Street Fighter V/Chun-Li/Combos: Difference between revisions

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{{Stub}}
{{ComboLegend-SFV}}
== Combos ==
=== BnB ===
*cr.mk
** HK lightning legs
** lk lighting legs, cr.lp xx lk bird kick (works only at mostly close range)


=== With Meter ===
== Light Confirm ==  
=== Corner ===
 
=== Crush Counter ===
{{ComboHeader-SFV}}
=== V-Trigger Cancels ===
{{Combo-SFV
|notation=
2LP, 5LP, 5LP xx 236HK
|damage=
141
|stun=
273
|meter=
0
|notes=
 
}}
{{Combo-SFV
|notation=
2LP, 5LP, 5LP xx 623HK
|damage=
155
|stun=
294
|meter=
0
|notes=
 
}}
{{Combo-SFV
|notation=
2LP, 4MP xx 5HK xx 236HK
|damage=
173
|stun=
289
|meter=
0
|notes=
 
}}
{{Combo-SFV
|notation=
2LP, 4MP xx 5HK xx 623HK
|damage=
222
|stun=
345
|meter=
0
|notes=
 
}}
{{Combo-SFV
|notation=
2LK, 2LP xx 236HK
|damage=
118
|stun=
229
|meter=
0
|notes=
 
}}
{{Combo-SFV
|notation=
2LK, 2LP xx 623HK
|damage=
134
|stun=
253
|meter=
0
|notes=
 
}}
{{Combo-SFV
|notation=
2LP, 5LP, 5LP xx 236KK
|damage=
169
|stun=
329
|meter=
1
|notes=
Any meterless combo ending in spiral arrow can be replaced with an ex spiral arrow for a trivial amount of extra damage, but an all important side-switch
}}
{{Combo-SFV
|notation=
5LP, 4MP xx 5HK xx 236LK, 623KK
|damage=
293
|stun=
444
|meter=
1
|notes=
Corner only
}}
{{Combo-SFV
|notation=
2LP, 4MP xx 5HK xx 41236PP, K, 623HK
|damage=
266
|stun=
400
|meter=
1
|notes=
 
}}
{{Combo-SFV
|notation=
2LP, 4MP xx 5HK xx 41236PP, K, 623KK
|damage=
290
|stun=
430
|meter=
2
|notes=
 
}}
|}
 
== Confirm ==
 
{{ComboHeader-SFV}}
{{Combo-SFV
|notation=
2MP, 2MP xx 236HK
|damage=
194
|stun=
286
|meter=
0
|notes=
 
}}
{{Combo-SFV
|notation=
2MP, 2MP xx 623HK
|damage=
210
|stun=
310
|meter=
0
|notes=
 
}}
{{Combo-SFV
|notation=
5MP, 2MK xx 236HK
|damage=
185
|stun=
286
|meter=
0
|notes=
 
}}
{{Combo-SFV
|notation=
5MP, 2MK xx 623HK
|damage=
201
|stun=
310
|meter=
0
|notes=
 
}}
{{Combo-SFV
|notation=
5MP, 5HP xx 236HK
|damage=
212
|stun=
331
|meter=
0
|notes=
 
}}
{{Combo-SFV
|notation=
5MP, 5HP xx 623HK
|damage=
228
|stun=
355
|meter=
0
|notes=
 
}}
{{Combo-SFV
|notation=
6HK, 2MP xx 236HK
|damage=
214
|stun=
336
|meter=
0
|notes=
 
}}
{{Combo-SFV
|notation=
6HK, 2MP xx 623HK
|damage=
230
|stun=
360
|meter=
0
|notes=
 
}}
{{Combo-SFV
|notation=
VS1, 2MK xx 236HK
|damage=
185
|stun=
286
|meter=
0
|notes=
 
}}
{{Combo-SFV
|notation=
5MP, 5HP xx 623HK xx CA
|damage=
459
|stun=
355
|meter=
3
|notes=
Any meterless combo ending in spiral arrow or cannon spike can be cancelled into ca
}}
|}
 
== Punish ==
 
{{ComboHeader-SFV}}
{{Combo-SFV
|notation=
2LP xx 236HK
|damage=
110
|stun=
178
|meter=
3
|notes=
3f punish
}}
{{Combo-SFV
|notation=
5LP xx 236HK
|damage=
120
|stun=
178
|meter=
3
|notes=
4f punish
}}
{{Combo-SFV
|notation=
2MP xx 236HK
|damage=
150
|stun=
208
|meter=
3
|notes=
5f punish
}}
{{Combo-SFV
|notation=
5HP xx 236HK
|damage=
170
|stun=
258
|meter=
3
|notes=
6f punish
}}
{{Combo-SFV
|notation=
2MK xx 236HK
|damage=
140
|stun=
208
|meter=
3
|notes=
7f punish. long range punish
}}
{{Combo-SFV
|notation=
6HK, 2MP xx 236HK
|damage=
214
|stun=
336
|meter=
3
|notes=
12f punish
}}
{{Combo-SFV
|notation=
nj.HK, 6HK, 2MP xx 236HK
|damage=
298
|stun=
480
|meter=
3
|notes=
Nj punish
}}
{{Combo-SFV
|notation=
nj.HK, 6HK, 2MP xx 623HK
|damage=
312
|stun=
501
|meter=
3
|notes=
Nj punish
}}
|}
 
== CC Punish ==
 
{{ComboHeader-SFV}}
{{Combo-SFV
|notation=
5HK CC, 6HK, 2MP xx 236HK/623HK
|damage=
274
|stun=
442
|meter=
3
|notes=
Cc punish
}}
{{Combo-SFV
|notation=
5HK CC, 6HK, 2MP xx 623HK
|damage=
286
|stun=
460
|meter=
3
|notes=
Cc punish
}}
{{Combo-SFV
|notation=
5HK CC, 236HK
|damage=
148
|stun=
236
|meter=
3
|notes=
Cc punish, far distance
}}
{{Combo-SFV
|notation=
6HK CH, 5HP xx 236HK
|damage=
248
|stun=
411
|meter=
3
|notes=
Ch punish
}}
|}
 
== VT1 Activation Combo ==
 
{{ComboHeader-SFV}}
{{Combo-SFV
|notation=
2HP xx VT1, f. HK, 2MP xx 236HK, 623HK
|damage=
298
|stun=
473
|meter=
0
|notes=
Vt1 activation. works from a far distance
}}
{{Combo-SFV
|notation=
2HP xx VT1, 236HK, 623HK
|damage=
262
|stun=
377
|meter=
0
|notes=
Vt1 activation. works against whiffed limbs
}}
{{Combo-SFV
|notation=
5MK xx VT1, 623HK, 214HK
|damage=
232
|stun=
306
|meter=
0
|notes=
Vt1 activation. hitconfirm off of st. mk poke
}}
|}
 
== VT1 Combo ==
 
{{ComboHeader-SFV}}
{{Combo-SFV
|notation=
5MP, 2MK xx 236HK, CA
|damage=
432
|stun=
310
|meter=
3
|notes=
Example vt1 post activation into ca
}}
|}
 
== VT2 Activation Combo ==
 
{{ComboHeader-SFV}}
{{Combo-SFV
|notation=
5MP, 5HP xx 6VT2, 2MP xx 236HK
|damage=
218
|stun=
355
|meter=
3
|notes=
Vt2 activation combo
}}
|}
 
== VT2 Combo ==
 
{{ComboHeader-SFV}}
{{Combo-SFV
|notation=
5MP, 5HP xx 6HPHK, 2LP xx 236HK
|damage=
218
|stun=
375
|meter=
3
|notes=
Vt2 post activation combo
}}
|}
 
== External Sources ==
* [https://www.dropbox.com/s/8un78ucsko1gciy/cammy.txt?dl=0 Sestze]
 
{{Navbox-SFV}}
[[Category:Street Fighter V]]
[[Category:Street Fighter V]]
{{Navbox-SFV}}

Revision as of 02:47, 8 June 2022

General legend
Abbreviation Meaning
A,B Link X into Y. This is done by pressing X, then Y after the recovery frames of X.
A xx B Cancel A into B. During A's animation, press B to cancel.
A > B Alternate notation indicating chains or target combos, cancelling A into B.
(N) Multi-hit move hits only N times. Omitted if all hits are used.
xN Normal that chains into itself pressed N times
[X] Hold down X
]X[ Release X
X~Y X then Y done in quick succession
X/Y X or Y
Fastfall Cancelling an air normal into another move to change momentum and land early. The 2nd move is land cancelled during startup.
Kara Quickly cancelling a move into another move before it becomes active. This is done for positioning or to access airborne specials from grounded attacks.
OTG Following move hits off the ground
CH Counter hit
CC Crush Counter
CA Critical Art
GB Guard Break
VS(1/2) V-Skill 1 or 2. Input with MP+MK
VT(1/2) V-Trigger 1 or 2. Input with HP+HK. Combos may either activate V-Trigger or use attack on the same input when Trigger is active.
j. Prefix an attack command with j. to indicate it must be performed in the air. "nj." means neutral jump only.
jc Jump cancel
dl Delay
jf Just Frame (special move with precise button timing, e.g. Karin's Tenko)
TK Tiger knee (doing an air move the moment a jump sends you airborne, typically by inputting a special move motion followed by jump+button.)
whiff / (w) Indicates that the move must not hit the opponent.
(move) Indicates that the move is optional in a sequence.
236 Qcf.png
214 Qcb.png
623 Dp.png
421 Rdp.png
41236 Hcf.png
63214 Hcb.png
[4]6 Cb.png (hold), F.png
[2]8 Cd.png (hold), U.png
360 360.png
720 360.png 360.png
7.gif 8.gif 9.gif
4.gif 6.gif
1.gif 2.gif 3.gif
 = 
7 8 9
4 5 6
1 2 3
 = 
up-back up up-forward
back neutral forward
down-back down down-forward

Light Confirm

Notation Damage Stun Meter Cost Notes

2LP, 5LP, 5LP xx 236HK

141

273

0

2LP, 5LP, 5LP xx 623HK

155

294

0

2LP, 4MP xx 5HK xx 236HK

173

289

0

2LP, 4MP xx 5HK xx 623HK

222

345

0

2LK, 2LP xx 236HK

118

229

0

2LK, 2LP xx 623HK

134

253

0

2LP, 5LP, 5LP xx 236KK

169

329

1

Any meterless combo ending in spiral arrow can be replaced with an ex spiral arrow for a trivial amount of extra damage, but an all important side-switch

5LP, 4MP xx 5HK xx 236LK, 623KK

293

444

1

Corner only

2LP, 4MP xx 5HK xx 41236PP, K, 623HK

266

400

1

2LP, 4MP xx 5HK xx 41236PP, K, 623KK

290

430

2

Confirm

Notation Damage Stun Meter Cost Notes

2MP, 2MP xx 236HK

194

286

0

2MP, 2MP xx 623HK

210

310

0

5MP, 2MK xx 236HK

185

286

0

5MP, 2MK xx 623HK

201

310

0

5MP, 5HP xx 236HK

212

331

0

5MP, 5HP xx 623HK

228

355

0

6HK, 2MP xx 236HK

214

336

0

6HK, 2MP xx 623HK

230

360

0

VS1, 2MK xx 236HK

185

286

0

5MP, 5HP xx 623HK xx CA

459

355

3

Any meterless combo ending in spiral arrow or cannon spike can be cancelled into ca

Punish

Notation Damage Stun Meter Cost Notes

2LP xx 236HK

110

178

3

3f punish

5LP xx 236HK

120

178

3

4f punish

2MP xx 236HK

150

208

3

5f punish

5HP xx 236HK

170

258

3

6f punish

2MK xx 236HK

140

208

3

7f punish. long range punish

6HK, 2MP xx 236HK

214

336

3

12f punish

nj.HK, 6HK, 2MP xx 236HK

298

480

3

Nj punish

nj.HK, 6HK, 2MP xx 623HK

312

501

3

Nj punish

CC Punish

Notation Damage Stun Meter Cost Notes

5HK CC, 6HK, 2MP xx 236HK/623HK

274

442

3

Cc punish

5HK CC, 6HK, 2MP xx 623HK

286

460

3

Cc punish

5HK CC, 236HK

148

236

3

Cc punish, far distance

6HK CH, 5HP xx 236HK

248

411

3

Ch punish

VT1 Activation Combo

Notation Damage Stun Meter Cost Notes

2HP xx VT1, f. HK, 2MP xx 236HK, 623HK

298

473

0

Vt1 activation. works from a far distance

2HP xx VT1, 236HK, 623HK

262

377

0

Vt1 activation. works against whiffed limbs

5MK xx VT1, 623HK, 214HK

232

306

0

Vt1 activation. hitconfirm off of st. mk poke

VT1 Combo

Notation Damage Stun Meter Cost Notes

5MP, 2MK xx 236HK, CA

432

310

3

Example vt1 post activation into ca

VT2 Activation Combo

Notation Damage Stun Meter Cost Notes

5MP, 5HP xx 6VT2, 2MP xx 236HK

218

355

3

Vt2 activation combo

VT2 Combo

Notation Damage Stun Meter Cost Notes

5MP, 5HP xx 6HPHK, 2LP xx 236HK

218

375

3

Vt2 post activation combo

External Sources

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