Street Fighter V/Zeku (Young): Difference between revisions

From SuperCombo Wiki
No edit summary
No edit summary
Line 26: Line 26:
== Normals ==
== Normals ==


=====<font style="visibility:hidden; float:right">Stand LP</font>=====
=====<font style="visibility:hidden; float:right">5LP</font>=====
{{MoveData
{{MoveData
|image=SFV_Zeku (Young)_5LP.png
|image=SFV_Zeku (Young)_5LP.png
Line 41: Line 41:
|recovery=<nowiki>9</nowiki>
|recovery=<nowiki>9</nowiki>
|hit=<nowiki>3</nowiki>
|hit=<nowiki>3</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>2</nowiki>
|block=<nowiki>2</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>30</nowiki>
|damage=<nowiki>30</nowiki>
|stun=<nowiki>70</nowiki>
|stun=<nowiki>70</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>ch sp su vt1 vt2</nowiki>
|cancel=<nowiki>ch sp su vt1 vt2</nowiki>
|confirm=<nowiki>9 / 9 / 11</nowiki>
|hcWinSpCa=<nowiki>9</nowiki>
|hcWinVt=<nowiki>9</nowiki>
|hcWinTc=<nowiki>11</nowiki>
|description=
|description=
* Chains into st.LP and cr.LP
:Chains into st.LP and cr.LP
* Less horizontal range on crouching than standing opponents
:Less horizontal range on crouching than standing opponents
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/Stand%20LP}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/Stand%20LP}}
}}
}}
Line 60: Line 60:
|recovery=<nowiki>11</nowiki>
|recovery=<nowiki>11</nowiki>
|hit=<nowiki>1</nowiki>
|hit=<nowiki>1</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-1</nowiki>
|block=<nowiki>-1</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>30</nowiki>
|damage=<nowiki>30</nowiki>
|stun=<nowiki>70</nowiki>
|stun=<nowiki>70</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>sp su</nowiki>
|cancel=<nowiki>sp su</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Framedata shown here is when chained into during Zeku's V-Trigger Dash
:Framedata shown here is when chained into during Zeku's V-Trigger Dash
* The startup in the parenthesess (X) refers to fastest startup possible when canceling into that normal from the initial V-Trigger Dash
:The startup in the parenthesess (X) refers to fastest startup possible when canceling into that normal from the initial V-Trigger Dash
* Chains into LK/MP/HK
:Chains into LK/MP/HK
* First hit after the dash (Idaten) is initiated is special and super cancelable (even if the button is not normally cancelable)
:First hit after the dash (Idaten) is initiated is special and super cancelable (even if the button is not normally cancelable)
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">Stand MP</font>=====
=====<font style="visibility:hidden; float:right">5MP</font>=====
{{MoveData
{{MoveData
|image=SFV_Zeku (Young)_5MP.png
|image=SFV_Zeku (Young)_5MP.png
Line 91: Line 88:
|recovery=<nowiki>16</nowiki>
|recovery=<nowiki>16</nowiki>
|hit=<nowiki>8</nowiki>
|hit=<nowiki>8</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>2</nowiki>
|block=<nowiki>2</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>60</nowiki>
|damage=<nowiki>60</nowiki>
|stun=<nowiki>100</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|confirm=<nowiki>- / 14 / 17</nowiki>
|hcWinVt=<nowiki>14</nowiki>
|hcWinTc=<nowiki>17</nowiki>
|description=
|description=
* Lots of hitstun so relatively easy to hit confirm
:Lots of hitstun so relatively easy to hit confirm
* On hit Young Zeku can walk forward and combo into MP>HP with relative ease
:On hit Young Zeku can walk forward and combo into MP>HP with relative ease
* On counter-hit can confirm into cr.HP > cr.HP (careful the 2nd hit of it whiffs if too far away)
:On counter-hit can confirm into cr.HP > cr.HP (careful the 2nd hit of it whiffs if too far away)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/Stand%20MP}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/Stand%20MP}}
}}
}}
Line 111: Line 107:
|recovery=<nowiki>21</nowiki>
|recovery=<nowiki>21</nowiki>
|hit=<nowiki>1</nowiki>
|hit=<nowiki>1</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-3</nowiki>
|block=<nowiki>-3</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>50</nowiki>
|damage=<nowiki>50</nowiki>
|stun=<nowiki>80</nowiki>
|stun=<nowiki>80</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>sp su</nowiki>
|cancel=<nowiki>sp su</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Framedata shown here is when chained into during Zeku's V-Trigger Dash
:Framedata shown here is when chained into during Zeku's V-Trigger Dash
* The startup in the parenthesess (X) refers to fastest startup possible when canceling into that normal from the initial V-Trigger Dash
:The startup in the parenthesess (X) refers to fastest startup possible when canceling into that normal from the initial V-Trigger Dash
* Chains into MK/HP/HK
:Chains into MK/HP/HK
* First hit after the dash (Idaten) is initiated is special and super cancelable (even if the button is not normally cancelable)
:First hit after the dash (Idaten) is initiated is special and super cancelable (even if the button is not normally cancelable)
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">Stand HP</font>=====
=====<font style="visibility:hidden; float:right">5HP</font>=====
{{MoveData
{{MoveData
|image=SFV_Zeku (Young)_5HP.png
|image=SFV_Zeku (Young)_5HP.png
Line 142: Line 135:
|recovery=<nowiki>20(25)</nowiki>
|recovery=<nowiki>20(25)</nowiki>
|hit=<nowiki>2</nowiki>
|hit=<nowiki>2</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-3</nowiki>
|block=<nowiki>-3</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>80</nowiki>
|damage=<nowiki>80</nowiki>
|stun=<nowiki>150</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>sp su vt1 vt2</nowiki>
|cancel=<nowiki>sp su vt1 vt2</nowiki>
|confirm=<nowiki>16 / 18 / 24</nowiki>
|hcWinSpCa=<nowiki>16</nowiki>
|hcWinVt=<nowiki>18</nowiki>
|hcWinTc=<nowiki>24</nowiki>
|description=
|description=
* Pretty good range and hitbox and relatively hit confirmable makes this a good button to use and buffer during in neutral/footsies (very easily hit confirmable into the follow-up HP>HP Target Combo due to very lenient cancel window on the target combo cancel)
:Pretty good range and hitbox and relatively hit confirmable makes this a good button to use and buffer during in neutral/footsies (very easily hit confirmable into the follow-up HP>HP Target Combo due to very lenient cancel window on the target combo cancel)
* Target combo follow-up connects even from max range st.HP
:Target combo follow-up connects even from max range st.HP
* Extra 5 frames of recovery (25) on whiff
:Extra 5 frames of recovery (25) on whiff
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/Stand%20HP}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/Stand%20HP}}
}}
}}
Line 162: Line 155:
|recovery=<nowiki>26</nowiki>
|recovery=<nowiki>26</nowiki>
|hit=<nowiki>-4</nowiki>
|hit=<nowiki>-4</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-8</nowiki>
|block=<nowiki>-8</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>60</nowiki>
|damage=<nowiki>60</nowiki>
|stun=<nowiki>100</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>sp su</nowiki>
|cancel=<nowiki>sp su</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Framedata shown here is when chained into during Zeku's V-Trigger Dash
:Framedata shown here is when chained into during Zeku's V-Trigger Dash
* The startup in the parenthesess (X) refers to fastest startup possible when canceling into that normal from the initial V-Trigger Dash
:The startup in the parenthesess (X) refers to fastest startup possible when canceling into that normal from the initial V-Trigger Dash
* Chains into HK
:Chains into HK
* First hit after the dash (Idaten) is initiated is special and super cancelable (even if the button is not normally cancelable)
:First hit after the dash (Idaten) is initiated is special and super cancelable (even if the button is not normally cancelable)
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">Stand LK</font>=====
=====<font style="visibility:hidden; float:right">5LK</font>=====
{{MoveData
{{MoveData
|image=SFV_Zeku (Young)_5LK.png
|image=SFV_Zeku (Young)_5LK.png
Line 193: Line 183:
|recovery=<nowiki>10</nowiki>
|recovery=<nowiki>10</nowiki>
|hit=<nowiki>4</nowiki>
|hit=<nowiki>4</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-2</nowiki>
|block=<nowiki>-2</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>40</nowiki>
|damage=<nowiki>40</nowiki>
|stun=<nowiki>70</nowiki>
|stun=<nowiki>70</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>sp su vt1 vt2</nowiki>
|cancel=<nowiki>sp su vt1 vt2</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Great range for a st.LK with strong frame-advantage and 4 active frames makes this a good poke tool and can cover both wake-ups
:Great range for a st.LK with strong frame-advantage and 4 active frames makes this a good poke tool and can cover both wake-ups
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/Stand%20LK}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/Stand%20LK}}
}}
}}
Line 211: Line 198:
|recovery=<nowiki>9</nowiki>
|recovery=<nowiki>9</nowiki>
|hit=<nowiki>1</nowiki>
|hit=<nowiki>1</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>0</nowiki>
|block=<nowiki>0</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>40</nowiki>
|damage=<nowiki>40</nowiki>
|stun=<nowiki>70</nowiki>
|stun=<nowiki>70</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>sp su</nowiki>
|cancel=<nowiki>sp su</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Framedata shown here is when chained into during Zeku's V-Trigger Dash
:Framedata shown here is when chained into during Zeku's V-Trigger Dash
* The startup in the parenthesess (X) refers to fastest startup possible when canceling into that normal from the initial V-Trigger Dash
:The startup in the parenthesess (X) refers to fastest startup possible when canceling into that normal from the initial V-Trigger Dash
* Chains into MP/MK
:Chains into MP/MK
* First hit after the dash (Idaten) is initiated is special and super cancelable (even if the button is not normally cancelable)
:First hit after the dash (Idaten) is initiated is special and super cancelable (even if the button is not normally cancelable)
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">Stand MK</font>=====
=====<font style="visibility:hidden; float:right">5MK</font>=====
{{MoveData
{{MoveData
|image=SFV_Zeku (Young)_5MK.png
|image=SFV_Zeku (Young)_5MK.png
Line 242: Line 226:
|recovery=<nowiki>17</nowiki>
|recovery=<nowiki>17</nowiki>
|hit=<nowiki>2</nowiki>
|hit=<nowiki>2</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-3</nowiki>
|block=<nowiki>-3</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>60</nowiki>
|damage=<nowiki>60</nowiki>
|stun=<nowiki>100</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|confirm=<nowiki>- / 15 / -</nowiki>
|hcWinVt=<nowiki>15</nowiki>
|description=
|description=
* Less risky to use and less likely to lose compared to most MK pokes in the game due to not having any hurtbox extension before active frames
:Less risky to use and less likely to lose compared to most MK pokes in the game due to not having any hurtbox extension before active frames
* Hurtbox of the extended leg is high up and the hitbox hits crouchers so this is a good move against crouching low hitting pokes
:Hurtbox of the extended leg is high up and the hitbox hits crouchers so this is a good move against crouching low hitting pokes
* Good buffer tool in neutral when you have V-Trigger Dash ready
:Good buffer tool in neutral when you have V-Trigger Dash ready
* Decent anti-air against horizontal approaches
:Decent anti-air against horizontal approaches
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/Stand%20MK}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/Stand%20MK}}
}}
}}
Line 263: Line 245:
|recovery=<nowiki>23</nowiki>
|recovery=<nowiki>23</nowiki>
|hit=<nowiki>-3</nowiki>
|hit=<nowiki>-3</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-8</nowiki>
|block=<nowiki>-8</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>50</nowiki>
|damage=<nowiki>50</nowiki>
|stun=<nowiki>80</nowiki>
|stun=<nowiki>80</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>sp su</nowiki>
|cancel=<nowiki>sp su</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Framedata shown here is when chained into during Zeku's V-Trigger Dash
:Framedata shown here is when chained into during Zeku's V-Trigger Dash
* The startup in the parenthesess (X) refers to fastest startup possible when canceling into that normal from the initial V-Trigger Dash
:The startup in the parenthesess (X) refers to fastest startup possible when canceling into that normal from the initial V-Trigger Dash
* Chains into HP/HK
:Chains into HP/HK
* First hit after the dash (Idaten) is initiated is special and super cancelable (even if the button is not normally cancelable)
:First hit after the dash (Idaten) is initiated is special and super cancelable (even if the button is not normally cancelable)
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">Stand HK</font>=====
=====<font style="visibility:hidden; float:right">5HK</font>=====
{{MoveData
{{MoveData
|image=SFV_Zeku (Young)_5HK.png
|image=SFV_Zeku (Young)_5HK.png
Line 294: Line 273:
|recovery=<nowiki>19(24)</nowiki>
|recovery=<nowiki>19(24)</nowiki>
|hit=<nowiki>3</nowiki>
|hit=<nowiki>3</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-2</nowiki>
|block=<nowiki>-2</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>90</nowiki>
|damage=<nowiki>90</nowiki>
|stun=<nowiki>150</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Not actually airborne or throw invincible at any point
:Not actually airborne or throw invincible at any point
* Hops over low hitting attacks on frames 9-19
:Hops over low hitting attacks on frames 9-19
* Hits crouching opponents on later active frames (+5/0)
:Hits crouching opponents on later active frames (+5/0)
* Application and purpose in use is similar to Guile's Sobat Kicks
:Application and purpose in use is similar to Guile's Sobat Kicks
* Extra 5 frames of recovery (24) on whiff
:Extra 5 frames of recovery (24) on whiff
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/Stand%20HK}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/Stand%20HK}}
}}
}}
Line 316: Line 292:
|recovery=<nowiki>25</nowiki>
|recovery=<nowiki>25</nowiki>
|hit=<nowiki>-3</nowiki>
|hit=<nowiki>-3</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-8</nowiki>
|block=<nowiki>-8</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>60</nowiki>
|damage=<nowiki>60</nowiki>
|stun=<nowiki>100</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>sp su</nowiki>
|cancel=<nowiki>sp su</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Framedata shown here is when chained into during Zeku's V-Trigger Dash
:Framedata shown here is when chained into during Zeku's V-Trigger Dash
* The startup in the parenthesess (X) refers to fastest startup possible when canceling into that normal from the initial V-Trigger Dash
:The startup in the parenthesess (X) refers to fastest startup possible when canceling into that normal from the initial V-Trigger Dash
* Does not chain into anything past HK (instead cancel into V-Trigger Attack)
:Does not chain into anything past HK (instead cancel into V-Trigger Attack)
* First hit after the dash (Idaten) is initiated is special and super cancelable (even if the button is not normally cancelable)
:First hit after the dash (Idaten) is initiated is special and super cancelable (even if the button is not normally cancelable)
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">Crouch LP</font>=====
=====<font style="visibility:hidden; float:right">2LP</font>=====
{{MoveData
{{MoveData
|image=SFV_Zeku (Young)_2LP.png
|image=SFV_Zeku (Young)_2LP.png
Line 347: Line 320:
|recovery=<nowiki>8</nowiki>
|recovery=<nowiki>8</nowiki>
|hit=<nowiki>4</nowiki>
|hit=<nowiki>4</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>2</nowiki>
|block=<nowiki>2</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>20</nowiki>
|damage=<nowiki>20</nowiki>
|stun=<nowiki>70</nowiki>
|stun=<nowiki>70</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>sp su vt1 vt2</nowiki>
|cancel=<nowiki>sp su vt1 vt2</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* The least amount of pushback on any of Young Zeku's normals (ideal for starting blockstrings/frametraps)
:The least amount of pushback on any of Young Zeku's normals (ideal for starting blockstrings/frametraps)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/Crouch%20LP}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/Crouch%20LP}}
}}
}}
Line 365: Line 335:
|recovery=<nowiki>10</nowiki>
|recovery=<nowiki>10</nowiki>
|hit=<nowiki>2</nowiki>
|hit=<nowiki>2</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>0</nowiki>
|block=<nowiki>0</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>20</nowiki>
|damage=<nowiki>20</nowiki>
|stun=<nowiki>70</nowiki>
|stun=<nowiki>70</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>sp su</nowiki>
|cancel=<nowiki>sp su</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Framedata shown here is when chained into during Zeku's V-Trigger Dash
:Framedata shown here is when chained into during Zeku's V-Trigger Dash
* The startup in the parenthesess (X) refers to fastest startup possible when canceling into that normal from the initial V-Trigger Dash
:The startup in the parenthesess (X) refers to fastest startup possible when canceling into that normal from the initial V-Trigger Dash
* Chains into LK/MP/HK
:Chains into LK/MP/HK
* First hit after the dash (Idaten) is initiated is special and super cancelable (even if the button is not normally cancelable)
:First hit after the dash (Idaten) is initiated is special and super cancelable (even if the button is not normally cancelable)
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">Crouch MP</font>=====
=====<font style="visibility:hidden; float:right">2MP</font>=====
{{MoveData
{{MoveData
|image=SFV_Zeku (Young)_2MP.png
|image=SFV_Zeku (Young)_2MP.png
Line 396: Line 363:
|recovery=<nowiki>14</nowiki>
|recovery=<nowiki>14</nowiki>
|hit=<nowiki>5</nowiki>
|hit=<nowiki>5</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>1</nowiki>
|block=<nowiki>1</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>60</nowiki>
|damage=<nowiki>60</nowiki>
|stun=<nowiki>100</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>sp vt1 vt2</nowiki>
|cancel=<nowiki>sp vt1 vt2</nowiki>
|confirm=<nowiki>14 / 14 / -</nowiki>
|hcWinSpCa=<nowiki>14</nowiki>
|hcWinVt=<nowiki>14</nowiki>
|description=
|description=
* Decent range (can used as a poke buffer and combo filler)
:Decent range (can used as a poke buffer and combo filler)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/Crouch%20MP}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/Crouch%20MP}}
}}
}}
Line 414: Line 380:
|recovery=<nowiki>19</nowiki>
|recovery=<nowiki>19</nowiki>
|hit=<nowiki>-2</nowiki>
|hit=<nowiki>-2</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-4</nowiki>
|block=<nowiki>-4</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>50</nowiki>
|damage=<nowiki>50</nowiki>
|stun=<nowiki>80</nowiki>
|stun=<nowiki>80</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>sp su</nowiki>
|cancel=<nowiki>sp su</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Framedata shown here is when chained into during Zeku's V-Trigger Dash
:Framedata shown here is when chained into during Zeku's V-Trigger Dash
* The startup in the parenthesess (X) refers to fastest startup possible when canceling into that normal from the initial V-Trigger Dash
:The startup in the parenthesess (X) refers to fastest startup possible when canceling into that normal from the initial V-Trigger Dash
* Chains into MK/HP/HK
:Chains into MK/HP/HK
* First hit after the dash (Idaten) is initiated is special and super cancelable (even if the button is not normally cancelable)
:First hit after the dash (Idaten) is initiated is special and super cancelable (even if the button is not normally cancelable)
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">Crouch HP</font>=====
=====<font style="visibility:hidden; float:right">2HP</font>=====
{{MoveData
{{MoveData
|image=SFV_Zeku (Young)_2HP.png
|image=SFV_Zeku (Young)_2HP.png
Line 445: Line 408:
|recovery=<nowiki>20(25)</nowiki>
|recovery=<nowiki>20(25)</nowiki>
|hit=<nowiki>1</nowiki>
|hit=<nowiki>1</nowiki>
|crush=<nowiki>Stagger / +21 / +120</nowiki>
|block=<nowiki>-5</nowiki>
|block=<nowiki>-5</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>80</nowiki>
|damage=<nowiki>80</nowiki>
|stun=<nowiki>150</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su vt1 vt2</nowiki>
|cancel=<nowiki>su vt1 vt2</nowiki>
|confirm=<nowiki>*17 / 17 / 23</nowiki>
|ccst=<nowiki>Stagger</nowiki>
|ccadv=<nowiki>+21</nowiki>
|ccvg=<nowiki>+120</nowiki>
|hcWinSpCa=<nowiki>*17</nowiki>
|hcWinVt=<nowiki>17</nowiki>
|hcWinTc=<nowiki>23</nowiki>
|hcWinNotes=<nowiki>*CA only</nowiki>
|description=
|description=
* Hit Confirm notes: *CA only
:Can confirm into this after Counter-Hit st.MP (but need to do the Target Combo to be able to special cancel from cr.HP)
* Can confirm into this after Counter-Hit st.MP (but need to do the Target Combo to be able to special cancel from cr.HP)
:No hurtbox extension before active frames
* No hurtbox extension before active frames
:Can be used as anti-air (but not as reliable as most anti-airs)
* Can be used as anti-air (but not as reliable as most anti-airs)
:Extra 5 frames of recovery (25) on whiff
* Extra 5 frames of recovery (25) on whiff
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/Crouch%20HP}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/Crouch%20HP}}
}}
}}
Line 467: Line 433:
|recovery=<nowiki>26</nowiki>
|recovery=<nowiki>26</nowiki>
|hit=<nowiki>-5</nowiki>
|hit=<nowiki>-5</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-9</nowiki>
|block=<nowiki>-9</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>60</nowiki>
|damage=<nowiki>60</nowiki>
|stun=<nowiki>100</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>sp su</nowiki>
|cancel=<nowiki>sp su</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Framedata shown here is when chained into during Zeku's V-Trigger Dash
:Framedata shown here is when chained into during Zeku's V-Trigger Dash
* The startup in the parenthesess (X) refers to fastest startup possible when canceling into that normal from the initial V-Trigger Dash
:The startup in the parenthesess (X) refers to fastest startup possible when canceling into that normal from the initial V-Trigger Dash
* Chains into HK
:Chains into HK
* First hit after the dash (Idaten) is initiated is special and super cancelable (even if the button is not normally cancelable)
:First hit after the dash (Idaten) is initiated is special and super cancelable (even if the button is not normally cancelable)
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">Crouch LK</font>=====
=====<font style="visibility:hidden; float:right">2LK</font>=====
{{MoveData
{{MoveData
|image=SFV_Zeku (Young)_2LK.png
|image=SFV_Zeku (Young)_2LK.png
Line 498: Line 461:
|recovery=<nowiki>8</nowiki>
|recovery=<nowiki>8</nowiki>
|hit=<nowiki>3</nowiki>
|hit=<nowiki>3</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>2</nowiki>
|block=<nowiki>2</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>20</nowiki>
|damage=<nowiki>20</nowiki>
|stun=<nowiki>70</nowiki>
|stun=<nowiki>70</nowiki>
|attack=<nowiki>L</nowiki>
|attack=<nowiki>L</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Pretty good range for a cr.LK but rather slow startup
:Pretty good range for a cr.LK but rather slow startup
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/Crouch%20LK}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/Crouch%20LK}}
}}
}}
Line 516: Line 476:
|recovery=<nowiki>10</nowiki>
|recovery=<nowiki>10</nowiki>
|hit=<nowiki>1</nowiki>
|hit=<nowiki>1</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>0</nowiki>
|block=<nowiki>0</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>20</nowiki>
|damage=<nowiki>20</nowiki>
|stun=<nowiki>70</nowiki>
|stun=<nowiki>70</nowiki>
|attack=<nowiki>L</nowiki>
|attack=<nowiki>L</nowiki>
|cancel=<nowiki>sp su</nowiki>
|cancel=<nowiki>sp su</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Framedata shown here is when chained into during Zeku's V-Trigger Dash
:Framedata shown here is when chained into during Zeku's V-Trigger Dash
* The startup in the parenthesess (X) refers to fastest startup possible when canceling into that normal from the initial V-Trigger Dash
:The startup in the parenthesess (X) refers to fastest startup possible when canceling into that normal from the initial V-Trigger Dash
* Chains into MP/MK
:Chains into MP/MK
* First hit after the dash (Idaten) is initiated is special and super cancelable (even if the button is not normally cancelable)
:First hit after the dash (Idaten) is initiated is special and super cancelable (even if the button is not normally cancelable)
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">Crouch MK</font>=====
=====<font style="visibility:hidden; float:right">2MK</font>=====
{{MoveData
{{MoveData
|image=SFV_Zeku (Young)_2MK.png
|image=SFV_Zeku (Young)_2MK.png
Line 547: Line 504:
|recovery=<nowiki>16</nowiki>
|recovery=<nowiki>16</nowiki>
|hit=<nowiki>2</nowiki>
|hit=<nowiki>2</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-3</nowiki>
|block=<nowiki>-3</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>50</nowiki>
|damage=<nowiki>50</nowiki>
|stun=<nowiki>100</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>L</nowiki>
|attack=<nowiki>L</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|confirm=<nowiki>- / 14 / -</nowiki>
|hcWinVt=<nowiki>14</nowiki>
|description=
|description=
* Deceptively far range compared to what it looks like
:Deceptively far range compared to what it looks like
* Less likely to lose compared to most MK pokes in the game due to not having any hurtbox extension before active frames
:Less likely to lose compared to most MK pokes in the game due to not having any hurtbox extension before active frames
* Young Zeku's best button to buffer into V-Trigger Dash and confirm in neutral/footsies
:Young Zeku's best button to buffer into V-Trigger Dash and confirm in neutral/footsies
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/Crouch%20MK}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/Crouch%20MK}}
}}
}}
Line 567: Line 522:
|recovery=<nowiki>21</nowiki>
|recovery=<nowiki>21</nowiki>
|hit=<nowiki>-4</nowiki>
|hit=<nowiki>-4</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-8</nowiki>
|block=<nowiki>-8</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>50</nowiki>
|damage=<nowiki>50</nowiki>
|stun=<nowiki>80</nowiki>
|stun=<nowiki>80</nowiki>
|attack=<nowiki>L</nowiki>
|attack=<nowiki>L</nowiki>
|cancel=<nowiki>sp su</nowiki>
|cancel=<nowiki>sp su</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Framedata shown here is when chained into during Zeku's V-Trigger Dash
:Framedata shown here is when chained into during Zeku's V-Trigger Dash
* The startup in the parenthesess (X) refers to fastest startup possible when canceling into that normal from the initial V-Trigger Dash
:The startup in the parenthesess (X) refers to fastest startup possible when canceling into that normal from the initial V-Trigger Dash
* Chains into HP/HK
:Chains into HP/HK
* First hit after the dash (Idaten) is initiated is special and super cancelable (even if the button is not normally cancelable)
:First hit after the dash (Idaten) is initiated is special and super cancelable (even if the button is not normally cancelable)
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">Crouch HK</font>=====
=====<font style="visibility:hidden; float:right">2HK</font>=====
{{MoveData
{{MoveData
|image=SFV_Zeku (Young)_2HK.png
|image=SFV_Zeku (Young)_2HK.png
Line 598: Line 550:
|recovery=<nowiki>20</nowiki>
|recovery=<nowiki>20</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>Hard Knockdown / KD / +120</nowiki>
|block=<nowiki>-13</nowiki>
|block=<nowiki>-13</nowiki>
|knockdown=<nowiki>66 / 17 / 22</nowiki>
|damage=<nowiki>90</nowiki>
|damage=<nowiki>90</nowiki>
|stun=<nowiki>150</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>L</nowiki>
|attack=<nowiki>L</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|ccst=<nowiki>Hard Knockdown</nowiki>
|ccadv=<nowiki>KD</nowiki>
|ccvg=<nowiki>+120</nowiki>
|kd=<nowiki>66</nowiki>
|kdr=<nowiki>17</nowiki>
|kdrb=<nowiki>22</nowiki>
|description=
|description=
* Active frames 1-7 cause a knockdown on hit and then active frames 8-11 just do a regular hit (both hits have different Crush Counter Properties too)
:Active frames 1-7 cause a knockdown on hit and then active frames 8-11 just do a regular hit (both hits have different Crush Counter Properties too)
* Pretty good range on the slide
:Pretty good range on the slide
* Can easily cover both wake-ups in most knockdown scenarios (and cancel into V-Trigger if blocked to maintain + pressure)
:Can easily cover both wake-ups in most knockdown scenarios (and cancel into V-Trigger if blocked to maintain + pressure)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/Crouch%20HK}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/Crouch%20HK}}
}}
}}
Line 618: Line 573:
|recovery=<nowiki>26</nowiki>
|recovery=<nowiki>26</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-18</nowiki>
|block=<nowiki>-18</nowiki>
|knockdown=<nowiki>60 / 11 / 16</nowiki>
|damage=<nowiki>60</nowiki>
|damage=<nowiki>60</nowiki>
|stun=<nowiki>100</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>L</nowiki>
|attack=<nowiki>L</nowiki>
|cancel=<nowiki>sp su</nowiki>
|cancel=<nowiki>sp su</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kd=<nowiki>60</nowiki>
|kdr=<nowiki>11</nowiki>
|kdrb=<nowiki>16</nowiki>
|description=
|description=
* Framedata shown here is when chained into during Zeku's V-Trigger Dash
:Framedata shown here is when chained into during Zeku's V-Trigger Dash
* The startup in the parenthesess (X) refers to fastest startup possible when canceling into that normal from the initial V-Trigger Dash
:The startup in the parenthesess (X) refers to fastest startup possible when canceling into that normal from the initial V-Trigger Dash
* Does not chain into anything past HK (instead cancel into V-Trigger Attack)
:Does not chain into anything past HK (instead cancel into V-Trigger Attack)
* First hit after the dash (Idaten) is initiated is special and super cancelable (even if the button is not normally cancelable)
:First hit after the dash (Idaten) is initiated is special and super cancelable (even if the button is not normally cancelable)
* This V-Trigger 1 version of crouching HK is always a knockdown no matter how late into active frames it hits (unlike the regular crouching HK outside of V-Trigger 1)
:This V-Trigger 1 version of crouching HK is always a knockdown no matter how late into active frames it hits (unlike the regular crouching HK outside of V-Trigger 1)
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">Crouch HK late hit</font>=====
=====<font style="visibility:hidden; float:right">2HK</font>=====
{{MoveData
{{MoveData
|image=SFV_Zeku (Young)_2HK.png
|image=SFV_Zeku (Young)_2HK.png
Line 646: Line 601:
|recovery=<nowiki>20</nowiki>
|recovery=<nowiki>20</nowiki>
|hit=<nowiki>3</nowiki>
|hit=<nowiki>3</nowiki>
|crush=<nowiki>Stagger / +14 / +150</nowiki>
|block=<nowiki>-10</nowiki>
|block=<nowiki>-10</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>60</nowiki>
|damage=<nowiki>60</nowiki>
|stun=<nowiki>150</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>L</nowiki>
|attack=<nowiki>L</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|ccst=<nowiki>Stagger</nowiki>
|ccadv=<nowiki>+14</nowiki>
|ccvg=<nowiki>+150</nowiki>
|description=
|description=
* Framedata for the latter part of Young Zeku's slide
:Framedata for the latter part of Young Zeku's slide
* Last active frame is +6/-7
:Last active frame is +6/-7
* Does 30 less damage than the knockdown version of the slide
:Does 30 less damage than the knockdown version of the slide
* Pretty good range on the slide
:Pretty good range on the slide
* Can easily cover both wake-ups in most knockdown scenarios (and cancel into V-Trigger if blocked to maintain + pressure)
:Can easily cover both wake-ups in most knockdown scenarios (and cancel into V-Trigger if blocked to maintain + pressure)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/Crouch%20HK%20late%20hit}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/Crouch%20HK%20late%20hit}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">Jump LP</font>=====
=====<font style="visibility:hidden; float:right">8LP</font>=====
{{MoveData
{{MoveData
|image=SFV_Zeku (Young)_8LP.png
|image=SFV_Zeku (Young)_8LP.png
Line 673: Line 628:
|startup=<nowiki>5</nowiki>
|startup=<nowiki>5</nowiki>
|active=<nowiki>6</nowiki>
|active=<nowiki>6</nowiki>
|recovery=<nowiki>-</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>40</nowiki>
|damage=<nowiki>40</nowiki>
|stun=<nowiki>70</nowiki>
|stun=<nowiki>70</nowiki>
|attack=<nowiki>M</nowiki>
|attack=<nowiki>M</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/Jump%20LP}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/Jump%20LP}}
Line 688: Line 636:
}}
}}


=====<font style="visibility:hidden; float:right">Jump MP</font>=====
=====<font style="visibility:hidden; float:right">8MP</font>=====
{{MoveData
{{MoveData
|image=SFV_Zeku (Young)_8MP.png
|image=SFV_Zeku (Young)_8MP.png
Line 697: Line 645:
|startup=<nowiki>8</nowiki>
|startup=<nowiki>8</nowiki>
|active=<nowiki>2</nowiki>
|active=<nowiki>2</nowiki>
|recovery=<nowiki>-</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>60</nowiki>
|damage=<nowiki>60</nowiki>
|stun=<nowiki>100</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>M</nowiki>
|attack=<nowiki>M</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Puts airborne opponents into a free juggle state
:Puts airborne opponents into a free juggle state
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/Jump%20MP}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/Jump%20MP}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">Jump HP</font>=====
=====<font style="visibility:hidden; float:right">8HP</font>=====
{{MoveData
{{MoveData
|image=SFV_Zeku (Young)_8HP.png
|image=SFV_Zeku (Young)_8HP.png
Line 722: Line 663:
|startup=<nowiki>8</nowiki>
|startup=<nowiki>8</nowiki>
|active=<nowiki>4</nowiki>
|active=<nowiki>4</nowiki>
|recovery=<nowiki>-</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>90</nowiki>
|damage=<nowiki>90</nowiki>
|stun=<nowiki>150</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>M</nowiki>
|attack=<nowiki>M</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/Jump%20HP}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/Jump%20HP}}
Line 737: Line 671:
}}
}}


=====<font style="visibility:hidden; float:right">Jump LK</font>=====
=====<font style="visibility:hidden; float:right">8LK</font>=====
{{MoveData
{{MoveData
|image=SFV_Zeku (Young)_8LK.png
|image=SFV_Zeku (Young)_8LK.png
Line 746: Line 680:
|startup=<nowiki>5</nowiki>
|startup=<nowiki>5</nowiki>
|active=<nowiki>6</nowiki>
|active=<nowiki>6</nowiki>
|recovery=<nowiki>-</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>40</nowiki>
|damage=<nowiki>40</nowiki>
|stun=<nowiki>70</nowiki>
|stun=<nowiki>70</nowiki>
|attack=<nowiki>M</nowiki>
|attack=<nowiki>M</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Strong air-to-air hitbox
:Strong air-to-air hitbox
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/Jump%20LK}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/Jump%20LK}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">Jump MK</font>=====
=====<font style="visibility:hidden; float:right">8MK</font>=====
{{MoveData
{{MoveData
|image=SFV_Zeku (Young)_8MK.png
|image=SFV_Zeku (Young)_8MK.png
Line 771: Line 698:
|startup=<nowiki>7</nowiki>
|startup=<nowiki>7</nowiki>
|active=<nowiki>4</nowiki>
|active=<nowiki>4</nowiki>
|recovery=<nowiki>-</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>60</nowiki>
|damage=<nowiki>60</nowiki>
|stun=<nowiki>100</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>M</nowiki>
|attack=<nowiki>M</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Can cross up
:Can cross up
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/Jump%20MK}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/Jump%20MK}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">Jump HK</font>=====
=====<font style="visibility:hidden; float:right">8HK</font>=====
{{MoveData
{{MoveData
|image=SFV_Zeku (Young)_8HK.png
|image=SFV_Zeku (Young)_8HK.png
Line 796: Line 716:
|startup=<nowiki>8</nowiki>
|startup=<nowiki>8</nowiki>
|active=<nowiki>4</nowiki>
|active=<nowiki>4</nowiki>
|recovery=<nowiki>-</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>90</nowiki>
|damage=<nowiki>90</nowiki>
|stun=<nowiki>150</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>M</nowiki>
|attack=<nowiki>M</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/Jump%20HK}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/Jump%20HK}}
Line 813: Line 726:
== Command Normals ==
== Command Normals ==


=====<font style="visibility:hidden; float:right">Kubi Kudaki</font>=====
=====<font style="visibility:hidden; float:right">6HP</font>=====
{{MoveData
{{MoveData
|image=SFV_Zeku (Young)_6HP.png
|image=SFV_Zeku (Young)_6HP.png
Line 824: Line 737:
|recovery=<nowiki>22</nowiki>
|recovery=<nowiki>22</nowiki>
|hit=<nowiki>1</nowiki>
|hit=<nowiki>1</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-7</nowiki>
|block=<nowiki>-7</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>40*40 (80)</nowiki>
|damage=<nowiki>40*40 (80)</nowiki>
|stun=<nowiki>50*50 (100)</nowiki>
|stun=<nowiki>50*50 (100)</nowiki>
|attack=<nowiki>M*M</nowiki>
|attack=<nowiki>M*M</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* 2 less active frames on the 2nd hit than Old Zeku's f+HP overhead
:2 less active frames on the 2nd hit than Old Zeku's f+HP overhead
* Lack of proper active frames and pushback means there's no combo potential even if hit meaty 2nd hit and counter-hit
:Lack of proper active frames and pushback means there's no combo potential even if hit meaty 2nd hit and counter-hit
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/Kubi%20Kudaki}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/Kubi%20Kudaki}}
}}
}}
Line 841: Line 750:
== Target Combos ==
== Target Combos ==


=====<font style="visibility:hidden; float:right">Kaeshi Saiha</font>=====
=====<font style="visibility:hidden; float:right">5HP > 5HP</font>=====
{{MoveData
{{MoveData
|image=SFV_Zeku (Young)_5HP  5HP.png
|image=SFV_Zeku (Young)_5HP  5HP.png
Line 852: Line 761:
|recovery=<nowiki>25</nowiki>
|recovery=<nowiki>25</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-12</nowiki>
|block=<nowiki>-12</nowiki>
|knockdown=<nowiki>88 / 29 / 34</nowiki>
|damage=<nowiki>80*54 (134)</nowiki>
|damage=<nowiki>80*54 (134)</nowiki>
|stun=<nowiki>150*90 (240)</nowiki>
|stun=<nowiki>150*90 (240)</nowiki>
|attack=<nowiki>H*H</nowiki>
|attack=<nowiki>H*H</nowiki>
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki>
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki>
|confirm=<nowiki>18/*17 / 18 / 24</nowiki>
|kd=<nowiki>88</nowiki>
|kdr=<nowiki>29</nowiki>
|kdrb=<nowiki>34</nowiki>
|hcWinSpCa=<nowiki>18/*17</nowiki>
|hcWinVt=<nowiki>18</nowiki>
|hcWinTc=<nowiki>24</nowiki>
|hcWinNotes=<nowiki>*VSkill 1</nowiki>
|description=
|description=
* Hit Confirm notes: *VSkill 1
:Cannot cancel into specials or the V-Skill follow-up on block
* Cannot cancel into specials or the V-Skill follow-up on block
:2nd hit always connects even at max range st.HP
* 2nd hit always connects even at max range st.HP
:Easily hit confirmed into from the initial st.HP
* Easily hit confirmed into from the initial st.HP
:+3 KDA if canceled into Run > Stop (+5 with EX Run > Stop)
* +3 KDA if canceled into Run > Stop (+5 with EX Run > Stop)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/Kaeshi%20Saiha}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/Kaeshi%20Saiha}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">Kaeshi Urasaiha</font>=====
=====<font style="visibility:hidden; float:right">2HP > 2HP</font>=====
{{MoveData
{{MoveData
|image=SFV_Zeku (Young)_2HP  2HP.png
|image=SFV_Zeku (Young)_2HP  2HP.png
Line 881: Line 793:
|recovery=<nowiki>28</nowiki>
|recovery=<nowiki>28</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-10</nowiki>
|block=<nowiki>-10</nowiki>
|knockdown=<nowiki>86 / 27 / 32</nowiki>
|damage=<nowiki>80*54 (134)</nowiki>
|damage=<nowiki>80*54 (134)</nowiki>
|stun=<nowiki>150*90 (240)</nowiki>
|stun=<nowiki>150*90 (240)</nowiki>
|attack=<nowiki>H*H</nowiki>
|attack=<nowiki>H*H</nowiki>
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki>
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki>
|confirm=<nowiki>16/*15 / 16 / -</nowiki>
|kd=<nowiki>86</nowiki>
|kdr=<nowiki>27</nowiki>
|kdrb=<nowiki>32</nowiki>
|hcWinSpCa=<nowiki>16/*15</nowiki>
|hcWinVt=<nowiki>16</nowiki>
|hcWinNotes=<nowiki>*VSkill 1</nowiki>
|description=
|description=
* Hit Confirm notes: *VSkill 1
:Cannot cancel into specials or the V-Skill follow-up on block
* Cannot cancel into specials or the V-Skill follow-up on block
:Easily hit confirmed into from Counter-Hit st.MP
* Easily hit confirmed into from Counter-Hit st.MP
:+5 KDA if canceled into Run > Stop (+7 with EX Run > Stop)
* +5 KDA if canceled into Run > Stop (+7 with EX Run > Stop)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/Kaeshi%20Urasaiha}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/Kaeshi%20Urasaiha}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">Kagerou</font>=====
=====<font style="visibility:hidden; float:right">5HP > 5HP > MPMK (VS1)</font>=====
{{MoveData
{{MoveData
|image=SFV_Zeku (Young)_5HP  5HP  MPMK (VS1).png
|image=SFV_Zeku (Young)_5HP  5HP  MPMK (VS1).png
Line 909: Line 823:
|recovery=<nowiki>31</nowiki>
|recovery=<nowiki>31</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>81 / 22 / 27</nowiki>
|damage=<nowiki>80*54*40*24 (198)</nowiki>
|damage=<nowiki>80*54*40*24 (198)</nowiki>
|stun=<nowiki>150*90*0*120 (360)</nowiki>
|stun=<nowiki>150*90*0*120 (360)</nowiki>
|attack=<nowiki>H*H*H</nowiki>
|attack=<nowiki>H*H*H</nowiki>
|cancel=<nowiki>su</nowiki>
|cancel=<nowiki>su</nowiki>
|confirm=<nowiki>- / - / 17</nowiki>
|kd=<nowiki>81</nowiki>
|kdr=<nowiki>22</nowiki>
|kdrb=<nowiki>27</nowiki>
|hcWinTc=<nowiki>17</nowiki>
|description=
|description=
* On hit; transforms into Old Zeku and performs an additional strike
:On hit; transforms into Old Zeku and performs an additional strike
* Hold forward on hit to switch sides
:Hold forward on hit to switch sides
* Builds 100 V-Gauge on hit (1/3rd bar)
:Builds 100 V-Gauge on hit (1/3rd bar)
* Can cancel into CA on hit
:Can cancel into CA on hit
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/Kagerou}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/Kagerou}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">Urakagerou</font>=====
=====<font style="visibility:hidden; float:right">2HP > 2HP > MPMK (VS1)</font>=====
{{MoveData
{{MoveData
|image=SFV_Zeku (Young)_2HP  2HP  MPMK (VS1).png
|image=SFV_Zeku (Young)_2HP  2HP  MPMK (VS1).png
Line 937: Line 851:
|recovery=<nowiki>31</nowiki>
|recovery=<nowiki>31</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>81 / 22 / 27</nowiki>
|damage=<nowiki>80*54*40*24 (198)</nowiki>
|damage=<nowiki>80*54*40*24 (198)</nowiki>
|stun=<nowiki>150*90*0*120 (360)</nowiki>
|stun=<nowiki>150*90*0*120 (360)</nowiki>
|attack=<nowiki>H*H*H</nowiki>
|attack=<nowiki>H*H*H</nowiki>
|cancel=<nowiki>su</nowiki>
|cancel=<nowiki>su</nowiki>
|confirm=<nowiki>- / - / 15</nowiki>
|kd=<nowiki>81</nowiki>
|kdr=<nowiki>22</nowiki>
|kdrb=<nowiki>27</nowiki>
|hcWinTc=<nowiki>15</nowiki>
|description=
|description=
* On hit; transforms into Old Zeku and performs an additional strike
:On hit; transforms into Old Zeku and performs an additional strike
* Hold forward on hit to switch sides
:Hold forward on hit to switch sides
* Builds 100 V-Gauge on hit (1/3rd bar)
:Builds 100 V-Gauge on hit (1/3rd bar)
* Can cancel into CA on hit
:Can cancel into CA on hit
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/Urakagerou}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/Urakagerou}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">Sekibu No Jin</font>=====
=====<font style="visibility:hidden; float:right">5HP > 5HP > MPMK (VS2)</font>=====
{{MoveData
{{MoveData
|image=SFV_Zeku (Young)_5HP  5HP  MPMK (VS2).png
|image=SFV_Zeku (Young)_5HP  5HP  MPMK (VS2).png
Line 962: Line 876:
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>12+10+30</nowiki>
|startup=<nowiki>12+10+30</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>35</nowiki>
|recovery=<nowiki>35</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>50(59) / -9(0) / -4(5)</nowiki>
|damage=<nowiki>80*54 (134)</nowiki>
|damage=<nowiki>80*54 (134)</nowiki>
|stun=<nowiki>150*90 (240)</nowiki>
|stun=<nowiki>150*90 (240)</nowiki>
|attack=<nowiki>H*H</nowiki>
|attack=<nowiki>H*H</nowiki>
|cancel=<nowiki>-</nowiki>
|kd=<nowiki>50(59)</nowiki>
|confirm=<nowiki>- / - / 17</nowiki>
|kdr=<nowiki>-9(0)</nowiki>
|kdrb=<nowiki>-4(5)</nowiki>
|hcWinTc=<nowiki>17</nowiki>
|description=
|description=
* Can only cancel into V-Skill on hit
:Can only cancel into V-Skill on hit
* +9 KDA if canceled into stance switch (KDA listed in parentheses)
:+9 KDA if canceled into stance switch (KDA listed in parentheses)
* Cannot safely get weasel out on quick rise midscreen
:Cannot safely get weasel out on quick rise midscreen
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/Sekibu%20No%20Jin}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/Sekibu%20No%20Jin}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">Hakuso No Jin</font>=====
=====<font style="visibility:hidden; float:right">2HP > 2HP > MPMK (VS2)</font>=====
{{MoveData
{{MoveData
|image=SFV_Zeku (Young)_2HP  2HP  MPMK (VS2).png
|image=SFV_Zeku (Young)_2HP  2HP  MPMK (VS2).png
Line 989: Line 901:
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>10+9+30</nowiki>
|startup=<nowiki>10+9+30</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>35</nowiki>
|recovery=<nowiki>35</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>50(59) / -9(0) / -4(5)</nowiki>
|damage=<nowiki>80*54 (134)</nowiki>
|damage=<nowiki>80*54 (134)</nowiki>
|stun=<nowiki>150*90 (240)</nowiki>
|stun=<nowiki>150*90 (240)</nowiki>
|attack=<nowiki>H*H</nowiki>
|attack=<nowiki>H*H</nowiki>
|cancel=<nowiki>-</nowiki>
|kd=<nowiki>50(59)</nowiki>
|confirm=<nowiki>- / - / 15</nowiki>
|kdr=<nowiki>-9(0)</nowiki>
|kdrb=<nowiki>-4(5)</nowiki>
|hcWinTc=<nowiki>15</nowiki>
|description=
|description=
* Can only cancel into V-Skill on hit
:Can only cancel into V-Skill on hit
* +9 KDA if canceled into stance switch (KDA listed in parentheses)
:+9 KDA if canceled into stance switch (KDA listed in parentheses)
* Cannot safely get weasel out on quick rise midscreen
:Cannot safely get weasel out on quick rise midscreen
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/Hakuso%20No%20Jin}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/Hakuso%20No%20Jin}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">Bushin Soukosou</font>=====
=====<font style="visibility:hidden; float:right">5MP > 5HP</font>=====
{{MoveData
{{MoveData
|image=SFV_Zeku (Young)_5MP  5HP.png
|image=SFV_Zeku (Young)_5MP  5HP.png
Line 1,019: Line 929:
|recovery=<nowiki>24</nowiki>
|recovery=<nowiki>24</nowiki>
|hit=<nowiki>-2</nowiki>
|hit=<nowiki>-2</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-6</nowiki>
|block=<nowiki>-6</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>60*45 (105)</nowiki>
|damage=<nowiki>60*45 (105)</nowiki>
|stun=<nowiki>100*72 (172)</nowiki>
|stun=<nowiki>100*72 (172)</nowiki>
|attack=<nowiki>H*H</nowiki>
|attack=<nowiki>H*H</nowiki>
|cancel=<nowiki>sp su vt1 vt2</nowiki>
|cancel=<nowiki>sp su vt1 vt2</nowiki>
|confirm=<nowiki>17 / 27 / 17</nowiki>
|hcWinSpCa=<nowiki>17</nowiki>
|hcWinVt=<nowiki>27</nowiki>
|hcWinTc=<nowiki>17</nowiki>
|description=
|description=
* Not special cancelable on block
:Not special cancelable on block
* 2nd hit usually connects even from max range st.MP
:2nd hit usually connects even from max range st.MP
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/Bushin%20Soukosou}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/Bushin%20Soukosou}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">Bushin Gokusanken - Ni</font>=====
=====<font style="visibility:hidden; float:right">5LP > 5MP</font>=====
{{MoveData
{{MoveData
|image=SFV_Zeku (Young)_5LP  5MP.png
|image=SFV_Zeku (Young)_5LP  5MP.png
Line 1,045: Line 955:
|recovery=<nowiki>22</nowiki>
|recovery=<nowiki>22</nowiki>
|hit=<nowiki>-3</nowiki>
|hit=<nowiki>-3</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-7</nowiki>
|block=<nowiki>-7</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>30*45 (75)</nowiki>
|damage=<nowiki>30*45 (75)</nowiki>
|stun=<nowiki>70*72 (142)</nowiki>
|stun=<nowiki>70*72 (142)</nowiki>
|attack=<nowiki>H*H</nowiki>
|attack=<nowiki>H*H</nowiki>
|cancel=<nowiki>-</nowiki>
|hcWinTc=<nowiki>11</nowiki>
|confirm=<nowiki>- / - / 11</nowiki>
|description=
|description=
* 2nd hit can whiff if the initial st.LP connects far away
:2nd hit can whiff if the initial st.LP connects far away
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/Bushin%20Gokusanken%20-%20Ni}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/Bushin%20Gokusanken%20-%20Ni}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">Bushin Gokusanken - San</font>=====
=====<font style="visibility:hidden; float:right">5LP > 5MP > 5HP</font>=====
{{MoveData
{{MoveData
|image=SFV_Zeku (Young)_5LP  5MP  5HP.png
|image=SFV_Zeku (Young)_5LP  5MP  5HP.png
Line 1,070: Line 977:
|recovery=<nowiki>30</nowiki>
|recovery=<nowiki>30</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-11</nowiki>
|block=<nowiki>-11</nowiki>
|knockdown=<nowiki>85 / 26 / 31</nowiki>
|damage=<nowiki>30*45*24*32 (131)</nowiki>
|damage=<nowiki>30*45*24*32 (131)</nowiki>
|stun=<nowiki>70*72*40*40 (222)</nowiki>
|stun=<nowiki>70*72*40*40 (222)</nowiki>
|attack=<nowiki>H*H*H</nowiki>
|attack=<nowiki>H*H*H</nowiki>
|cancel=<nowiki>-</nowiki>
|kd=<nowiki>85</nowiki>
|confirm=<nowiki>- / - / 14</nowiki>
|kdr=<nowiki>26</nowiki>
|kdrb=<nowiki>31</nowiki>
|hcWinTc=<nowiki>14</nowiki>
|description=
|description=
* The 3rd hit (HP) has 2 different hits that knocks down
:The 3rd hit (HP) has 2 different hits that knocks down
* 3rd hit always connects as long as the prior 2 hits connected
:3rd hit always connects as long as the prior 2 hits connected
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/Bushin%20Gokusanken%20-%20San}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/Bushin%20Gokusanken%20-%20San}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">Bushin Gokusanken - Shu</font>=====
=====<font style="visibility:hidden; float:right">5LP > 5MP > 5HP > 5HK</font>=====
{{MoveData
{{MoveData
|image=SFV_Zeku (Young)_5LP  5MP  5HP  5HK.png
|image=SFV_Zeku (Young)_5LP  5MP  5HP  5HK.png
Line 1,096: Line 1,003:
|recovery=<nowiki>27</nowiki>
|recovery=<nowiki>27</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-16</nowiki>
|block=<nowiki>-16</nowiki>
|knockdown=<nowiki>82 / 23 / 28</nowiki>
|damage=<nowiki>30*45*24*32*56 (187)</nowiki>
|damage=<nowiki>30*45*24*32*56 (187)</nowiki>
|stun=<nowiki>70*72*40*40*70 (292)</nowiki>
|stun=<nowiki>70*72*40*40*70 (292)</nowiki>
|attack=<nowiki>H*H*H*H</nowiki>
|attack=<nowiki>H*H*H*H</nowiki>
|cancel=<nowiki>-</nowiki>
|kd=<nowiki>82</nowiki>
|confirm=<nowiki>- / - / 24</nowiki>
|kdr=<nowiki>23</nowiki>
|kdrb=<nowiki>28</nowiki>
|hcWinTc=<nowiki>24</nowiki>
|description=
|description=
* Last hit (HK) knocks opponent down
:Last hit (HK) knocks opponent down
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/Bushin%20Gokusanken%20-%20Shu}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/Bushin%20Gokusanken%20-%20Shu}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">Bushin Gokusanage</font>=====
=====<font style="visibility:hidden; float:right">5LP > 5MP > 5HP > 2HK</font>=====
{{MoveData
{{MoveData
|image=SFV_Zeku (Young)_5LP  5MP  5HP  2HK.png
|image=SFV_Zeku (Young)_5LP  5MP  5HP  2HK.png
Line 1,121: Line 1,028:
|recovery=<nowiki>29</nowiki>
|recovery=<nowiki>29</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>64 / 15 / 15</nowiki>
|damage=<nowiki>30*45*24*70 (169)</nowiki>
|damage=<nowiki>30*45*24*70 (169)</nowiki>
|stun=<nowiki>70*72*40*140 (322)</nowiki>
|stun=<nowiki>70*72*40*140 (322)</nowiki>
|attack=<nowiki>H*H*H*T</nowiki>
|attack=<nowiki>H*H*H*T</nowiki>
|cancel=<nowiki>-</nowiki>
|kd=<nowiki>64</nowiki>
|confirm=<nowiki>- / - / 9</nowiki>
|kdr=<nowiki>15</nowiki>
|kdrb=<nowiki>15</nowiki>
|hcWinTc=<nowiki>9</nowiki>
|description=
|description=
* Denies backroll on wake-up (counts as a throw)
:Denies backroll on wake-up (counts as a throw)
* When ending with this option the 3rd hit (HP) skips the 2nd hit of it that knocks down and instead goes right into the back throw
:When ending with this option the 3rd hit (HP) skips the 2nd hit of it that knocks down and instead goes right into the back throw
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/Bushin%20Gokusanage}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/Bushin%20Gokusanage}}
}}
}}
Line 1,138: Line 1,044:
== Throws ==
== Throws ==


=====<font style="visibility:hidden; float:right">Tesso</font>=====
=====<font style="visibility:hidden; float:right">LPLK</font>=====
{{MoveData
{{MoveData
|image=SFV_Zeku (Young)_LPLK.png
|image=SFV_Zeku (Young)_LPLK.png
Line 1,150: Line 1,056:
|recovery=<nowiki>17</nowiki>
|recovery=<nowiki>17</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>61 / 12 / 12</nowiki>
|damage=<nowiki>140</nowiki>
|damage=<nowiki>140</nowiki>
|stun=<nowiki>150</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>T</nowiki>
|attack=<nowiki>T</nowiki>
|cancel=<nowiki>-</nowiki>
|kd=<nowiki>61</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kdr=<nowiki>12</nowiki>
|kdrb=<nowiki>12</nowiki>
|description=
|description=
* Kills in the air for some reason
:Kills in the air for some reason
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/Tesso}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/Tesso}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">Raiju</font>=====
=====<font style="visibility:hidden; float:right">4LPLK</font>=====
{{MoveData
{{MoveData
|image=SFV_Zeku (Young)_4LPLK.png
|image=SFV_Zeku (Young)_4LPLK.png
Line 1,176: Line 1,080:
|recovery=<nowiki>17</nowiki>
|recovery=<nowiki>17</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>63 / 14 / 14</nowiki>
|damage=<nowiki>160</nowiki>
|damage=<nowiki>160</nowiki>
|stun=<nowiki>200</nowiki>
|stun=<nowiki>200</nowiki>
|attack=<nowiki>T</nowiki>
|attack=<nowiki>T</nowiki>
|cancel=<nowiki>-</nowiki>
|kd=<nowiki>63</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kdr=<nowiki>14</nowiki>
|kdrb=<nowiki>14</nowiki>
|description=
|description=
* Does more damage than average for a back throw
:Does more damage than average for a back throw
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/Raiju}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/Raiju}}
}}
}}
Line 1,192: Line 1,094:
== Special Moves ==
== Special Moves ==


=====<font style="visibility:hidden; float:right">Sankagu Tobi</font>=====
=====<font style="visibility:hidden; float:right">4/6 near wall</font>=====
{{MoveData
{{MoveData
|image=SFV_Zeku (Young)_4/6 near wall.png
|image=SFV_Zeku (Young)_4/6 near wall.png
Line 1,199: Line 1,101:
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>-</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>-</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>-</nowiki>
|stun=<nowiki>-</nowiki>
|attack=<nowiki>-</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* The regular wall jump arc
:The regular wall jump arc
* Zeku is suspect to special counter-hits during the entire duration of his wall jump (also any follow-ups done from the wall jump) by any medium / heavy / command normal, this special counter-hit state puts Zeku into a free juggle state
:Zeku is susceptible to special counter-hits during the entire duration of his wall jump (also any follow-ups done from the wall jump) by any medium / heavy / command normal, this special counter-hit state puts Zeku into a free juggle state
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/Sankagu%20Tobi}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/Sankagu%20Tobi}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">Hassou Tobi</font>=====
=====<font style="visibility:hidden; float:right">1P</font>=====
{{MoveData
{{MoveData
|image=SFV_Zeku (Young)_1P.png
|image=SFV_Zeku (Young)_1P.png
Line 1,225: Line 1,115:
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>-</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>-</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>-</nowiki>
|stun=<nowiki>-</nowiki>
|attack=<nowiki>-</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Different jump arcs and ranges depending on which button strength is used
:Different jump arcs and ranges depending on which button strength is used
* LP goes the least distance, MP is normal wall jump distance, HP goes the farthest
:LP goes the least distance, MP is normal wall jump distance, HP goes the farthest
* Zeku is suspect to special counter-hits during the entire duration of his wall jump (also any follow-ups done from the wall jump) by any medium / heavy / command normal, this special counter-hit state puts Zeku into a free juggle state
:Zeku is susceptible to special counter-hits during the entire duration of his wall jump (also any follow-ups done from the wall jump) by any medium / heavy / command normal, this special counter-hit state puts Zeku into a free juggle state
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/Hassou%20Tobi}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/Hassou%20Tobi}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">Shukumyo</font>=====
=====<font style="visibility:hidden; float:right">22PP</font>=====
{{MoveData
{{MoveData
|image=SFV_Zeku (Young)_22PP.png
|image=SFV_Zeku (Young)_22PP.png
Line 1,252: Line 1,130:
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>-</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>25</nowiki>
|recovery=<nowiki>25</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>-</nowiki>
|stun=<nowiki>-</nowiki>
|attack=<nowiki>-</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Cancelable into from all special cancelable normals as well as all of Young Zeku's specials on HIT only
:Cancelable into from all special cancelable normals as well as all of Young Zeku's specials on HIT only
* See the 'transfOH' / 'transfOB' data for all the relevant data when canceling this
:See the 'transfOH' / 'transfOB' data for all the relevant data when canceling this
* Transform itself takes 25 frames total
:Transform itself takes 25 frames total
* If Zeku gets hit halfway through the transformation it can stop the transformation from completing
:If Zeku gets hit halfway through the transformation it can stop the transformation from completing
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/Shukumyo}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/Shukumyo}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">LP Bushin Sho</font>=====
=====<font style="visibility:hidden; float:right">236LP</font>=====
{{MoveData
{{MoveData
|image=SFV_Zeku (Young)_236LP.png
|image=SFV_Zeku (Young)_236LP.png
Line 1,284: Line 1,151:
|recovery=<nowiki>20</nowiki>
|recovery=<nowiki>20</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-4</nowiki>
|block=<nowiki>-4</nowiki>
|knockdown=<nowiki>83 / 24 / 29</nowiki>
|damage=<nowiki>60</nowiki>
|damage=<nowiki>60</nowiki>
|stun=<nowiki>150</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su vt2</nowiki>
|cancel=<nowiki>su vt2</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kd=<nowiki>83</nowiki>
|kdr=<nowiki>24</nowiki>
|kdrb=<nowiki>29</nowiki>
|description=
|description=
* 1 hit of strike hitbox and also nullifies 1 hit of projectile
:1 hit of strike hitbox and also nullifies 1 hit of projectile
* Projectile invincible hurtbox on extended limbs on frames 12-36
:Projectile invincible hurtbox on extended limbs on frames 12-36
* Hurtbox pulls back during startup (can avoid retaliations from enemy during startup)
:Hurtbox pulls back during startup (can avoid retaliations from enemy during startup)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/LP%20Bushin%20Sho}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/LP%20Bushin%20Sho}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">MP Bushin Sho</font>=====
=====<font style="visibility:hidden; float:right">236MP</font>=====
{{MoveData
{{MoveData
|image=SFV_Zeku (Young)_236MP.png
|image=SFV_Zeku (Young)_236MP.png
Line 1,311: Line 1,178:
|recovery=<nowiki>16</nowiki>
|recovery=<nowiki>16</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-2</nowiki>
|block=<nowiki>-2</nowiki>
|knockdown=<nowiki>87 / 28 / 33</nowiki>
|damage=<nowiki>50*40</nowiki>
|damage=<nowiki>50*40</nowiki>
|stun=<nowiki>100*50</nowiki>
|stun=<nowiki>100*50</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su vt2</nowiki>
|cancel=<nowiki>su vt2</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kd=<nowiki>87</nowiki>
|kdr=<nowiki>28</nowiki>
|kdrb=<nowiki>33</nowiki>
|description=
|description=
* 2 hits of strike hitbox and also nullifies 1 hit of projectile
:2 hits of strike hitbox and also nullifies 1 hit of projectile
* Always applies 2 hits no matter what active frame (but can still benefit from meaty frame advantage)
:Always applies 2 hits no matter what active frame (but can still benefit from meaty frame advantage)
* Projectile invincible on extended limbs on frames 18-38
:Projectile invincible on extended limbs on frames 18-38
* Hurtbox pulls back during startup (can avoid retaliations from enemy during startup)
:Hurtbox pulls back during startup (can avoid retaliations from enemy during startup)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/MP%20Bushin%20Sho}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/MP%20Bushin%20Sho}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">HP Bushin Sho</font>=====
=====<font style="visibility:hidden; float:right">236HP</font>=====
{{MoveData
{{MoveData
|image=SFV_Zeku (Young)_236HP.png
|image=SFV_Zeku (Young)_236HP.png
Line 1,339: Line 1,206:
|recovery=<nowiki>15</nowiki>
|recovery=<nowiki>15</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>2</nowiki>
|block=<nowiki>2</nowiki>
|knockdown=<nowiki>88 / 29 / 34</nowiki>
|damage=<nowiki>30*30*60</nowiki>
|damage=<nowiki>30*30*60</nowiki>
|stun=<nowiki>50*50*100</nowiki>
|stun=<nowiki>50*50*100</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su vt2</nowiki>
|cancel=<nowiki>su vt2</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kd=<nowiki>88</nowiki>
|kdr=<nowiki>29</nowiki>
|kdrb=<nowiki>34</nowiki>
|description=
|description=
* 3 hits of strike hitbox and also nullifies 1 hit of projectile
:3 hits of strike hitbox and also nullifies 1 hit of projectile
* Always applies 3 hits no matter what active frame (but can still benefit from meaty frame advantage)
:Always applies 3 hits no matter what active frame (but can still benefit from meaty frame advantage)
* Projectile invincible on extended limbs on frames 24-43
:Projectile invincible on extended limbs on frames 24-43
* Hurtbox pulls back during startup (can avoid retaliations from enemy during startup)
:Hurtbox pulls back during startup (can avoid retaliations from enemy during startup)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/HP%20Bushin%20Sho}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/HP%20Bushin%20Sho}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">EX Bushin Sho</font>=====
=====<font style="visibility:hidden; float:right">236PP</font>=====
{{MoveData
{{MoveData
|image=SFV_Zeku (Young)_236PP.png
|image=SFV_Zeku (Young)_236PP.png
Line 1,367: Line 1,234:
|recovery=<nowiki>21</nowiki>
|recovery=<nowiki>21</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>2</nowiki>
|block=<nowiki>2</nowiki>
|knockdown=<nowiki>83 / 51 / 51</nowiki>
|damage=<nowiki>80</nowiki>
|damage=<nowiki>80</nowiki>
|stun=<nowiki>150</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>vt2</nowiki>
|cancel=<nowiki>vt2</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kd=<nowiki>83</nowiki>
|kdr=<nowiki>51</nowiki>
|kdrb=<nowiki>51</nowiki>
|description=
|description=
* Causes crumple on hit
:Causes crumple on hit
* 1 hit of strike hitbox and also nullifies 1 hit of projectile
:1 hit of strike hitbox and also nullifies 1 hit of projectile
* Puts opponent into a free juggle state (but can't juggle anything afterwards unless it hits airborne)
:Puts opponent into a free juggle state (but can't juggle anything afterwards unless it hits airborne)
* Projectile invincible on extended limbs on frames 23-47
:Projectile invincible on extended limbs on frames 23-47
* Hurtbox pulls back during startup (can avoid retaliations from enemy during startup)
:Hurtbox pulls back during startup (can avoid retaliations from enemy during startup)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/EX%20Bushin%20Sho}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/EX%20Bushin%20Sho}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">LP Hozanto</font>=====
=====<font style="visibility:hidden; float:right">214LP</font>=====
{{MoveData
{{MoveData
|image=SFV_Zeku (Young)_214LP.png
|image=SFV_Zeku (Young)_214LP.png
Line 1,396: Line 1,263:
|recovery=<nowiki>12(22)</nowiki>
|recovery=<nowiki>12(22)</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-6</nowiki>
|block=<nowiki>-6</nowiki>
|knockdown=<nowiki>107 / 48 / 53</nowiki>
|damage=<nowiki>60</nowiki>
|damage=<nowiki>60</nowiki>
|stun=<nowiki>100</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su vt2</nowiki>
|cancel=<nowiki>su vt2</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kd=<nowiki>107</nowiki>
|kdr=<nowiki>48</nowiki>
|kdrb=<nowiki>53</nowiki>
|description=
|description=
* Upper body is invincible to airborne strikes on frames 1-17 (solid anti-air)
:Upper body is invincible to airborne strikes on frames 1-17 (solid anti-air)
* 10 extra recovery frames on whiff (22)
:10 extra recovery frames on whiff (22)
* Puts opponent into a juggle state
:Puts opponent into a juggle state
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/LP%20Hozanto}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/LP%20Hozanto}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">MP Hozanto</font>=====
=====<font style="visibility:hidden; float:right">214MP</font>=====
{{MoveData
{{MoveData
|image=SFV_Zeku (Young)_214MP.png
|image=SFV_Zeku (Young)_214MP.png
Line 1,423: Line 1,290:
|recovery=<nowiki>13</nowiki>
|recovery=<nowiki>13</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-6</nowiki>
|block=<nowiki>-6</nowiki>
|knockdown=<nowiki>108 / 49 / 54</nowiki>
|damage=<nowiki>70</nowiki>
|damage=<nowiki>70</nowiki>
|stun=<nowiki>100</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su vt2</nowiki>
|cancel=<nowiki>su vt2</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kd=<nowiki>108</nowiki>
|kdr=<nowiki>49</nowiki>
|kdrb=<nowiki>54</nowiki>
|description=
|description=
* Projectile invincible above legs on frames 8-27
:Projectile invincible above legs on frames 8-27
* Low profiles on frames 8-21 (slightly smaller hurtbox than crouch size hurtbox)
:Low profiles on frames 8-21 (slightly smaller hurtbox than crouch size hurtbox)
* Puts opponent into a juggle state
:Puts opponent into a juggle state
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/MP%20Hozanto}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/MP%20Hozanto}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">HP Hozanto</font>=====
=====<font style="visibility:hidden; float:right">214HP</font>=====
{{MoveData
{{MoveData
|image=SFV_Zeku (Young)_214HP.png
|image=SFV_Zeku (Young)_214HP.png
Line 1,450: Line 1,317:
|recovery=<nowiki>15</nowiki>
|recovery=<nowiki>15</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-6</nowiki>
|block=<nowiki>-6</nowiki>
|knockdown=<nowiki>111 / 52 / 57</nowiki>
|damage=<nowiki>90</nowiki>
|damage=<nowiki>90</nowiki>
|stun=<nowiki>100</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su vt2</nowiki>
|cancel=<nowiki>su vt2</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kd=<nowiki>111</nowiki>
|kdr=<nowiki>52</nowiki>
|kdrb=<nowiki>57</nowiki>
|description=
|description=
* Projectile invincible above legs on frames 7-30
:Projectile invincible above legs on frames 7-30
* Low profiles on frames 7-25 (slightly smaller hurtbox than crouch size hurtbox)
:Low profiles on frames 7-25 (slightly smaller hurtbox than crouch size hurtbox)
* Puts opponent into a juggle state
:Puts opponent into a juggle state
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/HP%20Hozanto}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/HP%20Hozanto}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">EX Hozanto</font>=====
=====<font style="visibility:hidden; float:right">214PP</font>=====
{{MoveData
{{MoveData
|image=SFV_Zeku (Young)_214PP.png
|image=SFV_Zeku (Young)_214PP.png
Line 1,477: Line 1,344:
|recovery=<nowiki>14</nowiki>
|recovery=<nowiki>14</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-6</nowiki>
|block=<nowiki>-6</nowiki>
|knockdown=<nowiki>109 / 50 / 55</nowiki>
|damage=<nowiki>50*50 (100)</nowiki>
|damage=<nowiki>50*50 (100)</nowiki>
|stun=<nowiki>150</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>vt2</nowiki>
|cancel=<nowiki>vt2</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kd=<nowiki>109</nowiki>
|kdr=<nowiki>50</nowiki>
|kdrb=<nowiki>55</nowiki>
|description=
|description=
* Projectile invincible above legs on frames 7-19
:Projectile invincible above legs on frames 7-19
* Low profiles on frames 7-15 (slightly smaller hurtbox than crouch size hurtbox)
:Low profiles on frames 7-15 (slightly smaller hurtbox than crouch size hurtbox)
* Cancels into a secondary part on hit that launches the opponent high into the air
:Cancels into a secondary part on hit that launches the opponent high into the air
* Jump cancelable after the second part on hit (canned forward jump; can't pre-jump cancel into other specials or anything like that)
:Jump cancelable after the second part on hit (canned forward jump; can't pre-jump cancel into other specials or anything like that)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/EX%20Hozanto}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/EX%20Hozanto}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">LP Bushin Sangoku Otoshi</font>=====
=====<font style="visibility:hidden; float:right">236LP (air)</font>=====
{{MoveData
{{MoveData
|image=SFV_Zeku (Young)_236LP (air).png
|image=SFV_Zeku (Young)_236LP (air).png
Line 1,505: Line 1,372:
|recovery=<nowiki>6</nowiki>
|recovery=<nowiki>6</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>16 / 16 / 16</nowiki>
|damage=<nowiki>120</nowiki>
|damage=<nowiki>120</nowiki>
|stun=<nowiki>200</nowiki>
|stun=<nowiki>200</nowiki>
|attack=<nowiki>T</nowiki>
|attack=<nowiki>T</nowiki>
|cancel=<nowiki>-</nowiki>
|kd=<nowiki>16</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kdr=<nowiki>16</nowiki>
|kdrb=<nowiki>16</nowiki>
|description=
|description=
* Hard Knockdown
:Hard Knockdown
* LP version is the fastest in startup but has the least range of the non-EX air grabs
:LP version is the fastest in startup but has the least range of the non-EX air grabs
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/LP%20Bushin%20Sangoku%20Otoshi}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/LP%20Bushin%20Sangoku%20Otoshi}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">MP Bushin Sangoku Otoshi</font>=====
=====<font style="visibility:hidden; float:right">236MP (air)</font>=====
{{MoveData
{{MoveData
|image=SFV_Zeku (Young)_236MP (air).png
|image=SFV_Zeku (Young)_236MP (air).png
Line 1,531: Line 1,396:
|recovery=<nowiki>6</nowiki>
|recovery=<nowiki>6</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>16 / 16 / 16</nowiki>
|damage=<nowiki>130</nowiki>
|damage=<nowiki>130</nowiki>
|stun=<nowiki>200</nowiki>
|stun=<nowiki>200</nowiki>
|attack=<nowiki>T</nowiki>
|attack=<nowiki>T</nowiki>
|cancel=<nowiki>-</nowiki>
|kd=<nowiki>16</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kdr=<nowiki>16</nowiki>
|kdrb=<nowiki>16</nowiki>
|description=
|description=
* Hard Knockdown
:Hard Knockdown
* MP version has middle of the road startup and range between the 3 non-EX versions
:MP version has middle of the road startup and range between the 3 non-EX versions
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/MP%20Bushin%20Sangoku%20Otoshi}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/MP%20Bushin%20Sangoku%20Otoshi}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">HP Bushin Sangoku Otoshi</font>=====
=====<font style="visibility:hidden; float:right">236HP (air)</font>=====
{{MoveData
{{MoveData
|image=SFV_Zeku (Young)_236HP (air).png
|image=SFV_Zeku (Young)_236HP (air).png
Line 1,557: Line 1,420:
|recovery=<nowiki>6</nowiki>
|recovery=<nowiki>6</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>16 / 16 / 16</nowiki>
|damage=<nowiki>140</nowiki>
|damage=<nowiki>140</nowiki>
|stun=<nowiki>200</nowiki>
|stun=<nowiki>200</nowiki>
|attack=<nowiki>T</nowiki>
|attack=<nowiki>T</nowiki>
|cancel=<nowiki>-</nowiki>
|kd=<nowiki>16</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kdr=<nowiki>16</nowiki>
|kdrb=<nowiki>16</nowiki>
|description=
|description=
* Hard Knockdown
:Hard Knockdown
* HP version is the slowest in startup but has the most range of the non-EX air grabs
:HP version is the slowest in startup but has the most range of the non-EX air grabs
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/HP%20Bushin%20Sangoku%20Otoshi}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/HP%20Bushin%20Sangoku%20Otoshi}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">EX Bushin Sangoku Otoshi</font>=====
=====<font style="visibility:hidden; float:right">236PP (air)</font>=====
{{MoveData
{{MoveData
|image=SFV_Zeku (Young)_236PP (air).png
|image=SFV_Zeku (Young)_236PP (air).png
Line 1,583: Line 1,444:
|recovery=<nowiki>6</nowiki>
|recovery=<nowiki>6</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>16 / 16 / 16</nowiki>
|damage=<nowiki>60*100 (160)</nowiki>
|damage=<nowiki>60*100 (160)</nowiki>
|stun=<nowiki>200</nowiki>
|stun=<nowiki>200</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|kd=<nowiki>16</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kdr=<nowiki>16</nowiki>
|kdrb=<nowiki>16</nowiki>
|description=
|description=
* Hard Knockdown
:Hard Knockdown
* EX version counts as a strike (can grab hurtboxes like Zangief's EX Air SPD)
:EX version counts as a strike (can grab hurtboxes like Zangief's EX Air SPD)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/EX%20Bushin%20Sangoku%20Otoshi}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/EX%20Bushin%20Sangoku%20Otoshi}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">Hayagake</font>=====
=====<font style="visibility:hidden; float:right">236K</font>=====
{{MoveData
{{MoveData
|image=SFV_Zeku (Young)_236K.png
|image=SFV_Zeku (Young)_236K.png
Line 1,606: Line 1,465:
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>8</nowiki>
|startup=<nowiki>8</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>-</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>-</nowiki>
|stun=<nowiki>-</nowiki>
|attack=<nowiki>-</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Cancels into follow-ups on frames 8-49
:Cancels into follow-ups on frames 8-49
* Zeku is in a counter-hit state during the run itself
:Zeku is in a counter-hit state during the run itself
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/Hayagake}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/Hayagake}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">Hayagake EX</font>=====
=====<font style="visibility:hidden; float:right">236KK</font>=====
{{MoveData
{{MoveData
|image=SFV_Zeku (Young)_236KK.png
|image=SFV_Zeku (Young)_236KK.png
Line 1,632: Line 1,480:
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>7</nowiki>
|startup=<nowiki>7</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>-</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>-</nowiki>
|stun=<nowiki>-</nowiki>
|attack=<nowiki>-</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Cancels into Ashikari (MK: Slide) and Gekkou (HK: Overhead) follow-ups on frames 7-21 (Cancels into Tozetsu (LK: Stop) execute 1F later on frames 8-21)
:Cancels into Ashikari (MK: Slide) and Gekkou (HK: Overhead) follow-ups on frames 7-21 (Cancels into Tozetsu (LK: Stop) execute 1F later on frames 8-21)
* Fully invincible on frames 8-21
:Fully invincible on frames 8-21
* Doing the follow-ups ASAP does cancel the teleport and invincibility frames early
:Doing the follow-ups ASAP does cancel the teleport and invincibility frames early
* Can delay the follow-up a little bit to remain fully invincible for a longer time (lasts for frames 8-21); this can be useful to get past fireballs, counter-pokes, reversals, etc
:Can delay the follow-up a little bit to remain fully invincible for a longer time (lasts for frames 8-21); this can be useful to get past fireballs, counter-pokes, reversals, etc
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/Hayagake%20EX}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/Hayagake%20EX}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">Tozetsu</font>=====
=====<font style="visibility:hidden; float:right">236K > LK</font>=====
{{MoveData
{{MoveData
|image=SFV_Zeku (Young)_236K  LK.png
|image=SFV_Zeku (Young)_236K  LK.png
Line 1,660: Line 1,497:
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>8</nowiki>
|startup=<nowiki>8</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>15</nowiki>
|recovery=<nowiki>15</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>-</nowiki>
|stun=<nowiki>-</nowiki>
|attack=<nowiki>-</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Fastest possible Run > Stop is 23 frames total (8+15)
:Fastest possible Run > Stop is 23 frames total (8+15)
* Latest possible Run > Stop is 64 frames total (49+15)
:Latest possible Run > Stop is 64 frames total (49+15)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/Tozetsu}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/Tozetsu}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">Ashikari</font>=====
=====<font style="visibility:hidden; float:right">236K > MK</font>=====
{{MoveData
{{MoveData
|image=SFV_Zeku (Young)_236K  MK.png
|image=SFV_Zeku (Young)_236K  MK.png
Line 1,689: Line 1,516:
|recovery=<nowiki>27</nowiki>
|recovery=<nowiki>27</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-21</nowiki>
|block=<nowiki>-21</nowiki>
|knockdown=<nowiki>61 / 12 / 17</nowiki>
|damage=<nowiki>100</nowiki>
|damage=<nowiki>100</nowiki>
|stun=<nowiki>120</nowiki>
|stun=<nowiki>120</nowiki>
|attack=<nowiki>L</nowiki>
|attack=<nowiki>L</nowiki>
|cancel=<nowiki>-</nowiki>
|kd=<nowiki>61</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kdr=<nowiki>12</nowiki>
|kdrb=<nowiki>17</nowiki>
|description=
|description=
* Projectile invincible on upper body (slides under fireballs) and extended leg on frames 9-20 of the slide follow-up (frames 17-28 overall)
:Projectile invincible on upper body (slides under fireballs) and extended leg on frames 9-20 of the slide follow-up (frames 17-28 overall)
* Fastest possible Run > Slide is 17 frames total (8+9)
:Fastest possible Run > Slide is 17 frames total (8+9)
* Can juggle into this after non-EX Hozantos or j.MPs
:Can juggle into this after non-EX Hozantos or j.MPs
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/Ashikari}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/Ashikari}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">Gekkou</font>=====
=====<font style="visibility:hidden; float:right">236K > HK</font>=====
{{MoveData
{{MoveData
|image=SFV_Zeku (Young)_236K  HK.png
|image=SFV_Zeku (Young)_236K  HK.png
Line 1,716: Line 1,542:
|recovery=<nowiki>24</nowiki>
|recovery=<nowiki>24</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-5</nowiki>
|block=<nowiki>-5</nowiki>
|knockdown=<nowiki>71 / 22 / 27</nowiki>
|damage=<nowiki>70*50 (120)</nowiki>
|damage=<nowiki>70*50 (120)</nowiki>
|stun=<nowiki>100*50 (150)</nowiki>
|stun=<nowiki>100*50 (150)</nowiki>
|attack=<nowiki>M*H</nowiki>
|attack=<nowiki>M*H</nowiki>
|cancel=<nowiki>-</nowiki>
|kd=<nowiki>71</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kdr=<nowiki>22</nowiki>
|kdrb=<nowiki>27</nowiki>
|description=
|description=
* Fastest possible Run > Overhead is 30 frames (8+22)
:Fastest possible Run > Overhead is 30 frames (8+22)
* Airborne on frames 3-21 of the follow-up (frames 11-29 overall)
:Airborne on frames 3-21 of the follow-up (frames 11-29 overall)
* Total of 4 active frames so can cover both wake-ups
:Total of 4 active frames so can cover both wake-ups
* Second hit knocks down
:Second hit knocks down
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/Gekkou}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/Gekkou}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">Tozetsu EX</font>=====
=====<font style="visibility:hidden; float:right">236KK > LK</font>=====
{{MoveData
{{MoveData
|image=SFV_Zeku (Young)_236KK  LK.png
|image=SFV_Zeku (Young)_236KK  LK.png
Line 1,741: Line 1,566:
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>8</nowiki>
|startup=<nowiki>8</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>12</nowiki>
|recovery=<nowiki>12</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>-</nowiki>
|stun=<nowiki>-</nowiki>
|attack=<nowiki>-</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Fully invincible on first 3 frames of EX Stop follow-up (frames 9-11 overall)
:Fully invincible on first 3 frames of EX Stop follow-up (frames 9-11 overall)
* Fastest possible EX Run > Stop is 20 frames total (8+12)
:Fastest possible EX Run > Stop is 20 frames total (8+12)
* Latest possible EX Run > Stop is 33 frames total (21+12)
:Latest possible EX Run > Stop is 33 frames total (21+12)
* Stop itself recovers 3 frames faster than non-EX Stop
:Stop itself recovers 3 frames faster than non-EX Stop
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/Tozetsu%20EX}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/Tozetsu%20EX}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">Ashikari EX</font>=====
=====<font style="visibility:hidden; float:right">236KK > MK</font>=====
{{MoveData
{{MoveData
|image=SFV_Zeku (Young)_236KK  MK.png
|image=SFV_Zeku (Young)_236KK  MK.png
Line 1,772: Line 1,587:
|recovery=<nowiki>27</nowiki>
|recovery=<nowiki>27</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-21</nowiki>
|block=<nowiki>-21</nowiki>
|knockdown=<nowiki>61 / 12 / 17</nowiki>
|damage=<nowiki>130</nowiki>
|damage=<nowiki>130</nowiki>
|stun=<nowiki>200</nowiki>
|stun=<nowiki>200</nowiki>
|attack=<nowiki>L</nowiki>
|attack=<nowiki>L</nowiki>
|cancel=<nowiki>-</nowiki>
|kd=<nowiki>61</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kdr=<nowiki>12</nowiki>
|kdrb=<nowiki>17</nowiki>
|description=
|description=
* Fully invincible on first 3 frames of EX Slide follow-up (frames 8-10 overall) and then Projectile invincible on upper body (slides under fireballs) and extended leg on frames 9-20 of the slide follow-up (frames 16-27 overall)
:Fully invincible on first 3 frames of EX Slide follow-up (frames 8-10 overall) and then Projectile invincible on upper body (slides under fireballs) and extended leg on frames 9-20 of the slide follow-up (frames 16-27 overall)
* Fastest possible Run > Slide is 16 frames total (7+9)
:Fastest possible Run > Slide is 16 frames total (7+9)
* Can juggle into this after non-EX Hozantos or j.MPs
:Can juggle into this after non-EX Hozantos or j.MPs
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/Ashikari%20EX}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/Ashikari%20EX}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">Gekkou EX</font>=====
=====<font style="visibility:hidden; float:right">236KK > HK</font>=====
{{MoveData
{{MoveData
|image=SFV_Zeku (Young)_236KK  HK.png
|image=SFV_Zeku (Young)_236KK  HK.png
Line 1,799: Line 1,613:
|recovery=<nowiki>24</nowiki>
|recovery=<nowiki>24</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-2</nowiki>
|block=<nowiki>-2</nowiki>
|knockdown=<nowiki>71 / 22 / 27</nowiki>
|damage=<nowiki>100*50 (150)</nowiki>
|damage=<nowiki>100*50 (150)</nowiki>
|stun=<nowiki>100x2 (200)</nowiki>
|stun=<nowiki>100x2 (200)</nowiki>
|attack=<nowiki>M*H</nowiki>
|attack=<nowiki>M*H</nowiki>
|cancel=<nowiki>-</nowiki>
|kd=<nowiki>71</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kdr=<nowiki>22</nowiki>
|kdrb=<nowiki>27</nowiki>
|description=
|description=
* Fully invincible on first 3 frames of EX Overhead follow-up (frames 8-10 overall)
:Fully invincible on first 3 frames of EX Overhead follow-up (frames 8-10 overall)
* Safe on block overhead
:Safe on block overhead
* Fastest possible Run > Overhead is 29 frames (7+22)
:Fastest possible Run > Overhead is 29 frames (7+22)
* Airborne on frames 3-21 of the follow-up (frames 10-28 overall)
:Airborne on frames 3-21 of the follow-up (frames 10-28 overall)
* Total of 4 active frames so can cover both wake-ups
:Total of 4 active frames so can cover both wake-ups
* Second hit knocks down
:Second hit knocks down
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/Gekkou%20EX}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/Gekkou%20EX}}
}}
}}
Line 1,820: Line 1,633:
== Critical Art ==
== Critical Art ==


=====<font style="visibility:hidden; float:right">Batsuzan Gaisei</font>=====
=====<font style="visibility:hidden; float:right">236236K</font>=====
{{MoveData
{{MoveData
|image=SFV_Zeku (Young)_236236K.png
|image=SFV_Zeku (Young)_236236K.png
Line 1,831: Line 1,644:
|recovery=<nowiki>47</nowiki>
|recovery=<nowiki>47</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-33</nowiki>
|block=<nowiki>-33</nowiki>
|knockdown=<nowiki>16 / 16 / 16</nowiki>
|damage=<nowiki>50*20x5*30x3*100 (340)</nowiki>
|damage=<nowiki>340</nowiki>
|stun=<nowiki>0</nowiki>
|stun=<nowiki>0</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|kd=<nowiki>16</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kdr=<nowiki>16</nowiki>
|kdrb=<nowiki>16</nowiki>
|description=
|description=
* Fully invincible frames 1-11
:Fully invincible frames 1-11
* Hard Knockdown
:Hard Knockdown
* Pretty decent size and active hitboxes
:Pretty decent size and active hitboxes
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/Batsuzan%20Gaisei}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/Batsuzan%20Gaisei}}
}}
}}
Line 1,849: Line 1,661:
== Taunts ==
== Taunts ==


=====<font style="visibility:hidden; float:right">Taunt</font>=====
=====<font style="visibility:hidden; float:right">5PPPKKK</font>=====
{{MoveData
{{MoveData
|image=SFV_Zeku (Young)_5PPPKKK.png
|image=SFV_Zeku (Young)_5PPPKKK.png
Line 1,856: Line 1,668:
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>-</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>61</nowiki>
|recovery=<nowiki>61</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>-</nowiki>
|stun=<nowiki>-</nowiki>
|attack=<nowiki>-</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/Taunt}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/Taunt}}
Line 1,877: Line 1,678:
=== V-Skill 1 ===
=== V-Skill 1 ===


=====<font style="visibility:hidden; float:right">Tenpo Kari</font>=====
=====<font style="visibility:hidden; float:right">MPMK (VS1)</font>=====
{{MoveData
{{MoveData
|image=SFV_Zeku (Young)_MPMK (VS1).png
|image=SFV_Zeku (Young)_MPMK (VS1).png
Line 1,888: Line 1,689:
|recovery=<nowiki>31</nowiki>
|recovery=<nowiki>31</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-7</nowiki>
|block=<nowiki>-7</nowiki>
|knockdown=<nowiki>79 / 20 / 25</nowiki>
|damage=<nowiki>50*40</nowiki>
|damage=<nowiki>50*40</nowiki>
|stun=<nowiki>150</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su vt2</nowiki>
|cancel=<nowiki>su vt2</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kd=<nowiki>79</nowiki>
|kdr=<nowiki>20</nowiki>
|kdrb=<nowiki>25</nowiki>
|description=
|description=
* On hit; transforms into Old Zeku and performs an additional strike
:On hit; transforms into Old Zeku and performs an additional strike
* Hold forward on hit to switch sides
:Hold forward on hit to switch sides
* Builds 100 V-Gauge on hit (1/3rd bar)
:Builds 100 V-Gauge on hit (1/3rd bar)
* Young Zeku's V-Skill can cancel into V-Trigger 2 and Critical Art (unlike Old Zeku's V-Skill)
:Young Zeku's V-Skill can cancel into V-Trigger 2 and Critical Art (unlike Old Zeku's V-Skill)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/Tenpo%20Kari}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/Tenpo%20Kari}}
}}
}}
Line 1,907: Line 1,708:
=== V-Skill 2 ===
=== V-Skill 2 ===


=====<font style="visibility:hidden; float:right">Kuchiyose - Bii</font>=====
=====<font style="visibility:hidden; float:right">MPMK (VS2)</font>=====
{{MoveData
{{MoveData
|image=SFV_Zeku (Young)_MPMK (VS2).png
|image=SFV_Zeku (Young)_MPMK (VS2).png
Line 1,915: Line 1,716:
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>29</nowiki>
|startup=<nowiki>29</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>35</nowiki>
|recovery=<nowiki>35</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>17(20)</nowiki>
|block=<nowiki>17(20)</nowiki>
|knockdown=<nowiki>135(132) / 76(73) / 81(78)</nowiki>
|damage=<nowiki>60</nowiki>
|damage=<nowiki>60</nowiki>
|stun=<nowiki>80</nowiki>
|stun=<nowiki>80</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>sp</nowiki>
|cancel=<nowiki>sp</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kd=<nowiki>135(132)</nowiki>
|kdr=<nowiki>76(73)</nowiki>
|kdrb=<nowiki>81(78)</nowiki>
|description=
|description=
* Weasel runs in then does a kick once close enough to opponent
:Weasel runs in then does a kick once close enough to opponent
* KDA is lower if weasel hits directly after being called
:KDA is lower if weasel hits directly after being called
* If Zeku is hit before the weasel is in range to attack, the weasel goes away
:If Zeku is hit before the weasel is in range to attack, the weasel goes away
* Weasel is generated on frame 46 (smoke on frame 29)
:Weasel is generated on frame 46 (smoke on frame 29)
* Once weasel is in range to attack, it takes 10 frames to hit
:Once weasel is in range to attack, it takes 10 frames to hit
* Startup for weasel attack varies greatly based on distance to opponent; Point blank is 17 frames startup and fullscreen is 88 frames to startup
:Startup for weasel attack varies greatly based on distance to opponent; Point blank is 17 frames startup and fullscreen is 88 frames to startup
* Weasel has no hurtbox; Can be used to get through fireballs, Rashid tornado, etc
:Weasel has no hurtbox; Can be used to get through fireballs, Rashid tornado, etc
* Can be made up to +20 on block (normally +17) if done from full screen
:Can be made up to +20 on block (normally +17) if done from full screen
* Zeku can stance switch on frames 30-64
:Zeku can stance switch on frames 30-64
* Opponent is put in a limited juggle state
:Opponent is put in a limited juggle state
* Builds 80 / 40 V-Gauge on Hit / Block
:Builds 80 / 40 V-Gauge on Hit / Block
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/Kuchiyose%20-%20Bii}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/Kuchiyose%20-%20Bii}}
}}
}}
Line 1,944: Line 1,744:
=== V-Trigger 1 ===
=== V-Trigger 1 ===


=====<font style="visibility:hidden; float:right">Bushinryu Shingekiko</font>=====
=====<font style="visibility:hidden; float:right">HPHK (VT1)</font>=====
{{MoveData
{{MoveData
|image=SFV_Zeku (Young)_HPHK (VT1).png
|image=SFV_Zeku (Young)_HPHK (VT1).png
Line 1,952: Line 1,752:
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>1</nowiki>
|startup=<nowiki>1</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>5</nowiki>
|recovery=<nowiki>5</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>-</nowiki>
|stun=<nowiki>-</nowiki>
|attack=<nowiki>-</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* 2 bar V-Trigger
:2 bar V-Trigger
* Lasts for 1500 frames (25 seconds) and gives Zeku access to a 1-time use Idaten (V-Trigger Dash) and the V-Trigger attack
:Lasts for 1500 frames (25 seconds) and gives Zeku access to a 1-time use Idaten (V-Trigger Dash) and the V-Trigger attack
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/Bushinryu%20Shingekiko}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/Bushinryu%20Shingekiko}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">Idaten</font>=====
=====<font style="visibility:hidden; float:right">HPHK dash (VT1)</font>=====
{{MoveData
{{MoveData
|image=SFV_Zeku (Young)_HPHK dash (VT1).png
|image=SFV_Zeku (Young)_HPHK dash (VT1).png
Line 1,977: Line 1,767:
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>-</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>25</nowiki>
|recovery=<nowiki>25</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>-</nowiki>
|stun=<nowiki>-</nowiki>
|attack=<nowiki>-</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* 2 bar V-Trigger
:2 bar V-Trigger
* Quickly dashes forward while fully invincible on frames 3-15 (and projectile invincible up to frame 17)
:Quickly dashes forward while fully invincible on frames 3-15 (and projectile invincible up to frame 17)
* Can cancel instantly into any of his normals on frames 7-16 and allows him to perform a custom combo
:Can cancel instantly into any of his normals on frames 7-16 and allows him to perform a custom combo
* First normal used after the dash (Idaten) can be canceled into specials or super (even if that button isn't normally cancelable)
:First normal used after the dash (Idaten) can be canceled into specials or super (even if that button isn't normally cancelable)
* Similar to Young Zeku's EX Run; it can be good to delay the follow-up cancels a little bit if you want to retain longer invincibility frames to go through certain attacks or bait things
:Similar to Young Zeku's EX Run; it can be good to delay the follow-up cancels a little bit if you want to retain longer invincibility frames to go through certain attacks or bait things
* If not canceled into anything on frames 7-16 then 9 frames of recovery follow after (total frames of the V-Trigger Dash being 25 frames)
:If not canceled into anything on frames 7-16 then 9 frames of recovery follow after (total frames of the V-Trigger Dash being 25 frames)
* V-Trigger dash cancel data refers to Young Zeku's advantage after letting the full dash frames (25) play out (normally you'd cancel the dash into other normals, but I wanted to include the data anyway)
:V-Trigger dash cancel data refers to Young Zeku's advantage after letting the full dash frames (25) play out (normally you'd cancel the dash into other normals, but I wanted to include the data anyway)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/Idaten}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/Idaten}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">Bushin Seiryukyaku</font>=====
=====<font style="visibility:hidden; float:right">HPHK  attack (VT1)</font>=====
{{MoveData
{{MoveData
|image=SFV_Zeku (Young)_HPHK  attack (VT1).png
|image=SFV_Zeku (Young)_HPHK  attack (VT1).png
Line 2,012: Line 1,791:
|recovery=<nowiki>21</nowiki>
|recovery=<nowiki>21</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-2</nowiki>
|block=<nowiki>-2</nowiki>
|knockdown=<nowiki>80 / 21 / 26</nowiki>
|damage=<nowiki>160</nowiki>
|damage=<nowiki>160</nowiki>
|stun=<nowiki>200</nowiki>
|stun=<nowiki>200</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su</nowiki>
|cancel=<nowiki>su</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kd=<nowiki>80</nowiki>
|kdr=<nowiki>21</nowiki>
|kdrb=<nowiki>26</nowiki>
|description=
|description=
* 2 bar V-Trigger
:2 bar V-Trigger
* Can only be canceled into during the custom combo series that Young Zeku initiates via his Idaten (V-Trigger dash)
:Can only be canceled into during the custom combo series that Young Zeku initiates via his Idaten (V-Trigger dash)
* Can corpse hop
:Can corpse hop
* Only -1 on block against most crouching hurtboxes (still -2 on block against crouching Abigail / Birdie / Zangief)
:Only -1 on block against most crouching hurtboxes (still -2 on block against crouching Abigail / Birdie / Zangief)
* Does a lot of damage/stun, is safe on block and cancels into Critical Art (easily confirmable)
:Does a lot of damage/stun, is safe on block and cancels into Critical Art (easily confirmable)
* Minimum startup if canceled from V-Trigger Dash is 21 (7+14)
:Minimum startup if canceled from V-Trigger Dash is 21 (7+14)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/Bushin%20Seiryukyaku}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/Bushin%20Seiryukyaku}}
}}
}}
Line 2,033: Line 1,812:
=== V-Trigger 2 ===
=== V-Trigger 2 ===


=====<font style="visibility:hidden; float:right">Karura Tenzan</font>=====
=====<font style="visibility:hidden; float:right">HPHK (VT2)</font>=====
{{MoveData
{{MoveData
|image=SFV_Zeku (Young)_HPHK (VT2).png
|image=SFV_Zeku (Young)_HPHK (VT2).png
Line 2,044: Line 1,823:
|recovery=<nowiki>22+17</nowiki>
|recovery=<nowiki>22+17</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-28</nowiki>
|block=<nowiki>-28</nowiki>
|knockdown=<nowiki>92(93) / 33(34) / 38(39)</nowiki>
|damage=<nowiki>40*20x2*60 (140)</nowiki>
|damage=<nowiki>40*20x2*60 (140)</nowiki>
|stun=<nowiki>150</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|kd=<nowiki>92(93)</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kdr=<nowiki>33(34)</nowiki>
|kdrb=<nowiki>38(39)</nowiki>
|description=
|description=
* 2 bar V-Trigger
:2 bar V-Trigger
* Duration of 2000 frames (~33 seconds) and gives Zeku access to a secondary (albeit slower) Karura Tenzan during the V-Timer
:Duration of 2000 frames (~33 seconds) and gives Zeku access to a secondary (albeit slower) Karura Tenzan during the V-Timer
* Invincible on frames 1-13 against; Airborne strikes / Projectile / Throw (everything except for grounded strikes)
:Invincible on frames 1-13 against; Airborne strikes / Projectile / Throw (everything except for grounded strikes)
* Airborne on frames 7-35
:Airborne on frames 7-35
* Recovery frames shown is the version that plays out on whiff
:Recovery frames shown is the version that plays out on whiff
* Old Zeku transforms into younger Zeku if the initial hit lands and does a second attack
:Old Zeku transforms into younger Zeku if the initial hit lands and does a second attack
* Can choose which sides to end on at the end of the attack with by holding forward / back during the attack's animation
:Can choose which sides to end on at the end of the attack with by holding forward / back during the attack's animation
* +1 extra KDA if Zeku chooses to switch sides during the attack's animation
:+1 extra KDA if Zeku chooses to switch sides during the attack's animation
* Has pretty decent horizontal reach during startup so can be a good whiff punish tool
:Has pretty decent horizontal reach during startup so can be a good whiff punish tool
* Suspect to counter-hits during its recovery frames (same behaviour as invincible reversals have)
:Susceptible to counter-hits during its recovery frames (same behaviour as invincible reversals have)
* Can hit cross-up (behind Zeku) and autocorrects on followup
:Can hit cross-up (behind Zeku) and autocorrects on followup
* Upon successful hit, remains projectile invincible for entire duration
:Upon successful hit, remains projectile invincible for entire duration
* Can cancel into some EX specials (everything other than Bushin Flip)
:Can cancel into some EX specials (everything other than Bushin Flip)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/Karura%20Tenzan}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/Karura%20Tenzan}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">Karura Tenzan (Secondary)</font>=====
=====<font style="visibility:hidden; float:right">HPHK (VT2) (secondary)</font>=====
{{MoveData
{{MoveData
|image=SFV_Zeku (Young)_HPHK (VT2) (secondary).png
|image=SFV_Zeku (Young)_HPHK (VT2) (secondary).png
Line 2,081: Line 1,859:
|recovery=<nowiki>22+17</nowiki>
|recovery=<nowiki>22+17</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-28</nowiki>
|block=<nowiki>-28</nowiki>
|knockdown=<nowiki>92(93) / 33(34) / 38(39)</nowiki>
|damage=<nowiki>40*20x2*60 (140)</nowiki>
|damage=<nowiki>40*20x2*60 (140)</nowiki>
|stun=<nowiki>100</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|kd=<nowiki>92(93)</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kdr=<nowiki>33(34)</nowiki>
|kdrb=<nowiki>38(39)</nowiki>
|description=
|description=
* 2 bar V-Trigger
:2 bar V-Trigger
* This is the secondary V-Trigger 2 activation which is slower startup and spends all the remaining V-Timer
:This is the secondary V-Trigger 2 activation which is slower startup and spends all the remaining V-Timer
* Invincible on frames 1-17 against; Airborne strikes / Projectile / Throw (everything except for grounded strikes)
:Invincible on frames 1-17 against; Airborne strikes / Projectile / Throw (everything except for grounded strikes)
* Airborne on frames 16-44
:Airborne on frames 16-44
* Recovery frames shown is the version that plays out on whiff
:Recovery frames shown is the version that plays out on whiff
* Old Zeku transforms into younger Zeku if the initial hit lands and does a second attack
:Old Zeku transforms into younger Zeku if the initial hit lands and does a second attack
* Can choose which sides to end on at the end of the attack with by holding forward / back during the attack's animation
:Can choose which sides to end on at the end of the attack with by holding forward / back during the attack's animation
* +1 extra KDA if Zeku chooses to switch sides during the attack's animation
:+1 extra KDA if Zeku chooses to switch sides during the attack's animation
* Has pretty decent horizontal reach during startup so can be a good whiff punish tool
:Has pretty decent horizontal reach during startup so can be a good whiff punish tool
* Suspect to counter-hits during its recovery frames (same behaviour as invincible reversals have)
:Susceptible to counter-hits during its recovery frames (same behaviour as invincible reversals have)
* Can hit cross-up (behind Zeku) and autocorrects on followup
:Can hit cross-up (behind Zeku) and autocorrects on followup
* Upon successful hit, remains projectile invincible for entire duration
:Upon successful hit, remains projectile invincible for entire duration
* Can cancel into some EX specials (everything other than Bushin Flip)
:Can cancel into some EX specials (everything other than Bushin Flip)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/Karura%20Tenzan%20(Secondary)}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/Karura%20Tenzan%20(Secondary)}}
}}
}}
Line 2,109: Line 1,886:
=== V-Shift ===
=== V-Shift ===


=====<font style="visibility:hidden; float:right">V-Shift</font>=====
=====<font style="visibility:hidden; float:right">MKHP</font>=====
{{MoveData
{{MoveData
|image=SFV_Zeku (Young)_MKHP.png
|image=SFV_Zeku (Young)_MKHP.png
Line 2,119: Line 1,896:
|active=<nowiki>9</nowiki>
|active=<nowiki>9</nowiki>
|recovery=<nowiki>22</nowiki>
|recovery=<nowiki>22</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>-</nowiki>
|stun=<nowiki>-</nowiki>
|attack=<nowiki>-</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Shifts back 1.21 range
:Shifts back 1.21 range
* Fully invincible on frames 1-9 during which time any strike or projectile evaded will trigger a slow-motion effect on frame 11 for both players
:Fully invincible on frames 1-9 during which time any strike or projectile evaded will trigger a slow-motion effect on frame 11 for both players
* Immediately gains full invincibility for the full duration of V-Shift if you successfully evade a strike or projectile on start-up frames 1-9
:Immediately gains full invincibility for the full duration of V-Shift if you successfully evade a strike or projectile on start-up frames 1-9
* Throw invincible on frames 1-16 on an empty / raw V-Shift
:Throw invincible on frames 1-16 on an empty / raw V-Shift
* Counter-Hit state on frames 10-31 on an empty / raw V-Shift
:Counter-Hit state on frames 10-31 on an empty / raw V-Shift
* Opponent can still cancel the attack that was V-Shifted as if it had connected (this allows for a lot of shenanigans)
:Opponent can still cancel the attack that was V-Shifted as if it had connected (this allows for a lot of shenanigans)
* Costs 300 V-Gauge (1 bar) to use and refunds 150 V-Gauge back (1/2 bar) on a successful V-Shift if the slow-mo is triggered
:Costs 300 V-Gauge (1 bar) to use and refunds 150 V-Gauge back (1/2 bar) on a successful V-Shift if the slow-mo is triggered
* If the V-Shift is successful you can cancel it into a follow-up attack (see V-Shift Break) that's fully invincible and knocks the opponent down on hit
:If the V-Shift is successful you can cancel it into a follow-up attack (see V-Shift Break) that's fully invincible and knocks the opponent down on hit
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/V-Shift}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/V-Shift}}
}}
}}
Line 2,143: Line 1,911:
=== V-Shift Break ===
=== V-Shift Break ===


=====<font style="visibility:hidden; float:right">Habakiri</font>=====
=====<font style="visibility:hidden; float:right">MKHP</font>=====
{{MoveData
{{MoveData
|image=SFV_Zeku (Young)_MKHP_break.png
|image=SFV_Zeku (Young)_MKHP_break.png
Line 2,154: Line 1,922:
|recovery=<nowiki>?</nowiki>
|recovery=<nowiki>?</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-2</nowiki>
|block=<nowiki>-2</nowiki>
|knockdown=<nowiki>74 / 15 / 20</nowiki>
|damage=<nowiki>60</nowiki>
|damage=<nowiki>60</nowiki>
|stun=<nowiki>0</nowiki>
|stun=<nowiki>0</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|kd=<nowiki>74</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kdr=<nowiki>15</nowiki>
|kdrb=<nowiki>20</nowiki>
|description=
|description=
* Fully invincible during startup and active frames
:Fully invincible during startup and active frames
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/Habakiri}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/Habakiri}}
}}
}}
Line 2,170: Line 1,937:
=== V-Reversal ===
=== V-Reversal ===


=====<font style="visibility:hidden; float:right">Toushi</font>=====
=====<font style="visibility:hidden; float:right">6PPP</font>=====
{{MoveData
{{MoveData
|image=SFV_Zeku (Young)_6PPP.png
|image=SFV_Zeku (Young)_6PPP.png
Line 2,181: Line 1,948:
|recovery=<nowiki>24</nowiki>
|recovery=<nowiki>24</nowiki>
|hit=<nowiki>2</nowiki>
|hit=<nowiki>2</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-2</nowiki>
|block=<nowiki>-2</nowiki>
|knockdown=<nowiki>85 / 26 / 31</nowiki>
|damage=<nowiki>40</nowiki>
|damage=<nowiki>40</nowiki>
|stun=<nowiki>0</nowiki>
|stun=<nowiki>0</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|kd=<nowiki>85</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kdr=<nowiki>26</nowiki>
|kdrb=<nowiki>31</nowiki>
|description=
|description=
* Strike and Projectile invincible on frames 1-25
:Strike and Projectile invincible on frames 1-25
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/Toushi}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/Toushi}}
}}
}}

Revision as of 17:46, 4 May 2021

Introduction

About Zeku

Zeku is two characters in one, with an old form and a young form. The old form excels at long ranged spacing and poking, while the young form is better at pressure and combos. These give you a character who's good at pretty much everything but not all at once. Being strong with Zeku means you have to know when the right moment is to switch to the form best suited for whatever situation they're needed for. Good use of the form swap can throw an opponent off their game, as they'll have to constantly change what they have to watch out for in neutral. This goes for the Zeku player as well, as they'll have to constantly know what to do in neutral based on their form, not to mention memorizing his vast amount of combos and setups for both forms and between the two. If you like a character more complex than most with critical strengths and weaknesses that you'll swap constantly, Zeku could be just for you.

Unique Mechanics

By using his V-Skill 1, VT2, or pressing 22PP, Zeku will change from Old Zeku to Young Zeku. These are two completely different characters with different normals, command normals, and specials. Old Zeku is slower focusing more on spacing and ranged game, Young Zeku is much more offensively focuses. You will always start a round as Old Zeku. Change form can be done off select normals. As old Zeku all grounded normals excluding his command overhead, standing MK / HK, crouching LK, MP and HK. As young Zeku all grounded normals excluding standing MK, HK, command overhead and all crouching kicks.

Final Patch

Players to Watch

  • Infexious
  • RB
  • Unsung
  • Wolfkrone
Zeku (Young)
SFV-Zeku (Young) Portrait.jpg
Vitals
Life Points 1000
Stun Points 1000
V-Gauge Points
V-Trigger 1 2 Bars
V-Trigger 2 2 Bars
Ground Movement
Forward Walk Speed 0.054
Backward Walk Speed 0.035
Forward Dash Speed 17
Backward Dash Speed 22
Forward Dash Distance 1.692
Backward Dash Distance 1.004
Backdash CH Frames 3-11
Jumping
Back Jump Speed 46 (4+38+4)
Neutral Jump Speed 46 (4+38+4)
Forward Jump Speed 45 (3+38+4)
Forward Jump Distance 2.164
Backward Jump Distance 1.86
Throws
Throw Hurtbox 0.3
Throw Range 0.8
SFV Frame Data Glossary
Active

How many frames a move remains active (can hurt opponents) for.

Attack

Attack level is L for low attacks (must be blocked crouching), H is for High attacks (which can be blocked high or low) and M for overhead (must be blocked standing). T is for throw attacks (which cannot be blocked).

Cancel options

Available cancel options.

  • "ch": Chain cancel, refer to description for options.
  • "sp": Special move.
  • "su": Critical art.
  • "vs[1/2]": V-Skill 1 or 2.
  • "vt[1/2]": V-Trigger 1 or 2 activation.
Confirm windows

Hit confirm windows written as Specials & CAs/Target Combos/V-Trigger. Notation may denote V-Skill only cancel windows in Specials.

  • Refers to the amount of time (in frames) you have to cancel into another move from the moment the attack connects with the opponent.
Crush Counter

Crush Counter hit advantage written as opponent state, frame advantage, and v-gauge gain on hit.

Damage

Attack damage on hit. Notation may denote multi-hit or "sweet spot" damage values on certain frames.

Hit/Block

These are frame advantage values when the attack hits or is blocked. If the number is positive, then the move will end before the defender can act again. If the number is negative, the defender will be able to act before the attacker and maybe even punish. KD refers to knockdown on hit.

  • Note that generally, normal counter hits add an additional +2 to hit advantage in SFV.
Knockdown

Knockdown advantage against Normal, Quick Rise and Back Rise wake up options.

Recovery

How many frames it takes for a move to finish after it's been active.

Startup

How many frames it takes before the move becomes 'active' or have a hit box. The last startup frame and the first active frame are the same frame, meaning all values are written as Startup + 1.

Stun

Amount of stun added to the opponent's stun bar on hit.

Normals

5LP
Stand LP
5LP
SFV Zeku (Young) 5LP.png
Normal
SFV Zeku (Young) 5LP vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
4 2 9 3
Damage Stun Attack Block
30 70 H 2
  • Confirm windows:
    • Specials & CA: 9
    • Target Combos: 11
    • V-Trigger: 9
  • Cancel options: ch sp su vt1 vt2
Chains into st.LP and cr.LP
Less horizontal range on crouching than standing opponents
FATonline.png
VT1 Startup Active Recovery Hit
4(11) 2 11 1
Damage Stun Attack Block
30 70 H -1
  • Cancel options: sp su
Framedata shown here is when chained into during Zeku's V-Trigger Dash
The startup in the parenthesess (X) refers to fastest startup possible when canceling into that normal from the initial V-Trigger Dash
Chains into LK/MP/HK
First hit after the dash (Idaten) is initiated is special and super cancelable (even if the button is not normally cancelable)
5MP
Stand MP
5MP
SFV Zeku (Young) 5MP.png
Normal
SFV Zeku (Young) 5MP vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
5 2 16 8
Damage Stun Attack Block
60 100 H 2
  • Confirm windows:
    • Target Combos: 17
    • V-Trigger: 14
  • Cancel options: vt1 vt2
Lots of hitstun so relatively easy to hit confirm
On hit Young Zeku can walk forward and combo into MP>HP with relative ease
On counter-hit can confirm into cr.HP > cr.HP (careful the 2nd hit of it whiffs if too far away)
FATonline.png
VT1 Startup Active Recovery Hit
5(12) 2 21 1
Damage Stun Attack Block
50 80 H -3
  • Cancel options: sp su
Framedata shown here is when chained into during Zeku's V-Trigger Dash
The startup in the parenthesess (X) refers to fastest startup possible when canceling into that normal from the initial V-Trigger Dash
Chains into MK/HP/HK
First hit after the dash (Idaten) is initiated is special and super cancelable (even if the button is not normally cancelable)
5HP
Stand HP
5HP
SFV Zeku (Young) 5HP.png
Normal
SFV Zeku (Young) 5HP vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
12 2 20(25) 2
Damage Stun Attack Block
80 150 H -3
  • Confirm windows:
    • Specials & CA: 16
    • Target Combos: 24
    • V-Trigger: 18
  • Cancel options: sp su vt1 vt2
Pretty good range and hitbox and relatively hit confirmable makes this a good button to use and buffer during in neutral/footsies (very easily hit confirmable into the follow-up HP>HP Target Combo due to very lenient cancel window on the target combo cancel)
Target combo follow-up connects even from max range st.HP
Extra 5 frames of recovery (25) on whiff
FATonline.png
VT1 Startup Active Recovery Hit
12(19) 2 26 -4
Damage Stun Attack Block
60 100 H -8
  • Cancel options: sp su
Framedata shown here is when chained into during Zeku's V-Trigger Dash
The startup in the parenthesess (X) refers to fastest startup possible when canceling into that normal from the initial V-Trigger Dash
Chains into HK
First hit after the dash (Idaten) is initiated is special and super cancelable (even if the button is not normally cancelable)
5LK
Stand LK
5LK
SFV Zeku (Young) 5LK.png
Normal
SFV Zeku (Young) 5LK vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
4 3 10 4
Damage Stun Attack Block
40 70 H -2
  • Cancel options: sp su vt1 vt2
Great range for a st.LK with strong frame-advantage and 4 active frames makes this a good poke tool and can cover both wake-ups
FATonline.png
VT1 Startup Active Recovery Hit
5(12) 4 9 1
Damage Stun Attack Block
40 70 H 0
  • Cancel options: sp su
Framedata shown here is when chained into during Zeku's V-Trigger Dash
The startup in the parenthesess (X) refers to fastest startup possible when canceling into that normal from the initial V-Trigger Dash
Chains into MP/MK
First hit after the dash (Idaten) is initiated is special and super cancelable (even if the button is not normally cancelable)
5MK
Stand MK
5MK
SFV Zeku (Young) 5MK.png
Normal
SFV Zeku (Young) 5MK vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
7 3 17 2
Damage Stun Attack Block
60 100 H -3
  • Confirm windows:
    • V-Trigger: 15
  • Cancel options: vt1 vt2
Less risky to use and less likely to lose compared to most MK pokes in the game due to not having any hurtbox extension before active frames
Hurtbox of the extended leg is high up and the hitbox hits crouchers so this is a good move against crouching low hitting pokes
Good buffer tool in neutral when you have V-Trigger Dash ready
Decent anti-air against horizontal approaches
FATonline.png
VT1 Startup Active Recovery Hit
8(15) 4 23 -3
Damage Stun Attack Block
50 80 H -8
  • Cancel options: sp su
Framedata shown here is when chained into during Zeku's V-Trigger Dash
The startup in the parenthesess (X) refers to fastest startup possible when canceling into that normal from the initial V-Trigger Dash
Chains into HP/HK
First hit after the dash (Idaten) is initiated is special and super cancelable (even if the button is not normally cancelable)
5HK
Stand HK
5HK
SFV Zeku (Young) 5HK.png
Normal
SFV Zeku (Young) 5HK vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
12 4 19(24) 3
Damage Stun Attack Block
90 150 H -2
  • Cancel options: vt1 vt2
Not actually airborne or throw invincible at any point
Hops over low hitting attacks on frames 9-19
Hits crouching opponents on later active frames (+5/0)
Application and purpose in use is similar to Guile's Sobat Kicks
Extra 5 frames of recovery (24) on whiff
FATonline.png
VT1 Startup Active Recovery Hit
12(19) 4 25 -3
Damage Stun Attack Block
60 100 H -8
  • Cancel options: sp su
Framedata shown here is when chained into during Zeku's V-Trigger Dash
The startup in the parenthesess (X) refers to fastest startup possible when canceling into that normal from the initial V-Trigger Dash
Does not chain into anything past HK (instead cancel into V-Trigger Attack)
First hit after the dash (Idaten) is initiated is special and super cancelable (even if the button is not normally cancelable)
2LP
Crouch LP
2LP
SFV Zeku (Young) 2LP.png
Normal
SFV Zeku (Young) 2LP vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
3 2 8 4
Damage Stun Attack Block
20 70 H 2
  • Cancel options: sp su vt1 vt2
The least amount of pushback on any of Young Zeku's normals (ideal for starting blockstrings/frametraps)
FATonline.png
VT1 Startup Active Recovery Hit
3(10) 2 10 2
Damage Stun Attack Block
20 70 H 0
  • Cancel options: sp su
Framedata shown here is when chained into during Zeku's V-Trigger Dash
The startup in the parenthesess (X) refers to fastest startup possible when canceling into that normal from the initial V-Trigger Dash
Chains into LK/MP/HK
First hit after the dash (Idaten) is initiated is special and super cancelable (even if the button is not normally cancelable)
2MP
Crouch MP
2MP
SFV Zeku (Young) 2MP.png
Normal
SFV Zeku (Young) 2MP vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
6 3 14 5
Damage Stun Attack Block
60 100 H 1
  • Confirm windows:
    • Specials & CA: 14
    • V-Trigger: 14
  • Cancel options: sp vt1 vt2
Decent range (can used as a poke buffer and combo filler)
FATonline.png
VT1 Startup Active Recovery Hit
6(13) 3 19 -2
Damage Stun Attack Block
50 80 H -4
  • Cancel options: sp su
Framedata shown here is when chained into during Zeku's V-Trigger Dash
The startup in the parenthesess (X) refers to fastest startup possible when canceling into that normal from the initial V-Trigger Dash
Chains into MK/HP/HK
First hit after the dash (Idaten) is initiated is special and super cancelable (even if the button is not normally cancelable)
2HP
Crouch HP
2HP
SFV Zeku (Young) 2HP.png
Normal
SFV Zeku (Young) 2HP vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
10 3 20(25) 1
Damage Stun Attack Block
80 150 H -5
  • Crush Counter: Stagger, +21 Adv, +120 V-Gauge.
  • Confirm windows:
    • Specials & CA: *17
    • Target Combos: 23
    • V-Trigger: 17
    • Notes: *CA only
  • Cancel options: su vt1 vt2
Can confirm into this after Counter-Hit st.MP (but need to do the Target Combo to be able to special cancel from cr.HP)
No hurtbox extension before active frames
Can be used as anti-air (but not as reliable as most anti-airs)
Extra 5 frames of recovery (25) on whiff
FATonline.png
VT1 Startup Active Recovery Hit
10(17) 3 26 -5
Damage Stun Attack Block
60 100 H -9
  • Cancel options: sp su
Framedata shown here is when chained into during Zeku's V-Trigger Dash
The startup in the parenthesess (X) refers to fastest startup possible when canceling into that normal from the initial V-Trigger Dash
Chains into HK
First hit after the dash (Idaten) is initiated is special and super cancelable (even if the button is not normally cancelable)
2LK
Crouch LK
2LK
SFV Zeku (Young) 2LK.png
Normal
SFV Zeku (Young) 2LK vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
5 2 8 3
Damage Stun Attack Block
20 70 L 2
  • Cancel options: vt1 vt2
Pretty good range for a cr.LK but rather slow startup
FATonline.png
VT1 Startup Active Recovery Hit
5(12) 2 10 1
Damage Stun Attack Block
20 70 L 0
  • Cancel options: sp su
Framedata shown here is when chained into during Zeku's V-Trigger Dash
The startup in the parenthesess (X) refers to fastest startup possible when canceling into that normal from the initial V-Trigger Dash
Chains into MP/MK
First hit after the dash (Idaten) is initiated is special and super cancelable (even if the button is not normally cancelable)
2MK
Crouch MK
2MK
SFV Zeku (Young) 2MK.png
Normal
SFV Zeku (Young) 2MK vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
7 3 16 2
Damage Stun Attack Block
50 100 L -3
  • Confirm windows:
    • V-Trigger: 14
  • Cancel options: vt1 vt2
Deceptively far range compared to what it looks like
Less likely to lose compared to most MK pokes in the game due to not having any hurtbox extension before active frames
Young Zeku's best button to buffer into V-Trigger Dash and confirm in neutral/footsies
FATonline.png
VT1 Startup Active Recovery Hit
8(15) 3 21 -4
Damage Stun Attack Block
50 80 L -8
  • Cancel options: sp su
Framedata shown here is when chained into during Zeku's V-Trigger Dash
The startup in the parenthesess (X) refers to fastest startup possible when canceling into that normal from the initial V-Trigger Dash
Chains into HP/HK
First hit after the dash (Idaten) is initiated is special and super cancelable (even if the button is not normally cancelable)
2HK
Crouch HK
2HK
SFV Zeku (Young) 2HK.png
Normal
SFV Zeku (Young) 2HK vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
10 7 20 KD
Damage Stun Attack Block
90 150 L -13
  • Crush Counter: Hard Knockdown, KD Adv, +120 V-Gauge.
  • Knockdown: 66 KD Adv, 17 Quick Rise Adv, 22 Back Rise Adv.
  • Cancel options: vt1 vt2
Active frames 1-7 cause a knockdown on hit and then active frames 8-11 just do a regular hit (both hits have different Crush Counter Properties too)
Pretty good range on the slide
Can easily cover both wake-ups in most knockdown scenarios (and cancel into V-Trigger if blocked to maintain + pressure)
FATonline.png
VT1 Startup Active Recovery Hit
10(17) 11 26 KD
Damage Stun Attack Block
60 100 L -18
  • Knockdown: 60 KD Adv, 11 Quick Rise Adv, 16 Back Rise Adv.
  • Cancel options: sp su
Framedata shown here is when chained into during Zeku's V-Trigger Dash
The startup in the parenthesess (X) refers to fastest startup possible when canceling into that normal from the initial V-Trigger Dash
Does not chain into anything past HK (instead cancel into V-Trigger Attack)
First hit after the dash (Idaten) is initiated is special and super cancelable (even if the button is not normally cancelable)
This V-Trigger 1 version of crouching HK is always a knockdown no matter how late into active frames it hits (unlike the regular crouching HK outside of V-Trigger 1)
2HK
Crouch HK late hit
2HK
SFV Zeku (Young) 2HK.png
Startup Active Recovery Hit
17 4 20 3
Damage Stun Attack Block
60 150 L -10
  • Crush Counter: Stagger, +14 Adv, +150 V-Gauge.
  • Cancel options: vt1 vt2
Framedata for the latter part of Young Zeku's slide
Last active frame is +6/-7
Does 30 less damage than the knockdown version of the slide
Pretty good range on the slide
Can easily cover both wake-ups in most knockdown scenarios (and cancel into V-Trigger if blocked to maintain + pressure)
FATonline.png
8LP
Jump LP
8LP
SFV Zeku (Young) 8LP.png
Startup Active Recovery Hit
5 6 - -
Damage Stun Attack Block
40 70 M -
FATonline.png
8MP
Jump MP
8MP
SFV Zeku (Young) 8MP.png
Startup Active Recovery Hit
8 2 - -
Damage Stun Attack Block
60 100 M -
Puts airborne opponents into a free juggle state
FATonline.png
8HP
Jump HP
8HP
SFV Zeku (Young) 8HP.png
Startup Active Recovery Hit
8 4 - -
Damage Stun Attack Block
90 150 M -
FATonline.png
8LK
Jump LK
8LK
SFV Zeku (Young) 8LK.png
Startup Active Recovery Hit
5 6 - -
Damage Stun Attack Block
40 70 M -
Strong air-to-air hitbox
FATonline.png
8MK
Jump MK
8MK
SFV Zeku (Young) 8MK.png
Startup Active Recovery Hit
7 4 - -
Damage Stun Attack Block
60 100 M -
Can cross up
FATonline.png
8HK
Jump HK
8HK
SFV Zeku (Young) 8HK.png
Startup Active Recovery Hit
8 4 - -
Damage Stun Attack Block
90 150 M -
FATonline.png

Command Normals

6HP
Kubi Kudaki
6HP
SFV Zeku (Young) 6HP.png
Startup Active Recovery Hit
22 1*1 22 1
Damage Stun Attack Block
40*40 (80) 50*50 (100) M*M -7
2 less active frames on the 2nd hit than Old Zeku's f+HP overhead
Lack of proper active frames and pushback means there's no combo potential even if hit meaty 2nd hit and counter-hit
FATonline.png

Target Combos

5HP > 5HP
Kaeshi Saiha
5HP > 5HP
SFV Zeku (Young) 5HP 5HP.png
Startup Active Recovery Hit
12+10 2 25 KD
Damage Stun Attack Block
80*54 (134) 150*90 (240) H*H -12
  • Knockdown: 88 KD Adv, 29 Quick Rise Adv, 34 Back Rise Adv.
  • Confirm windows:
    • Specials & CA: 18/*17
    • Target Combos: 24
    • V-Trigger: 18
    • Notes: *VSkill 1
  • Cancel options: sp su vs1 vs2 vt1 vt2
Cannot cancel into specials or the V-Skill follow-up on block
2nd hit always connects even at max range st.HP
Easily hit confirmed into from the initial st.HP
+3 KDA if canceled into Run > Stop (+5 with EX Run > Stop)
FATonline.png
2HP > 2HP
Kaeshi Urasaiha
2HP > 2HP
SFV Zeku (Young) 2HP 2HP.png
Startup Active Recovery Hit
10+9 1 28 KD
Damage Stun Attack Block
80*54 (134) 150*90 (240) H*H -10
  • Knockdown: 86 KD Adv, 27 Quick Rise Adv, 32 Back Rise Adv.
  • Confirm windows:
    • Specials & CA: 16/*15
    • V-Trigger: 16
    • Notes: *VSkill 1
  • Cancel options: sp su vs1 vs2 vt1 vt2
Cannot cancel into specials or the V-Skill follow-up on block
Easily hit confirmed into from Counter-Hit st.MP
+5 KDA if canceled into Run > Stop (+7 with EX Run > Stop)
FATonline.png
5HP > 5HP > MPMK (VS1)
Kagerou
5HP > 5HP > MPMK (VS1)
SFV Zeku (Young) 5HP 5HP MPMK (VS1).png
Startup Active Recovery Hit
12+10+14 2 31 KD
Damage Stun Attack Block
80*54*40*24 (198) 150*90*0*120 (360) H*H*H -
  • Knockdown: 81 KD Adv, 22 Quick Rise Adv, 27 Back Rise Adv.
  • Confirm windows:
    • Target Combos: 17
  • Cancel options: su
On hit; transforms into Old Zeku and performs an additional strike
Hold forward on hit to switch sides
Builds 100 V-Gauge on hit (1/3rd bar)
Can cancel into CA on hit
FATonline.png
2HP > 2HP > MPMK (VS1)
Urakagerou
2HP > 2HP > MPMK (VS1)
SFV Zeku (Young) 2HP 2HP MPMK (VS1).png
Startup Active Recovery Hit
10+9+14 2 31 KD
Damage Stun Attack Block
80*54*40*24 (198) 150*90*0*120 (360) H*H*H -
  • Knockdown: 81 KD Adv, 22 Quick Rise Adv, 27 Back Rise Adv.
  • Confirm windows:
    • Target Combos: 15
  • Cancel options: su
On hit; transforms into Old Zeku and performs an additional strike
Hold forward on hit to switch sides
Builds 100 V-Gauge on hit (1/3rd bar)
Can cancel into CA on hit
FATonline.png
5HP > 5HP > MPMK (VS2)
Sekibu No Jin
5HP > 5HP > MPMK (VS2)
SFV Zeku (Young) 5HP 5HP MPMK (VS2).png
Startup Active Recovery Hit
12+10+30 - 35 KD
Damage Stun Attack Block
80*54 (134) 150*90 (240) H*H -
  • Knockdown: 50(59) KD Adv, -9(0) Quick Rise Adv, -4(5) Back Rise Adv.
  • Confirm windows:
    • Target Combos: 17
Can only cancel into V-Skill on hit
+9 KDA if canceled into stance switch (KDA listed in parentheses)
Cannot safely get weasel out on quick rise midscreen
FATonline.png
2HP > 2HP > MPMK (VS2)
Hakuso No Jin
2HP > 2HP > MPMK (VS2)
SFV Zeku (Young) 2HP 2HP MPMK (VS2).png
Startup Active Recovery Hit
10+9+30 - 35 KD
Damage Stun Attack Block
80*54 (134) 150*90 (240) H*H -
  • Knockdown: 50(59) KD Adv, -9(0) Quick Rise Adv, -4(5) Back Rise Adv.
  • Confirm windows:
    • Target Combos: 15
Can only cancel into V-Skill on hit
+9 KDA if canceled into stance switch (KDA listed in parentheses)
Cannot safely get weasel out on quick rise midscreen
FATonline.png
5MP > 5HP
Bushin Soukosou
5MP > 5HP
Startup Active Recovery Hit
5+13 2 24 -2
Damage Stun Attack Block
60*45 (105) 100*72 (172) H*H -6
  • Confirm windows:
    • Specials & CA: 17
    • Target Combos: 17
    • V-Trigger: 27
  • Cancel options: sp su vt1 vt2
Not special cancelable on block
2nd hit usually connects even from max range st.MP
FATonline.png
5LP > 5MP
Bushin Gokusanken - Ni
5LP > 5MP
SFV Zeku (Young) 5LP 5MP.png
Startup Active Recovery Hit
4+5 3 22 -3
Damage Stun Attack Block
30*45 (75) 70*72 (142) H*H -7
  • Confirm windows:
    • Target Combos: 11
2nd hit can whiff if the initial st.LP connects far away
FATonline.png
5LP > 5MP > 5HP
Bushin Gokusanken - San
5LP > 5MP > 5HP
SFV Zeku (Young) 5LP 5MP 5HP.png
Startup Active Recovery Hit
4+5+11 4 30 KD
Damage Stun Attack Block
30*45*24*32 (131) 70*72*40*40 (222) H*H*H -11
  • Knockdown: 85 KD Adv, 26 Quick Rise Adv, 31 Back Rise Adv.
  • Confirm windows:
    • Target Combos: 14
The 3rd hit (HP) has 2 different hits that knocks down
3rd hit always connects as long as the prior 2 hits connected
FATonline.png
5LP > 5MP > 5HP > 5HK
Bushin Gokusanken - Shu
5LP > 5MP > 5HP > 5HK
SFV Zeku (Young) 5LP 5MP 5HP 5HK.png
Startup Active Recovery Hit
4+5+11+16 7 27 KD
Damage Stun Attack Block
30*45*24*32*56 (187) 70*72*40*40*70 (292) H*H*H*H -16
  • Knockdown: 82 KD Adv, 23 Quick Rise Adv, 28 Back Rise Adv.
  • Confirm windows:
    • Target Combos: 24
Last hit (HK) knocks opponent down
FATonline.png
5LP > 5MP > 5HP > 2HK
Bushin Gokusanage
5LP > 5MP > 5HP > 2HK
SFV Zeku (Young) 5LP 5MP 5HP 2HK.png
Startup Active Recovery Hit
4+5+11+7 2 29 KD
Damage Stun Attack Block
30*45*24*70 (169) 70*72*40*140 (322) H*H*H*T -
  • Knockdown: 64 KD Adv, 15 Quick Rise Adv, 15 Back Rise Adv.
  • Confirm windows:
    • Target Combos: 9
Denies backroll on wake-up (counts as a throw)
When ending with this option the 3rd hit (HP) skips the 2nd hit of it that knocks down and instead goes right into the back throw
FATonline.png

Throws

LPLK
Tesso
Throw
LPLK
SFV Zeku (Young) LPLK.png
Startup Active Recovery Hit
5 3 17 KD
Damage Stun Attack Block
140 150 T -
  • Knockdown: 61 KD Adv, 12 Quick Rise Adv, 12 Back Rise Adv.
Kills in the air for some reason
FATonline.png
4LPLK
Raiju
Back Throw
4LPLK
SFV Zeku (Young) 4LPLK.png
Startup Active Recovery Hit
5 3 17 KD
Damage Stun Attack Block
160 200 T -
  • Knockdown: 63 KD Adv, 14 Quick Rise Adv, 14 Back Rise Adv.
Does more damage than average for a back throw
FATonline.png

Special Moves

4/6 near wall
Sankagu Tobi
4/6 near wall
Startup Active Recovery Hit
- - - -
Damage Stun Attack Block
- - - -
The regular wall jump arc
Zeku is susceptible to special counter-hits during the entire duration of his wall jump (also any follow-ups done from the wall jump) by any medium / heavy / command normal, this special counter-hit state puts Zeku into a free juggle state
FATonline.png
1P
Startup Active Recovery Hit
- - - -
Damage Stun Attack Block
- - - -
Different jump arcs and ranges depending on which button strength is used
LP goes the least distance, MP is normal wall jump distance, HP goes the farthest
Zeku is susceptible to special counter-hits during the entire duration of his wall jump (also any follow-ups done from the wall jump) by any medium / heavy / command normal, this special counter-hit state puts Zeku into a free juggle state
FATonline.png
22PP
Shukumyo
22PP
SFV Zeku (Young) 22PP.png
Startup Active Recovery Hit
- - 25 -
Damage Stun Attack Block
- - - -
Cancelable into from all special cancelable normals as well as all of Young Zeku's specials on HIT only
See the 'transfOH' / 'transfOB' data for all the relevant data when canceling this
Transform itself takes 25 frames total
If Zeku gets hit halfway through the transformation it can stop the transformation from completing
FATonline.png
236LP
Startup Active Recovery Hit
12 6 20 KD
Damage Stun Attack Block
60 150 H -4
  • Knockdown: 83 KD Adv, 24 Quick Rise Adv, 29 Back Rise Adv.
  • Cancel options: su vt2
1 hit of strike hitbox and also nullifies 1 hit of projectile
Projectile invincible hurtbox on extended limbs on frames 12-36
Hurtbox pulls back during startup (can avoid retaliations from enemy during startup)
FATonline.png
236MP
Startup Active Recovery Hit
18 6 16 KD
Damage Stun Attack Block
50*40 100*50 H -2
  • Knockdown: 87 KD Adv, 28 Quick Rise Adv, 33 Back Rise Adv.
  • Cancel options: su vt2
2 hits of strike hitbox and also nullifies 1 hit of projectile
Always applies 2 hits no matter what active frame (but can still benefit from meaty frame advantage)
Projectile invincible on extended limbs on frames 18-38
Hurtbox pulls back during startup (can avoid retaliations from enemy during startup)
FATonline.png
236HP
Startup Active Recovery Hit
24 6 15 KD
Damage Stun Attack Block
30*30*60 50*50*100 H 2
  • Knockdown: 88 KD Adv, 29 Quick Rise Adv, 34 Back Rise Adv.
  • Cancel options: su vt2
3 hits of strike hitbox and also nullifies 1 hit of projectile
Always applies 3 hits no matter what active frame (but can still benefit from meaty frame advantage)
Projectile invincible on extended limbs on frames 24-43
Hurtbox pulls back during startup (can avoid retaliations from enemy during startup)
FATonline.png
236PP
EX Bushin Sho
236PP
SFV Zeku (Young) 236PP.png
Startup Active Recovery Hit
23 6 21 KD
Damage Stun Attack Block
80 150 H 2
  • Knockdown: 83 KD Adv, 51 Quick Rise Adv, 51 Back Rise Adv.
  • Cancel options: vt2
Causes crumple on hit
1 hit of strike hitbox and also nullifies 1 hit of projectile
Puts opponent into a free juggle state (but can't juggle anything afterwards unless it hits airborne)
Projectile invincible on extended limbs on frames 23-47
Hurtbox pulls back during startup (can avoid retaliations from enemy during startup)
FATonline.png
214LP
Startup Active Recovery Hit
12 6 12(22) KD
Damage Stun Attack Block
60 100 H -6
  • Knockdown: 107 KD Adv, 48 Quick Rise Adv, 53 Back Rise Adv.
  • Cancel options: su vt2
Upper body is invincible to airborne strikes on frames 1-17 (solid anti-air)
10 extra recovery frames on whiff (22)
Puts opponent into a juggle state
FATonline.png
214MP
Startup Active Recovery Hit
22 6 13 KD
Damage Stun Attack Block
70 100 H -6
  • Knockdown: 108 KD Adv, 49 Quick Rise Adv, 54 Back Rise Adv.
  • Cancel options: su vt2
Projectile invincible above legs on frames 8-27
Low profiles on frames 8-21 (slightly smaller hurtbox than crouch size hurtbox)
Puts opponent into a juggle state
FATonline.png
214HP
Startup Active Recovery Hit
26 5 15 KD
Damage Stun Attack Block
90 100 H -6
  • Knockdown: 111 KD Adv, 52 Quick Rise Adv, 57 Back Rise Adv.
  • Cancel options: su vt2
Projectile invincible above legs on frames 7-30
Low profiles on frames 7-25 (slightly smaller hurtbox than crouch size hurtbox)
Puts opponent into a juggle state
FATonline.png
214PP
EX Hozanto
214PP
SFV Zeku (Young) 214PP.png
Startup Active Recovery Hit
16 4 14 KD
Damage Stun Attack Block
50*50 (100) 150 H -6
  • Knockdown: 109 KD Adv, 50 Quick Rise Adv, 55 Back Rise Adv.
  • Cancel options: vt2
Projectile invincible above legs on frames 7-19
Low profiles on frames 7-15 (slightly smaller hurtbox than crouch size hurtbox)
Cancels into a secondary part on hit that launches the opponent high into the air
Jump cancelable after the second part on hit (canned forward jump; can't pre-jump cancel into other specials or anything like that)
FATonline.png
236LP (air)
LP Bushin Sangoku Otoshi
236LP (air)
Startup Active Recovery Hit
4 2 6 KD
Damage Stun Attack Block
120 200 T -
  • Knockdown: 16 KD Adv, 16 Quick Rise Adv, 16 Back Rise Adv.
Hard Knockdown
LP version is the fastest in startup but has the least range of the non-EX air grabs
FATonline.png
236MP (air)
MP Bushin Sangoku Otoshi
236MP (air)
Startup Active Recovery Hit
5 2 6 KD
Damage Stun Attack Block
130 200 T -
  • Knockdown: 16 KD Adv, 16 Quick Rise Adv, 16 Back Rise Adv.
Hard Knockdown
MP version has middle of the road startup and range between the 3 non-EX versions
FATonline.png
236HP (air)
HP Bushin Sangoku Otoshi
236HP (air)
Startup Active Recovery Hit
6 2 6 KD
Damage Stun Attack Block
140 200 T -
  • Knockdown: 16 KD Adv, 16 Quick Rise Adv, 16 Back Rise Adv.
Hard Knockdown
HP version is the slowest in startup but has the most range of the non-EX air grabs
FATonline.png
236PP (air)
EX Bushin Sangoku Otoshi
236PP (air)
SFV Zeku (Young) 236PP (air).png
Startup Active Recovery Hit
4 2 6 KD
Damage Stun Attack Block
60*100 (160) 200 H -
  • Knockdown: 16 KD Adv, 16 Quick Rise Adv, 16 Back Rise Adv.
Hard Knockdown
EX version counts as a strike (can grab hurtboxes like Zangief's EX Air SPD)
FATonline.png
236K
Hayagake
236K
SFV Zeku (Young) 236K.png
Startup Active Recovery Hit
8 - - -
Damage Stun Attack Block
- - - -
Cancels into follow-ups on frames 8-49
Zeku is in a counter-hit state during the run itself
FATonline.png
236KK
Hayagake EX
236KK
SFV Zeku (Young) 236KK.png
Startup Active Recovery Hit
7 - - -
Damage Stun Attack Block
- - - -
Cancels into Ashikari (MK: Slide) and Gekkou (HK: Overhead) follow-ups on frames 7-21 (Cancels into Tozetsu (LK: Stop) execute 1F later on frames 8-21)
Fully invincible on frames 8-21
Doing the follow-ups ASAP does cancel the teleport and invincibility frames early
Can delay the follow-up a little bit to remain fully invincible for a longer time (lasts for frames 8-21); this can be useful to get past fireballs, counter-pokes, reversals, etc
FATonline.png
236K > LK
Tozetsu
236K > LK
SFV Zeku (Young) 236K LK.png
Startup Active Recovery Hit
8 - 15 -
Damage Stun Attack Block
- - - -
Fastest possible Run > Stop is 23 frames total (8+15)
Latest possible Run > Stop is 64 frames total (49+15)
FATonline.png
236K > MK
Ashikari
236K > MK
SFV Zeku (Young) 236K MK.png
Startup Active Recovery Hit
8+9 9 27 KD
Damage Stun Attack Block
100 120 L -21
  • Knockdown: 61 KD Adv, 12 Quick Rise Adv, 17 Back Rise Adv.
Projectile invincible on upper body (slides under fireballs) and extended leg on frames 9-20 of the slide follow-up (frames 17-28 overall)
Fastest possible Run > Slide is 17 frames total (8+9)
Can juggle into this after non-EX Hozantos or j.MPs
FATonline.png
236K > HK
Gekkou
236K > HK
SFV Zeku (Young) 236K HK.png
Startup Active Recovery Hit
8+22 2*2 24 KD
Damage Stun Attack Block
70*50 (120) 100*50 (150) M*H -5
  • Knockdown: 71 KD Adv, 22 Quick Rise Adv, 27 Back Rise Adv.
Fastest possible Run > Overhead is 30 frames (8+22)
Airborne on frames 3-21 of the follow-up (frames 11-29 overall)
Total of 4 active frames so can cover both wake-ups
Second hit knocks down
FATonline.png
236KK > LK
Tozetsu EX
236KK > LK
SFV Zeku (Young) 236KK LK.png
Startup Active Recovery Hit
8 - 12 -
Damage Stun Attack Block
- - - -
Fully invincible on first 3 frames of EX Stop follow-up (frames 9-11 overall)
Fastest possible EX Run > Stop is 20 frames total (8+12)
Latest possible EX Run > Stop is 33 frames total (21+12)
Stop itself recovers 3 frames faster than non-EX Stop
FATonline.png
236KK > MK
Ashikari EX
236KK > MK
SFV Zeku (Young) 236KK MK.png
Startup Active Recovery Hit
7+9 9 27 KD
Damage Stun Attack Block
130 200 L -21
  • Knockdown: 61 KD Adv, 12 Quick Rise Adv, 17 Back Rise Adv.
Fully invincible on first 3 frames of EX Slide follow-up (frames 8-10 overall) and then Projectile invincible on upper body (slides under fireballs) and extended leg on frames 9-20 of the slide follow-up (frames 16-27 overall)
Fastest possible Run > Slide is 16 frames total (7+9)
Can juggle into this after non-EX Hozantos or j.MPs
FATonline.png
236KK > HK
Gekkou EX
236KK > HK
SFV Zeku (Young) 236KK HK.png
Startup Active Recovery Hit
7+22 2*2 24 KD
Damage Stun Attack Block
100*50 (150) 100x2 (200) M*H -2
  • Knockdown: 71 KD Adv, 22 Quick Rise Adv, 27 Back Rise Adv.
Fully invincible on first 3 frames of EX Overhead follow-up (frames 8-10 overall)
Safe on block overhead
Fastest possible Run > Overhead is 29 frames (7+22)
Airborne on frames 3-21 of the follow-up (frames 10-28 overall)
Total of 4 active frames so can cover both wake-ups
Second hit knocks down
FATonline.png

Critical Art

236236K
Batsuzan Gaisei
236236K
Startup Active Recovery Hit
4 8 47 KD
Damage Stun Attack Block
50*20x5*30x3*100 (340) 0 H -33
  • Knockdown: 16 KD Adv, 16 Quick Rise Adv, 16 Back Rise Adv.
Fully invincible frames 1-11
Hard Knockdown
Pretty decent size and active hitboxes
FATonline.png

Taunts

5PPPKKK
Taunt
5PPPKKK
SFV Zeku (Young) 5PPPKKK.png
Startup Active Recovery Hit
- - 61 -
Damage Stun Attack Block
- - - -
FATonline.png

V-System

V-Skill 1

MPMK (VS1)
Tenpo Kari
MPMK (VS1)
SFV Zeku (Young) MPMK (VS1).png
Startup Active Recovery Hit
14 2 31 KD
Damage Stun Attack Block
50*40 150 H -7
  • Knockdown: 79 KD Adv, 20 Quick Rise Adv, 25 Back Rise Adv.
  • Cancel options: su vt2
On hit; transforms into Old Zeku and performs an additional strike
Hold forward on hit to switch sides
Builds 100 V-Gauge on hit (1/3rd bar)
Young Zeku's V-Skill can cancel into V-Trigger 2 and Critical Art (unlike Old Zeku's V-Skill)
FATonline.png

V-Skill 2

MPMK (VS2)
Kuchiyose - Bii
MPMK (VS2)
SFV Zeku (Young) MPMK (VS2).png
Startup Active Recovery Hit
29 - 35 KD
Damage Stun Attack Block
60 80 H 17(20)
  • Knockdown: 135(132) KD Adv, 76(73) Quick Rise Adv, 81(78) Back Rise Adv.
  • Cancel options: sp
Weasel runs in then does a kick once close enough to opponent
KDA is lower if weasel hits directly after being called
If Zeku is hit before the weasel is in range to attack, the weasel goes away
Weasel is generated on frame 46 (smoke on frame 29)
Once weasel is in range to attack, it takes 10 frames to hit
Startup for weasel attack varies greatly based on distance to opponent; Point blank is 17 frames startup and fullscreen is 88 frames to startup
Weasel has no hurtbox; Can be used to get through fireballs, Rashid tornado, etc
Can be made up to +20 on block (normally +17) if done from full screen
Zeku can stance switch on frames 30-64
Opponent is put in a limited juggle state
Builds 80 / 40 V-Gauge on Hit / Block
FATonline.png

V-Trigger 1

HPHK (VT1)
Bushinryu Shingekiko
HPHK (VT1)
SFV Zeku (Young) HPHK (VT1).png
Startup Active Recovery Hit
1 - 5 -
Damage Stun Attack Block
- - - -
2 bar V-Trigger
Lasts for 1500 frames (25 seconds) and gives Zeku access to a 1-time use Idaten (V-Trigger Dash) and the V-Trigger attack
FATonline.png
HPHK dash (VT1)
Idaten
HPHK dash (VT1)
SFV Zeku (Young) HPHK dash (VT1).png
Startup Active Recovery Hit
- - 25 -
Damage Stun Attack Block
- - - -
2 bar V-Trigger
Quickly dashes forward while fully invincible on frames 3-15 (and projectile invincible up to frame 17)
Can cancel instantly into any of his normals on frames 7-16 and allows him to perform a custom combo
First normal used after the dash (Idaten) can be canceled into specials or super (even if that button isn't normally cancelable)
Similar to Young Zeku's EX Run; it can be good to delay the follow-up cancels a little bit if you want to retain longer invincibility frames to go through certain attacks or bait things
If not canceled into anything on frames 7-16 then 9 frames of recovery follow after (total frames of the V-Trigger Dash being 25 frames)
V-Trigger dash cancel data refers to Young Zeku's advantage after letting the full dash frames (25) play out (normally you'd cancel the dash into other normals, but I wanted to include the data anyway)
FATonline.png
HPHK attack (VT1)
Bushin Seiryukyaku
HPHK attack (VT1)
SFV Zeku (Young) HPHK attack (VT1).png
Startup Active Recovery Hit
14(21) 5 21 KD
Damage Stun Attack Block
160 200 H -2
  • Knockdown: 80 KD Adv, 21 Quick Rise Adv, 26 Back Rise Adv.
  • Cancel options: su
2 bar V-Trigger
Can only be canceled into during the custom combo series that Young Zeku initiates via his Idaten (V-Trigger dash)
Can corpse hop
Only -1 on block against most crouching hurtboxes (still -2 on block against crouching Abigail / Birdie / Zangief)
Does a lot of damage/stun, is safe on block and cancels into Critical Art (easily confirmable)
Minimum startup if canceled from V-Trigger Dash is 21 (7+14)
FATonline.png

V-Trigger 2

HPHK (VT2)
Karura Tenzan
HPHK (VT2)
SFV Zeku (Young) HPHK (VT2).png
Startup Active Recovery Hit
1+5 8 22+17 KD
Damage Stun Attack Block
40*20x2*60 (140) 150 H -28
  • Knockdown: 92(93) KD Adv, 33(34) Quick Rise Adv, 38(39) Back Rise Adv.
2 bar V-Trigger
Duration of 2000 frames (~33 seconds) and gives Zeku access to a secondary (albeit slower) Karura Tenzan during the V-Timer
Invincible on frames 1-13 against; Airborne strikes / Projectile / Throw (everything except for grounded strikes)
Airborne on frames 7-35
Recovery frames shown is the version that plays out on whiff
Old Zeku transforms into younger Zeku if the initial hit lands and does a second attack
Can choose which sides to end on at the end of the attack with by holding forward / back during the attack's animation
+1 extra KDA if Zeku chooses to switch sides during the attack's animation
Has pretty decent horizontal reach during startup so can be a good whiff punish tool
Susceptible to counter-hits during its recovery frames (same behaviour as invincible reversals have)
Can hit cross-up (behind Zeku) and autocorrects on followup
Upon successful hit, remains projectile invincible for entire duration
Can cancel into some EX specials (everything other than Bushin Flip)
FATonline.png
HPHK (VT2) (secondary)
Karura Tenzan (Secondary)
HPHK (VT2) (secondary)
Startup Active Recovery Hit
10 8 22+17 KD
Damage Stun Attack Block
40*20x2*60 (140) 100 H -28
  • Knockdown: 92(93) KD Adv, 33(34) Quick Rise Adv, 38(39) Back Rise Adv.
2 bar V-Trigger
This is the secondary V-Trigger 2 activation which is slower startup and spends all the remaining V-Timer
Invincible on frames 1-17 against; Airborne strikes / Projectile / Throw (everything except for grounded strikes)
Airborne on frames 16-44
Recovery frames shown is the version that plays out on whiff
Old Zeku transforms into younger Zeku if the initial hit lands and does a second attack
Can choose which sides to end on at the end of the attack with by holding forward / back during the attack's animation
+1 extra KDA if Zeku chooses to switch sides during the attack's animation
Has pretty decent horizontal reach during startup so can be a good whiff punish tool
Susceptible to counter-hits during its recovery frames (same behaviour as invincible reversals have)
Can hit cross-up (behind Zeku) and autocorrects on followup
Upon successful hit, remains projectile invincible for entire duration
Can cancel into some EX specials (everything other than Bushin Flip)
FATonline.png

V-Shift

MKHP
V-Shift
MKHP
SFV Zeku (Young) MKHP.png
Startup Active Recovery Hit
1 9 22 -
Damage Stun Attack Block
- - - -
Shifts back 1.21 range
Fully invincible on frames 1-9 during which time any strike or projectile evaded will trigger a slow-motion effect on frame 11 for both players
Immediately gains full invincibility for the full duration of V-Shift if you successfully evade a strike or projectile on start-up frames 1-9
Throw invincible on frames 1-16 on an empty / raw V-Shift
Counter-Hit state on frames 10-31 on an empty / raw V-Shift
Opponent can still cancel the attack that was V-Shifted as if it had connected (this allows for a lot of shenanigans)
Costs 300 V-Gauge (1 bar) to use and refunds 150 V-Gauge back (1/2 bar) on a successful V-Shift if the slow-mo is triggered
If the V-Shift is successful you can cancel it into a follow-up attack (see V-Shift Break) that's fully invincible and knocks the opponent down on hit
FATonline.png

V-Shift Break

MKHP
Habakiri
MKHP
SFV Zeku (Young) MKHP break.png
Startup Active Recovery Hit
? 3 ? KD
Damage Stun Attack Block
60 0 H -2
  • Knockdown: 74 KD Adv, 15 Quick Rise Adv, 20 Back Rise Adv.
Fully invincible during startup and active frames
FATonline.png

V-Reversal

6PPP
Toushi
6PPP
SFV Zeku (Young) 6PPP.png
Startup Active Recovery Hit
12 2 24 2
Damage Stun Attack Block
40 0 H -2
  • Knockdown: 85 KD Adv, 26 Quick Rise Adv, 31 Back Rise Adv.
Strike and Projectile invincible on frames 1-25
FATonline.png


SFV Navigation

General
FAQ
Controls
HUD
Glossary
Movement
Offense
Defense
Combos
V-System
Advanced
Game Data
Changelist
Links
Characters
Abigail
Akira
Akuma
Alex
Balrog
Birdie
Blanka
Cammy
Chun-Li
Cody
Dan
Dhalsim
Ed
E.Honda
Falke
F.A.N.G
G
Gill
Guile
Ibuki
Juri
Kage
Karin
Ken
Kolin
Laura
Lucia
Luke
M.Bison
Menat
Nash
Necalli
Oro
Poison
Rashid
Rose
R.Mika
Ryu
Sagat
Sakura
Seth
Urien
Vega
Zangief
Zeku (Old)
Zeku (Young)
Eleven