No edit summary |
No edit summary |
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Line 20: | Line 20: | ||
|jumpfd=2.128 | |jumpfd=2.128 | ||
|throwh=0.25 | |throwh=0.25 | ||
|throwr=0. | |throwr=0.85 | ||
}} | }} | ||
{{SFV Ambox FAT}} | {{SFV Ambox FAT}} | ||
Line 184: | Line 184: | ||
|hcWinVt=<nowiki>14</nowiki> | |hcWinVt=<nowiki>14</nowiki> | ||
|description= | |description= | ||
:Pretty good anti-air with reduced hurtbox height on frames 2-14 | |||
:Only hits crouching when close enough (the further range hitbox cannot hit crouching) | :Only hits crouching when close enough (the further range hitbox cannot hit crouching) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ed/normal/Stand%20MK}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ed/normal/Stand%20MK}} | ||
Line 290: | Line 291: | ||
:10 less damage (70) after 1st active frame | :10 less damage (70) after 1st active frame | ||
:Only cancelable on the first 2 active frames | :Only cancelable on the first 2 active frames | ||
:Cannot hit cross-up (behind Ed) | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ed/normal/Crouch%20HP}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ed/normal/Crouch%20HP}} | ||
}} | }} | ||
Line 365: | Line 367: | ||
|hcWinVt=<nowiki>19</nowiki> | |hcWinVt=<nowiki>19</nowiki> | ||
|description= | |description= | ||
: | :2 frames less recovery on whiff | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ed/normal/Crouch%20HK}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ed/normal/Crouch%20HK}} | ||
}} | }} | ||
Line 552: | Line 554: | ||
:Juggle Limit / Increase / Start: 5 / 1 / 1 | :Juggle Limit / Increase / Start: 5 / 1 / 1 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ed/normal/Psycho%20Knuckle}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ed/normal/Psycho%20Knuckle}} | ||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Flicker > PP</font>===== | |||
{{MoveData | |||
|image=SFV_Ed_Flicker PP.png | |||
|name=EX Psycho Knuckle | |||
|input=Flicker > PP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>20</nowiki> | |||
|active=<nowiki>12</nowiki> | |||
|recovery=<nowiki>29</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|block=<nowiki>-9</nowiki> | |||
|damage=<nowiki>100</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt2</nowiki> | |||
|kd=<nowiki>69</nowiki> | |||
|kdr=<nowiki>10</nowiki> | |||
|kdrb=<nowiki>15</nowiki> | |||
|description= | |||
:This move is only possible from Flicker on hit or block | |||
:Juggle Limit / Increase / Start: 20 / 1 / 1 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ed/normal/EX%20Psycho%20Knuckle}} | |||
}} | }} | ||
}} | }} | ||
Line 602: | Line 630: | ||
:1-hit projectile | :1-hit projectile | ||
:Projectile speed varies based on button (LP: 0.07 / MP: 0.085 / HP: 0.1) | :Projectile speed varies based on button (LP: 0.07 / MP: 0.085 / HP: 0.1) | ||
:Puts airborne opponents into a limited juggle state | |||
:Can be spaced out during combos to hit meaty for good combo potential | :Can be spaced out during combos to hit meaty for good combo potential | ||
:Can be used as a cross-up setup after air resets to hit behind Ed | |||
:Projectile Invincible on outstretched hand during animation | :Projectile Invincible on outstretched hand during animation | ||
:Special cancelable into V-Trigger 2 post-activation on hit / block / whiff | :Special cancelable into V-Trigger 2 post-activation on hit / block / whiff | ||
Line 663: | Line 693: | ||
|description= | |description= | ||
:Crouch sized hurtbox (but not crouching state) on frames 1-12 | :Crouch sized hurtbox (but not crouching state) on frames 1-12 | ||
:Ed pulls back his hurtboxes slightly on frames 5-9 | |||
:Can OTG after air V-Skill (hold) | :Can OTG after air V-Skill (hold) | ||
:Cancelable into V-Trigger 2 activation on Hit or Block | :Cancelable into V-Trigger 2 activation on Hit or Block | ||
:Special cancelable into V-Trigger 2 post-activation on hit or block | :Special cancelable into V-Trigger 2 post-activation on hit or block | ||
:Can't hit cross-up (behind Ed) | |||
:Juggle Limit / Increase / Start: 4 / 1 / 1 | :Juggle Limit / Increase / Start: 4 / 1 / 1 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ed/normal/Psycho%20Upper}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ed/normal/Psycho%20Upper}} | ||
Line 693: | Line 725: | ||
:Can OTG after air V-Skill (hold) | :Can OTG after air V-Skill (hold) | ||
:Special cancelable into V-Trigger 2 post-activation on hit or block | :Special cancelable into V-Trigger 2 post-activation on hit or block | ||
:Startup reduced to 13f if | :Startup reduced to 13f if canceled from a normal attack | ||
:Can't hit cross-up (behind Ed) | |||
:Ed is in counterhit state during move duration and takes 20% additional damage from the first hit (total of 144%) | :Ed is in counterhit state during move duration and takes 20% additional damage from the first hit (total of 144%) | ||
:Juggle Limit / Increase / Start: 8*9 / 1*20 / 1*99 | :Juggle Limit / Increase / Start: 8*9 / 1*20 / 1*99 | ||
Line 752: | Line 785: | ||
:Can OTG after Air V-Skill (hold) | :Can OTG after Air V-Skill (hold) | ||
:The horizontal hitbox reaches quite a bit further if canceled into | :The horizontal hitbox reaches quite a bit further if canceled into | ||
:Can't hit cross-up (behind Ed) | |||
:Juggle Limit / Increase / Start against grounded opponents: 0*2 / 1*1 / 1*1 | :Juggle Limit / Increase / Start against grounded opponents: 0*2 / 1*1 / 1*1 | ||
:Juggle Limit / Increase / Start against airborne opponents: 0*2 / 2*1 / 2*1 | :Juggle Limit / Increase / Start against airborne opponents: 0*2 / 2*1 / 2*1 | ||
Line 927: | Line 961: | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|startup=<nowiki> | |startup=<nowiki>9</nowiki> | ||
|active=<nowiki>4</nowiki> | |active=<nowiki>4</nowiki> | ||
|recovery=<nowiki> | |recovery=<nowiki>48</nowiki> | ||
|hit=<nowiki>KD</nowiki> | |hit=<nowiki>KD</nowiki> | ||
|damage=<nowiki>100</nowiki> | |damage=<nowiki>100</nowiki> | ||
Line 940: | Line 974: | ||
:Strike hitbox | :Strike hitbox | ||
:Hard Knockdown | :Hard Knockdown | ||
:Can't hit grounded opponents or cross-up (behind Ed) | |||
:If the V-Skill hits, Ed immediately becomes fully invincible and Psycho Dunks the opponent to the ground | :If the V-Skill hits, Ed immediately becomes fully invincible and Psycho Dunks the opponent to the ground | ||
:Juggle Limit / Increase / Start: 4 / 50 / 98 | :Juggle Limit / Increase / Start: 4 / 50 / 98 | ||
Line 966: | Line 1,001: | ||
:Strike hitbox | :Strike hitbox | ||
:Hard Knockdown | :Hard Knockdown | ||
:Can't hit grounded opponents or cross-up (behind Ed) | |||
:Can OTG afterwards with most specials | :Can OTG afterwards with most specials | ||
:If the V-Skill hits, Ed immediately becomes fully invincible and pulls the opponent down towards him | :If the V-Skill hits, Ed immediately becomes fully invincible and pulls the opponent down towards him |
Revision as of 00:31, 4 June 2022
Introduction
About Ed
Another genetically engineered Bison body that was rescued by Balrog after the collapse of S.I.N., Ed leaves him to form Neo Shadaloo with the purpose of helping those like him.
Strengths | Weaknesses |
---|---|
|
|
Final Patch
Players to Watch
Ed | |
---|---|
Vitals | |
Life Points | 1025 |
Stun Points | 1050 |
V-Gauge Points | |
V-Trigger 1 | 2 Bars |
V-Trigger 2 | 3 Bars |
Ground Movement | |
Forward Walk Speed | 0.047 |
Backward Walk Speed | 0.034 |
Forward Dash Speed | 16 |
Backward Dash Speed | 23 |
Forward Dash Distance | 1.653 |
Backward Dash Distance | 0.899 |
Backdash CH Frames | 3-10 |
Jumping | |
Back Jump Speed | 46(4+38+4) |
Neutral Jump Speed | 46(4+38+4) |
Forward Jump Speed | 45(3+38+4) |
Forward Jump Distance | 2.128 |
Backward Jump Distance | 1.824 |
Throws | |
Throw Hurtbox | 0.25 |
Throw Range | 0.85 |
![]() |
Frame Data & Descriptions are provided by FATOnline.
|
SFV Frame Data Glossary | |
---|---|
Active |
How many frames a move remains active (can hurt opponents) for. |
Attack |
Attack level is L for low attacks (must be blocked crouching), H is for High attacks (which can be blocked high or low) and M for overhead (must be blocked standing). T is for throw attacks (which cannot be blocked). |
Cancel options |
Available cancel options.
|
Confirm windows |
Hit confirm windows written as Specials & CAs/Target Combos/V-Trigger. Notation may denote V-Skill only cancel windows in Specials.
|
Crush Counter |
Crush Counter hit advantage written as opponent state, frame advantage, and v-gauge gain on hit. |
Damage |
Attack damage on hit. Notation may denote multi-hit or "sweet spot" damage values on certain frames. |
Hit/Block |
These are frame advantage values when the attack hits or is blocked. If the number is positive, then the move will end before the defender can act again. If the number is negative, the defender will be able to act before the attacker and maybe even punish. KD refers to knockdown on hit.
|
Knockdown |
Knockdown advantage against Normal, Quick Rise and Back Rise wake up options. |
Recovery |
How many frames it takes for a move to finish after it's been active. |
Startup |
How many frames it takes before the move becomes 'active' or have a hit box. The last startup frame and the first active frame are the same frame, meaning all values are written as Startup + 1. |
Stun |
Amount of stun added to the opponent's stun bar on hit. |
Normals
5LP
5MP
5HP
5HP (release)
5LK
5MK
5HK
2LP
2MP
2HP
2LK
2MK
2HK
8LP
8MP
8HP
8LK
8MK
8HK
Throws
LPLK
4LPLK
Special Moves
5HP (hold)
Flicker > PP
6MP
P (after 6MP)
PP (after 6MP)
PP
PPP
P (mash)
KK
P (after 5KK)
PP (after 5KK)
Critical Art
236236P
Taunts
5PPPKKK
V-System
V-Skill 1
MPMK (VS1)
MPMK (VS1) (hold)
2MPMK (VS1)
2MPMK (VS1) (hold)
V-Skill 2
MPMK (VS2)
MPMK (VS2) (hold)
2MPMK
2MPMK (hold)
V-Trigger 1
HPHK (VT1)
V-Trigger 2
HPHK (VT2)
HPHK
2HPHK
V-Shift
5MKHP
V-Shift Break
5MKHP
V-Reversal
6KKK