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Line 14: | Line 14: | ||
|dashbd=1.105 | |dashbd=1.105 | ||
|dashch=3-13 | |dashch=3-13 | ||
|jumpb= | |jumpb=48 (4+40+4) | ||
|jumpn= | |jumpn=48 (4+40+4) | ||
|jumpf= | |jumpf=47 (3+40+4) | ||
|jumpbd=1.824 | |jumpbd=1.824 | ||
|jumpfd=2.128 | |jumpfd=2.128 | ||
Line 141: | Line 141: | ||
:No upper head hurtbox (Guile bends down) on frames 7-10 | :No upper head hurtbox (Guile bends down) on frames 7-10 | ||
:Good horizontal anti-air | :Good horizontal anti-air | ||
:Cannot hit cross-up (behind Guile) | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Guile/normal/Stand%20MK}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Guile/normal/Stand%20MK}} | ||
}} | }} | ||
Line 440: | Line 441: | ||
|stun=<nowiki>150</nowiki> | |stun=<nowiki>150</nowiki> | ||
|attack=<nowiki>H</nowiki> | |attack=<nowiki>H</nowiki> | ||
|cancel=<nowiki>vt1</nowiki> | |||
|kd=<nowiki>100</nowiki> | |kd=<nowiki>100</nowiki> | ||
|kdr=<nowiki>41</nowiki> | |kdr=<nowiki>41</nowiki> | ||
Line 446: | Line 448: | ||
:Launches opponent into a limited juggle state | :Launches opponent into a limited juggle state | ||
:Decent anti-air (albeit a bit slow) | :Decent anti-air (albeit a bit slow) | ||
:Cancelable into Sonic Break | |||
:Juggle Limit / Increase / Start: 0 / 3 / 1 | :Juggle Limit / Increase / Start: 0 / 3 / 1 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Guile/normal/Guile%20High%20Kick}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Guile/normal/Guile%20High%20Kick}} | ||
Line 461: | Line 464: | ||
|active=<nowiki>5</nowiki> | |active=<nowiki>5</nowiki> | ||
|recovery=<nowiki>20</nowiki> | |recovery=<nowiki>20</nowiki> | ||
|hit=<nowiki>-1</nowiki> | |hit=<nowiki>-1(3)</nowiki> | ||
|block=<nowiki>-3</nowiki> | |block=<nowiki>-3(1)</nowiki> | ||
|damage=<nowiki>50</nowiki> | |damage=<nowiki>50</nowiki> | ||
|stun=<nowiki>100</nowiki> | |stun=<nowiki>100</nowiki> | ||
|attack=<nowiki>H</nowiki> | |attack=<nowiki>H</nowiki> | ||
|description= | |description= | ||
:Advantage listed with parentheses format; x(y) - refers to worst(x) to best(y) frame advantage depending on how late into active frames it hits | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Guile/normal/Knee%20Bazooka}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Guile/normal/Knee%20Bazooka}} | ||
}} | }} | ||
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|description= | |description= | ||
:Puts opponent into a free juggle state | :Puts opponent into a free juggle state | ||
:Cancelable into Sonic Break on hit or block | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Guile/normal/Bullet%20Revolver}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Guile/normal/Bullet%20Revolver}} | ||
}} | }} | ||
Line 693: | Line 698: | ||
|description= | |description= | ||
:Puts opponent into a free juggle state | :Puts opponent into a free juggle state | ||
:Cancelable into Sonic Break on hit or block | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Guile/normal/Swing%20Out}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Guile/normal/Swing%20Out}} | ||
}} | }} | ||
Line 722: | Line 728: | ||
:Puts opponent into a free juggle state | :Puts opponent into a free juggle state | ||
:Cancels to V-Skill on hit only | :Cancels to V-Skill on hit only | ||
:Cancelable into Sonic Break and V-Trigger 2 Flash Kick on hit or block | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Guile/normal/Taurus%20Combination}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Guile/normal/Taurus%20Combination}} | ||
}} | }} | ||
Line 972: | Line 979: | ||
|description= | |description= | ||
:Small hurtbox on frames 1-2 | :Small hurtbox on frames 1-2 | ||
:Invincible to airborne strikes | :Invincible to airborne strikes on frames 1-7 | ||
:Airborne from frame 4 | :Airborne from frame 4 | ||
:Takes 45 frames to charge | :Takes 45 frames to charge | ||
Line 1,193: | Line 1,200: | ||
|startup=<nowiki>7</nowiki> | |startup=<nowiki>7</nowiki> | ||
|active=<nowiki>50</nowiki> | |active=<nowiki>50</nowiki> | ||
|recovery=<nowiki> | |recovery=<nowiki>39</nowiki> | ||
|hit=<nowiki>KD</nowiki> | |hit=<nowiki>KD</nowiki> | ||
|block=<nowiki>- | |block=<nowiki>-31</nowiki> | ||
|damage=<nowiki>40x5*120 (320)</nowiki> | |damage=<nowiki>40x5*120 (320)</nowiki> | ||
|stun=<nowiki>0</nowiki> | |stun=<nowiki>0</nowiki> | ||
Line 1,249: | Line 1,256: | ||
:1-hit projectile | :1-hit projectile | ||
:Can be performed from crouching | :Can be performed from crouching | ||
:Can be | :Can be canceled into Sonic Cross (boom) | ||
:Base Projectile lasts 42 frames | :Base Projectile lasts 42 frames | ||
:Base projectile by itself builds 50/25 V-Gauge on Hit/Block | :Base projectile by itself builds 50/25 V-Gauge on Hit/Block | ||
Line 1,427: | Line 1,434: | ||
|recovery=<nowiki>30</nowiki> | |recovery=<nowiki>30</nowiki> | ||
|hit=<nowiki>5</nowiki> | |hit=<nowiki>5</nowiki> | ||
|block=<nowiki> | |block=<nowiki>-2</nowiki> | ||
|damage=<nowiki>40</nowiki> | |damage=<nowiki>40</nowiki> | ||
|stun=<nowiki>40</nowiki> | |stun=<nowiki>40</nowiki> | ||
Line 1,450: | Line 1,457: | ||
|recovery=<nowiki>26</nowiki> | |recovery=<nowiki>26</nowiki> | ||
|hit=<nowiki>5</nowiki> | |hit=<nowiki>5</nowiki> | ||
|block=<nowiki> | |block=<nowiki>-2</nowiki> | ||
|damage=<nowiki>50</nowiki> | |damage=<nowiki>50</nowiki> | ||
|stun=<nowiki>40</nowiki> | |stun=<nowiki>40</nowiki> | ||
Line 1,460: | Line 1,467: | ||
:1-hit projectile | :1-hit projectile | ||
:Cancelable from all VT Sonic Booms and Sonic Break | :Cancelable from all VT Sonic Booms and Sonic Break | ||
:Spends 350 V-Meter (17.5% V-Timer) | :Spends 500 V-Meter (25% V-Timer) on first Sonic Break and 350 V-Meter (17.5% V-Timer) on follow-up Sonic Breaks | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Guile/vtOne/Sonic%20Break%20Follow-up}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Guile/vtOne/Sonic%20Break%20Follow-up}} | ||
}} | }} | ||
Line 1,533: | Line 1,540: | ||
:Duration of 3000 frames (50 seconds) | :Duration of 3000 frames (50 seconds) | ||
:Improves the properties of Flash Kicks and makes the non-EX Flash Kicks spawn projectiles as well | :Improves the properties of Flash Kicks and makes the non-EX Flash Kicks spawn projectiles as well | ||
:Can perform Flash Kick without charge when canceled from normal kick based attacks (st. LK, st. MK, st. HK, cr. LK, cr. MK) | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Guile/normal/Knife%20Edge}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Guile/normal/Knife%20Edge}} | ||
}} | }} | ||
Line 1,608: | Line 1,616: | ||
|description= | |description= | ||
:Strike and Projectile invincible on frames 1-30 | :Strike and Projectile invincible on frames 1-30 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Guile/normal/Reverse%20Back%20Knuckle}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Guile/normal/Reverse%20Back%20Knuckle}} | ||
}} | }} |
Revision as of 00:33, 4 June 2022
Introduction
About Guile
Unique Mechanic
By holding 3, Guile can slowly walk forward while crouching. This can be useful for moving into position to flash kick, or mostly taunting the opponent.
Final Patch
Players to Watch
- Akainu
- Caba
- Daigo
- ImstilldaDaddy
- Nuckledu
- Higuchi
Guile | |
---|---|
Vitals | |
Life Points | 975 |
Stun Points | 975 |
V-Gauge Points | |
V-Trigger 1 | 3 Bars |
V-Trigger 2 | 2 Bars |
Ground Movement | |
Forward Walk Speed | 0.052 |
Backward Walk Speed | 0.033 |
Forward Dash Speed | 18 |
Backward Dash Speed | 25 |
Forward Dash Distance | 1.49 |
Backward Dash Distance | 1.105 |
Backdash CH Frames | 3-13 |
Jumping | |
Back Jump Speed | 48 (4+40+4) |
Neutral Jump Speed | 48 (4+40+4) |
Forward Jump Speed | 47 (3+40+4) |
Forward Jump Distance | 2.128 |
Backward Jump Distance | 1.824 |
Throws | |
Throw Hurtbox | 0.25 |
Throw Range | 0.8 |
![]() |
Frame Data & Descriptions are provided by FATOnline.
|
SFV Frame Data Glossary | |
---|---|
Active |
How many frames a move remains active (can hurt opponents) for. |
Attack |
Attack level is L for low attacks (must be blocked crouching), H is for High attacks (which can be blocked high or low) and M for overhead (must be blocked standing). T is for throw attacks (which cannot be blocked). |
Cancel options |
Available cancel options.
|
Confirm windows |
Hit confirm windows written as Specials & CAs/Target Combos/V-Trigger. Notation may denote V-Skill only cancel windows in Specials.
|
Crush Counter |
Crush Counter hit advantage written as opponent state, frame advantage, and v-gauge gain on hit. |
Damage |
Attack damage on hit. Notation may denote multi-hit or "sweet spot" damage values on certain frames. |
Hit/Block |
These are frame advantage values when the attack hits or is blocked. If the number is positive, then the move will end before the defender can act again. If the number is negative, the defender will be able to act before the attacker and maybe even punish. KD refers to knockdown on hit.
|
Knockdown |
Knockdown advantage against Normal, Quick Rise and Back Rise wake up options. |
Recovery |
How many frames it takes for a move to finish after it's been active. |
Startup |
How many frames it takes before the move becomes 'active' or have a hit box. The last startup frame and the first active frame are the same frame, meaning all values are written as Startup + 1. |
Stun |
Amount of stun added to the opponent's stun bar on hit. |
Normals
5LP
5MP
5HP
5LK
5MK
5HK
2LP
2MP
2HP
2LK
2MK
2HK
8LP
8MP
8HP
8LK
8MK
8HK
Command Normals
3HK
4 or 6+LK
4 or 6+MK
6HP
6HK
4HP
6MP
Target Combos
2MK > 6MP
2LK > 5MP
2LK > 5MP > 6HP
5MP > 6HP
5LK > 5MK
Throws
LPLK
4LPLK
Special Moves
3
46LP
46MP
46HP
46PP
28LK
28MK
28HK
28KK
Critical Art
4646P
Taunts
5PPPKKK
V-System
V-Skill 1
MPMK (VS1)
MPMK > 46LP
MPMK > 46MP
MPMK > 46HP
MPMK > b,f,PP
V-Skill 2
MPMK (VS2)
V-Trigger 1
HPHK (VT1)
4 or 5 or 6HPHK
P
P
4646P (V-Trigger)
V-Trigger 2
HPHK (VT2)
V-Shift
5MKHP
V-Shift Break
5MKHP
V-Reversal
6PPP