop over low attacks) | ||
:3 extra recovery frames on whiff | :3 extra recovery frames on whiff (19F) | ||
:Juggle Limit: 2 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Bonshogeri}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Bonshogeri}} | ||
}} | }} | ||
Line 489: | Line 510: | ||
|stun=<nowiki>100</nowiki> | |stun=<nowiki>100</nowiki> | ||
|attack=<nowiki>L</nowiki> | |attack=<nowiki>L</nowiki> | ||
|hcWinVt=<nowiki>*22</nowiki> | |||
|hcWinNotes=<nowiki>*VT1 only</nowiki> | |||
|description= | |description= | ||
:Low profile and projectile invincible on head on frames 6-17 | :Low profile and projectile invincible on head on frames 6-17 | ||
Line 539: | Line 562: | ||
|attack=<nowiki>M</nowiki> | |attack=<nowiki>M</nowiki> | ||
|description= | |description= | ||
: | :Puts airborne opponents into a very brief limited juggle state (can be juggled into jump MK follow-up if canceled into immediately) | ||
:Puts airborne opponents into a proper limited juggle state (knockdown) if used from HK / EX Command Dash | |||
:Juggle Limit / Increase / Start: 10/ 5 / 1 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Tobikura}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Tobikura}} | ||
}} | }} | ||
Line 557: | Line 582: | ||
|attack=<nowiki>M</nowiki> | |attack=<nowiki>M</nowiki> | ||
|description= | |description= | ||
: | :Puts airborne opponents into a brief limited juggle state (can be juggled into jump HK follow-up if not canceled into it too late) | ||
: | :Puts airborne opponents into a proper limited juggle state (knockdown) if used from HK / EX Command Dash | ||
:Second hit does a spiked knockdown on | :Second hit (HK) does a spiked knockdown on airborne opponents (variable KDA; the lower to the ground the better) | ||
:Juggle Limit / Increase / Start: 10/ 5 / 1 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Aoji}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Aoji}} | ||
}} | }} | ||
Line 656: | Line 682: | ||
|hcWinTc=<nowiki>17</nowiki> | |hcWinTc=<nowiki>17</nowiki> | ||
|description= | |description= | ||
:Has +1 more KDA than the regular crouch HK | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Gogasha%201}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Gogasha%201}} | ||
}} | }} | ||
Line 670: | Line 697: | ||
|active=<nowiki>2</nowiki> | |active=<nowiki>2</nowiki> | ||
|recovery=<nowiki>17</nowiki> | |recovery=<nowiki>17</nowiki> | ||
|hit=<nowiki>KD</nowiki> | |||
|damage=<nowiki>60*54*32 (146)</nowiki> | |damage=<nowiki>60*54*32 (146)</nowiki> | ||
|stun=<nowiki>100*54*48 (202)</nowiki> | |stun=<nowiki>100*54*48 (202)</nowiki> | ||
|attack=<nowiki>H*L*H</nowiki> | |attack=<nowiki>H*L*H</nowiki> | ||
|cancel=<nowiki>sp su vt1 vt2</nowiki> | |cancel=<nowiki>sp su vt1 vt2</nowiki> | ||
|kd=<nowiki>108</nowiki> | |||
|kdr=<nowiki>49</nowiki> | |||
|kdrb=<nowiki>54</nowiki> | |||
|hcWinSpCa=<nowiki>18</nowiki> | |hcWinSpCa=<nowiki>18</nowiki> | ||
|hcWinVt=<nowiki>18</nowiki> | |hcWinVt=<nowiki>18</nowiki> | ||
|hcWinTc=<nowiki>12</nowiki> | |hcWinTc=<nowiki>12</nowiki> | ||
|description= | |description= | ||
:Last hit whiffs on block | :Last hit whiffs on block (Ibuki is punishable at -13 on whiff / block) | ||
:Launches opponent into | :Launches opponent into a limited juggle state on hit | ||
:Juggle Limit / Increase / Start: 0 / 1 / 5 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Gogasha%202}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Gogasha%202}} | ||
}} | }} | ||
Line 701: | Line 733: | ||
|hcWinTc=<nowiki>14</nowiki> | |hcWinTc=<nowiki>14</nowiki> | ||
|description= | |description= | ||
:5 frames less recovery on hit ( | :Airborne and projectile invincible on legs on frames 7-26 (can also hop over low attacks) | ||
:5 frames less recovery on hit (18F) | |||
:Juggle Limit: 2 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Shakunage}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Shakunage}} | ||
}} | }} | ||
Line 786: | Line 820: | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|recovery=<nowiki> | |recovery=<nowiki>4</nowiki> | ||
|description= | |description= | ||
:Ibuki is susceptible to special counter-hits during the entire duration of this move (also any follow-ups done from this move) by any medium / heavy / command normal, this special counter-hit state puts Ibuki into a free juggle state | :Ibuki is susceptible to special counter-hits during the entire duration of this move (also any follow-ups done from this move) by any medium / heavy / command normal, this special counter-hit state puts Ibuki into a free juggle state | ||
:Can be followed up with any air normal / air target combos / or air kunais (cannot air throw after the float) | :Can be followed up with any air normal / air target combos / or air kunais (cannot air throw after the float) | ||
:Recovery frames listed refers to grounded recovery frames upon landing ( | :Recovery frames listed refers to grounded recovery frames upon landing (4F) without canceling into another other move in air | ||
:Ibuki is in a crouching state (and crouching hurtbox size) during last | :Ibuki is in a crouching state (and crouching hurtbox size) during last 2 frames of grounded recovery | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Nobusuma}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Nobusuma}} | ||
}} | }} | ||
Line 805: | Line 839: | ||
|recovery=<nowiki>23</nowiki> | |recovery=<nowiki>23</nowiki> | ||
|description= | |description= | ||
:Crouch-sized hurtboxes on frames 3-19 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/LK%20Kasumigake}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/LK%20Kasumigake}} | ||
}} | }} | ||
Line 818: | Line 853: | ||
|recovery=<nowiki>26</nowiki> | |recovery=<nowiki>26</nowiki> | ||
|description= | |description= | ||
: | :Crouch-sized hurtboxes on frames 3-25 | ||
:Ibuki passes through enemies on frames 6-13 (no collision boxes) | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/MK%20Kasumigake}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/MK%20Kasumigake}} | ||
}} | }} | ||
Line 833: | Line 869: | ||
|description= | |description= | ||
:Normal attacks possible on frame 17 and onwards and Airborne Kunais on frame 20 and onwards | :Normal attacks possible on frame 17 and onwards and Airborne Kunais on frame 20 and onwards | ||
: | :Grants extra juggle potential to first hit of airborne target combos | ||
:4 landing recovery frames | :4 landing recovery frames | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/HK%20Kasumigake}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/HK%20Kasumigake}} | ||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">236KK</font>===== | |||
{{MoveData | |||
|image=SFV_Ibuki_236KK.png | |||
|name=EX Kasumigake | |||
|input=236KK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>10</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>34+4</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|block=<nowiki>-19</nowiki> | |||
|damage=<nowiki>50</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|kd=<nowiki>85</nowiki> | |||
|kdr=<nowiki>26</nowiki> | |||
|kdrb=<nowiki>31</nowiki> | |||
|description= | |||
:Cannot hit crouching or cross-up (behind Ibuki) | |||
:Airborne on frames 7-46 | |||
:Normal attacks possible on frame 17 and onwards and Airborne Kunais on frame 20 and onwards | |||
:Grants extra juggle potential to first hit of airborne target combos | |||
:4 landing recovery frames | |||
:Launches opponents into a limited juggle state | |||
:Juggle Limit / Increase / Start: 5 / 1 / 1 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/EX%20Kasumigake}} | |||
}} | }} | ||
}} | }} | ||
Line 859: | Line 925: | ||
|kdrb=<nowiki>27</nowiki> | |kdrb=<nowiki>27</nowiki> | ||
|description= | |description= | ||
:Airborne on | :Airborne on frames 5-35 | ||
:Deals 70 damage if only the last hit connects | :Deals 70 damage if only the last hit connects | ||
:Can hit cross-up (behind Ibuki) | :Can hit cross-up (behind Ibuki) | ||
:Puts opponents into a limited juggle state on hit | |||
:Juggle Limit / Increase / Start: 1*2*3 / 1*1*6 / 1*1*1 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/LK%20Kazekiri}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/LK%20Kazekiri}} | ||
}} | }} | ||
Line 886: | Line 954: | ||
|kdrb=<nowiki>27</nowiki> | |kdrb=<nowiki>27</nowiki> | ||
|description= | |description= | ||
:Airborne on | :Airborne on frames 6-35 | ||
:Deals 70 damage if only the last hit connects | :Deals 70 damage if only the last hit connects | ||
:Can hit cross-up (behind Ibuki) | :Can hit cross-up (behind Ibuki) | ||
:Puts opponents into a limited juggle state on hit | |||
:Juggle Limit / Increase / Start: 1*2*3 / 1*1*6 / 1*1*1 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/MK%20Kazekiri}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/MK%20Kazekiri}} | ||
}} | }} | ||
Line 913: | Line 983: | ||
|kdrb=<nowiki>27</nowiki> | |kdrb=<nowiki>27</nowiki> | ||
|description= | |description= | ||
:Airborne on | :Airborne on frames 7-36 | ||
:Deals 70 damage if only the last hit connects | :Deals 70 damage if only the last hit connects | ||
:Can hit cross-up (behind Ibuki) | :Can hit cross-up (behind Ibuki) | ||
:Puts opponents into a limited juggle state on hit | |||
:Juggle Limit / Increase / Start: 1*2*3 / 1*1*6 / 1*1*1 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/HK%20Kazekiri}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/HK%20Kazekiri}} | ||
}} | }} | ||
Line 939: | Line 1,011: | ||
|kdrb=<nowiki>31</nowiki> | |kdrb=<nowiki>31</nowiki> | ||
|description= | |description= | ||
: | :Fully invincible on frames 1-8 | ||
:Airborne on | :Airborne on frames 7-33 | ||
:Cancelable into Airborne Kunai on HIT only on frames 29-39 | :Cancelable into Airborne Kunai on HIT only on frames 29-39 | ||
:Can hit cross-up (behind Ibuki) | :Can hit cross-up (behind Ibuki) | ||
:Ibuki is in counterhit state during move duration and takes 20% additional damage from the first hit (total of 144%) | :Ibuki is in counterhit state during move duration and takes 20% additional damage from the first hit (total of 144%) | ||
:Launches opponents into a limited juggle state on hit | |||
:Juggle Limit: 2-5 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/EX%20Kazekiri}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/EX%20Kazekiri}} | ||
}} | }} | ||
Line 969: | Line 1,043: | ||
:Denies back roll | :Denies back roll | ||
:Strike hitbox | :Strike hitbox | ||
:Juggle Limit / Increase / Start: 3 / 99 / 3 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/LP%20Raida}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/LP%20Raida}} | ||
}} | }} | ||
Line 994: | Line 1,069: | ||
:Denies back roll | :Denies back roll | ||
:Strike hitbox | :Strike hitbox | ||
:Never any reason to use this version | :Never any reason to use this version since it has less KDA | ||
:Juggle Limit / Increase / Start: 3 / 99 / 3 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/MP%20Raida}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/MP%20Raida}} | ||
}} | }} | ||
Line 1,020: | Line 1,096: | ||
:Denies back roll | :Denies back roll | ||
:Strike hitbox | :Strike hitbox | ||
:Juggle Limit / Increase / Start: 3 / 99 / 3 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/HP%20Raida}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/HP%20Raida}} | ||
}} | }} | ||
Line 1,046: | Line 1,123: | ||
:Denies back roll | :Denies back roll | ||
:Strike throw | :Strike throw | ||
:Puts opponent into a limited juggle state on hit | |||
:Juggle Limit / Increase / Start: 10 / 1 / 3 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/EX%20Raida}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/EX%20Raida}} | ||
}} | }} | ||
Line 1,616: | Line 1,695: | ||
|recovery=<nowiki>17</nowiki> | |recovery=<nowiki>17</nowiki> | ||
|hit=<nowiki>KD</nowiki> | |hit=<nowiki>KD</nowiki> | ||
|block=<nowiki>-20</nowiki> | |block=<nowiki>-20(-4)</nowiki> | ||
|damage=<nowiki>30*20*4x40*130 (340)</nowiki> | |damage=<nowiki>30*20*4x40*130 (340)</nowiki> | ||
|stun=<nowiki>356</nowiki> | |stun=<nowiki>356</nowiki> | ||
Line 1,624: | Line 1,703: | ||
|kdrb=<nowiki>9</nowiki> | |kdrb=<nowiki>9</nowiki> | ||
|description= | |description= | ||
: | :Fully invincible on frames 1-6 | ||
:Hard Knockdown | :Hard Knockdown | ||
:Very active slide hitbox that leads into Super cutscene on hit | |||
:Block advantage listed with parentheses format; x(y) - refers to worst(x) to best(y) frame advantage depending on how late into active frames it hits | |||
:Reaches about 70% screen length | |||
:Juggle Limit: 12 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Kachofugetsu}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Kachofugetsu}} | ||
}} | }} | ||
Line 1,727: | Line 1,810: | ||
|description= | |description= | ||
:Caltrops exist for 240 frames | :Caltrops exist for 240 frames | ||
: | :Caltrops have a hurtbox and can be hit out of the air by opponent before it lands | ||
:Each caltrop can be knocked forward if Ibuki hits it with her low hitting kicks (can only move each caltrop once) | |||
:Ibuki is in a Counter-Hit state on frames 1-77 (during start-up) | :Ibuki is in a Counter-Hit state on frames 1-77 (during start-up) | ||
:Trips opponent when touched on ground | :Trips opponent when touched on ground | ||
Line 1,752: | Line 1,836: | ||
|description= | |description= | ||
:Caltrop exists for 240 frames | :Caltrop exists for 240 frames | ||
:Button strength determines distance caltrop is thrown before it lands | :Button strength determines the distance caltrop is thrown before it lands | ||
:Caltrop has a hurtbox and can be hit out of the air by opponent | :Caltrop has a hurtbox and can be hit out of the air by opponent | ||
:The caltrop can be knocked forward if Ibuki hits it with her low hitting kicks (can only be moved once) | |||
:Ibuki is in a Counter-Hit state on frames 1-38 (during start-up) | :Ibuki is in a Counter-Hit state on frames 1-38 (during start-up) | ||
:Trips opponent when touched on ground | :Trips opponent when touched on ground | ||
Line 1,803: | Line 1,888: | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|startup=<nowiki> | |startup=<nowiki>22</nowiki> | ||
|recovery=<nowiki> | |recovery=<nowiki>17</nowiki> | ||
|hit=<nowiki>8 (KD)</nowiki> | |hit=<nowiki>8 (KD)</nowiki> | ||
|block=<nowiki>3</nowiki> | |block=<nowiki>3</nowiki> | ||
Line 1,840: | Line 1,925: | ||
|recovery=<nowiki>36</nowiki> | |recovery=<nowiki>36</nowiki> | ||
|hit=<nowiki>8</nowiki> | |hit=<nowiki>8</nowiki> | ||
|block=<nowiki> | |block=<nowiki>2</nowiki> | ||
|damage=<nowiki>20*20(80)</nowiki> | |damage=<nowiki>20*20(80)</nowiki> | ||
|stun=<nowiki>40*40(160)</nowiki> | |stun=<nowiki>40*40(160)</nowiki> | ||
Line 1,942: | Line 2,027: | ||
|damage=<nowiki>60</nowiki> | |damage=<nowiki>60</nowiki> | ||
|attack=<nowiki>H</nowiki> | |attack=<nowiki>H</nowiki> | ||
|kd=<nowiki>75 | |kd=<nowiki>75</nowiki> | ||
|kdr=<nowiki>16 | |kdr=<nowiki>16</nowiki> | ||
|kdrb=<nowiki>21 | |kdrb=<nowiki>21</nowiki> | ||
|description= | |description= | ||
:Strike and Projectile invincible on frames 1-13 and then becomes fully invincible during the teleport on frames 14-37 | :Strike and Projectile invincible on frames 1-13 and then becomes fully invincible during the teleport on frames 14-37 | ||
Line 1,950: | Line 2,035: | ||
:14 extra recovery frames on hit | :14 extra recovery frames on hit | ||
:Ibuki turns into a log and teleports next to her foe, knocking them down | :Ibuki turns into a log and teleports next to her foe, knocking them down | ||
:Believe it! | :Believe it! | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Hanagasumi}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Hanagasumi}} |
Revision as of 00:33, 4 June 2022
Introduction
About Ibuki
Unique Mechanic
At the start of the round, Ibuki has access to 6 Kunai that can be thrown like a projectile on the ground, in the air, or released all at once for extended combos. Once she runs out of Kunai she loses access to these moves until she reloads them. This can be done by performing Kunai Hoju, which can be held to restock 1-6 kunai, or 3-6 kunai with the EX version. The current number of available kunai can be seen next to her V-Meter.
Final Patch
Players to Watch
- Fujimura (formerly Yukadon)
- Shine
- Xian
Ibuki | |
---|---|
Vitals | |
Life Points | 925 |
Stun Points | 950 |
V-Gauge Points | |
V-Trigger 1 | 3 Bars |
V-Trigger 2 | 2 Bars |
Ground Movement | |
Forward Walk Speed | 0.052 |
Backward Walk Speed | 0.034 |
Forward Dash Speed | 16 |
Backward Dash Speed | 21 |
Forward Dash Distance | 1.219 |
Backward Dash Distance | 0.923 |
Backdash CH Frames | 3-10 |
Jumping | |
Back Jump Speed | 46 (4+38+4) |
Neutral Jump Speed | 46 (4+38+4) |
Forward Jump Speed | 45 (3+38+4) |
Forward Jump Distance | 2.24 |
Backward Jump Distance | 1.92 |
Throws | |
Throw Hurtbox | 0.25 |
Throw Range | 0.8 |
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Frame Data & Descriptions are provided by FATOnline.
|
SFV Frame Data Glossary | |
---|---|
Active |
How many frames a move remains active (can hurt opponents) for. |
Attack |
Attack level is L for low attacks (must be blocked crouching), H is for High attacks (which can be blocked high or low) and M for overhead (must be blocked standing). T is for throw attacks (which cannot be blocked). |
Cancel options |
Available cancel options.
|
Confirm windows |
Hit confirm windows written as Specials & CAs/Target Combos/V-Trigger. Notation may denote V-Skill only cancel windows in Specials.
|
Crush Counter |
Crush Counter hit advantage written as opponent state, frame advantage, and v-gauge gain on hit. |
Damage |
Attack damage on hit. Notation may denote multi-hit or "sweet spot" damage values on certain frames. |
Hit/Block |
These are frame advantage values when the attack hits or is blocked. If the number is positive, then the move will end before the defender can act again. If the number is negative, the defender will be able to act before the attacker and maybe even punish. KD refers to knockdown on hit.
|
Knockdown |
Knockdown advantage against Normal, Quick Rise and Back Rise wake up options. |
Recovery |
How many frames it takes for a move to finish after it's been active. |
Startup |
How many frames it takes before the move becomes 'active' or have a hit box. The last startup frame and the first active frame are the same frame, meaning all values are written as Startup + 1. |
Stun |
Amount of stun added to the opponent's stun bar on hit. |
Normals
5LP
5MP
5HP
5LK
5MK
5HK
2LP
2MP
2HP
2LK
2MK
2HK
8LP
8MP
8HP
8LK
8MK
8HK
Command Normals
6MK
6HK
3MK
4MP
Target Combos
8LP > 8MK
8HP > 8HK
5LP > 5MP
5LP > 5MP > 5HP
5LP > 5MP > 5LK
5MK > 2HK
5MK > 2HK > 5HK
2MP > 6HK
5MP > 6MK
Throws
LPLK
4LPLK
Special Moves
KK (air)
236LK
236MK
236HK
236KK
623LK
623MK
623HK
623KK
63214LP
63214MP
63214HP
63214PP
236LP
236MP
236HP
236PP
236LP (air)
236MP (air)
236HP (air)
236PP (air)
Hold + Release LP
Hold + Release MP
Hold + Release HP
Hold + Release LK (air)
Hold + Release MK (air)
Hold + Release HK (air)
63214K
Hold 63214K
Hold 63214K
Hold 63214K
Hold 63214K
Hold 63214K
63214KK
Hold 63214KK
Hold 63214KK
Hold 63214KK
Critical Art
236236K
Taunts
5PPPKKK
V-System
V-Skill 1
MPMK (VS1)
MPMK (VS1) (hold)
V-Skill 2
MPMK (VS2)
MPMK (VS2) > P
V-Trigger 1
4 or 5 or 6 or 8HPHK (VT1)
4 or 5 or 6 or 8HPHK (VT1) (2nd Bomb)
V-Trigger 2
HPHK (VT2)
4HPHK (VT2)
V-Shift
5MKHP
V-Shift Break
5MKHP
V-Reversal
6PPP