No edit summary |
No edit summary |
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Line 26: | Line 26: | ||
== Normals == | == Normals == | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">5LP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Zeku (Old)_5LP.png | |image=SFV_Zeku (Old)_5LP.png | ||
Line 69: | Line 69: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">5MP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Zeku (Old)_5MP.png | |image=SFV_Zeku (Old)_5MP.png | ||
Line 115: | Line 115: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">5HP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Zeku (Old)_5HP.png | |image=SFV_Zeku (Old)_5HP.png | ||
Line 160: | Line 160: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">5LK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Zeku (Old)_5LK.png | |image=SFV_Zeku (Old)_5LK.png | ||
Line 203: | Line 203: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">5MK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Zeku (Old)_5MK.png | |image=SFV_Zeku (Old)_5MK.png | ||
Line 248: | Line 248: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">5HK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Zeku (Old)_5HK.png | |image=SFV_Zeku (Old)_5HK.png | ||
Line 294: | Line 294: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">2LP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Zeku (Old)_2LP.png | |image=SFV_Zeku (Old)_2LP.png | ||
Line 337: | Line 337: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">2MP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Zeku (Old)_2MP.png | |image=SFV_Zeku (Old)_2MP.png | ||
Line 382: | Line 382: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">2HP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Zeku (Old)_2HP.png | |image=SFV_Zeku (Old)_2HP.png | ||
Line 436: | Line 436: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">2LK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Zeku (Old)_2LK.png | |image=SFV_Zeku (Old)_2LK.png | ||
Line 478: | Line 478: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">2MK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Zeku (Old)_2MK.png | |image=SFV_Zeku (Old)_2MK.png | ||
Line 526: | Line 526: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">2HK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Zeku (Old)_2HK.png | |image=SFV_Zeku (Old)_2HK.png | ||
Line 580: | Line 580: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">8LP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Zeku (Old)_8LP.png | |image=SFV_Zeku (Old)_8LP.png | ||
Line 597: | Line 597: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">8MP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Zeku (Old)_8MP.png | |image=SFV_Zeku (Old)_8MP.png | ||
Line 614: | Line 614: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">8HP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Zeku (Old)_8HP.png | |image=SFV_Zeku (Old)_8HP.png | ||
Line 631: | Line 631: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">8LK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Zeku (Old)_8LK.png | |image=SFV_Zeku (Old)_8LK.png | ||
Line 649: | Line 649: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">8MK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Zeku (Old)_8MK.png | |image=SFV_Zeku (Old)_8MK.png | ||
Line 667: | Line 667: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">8HK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Zeku (Old)_8HK.png | |image=SFV_Zeku (Old)_8HK.png | ||
Line 686: | Line 686: | ||
== Command Normals == | == Command Normals == | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">6HP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Zeku (Old)_6HP.png | |image=SFV_Zeku (Old)_6HP.png | ||
Line 708: | Line 708: | ||
== Throws == | == Throws == | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">LPLK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Zeku (Old)_LPLK.png | |image=SFV_Zeku (Old)_LPLK.png | ||
Line 731: | Line 731: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">4LPLK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Zeku (Old)_4LPLK.png | |image=SFV_Zeku (Old)_4LPLK.png | ||
Line 756: | Line 756: | ||
== Special Moves == | == Special Moves == | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">22PP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Zeku (Old)_22PP.png | |image=SFV_Zeku (Old)_22PP.png | ||
Line 772: | Line 772: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">236LK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Zeku (Old)_236LK.png | |image=SFV_Zeku (Old)_236LK.png | ||
Line 799: | Line 799: | ||
:This strike version (if the initial strike hitbox connects on hit/block) is 44F total duration | :This strike version (if the initial strike hitbox connects on hit/block) is 44F total duration | ||
:+3 extra KDA if juggled into after QCB+LK up close | :+3 extra KDA if juggled into after QCB+LK up close | ||
:Only -4 on block if canceled into from other QCB Grams ( | :Only -4 on block if canceled into from other QCB Grams (Teki) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Old)/normal/LK%20Bushin%20Gram%20-%20Koku}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Old)/normal/LK%20Bushin%20Gram%20-%20Koku}} | ||
}} | }} | ||
Line 824: | Line 824: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">236MK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Zeku (Old)_236MK.png | |image=SFV_Zeku (Old)_236MK.png | ||
Line 875: | Line 875: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">236HK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Zeku (Old)_236HK.png | |image=SFV_Zeku (Old)_236HK.png | ||
Line 926: | Line 926: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">236KK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Zeku (Old)_236KK.png | |image=SFV_Zeku (Old)_236KK.png | ||
Line 980: | Line 980: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">214LK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Zeku (Old)_214LK.png | |image=SFV_Zeku (Old)_214LK.png | ||
Line 1,035: | Line 1,035: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">214MK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Zeku (Old)_214MK.png | |image=SFV_Zeku (Old)_214MK.png | ||
Line 1,090: | Line 1,090: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">214HK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Zeku (Old)_214HK.png | |image=SFV_Zeku (Old)_214HK.png | ||
Line 1,145: | Line 1,145: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">214KK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Zeku (Old)_214KK.png | |image=SFV_Zeku (Old)_214KK.png | ||
Line 1,202: | Line 1,202: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">623LK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Zeku (Old)_623LK.png | |image=SFV_Zeku (Old)_623LK.png | ||
Line 1,252: | Line 1,252: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">623MK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Zeku (Old)_623MK.png | |image=SFV_Zeku (Old)_623MK.png | ||
Line 1,304: | Line 1,304: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">623HK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Zeku (Old)_623HK.png | |image=SFV_Zeku (Old)_623HK.png | ||
Line 1,356: | Line 1,356: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">623KK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Zeku (Old)_623KK.png | |image=SFV_Zeku (Old)_623KK.png | ||
Line 1,412: | Line 1,412: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">236P</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Zeku (Old)_236P.png | |image=SFV_Zeku (Old)_236P.png | ||
Line 1,432: | Line 1,432: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">236PP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Zeku (Old)_236PP.png | |image=SFV_Zeku (Old)_236PP.png | ||
Line 1,452: | Line 1,452: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">236P > P</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Zeku (Old)_236P P.png | |image=SFV_Zeku (Old)_236P P.png | ||
Line 1,477: | Line 1,477: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">236P > K</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Zeku (Old)_236P K.png | |image=SFV_Zeku (Old)_236P K.png | ||
Line 1,501: | Line 1,501: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">236P > LPLK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Zeku (Old)_236P LPLK.png | |image=SFV_Zeku (Old)_236P LPLK.png | ||
Line 1,525: | Line 1,525: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">236PP > P</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Zeku (Old)_236PP P.png | |image=SFV_Zeku (Old)_236PP P.png | ||
Line 1,550: | Line 1,550: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">236PP > K</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Zeku (Old)_236PP K.png | |image=SFV_Zeku (Old)_236PP K.png | ||
Line 1,574: | Line 1,574: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">236PP > LPLK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Zeku (Old)_236PP LPLK.png | |image=SFV_Zeku (Old)_236PP LPLK.png | ||
Line 1,600: | Line 1,600: | ||
== Critical Art == | == Critical Art == | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">236236K</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Zeku (Old)_236236K.png | |image=SFV_Zeku (Old)_236236K.png | ||
Line 1,628: | Line 1,628: | ||
== Taunts == | == Taunts == | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">5PPPKKK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Zeku (Old)_5PPPKKK.png | |image=SFV_Zeku (Old)_5PPPKKK.png | ||
Line 1,645: | Line 1,645: | ||
=== V-Skill 1 === | === V-Skill 1 === | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">MPMK (VS1)</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Zeku (Old)_MPMK (VS1).png | |image=SFV_Zeku (Old)_MPMK (VS1).png | ||
Line 1,677: | Line 1,677: | ||
=== V-Skill 2 === | === V-Skill 2 === | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">4 or 5 or 6MPMK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Zeku (Old)_4 or 5 or 6MPMK.png | |image=SFV_Zeku (Old)_4 or 5 or 6MPMK.png | ||
Line 1,711: | Line 1,711: | ||
=== V-Trigger 1 === | === V-Trigger 1 === | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">HPHK (VT1)</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Zeku (Old)_HPHK (VT1).png | |image=SFV_Zeku (Old)_HPHK (VT1).png | ||
Line 1,727: | Line 1,727: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">HPHK - Attack (VT1)</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Zeku (Old)_HPHK - Attack (VT1).png | |image=SFV_Zeku (Old)_HPHK - Attack (VT1).png | ||
Line 1,760: | Line 1,760: | ||
=== V-Trigger 2 === | === V-Trigger 2 === | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">HPHK (VT2)</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Zeku (Old)_HPHK (VT2).png | |image=SFV_Zeku (Old)_HPHK (VT2).png | ||
Line 1,788: | Line 1,788: | ||
:+1 extra KDA if Zeku chooses to switch sides during the attack's animation | :+1 extra KDA if Zeku chooses to switch sides during the attack's animation | ||
:Has pretty decent horizontal reach during startup so can be a good whiff punish tool | :Has pretty decent horizontal reach during startup so can be a good whiff punish tool | ||
:Susceptible to counter-hits during its recovery frames ( | :Susceptible to counter-hits during its recovery frames (but only 120% counterhit penalty instead of 144%) | ||
:Can hit cross-up (behind Zeku) and autocorrects on followup | :Can hit cross-up (behind Zeku) and autocorrects on followup | ||
:Upon successful hit, remains projectile invincible for entire duration | :Upon successful hit, remains projectile invincible for entire duration | ||
Line 1,796: | Line 1,796: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">HPHK (VT2) (secondary)</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Zeku (Old)_HPHK (VT2) (secondary).png | |image=SFV_Zeku (Old)_HPHK (VT2) (secondary).png | ||
Line 1,824: | Line 1,824: | ||
:+1 extra KDA if Zeku chooses to switch sides during the attack's animation | :+1 extra KDA if Zeku chooses to switch sides during the attack's animation | ||
:Has pretty decent horizontal reach during startup so can be a good whiff punish tool | :Has pretty decent horizontal reach during startup so can be a good whiff punish tool | ||
:Susceptible to counter-hits during its recovery frames ( | :Susceptible to counter-hits during its recovery frames (but only 120% counterhit penalty instead of 144%) | ||
:Can hit cross-up (behind Zeku) and autocorrects on followup | :Can hit cross-up (behind Zeku) and autocorrects on followup | ||
:Upon successful hit, remains projectile invincible for entire duration | :Upon successful hit, remains projectile invincible for entire duration | ||
Line 1,834: | Line 1,834: | ||
=== V-Shift === | === V-Shift === | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">5MKHP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Zeku (Old)_5MKHP.png | |image=SFV_Zeku (Old)_5MKHP.png | ||
Line 1,859: | Line 1,859: | ||
=== V-Shift Break === | === V-Shift Break === | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">5MKHP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Zeku (Old)_5MKHP_break.png | |image=SFV_Zeku (Old)_5MKHP_break.png | ||
Line 1,885: | Line 1,885: | ||
=== V-Reversal === | === V-Reversal === | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">6PPP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Zeku (Old)_6PPP.png | |image=SFV_Zeku (Old)_6PPP.png | ||
Line 1,900: | Line 1,900: | ||
|stun=<nowiki>0</nowiki> | |stun=<nowiki>0</nowiki> | ||
|attack=<nowiki>H</nowiki> | |attack=<nowiki>H</nowiki> | ||
|description= | |description= | ||
:Strike and Projectile invincible on frames 1-25 | :Strike and Projectile invincible on frames 1-25 |
Revision as of 03:57, 25 May 2021
Introduction
About Zeku
Zeku is two characters in one, with an old form and a young form. The old form excels at long ranged spacing and poking, while the young form is better at pressure and combos. These give you a character who's good at pretty much everything but not all at once. Being strong with Zeku means you have to know when the right moment is to switch to the form best suited for whatever situation they're needed for. Good use of the form swap can throw an opponent off their game, as they'll have to constantly change what they have to watch out for in neutral. This goes for the Zeku player as well, as they'll have to constantly know what to do in neutral based on their form, not to mention memorizing his vast amount of combos and setups for both forms and between the two. If you like a character more complex than most with critical strengths and weaknesses that you'll swap constantly, Zeku could be just for you.
Unique Mechanics
By using his V-Skill 1, VT2, or pressing 22PP, Zeku will change from Old Zeku to Young Zeku. These are two completely different characters with different normals, command normals, and specials. Old Zeku is slower focusing more on spacing and ranged game, Young Zeku is much more offensively focuses. You will always start a round as Old Zeku. Change form can be done off select normals. As old Zeku all grounded normals excluding his command overhead, standing MK / HK, crouching LK, MP and HK. As young Zeku all grounded normals excluding standing MK, HK, command overhead and all crouching kicks.
Final Patch
Players to Watch
- Infexious
- RB
- Unsung
- Wolfkrone
Zeku (Old) | |
---|---|
Vitals | |
Life Points | 1000 |
Stun Points | 1000 |
V-Gauge Points | |
V-Trigger 1 | 2 Bars |
V-Trigger 2 | 2 Bars |
Ground Movement | |
Forward Walk Speed | 0.0435 |
Backward Walk Speed | 0.0284 |
Forward Dash Speed | 17 |
Backward Dash Speed | 22 |
Forward Dash Distance | 1.716 |
Backward Dash Distance | 1.286 |
Backdash CH Frames | 3-11 |
Jumping | |
Back Jump Speed | 47 (4+39+4) |
Neutral Jump Speed | 47 (4+39+4) |
Forward Jump Speed | 46 (3+39+4) |
Forward Jump Distance | 2.13 |
Backward Jump Distance | 1.872 |
Throws | |
Throw Hurtbox | 0.3 |
Throw Range | 0.8 |
![]() |
Frame Data & Descriptions are provided by FATOnline.
|
SFV Frame Data Glossary | |
---|---|
Active |
How many frames a move remains active (can hurt opponents) for. |
Attack |
Attack level is L for low attacks (must be blocked crouching), H is for High attacks (which can be blocked high or low) and M for overhead (must be blocked standing). T is for throw attacks (which cannot be blocked). |
Cancel options |
Available cancel options.
|
Confirm windows |
Hit confirm windows written as Specials & CAs/Target Combos/V-Trigger. Notation may denote V-Skill only cancel windows in Specials.
|
Crush Counter |
Crush Counter hit advantage written as opponent state, frame advantage, and v-gauge gain on hit. |
Damage |
Attack damage on hit. Notation may denote multi-hit or "sweet spot" damage values on certain frames. |
Hit/Block |
These are frame advantage values when the attack hits or is blocked. If the number is positive, then the move will end before the defender can act again. If the number is negative, the defender will be able to act before the attacker and maybe even punish. KD refers to knockdown on hit.
|
Knockdown |
Knockdown advantage against Normal, Quick Rise and Back Rise wake up options. |
Recovery |
How many frames it takes for a move to finish after it's been active. |
Startup |
How many frames it takes before the move becomes 'active' or have a hit box. The last startup frame and the first active frame are the same frame, meaning all values are written as Startup + 1. |
Stun |
Amount of stun added to the opponent's stun bar on hit. |
Normals
5LP
5MP
5HP
5LK
5MK
5HK
2LP
2MP
2HP
2LK
2MK
2HK
8LP
8MP
8HP
8LK
8MK
8HK
Command Normals
6HP
Throws
LPLK
4LPLK
Special Moves
22PP
236LK
236MK
236HK
236KK
214LK
214MK
214HK
214KK
623LK
623MK
623HK
623KK
236P
236PP
236P > P
236P > K
236P > LPLK
236PP > P
236PP > K
236PP > LPLK
Critical Art
236236K
Taunts
5PPPKKK
V-System
V-Skill 1
MPMK (VS1)
V-Skill 2
4 or 5 or 6MPMK
V-Trigger 1
HPHK (VT1)
HPHK - Attack (VT1)
V-Trigger 2
HPHK (VT2)
HPHK (VT2) (secondary)
V-Shift
5MKHP
V-Shift Break
5MKHP
V-Reversal
6PPP