Street Fighter V/Menat: Difference between revisions

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Line 37: Line 37:
|recovery=<nowiki>8</nowiki>
|recovery=<nowiki>8</nowiki>
|hit=<nowiki>4</nowiki>
|hit=<nowiki>4</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>3</nowiki>
|block=<nowiki>3</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>20</nowiki>
|damage=<nowiki>20</nowiki>
|stun=<nowiki>70</nowiki>
|stun=<nowiki>70</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>oc sp su vs1 vs2 vt1 vt2</nowiki>
|cancel=<nowiki>oc sp su vs1 vs2 vt1 vt2</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Chains into cr.LK
:Chains into cr.LK
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/Stand%20LP}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/Stand%20LP}}
}}
}}
Line 62: Line 59:
|recovery=<nowiki>7</nowiki>
|recovery=<nowiki>7</nowiki>
|hit=<nowiki>5(8)</nowiki>
|hit=<nowiki>5(8)</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>3(6)</nowiki>
|block=<nowiki>3(6)</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>30</nowiki>
|damage=<nowiki>30</nowiki>
|stun=<nowiki>70</nowiki>
|stun=<nowiki>70</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki>
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Extra range, damage and active frames on orb version
:Extra range, damage and active frames on orb version
* the (x) refers to best-case advantage with spacing
:the (x) refers to best-case advantage with spacing
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/Stand%20LP%20orb}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/Stand%20LP%20orb}}
}}
}}
Line 88: Line 82:
|recovery=<nowiki>13(16)</nowiki>
|recovery=<nowiki>13(16)</nowiki>
|hit=<nowiki>4</nowiki>
|hit=<nowiki>4</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>2</nowiki>
|block=<nowiki>2</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>50</nowiki>
|damage=<nowiki>50</nowiki>
|stun=<nowiki>100</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>oc sp su vs1 vs2 vt1 vt2</nowiki>
|cancel=<nowiki>oc sp su vs1 vs2 vt1 vt2</nowiki>
|confirm=<nowiki>16 / 16 / -</nowiki>
|hcWinSpCa=<nowiki>16</nowiki>
|hcWinVt=<nowiki>16</nowiki>
|description=
|description=
* 3 frames less recovery on whiff (13f)
:3 frames less recovery on whiff (13f)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/Stand%20MP}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/Stand%20MP}}
}}
}}
Line 113: Line 106:
|recovery=<nowiki>20</nowiki>
|recovery=<nowiki>20</nowiki>
|hit=<nowiki>-2(3)</nowiki>
|hit=<nowiki>-2(3)</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-8(-3)</nowiki>
|block=<nowiki>-8(-3)</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>60</nowiki>
|damage=<nowiki>60</nowiki>
|stun=<nowiki>100</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|confirm=<nowiki>- / 17 / -</nowiki>
|hcWinVt=<nowiki>17</nowiki>
|description=
|description=
* Extra range, damage and active frames on orb version
:Extra range, damage and active frames on orb version
* the (x) refers to best-case advantage with spacing
:the (x) refers to best-case advantage with spacing
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/Stand%20MP%20orb}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/Stand%20MP%20orb}}
}}
}}
Line 139: Line 130:
|recovery=<nowiki>19</nowiki>
|recovery=<nowiki>19</nowiki>
|hit=<nowiki>2</nowiki>
|hit=<nowiki>2</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-2</nowiki>
|block=<nowiki>-2</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>80</nowiki>
|damage=<nowiki>80</nowiki>
|stun=<nowiki>150</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>oc sp su vs1 vs2 vt1 vt2</nowiki>
|cancel=<nowiki>oc sp su vs1 vs2 vt1 vt2</nowiki>
|confirm=<nowiki>19 / 19 / -</nowiki>
|hcWinSpCa=<nowiki>19</nowiki>
|hcWinVt=<nowiki>19</nowiki>
|description=
|description=
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/Stand%20HP}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/Stand%20HP}}
Line 163: Line 153:
|recovery=<nowiki>19</nowiki>
|recovery=<nowiki>19</nowiki>
|hit=<nowiki>-6(2)</nowiki>
|hit=<nowiki>-6(2)</nowiki>
|crush=<nowiki>Spinning Knockdown / KD / +100</nowiki>
|block=<nowiki>-10(-2)</nowiki>
|block=<nowiki>-10(-2)</nowiki>
|knockdown=<nowiki>82 / 33 / 38</nowiki>
|damage=<nowiki>80</nowiki>
|damage=<nowiki>80</nowiki>
|stun=<nowiki>150</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|confirm=<nowiki>- / 19 / -</nowiki>
|ccst=<nowiki>Spinning Knockdown</nowiki>
|ccadv=<nowiki>KD</nowiki>
|ccvg=<nowiki>+100</nowiki>
|kd=<nowiki>82</nowiki>
|kdr=<nowiki>33</nowiki>
|kdrb=<nowiki>38</nowiki>
|hcWinVt=<nowiki>19</nowiki>
|description=
|description=
* Extra range, damage and active frames on orb version
:Extra range, damage and active frames on orb version
* the (x) refers to best-case advantage with spacing
:the (x) refers to best-case advantage with spacing
* Only builds 100 V-Gauge (1/3rd of a bar) on a Crush Counter instead of the regular 150
:Only builds 100 V-Gauge (1/3rd of a bar) on a Crush Counter instead of the regular 150
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/Stand%20HP%20orb}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/Stand%20HP%20orb}}
}}
}}
Line 190: Line 184:
|recovery=<nowiki>10</nowiki>
|recovery=<nowiki>10</nowiki>
|hit=<nowiki>4</nowiki>
|hit=<nowiki>4</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>1</nowiki>
|block=<nowiki>1</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>30</nowiki>
|damage=<nowiki>30</nowiki>
|stun=<nowiki>70</nowiki>
|stun=<nowiki>70</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>oc sp su vs1 vs2 vt1 vt2</nowiki>
|cancel=<nowiki>oc sp su vs1 vs2 vt1 vt2</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/Stand%20LK}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/Stand%20LK}}
Line 214: Line 205:
|recovery=<nowiki>16</nowiki>
|recovery=<nowiki>16</nowiki>
|hit=<nowiki>2</nowiki>
|hit=<nowiki>2</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-2</nowiki>
|block=<nowiki>-2</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>60</nowiki>
|damage=<nowiki>60</nowiki>
|stun=<nowiki>100</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>oc vt1 vt2</nowiki>
|cancel=<nowiki>oc vt1 vt2</nowiki>
|confirm=<nowiki>*14 / - / -</nowiki>
|hcWinSpCa=<nowiki>*14</nowiki>
|hcWinNotes=<nowiki>*Orb Recall/Explode only</nowiki>
|description=
|description=
* Hit Confirm notes: *Orb Recall/Explode only
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/Stand%20MK}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/Stand%20MK}}
}}
}}
Line 239: Line 228:
|recovery=<nowiki>17</nowiki>
|recovery=<nowiki>17</nowiki>
|hit=<nowiki>7</nowiki>
|hit=<nowiki>7</nowiki>
|crush=<nowiki>Stagger / 27 / +120</nowiki>
|block=<nowiki>2</nowiki>
|block=<nowiki>2</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>80</nowiki>
|damage=<nowiki>80</nowiki>
|stun=<nowiki>150</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>oc vt1 vt2</nowiki>
|cancel=<nowiki>oc vt1 vt2</nowiki>
|confirm=<nowiki>*17 / 17 / -</nowiki>
|ccst=<nowiki>Stagger</nowiki>
|ccadv=<nowiki>27</nowiki>
|ccvg=<nowiki>+120</nowiki>
|hcWinSpCa=<nowiki>*17</nowiki>
|hcWinVt=<nowiki>17</nowiki>
|hcWinNotes=<nowiki>*Orb Recall/Explode only</nowiki>
|description=
|description=
* Hit Confirm notes: *Orb Recall/Explode only
:Hits crouching up close
* Hits crouching up close
:Forces stand on hit
* Forces stand on hit
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/Stand%20HK}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/Stand%20HK}}
}}
}}
Line 266: Line 257:
|recovery=<nowiki>23</nowiki>
|recovery=<nowiki>23</nowiki>
|hit=<nowiki>-4</nowiki>
|hit=<nowiki>-4</nowiki>
|crush=<nowiki>Crumple / C / +120</nowiki>
|block=<nowiki>-8</nowiki>
|block=<nowiki>-8</nowiki>
|knockdown=<nowiki>91 / 59 / 59</nowiki>
|damage=<nowiki>90</nowiki>
|damage=<nowiki>90</nowiki>
|stun=<nowiki>150</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|confirm=<nowiki>- / 17 / -</nowiki>
|ccst=<nowiki>Crumple</nowiki>
|ccadv=<nowiki>C</nowiki>
|ccvg=<nowiki>+120</nowiki>
|kd=<nowiki>91</nowiki>
|kdr=<nowiki>59</nowiki>
|kdrb=<nowiki>59</nowiki>
|hcWinVt=<nowiki>17</nowiki>
|description=
|description=
* Causes a Crumple state on Crush Counter hit instead of the Stagger state without the orb
:Causes a Crumple state on Crush Counter hit instead of the Stagger state without the orb
* If only the orb hitbox Crush Counters, causes a spinning knockdown instead of Crumple
:If only the orb hitbox Crush Counters, causes a spinning knockdown instead of Crumple
* Extra range, damage and active frames on orb version
:Extra range, damage and active frames on orb version
* the (x) refers to best-case advantage with spacing
:the (x) refers to best-case advantage with spacing
* The ball can hit Abigail standing resulting in +3/-7
:The ball can hit Abigail standing resulting in +3/-7
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/Stand%20HK%20orb}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/Stand%20HK%20orb}}
}}
}}
Line 295: Line 290:
|recovery=<nowiki>7</nowiki>
|recovery=<nowiki>7</nowiki>
|hit=<nowiki>4</nowiki>
|hit=<nowiki>4</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>2</nowiki>
|block=<nowiki>2</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>20</nowiki>
|damage=<nowiki>20</nowiki>
|stun=<nowiki>70</nowiki>
|stun=<nowiki>70</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>oc sp su vs1 vs2 vt1 vt2</nowiki>
|cancel=<nowiki>oc sp su vs1 vs2 vt1 vt2</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/Crouch%20LP}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/Crouch%20LP}}
Line 319: Line 311:
|recovery=<nowiki>8</nowiki>
|recovery=<nowiki>8</nowiki>
|hit=<nowiki>4(7)</nowiki>
|hit=<nowiki>4(7)</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>2(5)</nowiki>
|block=<nowiki>2(5)</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>30</nowiki>
|damage=<nowiki>30</nowiki>
|stun=<nowiki>70</nowiki>
|stun=<nowiki>70</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki>
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Extra range, damage and active frames on orb version
:Extra range, damage and active frames on orb version
* the (x) refers to best-case advantage with spacing
:the (x) refers to best-case advantage with spacing
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/Crouch%20LP%20orb}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/Crouch%20LP%20orb}}
}}
}}
Line 345: Line 334:
|recovery=<nowiki>14</nowiki>
|recovery=<nowiki>14</nowiki>
|hit=<nowiki>4</nowiki>
|hit=<nowiki>4</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>2</nowiki>
|block=<nowiki>2</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>50</nowiki>
|damage=<nowiki>50</nowiki>
|stun=<nowiki>100</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>oc sp su vs1 vs2 vt1 vt2</nowiki>
|cancel=<nowiki>oc sp su vs1 vs2 vt1 vt2</nowiki>
|confirm=<nowiki>14 / 14 / -</nowiki>
|hcWinSpCa=<nowiki>14</nowiki>
|hcWinVt=<nowiki>14</nowiki>
|description=
|description=
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/Crouch%20MP}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/Crouch%20MP}}
Line 369: Line 357:
|recovery=<nowiki>13</nowiki>
|recovery=<nowiki>13</nowiki>
|hit=<nowiki>2(7)</nowiki>
|hit=<nowiki>2(7)</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-3(2)</nowiki>
|block=<nowiki>-3(2)</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>60</nowiki>
|damage=<nowiki>60</nowiki>
|stun=<nowiki>100</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki>
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki>
|confirm=<nowiki>16 / 16 / -</nowiki>
|hcWinSpCa=<nowiki>16</nowiki>
|hcWinVt=<nowiki>16</nowiki>
|description=
|description=
* Extra range, damage and active frames on orb version
:Extra range, damage and active frames on orb version
* the (x) refers to best-case advantage with spacing
:the (x) refers to best-case advantage with spacing
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/Crouch%20MP%20orb}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/Crouch%20MP%20orb}}
}}
}}
Line 395: Line 382:
|recovery=<nowiki>18</nowiki>
|recovery=<nowiki>18</nowiki>
|hit=<nowiki>1</nowiki>
|hit=<nowiki>1</nowiki>
|crush=<nowiki>Flipping Juggle / J / +150</nowiki>
|block=<nowiki>-3</nowiki>
|block=<nowiki>-3</nowiki>
|knockdown=<nowiki>105 / 57 / 62</nowiki>
|damage=<nowiki>80</nowiki>
|damage=<nowiki>80</nowiki>
|stun=<nowiki>150</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>oc sp su vs1 vs2 vt1 vt2</nowiki>
|cancel=<nowiki>oc sp su vs1 vs2 vt1 vt2</nowiki>
|confirm=<nowiki>18 / 18 / -</nowiki>
|ccst=<nowiki>Flipping Juggle</nowiki>
|ccadv=<nowiki>J</nowiki>
|ccvg=<nowiki>+150</nowiki>
|kd=<nowiki>105</nowiki>
|kdr=<nowiki>57</nowiki>
|kdrb=<nowiki>62</nowiki>
|hcWinSpCa=<nowiki>18</nowiki>
|hcWinVt=<nowiki>18</nowiki>
|description=
|description=
* Forces stand on hit
:Forces stand on hit
* Crouching hurtbox on frames 1-8
:Crouching hurtbox on frames 1-8
* Can only Crush Counter on the 1st active frame and does 10 less damage on subsequent frames
:Can only Crush Counter on the 1st active frame and does 10 less damage on subsequent frames
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/Crouch%20HP}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/Crouch%20HP}}
}}
}}
Line 422: Line 414:
|recovery=<nowiki>19</nowiki>
|recovery=<nowiki>19</nowiki>
|hit=<nowiki>-1</nowiki>
|hit=<nowiki>-1</nowiki>
|crush=<nowiki>Flipping Juggle / J / +150</nowiki>
|block=<nowiki>-5</nowiki>
|block=<nowiki>-5</nowiki>
|knockdown=<nowiki>95 / 47 / 52</nowiki>
|damage=<nowiki>80</nowiki>
|damage=<nowiki>80</nowiki>
|stun=<nowiki>150</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki>
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki>
|confirm=<nowiki>19 / 19 / -</nowiki>
|ccst=<nowiki>Flipping Juggle</nowiki>
|ccadv=<nowiki>J</nowiki>
|ccvg=<nowiki>+150</nowiki>
|kd=<nowiki>95</nowiki>
|kdr=<nowiki>47</nowiki>
|kdrb=<nowiki>52</nowiki>
|hcWinSpCa=<nowiki>19</nowiki>
|hcWinVt=<nowiki>19</nowiki>
|description=
|description=
* Forces stand on hit
:Forces stand on hit
* Crouching hurtbox on frames 1-8
:Crouching hurtbox on frames 1-8
* Can only Crush Counter on the 1st active frame and does 10 less damage on subsequent frames (including the orb hitbox)
:Can only Crush Counter on the 1st active frame and does 10 less damage on subsequent frames (including the orb hitbox)
* Extra range and active frames on orb version
:Extra range and active frames on orb version
* the (x) refers to best-case advantage with spacing
:the (x) refers to best-case advantage with spacing
* If just the hitbox on the orb itself connects instead of Menat's hand (like on a standing Abigail) it results in +3/-3 advantage
:If just the hitbox on the orb itself connects instead of Menat's hand (like on a standing Abigail) it results in +3/-3 advantage
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/Crouch%20HP%20orb}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/Crouch%20HP%20orb}}
}}
}}
Line 452: Line 449:
|recovery=<nowiki>9</nowiki>
|recovery=<nowiki>9</nowiki>
|hit=<nowiki>4</nowiki>
|hit=<nowiki>4</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>1</nowiki>
|block=<nowiki>1</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>20</nowiki>
|damage=<nowiki>20</nowiki>
|stun=<nowiki>70</nowiki>
|stun=<nowiki>70</nowiki>
|attack=<nowiki>L</nowiki>
|attack=<nowiki>L</nowiki>
|cancel=<nowiki>oc vt1 vt2</nowiki>
|cancel=<nowiki>oc vt1 vt2</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Chains into st.LP or cr.LP (with or without orb)
:Chains into st.LP or cr.LP (with or without orb)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/Crouch%20LK}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/Crouch%20LK}}
}}
}}
Line 477: Line 471:
|recovery=<nowiki>14</nowiki>
|recovery=<nowiki>14</nowiki>
|hit=<nowiki>3</nowiki>
|hit=<nowiki>3</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>2</nowiki>
|block=<nowiki>2</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>50</nowiki>
|damage=<nowiki>50</nowiki>
|stun=<nowiki>100</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>L</nowiki>
|attack=<nowiki>L</nowiki>
|cancel=<nowiki>oc sp su vs1 vs2 vt1 vt2</nowiki>
|cancel=<nowiki>oc sp su vs1 vs2 vt1 vt2</nowiki>
|confirm=<nowiki>14 / 14 / -</nowiki>
|hcWinSpCa=<nowiki>14</nowiki>
|hcWinVt=<nowiki>14</nowiki>
|description=
|description=
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/Crouch%20MK}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/Crouch%20MK}}
Line 501: Line 494:
|recovery=<nowiki>25</nowiki>
|recovery=<nowiki>25</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>Hard Knockdown / KD / +120</nowiki>
|block=<nowiki>-11</nowiki>
|block=<nowiki>-11</nowiki>
|knockdown=<nowiki>65 / 16 / 21</nowiki>
|damage=<nowiki>80</nowiki>
|damage=<nowiki>80</nowiki>
|stun=<nowiki>150</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>L</nowiki>
|attack=<nowiki>L</nowiki>
|cancel=<nowiki>oc vt1 vt2</nowiki>
|cancel=<nowiki>oc vt1 vt2</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|ccst=<nowiki>Hard Knockdown</nowiki>
|ccadv=<nowiki>KD</nowiki>
|ccvg=<nowiki>+120</nowiki>
|kd=<nowiki>65</nowiki>
|kdr=<nowiki>16</nowiki>
|kdrb=<nowiki>21</nowiki>
|description=
|description=
* Only builds 100 V-Gauge (1/3rd of a bar) on a Crush Counter instead of the regular 150
:Only builds 100 V-Gauge (1/3rd of a bar) on a Crush Counter instead of the regular 150
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/Crouch%20HK}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/Crouch%20HK}}
}}
}}
Line 526: Line 522:
|recovery=<nowiki>33</nowiki>
|recovery=<nowiki>33</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>Hard Knockdown / KD / +120</nowiki>
|block=<nowiki>-16(-14)</nowiki>
|block=<nowiki>-16(-14)</nowiki>
|knockdown=<nowiki>57 / 8 / 13</nowiki>
|damage=<nowiki>90</nowiki>
|damage=<nowiki>90</nowiki>
|stun=<nowiki>150</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>L</nowiki>
|attack=<nowiki>L</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|confirm=<nowiki>- / 15 / -</nowiki>
|ccst=<nowiki>Hard Knockdown</nowiki>
|ccadv=<nowiki>KD</nowiki>
|ccvg=<nowiki>+120</nowiki>
|kd=<nowiki>57</nowiki>
|kdr=<nowiki>8</nowiki>
|kdrb=<nowiki>13</nowiki>
|hcWinVt=<nowiki>15</nowiki>
|description=
|description=
* Extra range, damage and active frames on orb version
:Extra range, damage and active frames on orb version
* the (x) refers to best-case advantage with spacing
:the (x) refers to best-case advantage with spacing
* Only builds 100 V-Gauge (1/3rd of a bar) on a Crush Counter instead of the regular 150
:Only builds 100 V-Gauge (1/3rd of a bar) on a Crush Counter instead of the regular 150
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/Crouch%20HK%20orb}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/Crouch%20HK%20orb}}
}}
}}
Line 551: Line 551:
|startup=<nowiki>4</nowiki>
|startup=<nowiki>4</nowiki>
|active=<nowiki>5</nowiki>
|active=<nowiki>5</nowiki>
|recovery=<nowiki>-</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>30</nowiki>
|damage=<nowiki>30</nowiki>
|stun=<nowiki>70</nowiki>
|stun=<nowiki>70</nowiki>
|attack=<nowiki>M</nowiki>
|attack=<nowiki>M</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/Jump%20LP}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/Jump%20LP}}
Line 575: Line 568:
|startup=<nowiki>4</nowiki>
|startup=<nowiki>4</nowiki>
|active=<nowiki>5</nowiki>
|active=<nowiki>5</nowiki>
|recovery=<nowiki>-</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>40</nowiki>
|damage=<nowiki>40</nowiki>
|stun=<nowiki>70</nowiki>
|stun=<nowiki>70</nowiki>
|attack=<nowiki>M</nowiki>
|attack=<nowiki>M</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Extra range and damage on orb version
:Extra range and damage on orb version
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/Jump%20LP%20orb}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/Jump%20LP%20orb}}
}}
}}
Line 600: Line 586:
|startup=<nowiki>6</nowiki>
|startup=<nowiki>6</nowiki>
|active=<nowiki>4</nowiki>
|active=<nowiki>4</nowiki>
|recovery=<nowiki>-</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>60</nowiki>
|damage=<nowiki>60</nowiki>
|stun=<nowiki>100</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>M</nowiki>
|attack=<nowiki>M</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/Jump%20MP}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/Jump%20MP}}
Line 624: Line 603:
|startup=<nowiki>8</nowiki>
|startup=<nowiki>8</nowiki>
|active=<nowiki>4</nowiki>
|active=<nowiki>4</nowiki>
|recovery=<nowiki>-</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>70</nowiki>
|damage=<nowiki>70</nowiki>
|stun=<nowiki>100</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>M</nowiki>
|attack=<nowiki>M</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Extra range and damage on orb version
:Extra range and damage on orb version
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/Jump%20MP%20orb}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/Jump%20MP%20orb}}
}}
}}
Line 649: Line 621:
|startup=<nowiki>13</nowiki>
|startup=<nowiki>13</nowiki>
|active=<nowiki>4</nowiki>
|active=<nowiki>4</nowiki>
|recovery=<nowiki>-</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>80</nowiki>
|damage=<nowiki>80</nowiki>
|stun=<nowiki>150</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>M</nowiki>
|attack=<nowiki>M</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/Jump%20HP}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/Jump%20HP}}
Line 673: Line 638:
|startup=<nowiki>13</nowiki>
|startup=<nowiki>13</nowiki>
|active=<nowiki>4</nowiki>
|active=<nowiki>4</nowiki>
|recovery=<nowiki>-</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>90</nowiki>
|damage=<nowiki>90</nowiki>
|stun=<nowiki>150</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>M</nowiki>
|attack=<nowiki>M</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* If used late enough into the jump, the orb will not manifest back in Menat's hand fast enough before the next normal is used (the following normal will be without the orb)
:If used late enough into the jump, the orb will not manifest back in Menat's hand fast enough before the next normal is used (the following normal will be without the orb)
* Extra range and damage on orb version
:Extra range and damage on orb version
* Hitbox to hurtbox ratio the best jump-in in all of SFV if timed properly with the Orb
:Hitbox to hurtbox ratio the best jump-in in all of SFV if timed properly with the Orb
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/Jump%20HP%20orb}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/Jump%20HP%20orb}}
}}
}}
Line 700: Line 658:
|startup=<nowiki>4</nowiki>
|startup=<nowiki>4</nowiki>
|active=<nowiki>6</nowiki>
|active=<nowiki>6</nowiki>
|recovery=<nowiki>-</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>40</nowiki>
|damage=<nowiki>40</nowiki>
|stun=<nowiki>70</nowiki>
|stun=<nowiki>70</nowiki>
|attack=<nowiki>M</nowiki>
|attack=<nowiki>M</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Can Crossup
:Can Crossup
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/Jump%20LK}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/Jump%20LK}}
}}
}}
Line 725: Line 676:
|startup=<nowiki>7</nowiki>
|startup=<nowiki>7</nowiki>
|active=<nowiki>4</nowiki>
|active=<nowiki>4</nowiki>
|recovery=<nowiki>-</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>60</nowiki>
|damage=<nowiki>60</nowiki>
|stun=<nowiki>100</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>M</nowiki>
|attack=<nowiki>M</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Can Crossup
:Can Crossup
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/Jump%20MK}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/Jump%20MK}}
}}
}}
Line 750: Line 694:
|startup=<nowiki>9</nowiki>
|startup=<nowiki>9</nowiki>
|active=<nowiki>4</nowiki>
|active=<nowiki>4</nowiki>
|recovery=<nowiki>-</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>80</nowiki>
|damage=<nowiki>80</nowiki>
|stun=<nowiki>150</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>M</nowiki>
|attack=<nowiki>M</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/Jump%20HK}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/Jump%20HK}}
Line 774: Line 711:
|startup=<nowiki>9</nowiki>
|startup=<nowiki>9</nowiki>
|active=<nowiki>4</nowiki>
|active=<nowiki>4</nowiki>
|recovery=<nowiki>-</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>90</nowiki>
|damage=<nowiki>90</nowiki>
|stun=<nowiki>150</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>M</nowiki>
|attack=<nowiki>M</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* If used late enough into the jump, the orb will not manifest back in Menat's hand fast enough before the next normal is used (the following normal will be without the orb)
:If used late enough into the jump, the orb will not manifest back in Menat's hand fast enough before the next normal is used (the following normal will be without the orb)
* Extra range and damage on ball version
:Extra range and damage on ball version
* Insane horizontal hitbox range on orb compared to her hurtbox
:Insane horizontal hitbox range on orb compared to her hurtbox
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/Jump%20HK%20orb}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/Jump%20HK%20orb}}
}}
}}
Line 805: Line 735:
|recovery=<nowiki>18</nowiki>
|recovery=<nowiki>18</nowiki>
|hit=<nowiki>-6</nowiki>
|hit=<nowiki>-6</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-10</nowiki>
|block=<nowiki>-10</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>50</nowiki>
|damage=<nowiki>50</nowiki>
|stun=<nowiki>100</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>L</nowiki>
|attack=<nowiki>L</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Slight low profile and Projectile invincible on upper body on frames 11-35
:Slight low profile and Projectile invincible on upper body on frames 11-35
* Not cancelable in any way
:Not cancelable in any way
* +4 oH / +0 oB on last active frame (can be spaced)
:+4 oH / +0 oB on last active frame (can be spaced)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/Judgement%20of%20Anubis}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/Judgement%20of%20Anubis}}
}}
}}
Line 832: Line 758:
|recovery=<nowiki>23</nowiki>
|recovery=<nowiki>23</nowiki>
|hit=<nowiki>-8 * 1</nowiki>
|hit=<nowiki>-8 * 1</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-12 * -7</nowiki>
|block=<nowiki>-12 * -7</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>30*30</nowiki>
|damage=<nowiki>30*30</nowiki>
|stun=<nowiki>50*50</nowiki>
|stun=<nowiki>50*50</nowiki>
|attack=<nowiki>M*M</nowiki>
|attack=<nowiki>M*M</nowiki>
|cancel=<nowiki>oc</nowiki>
|cancel=<nowiki>oc</nowiki>
|confirm=<nowiki>*13 / - / -</nowiki>
|hcWinSpCa=<nowiki>*13</nowiki>
|hcWinNotes=<nowiki>*Orb Recall/Explode only</nowiki>
|description=
|description=
* Hit Confirm notes: *Orb Recall/Explode only
:Both hits are Overhead
* Both hits are Overhead
:Cancelable into Soul Sphere: Ankh (orb recall) on 1st hit only
* Cancelable into Soul Sphere: Ankh (orb recall) on 1st hit only
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/Judgement%20of%20Anubis}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/Judgement%20of%20Anubis}}
}}
}}
Line 856: Line 780:
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>12</nowiki>
|startup=<nowiki>12</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>9</nowiki>
|recovery=<nowiki>9</nowiki>
|hit=<nowiki>-2(9)</nowiki>
|hit=<nowiki>-2(9)</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-6(5)</nowiki>
|block=<nowiki>-6(5)</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>60</nowiki>
|damage=<nowiki>60</nowiki>
|stun=<nowiki>70</nowiki>
|stun=<nowiki>70</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Can be performed from any jump direction
:Can be performed from any jump direction
* LK Divekick is projectile invincible on legs during entire startup and active frames
:LK Divekick is projectile invincible on legs during entire startup and active frames
* Frame advantage varies depending on height / angle
:Frame advantage varies depending on height / angle
* Frame advantage results here are when doing instant air divekicks (if divekick connects higher up, Menat is going to be more - on hit / block)
:Frame advantage results here are when doing instant air divekicks (if divekick connects higher up, Menat is going to be more - on hit / block)
* The (x) refers to best-case advantage with spacing
:The (x) refers to best-case advantage with spacing
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/Judgement%20of%20Anubis}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/Judgement%20of%20Anubis}}
}}
}}
Line 885: Line 804:
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>12</nowiki>
|startup=<nowiki>12</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>9</nowiki>
|recovery=<nowiki>9</nowiki>
|hit=<nowiki>1(9)</nowiki>
|hit=<nowiki>1(9)</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-2(6)</nowiki>
|block=<nowiki>-2(6)</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>60</nowiki>
|damage=<nowiki>60</nowiki>
|stun=<nowiki>70</nowiki>
|stun=<nowiki>70</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Can be performed from any jump direction
:Can be performed from any jump direction
* Not projectile invincible on front of legs like the LK version
:Not projectile invincible on front of legs like the LK version
* Frame advantage varies depending on height / angle
:Frame advantage varies depending on height / angle
* Frame advantage results here are when doing instant air divekicks (if divekick connects higher up, Menat is going to be more - on hit / block)
:Frame advantage results here are when doing instant air divekicks (if divekick connects higher up, Menat is going to be more - on hit / block)
* The (x) refers to best-case advantage with spacing
:The (x) refers to best-case advantage with spacing
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/Judgement%20of%20Anubis}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/Judgement%20of%20Anubis}}
}}
}}
Line 914: Line 828:
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>12</nowiki>
|startup=<nowiki>12</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>9</nowiki>
|recovery=<nowiki>9</nowiki>
|hit=<nowiki>1(9)</nowiki>
|hit=<nowiki>1(9)</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-2(6)</nowiki>
|block=<nowiki>-2(6)</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>60</nowiki>
|damage=<nowiki>60</nowiki>
|stun=<nowiki>70</nowiki>
|stun=<nowiki>70</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Can be performed from any jump direction
:Can be performed from any jump direction
* Not projectile invincible on front of legs like the LK version
:Not projectile invincible on front of legs like the LK version
* Frame advantage varies depending on height / angle
:Frame advantage varies depending on height / angle
* Frame advantage results here are when doing instant air divekicks (if divekick connects higher up, Menat is going to be more - on hit / block)
:Frame advantage results here are when doing instant air divekicks (if divekick connects higher up, Menat is going to be more - on hit / block)
* The (x) refers to best-case advantage with spacing
:The (x) refers to best-case advantage with spacing
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/Judgement%20of%20Anubis}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/Judgement%20of%20Anubis}}
}}
}}
Line 949: Line 858:
|recovery=<nowiki>17</nowiki>
|recovery=<nowiki>17</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>77 / 18 / 18</nowiki>
|damage=<nowiki>120</nowiki>
|damage=<nowiki>120</nowiki>
|stun=<nowiki>170</nowiki>
|stun=<nowiki>170</nowiki>
|attack=<nowiki>T</nowiki>
|attack=<nowiki>T</nowiki>
|cancel=<nowiki>-</nowiki>
|kd=<nowiki>77</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kdr=<nowiki>18</nowiki>
|kdrb=<nowiki>18</nowiki>
|description=
|description=
* Can walk forward throw loop in the corner if they wake-up with a normal that pushes their grab-box forward (such as Akuma's 3-frame st.LP)
:Can walk forward throw loop in the corner if they wake-up with a normal that pushes their grab-box forward (such as Akuma's 3-frame st.LP)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/Overflowing%20Nile}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/Overflowing%20Nile}}
}}
}}
Line 975: Line 882:
|recovery=<nowiki>17</nowiki>
|recovery=<nowiki>17</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>63 / 14 / 14</nowiki>
|damage=<nowiki>140</nowiki>
|damage=<nowiki>140</nowiki>
|stun=<nowiki>200</nowiki>
|stun=<nowiki>200</nowiki>
|attack=<nowiki>T</nowiki>
|attack=<nowiki>T</nowiki>
|cancel=<nowiki>-</nowiki>
|kd=<nowiki>63</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kdr=<nowiki>14</nowiki>
|kdrb=<nowiki>14</nowiki>
|description=
|description=
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/Pyramid%20Hopscotch}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/Pyramid%20Hopscotch}}
Line 1,001: Line 906:
|recovery=<nowiki>21+30</nowiki>
|recovery=<nowiki>21+30</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>65 / 16 / 16</nowiki>
|damage=<nowiki>100</nowiki>
|damage=<nowiki>100</nowiki>
|stun=<nowiki>150</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|kd=<nowiki>65</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kdr=<nowiki>16</nowiki>
|kdrb=<nowiki>16</nowiki>
|description=
|description=
* Cannot be performed without the orb in hand
:Cannot be performed without the orb in hand
* Only hits airborne
:Only hits airborne
* Cannot hit crossup
:Cannot hit crossup
* Strike hitbox
:Strike hitbox
* Denies backroll on wake-up
:Denies backroll on wake-up
* Crouching hurtbox during startup
:Crouching hurtbox during startup
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/LK%20Guardian%20of%20the%20Sun}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/LK%20Guardian%20of%20the%20Sun}}
}}
}}
Line 1,031: Line 934:
|recovery=<nowiki>21+30</nowiki>
|recovery=<nowiki>21+30</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>65 / 16 / 16</nowiki>
|damage=<nowiki>120</nowiki>
|damage=<nowiki>120</nowiki>
|stun=<nowiki>150</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|kd=<nowiki>65</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kdr=<nowiki>16</nowiki>
|kdrb=<nowiki>16</nowiki>
|description=
|description=
* Cannot be performed without the orb in hand
:Cannot be performed without the orb in hand
* Only hits airborne
:Only hits airborne
* Cannot hit crossup
:Cannot hit crossup
* Strike hitbox
:Strike hitbox
* Denies backroll on wake-up
:Denies backroll on wake-up
* Crouching hurtbox during startup
:Crouching hurtbox during startup
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/MK%20Guardian%20of%20the%20Sun}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/MK%20Guardian%20of%20the%20Sun}}
}}
}}
Line 1,061: Line 962:
|recovery=<nowiki>21+30</nowiki>
|recovery=<nowiki>21+30</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>65 / 16 / 16</nowiki>
|damage=<nowiki>140</nowiki>
|damage=<nowiki>140</nowiki>
|stun=<nowiki>200</nowiki>
|stun=<nowiki>200</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|kd=<nowiki>65</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kdr=<nowiki>16</nowiki>
|kdrb=<nowiki>16</nowiki>
|description=
|description=
* Cannot be performed without the orb in hand
:Cannot be performed without the orb in hand
* Only hits airborne
:Only hits airborne
* Cannot hit crossup
:Cannot hit crossup
* Strike hitbox
:Strike hitbox
* Denies backroll on wake-up
:Denies backroll on wake-up
* Crouching hurtbox during startup
:Crouching hurtbox during startup
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/HK%20Guardian%20of%20the%20Sun}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/HK%20Guardian%20of%20the%20Sun}}
}}
}}
Line 1,091: Line 990:
|recovery=<nowiki>21+30</nowiki>
|recovery=<nowiki>21+30</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>65 / 16 / 16</nowiki>
|damage=<nowiki>150</nowiki>
|damage=<nowiki>150</nowiki>
|stun=<nowiki>200</nowiki>
|stun=<nowiki>200</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|kd=<nowiki>65</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kdr=<nowiki>16</nowiki>
|kdrb=<nowiki>16</nowiki>
|description=
|description=
* Fully invincible on frames 5-20
:Fully invincible on frames 5-20
* Cannot be performed without the orb in hand
:Cannot be performed without the orb in hand
* Only hits airborne
:Only hits airborne
* Cannot hit crossup
:Cannot hit crossup
* Strike hitbox
:Strike hitbox
* Denies backroll on wake-up
:Denies backroll on wake-up
* Crouching hurtbox during startup
:Crouching hurtbox during startup
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/EX%20Guardian%20of%20the%20Sun}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/EX%20Guardian%20of%20the%20Sun}}
}}
}}
Line 1,122: Line 1,019:
|recovery=<nowiki>26</nowiki>
|recovery=<nowiki>26</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>3</nowiki>
|block=<nowiki>3</nowiki>
|knockdown=<nowiki>122 / 63 / 68</nowiki>
|damage=<nowiki>80</nowiki>
|damage=<nowiki>80</nowiki>
|stun=<nowiki>150</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|kd=<nowiki>122</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kdr=<nowiki>63</nowiki>
|kdrb=<nowiki>68</nowiki>
|description=
|description=
* Cannot be performed with the orb in hand (only available when the orb is placed somewhere else on screen)
:Cannot be performed with the orb in hand (only available when the orb is placed somewhere else on screen)
* Projectile hitbox (detonation can nullify 1 hit of projectiles)
:Projectile hitbox (detonation can nullify 1 hit of projectiles)
* A rather sizeable spark triggers around Menat's orb wherever it is placed on the screen
:A rather sizeable spark triggers around Menat's orb wherever it is placed on the screen
* Launches opponent into the air towards Menat in a limited juggle state
:Launches opponent into the air towards Menat in a limited juggle state
* The same moves that cancel into the Orb Recall can also be canceled into this Soul Spark move
:The same moves that cancel into the Orb Recall can also be canceled into this Soul Spark move
* Cancelable into V-Trigger 2 orb firing and reload
:Cancelable into V-Trigger 2 orb firing and reload
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/Soul%20Spark}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/Soul%20Spark}}
}}
}}
Line 1,152: Line 1,048:
|recovery=<nowiki>24</nowiki>
|recovery=<nowiki>24</nowiki>
|hit=<nowiki>2</nowiki>
|hit=<nowiki>2</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-8</nowiki>
|block=<nowiki>-8</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>40</nowiki>
|damage=<nowiki>40</nowiki>
|stun=<nowiki>70</nowiki>
|stun=<nowiki>70</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su</nowiki>
|cancel=<nowiki>su</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* 1-hit Projectile hitbox
:1-hit Projectile hitbox
* Cannot hit airborne opponents
:Cannot hit airborne opponents
* Places the ball down on the floor at 50% screen range
:Places the ball down on the floor at 50% screen range
* Ball dissipates and goes back into Menat's hands if it collides with another projectile during its active frames
:Ball dissipates and goes back into Menat's hands if it collides with another projectile during its active frames
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/LP%20Soul%20Sphere}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/LP%20Soul%20Sphere}}
}}
}}
Line 1,180: Line 1,073:
|recovery=<nowiki>29</nowiki>
|recovery=<nowiki>29</nowiki>
|hit=<nowiki>1</nowiki>
|hit=<nowiki>1</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-11</nowiki>
|block=<nowiki>-11</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>40</nowiki>
|damage=<nowiki>40</nowiki>
|stun=<nowiki>70</nowiki>
|stun=<nowiki>70</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su</nowiki>
|cancel=<nowiki>su</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* 1-hit Projectile hitbox
:1-hit Projectile hitbox
* Cannot hit airborne opponents
:Cannot hit airborne opponents
* Places the ball above floor at 75% screen range
:Places the ball above floor at 75% screen range
* Ball dissipates and goes back into Menat's hands if it collides with another projectile during its active frames
:Ball dissipates and goes back into Menat's hands if it collides with another projectile during its active frames
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/MP%20Soul%20Sphere}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/MP%20Soul%20Sphere}}
}}
}}
Line 1,208: Line 1,098:
|recovery=<nowiki>22</nowiki>
|recovery=<nowiki>22</nowiki>
|hit=<nowiki>4</nowiki>
|hit=<nowiki>4</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-4</nowiki>
|block=<nowiki>-4</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>40</nowiki>
|damage=<nowiki>40</nowiki>
|stun=<nowiki>70</nowiki>
|stun=<nowiki>70</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su</nowiki>
|cancel=<nowiki>su</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* 1-hit Projectile hitbox
:1-hit Projectile hitbox
* Cannot hit crouching
:Cannot hit crouching
* Only version of Soul Sphere that can hit airborne opponents
:Only version of Soul Sphere that can hit airborne opponents
* Places the ball above the opponent at full-screen range
:Places the ball above the opponent at full-screen range
* Ball dissipates and goes back into Menat's hands if it collides with another projectile during its active frames
:Ball dissipates and goes back into Menat's hands if it collides with another projectile during its active frames
* Cannot hit crouching
:Cannot hit crouching
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/HP%20Soul%20Sphere}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/HP%20Soul%20Sphere}}
}}
}}
Line 1,238: Line 1,125:
|recovery=<nowiki>28</nowiki>
|recovery=<nowiki>28</nowiki>
|hit=<nowiki>7</nowiki>
|hit=<nowiki>7</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>3</nowiki>
|block=<nowiki>3</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>30*30 (60)</nowiki>
|damage=<nowiki>30*30 (60)</nowiki>
|stun=<nowiki>0</nowiki>
|stun=<nowiki>0</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* 1-hit Projectile hitbox
:1-hit Projectile hitbox
* Cannot hit airborne opponents
:Cannot hit airborne opponents
* On Hit: Pulls in opponent for a combo extender and puts the ball back in the hands of Menat
:On Hit: Pulls in opponent for a combo extender and puts the ball back in the hands of Menat
* On Whiff: Places the ball down on the floor at 50% screen range
:On Whiff: Places the ball down on the floor at 50% screen range
* Ball does NOT dissipate back into Menat's hands if it collides with other fireballs
:Ball does NOT dissipate back into Menat's hands if it collides with other fireballs
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/LPMP%20Soul%20Sphere}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/LPMP%20Soul%20Sphere}}
}}
}}
Line 1,267: Line 1,150:
|recovery=<nowiki>41</nowiki>
|recovery=<nowiki>41</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-10</nowiki>
|block=<nowiki>-10</nowiki>
|knockdown=<nowiki>87 / 28 / 28</nowiki>
|damage=<nowiki>20*130 (150)</nowiki>
|damage=<nowiki>20*130 (150)</nowiki>
|stun=<nowiki>0*200</nowiki>
|stun=<nowiki>0*200</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|kd=<nowiki>87</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kdr=<nowiki>28</nowiki>
|kdrb=<nowiki>28</nowiki>
|description=
|description=
* 1-hit Projectile hitbox
:1-hit Projectile hitbox
* Cannot hit airborne opponents
:Cannot hit airborne opponents
* On Hit: Knocks down opponent and denies backroll wake-up
:On Hit: Knocks down opponent and denies backroll wake-up
* On Whiff: Places the ball above floor at 50% screen range
:On Whiff: Places the ball above floor at 50% screen range
* Ball does NOT dissipate back into Menat's hands if it collides with other fireballs
:Ball does NOT dissipate back into Menat's hands if it collides with other fireballs
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/LPHP%20Soul%20Sphere}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/LPHP%20Soul%20Sphere}}
}}
}}
Line 1,296: Line 1,178:
|recovery=<nowiki>30</nowiki>
|recovery=<nowiki>30</nowiki>
|hit=<nowiki>0</nowiki>
|hit=<nowiki>0</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-9</nowiki>
|block=<nowiki>-9</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>40</nowiki>
|damage=<nowiki>40</nowiki>
|stun=<nowiki>70</nowiki>
|stun=<nowiki>70</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>vs2</nowiki>
|cancel=<nowiki>vs2</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* 2-hit Projectile hitbox
:2-hit Projectile hitbox
* Only has the canned in follow-up attack animation against airborne opponents (not worth using on grounded opponents)
:Only has the canned in follow-up attack animation against airborne opponents (not worth using on grounded opponents)
* Places the ball above the opponent at 60% screen range
:Places the ball above the opponent at 60% screen range
* Ball does NOT dissipate back into Menat's hands if it collides with other fireballs
:Ball does NOT dissipate back into Menat's hands if it collides with other fireballs
* Cancelable into V-Trigger 2 orb firing and reload on hit and block
:Cancelable into V-Trigger 2 orb firing and reload on hit and block
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/MPHP%20Soul%20Sphere}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/MPHP%20Soul%20Sphere}}
}}
}}
Line 1,325: Line 1,204:
|recovery=<nowiki>30</nowiki>
|recovery=<nowiki>30</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-9</nowiki>
|block=<nowiki>-9</nowiki>
|knockdown=<nowiki>33 / 33 / 33</nowiki>
|damage=<nowiki>20*130 (150)</nowiki>
|damage=<nowiki>20*130 (150)</nowiki>
|stun=<nowiki>0*200</nowiki>
|stun=<nowiki>0*200</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|kd=<nowiki>33</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kdr=<nowiki>33</nowiki>
|kdrb=<nowiki>33</nowiki>
|description=
|description=
* 2-hit Projectile hitbox
:2-hit Projectile hitbox
* Only has the canned in follow-up attack animation against airborne opponents (not worth using on grounded opponents)
:Only has the canned in follow-up attack animation against airborne opponents (not worth using on grounded opponents)
* On airborne hit: Hard Knockdown
:On airborne hit: Hard Knockdown
* On whiff: Places the ball above the opponent at 60% screen range
:On whiff: Places the ball above the opponent at 60% screen range
* Ball does NOT dissipate back into Menat's hands if it collides with other fireballs
:Ball does NOT dissipate back into Menat's hands if it collides with other fireballs
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/MPHP%20Soul%20Sphere%20Air}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/MPHP%20Soul%20Sphere%20Air}}
}}
}}
Line 1,351: Line 1,229:
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>5</nowiki>
|startup=<nowiki>5</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>16</nowiki>
|recovery=<nowiki>16</nowiki>
|hit=<nowiki>14+</nowiki>
|hit=<nowiki>14+</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>3+</nowiki>
|block=<nowiki>3+</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>40</nowiki>
|damage=<nowiki>40</nowiki>
|stun=<nowiki>70</nowiki>
|stun=<nowiki>70</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* 1-hit Projectile hitbox
:1-hit Projectile hitbox
* Can collide with another projectile while flying back to Menat
:Can collide with another projectile while flying back to Menat
* Active frames stop prematurely if Menat is hit by anything before the orb collides with anything on the way back
:Active frames stop prematurely if Menat is hit by anything before the orb collides with anything on the way back
* Pulls the orb back from different angles depending on where it's currently placed on screen
:Pulls the orb back from different angles depending on where it's currently placed on screen
* Cannot pull the orb back until the prior fireball has finished its active frames
:Cannot pull the orb back until the prior fireball has finished its active frames
* Vacuums in the opponent on hit/block
:Vacuums in the opponent on hit/block
* Puts airborne opponents into a juggle state (free juggle if this hit is the start of the juggle)
:Puts airborne opponents into a juggle state (free juggle if this hit is the start of the juggle)
* Frame advantage varies greatly (but is always plus on hit / block)
:Frame advantage varies greatly (but is always plus on hit / block)
* Frame advantage shown is the least amount of advantage possible (if Orb is used while inside their hurtbox)
:Frame advantage shown is the least amount of advantage possible (if Orb is used while inside their hurtbox)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/Soul%20Sphere%20Ankh}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/Soul%20Sphere%20Ankh}}
}}
}}
Line 1,389: Line 1,262:
|recovery=<nowiki>65</nowiki>
|recovery=<nowiki>65</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-46</nowiki>
|block=<nowiki>-46</nowiki>
|knockdown=<nowiki>8 / 8 / 8</nowiki>
|damage=<nowiki>10*20x13*60 (330)</nowiki>
|damage=<nowiki>330</nowiki>
|stun=<nowiki>0</nowiki>
|stun=<nowiki>0</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|kd=<nowiki>8</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kdr=<nowiki>8</nowiki>
|kdrb=<nowiki>8</nowiki>
|description=
|description=
* Completely invincible on frames 1-19
:Completely invincible on frames 1-19
* Strike hitbox (not a projectile)
:Strike hitbox (not a projectile)
* Hard Knockdown
:Hard Knockdown
* Immediately recalls orb to Menat's hand when Super is initiated
:Immediately recalls orb to Menat's hand when Super is initiated
* Has different voice lines depending on what punch button is used to initiate Super
:Does not disable use of VT1 orbs during recovery, even on block
* If Super is done with MP, Menat will wink at the end
:Has different voice lines depending on what punch button is used to initiate Super
:If Super is done with MP, Menat will wink at the end
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/The%20Nefertem}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/The%20Nefertem}}
}}
}}
Line 1,417: Line 1,290:
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>-</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>61</nowiki>
|recovery=<nowiki>61</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>-</nowiki>
|stun=<nowiki>-</nowiki>
|attack=<nowiki>-</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Upper-body Projectile invincible and Throw invincible on frames 44-216
:Upper-body Projectile invincible and Throw invincible on frames 44-216
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/Taunt}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/Taunt}}
}}
}}
Line 1,450: Line 1,312:
|recovery=<nowiki>25</nowiki>
|recovery=<nowiki>25</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-6</nowiki>
|block=<nowiki>-6</nowiki>
|knockdown=<nowiki>88 / 29 / 34</nowiki>
|damage=<nowiki>80</nowiki>
|damage=<nowiki>80</nowiki>
|stun=<nowiki>150</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>-</nowiki>
|cancel=<nowiki>oc su vt1 vt2</nowiki>
|cancel=<nowiki>oc su vt1 vt2</nowiki>
|confirm=<nowiki>*18/**21 / 21 / -</nowiki>
|kd=<nowiki>88</nowiki>
|kdr=<nowiki>29</nowiki>
|kdrb=<nowiki>34</nowiki>
|hcWinSpCa=<nowiki>*18/**21</nowiki>
|hcWinVt=<nowiki>21</nowiki>
|hcWinNotes=<nowiki>*Orb Recall/Explode only, **CA only</nowiki>
|description=
|description=
* Hit Confirm notes: *Orb Recall/Explode only, **CA only
:Absorbs 1 hit of projectiles
* Absorbs 1 hit of projectiles
:Can only absorb 1 projectile at a time
* Can only absorb 1 projectile at a time
:3 active frames of strike hitbox
* 3 active frames of strike hitbox
:8 active frames reflect
* 8 active frames reflect
:Builds 80 V-Gauge (1/4th bar) when absorbing a projectile
* Builds 80 V-Gauge (1/4th bar) when absorbing a projectile
:Builds 80/40 V-gauge on hit / block
* Builds 80/40 V-gauge on hit / block
:Much smaller hitboxes than the Orb version of this V-Skill
* Much smaller hitboxes than the Orb version of this V-Skill
:Safer on block than the Orb version of this V-Skill
* Safer on block than the Orb version of this V-Skill
:Faster recovery and better KDA than the Orb version of this V-Skill
* Faster recovery and better KDA than the Orb version of this V-Skill
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/Soul%20Reflect:%20Kamal}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/Soul%20Reflect:%20Kamal}}
}}
}}
Line 1,484: Line 1,347:
|recovery=<nowiki>22</nowiki>
|recovery=<nowiki>22</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-3</nowiki>
|block=<nowiki>-3</nowiki>
|knockdown=<nowiki>106 / 47 / 52</nowiki>
|damage=<nowiki>80</nowiki>
|damage=<nowiki>80</nowiki>
|stun=<nowiki>150</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>-</nowiki>
|cancel=<nowiki>oc su vt1 vt2</nowiki>
|cancel=<nowiki>oc su vt1 vt2</nowiki>
|confirm=<nowiki>*18/**45 / 29 / -</nowiki>
|kd=<nowiki>106</nowiki>
|kdr=<nowiki>47</nowiki>
|kdrb=<nowiki>52</nowiki>
|hcWinSpCa=<nowiki>*18/**45</nowiki>
|hcWinVt=<nowiki>29</nowiki>
|hcWinNotes=<nowiki>*Orb Recall/Explode only, **CA only</nowiki>
|description=
|description=
* Hit Confirm notes: *Orb Recall/Explode only, **CA only
:Absorbs 1 hit of projectile
* Absorbs 1 hit of projectile
:Strike hitbox on frames 14-16
* Strike hitbox on frames 14-16
:Projectile absorption hitbox on frames 14-21 and again on frames 22-28
* Projectile absorption hitbox on frames 14-21 and again on frames 22-28
:Although there are 2 cases of projectile absorption hitboxes, each one only absorb 1 projectile at a time (in theory this can absorb 2 hits of projectiles because of the 2 seperate projectile absorption hitboxes)
* Although there are 2 cases of projectile absorption hitboxes, each one only absorb 1 projectile at a time (in theory this can absorb 2 hits of projectiles because of the 2 seperate projectile absorption hitboxes)
:Builds 80 V-Gauge (1/4th bar) for each projectile absorbed
* Builds 80 V-Gauge (1/4th bar) for each projectile absorbed
:Builds 80/40 V-gauge on hit / block
* Builds 80/40 V-gauge on hit / block
:Much smaller hitboxes than the Orb version of this V-Skill
* Much smaller hitboxes than the Orb version of this V-Skill
:Safer on block than the Orb version of this V-Skill
* Safer on block than the Orb version of this V-Skill
:Faster recovery and better KDA than the Orb version of this V-Skill
* Faster recovery and better KDA than the Orb version of this V-Skill
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/Soul%20Reflect:%20Stella}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/Soul%20Reflect:%20Stella}}
}}
}}
Line 1,518: Line 1,382:
|recovery=<nowiki>37</nowiki>
|recovery=<nowiki>37</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-18</nowiki>
|block=<nowiki>-18</nowiki>
|knockdown=<nowiki>76 / 17 / 22</nowiki>
|damage=<nowiki>80</nowiki>
|damage=<nowiki>80</nowiki>
|stun=<nowiki>150</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>-</nowiki>
|cancel=<nowiki>oc su vt1 vt2</nowiki>
|cancel=<nowiki>oc su vt1 vt2</nowiki>
|confirm=<nowiki>*20 / 20 / -</nowiki>
|kd=<nowiki>76</nowiki>
|kdr=<nowiki>17</nowiki>
|kdrb=<nowiki>22</nowiki>
|hcWinSpCa=<nowiki>*20</nowiki>
|hcWinVt=<nowiki>20</nowiki>
|hcWinNotes=<nowiki>*CA only</nowiki>
|description=
|description=
* Hit Confirm notes: *CA only
:Reflects any non-EX projectiles (even multi-hit ones like Akuma's HP Red Fireball)
* Reflects any non-EX projectiles (even multi-hit ones like Akuma's HP Red Fireball)
:Can only reflect 1 projectile at a time
* Can only reflect 1 projectile at a time
:3 active frames of strike hitbox
* 3 active frames of strike hitbox
:8 active frames reflect
* 8 active frames reflect
:Does not build any V-gauge when reflecting projectiles
* Does not build any V-gauge when reflecting projectiles
:Builds 100/50 V-gauge (hit/block)
* Builds 100/50 V-gauge (hit/block)
:Much bigger hitboxes when using the Orb version
* Much bigger hitboxes when using the Orb version
:Much more negative on block when using the Orb version of the V-Skills
* Much more negative on block when using the Orb version of the V-Skills
:More recovery and worse KDA when using the Orb version of this V-Skill
* More recovery and worse KDA when using the Orb version of this V-Skill
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/Soul%20Reflect:%20Kamal%20(Orb)}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/Soul%20Reflect:%20Kamal%20(Orb)}}
}}
}}
Line 1,552: Line 1,417:
|recovery=<nowiki>35</nowiki>
|recovery=<nowiki>35</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-16</nowiki>
|block=<nowiki>-16</nowiki>
|knockdown=<nowiki>89 / 30 / 35</nowiki>
|damage=<nowiki>80</nowiki>
|damage=<nowiki>80</nowiki>
|stun=<nowiki>150</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>-</nowiki>
|cancel=<nowiki>oc su vt1 vt2</nowiki>
|cancel=<nowiki>oc su vt1 vt2</nowiki>
|confirm=<nowiki>*45 / 29 / -</nowiki>
|kd=<nowiki>89</nowiki>
|kdr=<nowiki>30</nowiki>
|kdrb=<nowiki>35</nowiki>
|hcWinSpCa=<nowiki>*45</nowiki>
|hcWinVt=<nowiki>29</nowiki>
|hcWinNotes=<nowiki>*CA only</nowiki>
|description=
|description=
* Hit Confirm notes: *CA only
:Reflects any non-EX projectiles (even multi-hit ones like Akuma's HP Red Fireball)
* Reflects any non-EX projectiles (even multi-hit ones like Akuma's HP Red Fireball)
:Strike hitbox on frames 14-16
* Strike hitbox on frames 14-16
:Projectile reflect hitbox on frames 14-21 and again on frames 22-28
* Projectile reflect hitbox on frames 14-21 and again on frames 22-28
:Although there are 2 cases of projectile reflecting hitboxes, each one only reflects 1 projectile at a time (in theory this can reflect 2 seperate projectiles because of the 2 seperate projectile reflect hitboxes)
* Although there are 2 cases of projectile reflecting hitboxes, each one only reflects 1 projectile at a time (in theory this can reflect 2 seperate projectiles because of the 2 seperate projectile reflect hitboxes)
:Builds 100/50 V-gauge on hit / block
* Builds 100/50 V-gauge on hit / block
:Much bigger hitboxes when using the Orb version
* Much bigger hitboxes when using the Orb version
:Much more negative on block when using the Orb version of the V-Skills
* Much more negative on block when using the Orb version of the V-Skills
:More recovery and worse KDA when using the Orb version of this V-Skill
* More recovery and worse KDA when using the Orb version of this V-Skill
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/Soul%20Reflect:%20Stella%20(Orb)}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/Soul%20Reflect:%20Stella%20(Orb)}}
}}
}}
Line 1,587: Line 1,453:
|recovery=<nowiki>30</nowiki>
|recovery=<nowiki>30</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-20</nowiki>
|block=<nowiki>-20</nowiki>
|knockdown=<nowiki>77 / 18 / 23</nowiki>
|damage=<nowiki>70</nowiki>
|damage=<nowiki>70</nowiki>
|stun=<nowiki>120</nowiki>
|stun=<nowiki>120</nowiki>
|attack=<nowiki>-</nowiki>
|cancel=<nowiki>oc sp su vt1 vt2</nowiki>
|cancel=<nowiki>oc sp su vt1 vt2</nowiki>
|confirm=<nowiki>*22 / 22 / -</nowiki>
|kd=<nowiki>77</nowiki>
|kdr=<nowiki>18</nowiki>
|kdrb=<nowiki>23</nowiki>
|hcWinSpCa=<nowiki>*22</nowiki>
|hcWinVt=<nowiki>22</nowiki>
|hcWinNotes=<nowiki>*Orb Recall/Explode and CA only</nowiki>
|description=
|description=
* Hit Confirm notes: *Orb Recall/Explode and CA only
:Builds 60/30 V-gauge (hit/block)
* Builds 60/30 V-gauge (hit/block)
:Can only special cancel into Soul Sphere Ankh (recall) and Soul Spark
* Can only special cancel into Soul Sphere Ankh (recall) and Soul Spark
:Juggle Limit / Increase / Start: 1 / 1 / 1
* Juggle Limit / Increase / Start: 1 / 1 / 1
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/Soul%20Spiral}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/Soul%20Spiral}}
}}
}}
Line 1,615: Line 1,482:
|recovery=<nowiki>22</nowiki>
|recovery=<nowiki>22</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-14</nowiki>
|block=<nowiki>-14</nowiki>
|knockdown=<nowiki>83 / 24 / 29</nowiki>
|damage=<nowiki>70</nowiki>
|damage=<nowiki>70</nowiki>
|stun=<nowiki>120</nowiki>
|stun=<nowiki>120</nowiki>
|attack=<nowiki>-</nowiki>
|cancel=<nowiki>su vt1 vt2</nowiki>
|cancel=<nowiki>su vt1 vt2</nowiki>
|confirm=<nowiki>*24 / 24 / -</nowiki>
|kd=<nowiki>83</nowiki>
|kdr=<nowiki>24</nowiki>
|kdrb=<nowiki>29</nowiki>
|hcWinSpCa=<nowiki>*24</nowiki>
|hcWinVt=<nowiki>24</nowiki>
|hcWinNotes=<nowiki>*CA only</nowiki>
|description=
|description=
* Hit Confirm notes: *CA only
:Absorbs 1 hit of projectile
* Absorbs 1 hit of projectile
:Builds 60/30 V-gauge (hit/block)
* Builds 60/30 V-gauge (hit/block)
:Juggle Limit / Increase / Start: 1 / 1 / 1
* Juggle Limit / Increase / Start: 1 / 1 / 1
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/Soul%20Spiral%20(Orb)}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/Soul%20Spiral%20(Orb)}}
}}
}}
Line 1,642: Line 1,510:
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>1</nowiki>
|startup=<nowiki>1</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>4</nowiki>
|recovery=<nowiki>4</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>20x6 (120)</nowiki>
|damage=<nowiki>20x6 (120)</nowiki>
|stun=<nowiki>20x6 (120)</nowiki>
|stun=<nowiki>20x6 (120)</nowiki>
|attack=<nowiki>-</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* 3 bar V-Trigger
:3 bar V-Trigger
* Duration of 2000 frames (~33 seconds)
:Duration of 2000 frames (~33 seconds)
* Projectile-type attack
:Projectile-type attack
* Each orb is assigned to its own button that are released via pressing and releasing said button
:Each orb is assigned to its own button that are released via pressing and releasing said button
* The orbs manifest in 9 frames after a button is released
:The orbs manifest in 9 frames after a button is released
* Orbs do not shoot out unless a button is held & released or pressed at least 9 frames into the duration / animation of a NORMAL (does not apply to when inputting special moves, then the corresponding orb will shoot out immediately unless the button is held down)
:Orbs do not shoot out unless a button is held & released or pressed at least 9 frames into the duration / animation of a NORMAL (does not apply to when inputting special moves, then the corresponding orb will shoot out immediately unless the button is held down)
* LP & LK (Highest 2 orbs) can only hit airborne opponents if used from standing position (but crouching and air versions of LP & LK can hit standing)
:LP & LK (Highest 2 orbs) can only hit airborne opponents if used from standing position (but crouching and air versions of LP & LK can hit standing)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/Wisdom%20of%20Thoth}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/Wisdom%20of%20Thoth}}
}}
}}
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{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>1</nowiki>
|startup=<nowiki>1</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>4</nowiki>
|recovery=<nowiki>4</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>-</nowiki>
|stun=<nowiki>-</nowiki>
|attack=<nowiki>-</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* 2 bar V-Trigger
:2 bar V-Trigger
* Duration of 2000 frames (~33 seconds)
:Duration of 2000 frames (~33 seconds)
* Gives access to a new move, Judgement of Thoth (QCB+P), where Menat sends out the orbs all at once in different arcs depending on strength of punch button
:Gives access to a new move, Judgement of Thoth (QCB+P), where Menat sends out the orbs all at once in different arcs depending on strength of punch button
* Reload orbs after sending with HP+HK
:Reload orbs after sending with HP+HK
* V-Trigger 2 orbs have a projectile hitbox
:V-Trigger 2 orbs have a projectile hitbox
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/Prophecy%20of%20Thoth}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/Prophecy%20of%20Thoth}}
}}
}}
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{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>11</nowiki>
|startup=<nowiki>11</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>26</nowiki>
|recovery=<nowiki>26</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>20x6 (120)</nowiki>
|damage=<nowiki>20x6 (120)</nowiki>
|stun=<nowiki>20x6 (120)</nowiki>
|stun=<nowiki>20x6 (120)</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Sends off 6 projectiles all at the same time
:Sends off 6 projectiles all at the same time
* Trajectory of the projectiles depends on strength of button used (LP/MP/HP)
:Trajectory of the projectiles depends on strength of button used (LP/MP/HP)
* Each projectile does 20 damage / stun
:Each projectile does 20 damage / stun
* Puts airborne opponents into a limited juggle state
:Puts airborne opponents into a limited juggle state
* Spends 1000 V-Timer (50% V-Timer) when launching the first set of orbs (but does not cost anything to reload or fire the second set of orbs)
:Spends 1000 V-Timer (50% V-Timer) when launching the first set of orbs (but does not cost anything to reload or fire the second set of orbs)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/vtTwo/LP%20Judgement%20of%20Thoth}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/vtTwo/LP%20Judgement%20of%20Thoth}}
}}
}}
Line 1,733: Line 1,576:
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>11</nowiki>
|startup=<nowiki>11</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>26</nowiki>
|recovery=<nowiki>26</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>20x6 (120)</nowiki>
|damage=<nowiki>20x6 (120)</nowiki>
|stun=<nowiki>20x6 (120)</nowiki>
|stun=<nowiki>20x6 (120)</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Sends off 6 projectiles all at the same time
:Sends off 6 projectiles all at the same time
* Trajectory of the projectiles depends on strength of button used (LP/MP/HP)
:Trajectory of the projectiles depends on strength of button used (LP/MP/HP)
* Each projectile does 20 damage / stun
:Each projectile does 20 damage / stun
* This MP version puts airborne opponents into a free juggle state (LP and HP versions put them into a limited juggle state)
:This MP version puts airborne opponents into a free juggle state (LP and HP versions put them into a limited juggle state)
* Spends 1000 V-Timer (50% V-Timer) when launching the first set of orbs (but does not cost anything to reload or fire the second set of orbs)
:Spends 1000 V-Timer (50% V-Timer) when launching the first set of orbs (but does not cost anything to reload or fire the second set of orbs)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/vtTwo/MP%20Judgement%20of%20Thoth}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/vtTwo/MP%20Judgement%20of%20Thoth}}
}}
}}
Line 1,762: Line 1,598:
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>11</nowiki>
|startup=<nowiki>11</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>26</nowiki>
|recovery=<nowiki>26</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>20x6 (120)</nowiki>
|damage=<nowiki>20x6 (120)</nowiki>
|stun=<nowiki>20x6 (120)</nowiki>
|stun=<nowiki>20x6 (120)</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Sends off 6 projectiles all at the same time
:Sends off 6 projectiles all at the same time
* Trajectory of the projectiles depends on strength of button used (LP/MP/HP)
:Trajectory of the projectiles depends on strength of button used (LP/MP/HP)
* Each projectile does 20 damage / stun
:Each projectile does 20 damage / stun
* Puts airborne opponents into a limited juggle state
:Puts airborne opponents into a limited juggle state
* Spends 1000 V-Timer (50% V-Timer) when launching the first set of orbs (but does not cost anything to reload or fire the second set of orbs)
:Spends 1000 V-Timer (50% V-Timer) when launching the first set of orbs (but does not cost anything to reload or fire the second set of orbs)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/vtTwo/HP%20Judgement%20of%20Thoth}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/vtTwo/HP%20Judgement%20of%20Thoth}}
}}
}}
Line 1,790: Line 1,619:
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>-</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>42</nowiki>
|recovery=<nowiki>42</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>-</nowiki>
|stun=<nowiki>-</nowiki>
|attack=<nowiki>-</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Restocks Menat with 6 orbs again (does not cost any extra V-Timer)
:Restocks Menat with 6 orbs again (does not cost any extra V-Timer)
* Can only be done after firing off the initial 6 orbs she gains on V-Trigger 2 activation
:Can only be done after firing off the initial 6 orbs she gains on V-Trigger 2 activation
* Takes a total of 42 frames of animation
:Takes a total of 42 frames of animation
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/vtTwo/Prophecy%20of%20Thoth%20}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/vtTwo/Prophecy%20of%20Thoth%20}}
}}
}}
Line 1,822: Line 1,640:
|active=<nowiki>9</nowiki>
|active=<nowiki>9</nowiki>
|recovery=<nowiki>22</nowiki>
|recovery=<nowiki>22</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>-</nowiki>
|stun=<nowiki>-</nowiki>
|attack=<nowiki>-</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Shifts back 1.12 range
:Shifts back 1.12 range
* Fully invincible on frames 1-9 during which time any strike or projectile evaded will trigger a slow-motion effect on frame 11 for both players
:Fully invincible on frames 1-9 during which time any strike or projectile evaded will trigger a slow-motion effect on frame 11 for both players
* Immediately gains full invincibility for the full duration of V-Shift if you successfully evade a strike or projectile on start-up frames 1-9
:Immediately gains full invincibility for the full duration of V-Shift if you successfully evade a strike or projectile on start-up frames 1-9
* Throw invincible on frames 1-16 on an empty / raw V-Shift
:Throw invincible on frames 1-16 on an empty / raw V-Shift
* Counter-Hit state on frames 10-31 on an empty / raw V-Shift
:Counter-Hit state on frames 10-31 on an empty / raw V-Shift
* Opponent can still cancel the attack that was V-Shifted as if it had connected (this allows for a lot of shenanigans)
:Opponent can still cancel the attack that was V-Shifted as if it had connected (this allows for a lot of shenanigans)
* Costs 300 V-Gauge (1 bar) to use and refunds 150 V-Gauge back (1/2 bar) on a successful V-Shift if the slow-mo is triggered
:Costs 300 V-Gauge (1 bar) to use and refunds 150 V-Gauge back (1/2 bar) on a successful V-Shift if the slow-mo is triggered
* If the V-Shift is successful you can cancel it into a follow-up attack (see V-Shift Break) that's fully invincible and knocks the opponent down on hit
:If the V-Shift is successful you can cancel it into a follow-up attack (see V-Shift Break) that's fully invincible and knocks the opponent down on hit
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/V-Shift}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/V-Shift}}
}}
}}
Line 1,857: Line 1,666:
|recovery=<nowiki>?</nowiki>
|recovery=<nowiki>?</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-2</nowiki>
|block=<nowiki>-2</nowiki>
|knockdown=<nowiki>77 / 18 / 23</nowiki>
|damage=<nowiki>60</nowiki>
|damage=<nowiki>60</nowiki>
|stun=<nowiki>0</nowiki>
|stun=<nowiki>0</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|kd=<nowiki>77</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kdr=<nowiki>18</nowiki>
|kdrb=<nowiki>23</nowiki>
|description=
|description=
* Fully invincible during startup and active frames
:Fully invincible during startup and active frames
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/Sistrum%20of%20Fortune}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/Sistrum%20of%20Fortune}}
}}
}}
Line 1,883: Line 1,691:
|active=<nowiki>17</nowiki>
|active=<nowiki>17</nowiki>
|recovery=<nowiki>4</nowiki>
|recovery=<nowiki>4</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>-</nowiki>
|stun=<nowiki>-</nowiki>
|attack=<nowiki>-</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Strike and Projectile invincible during teleport on frames 1-40
:Strike and Projectile invincible during teleport on frames 1-40
* Menat can be grabbed during the first 23 frames of startup before she teleports behind the opponent, after that she fully invincible on frames 24 to 40
:Menat can be grabbed during the first 23 frames of startup before she teleports behind the opponent, after that she fully invincible on frames 24 to 40
* Vulnerable on the last 4 frames of recovery (frames 41-44)
:Vulnerable on the last 4 frames of recovery (frames 41-44)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/Left%20Eye%20of%20the%20Lion}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/Left%20Eye%20of%20the%20Lion}}
}}
}}

Revision as of 16:49, 4 May 2021

Introduction

About Menat

Unique Mechanics

By using her Soul Sphere special, Menat throws her orb forward leaving it somewhere on the screen. LP throws it low, MP mid, HP higher up. After Menat places the orb on screen, all of her punch normals and HK normals will be changed with "orbless" versions, usually resulting in less range but better frame advantage for better combo opportunities. Certain normals with the orb will cause the next attack to be done as the orbless version as well if done immediately after; after a jump HK the orb will float slightly and a follow-up HK will be the no-orb version, letting her get a more damaging jump in combo than she normally would. She can recall the orb at any time, where it can hit opponents on the way back. If Menat is hit while the orb is returning, it loses its hitbox. The orb needs to physically move from its current position back to Menat, meaning it takes longer to get back if Menat is on the other side of the stage from the orb than it does if it's one a forward dash away. For the orb recall, she can also cancel into it from many normals such as 2HK and 6MK which are normally not special cancelable, allowing longer combos.

Final Patch

Players to Watch

  • FluxWaveZ
  • Justin Wong
  • Sako
Menat
SFV-Menat Portrait.jpg
Vitals
Life Points 950
Stun Points 950
V-Gauge Points
V-Trigger 1 3 Bars
V-Trigger 2 2 Bars
Ground Movement
Forward Walk Speed 0.04
Backward Walk Speed 0.032
Forward Dash Speed 20
Backward Dash Speed 24
Forward Dash Distance 1.204
Backward Dash Distance 1.121
Backdash CH Frames 3-11
Jumping
Back Jump Speed 49 (4+41+4)
Neutral Jump Speed 49 (4+41+4)
Forward Jump Speed 48 (3+41+4)
Forward Jump Distance 2.05
Backward Jump Distance 1.845
Throws
Throw Hurtbox 0.25
Throw Range 0.85
SFV Frame Data Glossary
Active

How many frames a move remains active (can hurt opponents) for.

Attack

Attack level is L for low attacks (must be blocked crouching), H is for High attacks (which can be blocked high or low) and M for overhead (must be blocked standing). T is for throw attacks (which cannot be blocked).

Cancel options

Available cancel options.

  • "ch": Chain cancel, refer to description for options.
  • "sp": Special move.
  • "su": Critical art.
  • "vs[1/2]": V-Skill 1 or 2.
  • "vt[1/2]": V-Trigger 1 or 2 activation.
Confirm windows

Hit confirm windows written as Specials & CAs/Target Combos/V-Trigger. Notation may denote V-Skill only cancel windows in Specials.

  • Refers to the amount of time (in frames) you have to cancel into another move from the moment the attack connects with the opponent.
Crush Counter

Crush Counter hit advantage written as opponent state, frame advantage, and v-gauge gain on hit.

Damage

Attack damage on hit. Notation may denote multi-hit or "sweet spot" damage values on certain frames.

Hit/Block

These are frame advantage values when the attack hits or is blocked. If the number is positive, then the move will end before the defender can act again. If the number is negative, the defender will be able to act before the attacker and maybe even punish. KD refers to knockdown on hit.

  • Note that generally, normal counter hits add an additional +2 to hit advantage in SFV.
Knockdown

Knockdown advantage against Normal, Quick Rise and Back Rise wake up options.

Recovery

How many frames it takes for a move to finish after it's been active.

Startup

How many frames it takes before the move becomes 'active' or have a hit box. The last startup frame and the first active frame are the same frame, meaning all values are written as Startup + 1.

Stun

Amount of stun added to the opponent's stun bar on hit.

Normals

Stand LP
Stand LP
5LP
SFV Menat 5LP.png
Startup Active Recovery Hit
4 2 8 4
Damage Stun Attack Block
20 70 H 3
  • Cancel options: oc sp su vs1 vs2 vt1 vt2
Chains into cr.LK
FATonline.png
Stand LP orb
Stand LP orb
5LP (Orb)
SFV Menat 5LP (Orb).png
Startup Active Recovery Hit
5 4 7 5(8)
Damage Stun Attack Block
30 70 H 3(6)
  • Cancel options: sp su vs1 vs2 vt1 vt2
Extra range, damage and active frames on orb version
the (x) refers to best-case advantage with spacing
FATonline.png
Stand MP
Stand MP
5MP
SFV Menat 5MP.png
Startup Active Recovery Hit
5 3 13(16) 4
Damage Stun Attack Block
50 100 H 2
  • Confirm windows:
    • Specials & CA: 16
    • V-Trigger: 16
  • Cancel options: oc sp su vs1 vs2 vt1 vt2
3 frames less recovery on whiff (13f)
FATonline.png
Stand MP orb
Stand MP orb
5MP (Orb)
SFV Menat 5MP (Orb).png
Startup Active Recovery Hit
6 6 20 -2(3)
Damage Stun Attack Block
60 100 H -8(-3)
  • Confirm windows:
    • V-Trigger: 17
  • Cancel options: vt1 vt2
Extra range, damage and active frames on orb version
the (x) refers to best-case advantage with spacing
FATonline.png
Stand HP
Stand HP
5HP
SFV Menat 5HP.png
Startup Active Recovery Hit
8 3 19 2
Damage Stun Attack Block
80 150 H -2
  • Confirm windows:
    • Specials & CA: 19
    • V-Trigger: 19
  • Cancel options: oc sp su vs1 vs2 vt1 vt2
FATonline.png
Stand HP orb
Stand HP orb
5HP (Orb)
SFV Menat 5HP (Orb).png
Startup Active Recovery Hit
12 9 19 -6(2)
Damage Stun Attack Block
80 150 H -10(-2)
  • Crush Counter: Spinning Knockdown, KD Adv, +100 V-Gauge.
  • Knockdown: 82 KD Adv, 33 Quick Rise Adv, 38 Back Rise Adv.
  • Confirm windows:
    • V-Trigger: 19
  • Cancel options: vt1 vt2
Extra range, damage and active frames on orb version
the (x) refers to best-case advantage with spacing
Only builds 100 V-Gauge (1/3rd of a bar) on a Crush Counter instead of the regular 150
FATonline.png
Stand LK
Stand LK
5LK
SFV Menat 5LK.png
Startup Active Recovery Hit
3 3 10 4
Damage Stun Attack Block
30 70 H 1
  • Cancel options: oc sp su vs1 vs2 vt1 vt2
FATonline.png
Stand MK
Stand MK
5MK
SFV Menat 5MK.png
Startup Active Recovery Hit
8 3 16 2
Damage Stun Attack Block
60 100 H -2
  • Confirm windows:
    • Specials & CA: *14
    • Notes: *Orb Recall/Explode only
  • Cancel options: oc vt1 vt2
FATonline.png
Stand HK
Stand HK
5HK
SFV Menat 5HK.png
Startup Active Recovery Hit
9 3 17 7
Damage Stun Attack Block
80 150 H 2
  • Crush Counter: Stagger, 27 Adv, +120 V-Gauge.
  • Confirm windows:
    • Specials & CA: *17
    • V-Trigger: 17
    • Notes: *Orb Recall/Explode only
  • Cancel options: oc vt1 vt2
Hits crouching up close
Forces stand on hit
FATonline.png
Stand HK orb
Stand HK orb
5HK (Orb)
SFV Menat 5HK (Orb).png
Startup Active Recovery Hit
11 6 23 -4
Damage Stun Attack Block
90 150 H -8
  • Crush Counter: Crumple, C Adv, +120 V-Gauge.
  • Knockdown: 91 KD Adv, 59 Quick Rise Adv, 59 Back Rise Adv.
  • Confirm windows:
    • V-Trigger: 17
  • Cancel options: vt1 vt2
Causes a Crumple state on Crush Counter hit instead of the Stagger state without the orb
If only the orb hitbox Crush Counters, causes a spinning knockdown instead of Crumple
Extra range, damage and active frames on orb version
the (x) refers to best-case advantage with spacing
The ball can hit Abigail standing resulting in +3/-7
FATonline.png
Crouch LP
Crouch LP
2LP
SFV Menat 2LP.png
Startup Active Recovery Hit
4 2 7 4
Damage Stun Attack Block
20 70 H 2
  • Cancel options: oc sp su vs1 vs2 vt1 vt2
FATonline.png
Crouch LP orb
Crouch LP orb
2LP (Orb)
SFV Menat 2LP (Orb).png
Startup Active Recovery Hit
4 4 8 4(7)
Damage Stun Attack Block
30 70 H 2(5)
  • Cancel options: sp su vs1 vs2 vt1 vt2
Extra range, damage and active frames on orb version
the (x) refers to best-case advantage with spacing
FATonline.png
Crouch MP
Crouch MP
2MP
SFV Menat 2MP.png
Startup Active Recovery Hit
6 2 14 4
Damage Stun Attack Block
50 100 H 2
  • Confirm windows:
    • Specials & CA: 14
    • V-Trigger: 14
  • Cancel options: oc sp su vs1 vs2 vt1 vt2
FATonline.png
Crouch MP orb
Crouch MP orb
2MP (Orb)
SFV Menat 2MP (Orb).png
Startup Active Recovery Hit
7 6 13 2(7)
Damage Stun Attack Block
60 100 H -3(2)
  • Confirm windows:
    • Specials & CA: 16
    • V-Trigger: 16
  • Cancel options: sp su vs1 vs2 vt1 vt2
Extra range, damage and active frames on orb version
the (x) refers to best-case advantage with spacing
FATonline.png
Crouch HP
Crouch HP
2HP
SFV Menat 2HP.png
Startup Active Recovery Hit
9 4 18 1
Damage Stun Attack Block
80 150 H -3
  • Crush Counter: Flipping Juggle, J Adv, +150 V-Gauge.
  • Knockdown: 105 KD Adv, 57 Quick Rise Adv, 62 Back Rise Adv.
  • Confirm windows:
    • Specials & CA: 18
    • V-Trigger: 18
  • Cancel options: oc sp su vs1 vs2 vt1 vt2
Forces stand on hit
Crouching hurtbox on frames 1-8
Can only Crush Counter on the 1st active frame and does 10 less damage on subsequent frames
FATonline.png
Crouch HP orb
Crouch HP orb
2HP (Orb)
SFV Menat 2HP (Orb).png
Startup Active Recovery Hit
9 5 19 -1
Damage Stun Attack Block
80 150 H -5
  • Crush Counter: Flipping Juggle, J Adv, +150 V-Gauge.
  • Knockdown: 95 KD Adv, 47 Quick Rise Adv, 52 Back Rise Adv.
  • Confirm windows:
    • Specials & CA: 19
    • V-Trigger: 19
  • Cancel options: sp su vs1 vs2 vt1 vt2
Forces stand on hit
Crouching hurtbox on frames 1-8
Can only Crush Counter on the 1st active frame and does 10 less damage on subsequent frames (including the orb hitbox)
Extra range and active frames on orb version
the (x) refers to best-case advantage with spacing
If just the hitbox on the orb itself connects instead of Menat's hand (like on a standing Abigail) it results in +3/-3 advantage
FATonline.png
Crouch LK
Crouch LK
2LK
SFV Menat 2LK.png
Startup Active Recovery Hit
4 2 9 4
Damage Stun Attack Block
20 70 L 1
  • Cancel options: oc vt1 vt2
Chains into st.LP or cr.LP (with or without orb)
FATonline.png
Crouch MK
Crouch MK
2MK
SFV Menat 2MK.png
Startup Active Recovery Hit
7 3 14 3
Damage Stun Attack Block
50 100 L 2
  • Confirm windows:
    • Specials & CA: 14
    • V-Trigger: 14
  • Cancel options: oc sp su vs1 vs2 vt1 vt2
FATonline.png
Crouch HK
Crouch HK
2HK
SFV Menat 2HK.png
Startup Active Recovery Hit
9 3 25 KD
Damage Stun Attack Block
80 150 L -11
  • Crush Counter: Hard Knockdown, KD Adv, +120 V-Gauge.
  • Knockdown: 65 KD Adv, 16 Quick Rise Adv, 21 Back Rise Adv.
  • Cancel options: oc vt1 vt2
Only builds 100 V-Gauge (1/3rd of a bar) on a Crush Counter instead of the regular 150
FATonline.png
Crouch HK orb
Crouch HK orb
2HK (Orb)
SFV Menat 2HK (Orb).png
Startup Active Recovery Hit
11 3 33 KD
Damage Stun Attack Block
90 150 L -16(-14)
  • Crush Counter: Hard Knockdown, KD Adv, +120 V-Gauge.
  • Knockdown: 57 KD Adv, 8 Quick Rise Adv, 13 Back Rise Adv.
  • Confirm windows:
    • V-Trigger: 15
  • Cancel options: vt1 vt2
Extra range, damage and active frames on orb version
the (x) refers to best-case advantage with spacing
Only builds 100 V-Gauge (1/3rd of a bar) on a Crush Counter instead of the regular 150
FATonline.png
Jump LP
Jump LP
8LP
SFV Menat 8LP.png
Startup Active Recovery Hit
4 5 - -
Damage Stun Attack Block
30 70 M -
FATonline.png
Jump LP orb
Jump LP orb
8LP (Orb)
SFV Menat 8LP (Orb).png
Startup Active Recovery Hit
4 5 - -
Damage Stun Attack Block
40 70 M -
Extra range and damage on orb version
FATonline.png
Jump MP
Jump MP
8MP
SFV Menat 8MP.png
Startup Active Recovery Hit
6 4 - -
Damage Stun Attack Block
60 100 M -
FATonline.png
Jump MP orb
Jump MP orb
8MP (Orb)
SFV Menat 8MP (Orb).png
Startup Active Recovery Hit
8 4 - -
Damage Stun Attack Block
70 100 M -
Extra range and damage on orb version
FATonline.png
Jump HP
Jump HP
8HP
SFV Menat 8HP.png
Startup Active Recovery Hit
13 4 - -
Damage Stun Attack Block
80 150 M -
FATonline.png
Jump HP orb
Jump HP orb
8HP (Orb)
SFV Menat 8HP (Orb).png
Startup Active Recovery Hit
13 4 - -
Damage Stun Attack Block
90 150 M -
If used late enough into the jump, the orb will not manifest back in Menat's hand fast enough before the next normal is used (the following normal will be without the orb)
Extra range and damage on orb version
Hitbox to hurtbox ratio the best jump-in in all of SFV if timed properly with the Orb
FATonline.png
Jump LK
Jump LK
8LK
SFV Menat 8LK.png
Startup Active Recovery Hit
4 6 - -
Damage Stun Attack Block
40 70 M -
Can Crossup
FATonline.png
Jump MK
Jump MK
8MK
SFV Menat 8MK.png
Startup Active Recovery Hit
7 4 - -
Damage Stun Attack Block
60 100 M -
Can Crossup
FATonline.png
Jump HK
Jump HK
8HK
SFV Menat 8HK.png
Startup Active Recovery Hit
9 4 - -
Damage Stun Attack Block
80 150 M -
FATonline.png
Jump HK orb
Jump HK orb
8HK (Orb)
SFV Menat 8HK (Orb).png
Startup Active Recovery Hit
9 4 - -
Damage Stun Attack Block
90 150 M -
If used late enough into the jump, the orb will not manifest back in Menat's hand fast enough before the next normal is used (the following normal will be without the orb)
Extra range and damage on ball version
Insane horizontal hitbox range on orb compared to her hurtbox
FATonline.png

Command Normals

Judgement of Anubis
Judgement of Anubis
3MK
SFV Menat 3MK.png
Startup Active Recovery Hit
11 11 18 -6
Damage Stun Attack Block
50 100 L -10
Slight low profile and Projectile invincible on upper body on frames 11-35
Not cancelable in any way
+4 oH / +0 oB on last active frame (can be spaced)
FATonline.png
Divine Retribution
Divine Retribution
6MK
SFV Menat 6MK.png
Startup Active Recovery Hit
27 1(6)1 23 -8 * 1
Damage Stun Attack Block
30*30 50*50 M*M -12 * -7
  • Confirm windows:
    • Specials & CA: *13
    • Notes: *Orb Recall/Explode only
  • Cancel options: oc
Both hits are Overhead
Cancelable into Soul Sphere: Ankh (orb recall) on 1st hit only
FATonline.png
LK Khamun Kick
LK Khamun Kick
2 or 1 or 3LK (air)
SFV Menat 2 or 1 or 3LK (air).png
Startup Active Recovery Hit
12 - 9 -2(9)
Damage Stun Attack Block
60 70 H -6(5)
Can be performed from any jump direction
LK Divekick is projectile invincible on legs during entire startup and active frames
Frame advantage varies depending on height / angle
Frame advantage results here are when doing instant air divekicks (if divekick connects higher up, Menat is going to be more - on hit / block)
The (x) refers to best-case advantage with spacing
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MK Khamun Kick
MK Khamun Kick
3 or 1 or 3MK (air)
Startup Active Recovery Hit
12 - 9 1(9)
Damage Stun Attack Block
60 70 H -2(6)
Can be performed from any jump direction
Not projectile invincible on front of legs like the LK version
Frame advantage varies depending on height / angle
Frame advantage results here are when doing instant air divekicks (if divekick connects higher up, Menat is going to be more - on hit / block)
The (x) refers to best-case advantage with spacing
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HK Khamun Kick
HK Khamun Kick
4 or 1 or 3HK (air)
Startup Active Recovery Hit
12 - 9 1(9)
Damage Stun Attack Block
60 70 H -2(6)
Can be performed from any jump direction
Not projectile invincible on front of legs like the LK version
Frame advantage varies depending on height / angle
Frame advantage results here are when doing instant air divekicks (if divekick connects higher up, Menat is going to be more - on hit / block)
The (x) refers to best-case advantage with spacing
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Throws

Overflowing Nile
Overflowing Nile
Throw
LPLK
SFV Menat LPLK.png
Startup Active Recovery Hit
5 3 17 KD
Damage Stun Attack Block
120 170 T -
  • Knockdown: 77 KD Adv, 18 Quick Rise Adv, 18 Back Rise Adv.
Can walk forward throw loop in the corner if they wake-up with a normal that pushes their grab-box forward (such as Akuma's 3-frame st.LP)
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Pyramid Hopscotch
Pyramid Hopscotch
Back Throw
4LPLK
SFV Menat 4LPLK.png
Startup Active Recovery Hit
5 3 17 KD
Damage Stun Attack Block
140 200 T -
  • Knockdown: 63 KD Adv, 14 Quick Rise Adv, 14 Back Rise Adv.
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Special Moves

LK Guardian of the Sun
LK Guardian of the Sun
623LK
Startup Active Recovery Hit
6 15 21+30 KD
Damage Stun Attack Block
100 150 H -
  • Knockdown: 65 KD Adv, 16 Quick Rise Adv, 16 Back Rise Adv.
Cannot be performed without the orb in hand
Only hits airborne
Cannot hit crossup
Strike hitbox
Denies backroll on wake-up
Crouching hurtbox during startup
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MK Guardian of the Sun
MK Guardian of the Sun
623MK
Startup Active Recovery Hit
8 15 21+30 KD
Damage Stun Attack Block
120 150 H -
  • Knockdown: 65 KD Adv, 16 Quick Rise Adv, 16 Back Rise Adv.
Cannot be performed without the orb in hand
Only hits airborne
Cannot hit crossup
Strike hitbox
Denies backroll on wake-up
Crouching hurtbox during startup
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HK Guardian of the Sun
HK Guardian of the Sun
623HK
Startup Active Recovery Hit
10 15 21+30 KD
Damage Stun Attack Block
140 200 H -
  • Knockdown: 65 KD Adv, 16 Quick Rise Adv, 16 Back Rise Adv.
Cannot be performed without the orb in hand
Only hits airborne
Cannot hit crossup
Strike hitbox
Denies backroll on wake-up
Crouching hurtbox during startup
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EX Guardian of the Sun
EX Guardian of the Sun
623KK
SFV Menat 623KK.png
Startup Active Recovery Hit
6 15 21+30 KD
Damage Stun Attack Block
150 200 H -
  • Knockdown: 65 KD Adv, 16 Quick Rise Adv, 16 Back Rise Adv.
Fully invincible on frames 5-20
Cannot be performed without the orb in hand
Only hits airborne
Cannot hit crossup
Strike hitbox
Denies backroll on wake-up
Crouching hurtbox during startup
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Soul Spark
Soul Spark
236K
SFV Menat 236K.png
Startup Active Recovery Hit
18 10 26 KD
Damage Stun Attack Block
80 150 H 3
  • Knockdown: 122 KD Adv, 63 Quick Rise Adv, 68 Back Rise Adv.
Cannot be performed with the orb in hand (only available when the orb is placed somewhere else on screen)
Projectile hitbox (detonation can nullify 1 hit of projectiles)
A rather sizeable spark triggers around Menat's orb wherever it is placed on the screen
Launches opponent into the air towards Menat in a limited juggle state
The same moves that cancel into the Orb Recall can also be canceled into this Soul Spark move
Cancelable into V-Trigger 2 orb firing and reload
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LP Soul Sphere
LP Soul Sphere
236LP
SFV Menat 236LP.png
Startup Active Recovery Hit
14 29 24 2
Damage Stun Attack Block
40 70 H -8
  • Cancel options: su
1-hit Projectile hitbox
Cannot hit airborne opponents
Places the ball down on the floor at 50% screen range
Ball dissipates and goes back into Menat's hands if it collides with another projectile during its active frames
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MP Soul Sphere
MP Soul Sphere
236MP
SFV Menat 236MP.png
Startup Active Recovery Hit
14 36 29 1
Damage Stun Attack Block
40 70 H -11
  • Cancel options: su
1-hit Projectile hitbox
Cannot hit airborne opponents
Places the ball above floor at 75% screen range
Ball dissipates and goes back into Menat's hands if it collides with another projectile during its active frames
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HP Soul Sphere
HP Soul Sphere
236HP
SFV Menat 236HP.png
Startup Active Recovery Hit
14 36 22 4
Damage Stun Attack Block
40 70 H -4
  • Cancel options: su
1-hit Projectile hitbox
Cannot hit crouching
Only version of Soul Sphere that can hit airborne opponents
Places the ball above the opponent at full-screen range
Ball dissipates and goes back into Menat's hands if it collides with another projectile during its active frames
Cannot hit crouching
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LPMP Soul Sphere
LPMP Soul Sphere
236LPMP
Startup Active Recovery Hit
19 23 28 7
Damage Stun Attack Block
30*30 (60) 0 H 3
1-hit Projectile hitbox
Cannot hit airborne opponents
On Hit: Pulls in opponent for a combo extender and puts the ball back in the hands of Menat
On Whiff: Places the ball down on the floor at 50% screen range
Ball does NOT dissipate back into Menat's hands if it collides with other fireballs
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LPHP Soul Sphere
LPHP Soul Sphere
236LPHP
Startup Active Recovery Hit
10 23 41 KD
Damage Stun Attack Block
20*130 (150) 0*200 H -10
  • Knockdown: 87 KD Adv, 28 Quick Rise Adv, 28 Back Rise Adv.
1-hit Projectile hitbox
Cannot hit airborne opponents
On Hit: Knocks down opponent and denies backroll wake-up
On Whiff: Places the ball above floor at 50% screen range
Ball does NOT dissipate back into Menat's hands if it collides with other fireballs
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MPHP Soul Sphere
MPHP Soul Sphere
236MPHP
Startup Active Recovery Hit
10 23 30 0
Damage Stun Attack Block
40 70 H -9
  • Cancel options: vs2
2-hit Projectile hitbox
Only has the canned in follow-up attack animation against airborne opponents (not worth using on grounded opponents)
Places the ball above the opponent at 60% screen range
Ball does NOT dissipate back into Menat's hands if it collides with other fireballs
Cancelable into V-Trigger 2 orb firing and reload on hit and block
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MPHP Soul Sphere Air
MPHP Soul Sphere Air
236MPHP Air
Startup Active Recovery Hit
10 23 30 KD
Damage Stun Attack Block
20*130 (150) 0*200 H -9
  • Knockdown: 33 KD Adv, 33 Quick Rise Adv, 33 Back Rise Adv.
2-hit Projectile hitbox
Only has the canned in follow-up attack animation against airborne opponents (not worth using on grounded opponents)
On airborne hit: Hard Knockdown
On whiff: Places the ball above the opponent at 60% screen range
Ball does NOT dissipate back into Menat's hands if it collides with other fireballs
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Soul Sphere Ankh
Soul Sphere Ankh
236P (recall)
SFV Menat 236P (recall).png
Startup Active Recovery Hit
5 - 16 14+
Damage Stun Attack Block
40 70 H 3+
1-hit Projectile hitbox
Can collide with another projectile while flying back to Menat
Active frames stop prematurely if Menat is hit by anything before the orb collides with anything on the way back
Pulls the orb back from different angles depending on where it's currently placed on screen
Cannot pull the orb back until the prior fireball has finished its active frames
Vacuums in the opponent on hit/block
Puts airborne opponents into a juggle state (free juggle if this hit is the start of the juggle)
Frame advantage varies greatly (but is always plus on hit / block)
Frame advantage shown is the least amount of advantage possible (if Orb is used while inside their hurtbox)
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Critical Art

The Nefertem
The Nefertem
236236P
Startup Active Recovery Hit
1+3 16 65 KD
Damage Stun Attack Block
10*20x13*60 (330) 0 H -46
  • Knockdown: 8 KD Adv, 8 Quick Rise Adv, 8 Back Rise Adv.
Completely invincible on frames 1-19
Strike hitbox (not a projectile)
Hard Knockdown
Immediately recalls orb to Menat's hand when Super is initiated
Does not disable use of VT1 orbs during recovery, even on block
Has different voice lines depending on what punch button is used to initiate Super
If Super is done with MP, Menat will wink at the end
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Taunts

Taunt
Taunt
5PPPKKK
SFV Menat 5PPPKKK.png
Startup Active Recovery Hit
- - 61 -
Damage Stun Attack Block
- - - -
Upper-body Projectile invincible and Throw invincible on frames 44-216
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V-System

V-Skill 1

Soul Reflect: Kamal
Soul Reflect: Kamal
MPMK (VS1)
SFV Menat MPMK (VS1).png
Startup Active Recovery Hit
9 3(8) 25 KD
Damage Stun Attack Block
80 150 - -6
  • Knockdown: 88 KD Adv, 29 Quick Rise Adv, 34 Back Rise Adv.
  • Confirm windows:
    • Specials & CA: *18/**21
    • V-Trigger: 21
    • Notes: *Orb Recall/Explode only, **CA only
  • Cancel options: oc su vt1 vt2
Absorbs 1 hit of projectiles
Can only absorb 1 projectile at a time
3 active frames of strike hitbox
8 active frames reflect
Builds 80 V-Gauge (1/4th bar) when absorbing a projectile
Builds 80/40 V-gauge on hit / block
Much smaller hitboxes than the Orb version of this V-Skill
Safer on block than the Orb version of this V-Skill
Faster recovery and better KDA than the Orb version of this V-Skill
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Soul Reflect: Stella
Soul Reflect: Stella
2MPMK (VS1)
SFV Menat 2MPMK (VS1).png
Startup Active Recovery Hit
14 3(15) 22 KD
Damage Stun Attack Block
80 150 - -3
  • Knockdown: 106 KD Adv, 47 Quick Rise Adv, 52 Back Rise Adv.
  • Confirm windows:
    • Specials & CA: *18/**45
    • V-Trigger: 29
    • Notes: *Orb Recall/Explode only, **CA only
  • Cancel options: oc su vt1 vt2
Absorbs 1 hit of projectile
Strike hitbox on frames 14-16
Projectile absorption hitbox on frames 14-21 and again on frames 22-28
Although there are 2 cases of projectile absorption hitboxes, each one only absorb 1 projectile at a time (in theory this can absorb 2 hits of projectiles because of the 2 seperate projectile absorption hitboxes)
Builds 80 V-Gauge (1/4th bar) for each projectile absorbed
Builds 80/40 V-gauge on hit / block
Much smaller hitboxes than the Orb version of this V-Skill
Safer on block than the Orb version of this V-Skill
Faster recovery and better KDA than the Orb version of this V-Skill
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Soul Reflect: Kamal (Orb)
Soul Reflect: Kamal (Orb)
MPMK (VS1) (Orb)
SFV Menat MPMK (VS1) (Orb).png
Startup Active Recovery Hit
9 3(8) 37 KD
Damage Stun Attack Block
80 150 - -18
  • Knockdown: 76 KD Adv, 17 Quick Rise Adv, 22 Back Rise Adv.
  • Confirm windows:
    • Specials & CA: *20
    • V-Trigger: 20
    • Notes: *CA only
  • Cancel options: oc su vt1 vt2
Reflects any non-EX projectiles (even multi-hit ones like Akuma's HP Red Fireball)
Can only reflect 1 projectile at a time
3 active frames of strike hitbox
8 active frames reflect
Does not build any V-gauge when reflecting projectiles
Builds 100/50 V-gauge (hit/block)
Much bigger hitboxes when using the Orb version
Much more negative on block when using the Orb version of the V-Skills
More recovery and worse KDA when using the Orb version of this V-Skill
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Soul Reflect: Stella (Orb)
Soul Reflect: Stella (Orb)
2MPMK (VS1) (Orb)
SFV Menat 2MPMK (VS1) (Orb).png
Startup Active Recovery Hit
14 3(15) 35 KD
Damage Stun Attack Block
80 150 - -16
  • Knockdown: 89 KD Adv, 30 Quick Rise Adv, 35 Back Rise Adv.
  • Confirm windows:
    • Specials & CA: *45
    • V-Trigger: 29
    • Notes: *CA only
  • Cancel options: oc su vt1 vt2
Reflects any non-EX projectiles (even multi-hit ones like Akuma's HP Red Fireball)
Strike hitbox on frames 14-16
Projectile reflect hitbox on frames 14-21 and again on frames 22-28
Although there are 2 cases of projectile reflecting hitboxes, each one only reflects 1 projectile at a time (in theory this can reflect 2 seperate projectiles because of the 2 seperate projectile reflect hitboxes)
Builds 100/50 V-gauge on hit / block
Much bigger hitboxes when using the Orb version
Much more negative on block when using the Orb version of the V-Skills
More recovery and worse KDA when using the Orb version of this V-Skill
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V-Skill 2

Soul Spiral
Soul Spiral
MPMK (VS2)
SFV Menat MPMK (VS2).png
Startup Active Recovery Hit
19 8 30 KD
Damage Stun Attack Block
70 120 - -20
  • Knockdown: 77 KD Adv, 18 Quick Rise Adv, 23 Back Rise Adv.
  • Confirm windows:
    • Specials & CA: *22
    • V-Trigger: 22
    • Notes: *Orb Recall/Explode and CA only
  • Cancel options: oc sp su vt1 vt2
Builds 60/30 V-gauge (hit/block)
Can only special cancel into Soul Sphere Ankh (recall) and Soul Spark
Juggle Limit / Increase / Start: 1 / 1 / 1
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Soul Spiral (Orb)
Soul Spiral (Orb)
MPMK (VS2) (Orb)
SFV Menat MPMK (VS2) (Orb).png
Startup Active Recovery Hit
19 10 22 KD
Damage Stun Attack Block
70 120 - -14
  • Knockdown: 83 KD Adv, 24 Quick Rise Adv, 29 Back Rise Adv.
  • Confirm windows:
    • Specials & CA: *24
    • V-Trigger: 24
    • Notes: *CA only
  • Cancel options: su vt1 vt2
Absorbs 1 hit of projectile
Builds 60/30 V-gauge (hit/block)
Juggle Limit / Increase / Start: 1 / 1 / 1
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V-Trigger 1

Wisdom of Thoth
Wisdom of Thoth
HPHK (VT1)
SFV Menat HPHK (VT1).png
Startup Active Recovery Hit
1 - 4 -
Damage Stun Attack Block
20x6 (120) 20x6 (120) - -
3 bar V-Trigger
Duration of 2000 frames (~33 seconds)
Projectile-type attack
Each orb is assigned to its own button that are released via pressing and releasing said button
The orbs manifest in 9 frames after a button is released
Orbs do not shoot out unless a button is held & released or pressed at least 9 frames into the duration / animation of a NORMAL (does not apply to when inputting special moves, then the corresponding orb will shoot out immediately unless the button is held down)
LP & LK (Highest 2 orbs) can only hit airborne opponents if used from standing position (but crouching and air versions of LP & LK can hit standing)
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V-Trigger 2

Prophecy of Thoth
Prophecy of Thoth
HPHK (VT2)
SFV Menat HPHK (VT2).png
Startup Active Recovery Hit
1 - 4 -
Damage Stun Attack Block
- - - -
2 bar V-Trigger
Duration of 2000 frames (~33 seconds)
Gives access to a new move, Judgement of Thoth (QCB+P), where Menat sends out the orbs all at once in different arcs depending on strength of punch button
Reload orbs after sending with HP+HK
V-Trigger 2 orbs have a projectile hitbox
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LP Judgement of Thoth
LP Judgement of Thoth
214LP
SFV Menat 214LP.png
Startup Active Recovery Hit
11 - 26 -
Damage Stun Attack Block
20x6 (120) 20x6 (120) H -
Sends off 6 projectiles all at the same time
Trajectory of the projectiles depends on strength of button used (LP/MP/HP)
Each projectile does 20 damage / stun
Puts airborne opponents into a limited juggle state
Spends 1000 V-Timer (50% V-Timer) when launching the first set of orbs (but does not cost anything to reload or fire the second set of orbs)
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MP Judgement of Thoth
MP Judgement of Thoth
214MP
SFV Menat 214MP.png
Startup Active Recovery Hit
11 - 26 -
Damage Stun Attack Block
20x6 (120) 20x6 (120) H -
Sends off 6 projectiles all at the same time
Trajectory of the projectiles depends on strength of button used (LP/MP/HP)
Each projectile does 20 damage / stun
This MP version puts airborne opponents into a free juggle state (LP and HP versions put them into a limited juggle state)
Spends 1000 V-Timer (50% V-Timer) when launching the first set of orbs (but does not cost anything to reload or fire the second set of orbs)
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HP Judgement of Thoth
HP Judgement of Thoth
214HP
Startup Active Recovery Hit
11 - 26 -
Damage Stun Attack Block
20x6 (120) 20x6 (120) H -
Sends off 6 projectiles all at the same time
Trajectory of the projectiles depends on strength of button used (LP/MP/HP)
Each projectile does 20 damage / stun
Puts airborne opponents into a limited juggle state
Spends 1000 V-Timer (50% V-Timer) when launching the first set of orbs (but does not cost anything to reload or fire the second set of orbs)
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Prophecy of Thoth
Prophecy of Thoth
HPHK (reload)
SFV Menat HPHK (reload).png
Startup Active Recovery Hit
- - 42 -
Damage Stun Attack Block
- - - -
Restocks Menat with 6 orbs again (does not cost any extra V-Timer)
Can only be done after firing off the initial 6 orbs she gains on V-Trigger 2 activation
Takes a total of 42 frames of animation
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V-Shift

V-Shift
V-Shift
5MKHP
SFV Menat 5MKHP.png
Startup Active Recovery Hit
1 9 22 -
Damage Stun Attack Block
- - - -
Shifts back 1.12 range
Fully invincible on frames 1-9 during which time any strike or projectile evaded will trigger a slow-motion effect on frame 11 for both players
Immediately gains full invincibility for the full duration of V-Shift if you successfully evade a strike or projectile on start-up frames 1-9
Throw invincible on frames 1-16 on an empty / raw V-Shift
Counter-Hit state on frames 10-31 on an empty / raw V-Shift
Opponent can still cancel the attack that was V-Shifted as if it had connected (this allows for a lot of shenanigans)
Costs 300 V-Gauge (1 bar) to use and refunds 150 V-Gauge back (1/2 bar) on a successful V-Shift if the slow-mo is triggered
If the V-Shift is successful you can cancel it into a follow-up attack (see V-Shift Break) that's fully invincible and knocks the opponent down on hit
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V-Shift Break

Sistrum of Fortune
Sistrum of Fortune
5MKHP
SFV Menat 5MKHP break.png
Startup Active Recovery Hit
? 3 ? KD
Damage Stun Attack Block
60 0 H -2
  • Knockdown: 77 KD Adv, 18 Quick Rise Adv, 23 Back Rise Adv.
Fully invincible during startup and active frames
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V-Reversal

Left Eye of the Lion
Left Eye of the Lion
6PPP
SFV Menat 6PPP.png
Startup Active Recovery Hit
24 17 4 -
Damage Stun Attack Block
- - - -
Strike and Projectile invincible during teleport on frames 1-40
Menat can be grabbed during the first 23 frames of startup before she teleports behind the opponent, after that she fully invincible on frames 24 to 40
Vulnerable on the last 4 frames of recovery (frames 41-44)
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