Street Fighter V/Ibuki: Difference between revisions

From SuperCombo Wiki
No edit summary
No edit summary
Line 37: Line 37:
|recovery=<nowiki>8</nowiki>
|recovery=<nowiki>8</nowiki>
|hit=<nowiki>2</nowiki>
|hit=<nowiki>2</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>1</nowiki>
|block=<nowiki>1</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>30</nowiki>
|damage=<nowiki>30</nowiki>
|stun=<nowiki>70</nowiki>
|stun=<nowiki>70</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>sp su vt1 vt2</nowiki>
|cancel=<nowiki>sp su vt1 vt2</nowiki>
|confirm=<nowiki>11 / 9 / 13</nowiki>
|hcWinSpCa=<nowiki>11</nowiki>
|hcWinVt=<nowiki>9</nowiki>
|hcWinTc=<nowiki>13</nowiki>
|description=
|description=
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Stand%20LP}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Stand%20LP}}
Line 61: Line 61:
|recovery=<nowiki>10</nowiki>
|recovery=<nowiki>10</nowiki>
|hit=<nowiki>4</nowiki>
|hit=<nowiki>4</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>2</nowiki>
|block=<nowiki>2</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>60</nowiki>
|damage=<nowiki>60</nowiki>
|stun=<nowiki>100</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>sp su vt1 vt2</nowiki>
|cancel=<nowiki>sp su vt1 vt2</nowiki>
|confirm=<nowiki>14 / 14 / 14</nowiki>
|hcWinSpCa=<nowiki>14</nowiki>
|hcWinVt=<nowiki>14</nowiki>
|hcWinTc=<nowiki>14</nowiki>
|description=
|description=
* Combo / Frametrap starter
:Combo / Frametrap starter
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Stand%20MP}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Stand%20MP}}
}}
}}
Line 86: Line 86:
|recovery=<nowiki>19</nowiki>
|recovery=<nowiki>19</nowiki>
|hit=<nowiki>0</nowiki>
|hit=<nowiki>0</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-5</nowiki>
|block=<nowiki>-5</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>80</nowiki>
|damage=<nowiki>80</nowiki>
|stun=<nowiki>150</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>sp su vt1 vt2</nowiki>
|cancel=<nowiki>sp su vt1 vt2</nowiki>
|confirm=<nowiki>17 / 19 / -</nowiki>
|hcWinSpCa=<nowiki>17</nowiki>
|hcWinVt=<nowiki>19</nowiki>
|description=
|description=
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Stand%20HP}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Stand%20HP}}
Line 110: Line 109:
|recovery=<nowiki>9</nowiki>
|recovery=<nowiki>9</nowiki>
|hit=<nowiki>0</nowiki>
|hit=<nowiki>0</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-2</nowiki>
|block=<nowiki>-2</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>30</nowiki>
|damage=<nowiki>30</nowiki>
|stun=<nowiki>70</nowiki>
|stun=<nowiki>70</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>sp su vt1 vt2</nowiki>
|cancel=<nowiki>sp su vt1 vt2</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* First active frame has shorter range, can potentially whiff on max distance -4 punishes
:First active frame has shorter range, can potentially whiff on max distance -4 punishes
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Stand%20LK}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Stand%20LK}}
}}
}}
Line 135: Line 131:
|recovery=<nowiki>14</nowiki>
|recovery=<nowiki>14</nowiki>
|hit=<nowiki>5</nowiki>
|hit=<nowiki>5</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>2</nowiki>
|block=<nowiki>2</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>60</nowiki>
|damage=<nowiki>60</nowiki>
|stun=<nowiki>100</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|confirm=<nowiki>- / 14 / 12</nowiki>
|hcWinVt=<nowiki>14</nowiki>
|hcWinTc=<nowiki>17</nowiki>
|description=
|description=
* Combo / Frametrap starter
:Combo / Frametrap starter
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Stand%20MK}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Stand%20MK}}
}}
}}
Line 160: Line 155:
|recovery=<nowiki>16(19)</nowiki>
|recovery=<nowiki>16(19)</nowiki>
|hit=<nowiki>3</nowiki>
|hit=<nowiki>3</nowiki>
|crush=<nowiki>Stagger / 22 / +150</nowiki>
|block=<nowiki>-2</nowiki>
|block=<nowiki>-2</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>90</nowiki>
|damage=<nowiki>90</nowiki>
|stun=<nowiki>150</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|confirm=<nowiki>- / 17 / -</nowiki>
|ccst=<nowiki>Stagger</nowiki>
|ccadv=<nowiki>22</nowiki>
|ccvg=<nowiki>+150</nowiki>
|hcWinVt=<nowiki>17</nowiki>
|description=
|description=
* +3 extra recovery frames on whiff (19)
:+3 extra recovery frames on whiff (19)
* Whiffs on crouching
:Whiffs on crouching
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Stand%20HK}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Stand%20HK}}
}}
}}
Line 186: Line 182:
|recovery=<nowiki>8</nowiki>
|recovery=<nowiki>8</nowiki>
|hit=<nowiki>3</nowiki>
|hit=<nowiki>3</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>2</nowiki>
|block=<nowiki>2</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>30</nowiki>
|damage=<nowiki>30</nowiki>
|stun=<nowiki>70</nowiki>
|stun=<nowiki>70</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>ch sp su vt1 vt2</nowiki>
|cancel=<nowiki>ch sp su vt1 vt2</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Chains into cr.LP and st.LP
:Chains into cr.LP and st.LP
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Crouch%20LP}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Crouch%20LP}}
}}
}}
Line 211: Line 204:
|recovery=<nowiki>16</nowiki>
|recovery=<nowiki>16</nowiki>
|hit=<nowiki>3</nowiki>
|hit=<nowiki>3</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-1</nowiki>
|block=<nowiki>-1</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>60</nowiki>
|damage=<nowiki>60</nowiki>
|stun=<nowiki>100</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>sp su vt1 vt2</nowiki>
|cancel=<nowiki>sp su vt1 vt2</nowiki>
|confirm=<nowiki>14 / 14 / 15</nowiki>
|hcWinSpCa=<nowiki>14</nowiki>
|hcWinVt=<nowiki>14</nowiki>
|hcWinTc=<nowiki>15</nowiki>
|description=
|description=
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Crouch%20MP}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Crouch%20MP}}
Line 235: Line 228:
|recovery=<nowiki>16</nowiki>
|recovery=<nowiki>16</nowiki>
|hit=<nowiki>2</nowiki>
|hit=<nowiki>2</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-3</nowiki>
|block=<nowiki>-3</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>90</nowiki>
|damage=<nowiki>90</nowiki>
|stun=<nowiki>150</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>sp su vt1 vt2</nowiki>
|cancel=<nowiki>sp su vt1 vt2</nowiki>
|confirm=<nowiki>18 / 18 / -</nowiki>
|hcWinSpCa=<nowiki>18</nowiki>
|hcWinVt=<nowiki>18</nowiki>
|description=
|description=
* Forces standing on hit
:Forces standing on hit
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Crouch%20HP}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Crouch%20HP}}
}}
}}
Line 260: Line 252:
|recovery=<nowiki>8</nowiki>
|recovery=<nowiki>8</nowiki>
|hit=<nowiki>3</nowiki>
|hit=<nowiki>3</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>1</nowiki>
|block=<nowiki>1</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>20</nowiki>
|damage=<nowiki>20</nowiki>
|stun=<nowiki>70</nowiki>
|stun=<nowiki>70</nowiki>
|attack=<nowiki>L</nowiki>
|attack=<nowiki>L</nowiki>
|cancel=<nowiki>ch vt1 vt2</nowiki>
|cancel=<nowiki>ch vt1 vt2</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Chains into crouching LP
:Chains into crouching LP
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Crouch%20LK}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Crouch%20LK}}
}}
}}
Line 285: Line 274:
|recovery=<nowiki>16</nowiki>
|recovery=<nowiki>16</nowiki>
|hit=<nowiki>3</nowiki>
|hit=<nowiki>3</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-2</nowiki>
|block=<nowiki>-2</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>60</nowiki>
|damage=<nowiki>60</nowiki>
|stun=<nowiki>100</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>L</nowiki>
|attack=<nowiki>L</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|confirm=<nowiki>- / 16 / -</nowiki>
|hcWinVt=<nowiki>16</nowiki>
|description=
|description=
* Hit confirmable into st.LP or LK DP
:Hit confirmable into st.LP or LK DP
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Crouch%20MK}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Crouch%20MK}}
}}
}}
Line 310: Line 297:
|recovery=<nowiki>24</nowiki>
|recovery=<nowiki>24</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>Hard Knockdown / KD / +120</nowiki>
|block=<nowiki>-12</nowiki>
|block=<nowiki>-12</nowiki>
|knockdown=<nowiki>67 / 18 / 23</nowiki>
|damage=<nowiki>100</nowiki>
|damage=<nowiki>100</nowiki>
|stun=<nowiki>150</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>L</nowiki>
|attack=<nowiki>L</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|confirm=<nowiki>- / 16 / -</nowiki>
|ccst=<nowiki>Hard Knockdown</nowiki>
|ccadv=<nowiki>KD</nowiki>
|ccvg=<nowiki>+120</nowiki>
|kd=<nowiki>67</nowiki>
|kdr=<nowiki>18</nowiki>
|kdrb=<nowiki>23</nowiki>
|hcWinVt=<nowiki>16</nowiki>
|description=
|description=
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Crouch%20HK}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Crouch%20HK}}
Line 332: Line 323:
|startup=<nowiki>3</nowiki>
|startup=<nowiki>3</nowiki>
|active=<nowiki>5</nowiki>
|active=<nowiki>5</nowiki>
|recovery=<nowiki>-</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>40</nowiki>
|damage=<nowiki>40</nowiki>
|stun=<nowiki>70</nowiki>
|stun=<nowiki>70</nowiki>
|attack=<nowiki>M</nowiki>
|attack=<nowiki>M</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Puts opponents into a limited juggle state if used after HK Command Dash
:Puts opponents into a limited juggle state if used after HK Command Dash
* Juggle Limit / Increase / Start (after HK Command Dash): 10/5/1
:Juggle Limit / Increase / Start (after HK Command Dash): 10/5/1
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Jump%20LP}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Jump%20LP}}
}}
}}
Line 358: Line 342:
|startup=<nowiki>5</nowiki>
|startup=<nowiki>5</nowiki>
|active=<nowiki>6</nowiki>
|active=<nowiki>6</nowiki>
|recovery=<nowiki>-</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>60</nowiki>
|damage=<nowiki>60</nowiki>
|stun=<nowiki>100</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>M</nowiki>
|attack=<nowiki>M</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Jump%20MP}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Jump%20MP}}
Line 382: Line 359:
|startup=<nowiki>9</nowiki>
|startup=<nowiki>9</nowiki>
|active=<nowiki>5</nowiki>
|active=<nowiki>5</nowiki>
|recovery=<nowiki>-</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>90</nowiki>
|damage=<nowiki>90</nowiki>
|stun=<nowiki>150</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>M</nowiki>
|attack=<nowiki>M</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Puts opponents into a limited juggle state if used after HK Command Dash
:Puts opponents into a limited juggle state if used after HK Command Dash
* Juggle Limit / Increase / Start (after HK Command Dash): 10/5/1
:Juggle Limit / Increase / Start (after HK Command Dash): 10/5/1
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Jump%20HP}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Jump%20HP}}
}}
}}
Line 408: Line 378:
|startup=<nowiki>3</nowiki>
|startup=<nowiki>3</nowiki>
|active=<nowiki>6</nowiki>
|active=<nowiki>6</nowiki>
|recovery=<nowiki>-</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>40</nowiki>
|damage=<nowiki>40</nowiki>
|stun=<nowiki>70</nowiki>
|stun=<nowiki>70</nowiki>
|attack=<nowiki>M</nowiki>
|attack=<nowiki>M</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Can Cross-up
:Can Cross-up
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Jump%20LK}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Jump%20LK}}
}}
}}
Line 433: Line 396:
|startup=<nowiki>6</nowiki>
|startup=<nowiki>6</nowiki>
|active=<nowiki>6</nowiki>
|active=<nowiki>6</nowiki>
|recovery=<nowiki>-</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>60</nowiki>
|damage=<nowiki>60</nowiki>
|stun=<nowiki>100</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>M</nowiki>
|attack=<nowiki>M</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Can Cross-up
:Can Cross-up
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Jump%20MK}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Jump%20MK}}
}}
}}
Line 458: Line 414:
|startup=<nowiki>8</nowiki>
|startup=<nowiki>8</nowiki>
|active=<nowiki>4</nowiki>
|active=<nowiki>4</nowiki>
|recovery=<nowiki>-</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>90</nowiki>
|damage=<nowiki>90</nowiki>
|stun=<nowiki>150</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>M</nowiki>
|attack=<nowiki>M</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Jump%20HK}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Jump%20HK}}
Line 486: Line 435:
|recovery=<nowiki>16</nowiki>
|recovery=<nowiki>16</nowiki>
|hit=<nowiki>3</nowiki>
|hit=<nowiki>3</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-2</nowiki>
|block=<nowiki>-2</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>70</nowiki>
|damage=<nowiki>70</nowiki>
|stun=<nowiki>100</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>M</nowiki>
|attack=<nowiki>M</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Overhead
:Overhead
* Airborne and projectile invincible on lower body on frames 7-30
:Airborne and projectile invincible on lower body on frames 7-30
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Kobekudaki}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Kobekudaki}}
}}
}}
Line 512: Line 457:
|recovery=<nowiki>16(19)</nowiki>
|recovery=<nowiki>16(19)</nowiki>
|hit=<nowiki>2</nowiki>
|hit=<nowiki>2</nowiki>
|crush=<nowiki>Spinning Knockdown / KD / +120</nowiki>
|block=<nowiki>-3</nowiki>
|block=<nowiki>-3</nowiki>
|knockdown=<nowiki>103 / 42 / 47</nowiki>
|damage=<nowiki>90</nowiki>
|damage=<nowiki>90</nowiki>
|stun=<nowiki>150</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|ccst=<nowiki>Spinning Knockdown</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|ccadv=<nowiki>KD</nowiki>
|ccvg=<nowiki>+120</nowiki>
|kd=<nowiki>103</nowiki>
|kdr=<nowiki>42</nowiki>
|kdrb=<nowiki>47</nowiki>
|description=
|description=
* Airborne and projectile invincible on legs on frames 8-26
:Airborne and projectile invincible on legs on frames 8-26
* 3 extra recovery frames on whiff
:3 extra recovery frames on whiff
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Kobekudaki}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Kobekudaki}}
}}
}}
Line 538: Line 485:
|recovery=<nowiki>14</nowiki>
|recovery=<nowiki>14</nowiki>
|hit=<nowiki>-6</nowiki>
|hit=<nowiki>-6</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-10</nowiki>
|block=<nowiki>-10</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>50</nowiki>
|damage=<nowiki>50</nowiki>
|stun=<nowiki>100</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>L</nowiki>
|attack=<nowiki>L</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Low profile and projectile invincible on head on frames 6-17
:Low profile and projectile invincible on head on frames 6-17
* +4 oH / +0 oB on last active frame
:+4 oH / +0 oB on last active frame
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Kobekudaki}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Kobekudaki}}
}}
}}
Line 564: Line 507:
|recovery=<nowiki>11</nowiki>
|recovery=<nowiki>11</nowiki>
|hit=<nowiki>4*4</nowiki>
|hit=<nowiki>4*4</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-1*0</nowiki>
|block=<nowiki>-1*0</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>40</nowiki>
|damage=<nowiki>40</nowiki>
|stun=<nowiki>70</nowiki>
|stun=<nowiki>70</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>sp su vt1 vt2</nowiki>
|cancel=<nowiki>sp su vt1 vt2</nowiki>
|confirm=<nowiki>*7 / 7/12 / -</nowiki>
|hcWinSpCa=<nowiki>*7</nowiki>
|hcWinVt=<nowiki>7/12</nowiki>
|hcWinNotes=<nowiki>*Special cancel on 1st hit only</nowiki>
|description=
|description=
* Hit Confirm notes: *Special cancel on 1st hit only
:1st hit causes limited juggle state on airborne opponents
* 1st hit causes limited juggle state on airborne opponents
:2nd hit is not special cancelable (but is V-Trigger cancelable)
* 2nd hit is not special cancelable (but is V-Trigger cancelable)
:1 frame less hitstun & blockstun on 2nd hit
* 1 frame less hitstun & blockstun on 2nd hit
:Juggle Limit: 1*3
* Juggle Limit: 1*3
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Kobekudaki}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Kobekudaki}}
}}
}}
Line 593: Line 535:
|startup=<nowiki>4+4</nowiki>
|startup=<nowiki>4+4</nowiki>
|active=<nowiki>6</nowiki>
|active=<nowiki>6</nowiki>
|recovery=<nowiki>-</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>40*63</nowiki>
|damage=<nowiki>40*63</nowiki>
|stun=<nowiki>70*45</nowiki>
|stun=<nowiki>70*45</nowiki>
|attack=<nowiki>M</nowiki>
|attack=<nowiki>M</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* First hit puts airborne opponents into a limited juggle state if used after HK Command Dash (So this only combos in-air if used after HK command dash)
:First hit puts airborne opponents into a limited juggle state if used after HK Command Dash (So this only combos in-air if used after HK command dash)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Tobikura}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Tobikura}}
}}
}}
Line 618: Line 553:
|startup=<nowiki>9+5</nowiki>
|startup=<nowiki>9+5</nowiki>
|active=<nowiki>4</nowiki>
|active=<nowiki>4</nowiki>
|recovery=<nowiki>-</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>90*45</nowiki>
|damage=<nowiki>90*45</nowiki>
|stun=<nowiki>150*72</nowiki>
|stun=<nowiki>150*72</nowiki>
|attack=<nowiki>M</nowiki>
|attack=<nowiki>M</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Can only be performed after HK Command Dash or after her float ability (KK)
:Can only be performed after HK Command Dash or after her float ability (KK)
* First hit puts airborne opponents into a limited juggle state
:First hit puts airborne opponents into a limited juggle state
* Second hit does a spiked knockdown on an airborne opponent
:Second hit does a spiked knockdown on an airborne opponent
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Aoji}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Aoji}}
}}
}}
Line 647: Line 575:
|recovery=<nowiki>15</nowiki>
|recovery=<nowiki>15</nowiki>
|hit=<nowiki>-5</nowiki>
|hit=<nowiki>-5</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-8</nowiki>
|block=<nowiki>-8</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>30*36 (66)</nowiki>
|damage=<nowiki>30*36 (66)</nowiki>
|stun=<nowiki>70*45 (115)</nowiki>
|stun=<nowiki>70*45 (115)</nowiki>
|attack=<nowiki>H*H</nowiki>
|attack=<nowiki>H*H</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|confirm=<nowiki>- / 12 / 13</nowiki>
|hcWinVt=<nowiki>12</nowiki>
|hcWinTc=<nowiki>13</nowiki>
|description=
|description=
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Shinten%201}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Shinten%201}}
Line 671: Line 598:
|recovery=<nowiki>20</nowiki>
|recovery=<nowiki>20</nowiki>
|hit=<nowiki>-4</nowiki>
|hit=<nowiki>-4</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-9</nowiki>
|block=<nowiki>-9</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>40*36*40 (106)</nowiki>
|damage=<nowiki>40*36*40 (106)</nowiki>
|stun=<nowiki>70*45*56 (171)</nowiki>
|stun=<nowiki>70*45*56 (171)</nowiki>
|attack=<nowiki>H*H*H</nowiki>
|attack=<nowiki>H*H*H</nowiki>
|cancel=<nowiki>sp su vt1 vt2</nowiki>
|cancel=<nowiki>sp su vt1 vt2</nowiki>
|confirm=<nowiki>17 / 17 / 12</nowiki>
|hcWinSpCa=<nowiki>17</nowiki>
|hcWinVt=<nowiki>17</nowiki>
|hcWinTc=<nowiki>12</nowiki>
|description=
|description=
* Special cancelable only on hit
:Special cancelable only on hit
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Shinten%202}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Shinten%202}}
}}
}}
Line 696: Line 623:
|recovery=<nowiki>15</nowiki>
|recovery=<nowiki>15</nowiki>
|hit=<nowiki>1</nowiki>
|hit=<nowiki>1</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-2</nowiki>
|block=<nowiki>-2</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>30*36*24 (90)</nowiki>
|damage=<nowiki>30*36*24 (90)</nowiki>
|stun=<nowiki>70*45*40 (155)</nowiki>
|stun=<nowiki>70*45*40 (155)</nowiki>
|attack=<nowiki>H*H*H</nowiki>
|attack=<nowiki>H*H*H</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|confirm=<nowiki>- / - / 12</nowiki>
|hcWinTc=<nowiki>12</nowiki>
|description=
|description=
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Yagurakuzushi}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Yagurakuzushi}}
Line 720: Line 645:
|recovery=<nowiki>23</nowiki>
|recovery=<nowiki>23</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-12</nowiki>
|block=<nowiki>-12</nowiki>
|knockdown=<nowiki>68 / 19 / 24</nowiki>
|damage=<nowiki>60*54 (114)</nowiki>
|damage=<nowiki>60*54 (114)</nowiki>
|stun=<nowiki>100*54 (154)</nowiki>
|stun=<nowiki>100*54 (154)</nowiki>
|attack=<nowiki>H*L</nowiki>
|attack=<nowiki>H*L</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|confirm=<nowiki>- / 15 / 14</nowiki>
|kd=<nowiki>68</nowiki>
|kdr=<nowiki>19</nowiki>
|kdrb=<nowiki>24</nowiki>
|hcWinVt=<nowiki>15</nowiki>
|hcWinTc=<nowiki>17</nowiki>
|description=
|description=
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Gogasha%201}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Gogasha%201}}
Line 743: Line 670:
|active=<nowiki>2</nowiki>
|active=<nowiki>2</nowiki>
|recovery=<nowiki>17</nowiki>
|recovery=<nowiki>17</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>60*54*32 (146)</nowiki>
|damage=<nowiki>60*54*32 (146)</nowiki>
|stun=<nowiki>100*54*48 (202)</nowiki>
|stun=<nowiki>100*54*48 (202)</nowiki>
|attack=<nowiki>H*L*H</nowiki>
|attack=<nowiki>H*L*H</nowiki>
|cancel=<nowiki>sp su vt1 vt2</nowiki>
|cancel=<nowiki>sp su vt1 vt2</nowiki>
|confirm=<nowiki>18 / 18 / 12</nowiki>
|hcWinSpCa=<nowiki>18</nowiki>
|hcWinVt=<nowiki>18</nowiki>
|hcWinTc=<nowiki>12</nowiki>
|description=
|description=
* Last hit whiffs on block
:Last hit whiffs on block
* Launches opponent into an air reset situation with +17 advantage for Ibuki (+1 after forward dash)
:Launches opponent into an air reset situation with +17 advantage for Ibuki (+1 after forward dash)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Gogasha%202}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Gogasha%202}}
}}
}}
Line 770: Line 695:
|recovery=<nowiki>23(18)</nowiki>
|recovery=<nowiki>23(18)</nowiki>
|hit=<nowiki>2</nowiki>
|hit=<nowiki>2</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-5</nowiki>
|block=<nowiki>-5</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>60*63 (123)</nowiki>
|damage=<nowiki>60*63 (123)</nowiki>
|stun=<nowiki>100*90 (190)</nowiki>
|stun=<nowiki>100*90 (190)</nowiki>
|attack=<nowiki>H*H</nowiki>
|attack=<nowiki>H*H</nowiki>
|cancel=<nowiki>-</nowiki>
|hcWinTc=<nowiki>14</nowiki>
|confirm=<nowiki>- / - / 14</nowiki>
|description=
|description=
* 5 frames less recovery on hit (18f)
:5 frames less recovery on hit (18f)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Shakunage}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Shakunage}}
}}
}}
Line 795: Line 717:
|recovery=<nowiki>13</nowiki>
|recovery=<nowiki>13</nowiki>
|hit=<nowiki>6</nowiki>
|hit=<nowiki>6</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-2</nowiki>
|block=<nowiki>-2</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>70</nowiki>
|damage=<nowiki>70</nowiki>
|stun=<nowiki>100</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>H*M</nowiki>
|attack=<nowiki>H*M</nowiki>
|cancel=<nowiki>-</nowiki>
|hcWinTc=<nowiki>14</nowiki>
|confirm=<nowiki>- / - / 14</nowiki>
|description=
|description=
* 2nd hit (f+MK) is an Overhead like regularly
:2nd hit (f+MK) is an Overhead like regularly
* 2nd hit (f+MK Overhead) has more frame advantage on hit (+6) than the normal version of f+MK Overhead (+3)
:2nd hit (f+MK Overhead) has more frame advantage on hit (+6) than the normal version of f+MK Overhead (+3)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Sasanaki}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Sasanaki}}
}}
}}
Line 824: Line 743:
|recovery=<nowiki>17</nowiki>
|recovery=<nowiki>17</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>64 / 5 / 5</nowiki>
|damage=<nowiki>130</nowiki>
|damage=<nowiki>130</nowiki>
|stun=<nowiki>120</nowiki>
|stun=<nowiki>120</nowiki>
|attack=<nowiki>T</nowiki>
|attack=<nowiki>T</nowiki>
|cancel=<nowiki>-</nowiki>
|kd=<nowiki>64</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kdr=<nowiki>5</nowiki>
|kdrb=<nowiki>5</nowiki>
|description=
|description=
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Yamikazura}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Yamikazura}}
Line 849: Line 766:
|recovery=<nowiki>17</nowiki>
|recovery=<nowiki>17</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>73 / 14 / 14</nowiki>
|damage=<nowiki>150</nowiki>
|damage=<nowiki>150</nowiki>
|stun=<nowiki>200</nowiki>
|stun=<nowiki>200</nowiki>
|attack=<nowiki>T</nowiki>
|attack=<nowiki>T</nowiki>
|cancel=<nowiki>-</nowiki>
|kd=<nowiki>73</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kdr=<nowiki>14</nowiki>
|kdrb=<nowiki>14</nowiki>
|description=
|description=
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Kubiori}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Kubiori}}
Line 871: Line 786:
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>-</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>9</nowiki>
|recovery=<nowiki>9</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>-</nowiki>
|stun=<nowiki>-</nowiki>
|attack=<nowiki>-</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Ibuki is suspect to special counter-hits during the entire duration of this move (also any follow-ups done from this move) by any medium / heavy / command normal, this special counter-hit state puts Ibuki into a free juggle state
:Ibuki is susceptible to special counter-hits during the entire duration of this move (also any follow-ups done from this move) by any medium / heavy / command normal, this special counter-hit state puts Ibuki into a free juggle state
* Can be followed up with any air normal / air target combos / or air kunais (cannot air throw after the float)
:Can be followed up with any air normal / air target combos / or air kunais (cannot air throw after the float)
* Recovery frames listed refers to grounded recovery frames upon landing (9F) without canceling into another other move in air
:Recovery frames listed refers to grounded recovery frames upon landing (9F) without canceling into another other move in air
* Ibuki is in a crouching state (and crouching hurtbox size) during last 7 frames of grounded recovery
:Ibuki is in a crouching state (and crouching hurtbox size) during last 7 frames of grounded recovery
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Nobusuma}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Nobusuma}}
}}
}}
Line 899: Line 803:
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>-</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>23</nowiki>
|recovery=<nowiki>23</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>-</nowiki>
|stun=<nowiki>-</nowiki>
|attack=<nowiki>-</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/LK%20Kasumigake}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/LK%20Kasumigake}}
Line 923: Line 816:
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>-</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>26</nowiki>
|recovery=<nowiki>26</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>-</nowiki>
|stun=<nowiki>-</nowiki>
|attack=<nowiki>-</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Passes through grounded enemies
:Passes through grounded enemies
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/MK%20Kasumigake}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/MK%20Kasumigake}}
}}
}}
Line 948: Line 830:
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>-</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>53+4</nowiki>
|recovery=<nowiki>53+4</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>-</nowiki>
|stun=<nowiki>-</nowiki>
|attack=<nowiki>-</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Normal attacks possible on frame 17 and onwards and Airborne Kunais on frame 20 and onwards
:Normal attacks possible on frame 17 and onwards and Airborne Kunais on frame 20 and onwards
* Confers extra juggle potential to first hit of airborne target combos
:Confers extra juggle potential to first hit of airborne target combos
* 4 landing recovery frames
:4 landing recovery frames
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/HK%20Kasumigake}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/HK%20Kasumigake}}
}}
}}
Line 979: Line 850:
|recovery=<nowiki>20+14</nowiki>
|recovery=<nowiki>20+14</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-27</nowiki>
|block=<nowiki>-27</nowiki>
|knockdown=<nowiki>81 / 22 / 27</nowiki>
|damage=<nowiki>50*40*30 (120)</nowiki>
|damage=<nowiki>50*40*30 (120)</nowiki>
|stun=<nowiki>50*50*50 (150)</nowiki>
|stun=<nowiki>50*50*50 (150)</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su</nowiki>
|cancel=<nowiki>su</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kd=<nowiki>81</nowiki>
|kdr=<nowiki>22</nowiki>
|kdrb=<nowiki>27</nowiki>
|description=
|description=
* Airborne on frame 5
:Airborne on frame 5
* Deals 70 damage if only the last hit connects
:Deals 70 damage if only the last hit connects
* Can hit cross-up (behind Ibuki)
:Can hit cross-up (behind Ibuki)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/LK%20Kazekiri}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/LK%20Kazekiri}}
}}
}}
Line 1,006: Line 877:
|recovery=<nowiki>19+15</nowiki>
|recovery=<nowiki>19+15</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-27</nowiki>
|block=<nowiki>-27</nowiki>
|knockdown=<nowiki>81 / 22 / 27</nowiki>
|damage=<nowiki>50*40*30 (120)</nowiki>
|damage=<nowiki>50*40*30 (120)</nowiki>
|stun=<nowiki>50*50*50 (150)</nowiki>
|stun=<nowiki>50*50*50 (150)</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su</nowiki>
|cancel=<nowiki>su</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kd=<nowiki>81</nowiki>
|kdr=<nowiki>22</nowiki>
|kdrb=<nowiki>27</nowiki>
|description=
|description=
* Airborne on frame 6
:Airborne on frame 6
* Deals 70 damage if only the last hit connects
:Deals 70 damage if only the last hit connects
* Can hit cross-up (behind Ibuki)
:Can hit cross-up (behind Ibuki)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/MK%20Kazekiri}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/MK%20Kazekiri}}
}}
}}
Line 1,033: Line 904:
|recovery=<nowiki>19+15</nowiki>
|recovery=<nowiki>19+15</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-27</nowiki>
|block=<nowiki>-27</nowiki>
|knockdown=<nowiki>81 / 22 / 27</nowiki>
|damage=<nowiki>50*40*30 (120)</nowiki>
|damage=<nowiki>50*40*30 (120)</nowiki>
|stun=<nowiki>50*50*50 (150)</nowiki>
|stun=<nowiki>50*50*50 (150)</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su</nowiki>
|cancel=<nowiki>su</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kd=<nowiki>81</nowiki>
|kdr=<nowiki>22</nowiki>
|kdrb=<nowiki>27</nowiki>
|description=
|description=
* Airborne on frame 7
:Airborne on frame 7
* Deals 70 damage if only the last hit connects
:Deals 70 damage if only the last hit connects
* Can hit cross-up (behind Ibuki)
:Can hit cross-up (behind Ibuki)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/HK%20Kazekiri}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/HK%20Kazekiri}}
}}
}}
Line 1,060: Line 931:
|recovery=<nowiki>17+20</nowiki>
|recovery=<nowiki>17+20</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-31</nowiki>
|block=<nowiki>-31</nowiki>
|knockdown=<nowiki>85 / 26 / 31</nowiki>
|damage=<nowiki>50*30x3 (140)</nowiki>
|damage=<nowiki>50*30x3 (140)</nowiki>
|stun=<nowiki>50x4 (200)</nowiki>
|stun=<nowiki>50x4 (200)</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|kd=<nowiki>85</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kdr=<nowiki>26</nowiki>
|kdrb=<nowiki>31</nowiki>
|description=
|description=
* Airborne on frame 7
:Airborne on frame 7
* Completely invincible on frames 1-8
:Completely invincible on frames 1-8
* Can hit cross-up (behind Ibuki)
:Can hit cross-up (behind Ibuki)
* Ibuki is in counterhit state during move duration and takes 20% additional damage from the first hit (total of 144%)
:Ibuki is in counterhit state during move duration and takes 20% additional damage from the first hit (total of 144%)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/EX%20Kazekiri}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/EX%20Kazekiri}}
}}
}}
Line 1,088: Line 958:
|recovery=<nowiki>30</nowiki>
|recovery=<nowiki>30</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-12</nowiki>
|block=<nowiki>-12</nowiki>
|knockdown=<nowiki>79 / 20 / 20</nowiki>
|damage=<nowiki>100</nowiki>
|damage=<nowiki>100</nowiki>
|stun=<nowiki>200</nowiki>
|stun=<nowiki>200</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|kd=<nowiki>79</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kdr=<nowiki>20</nowiki>
|kdrb=<nowiki>20</nowiki>
|description=
|description=
* Can't be back recovered
:Can't be back recovered
* Strike hitbox
:Strike hitbox
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/LP%20Raida}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/LP%20Raida}}
}}
}}
Line 1,114: Line 983:
|recovery=<nowiki>30</nowiki>
|recovery=<nowiki>30</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-12</nowiki>
|block=<nowiki>-12</nowiki>
|knockdown=<nowiki>77 / 18 / 18</nowiki>
|damage=<nowiki>110</nowiki>
|damage=<nowiki>110</nowiki>
|stun=<nowiki>200</nowiki>
|stun=<nowiki>200</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|kd=<nowiki>77</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kdr=<nowiki>18</nowiki>
|kdrb=<nowiki>18</nowiki>
|description=
|description=
* Can't be back recovered
:Can't be back recovered
* Strike hitbox
:Strike hitbox
* Never any reason to use this version
:Never any reason to use this version
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/MP%20Raida}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/MP%20Raida}}
}}
}}
Line 1,141: Line 1,009:
|recovery=<nowiki>30</nowiki>
|recovery=<nowiki>30</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-12</nowiki>
|block=<nowiki>-12</nowiki>
|knockdown=<nowiki>79 / 20 / 20</nowiki>
|damage=<nowiki>120</nowiki>
|damage=<nowiki>120</nowiki>
|stun=<nowiki>200</nowiki>
|stun=<nowiki>200</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|kd=<nowiki>79</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kdr=<nowiki>20</nowiki>
|kdrb=<nowiki>20</nowiki>
|description=
|description=
* Can't be back recovered
:Can't be back recovered
* Strike hitbox
:Strike hitbox
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/HP%20Raida}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/HP%20Raida}}
}}
}}
Line 1,167: Line 1,034:
|recovery=<nowiki>27</nowiki>
|recovery=<nowiki>27</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-11</nowiki>
|block=<nowiki>-11</nowiki>
|knockdown=<nowiki>79 / 20 / 20</nowiki>
|damage=<nowiki>20*130 (150)</nowiki>
|damage=<nowiki>20*130 (150)</nowiki>
|stun=<nowiki>200</nowiki>
|stun=<nowiki>200</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|kd=<nowiki>79</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kdr=<nowiki>20</nowiki>
|kdrb=<nowiki>20</nowiki>
|description=
|description=
* Projectile Invincible on frames 1-9
:Projectile Invincible on frames 1-9
* Can't be back recovered
:Can't be back recovered
* Strike throw
:Strike throw
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/EX%20Raida}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/EX%20Raida}}
}}
}}
Line 1,191: Line 1,057:
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>10</nowiki>
|startup=<nowiki>10</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>23</nowiki>
|recovery=<nowiki>23</nowiki>
|hit=<nowiki>2</nowiki>
|hit=<nowiki>2</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-2</nowiki>
|block=<nowiki>-2</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>40</nowiki>
|damage=<nowiki>40</nowiki>
|stun=<nowiki>50</nowiki>
|stun=<nowiki>50</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su vs2</nowiki>
|cancel=<nowiki>su vs2</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Projectile hitbox
:Projectile hitbox
* Cancelable into V-Skill 2 on Hit/Block
:Cancelable into V-Skill 2 on Hit/Block
* Puts airborne opponents into a juggleable state
:Puts airborne opponents into a juggleable state
* Kunai onscreen for 11 frames
:Kunai onscreen for 11 frames
* Kunai has a hurtbox and can be hit out of the air by opponent
:Kunai has a hurtbox and can be hit out of the air by opponent
* Juggle Limit / Increase / Start: 2 / 1 / 1
:Juggle Limit / Increase / Start: 2 / 1 / 1
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/LP%20Kunai}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/LP%20Kunai}}
}}
}}
Line 1,221: Line 1,083:
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>10</nowiki>
|startup=<nowiki>10</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>23</nowiki>
|recovery=<nowiki>23</nowiki>
|hit=<nowiki>2</nowiki>
|hit=<nowiki>2</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-2</nowiki>
|block=<nowiki>-2</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>40</nowiki>
|damage=<nowiki>40</nowiki>
|stun=<nowiki>50</nowiki>
|stun=<nowiki>50</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su vs2</nowiki>
|cancel=<nowiki>su vs2</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Projectile hitbox
:Projectile hitbox
* Cancelable into V-Skill 2 on Hit/Block
:Cancelable into V-Skill 2 on Hit/Block
* Puts airborne opponents into a juggleable state
:Puts airborne opponents into a juggleable state
* Kunai onscreen for 16 frames
:Kunai onscreen for 16 frames
* Kunai has a hurtbox and can be hit out of the air by opponent
:Kunai has a hurtbox and can be hit out of the air by opponent
* Juggle Limit / Increase / Start: 2 / 1 / 1
:Juggle Limit / Increase / Start: 2 / 1 / 1
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/MP%20Kunai}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/MP%20Kunai}}
}}
}}
Line 1,251: Line 1,109:
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>10</nowiki>
|startup=<nowiki>10</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>23</nowiki>
|recovery=<nowiki>23</nowiki>
|hit=<nowiki>2</nowiki>
|hit=<nowiki>2</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-2</nowiki>
|block=<nowiki>-2</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>40</nowiki>
|damage=<nowiki>40</nowiki>
|stun=<nowiki>50</nowiki>
|stun=<nowiki>50</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su vs2</nowiki>
|cancel=<nowiki>su vs2</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Projectile hitbox
:Projectile hitbox
* Cancelable into V-Skill 2 on Hit/Block
:Cancelable into V-Skill 2 on Hit/Block
* Puts airborne opponents into a juggleable state
:Puts airborne opponents into a juggleable state
* Kunai onscreen for 21 frames
:Kunai onscreen for 21 frames
* Kunai has a hurtbox and can be hit out of the air by opponent
:Kunai has a hurtbox and can be hit out of the air by opponent
* Juggle Limit / Increase / Start: 2 / 1 / 1
:Juggle Limit / Increase / Start: 2 / 1 / 1
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/HP%20Kunai}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/HP%20Kunai}}
}}
}}
Line 1,281: Line 1,135:
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>10</nowiki>
|startup=<nowiki>10</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>34</nowiki>
|recovery=<nowiki>34</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>18</nowiki>
|block=<nowiki>18</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>20*40</nowiki>
|damage=<nowiki>20*40</nowiki>
|stun=<nowiki>50*50</nowiki>
|stun=<nowiki>50*50</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>vs2</nowiki>
|cancel=<nowiki>vs2</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Cancelable into V-Skill 2 on Hit/Block
:Cancelable into V-Skill 2 on Hit/Block
* Has 3 different distance variations
:Has 3 different distance variations
* Explodes 6 frames after striking the ground
:Explodes 6 frames after striking the ground
* Explosion will detonate V-Trigger bombs doing 50 extra damage (150)
:Explosion will detonate V-Trigger bombs doing 50 extra damage (150)
* Has a striking hitbox that passes cleanly through other projectiles
:Has a striking hitbox that passes cleanly through other projectiles
* Juggle Limit / Increase / Start: 6*6 / 0*1 / 1*2
:Juggle Limit / Increase / Start: 6*6 / 0*1 / 1*2
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/EX%20Kunai}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/EX%20Kunai}}
}}
}}
Line 1,311: Line 1,161:
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>7</nowiki>
|startup=<nowiki>7</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>13</nowiki>
|recovery=<nowiki>13</nowiki>
|hit=<nowiki>-5(8)</nowiki>
|hit=<nowiki>-5(8)</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-8(5)</nowiki>
|block=<nowiki>-8(5)</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>40</nowiki>
|damage=<nowiki>40</nowiki>
|stun=<nowiki>50</nowiki>
|stun=<nowiki>50</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Projectile hitbox
:Projectile hitbox
* Puts airborne opponents into a juggleable state
:Puts airborne opponents into a juggleable state
* Frame advantage varies greatly depending on angle / distance from ground when hit
:Frame advantage varies greatly depending on angle / distance from ground when hit
* Can only be done during a forward jump
:Can only be done during a forward jump
* Kunai has a hurtbox and can be hit out of the air by opponent
:Kunai has a hurtbox and can be hit out of the air by opponent
* Juggle Limit / Increase / Start: 4 / 0 / 1
:Juggle Limit / Increase / Start: 4 / 0 / 1
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/LP%20Airborne%20Kunai}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/LP%20Airborne%20Kunai}}
}}
}}
Line 1,341: Line 1,186:
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>7</nowiki>
|startup=<nowiki>7</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>13</nowiki>
|recovery=<nowiki>13</nowiki>
|hit=<nowiki>-5(10)</nowiki>
|hit=<nowiki>-5(10)</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-8(7)</nowiki>
|block=<nowiki>-8(7)</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>40</nowiki>
|damage=<nowiki>40</nowiki>
|stun=<nowiki>50</nowiki>
|stun=<nowiki>50</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Projectile hitbox
:Projectile hitbox
* Puts airborne opponents into a juggleable state
:Puts airborne opponents into a juggleable state
* Frame advantage varies greatly depending on angle / distance from ground when hit
:Frame advantage varies greatly depending on angle / distance from ground when hit
* Can only be done during a forward jump
:Can only be done during a forward jump
* Kunai has a hurtbox and can be hit out of the air by opponent
:Kunai has a hurtbox and can be hit out of the air by opponent
* Juggle Limit / Increase / Start: 4 / 0 / 1
:Juggle Limit / Increase / Start: 4 / 0 / 1
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/MP%20Airborne%20Kunai}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/MP%20Airborne%20Kunai}}
}}
}}
Line 1,371: Line 1,211:
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>7</nowiki>
|startup=<nowiki>7</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>13</nowiki>
|recovery=<nowiki>13</nowiki>
|hit=<nowiki>-4(14)</nowiki>
|hit=<nowiki>-4(14)</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-7(11)</nowiki>
|block=<nowiki>-7(11)</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>40</nowiki>
|damage=<nowiki>40</nowiki>
|stun=<nowiki>50</nowiki>
|stun=<nowiki>50</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Projectile hitbox
:Projectile hitbox
* Puts airborne opponents into a juggleable state
:Puts airborne opponents into a juggleable state
* Frame advantage varies greatly depending on angle / distance from ground when hit
:Frame advantage varies greatly depending on angle / distance from ground when hit
* Can only be done during a forward jump
:Can only be done during a forward jump
* Kunai has a hurtbox and can be hit out of the air by opponent
:Kunai has a hurtbox and can be hit out of the air by opponent
* Juggle Limit / Increase / Start: 4 / 0 / 1
:Juggle Limit / Increase / Start: 4 / 0 / 1
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/HP%20Airborne%20Kunai}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/HP%20Airborne%20Kunai}}
}}
}}
Line 1,401: Line 1,236:
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>5</nowiki>
|startup=<nowiki>5</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>13</nowiki>
|recovery=<nowiki>13</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>133 / 74 / 79</nowiki>
|damage=<nowiki>20*50</nowiki>
|damage=<nowiki>20*50</nowiki>
|stun=<nowiki>50*50</nowiki>
|stun=<nowiki>50*50</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|kd=<nowiki>133</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kdr=<nowiki>74</nowiki>
|kdrb=<nowiki>79</nowiki>
|description=
|description=
* 2F faster startup than non-ex air kunais
:2F faster startup than non-ex air kunais
* EX Air Kunai travels downward at 45 degrees and explodes 6 frames after striking the ground
:EX Air Kunai travels downward at 45 degrees and explodes 6 frames after striking the ground
* Explosion will detonate V-Trigger bombs
:Explosion will detonate V-Trigger bombs
* Has a striking hitbox that passes cleanly through other projectiles
:Has a striking hitbox that passes cleanly through other projectiles
* KDA show is when both explosions hit and Ibuki uses it ASAP in the air
:KDA show is when both explosions hit and Ibuki uses it ASAP in the air
* KDA varies depending on range / timing
:KDA varies depending on range / timing
* Can only be done during a forward jump
:Can only be done during a forward jump
* Juggle Limit / Increase / Start: 6*10 / 1*5 / 1*3
:Juggle Limit / Increase / Start: 6*10 / 1*5 / 1*3
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/EX%20Airborne%20Kunai}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/EX%20Airborne%20Kunai}}
}}
}}
Line 1,433: Line 1,265:
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>11</nowiki>
|startup=<nowiki>11</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>26</nowiki>
|recovery=<nowiki>26</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-1(9)</nowiki>
|block=<nowiki>-1(9)</nowiki>
|knockdown=<nowiki>110 / 51 / 56</nowiki>
|damage=<nowiki>20 per dagger</nowiki>
|damage=<nowiki>20 per dagger</nowiki>
|stun=<nowiki>20 per dagger</nowiki>
|stun=<nowiki>20 per dagger</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>sp su vt1 vt2</nowiki>
|cancel=<nowiki>sp su vt1 vt2</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kd=<nowiki>110</nowiki>
|kdr=<nowiki>51</nowiki>
|kdrb=<nowiki>56</nowiki>
|description=
|description=
* Projectile hitbox
:Projectile hitbox
* Hit number depends on number of Kunai in hand, up to a max of 6
:Hit number depends on number of Kunai in hand, up to a max of 6
* For each number of Kunai in hand below the max of 6; Knockdown advantage and frame advantage on block decreases by -2 frames
:For each number of Kunai in hand below the max of 6; Knockdown advantage and frame advantage on block decreases by -2 frames
* Button used determines spread degree of Kunai
:Button used determines spread degree of Kunai
* Requires 50 frames of charge
:Requires 50 frames of charge
* KDA shown is melee range with 6 charged kunai
:KDA shown is melee range with 6 charged kunai
* KDA increases the further away and decreases the fewer the kunais released at once
:KDA increases the further away and decreases the fewer the kunais released at once
* Puts airborne opponents into a juggleable state
:Puts airborne opponents into a juggleable state
* Special cancelable on hit/block/whiff (not possible if only one or no kunais are thrown / attempted when no kunais are left to throw)
:Special cancelable on hit/block/whiff (not possible if only one or no kunais are thrown / attempted when no kunais are left to throw)
* LK/MK dash cancel data shown is when performed up close (much better frame advantage when canceled into command dashes from further away when the kunai land)
:LK/MK dash cancel data shown is when performed up close (much better frame advantage when canceled into command dashes from further away when the kunai land)
* All the kunais throwns have a hurtbox and can be hit out of the air by opponent
:All the kunais throwns have a hurtbox and can be hit out of the air by opponent
* Juggle Limit / Increase / Start: 12 / 0 / 1
:Juggle Limit / Increase / Start: 12 / 0 / 1
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/LP%20Kunai%20Ikkinage}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/LP%20Kunai%20Ikkinage}}
}}
}}
Line 1,469: Line 1,300:
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>11</nowiki>
|startup=<nowiki>11</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>26</nowiki>
|recovery=<nowiki>26</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-1(9)</nowiki>
|block=<nowiki>-1(9)</nowiki>
|knockdown=<nowiki>110 / 51 / 56</nowiki>
|damage=<nowiki>20 per dagger</nowiki>
|damage=<nowiki>20 per dagger</nowiki>
|stun=<nowiki>20 per dagger</nowiki>
|stun=<nowiki>20 per dagger</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>sp su vt1 vt2</nowiki>
|cancel=<nowiki>sp su vt1 vt2</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kd=<nowiki>110</nowiki>
|kdr=<nowiki>51</nowiki>
|kdrb=<nowiki>56</nowiki>
|description=
|description=
* Projectile hitbox
:Projectile hitbox
* Hit number depends on number of Kunai in hand, up to a max of 6
:Hit number depends on number of Kunai in hand, up to a max of 6
* For each number of Kunai in hand below the max of 6; Knockdown advantage and frame advantage on block decreases by -2 frames
:For each number of Kunai in hand below the max of 6; Knockdown advantage and frame advantage on block decreases by -2 frames
* Button used determines spread degree of Kunai
:Button used determines spread degree of Kunai
* Requires 50 frames of charge
:Requires 50 frames of charge
* KDA shown is melee range with 6 charged kunai
:KDA shown is melee range with 6 charged kunai
* KDA increases the further away and decreases the fewer the kunais released at once
:KDA increases the further away and decreases the fewer the kunais released at once
* Puts airborne opponents into a juggleable state
:Puts airborne opponents into a juggleable state
* Special cancelable on hit/block/whiff (not possible if only one or no kunais are thrown / attempted when no kunais are left to throw)
:Special cancelable on hit/block/whiff (not possible if only one or no kunais are thrown / attempted when no kunais are left to throw)
* LK/MK dash cancel data shown is when performed up close (much better frame advantage when canceled into command dashes from further away when the kunai land)
:LK/MK dash cancel data shown is when performed up close (much better frame advantage when canceled into command dashes from further away when the kunai land)
* All the kunais throwns have a hurtbox and can be hit out of the air by opponent
:All the kunais throwns have a hurtbox and can be hit out of the air by opponent
* Juggle Limit / Increase / Start: 12 / 0 / 1
:Juggle Limit / Increase / Start: 12 / 0 / 1
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/MP%20Kunai%20Ikkinage}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/MP%20Kunai%20Ikkinage}}
}}
}}
Line 1,505: Line 1,335:
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>11</nowiki>
|startup=<nowiki>11</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>26</nowiki>
|recovery=<nowiki>26</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-1(9)</nowiki>
|block=<nowiki>-1(9)</nowiki>
|knockdown=<nowiki>110 / 51 / 56</nowiki>
|damage=<nowiki>20 per dagger</nowiki>
|damage=<nowiki>20 per dagger</nowiki>
|stun=<nowiki>20 per dagger</nowiki>
|stun=<nowiki>20 per dagger</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>sp su vt1 vt2</nowiki>
|cancel=<nowiki>sp su vt1 vt2</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kd=<nowiki>110</nowiki>
|kdr=<nowiki>51</nowiki>
|kdrb=<nowiki>56</nowiki>
|description=
|description=
* Projectile hitbox
:Projectile hitbox
* Hit number depends on number of Kunai in hand, up to a max of 6
:Hit number depends on number of Kunai in hand, up to a max of 6
* For each number of Kunai in hand below the max of 6; Knockdown advantage and frame advantage on block decreases by -2 frames
:For each number of Kunai in hand below the max of 6; Knockdown advantage and frame advantage on block decreases by -2 frames
* Button used determines spread degree of Kunai
:Button used determines spread degree of Kunai
* Requires 50 frames of charge
:Requires 50 frames of charge
* KDA shown is melee range with 6 charged kunai
:KDA shown is melee range with 6 charged kunai
* KDA increases the further away and decreases the fewer the kunais released at once
:KDA increases the further away and decreases the fewer the kunais released at once
* Puts airborne opponents into a juggleable state
:Puts airborne opponents into a juggleable state
* Special cancelable on hit/block/whiff (not possible if only one or no kunais are thrown / attempted when no kunais are left to throw)
:Special cancelable on hit/block/whiff (not possible if only one or no kunais are thrown / attempted when no kunais are left to throw)
* LK/MK dash cancel data shown is when performed up close (much better frame advantage when canceled into command dashes from further away when the kunai land)
:LK/MK dash cancel data shown is when performed up close (much better frame advantage when canceled into command dashes from further away when the kunai land)
* All the kunais throwns have a hurtbox and can be hit out of the air by opponent
:All the kunais throwns have a hurtbox and can be hit out of the air by opponent
* Juggle Limit / Increase / Start: 12 / 0 / 1
:Juggle Limit / Increase / Start: 12 / 0 / 1
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/HP%20Kunai%20Ikkinage}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/HP%20Kunai%20Ikkinage}}
}}
}}
Line 1,541: Line 1,370:
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>16</nowiki>
|startup=<nowiki>16</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>13</nowiki>
|recovery=<nowiki>13</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>110 / 51 / 56</nowiki>
|damage=<nowiki>20 per dagger</nowiki>
|damage=<nowiki>20 per dagger</nowiki>
|stun=<nowiki>20 per dagger</nowiki>
|stun=<nowiki>20 per dagger</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|kd=<nowiki>110</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kdr=<nowiki>51</nowiki>
|kdrb=<nowiki>56</nowiki>
|description=
|description=
* Projectile hitbox
:Projectile hitbox
* Hit number depends on number of Kunai in hand, up to a max of 6 Kunais
:Hit number depends on number of Kunai in hand, up to a max of 6 Kunais
* Button used determines spread degree of Kunai
:Button used determines spread degree of Kunai
* Requires 50 frames of charge
:Requires 50 frames of charge
* Can be performed during any jump direction
:Can be performed during any jump direction
* Recovery frames refers to landing recovery frames (13)
:Recovery frames refers to landing recovery frames (13)
* Ibuki is in a crouching state (and crouching hurtbox size) during last 11 frames of grounded recovery
:Ibuki is in a crouching state (and crouching hurtbox size) during last 11 frames of grounded recovery
* All the kunais throwns have a hurtbox and can be hit out of the air by opponent
:All the kunais throwns have a hurtbox and can be hit out of the air by opponent
* Juggle Limit / Increase / Start: 10 / 0 / 1
:Juggle Limit / Increase / Start: 10 / 0 / 1
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/LK%20Airborne%20Kunai%20Ikkinage}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/LK%20Airborne%20Kunai%20Ikkinage}}
}}
}}
Line 1,574: Line 1,400:
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>16</nowiki>
|startup=<nowiki>16</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>13</nowiki>
|recovery=<nowiki>13</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>110 / 51 / 56</nowiki>
|damage=<nowiki>20 per dagger</nowiki>
|damage=<nowiki>20 per dagger</nowiki>
|stun=<nowiki>20 per dagger</nowiki>
|stun=<nowiki>20 per dagger</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|kd=<nowiki>110</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kdr=<nowiki>51</nowiki>
|kdrb=<nowiki>56</nowiki>
|description=
|description=
* Projectile hitbox
:Projectile hitbox
* Hit number depends on number of Kunai in hand, up to a max of 6
:Hit number depends on number of Kunai in hand, up to a max of 6
* Button used determines spread degree of Kunai
:Button used determines spread degree of Kunai
* Requires 50 frames of charge
:Requires 50 frames of charge
* Can be performed during any jump direction
:Can be performed during any jump direction
* Recovery frames refers to landing recovery frames (13)
:Recovery frames refers to landing recovery frames (13)
* Ibuki is in a crouching state (and crouching hurtbox size) during last 11 frames of grounded recovery
:Ibuki is in a crouching state (and crouching hurtbox size) during last 11 frames of grounded recovery
* All the kunais throwns have a hurtbox and can be hit out of the air by opponent
:All the kunais throwns have a hurtbox and can be hit out of the air by opponent
* Juggle Limit / Increase / Start: 10 / 0 / 1
:Juggle Limit / Increase / Start: 10 / 0 / 1
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/MK%20Airborne%20Kunai%20Ikkinage}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/MK%20Airborne%20Kunai%20Ikkinage}}
}}
}}
Line 1,607: Line 1,430:
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>16</nowiki>
|startup=<nowiki>16</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>13</nowiki>
|recovery=<nowiki>13</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>110 / 51 / 56</nowiki>
|damage=<nowiki>20 per dagger</nowiki>
|damage=<nowiki>20 per dagger</nowiki>
|stun=<nowiki>20 per dagger</nowiki>
|stun=<nowiki>20 per dagger</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|kd=<nowiki>110</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kdr=<nowiki>51</nowiki>
|kdrb=<nowiki>56</nowiki>
|description=
|description=
* Projectile hitbox
:Projectile hitbox
* Hit number depends on number of Kunai in hand, up to a max of 6
:Hit number depends on number of Kunai in hand, up to a max of 6
* Button used determines spread degree of Kunai
:Button used determines spread degree of Kunai
* Requires 50 frames of charge
:Requires 50 frames of charge
* Can be performed during any jump direction
:Can be performed during any jump direction
* Recovery frames refers to landing recovery frames (13)
:Recovery frames refers to landing recovery frames (13)
* Ibuki is in a crouching state (and crouching hurtbox size) during last 11 frames of grounded recovery
:Ibuki is in a crouching state (and crouching hurtbox size) during last 11 frames of grounded recovery
* All the kunais throwns have a hurtbox and can be hit out of the air by opponent
:All the kunais throwns have a hurtbox and can be hit out of the air by opponent
* Juggle Limit / Increase / Start: 12 / 0 / 1
:Juggle Limit / Increase / Start: 12 / 0 / 1
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/HK%20Airborne%20Kunai%20Ikkinage}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/HK%20Airborne%20Kunai%20Ikkinage}}
}}
}}
Line 1,640: Line 1,460:
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>25</nowiki>
|startup=<nowiki>25</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>26</nowiki>
|recovery=<nowiki>26</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>-</nowiki>
|stun=<nowiki>-</nowiki>
|attack=<nowiki>-</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Recharges 1 kunai
:Recharges 1 kunai
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Kunai%20Hoju%20Lvl%201}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Kunai%20Hoju%20Lvl%201}}
}}
}}
Line 1,665: Line 1,475:
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>38</nowiki>
|startup=<nowiki>38</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>26</nowiki>
|recovery=<nowiki>26</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>-</nowiki>
|stun=<nowiki>-</nowiki>
|attack=<nowiki>-</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Recharges 2 kunai
:Recharges 2 kunai
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Kunai%20Hoju%20Lvl%202}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Kunai%20Hoju%20Lvl%202}}
}}
}}
Line 1,690: Line 1,490:
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>50</nowiki>
|startup=<nowiki>50</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>26</nowiki>
|recovery=<nowiki>26</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>-</nowiki>
|stun=<nowiki>-</nowiki>
|attack=<nowiki>-</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Recharges 3 kunai
:Recharges 3 kunai
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Kunai%20Hoju%20Lvl%203}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Kunai%20Hoju%20Lvl%203}}
}}
}}
Line 1,715: Line 1,505:
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>62</nowiki>
|startup=<nowiki>62</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>26</nowiki>
|recovery=<nowiki>26</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>-</nowiki>
|stun=<nowiki>-</nowiki>
|attack=<nowiki>-</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Recharges 4 kunai
:Recharges 4 kunai
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Kunai%20Hoju%20Lvl%204}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Kunai%20Hoju%20Lvl%204}}
}}
}}
Line 1,740: Line 1,520:
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>74</nowiki>
|startup=<nowiki>74</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>26</nowiki>
|recovery=<nowiki>26</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>-</nowiki>
|stun=<nowiki>-</nowiki>
|attack=<nowiki>-</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Recharges 5 kunai
:Recharges 5 kunai
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Kunai%20Hoju%20Lvl%205}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Kunai%20Hoju%20Lvl%205}}
}}
}}
Line 1,765: Line 1,535:
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>83</nowiki>
|startup=<nowiki>83</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>26</nowiki>
|recovery=<nowiki>26</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>-</nowiki>
|stun=<nowiki>-</nowiki>
|attack=<nowiki>-</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Recharges 6 kunai
:Recharges 6 kunai
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Kunai%20Hoju%20Lvl%206}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Kunai%20Hoju%20Lvl%206}}
}}
}}
Line 1,790: Line 1,550:
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>25</nowiki>
|startup=<nowiki>25</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>26</nowiki>
|recovery=<nowiki>26</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>-</nowiki>
|stun=<nowiki>-</nowiki>
|attack=<nowiki>-</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* EX version (lvl 1) recharges 3 kunais at the same speed as recharging 1
:EX version (lvl 1) recharges 3 kunais at the same speed as recharging 1
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/EX%20Kunai%20Hoju%20Lvl%201}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/EX%20Kunai%20Hoju%20Lvl%201}}
}}
}}
Line 1,815: Line 1,565:
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>38</nowiki>
|startup=<nowiki>38</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>26</nowiki>
|recovery=<nowiki>26</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>-</nowiki>
|stun=<nowiki>-</nowiki>
|attack=<nowiki>-</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* EX version (lvl 2) recharges 4 kunais at the same speed as recharging 2
:EX version (lvl 2) recharges 4 kunais at the same speed as recharging 2
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/EX%20Kunai%20Hoju%20Lvl%202}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/EX%20Kunai%20Hoju%20Lvl%202}}
}}
}}
Line 1,840: Line 1,580:
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>50</nowiki>
|startup=<nowiki>50</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>26</nowiki>
|recovery=<nowiki>26</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>-</nowiki>
|stun=<nowiki>-</nowiki>
|attack=<nowiki>-</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* EX version (lvl 3) recharges 5 kunais at the same speed as recharging 3
:EX version (lvl 3) recharges 5 kunais at the same speed as recharging 3
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/EX%20Kunai%20Hoju%20Lvl%203}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/EX%20Kunai%20Hoju%20Lvl%203}}
}}
}}
Line 1,865: Line 1,595:
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>61</nowiki>
|startup=<nowiki>61</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>26</nowiki>
|recovery=<nowiki>26</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>-</nowiki>
|stun=<nowiki>-</nowiki>
|attack=<nowiki>-</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* EX version (lvl 4) recharges 6 kunais at about the same speed as recharging 4
:EX version (lvl 4) recharges 6 kunais at about the same speed as recharging 4
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/EX%20Kunai%20Hoju%20Lvl%204}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/EX%20Kunai%20Hoju%20Lvl%204}}
}}
}}
Line 1,895: Line 1,615:
|recovery=<nowiki>17</nowiki>
|recovery=<nowiki>17</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-20</nowiki>
|block=<nowiki>-20</nowiki>
|knockdown=<nowiki>9 / 9 / 9</nowiki>
|damage=<nowiki>30*20*4x40*130 (340)</nowiki>
|damage=<nowiki>340</nowiki>
|stun=<nowiki>356</nowiki>
|stun=<nowiki>356</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|kd=<nowiki>9</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kdr=<nowiki>9</nowiki>
|kdrb=<nowiki>9</nowiki>
|description=
|description=
* Completely invincible on frames 1-6
:Completely invincible on frames 1-6
* Hard Knockdown
:Hard Knockdown
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Kachofugetsu}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Kachofugetsu}}
}}
}}
Line 1,919: Line 1,638:
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>-</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>61</nowiki>
|recovery=<nowiki>61</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>-</nowiki>
|stun=<nowiki>-</nowiki>
|attack=<nowiki>-</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Taunt}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Taunt}}
Line 1,951: Line 1,659:
|recovery=<nowiki>20</nowiki>
|recovery=<nowiki>20</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-7</nowiki>
|block=<nowiki>-7</nowiki>
|knockdown=<nowiki>85 / 26 / 31</nowiki>
|damage=<nowiki>60</nowiki>
|damage=<nowiki>60</nowiki>
|stun=<nowiki>100</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|confirm=<nowiki>- / 19 / -</nowiki>
|kd=<nowiki>85</nowiki>
|kdr=<nowiki>26</nowiki>
|kdrb=<nowiki>31</nowiki>
|hcWinVt=<nowiki>19</nowiki>
|description=
|description=
* Projectile hitbox
:Projectile hitbox
* Hurtbox slightly pulled back on startup frames 5-10
:Hurtbox slightly pulled back on startup frames 5-10
* Builds 60/30 V-Gauge on hit/block
:Builds 60/30 V-Gauge on hit/block
* Puts opponent into a free juggle state on hit and doesn't increase juggle state on already juggling opponents
:Puts opponent into a free juggle state on hit and doesn't increase juggle state on already juggling opponents
* Juggle Limit / Increase / Start: 4 / 0 / 0
:Juggle Limit / Increase / Start: 4 / 0 / 0
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Tenrai}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Tenrai}}
}}
}}
Line 1,980: Line 1,689:
|recovery=<nowiki>18</nowiki>
|recovery=<nowiki>18</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-2</nowiki>
|block=<nowiki>-2</nowiki>
|knockdown=<nowiki>87 / 28 / 33</nowiki>
|damage=<nowiki>80</nowiki>
|damage=<nowiki>80</nowiki>
|stun=<nowiki>150</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|confirm=<nowiki>- / 21 / -</nowiki>
|kd=<nowiki>87</nowiki>
|kdr=<nowiki>28</nowiki>
|kdrb=<nowiki>33</nowiki>
|hcWinVt=<nowiki>21</nowiki>
|description=
|description=
* Projectile hitbox
:Projectile hitbox
* Hurtbox slightly pulled back on startup frames 5-21
:Hurtbox slightly pulled back on startup frames 5-21
* Builds 80/40 V-Gauge on hit/block
:Builds 80/40 V-Gauge on hit/block
* Puts opponent into a free juggle state on hit and doesn't increase juggle state on already juggling opponents
:Puts opponent into a free juggle state on hit and doesn't increase juggle state on already juggling opponents
* Juggle Limit / Increase / Start: 8 / 0 / 0
:Juggle Limit / Increase / Start: 8 / 0 / 0
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Tenrai%20Full}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Tenrai%20Full}}
}}
}}
Line 2,008: Line 1,718:
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>78</nowiki>
|startup=<nowiki>78</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>24</nowiki>
|recovery=<nowiki>24</nowiki>
|hit=<nowiki>1(37)</nowiki>
|hit=<nowiki>1(37)</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-3(12)</nowiki>
|block=<nowiki>-3(12)</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>20x3</nowiki>
|damage=<nowiki>20x3</nowiki>
|stun=<nowiki>0</nowiki>
|stun=<nowiki>0</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Caltrops exist for 240 frames
:Caltrops exist for 240 frames
* Kunai has a hurtbox and can be hit out of the air by opponent before it lands
:Kunai has a hurtbox and can be hit out of the air by opponent before it lands
* Ibuki is in a Counter-Hit state on frames 1-77 (during start-up)
:Ibuki is in a Counter-Hit state on frames 1-77 (during start-up)
* Trips opponent when touched on ground
:Trips opponent when touched on ground
* Frame advantage shown in the parantheses (X) refers to how much Hitstun/Blockstun the opponent suffers when touching the grounded caltrops (basically how much frame advantage Ibuki has when the opponent touches the caltrops)
:Frame advantage shown in the parantheses (X) refers to how much Hitstun/Blockstun the opponent suffers when touching the grounded caltrops (basically how much frame advantage Ibuki has when the opponent touches the caltrops)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Makibishi}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Makibishi}}
}}
}}
Line 2,037: Line 1,742:
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>39</nowiki>
|startup=<nowiki>39</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>25</nowiki>
|recovery=<nowiki>25</nowiki>
|hit=<nowiki>0(37)</nowiki>
|hit=<nowiki>0(37)</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-4(12)</nowiki>
|block=<nowiki>-4(12)</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>20</nowiki>
|damage=<nowiki>20</nowiki>
|stun=<nowiki>0</nowiki>
|stun=<nowiki>0</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Caltrop exists for 240 frames
:Caltrop exists for 240 frames
* Button strength determines distance caltrop is thrown before it lands
:Button strength determines distance caltrop is thrown before it lands
* Caltrop has a hurtbox and can be hit out of the air by opponent
:Caltrop has a hurtbox and can be hit out of the air by opponent
* Ibuki is in a Counter-Hit state on frames 1-38 (during start-up)
:Ibuki is in a Counter-Hit state on frames 1-38 (during start-up)
* Trips opponent when touched on ground
:Trips opponent when touched on ground
* Frame advantage shown in the parantheses (X) refers to how much Hitstun/Blockstun the opponent suffers when touching the grounded caltrops (basically how much frame advantage Ibuki has when the opponent touches the caltrops)
:Frame advantage shown in the parantheses (X) refers to how much Hitstun/Blockstun the opponent suffers when touching the grounded caltrops (basically how much frame advantage Ibuki has when the opponent touches the caltrops)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Makibishi%20-%20Single}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Makibishi%20-%20Single}}
}}
}}
Line 2,069: Line 1,769:
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>9</nowiki>
|startup=<nowiki>9</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>17</nowiki>
|recovery=<nowiki>17</nowiki>
|hit=<nowiki>8 (KD)</nowiki>
|hit=<nowiki>8 (KD)</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>2</nowiki>
|block=<nowiki>2</nowiki>
|knockdown=<nowiki>215 / 154 / 159</nowiki>
|damage=<nowiki>100(160)</nowiki>
|damage=<nowiki>100(160)</nowiki>
|stun=<nowiki>80</nowiki>
|stun=<nowiki>80</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|kd=<nowiki>215</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kdr=<nowiki>154</nowiki>
|kdrb=<nowiki>159</nowiki>
|description=
|description=
* 3 bar V-Trigger
:3 bar V-Trigger
* Toss deals 20 dmg; +8 oH / +2 oB
:Toss deals 20 dmg; +8 oH / +2 oB
* b+V-Trigger: 209 frame timer
:b+V-Trigger: 209 frame timer
* n+V-Trigger: 89 frame timer
:n+V-Trigger: 89 frame timer
* u+V-Trigger: 329 frame timer
:u+V-Trigger: 329 frame timer
* f+V-Trigger: 31 frame timer
:f+V-Trigger: 31 frame timer
* Can be detonated using EX Kunai doing 40 extra damage (160)
:Can be detonated using EX Kunai doing 40 extra damage (160)
* Bombs can be knocked around by either characters striking it
:Bombs can be knocked around by either characters striking it
* Bombs leave opponent in a limited juggle state
:Bombs leave opponent in a limited juggle state
* All bombs except forward version can OTG
:All bombs except forward version can OTG
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Rokushaku%20Horokudama}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Rokushaku%20Horokudama}}
}}
}}
Line 2,103: Line 1,801:
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>25</nowiki>
|startup=<nowiki>25</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>22</nowiki>
|recovery=<nowiki>22</nowiki>
|hit=<nowiki>8 (KD)</nowiki>
|hit=<nowiki>8 (KD)</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>2</nowiki>
|block=<nowiki>2</nowiki>
|knockdown=<nowiki>215 / 154 / 159</nowiki>
|damage=<nowiki>100(160)</nowiki>
|damage=<nowiki>100(160)</nowiki>
|stun=<nowiki>80</nowiki>
|stun=<nowiki>80</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|kd=<nowiki>215</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kdr=<nowiki>154</nowiki>
|kdrb=<nowiki>159</nowiki>
|description=
|description=
* 3 bar V-Trigger
:3 bar V-Trigger
* Toss deals 20 dmg; +8 oH / +2 oB
:Toss deals 20 dmg; +8 oH / +2 oB
* b+V-Trigger: 209 frame timer
:b+V-Trigger: 209 frame timer
* n+V-Trigger: 89 frame timer
:n+V-Trigger: 89 frame timer
* u+V-Trigger: 329 frame timer
:u+V-Trigger: 329 frame timer
* f+V-Trigger: 31 frame timer
:f+V-Trigger: 31 frame timer
* Can be detonated using EX Kunai doing 40 extra damage (160)
:Can be detonated using EX Kunai doing 40 extra damage (160)
* Bombs can be knocked around by either characters striking it
:Bombs can be knocked around by either characters striking it
* Bombs leave opponent in a limited juggle state
:Bombs leave opponent in a limited juggle state
* All bombs except forward version can OTG
:All bombs except forward version can OTG
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Rokushaku%20Horokudama%202nd}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Rokushaku%20Horokudama%202nd}}
}}
}}
Line 2,139: Line 1,835:
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>7</nowiki>
|startup=<nowiki>7</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>36</nowiki>
|recovery=<nowiki>36</nowiki>
|hit=<nowiki>8</nowiki>
|hit=<nowiki>8</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-4</nowiki>
|block=<nowiki>-4</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>20*20(80)</nowiki>
|damage=<nowiki>20*20(80)</nowiki>
|stun=<nowiki>40*40(160)</nowiki>
|stun=<nowiki>40*40(160)</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* 2 bar V-Trigger
:2 bar V-Trigger
* Launches a giant shuriken forward that puts airborne opponents into a free juggle state (both hits cause free juggle state on airborne opponents)
:Launches a giant shuriken forward that puts airborne opponents into a free juggle state (both hits cause free juggle state on airborne opponents)
* Deals 40 damage and 80 stun going forward and then again when it comes back
:Deals 40 damage and 80 stun going forward and then again when it comes back
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Fuma%20Shuriken%20(Haku)}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Fuma%20Shuriken%20(Haku)}}
}}
}}
Line 2,166: Line 1,857:
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>7</nowiki>
|startup=<nowiki>7</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>44</nowiki>
|recovery=<nowiki>44</nowiki>
|hit=<nowiki>0</nowiki>
|hit=<nowiki>0</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-6</nowiki>
|block=<nowiki>-6</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>25*25(100)</nowiki>
|damage=<nowiki>25*25(100)</nowiki>
|stun=<nowiki>40*40(160)</nowiki>
|stun=<nowiki>40*40(160)</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* 2 bar V-Trigger
:2 bar V-Trigger
* Launches a giant shuriken into the air that puts airborne opponents into a free juggle state on its initial hit (second hit on the way back puts airborne opponents into a limited juggle state)
:Launches a giant shuriken into the air that puts airborne opponents into a free juggle state on its initial hit (second hit on the way back puts airborne opponents into a limited juggle state)
* First hit can't hit crouching opponents (but the second hit on the way back can)
:First hit can't hit crouching opponents (but the second hit on the way back can)
* Deals 50 damage and 80 stun going forward and then again when it comes back
:Deals 50 damage and 80 stun going forward and then again when it comes back
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Fuma%20Shuriken%20(Kokufu)}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Fuma%20Shuriken%20(Kokufu)}}
}}
}}
Line 2,198: Line 1,884:
|active=<nowiki>9</nowiki>
|active=<nowiki>9</nowiki>
|recovery=<nowiki>22</nowiki>
|recovery=<nowiki>22</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>-</nowiki>
|stun=<nowiki>-</nowiki>
|attack=<nowiki>-</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Shifts back 1.21 range
:Shifts back 1.21 range
* Fully invincible on frames 1-9 during which time any strike or projectile evaded will trigger a slow-motion effect on frame 11 for both players
:Fully invincible on frames 1-9 during which time any strike or projectile evaded will trigger a slow-motion effect on frame 11 for both players
* Immediately gains full invincibility for the full duration of V-Shift if you successfully evade a strike or projectile on start-up frames 1-9
:Immediately gains full invincibility for the full duration of V-Shift if you successfully evade a strike or projectile on start-up frames 1-9
* Throw invincible on frames 1-16 on an empty / raw V-Shift
:Throw invincible on frames 1-16 on an empty / raw V-Shift
* Counter-Hit state on frames 10-31 on an empty / raw V-Shift
:Counter-Hit state on frames 10-31 on an empty / raw V-Shift
* Opponent can still cancel the attack that was V-Shifted as if it had connected (this allows for a lot of shenanigans)
:Opponent can still cancel the attack that was V-Shifted as if it had connected (this allows for a lot of shenanigans)
* Costs 300 V-Gauge (1 bar) to use and refunds 150 V-Gauge back (1/2 bar) on a successful V-Shift if the slow-mo is triggered
:Costs 300 V-Gauge (1 bar) to use and refunds 150 V-Gauge back (1/2 bar) on a successful V-Shift if the slow-mo is triggered
* If the V-Shift is successful you can cancel it into a follow-up attack (see V-Shift Break) that's fully invincible and knocks the opponent down on hit
:If the V-Shift is successful you can cancel it into a follow-up attack (see V-Shift Break) that's fully invincible and knocks the opponent down on hit
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/V-Shift}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/V-Shift}}
}}
}}
Line 2,233: Line 1,910:
|recovery=<nowiki>?</nowiki>
|recovery=<nowiki>?</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-2</nowiki>
|block=<nowiki>-2</nowiki>
|knockdown=<nowiki>73 / 14 / 19</nowiki>
|damage=<nowiki>60</nowiki>
|damage=<nowiki>60</nowiki>
|stun=<nowiki>0</nowiki>
|stun=<nowiki>0</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|kd=<nowiki>73</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kdr=<nowiki>14</nowiki>
|kdrb=<nowiki>19</nowiki>
|description=
|description=
* Fully invincible during startup and active frames
:Fully invincible during startup and active frames
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Chizuri%20Hayabusa}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Chizuri%20Hayabusa}}
}}
}}
Line 2,260: Line 1,936:
|recovery=<nowiki>32</nowiki>
|recovery=<nowiki>32</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-2</nowiki>
|block=<nowiki>-2</nowiki>
|knockdown=<nowiki>75(78) / 16(19) / 21(24)</nowiki>
|damage=<nowiki>60</nowiki>
|damage=<nowiki>60</nowiki>
|stun=<nowiki>-</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|kd=<nowiki>75(78)</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kdr=<nowiki>16(19)</nowiki>
|kdrb=<nowiki>21(24)</nowiki>
|description=
|description=
* Strike and Projectile invincible on frames 1-13 and then becomes fully invincible during the teleport on frames 14-37
:Strike and Projectile invincible on frames 1-13 and then becomes fully invincible during the teleport on frames 14-37
* After teleport Ibuki is Strike invincible on frames 38-41 followed by no form of invincibility on the last 11 frames of recovery
:After teleport Ibuki is Strike invincible on frames 38-41 followed by no form of invincibility on the last 11 frames of recovery
* 14 extra recovery frames on hit
:14 extra recovery frames on hit
* Ibuki turns into a log and teleports next to her foe, knocking them down
:Ibuki turns into a log and teleports next to her foe, knocking them down
* +3 extra KDA (+78/19/24) on Counter-Hit
:+3 extra KDA (+78/19/24) on Counter-Hit
* Believe it!
:Believe it!
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Hanagasumi}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Hanagasumi}}
}}
}}

Revision as of 16:39, 4 May 2021

Introduction

About Ibuki

Unique Mechanic

At the start of the round, Ibuki has access to 6 Kunai that can be thrown like a projectile on the ground, in the air, or released all at once for extended combos. Once she runs out of Kunai she loses access to these moves until she reloads them. This can be done by performing Kunai Hoju, which can be held to restock 1-6 kunai, or 3-6 kunai with the EX version. The current number of available kunai can be seen next to her V-Meter.

Final Patch

Players to Watch

  • Fujimura (formerly Yukadon)
  • Shine
  • Xian
Ibuki
SFV-Ibuki Portrait.jpg
Vitals
Life Points 925
Stun Points 950
V-Gauge Points
V-Trigger 1 3 Bars
V-Trigger 2 2 Bars
Ground Movement
Forward Walk Speed 0.052
Backward Walk Speed 0.034
Forward Dash Speed 16
Backward Dash Speed 21
Forward Dash Distance 1.219
Backward Dash Distance 0.923
Backdash CH Frames 3-10
Jumping
Back Jump Speed 46 (4+38+4)
Neutral Jump Speed 46 (4+38+4)
Forward Jump Speed 45 (3+38+4)
Forward Jump Distance 2.24
Backward Jump Distance 1.92
Throws
Throw Hurtbox 0.25
Throw Range 0.8
SFV Frame Data Glossary
Active

How many frames a move remains active (can hurt opponents) for.

Attack

Attack level is L for low attacks (must be blocked crouching), H is for High attacks (which can be blocked high or low) and M for overhead (must be blocked standing). T is for throw attacks (which cannot be blocked).

Cancel options

Available cancel options.

  • "ch": Chain cancel, refer to description for options.
  • "sp": Special move.
  • "su": Critical art.
  • "vs[1/2]": V-Skill 1 or 2.
  • "vt[1/2]": V-Trigger 1 or 2 activation.
Confirm windows

Hit confirm windows written as Specials & CAs/Target Combos/V-Trigger. Notation may denote V-Skill only cancel windows in Specials.

  • Refers to the amount of time (in frames) you have to cancel into another move from the moment the attack connects with the opponent.
Crush Counter

Crush Counter hit advantage written as opponent state, frame advantage, and v-gauge gain on hit.

Damage

Attack damage on hit. Notation may denote multi-hit or "sweet spot" damage values on certain frames.

Hit/Block

These are frame advantage values when the attack hits or is blocked. If the number is positive, then the move will end before the defender can act again. If the number is negative, the defender will be able to act before the attacker and maybe even punish. KD refers to knockdown on hit.

  • Note that generally, normal counter hits add an additional +2 to hit advantage in SFV.
Knockdown

Knockdown advantage against Normal, Quick Rise and Back Rise wake up options.

Recovery

How many frames it takes for a move to finish after it's been active.

Startup

How many frames it takes before the move becomes 'active' or have a hit box. The last startup frame and the first active frame are the same frame, meaning all values are written as Startup + 1.

Stun

Amount of stun added to the opponent's stun bar on hit.

Normals

Stand LP
Stand LP
5LP
SFV Ibuki 5LP.png
Startup Active Recovery Hit
3 2 8 2
Damage Stun Attack Block
30 70 H 1
  • Confirm windows:
    • Specials & CA: 11
    • Target Combos: 13
    • V-Trigger: 9
  • Cancel options: sp su vt1 vt2
FATonline.png
Stand MP
Stand MP
5MP
SFV Ibuki 5MP.png
Startup Active Recovery Hit
5 3 10 4
Damage Stun Attack Block
60 100 H 2
  • Confirm windows:
    • Specials & CA: 14
    • Target Combos: 14
    • V-Trigger: 14
  • Cancel options: sp su vt1 vt2
Combo / Frametrap starter
FATonline.png
Stand HP
Stand HP
5HP
SFV Ibuki 5HP.png
Startup Active Recovery Hit
10 2 19 0
Damage Stun Attack Block
80 150 H -5
  • Confirm windows:
    • Specials & CA: 17
    • V-Trigger: 19
  • Cancel options: sp su vt1 vt2
FATonline.png
Stand LK
Stand LK
5LK
SFV Ibuki 5LK.png
Startup Active Recovery Hit
4 3 9 0
Damage Stun Attack Block
30 70 H -2
  • Cancel options: sp su vt1 vt2
First active frame has shorter range, can potentially whiff on max distance -4 punishes
FATonline.png
Stand MK
Stand MK
5MK
SFV Ibuki 5MK.png
Startup Active Recovery Hit
6 2 14 5
Damage Stun Attack Block
60 100 H 2
  • Confirm windows:
    • Target Combos: 17
    • V-Trigger: 14
  • Cancel options: vt1 vt2
Combo / Frametrap starter
FATonline.png
Stand HK
Stand HK
5HK
SFV Ibuki 5HK.png
Startup Active Recovery Hit
10 3 16(19) 3
Damage Stun Attack Block
90 150 H -2
  • Crush Counter: Stagger, 22 Adv, +150 V-Gauge.
  • Confirm windows:
    • V-Trigger: 17
  • Cancel options: vt1 vt2
+3 extra recovery frames on whiff (19)
Whiffs on crouching
FATonline.png
Crouch LP
Crouch LP
2LP
SFV Ibuki 2LP.png
Startup Active Recovery Hit
4 3 8 3
Damage Stun Attack Block
30 70 H 2
  • Cancel options: ch sp su vt1 vt2
Chains into cr.LP and st.LP
FATonline.png
Crouch MP
Crouch MP
2MP
SFV Ibuki 2MP.png
Startup Active Recovery Hit
6 3 16 3
Damage Stun Attack Block
60 100 H -1
  • Confirm windows:
    • Specials & CA: 14
    • Target Combos: 15
    • V-Trigger: 14
  • Cancel options: sp su vt1 vt2
FATonline.png
Crouch HP
Crouch HP
2HP
SFV Ibuki 2HP.png
Startup Active Recovery Hit
9 4 16 2
Damage Stun Attack Block
90 150 H -3
  • Confirm windows:
    • Specials & CA: 18
    • V-Trigger: 18
  • Cancel options: sp su vt1 vt2
Forces standing on hit
FATonline.png
Crouch LK
Crouch LK
2LK
SFV Ibuki 2LK.png
Startup Active Recovery Hit
4 2 8 3
Damage Stun Attack Block
20 70 L 1
  • Cancel options: ch vt1 vt2
Chains into crouching LP
FATonline.png
Crouch MK
Crouch MK
2MK
SFV Ibuki 2MK.png
Startup Active Recovery Hit
6 3 16 3
Damage Stun Attack Block
60 100 L -2
  • Confirm windows:
    • V-Trigger: 16
  • Cancel options: vt1 vt2
Hit confirmable into st.LP or LK DP
FATonline.png
Crouch HK
Crouch HK
2HK
SFV Ibuki 2HK.png
Startup Active Recovery Hit
8 2 24 KD
Damage Stun Attack Block
100 150 L -12
  • Crush Counter: Hard Knockdown, KD Adv, +120 V-Gauge.
  • Knockdown: 67 KD Adv, 18 Quick Rise Adv, 23 Back Rise Adv.
  • Confirm windows:
    • V-Trigger: 16
  • Cancel options: vt1 vt2
FATonline.png
Jump LP
Jump LP
8LP
SFV Ibuki 8LP.png
Startup Active Recovery Hit
3 5 - -
Damage Stun Attack Block
40 70 M -
Puts opponents into a limited juggle state if used after HK Command Dash
Juggle Limit / Increase / Start (after HK Command Dash): 10/5/1
FATonline.png
Jump MP
Jump MP
8MP
SFV Ibuki 8MP.png
Startup Active Recovery Hit
5 6 - -
Damage Stun Attack Block
60 100 M -
FATonline.png
Jump HP
Jump HP
8HP
SFV Ibuki 8HP.png
Startup Active Recovery Hit
9 5 - -
Damage Stun Attack Block
90 150 M -
Puts opponents into a limited juggle state if used after HK Command Dash
Juggle Limit / Increase / Start (after HK Command Dash): 10/5/1
FATonline.png
Jump LK
Jump LK
8LK
SFV Ibuki 8LK.png
Startup Active Recovery Hit
3 6 - -
Damage Stun Attack Block
40 70 M -
Can Cross-up
FATonline.png
Jump MK
Jump MK
8MK
SFV Ibuki 8MK.png
Startup Active Recovery Hit
6 6 - -
Damage Stun Attack Block
60 100 M -
Can Cross-up
FATonline.png
Jump HK
Jump HK
8HK
SFV Ibuki 8HK.png
Startup Active Recovery Hit
8 4 - -
Damage Stun Attack Block
90 150 M -
FATonline.png

Command Normals

Kobekudaki
Kobekudaki
6MK
SFV Ibuki 6MK.png
Startup Active Recovery Hit
28 2 16 3
Damage Stun Attack Block
70 100 M -2
Overhead
Airborne and projectile invincible on lower body on frames 7-30
FATonline.png
Bonshogeri
Bonshogeri
6HK
SFV Ibuki 6HK.png
Startup Active Recovery Hit
14 4 16(19) 2
Damage Stun Attack Block
90 150 H -3
  • Crush Counter: Spinning Knockdown, KD Adv, +120 V-Gauge.
  • Knockdown: 103 KD Adv, 42 Quick Rise Adv, 47 Back Rise Adv.
Airborne and projectile invincible on legs on frames 8-26
3 extra recovery frames on whiff
FATonline.png
Sazan
Sazan
3MK
SFV Ibuki 3MK.png
Startup Active Recovery Hit
7 11 14 -6
Damage Stun Attack Block
50 100 L -10
Low profile and projectile invincible on head on frames 6-17
+4 oH / +0 oB on last active frame
FATonline.png
Agemen
Startup Active Recovery Hit
7 2*1 11 4*4
Damage Stun Attack Block
40 70 H -1*0
  • Confirm windows:
    • Specials & CA: *7
    • V-Trigger: 7/12
    • Notes: *Special cancel on 1st hit only
  • Cancel options: sp su vt1 vt2
1st hit causes limited juggle state on airborne opponents
2nd hit is not special cancelable (but is V-Trigger cancelable)
1 frame less hitstun & blockstun on 2nd hit
Juggle Limit: 1*3
FATonline.png

Target Combos

Tobikura
Tobikura
8LP > 8MK
Startup Active Recovery Hit
4+4 6 - -
Damage Stun Attack Block
40*63 70*45 M -
First hit puts airborne opponents into a limited juggle state if used after HK Command Dash (So this only combos in-air if used after HK command dash)
FATonline.png
Aoji
Startup Active Recovery Hit
9+5 4 - -
Damage Stun Attack Block
90*45 150*72 M -
Can only be performed after HK Command Dash or after her float ability (KK)
First hit puts airborne opponents into a limited juggle state
Second hit does a spiked knockdown on an airborne opponent
FATonline.png
Shinten 1
Shinten 1
5LP > 5MP
Startup Active Recovery Hit
3+5 3 15 -5
Damage Stun Attack Block
30*36 (66) 70*45 (115) H*H -8
  • Confirm windows:
    • Target Combos: 13
    • V-Trigger: 12
  • Cancel options: vt1 vt2
FATonline.png
Shinten 2
Shinten 2
5LP > 5MP > 5HP
Startup Active Recovery Hit
3+5+6 3 20 -4
Damage Stun Attack Block
40*36*40 (106) 70*45*56 (171) H*H*H -9
  • Confirm windows:
    • Specials & CA: 17
    • Target Combos: 12
    • V-Trigger: 17
  • Cancel options: sp su vt1 vt2
Special cancelable only on hit
FATonline.png
Yagurakuzushi
Yagurakuzushi
5LP > 5MP > 5LK
Startup Active Recovery Hit
3+5+4 2 15 1
Damage Stun Attack Block
30*36*24 (90) 70*45*40 (155) H*H*H -2
  • Confirm windows:
    • Target Combos: 12
  • Cancel options: vt1 vt2
FATonline.png
Gogasha 1
Gogasha 1
5MK > 2HK
Startup Active Recovery Hit
6+7 2 23 KD
Damage Stun Attack Block
60*54 (114) 100*54 (154) H*L -12
  • Knockdown: 68 KD Adv, 19 Quick Rise Adv, 24 Back Rise Adv.
  • Confirm windows:
    • Target Combos: 17
    • V-Trigger: 15
  • Cancel options: vt1 vt2
FATonline.png
Gogasha 2
Gogasha 2
5MK > 2HK > 5HK
Startup Active Recovery Hit
6+7+7 2 17 -
Damage Stun Attack Block
60*54*32 (146) 100*54*48 (202) H*L*H -
  • Confirm windows:
    • Specials & CA: 18
    • Target Combos: 12
    • V-Trigger: 18
  • Cancel options: sp su vt1 vt2
Last hit whiffs on block
Launches opponent into an air reset situation with +17 advantage for Ibuki (+1 after forward dash)
FATonline.png
Shakunage
Shakunage
2MP > 6HK
Startup Active Recovery Hit
6+14 3 23(18) 2
Damage Stun Attack Block
60*63 (123) 100*90 (190) H*H -5
  • Confirm windows:
    • Target Combos: 14
5 frames less recovery on hit (18f)
FATonline.png
Sasanaki
Sasanaki
5MP > 6MK
Startup Active Recovery Hit
5+27 2 13 6
Damage Stun Attack Block
70 100 H*M -2
  • Confirm windows:
    • Target Combos: 14
2nd hit (f+MK) is an Overhead like regularly
2nd hit (f+MK Overhead) has more frame advantage on hit (+6) than the normal version of f+MK Overhead (+3)
FATonline.png

Throws

Yamikazura
Yamikazura
Throw
LPLK
SFV Ibuki LPLK.png
Startup Active Recovery Hit
5 3 17 KD
Damage Stun Attack Block
130 120 T -
  • Knockdown: 64 KD Adv, 5 Quick Rise Adv, 5 Back Rise Adv.
FATonline.png
Kubiori
Kubiori
Back Throw
4LPLK
SFV Ibuki 4LPLK.png
Startup Active Recovery Hit
5 3 17 KD
Damage Stun Attack Block
150 200 T -
  • Knockdown: 73 KD Adv, 14 Quick Rise Adv, 14 Back Rise Adv.
FATonline.png

Special Moves

Nobusuma
Nobusuma
KK (air)
Startup Active Recovery Hit
- - 9 -
Damage Stun Attack Block
- - - -
Ibuki is susceptible to special counter-hits during the entire duration of this move (also any follow-ups done from this move) by any medium / heavy / command normal, this special counter-hit state puts Ibuki into a free juggle state
Can be followed up with any air normal / air target combos / or air kunais (cannot air throw after the float)
Recovery frames listed refers to grounded recovery frames upon landing (9F) without canceling into another other move in air
Ibuki is in a crouching state (and crouching hurtbox size) during last 7 frames of grounded recovery
FATonline.png
LK Kasumigake
LK Kasumigake
236LK
SFV Ibuki 236LK.png
Startup Active Recovery Hit
- - 23 -
Damage Stun Attack Block
- - - -
FATonline.png
MK Kasumigake
MK Kasumigake
236MK
SFV Ibuki 236MK.png
Startup Active Recovery Hit
- - 26 -
Damage Stun Attack Block
- - - -
Passes through grounded enemies
FATonline.png
HK Kasumigake
HK Kasumigake
236HK
SFV Ibuki 236HK.png
Startup Active Recovery Hit
- - 53+4 -
Damage Stun Attack Block
- - - -
Normal attacks possible on frame 17 and onwards and Airborne Kunais on frame 20 and onwards
Confers extra juggle potential to first hit of airborne target combos
4 landing recovery frames
FATonline.png
LK Kazekiri
LK Kazekiri
623LK
SFV Ibuki 623LK.png
Startup Active Recovery Hit
3 1*1*11 20+14 KD
Damage Stun Attack Block
50*40*30 (120) 50*50*50 (150) H -27
  • Knockdown: 81 KD Adv, 22 Quick Rise Adv, 27 Back Rise Adv.
  • Cancel options: su
Airborne on frame 5
Deals 70 damage if only the last hit connects
Can hit cross-up (behind Ibuki)
FATonline.png
MK Kazekiri
MK Kazekiri
623MK
SFV Ibuki 623MK.png
Startup Active Recovery Hit
4 1*1*11 19+15 KD
Damage Stun Attack Block
50*40*30 (120) 50*50*50 (150) H -27
  • Knockdown: 81 KD Adv, 22 Quick Rise Adv, 27 Back Rise Adv.
  • Cancel options: su
Airborne on frame 6
Deals 70 damage if only the last hit connects
Can hit cross-up (behind Ibuki)
FATonline.png
HK Kazekiri
HK Kazekiri
623HK
SFV Ibuki 623HK.png
Startup Active Recovery Hit
5 1*1*11 19+15 KD
Damage Stun Attack Block
50*40*30 (120) 50*50*50 (150) H -27
  • Knockdown: 81 KD Adv, 22 Quick Rise Adv, 27 Back Rise Adv.
  • Cancel options: su
Airborne on frame 7
Deals 70 damage if only the last hit connects
Can hit cross-up (behind Ibuki)
FATonline.png
EX Kazekiri
EX Kazekiri
623KK
SFV Ibuki 623KK.png
Startup Active Recovery Hit
4 1*2*5*5 17+20 KD
Damage Stun Attack Block
50*30x3 (140) 50x4 (200) H -31
  • Knockdown: 85 KD Adv, 26 Quick Rise Adv, 31 Back Rise Adv.
Airborne on frame 7
Completely invincible on frames 1-8
Can hit cross-up (behind Ibuki)
Ibuki is in counterhit state during move duration and takes 20% additional damage from the first hit (total of 144%)
FATonline.png
LP Raida
LP Raida
63214LP
SFV Ibuki 63214LP.png
Startup Active Recovery Hit
7 2 30 KD
Damage Stun Attack Block
100 200 H -12
  • Knockdown: 79 KD Adv, 20 Quick Rise Adv, 20 Back Rise Adv.
Can't be back recovered
Strike hitbox
FATonline.png
MP Raida
MP Raida
63214MP
SFV Ibuki 63214MP.png
Startup Active Recovery Hit
7 2 30 KD
Damage Stun Attack Block
110 200 H -12
  • Knockdown: 77 KD Adv, 18 Quick Rise Adv, 18 Back Rise Adv.
Can't be back recovered
Strike hitbox
Never any reason to use this version
FATonline.png
HP Raida
HP Raida
63214HP
SFV Ibuki 63214HP.png
Startup Active Recovery Hit
7 2 30 KD
Damage Stun Attack Block
120 200 H -12
  • Knockdown: 79 KD Adv, 20 Quick Rise Adv, 20 Back Rise Adv.
Can't be back recovered
Strike hitbox
FATonline.png
EX Raida
EX Raida
63214PP
SFV Ibuki 63214PP.png
Startup Active Recovery Hit
7 3 27 KD
Damage Stun Attack Block
20*130 (150) 200 H -11
  • Knockdown: 79 KD Adv, 20 Quick Rise Adv, 20 Back Rise Adv.
Projectile Invincible on frames 1-9
Can't be back recovered
Strike throw
FATonline.png
LP Kunai
LP Kunai
236LP
SFV Ibuki 236LP.png
Startup Active Recovery Hit
10 - 23 2
Damage Stun Attack Block
40 50 H -2
  • Cancel options: su vs2
Projectile hitbox
Cancelable into V-Skill 2 on Hit/Block
Puts airborne opponents into a juggleable state
Kunai onscreen for 11 frames
Kunai has a hurtbox and can be hit out of the air by opponent
Juggle Limit / Increase / Start: 2 / 1 / 1
FATonline.png
MP Kunai
MP Kunai
236MP
SFV Ibuki 236MP.png
Startup Active Recovery Hit
10 - 23 2
Damage Stun Attack Block
40 50 H -2
  • Cancel options: su vs2
Projectile hitbox
Cancelable into V-Skill 2 on Hit/Block
Puts airborne opponents into a juggleable state
Kunai onscreen for 16 frames
Kunai has a hurtbox and can be hit out of the air by opponent
Juggle Limit / Increase / Start: 2 / 1 / 1
FATonline.png
HP Kunai
HP Kunai
236HP
SFV Ibuki 236HP.png
Startup Active Recovery Hit
10 - 23 2
Damage Stun Attack Block
40 50 H -2
  • Cancel options: su vs2
Projectile hitbox
Cancelable into V-Skill 2 on Hit/Block
Puts airborne opponents into a juggleable state
Kunai onscreen for 21 frames
Kunai has a hurtbox and can be hit out of the air by opponent
Juggle Limit / Increase / Start: 2 / 1 / 1
FATonline.png
EX Kunai
Startup Active Recovery Hit
10 - 34 KD
Damage Stun Attack Block
20*40 50*50 H 18
  • Cancel options: vs2
Cancelable into V-Skill 2 on Hit/Block
Has 3 different distance variations
Explodes 6 frames after striking the ground
Explosion will detonate V-Trigger bombs doing 50 extra damage (150)
Has a striking hitbox that passes cleanly through other projectiles
Juggle Limit / Increase / Start: 6*6 / 0*1 / 1*2
FATonline.png
LP Airborne Kunai
LP Airborne Kunai
236LP (air)
Startup Active Recovery Hit
7 - 13 -5(8)
Damage Stun Attack Block
40 50 H -8(5)
Projectile hitbox
Puts airborne opponents into a juggleable state
Frame advantage varies greatly depending on angle / distance from ground when hit
Can only be done during a forward jump
Kunai has a hurtbox and can be hit out of the air by opponent
Juggle Limit / Increase / Start: 4 / 0 / 1
FATonline.png
MP Airborne Kunai
MP Airborne Kunai
236MP (air)
Startup Active Recovery Hit
7 - 13 -5(10)
Damage Stun Attack Block
40 50 H -8(7)
Projectile hitbox
Puts airborne opponents into a juggleable state
Frame advantage varies greatly depending on angle / distance from ground when hit
Can only be done during a forward jump
Kunai has a hurtbox and can be hit out of the air by opponent
Juggle Limit / Increase / Start: 4 / 0 / 1
FATonline.png
HP Airborne Kunai
HP Airborne Kunai
236HP (air)
Startup Active Recovery Hit
7 - 13 -4(14)
Damage Stun Attack Block
40 50 H -7(11)
Projectile hitbox
Puts airborne opponents into a juggleable state
Frame advantage varies greatly depending on angle / distance from ground when hit
Can only be done during a forward jump
Kunai has a hurtbox and can be hit out of the air by opponent
Juggle Limit / Increase / Start: 4 / 0 / 1
FATonline.png
EX Airborne Kunai
EX Airborne Kunai
236PP (air)
Startup Active Recovery Hit
5 - 13 KD
Damage Stun Attack Block
20*50 50*50 H -
  • Knockdown: 133 KD Adv, 74 Quick Rise Adv, 79 Back Rise Adv.
2F faster startup than non-ex air kunais
EX Air Kunai travels downward at 45 degrees and explodes 6 frames after striking the ground
Explosion will detonate V-Trigger bombs
Has a striking hitbox that passes cleanly through other projectiles
KDA show is when both explosions hit and Ibuki uses it ASAP in the air
KDA varies depending on range / timing
Can only be done during a forward jump
Juggle Limit / Increase / Start: 6*10 / 1*5 / 1*3
FATonline.png
LP Kunai Ikkinage
LP Kunai Ikkinage
Hold + Release LP
Startup Active Recovery Hit
11 - 26 KD
Damage Stun Attack Block
20 per dagger 20 per dagger H -1(9)
  • Knockdown: 110 KD Adv, 51 Quick Rise Adv, 56 Back Rise Adv.
  • Cancel options: sp su vt1 vt2
Projectile hitbox
Hit number depends on number of Kunai in hand, up to a max of 6
For each number of Kunai in hand below the max of 6; Knockdown advantage and frame advantage on block decreases by -2 frames
Button used determines spread degree of Kunai
Requires 50 frames of charge
KDA shown is melee range with 6 charged kunai
KDA increases the further away and decreases the fewer the kunais released at once
Puts airborne opponents into a juggleable state
Special cancelable on hit/block/whiff (not possible if only one or no kunais are thrown / attempted when no kunais are left to throw)
LK/MK dash cancel data shown is when performed up close (much better frame advantage when canceled into command dashes from further away when the kunai land)
All the kunais throwns have a hurtbox and can be hit out of the air by opponent
Juggle Limit / Increase / Start: 12 / 0 / 1
FATonline.png
MP Kunai Ikkinage
MP Kunai Ikkinage
Hold + Release MP
Startup Active Recovery Hit
11 - 26 KD
Damage Stun Attack Block
20 per dagger 20 per dagger H -1(9)
  • Knockdown: 110 KD Adv, 51 Quick Rise Adv, 56 Back Rise Adv.
  • Cancel options: sp su vt1 vt2
Projectile hitbox
Hit number depends on number of Kunai in hand, up to a max of 6
For each number of Kunai in hand below the max of 6; Knockdown advantage and frame advantage on block decreases by -2 frames
Button used determines spread degree of Kunai
Requires 50 frames of charge
KDA shown is melee range with 6 charged kunai
KDA increases the further away and decreases the fewer the kunais released at once
Puts airborne opponents into a juggleable state
Special cancelable on hit/block/whiff (not possible if only one or no kunais are thrown / attempted when no kunais are left to throw)
LK/MK dash cancel data shown is when performed up close (much better frame advantage when canceled into command dashes from further away when the kunai land)
All the kunais throwns have a hurtbox and can be hit out of the air by opponent
Juggle Limit / Increase / Start: 12 / 0 / 1
FATonline.png
HP Kunai Ikkinage
HP Kunai Ikkinage
Hold + Release HP
Startup Active Recovery Hit
11 - 26 KD
Damage Stun Attack Block
20 per dagger 20 per dagger H -1(9)
  • Knockdown: 110 KD Adv, 51 Quick Rise Adv, 56 Back Rise Adv.
  • Cancel options: sp su vt1 vt2
Projectile hitbox
Hit number depends on number of Kunai in hand, up to a max of 6
For each number of Kunai in hand below the max of 6; Knockdown advantage and frame advantage on block decreases by -2 frames
Button used determines spread degree of Kunai
Requires 50 frames of charge
KDA shown is melee range with 6 charged kunai
KDA increases the further away and decreases the fewer the kunais released at once
Puts airborne opponents into a juggleable state
Special cancelable on hit/block/whiff (not possible if only one or no kunais are thrown / attempted when no kunais are left to throw)
LK/MK dash cancel data shown is when performed up close (much better frame advantage when canceled into command dashes from further away when the kunai land)
All the kunais throwns have a hurtbox and can be hit out of the air by opponent
Juggle Limit / Increase / Start: 12 / 0 / 1
FATonline.png
LK Airborne Kunai Ikkinage
LK Airborne Kunai Ikkinage
Hold + Release LK (air)
Startup Active Recovery Hit
16 - 13 KD
Damage Stun Attack Block
20 per dagger 20 per dagger H -
  • Knockdown: 110 KD Adv, 51 Quick Rise Adv, 56 Back Rise Adv.
Projectile hitbox
Hit number depends on number of Kunai in hand, up to a max of 6 Kunais
Button used determines spread degree of Kunai
Requires 50 frames of charge
Can be performed during any jump direction
Recovery frames refers to landing recovery frames (13)
Ibuki is in a crouching state (and crouching hurtbox size) during last 11 frames of grounded recovery
All the kunais throwns have a hurtbox and can be hit out of the air by opponent
Juggle Limit / Increase / Start: 10 / 0 / 1
FATonline.png
MK Airborne Kunai Ikkinage
MK Airborne Kunai Ikkinage
Hold + Release MK (air)
Startup Active Recovery Hit
16 - 13 KD
Damage Stun Attack Block
20 per dagger 20 per dagger H -
  • Knockdown: 110 KD Adv, 51 Quick Rise Adv, 56 Back Rise Adv.
Projectile hitbox
Hit number depends on number of Kunai in hand, up to a max of 6
Button used determines spread degree of Kunai
Requires 50 frames of charge
Can be performed during any jump direction
Recovery frames refers to landing recovery frames (13)
Ibuki is in a crouching state (and crouching hurtbox size) during last 11 frames of grounded recovery
All the kunais throwns have a hurtbox and can be hit out of the air by opponent
Juggle Limit / Increase / Start: 10 / 0 / 1
FATonline.png
HK Airborne Kunai Ikkinage
HK Airborne Kunai Ikkinage
Hold + Release HK (air)
Startup Active Recovery Hit
16 - 13 KD
Damage Stun Attack Block
20 per dagger 20 per dagger H -
  • Knockdown: 110 KD Adv, 51 Quick Rise Adv, 56 Back Rise Adv.
Projectile hitbox
Hit number depends on number of Kunai in hand, up to a max of 6
Button used determines spread degree of Kunai
Requires 50 frames of charge
Can be performed during any jump direction
Recovery frames refers to landing recovery frames (13)
Ibuki is in a crouching state (and crouching hurtbox size) during last 11 frames of grounded recovery
All the kunais throwns have a hurtbox and can be hit out of the air by opponent
Juggle Limit / Increase / Start: 12 / 0 / 1
FATonline.png
Kunai Hoju Lvl 1
Kunai Hoju Lvl 1
63214K
Startup Active Recovery Hit
25 - 26 -
Damage Stun Attack Block
- - - -
Recharges 1 kunai
FATonline.png
Kunai Hoju Lvl 2
Kunai Hoju Lvl 2
Hold 63214K
Startup Active Recovery Hit
38 - 26 -
Damage Stun Attack Block
- - - -
Recharges 2 kunai
FATonline.png
Kunai Hoju Lvl 3
Kunai Hoju Lvl 3
Hold 63214K
Startup Active Recovery Hit
50 - 26 -
Damage Stun Attack Block
- - - -
Recharges 3 kunai
FATonline.png
Kunai Hoju Lvl 4
Kunai Hoju Lvl 4
Hold 63214K
Startup Active Recovery Hit
62 - 26 -
Damage Stun Attack Block
- - - -
Recharges 4 kunai
FATonline.png
Kunai Hoju Lvl 5
Kunai Hoju Lvl 5
Hold 63214K
Startup Active Recovery Hit
74 - 26 -
Damage Stun Attack Block
- - - -
Recharges 5 kunai
FATonline.png
Kunai Hoju Lvl 6
Kunai Hoju Lvl 6
Hold 63214K
Startup Active Recovery Hit
83 - 26 -
Damage Stun Attack Block
- - - -
Recharges 6 kunai
FATonline.png
EX Kunai Hoju Lvl 1
EX Kunai Hoju Lvl 1
63214KK
Startup Active Recovery Hit
25 - 26 -
Damage Stun Attack Block
- - - -
EX version (lvl 1) recharges 3 kunais at the same speed as recharging 1
FATonline.png
EX Kunai Hoju Lvl 2
EX Kunai Hoju Lvl 2
Hold 63214KK
Startup Active Recovery Hit
38 - 26 -
Damage Stun Attack Block
- - - -
EX version (lvl 2) recharges 4 kunais at the same speed as recharging 2
FATonline.png
EX Kunai Hoju Lvl 3
EX Kunai Hoju Lvl 3
Hold 63214KK
Startup Active Recovery Hit
50 - 26 -
Damage Stun Attack Block
- - - -
EX version (lvl 3) recharges 5 kunais at the same speed as recharging 3
FATonline.png
EX Kunai Hoju Lvl 4
EX Kunai Hoju Lvl 4
Hold 63214KK
Startup Active Recovery Hit
61 - 26 -
Damage Stun Attack Block
- - - -
EX version (lvl 4) recharges 6 kunais at about the same speed as recharging 4
FATonline.png

Critical Art

Kachofugetsu
Kachofugetsu
236236K
Startup Active Recovery Hit
5 17 17 KD
Damage Stun Attack Block
30*20*4x40*130 (340) 356 H -20
  • Knockdown: 9 KD Adv, 9 Quick Rise Adv, 9 Back Rise Adv.
Completely invincible on frames 1-6
Hard Knockdown
FATonline.png

Taunts

Taunt
Startup Active Recovery Hit
- - 61 -
Damage Stun Attack Block
- - - -
FATonline.png

V-System

V-Skill 1

Tenrai
Startup Active Recovery Hit
15 5 20 KD
Damage Stun Attack Block
60 100 H -7
  • Knockdown: 85 KD Adv, 26 Quick Rise Adv, 31 Back Rise Adv.
  • Confirm windows:
    • V-Trigger: 19
  • Cancel options: vt1 vt2
Projectile hitbox
Hurtbox slightly pulled back on startup frames 5-10
Builds 60/30 V-Gauge on hit/block
Puts opponent into a free juggle state on hit and doesn't increase juggle state on already juggling opponents
Juggle Limit / Increase / Start: 4 / 0 / 0
FATonline.png
Tenrai Full
Tenrai Full
MPMK (VS1) (hold)
Startup Active Recovery Hit
25 7 18 KD
Damage Stun Attack Block
80 150 H -2
  • Knockdown: 87 KD Adv, 28 Quick Rise Adv, 33 Back Rise Adv.
  • Confirm windows:
    • V-Trigger: 21
  • Cancel options: vt1 vt2
Projectile hitbox
Hurtbox slightly pulled back on startup frames 5-21
Builds 80/40 V-Gauge on hit/block
Puts opponent into a free juggle state on hit and doesn't increase juggle state on already juggling opponents
Juggle Limit / Increase / Start: 8 / 0 / 0
FATonline.png

V-Skill 2

Makibishi
Makibishi
MPMK (VS2)
Startup Active Recovery Hit
78 - 24 1(37)
Damage Stun Attack Block
20x3 0 H -3(12)
Caltrops exist for 240 frames
Kunai has a hurtbox and can be hit out of the air by opponent before it lands
Ibuki is in a Counter-Hit state on frames 1-77 (during start-up)
Trips opponent when touched on ground
Frame advantage shown in the parantheses (X) refers to how much Hitstun/Blockstun the opponent suffers when touching the grounded caltrops (basically how much frame advantage Ibuki has when the opponent touches the caltrops)
FATonline.png
Makibishi - Single
Makibishi - Single
MPMK (VS2) > P
Startup Active Recovery Hit
39 - 25 0(37)
Damage Stun Attack Block
20 0 H -4(12)
Caltrop exists for 240 frames
Button strength determines distance caltrop is thrown before it lands
Caltrop has a hurtbox and can be hit out of the air by opponent
Ibuki is in a Counter-Hit state on frames 1-38 (during start-up)
Trips opponent when touched on ground
Frame advantage shown in the parantheses (X) refers to how much Hitstun/Blockstun the opponent suffers when touching the grounded caltrops (basically how much frame advantage Ibuki has when the opponent touches the caltrops)
FATonline.png

V-Trigger 1

Rokushaku Horokudama
Rokushaku Horokudama
4 or 5 or 6 or 8HPHK (VT1)
Startup Active Recovery Hit
9 - 17 8 (KD)
Damage Stun Attack Block
100(160) 80 H 2
  • Knockdown: 215 KD Adv, 154 Quick Rise Adv, 159 Back Rise Adv.
3 bar V-Trigger
Toss deals 20 dmg; +8 oH / +2 oB
b+V-Trigger: 209 frame timer
n+V-Trigger: 89 frame timer
u+V-Trigger: 329 frame timer
f+V-Trigger: 31 frame timer
Can be detonated using EX Kunai doing 40 extra damage (160)
Bombs can be knocked around by either characters striking it
Bombs leave opponent in a limited juggle state
All bombs except forward version can OTG
FATonline.png
Rokushaku Horokudama 2nd
Rokushaku Horokudama 2nd
4 or 5 or 6 or 8HPHK (VT1) (2nd Bomb)
Startup Active Recovery Hit
25 - 22 8 (KD)
Damage Stun Attack Block
100(160) 80 H 2
  • Knockdown: 215 KD Adv, 154 Quick Rise Adv, 159 Back Rise Adv.
3 bar V-Trigger
Toss deals 20 dmg; +8 oH / +2 oB
b+V-Trigger: 209 frame timer
n+V-Trigger: 89 frame timer
u+V-Trigger: 329 frame timer
f+V-Trigger: 31 frame timer
Can be detonated using EX Kunai doing 40 extra damage (160)
Bombs can be knocked around by either characters striking it
Bombs leave opponent in a limited juggle state
All bombs except forward version can OTG
FATonline.png

V-Trigger 2

Fuma Shuriken (Haku)
Fuma Shuriken (Haku)
HPHK (VT2)
Startup Active Recovery Hit
7 - 36 8
Damage Stun Attack Block
20*20(80) 40*40(160) H -4
2 bar V-Trigger
Launches a giant shuriken forward that puts airborne opponents into a free juggle state (both hits cause free juggle state on airborne opponents)
Deals 40 damage and 80 stun going forward and then again when it comes back
FATonline.png
Fuma Shuriken (Kokufu)
Fuma Shuriken (Kokufu)
4HPHK (VT2)
Startup Active Recovery Hit
7 - 44 0
Damage Stun Attack Block
25*25(100) 40*40(160) H -6
2 bar V-Trigger
Launches a giant shuriken into the air that puts airborne opponents into a free juggle state on its initial hit (second hit on the way back puts airborne opponents into a limited juggle state)
First hit can't hit crouching opponents (but the second hit on the way back can)
Deals 50 damage and 80 stun going forward and then again when it comes back
FATonline.png

V-Shift

V-Shift
Startup Active Recovery Hit
1 9 22 -
Damage Stun Attack Block
- - - -
Shifts back 1.21 range
Fully invincible on frames 1-9 during which time any strike or projectile evaded will trigger a slow-motion effect on frame 11 for both players
Immediately gains full invincibility for the full duration of V-Shift if you successfully evade a strike or projectile on start-up frames 1-9
Throw invincible on frames 1-16 on an empty / raw V-Shift
Counter-Hit state on frames 10-31 on an empty / raw V-Shift
Opponent can still cancel the attack that was V-Shifted as if it had connected (this allows for a lot of shenanigans)
Costs 300 V-Gauge (1 bar) to use and refunds 150 V-Gauge back (1/2 bar) on a successful V-Shift if the slow-mo is triggered
If the V-Shift is successful you can cancel it into a follow-up attack (see V-Shift Break) that's fully invincible and knocks the opponent down on hit
FATonline.png

V-Shift Break

Chizuri Hayabusa
Chizuri Hayabusa
5MKHP
Startup Active Recovery Hit
? 3 ? KD
Damage Stun Attack Block
60 0 H -2
  • Knockdown: 73 KD Adv, 14 Quick Rise Adv, 19 Back Rise Adv.
Fully invincible during startup and active frames
FATonline.png

V-Reversal

Hanagasumi
Hanagasumi
6PPP
SFV Ibuki 6PPP.png
Startup Active Recovery Hit
17 4 32 KD
Damage Stun Attack Block
60 - H -2
  • Knockdown: 75(78) KD Adv, 16(19) Quick Rise Adv, 21(24) Back Rise Adv.
Strike and Projectile invincible on frames 1-13 and then becomes fully invincible during the teleport on frames 14-37
After teleport Ibuki is Strike invincible on frames 38-41 followed by no form of invincibility on the last 11 frames of recovery
14 extra recovery frames on hit
Ibuki turns into a log and teleports next to her foe, knocking them down
+3 extra KDA (+78/19/24) on Counter-Hit
Believe it!
FATonline.png


SFV Navigation

General
FAQ
Controls
HUD
Glossary
Movement
Offense
Defense
Combos
V-System
Advanced
Game Data
Changelist
Links
Characters
Abigail
Akira
Akuma
Alex
Balrog
Birdie
Blanka
Cammy
Chun-Li
Cody
Dan
Dhalsim
Ed
E.Honda
Falke
F.A.N.G
G
Gill
Guile
Ibuki
Juri
Kage
Karin
Ken
Kolin
Laura
Lucia
Luke
M.Bison
Menat
Nash
Necalli
Oro
Poison
Rashid
Rose
R.Mika
Ryu
Sagat
Sakura
Seth
Urien
Vega
Zangief
Zeku (Old)
Zeku (Young)
Eleven