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{{MOTW Character Intro|char=Jenet |portraitalign=flex-end |content= | {{MOTW Character Intro|char=Jenet |portraitalign=flex-end |content= | ||
==Introduction== | ==Introduction== | ||
Bonne Jenet is the prominent leader of a group of pirates known as the Lillien Knights. During the events of Garou: Mark of the Wolves, her crew harbors in Second Southtown in order to hunt for treasure. They soon learned of the crimelord Kain R. Heinlein who was well-known as a very wealthy and powerful man. Jenet entered the King of Fighters tournament he had hosted in order to rob him of anything valuable he might be keeping in his mansion. In her ending, she passes out amidst the destruction of Kain's mansion after defeating him. Her crew saves her from being trapped under the rubble, but fails to secure any of the treasure they had been looking for. After seeing an old photograph of Terry Bogard, Jenet declares him to be "her first love". | Bonne Jenet is the prominent leader of a group of pirates known as the Lillien Knights. During the events of Garou: Mark of the Wolves, her crew harbors in Second Southtown in order to hunt for treasure. They soon learned of the crimelord Kain R. Heinlein who was well-known as a very wealthy and powerful man. Jenet entered the King of Fighters tournament he had hosted in order to rob him of anything valuable he might be keeping in his mansion. In her ending, she passes out amidst the destruction of Kain's mansion after defeating him. Her crew saves her from being trapped under the rubble, but fails to secure any of the treasure they had been looking for. After seeing an old photograph of Terry Bogard, Jenet declares him to be "her first love". | ||
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==Move List== | ==Move List== | ||
Frame Data Source : https://w.atwiki.jp/garoumow/pages/25.html | Frame Data Source : https://w.atwiki.jp/garoumow/pages/25.html and https://w.atwiki.jp/garoumow/pages/76.html | ||
{{MOTW Legend}} | {{MOTW Legend}} | ||
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}} | }} | ||
}} | }} | ||
{{Navbox-MOTW}} | {{Navbox-MOTW}} | ||
[[Category:Garou: Mark of the Wolves]] | [[Category:Garou: Mark of the Wolves]] | ||
[[Category:B. Jenet]] | [[Category:B. Jenet]] |
Revision as of 19:35, 28 January 2023
Introduction
Bonne Jenet is the prominent leader of a group of pirates known as the Lillien Knights. During the events of Garou: Mark of the Wolves, her crew harbors in Second Southtown in order to hunt for treasure. They soon learned of the crimelord Kain R. Heinlein who was well-known as a very wealthy and powerful man. Jenet entered the King of Fighters tournament he had hosted in order to rob him of anything valuable he might be keeping in his mansion. In her ending, she passes out amidst the destruction of Kain's mansion after defeating him. Her crew saves her from being trapped under the rubble, but fails to secure any of the treasure they had been looking for. After seeing an old photograph of Terry Bogard, Jenet declares him to be "her first love".
Gameplay
Strengths | Weaknesses |
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Character Colors
Move List
Frame Data Source : https://w.atwiki.jp/garoumow/pages/25.html and https://w.atwiki.jp/garoumow/pages/76.html
Data Help | |
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Disclaimer: This is meant to teach basic terminology used when describing moves. | |
Hitbox: | A predefined area (usually a rectangle or rectangles) that tells the game how any given attack can come in contact with a character. Hitboxes are invisible to the player when normally playing. |
Hurtbox: | A predefined area (usually a group of rectangles) that tell the game how your character is allowed to get hit by any incoming attack. Specifically, you'll get hit by (or block) an attack if that attack's hitbox ever overlaps your hurtbox. |
Throw Box/Range: | Active throw frames and range. Your opponent will be thrown in this field if not in block or hit stun. |
Projectile Box: | Hitbox on a projectile attack. |
Guard/Counter Box: | The Guard Box or Counter Box. This appears when blocking or using a counter move. |
Push Box: | Has no bearing on hit/hurt boxes. Just prevents characters to not pass through each other. (Also known as "Collision Box".) |
Startup | The number of frames before an attack can hit the opponent. Does not include the first active frame. |
Guard | The way this move must be blocked.
High or H or Overhead (especially when from the ground) -- must be blocked standing. |
Damage | "Basic" damage -- Unmodified damage values
"Correct" damage -- Damage values accounting for damage scaling, TOP multiplier, and defense rate |
Guard Crush Value | Decreases the defender's guard durability gauge by this value. |
+X | Attacker has X number of advantage frames. |
-X | Attacker has X number of disadvantage frames. |
KD | Short for "knockdown", knocks down opponent on hit. |
◯ | Cancelable on both hit and block. |
∞ | Chain cancelable with the same button (renda cancel). |
※ | Cancelable on the first hit/part only. |
《X》OR «X» OR <<X>> OR (X) | X number of inactive frames between hits of multihit moves. |
△ | Only cancelable on block. |
▽ | Only cancelable on hit. |
× OR X | Not cancelable. |
Close Standing Normals
cl.A | Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|---|
- | - | 4 | - | - | - | |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | ||
+7 | +7 | Yes | Yes | - | ||
Standing jab. | ||||||
cl.AA | Damage | Guard | Startup | Active | Recovery | Total |
- | - | - | - | - | - | |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | ||
-1 | -1 | Yes | Yes | - | ||
cl.AAA | Damage | Guard | Startup | Active | Recovery | Total |
- | - | - | - | - | - | |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | ||
+2 | +2 | Yes | Yes | - |
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
- | - | 4 | - | - | - |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
+6 | +6 | Yes | Yes | - |
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
- | - | 4 | - | - | - |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
-2 | -2 | Yes | Yes | - |
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
- | - | 4 | - | - | - |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
-3 | -3 | Yes (1st hit) | Yes (1st hit) | - |
Far Standing Normals
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
- | - | 5 | - | - | - |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
+2 | +2 | Yes | Yes | - |
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
- | - | 5 | - | - | - |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
+5 | +5 | Yes | Yes | - |
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
- | - | 10 | - | - | - |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
-9 | -9 | No | Yes | - |
Crouching Normals
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
- | - | 4 | - | - | - |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
+6 | +6 | Yes | Yes | - |
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
- | - | 4 | - | - | - |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
+5 | +5 | Yes | Yes | - |
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
- | - | 7 | - | - | - |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
+6 | +6 | Yes | Yes | - |
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
- | - | 10 | - | - | - |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
KD | -6 | No | No | - |
Jumping Normals
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
- | - | - | - | - | - |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
- | - | Yes (jump only) | Yes (jump only) | - |
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
- | - | - | - | - | - |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
- | - | Yes (jump only) | Yes (jump only) | - |
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
- | - | - | - | - | - |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
- | - | Yes (jump only) | Yes (jump only) | - |
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
- | - | - | - | - | - |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
- | - | Yes (jump only) | Yes (jump only) | - |
Command Normals
Super Jump: Press Down then U/UF/UB
Universal Moves
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
- | - | 25 | - | - | - |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
-1 | +5 | No | No | - |
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
- | - | 10 | - | - | - |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
-3 | -9 | Yes | No | - |
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
- | - | 8 | - | - | - |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
KD | -32 | - | - | - |
Throws
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
- | - | - | - | - | - |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
- | - | - | - | - |
Feint Cancels
Special Moves
236A | Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|---|
10 (4 per hit) | - | 19 | - | - | - | |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | ||
-3 | -3 | - | - | - | ||
236C | Damage | Guard | Startup | Active | Recovery | Total |
16 (6 for each hit) | - | 25 | - | - | - | |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | ||
-2 | -2 | - | - | - |
214A | Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|---|
18 | - | 11 | - | - | - | |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | ||
KD | -6 | - | - | - | ||
214C | Damage | Guard | Startup | Active | Recovery | Total |
21 | - | 21 | - | - | - | |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | ||
KD | -10 | - | - | - |
236B | Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|---|
20 [13] | - | 9 | - | - | - | |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | ||
KD | -19 [-3] | - | - | - | ||
236D | Damage | Guard | Startup | Active | Recovery | Total |
23 [3] | - | 20 | - | - | - | |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | ||
KD | -29 [+11] | - | - | - |
214B | Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|---|
19 | - | 17 | - | - | - | |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | ||
-4 | -4 | - | - | - | ||
214D | Damage | Guard | Startup | Active | Recovery | Total |
12(ground)/22(air) | - | 29 | - | - | - | |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | ||
-4 | -4 | - | - | - |
j.2K | Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|---|
7 | - | - | - | - | - | |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | ||
- | - | - | - | - | ||
j.2K~K | Damage | Guard | Startup | Active | Recovery | Total |
7 | - | - | - | - | - | |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | ||
- | - | - | - | - | ||
j.2K~K~K | Damage | Guard | Startup | Active | Recovery | Total |
7 | - | - | - | - | - | |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | ||
- | - | - | - | - | ||
j.2K~K~K~K | Damage | Guard | Startup | Active | Recovery | Total |
7 | - | - | - | - | - | |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | ||
- | - | - | - | - |
Super Moves
236236A | Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|---|
31 | - | 5 | - | - | - | |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | ||
KD | -18 | - | - | - | ||
236236C | Damage | Guard | Startup | Active | Recovery | Total |
52 | - | 6 | - | - | - | |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | ||
KD | -23 | - | - | - |
236236B | Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|---|
35 | - | 0 | - | - | - | |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | ||
KD | -49 | - | - | - | ||
236236D | Damage | Guard | Startup | Active | Recovery | Total |
55 | - | 0 | - | - | - | |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | ||
KD | -81 | - | - | - |
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
57 | - | 0 | - | - | - |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
KD | - | - | - | - |