No edit summary |
No edit summary |
||
Line 5: | Line 5: | ||
|hp=1000 | |hp=1000 | ||
|stun=1000 | |stun=1000 | ||
|vt1= | |vt1=2 Bars | ||
|vt2= | |vt2=2 Bars | ||
|movef=0.0435 | |movef=0.0435 | ||
|moveb=0.0284 | |moveb=0.0284 | ||
Line 51: | Line 51: | ||
|description= | |description= | ||
* Only one of Old Zeku's lights to combo into LK Forward Gram | * Only one of Old Zeku's lights to combo into LK Forward Gram | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Old)/normal/Stand%20LP}} | |||
}} | }} | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|version= | |version=VT1 | ||
|startup=<nowiki>4(11)</nowiki> | |startup=<nowiki>4(11)</nowiki> | ||
|active=<nowiki>2</nowiki> | |active=<nowiki>2</nowiki> | ||
Line 100: | Line 101: | ||
* The go-to frametrap and combo filler like st.MK | * The go-to frametrap and combo filler like st.MK | ||
* Can be used as an anti-air (but not ideal) | * Can be used as an anti-air (but not ideal) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Old)/normal/Stand%20MP}} | |||
}} | }} | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|version= | |version=VT1 | ||
|startup=<nowiki>6(13)</nowiki> | |startup=<nowiki>6(13)</nowiki> | ||
|active=<nowiki>2</nowiki> | |active=<nowiki>2</nowiki> | ||
Line 148: | Line 150: | ||
|description= | |description= | ||
* Decent footsies/buffer tool move that if canceled converts into gram combos even from more than half-screen length | * Decent footsies/buffer tool move that if canceled converts into gram combos even from more than half-screen length | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Old)/normal/Stand%20HP}} | |||
}} | }} | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|version= | |version=VT1 | ||
|startup=<nowiki>9(16)</nowiki> | |startup=<nowiki>9(16)</nowiki> | ||
|active=<nowiki>2</nowiki> | |active=<nowiki>2</nowiki> | ||
Line 196: | Line 199: | ||
|description= | |description= | ||
* Great range for a st.LK and 4 active frames makes this a good hit confirm tool and can cover both wake-ups | * Great range for a st.LK and 4 active frames makes this a good hit confirm tool and can cover both wake-ups | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Old)/normal/Stand%20LK}} | |||
}} | }} | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|version= | |version=VT1 | ||
|startup=<nowiki>5(12)</nowiki> | |startup=<nowiki>5(12)</nowiki> | ||
|active=<nowiki>4</nowiki> | |active=<nowiki>4</nowiki> | ||
Line 245: | Line 249: | ||
* Good combo starter tool | * Good combo starter tool | ||
* Decent anti-air hitboxes (but not ideal) | * Decent anti-air hitboxes (but not ideal) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Old)/normal/Stand%20MK}} | |||
}} | }} | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|version= | |version=VT1 | ||
|startup=<nowiki>6(13)</nowiki> | |startup=<nowiki>6(13)</nowiki> | ||
|active=<nowiki>2</nowiki> | |active=<nowiki>2</nowiki> | ||
Line 292: | Line 297: | ||
|confirm=<nowiki>- / 18 / -</nowiki> | |confirm=<nowiki>- / 18 / -</nowiki> | ||
|description= | |description= | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Old)/normal/Stand%20HK}} | |||
}} | }} | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|version= | |version=VT1 | ||
|startup=<nowiki>13(20)</nowiki> | |startup=<nowiki>13(20)</nowiki> | ||
|active=<nowiki>2</nowiki> | |active=<nowiki>2</nowiki> | ||
Line 340: | Line 346: | ||
|description= | |description= | ||
* Chains into cr.LP | * Chains into cr.LP | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Old)/normal/Crouch%20LP}} | |||
}} | }} | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|version= | |version=VT1 | ||
|startup=<nowiki>4(11)</nowiki> | |startup=<nowiki>4(11)</nowiki> | ||
|active=<nowiki>2</nowiki> | |active=<nowiki>2</nowiki> | ||
Line 389: | Line 396: | ||
* Solid poke tool | * Solid poke tool | ||
* Old Zeku's best button along with cr.MK to buffer into V-Trigger Dash and confirm in neutral/footsies | * Old Zeku's best button along with cr.MK to buffer into V-Trigger Dash and confirm in neutral/footsies | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Old)/normal/Crouch%20MP}} | |||
}} | }} | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|version= | |version=VT1 | ||
|startup=<nowiki>8(15)</nowiki> | |startup=<nowiki>8(15)</nowiki> | ||
|active=<nowiki>2</nowiki> | |active=<nowiki>2</nowiki> | ||
Line 440: | Line 448: | ||
* Pretty good anti-air and has great conversions on Crush Counter | * Pretty good anti-air and has great conversions on Crush Counter | ||
* Even if being +7 on hit Old Zeku still can't get many links going due to the pushback of cr.HP | * Even if being +7 on hit Old Zeku still can't get many links going due to the pushback of cr.HP | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Old)/normal/Crouch%20HP}} | |||
}} | }} | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|version= | |version=VT1 | ||
|startup=<nowiki>10(17)</nowiki> | |startup=<nowiki>10(17)</nowiki> | ||
|active=<nowiki>4</nowiki> | |active=<nowiki>4</nowiki> | ||
Line 487: | Line 496: | ||
|confirm=<nowiki>- / - / -</nowiki> | |confirm=<nowiki>- / - / -</nowiki> | ||
|description= | |description= | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Old)/normal/Crouch%20LK}} | |||
}} | }} | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|version= | |version=VT1 | ||
|startup=<nowiki>5(12)</nowiki> | |startup=<nowiki>5(12)</nowiki> | ||
|active=<nowiki>2</nowiki> | |active=<nowiki>2</nowiki> | ||
Line 538: | Line 548: | ||
* Old Zeku's best button along with cr.MP to buffer into V-Trigger Dash and confirm in neutral/footsies | * Old Zeku's best button along with cr.MP to buffer into V-Trigger Dash and confirm in neutral/footsies | ||
* Has a pretty lenient cancel window for hit confirming (16 frames to react with a cancel) | * Has a pretty lenient cancel window for hit confirming (16 frames to react with a cancel) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Old)/normal/Crouch%20MK}} | |||
}} | }} | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|version= | |version=VT1 | ||
|startup=<nowiki>8(15)</nowiki> | |startup=<nowiki>8(15)</nowiki> | ||
|active=<nowiki>3</nowiki> | |active=<nowiki>3</nowiki> | ||
Line 587: | Line 598: | ||
* Pretty short range (around same as Ryu's sweep) and moves Old Zeku forward when used | * Pretty short range (around same as Ryu's sweep) and moves Old Zeku forward when used | ||
* Safer on block framedata wise than any other sweep in the game | * Safer on block framedata wise than any other sweep in the game | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Old)/normal/Crouch%20HK}} | |||
}} | }} | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|version= | |version=VT1 | ||
|startup=<nowiki>12(19)</nowiki> | |startup=<nowiki>12(19)</nowiki> | ||
|active=<nowiki>2</nowiki> | |active=<nowiki>2</nowiki> | ||
Line 612: | Line 624: | ||
=====<font style="visibility:hidden; float:right">Jump LP</font>===== | =====<font style="visibility:hidden; float:right">Jump LP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Zeku (Old) | |image=SFV_Zeku (Old)_8LP.png | ||
|name=Jump LP | |name=Jump LP | ||
|input= | |input=8LP | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
Line 630: | Line 642: | ||
|confirm=<nowiki>- / - / -</nowiki> | |confirm=<nowiki>- / - / -</nowiki> | ||
|description= | |description= | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Old)/normal/Jump%20LP}} | |||
}} | }} | ||
}} | }} | ||
Line 635: | Line 648: | ||
=====<font style="visibility:hidden; float:right">Jump MP</font>===== | =====<font style="visibility:hidden; float:right">Jump MP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Zeku (Old) | |image=SFV_Zeku (Old)_8MP.png | ||
|name=Jump MP | |name=Jump MP | ||
|input= | |input=8MP | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
Line 653: | Line 666: | ||
|confirm=<nowiki>- / - / -</nowiki> | |confirm=<nowiki>- / - / -</nowiki> | ||
|description= | |description= | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Old)/normal/Jump%20MP}} | |||
}} | }} | ||
}} | }} | ||
Line 658: | Line 672: | ||
=====<font style="visibility:hidden; float:right">Jump HP</font>===== | =====<font style="visibility:hidden; float:right">Jump HP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Zeku (Old) | |image=SFV_Zeku (Old)_8HP.png | ||
|name=Jump HP | |name=Jump HP | ||
|input= | |input=8HP | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
Line 676: | Line 690: | ||
|confirm=<nowiki>- / - / -</nowiki> | |confirm=<nowiki>- / - / -</nowiki> | ||
|description= | |description= | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Old)/normal/Jump%20HP}} | |||
}} | }} | ||
}} | }} | ||
Line 681: | Line 696: | ||
=====<font style="visibility:hidden; float:right">Jump LK</font>===== | =====<font style="visibility:hidden; float:right">Jump LK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Zeku (Old) | |image=SFV_Zeku (Old)_8LK.png | ||
|name=Jump LK | |name=Jump LK | ||
|input= | |input=8LK | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
Line 700: | Line 715: | ||
|description= | |description= | ||
* Can cross up | * Can cross up | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Old)/normal/Jump%20LK}} | |||
}} | }} | ||
}} | }} | ||
Line 705: | Line 721: | ||
=====<font style="visibility:hidden; float:right">Jump MK</font>===== | =====<font style="visibility:hidden; float:right">Jump MK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Zeku (Old) | |image=SFV_Zeku (Old)_8MK.png | ||
|name=Jump MK | |name=Jump MK | ||
|input= | |input=8MK | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
Line 724: | Line 740: | ||
|description= | |description= | ||
* Can cross up | * Can cross up | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Old)/normal/Jump%20MK}} | |||
}} | }} | ||
}} | }} | ||
Line 729: | Line 746: | ||
=====<font style="visibility:hidden; float:right">Jump HK</font>===== | =====<font style="visibility:hidden; float:right">Jump HK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Zeku (Old) | |image=SFV_Zeku (Old)_8HK.png | ||
|name=Jump HK | |name=Jump HK | ||
|input= | |input=8HK | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
Line 747: | Line 764: | ||
|confirm=<nowiki>- / - / -</nowiki> | |confirm=<nowiki>- / - / -</nowiki> | ||
|description= | |description= | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Old)/normal/Jump%20HK}} | |||
}} | }} | ||
}} | }} | ||
Line 772: | Line 790: | ||
|confirm=<nowiki>- / - / -</nowiki> | |confirm=<nowiki>- / - / -</nowiki> | ||
|description= | |description= | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Old)/normal/Nouten%20Wari}} | |||
}} | }} | ||
}} | }} | ||
Line 798: | Line 817: | ||
|confirm=<nowiki>- / - / -</nowiki> | |confirm=<nowiki>- / - / -</nowiki> | ||
|description= | |description= | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Old)/normal/Tsurigane%20Otoshi}} | |||
}} | }} | ||
}} | }} | ||
Line 822: | Line 842: | ||
|confirm=<nowiki>- / - / -</nowiki> | |confirm=<nowiki>- / - / -</nowiki> | ||
|description= | |description= | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Old)/normal/Mikoshi}} | |||
}} | }} | ||
}} | }} | ||
Line 829: | Line 850: | ||
=====<font style="visibility:hidden; float:right">Shukumyo</font>===== | =====<font style="visibility:hidden; float:right">Shukumyo</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Zeku (Old) | |image=SFV_Zeku (Old)_22PP.png | ||
|name=Shukumyo | |name=Shukumyo | ||
|input= | |input=22PP | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
Line 850: | Line 871: | ||
* Transform itself takes 25 frames total | * Transform itself takes 25 frames total | ||
* If Zeku gets hit halfway through the transformation it can stop the transformation from completing | * If Zeku gets hit halfway through the transformation it can stop the transformation from completing | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Old)/normal/Shukumyo}} | |||
}} | }} | ||
}} | }} | ||
Line 881: | Line 903: | ||
* +3 extra KDA if juggled into after QCB+LK up close | * +3 extra KDA if juggled into after QCB+LK up close | ||
* Only -4 on block if canceled into from other QCB Grams (Koku) | * Only -4 on block if canceled into from other QCB Grams (Koku) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Old)/normal/LK%20Bushin%20Gram%20-%20Koku}} | |||
}} | }} | ||
{{AttackData-SFV | {{AttackData-SFV | ||
Line 934: | Line 957: | ||
* This strike version (if the initial strike hitbox connects on hit/block) is 49F total duration | * This strike version (if the initial strike hitbox connects on hit/block) is 49F total duration | ||
* No difference in KDA if juggled into after QCB+MK up close | * No difference in KDA if juggled into after QCB+MK up close | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Old)/normal/MK%20Bushin%20Gram%20-%20Koku}} | |||
}} | }} | ||
{{AttackData-SFV | {{AttackData-SFV | ||
Line 986: | Line 1,010: | ||
* This strike version (if the initial strike hitbox connects on hit/block) is 52F total duration | * This strike version (if the initial strike hitbox connects on hit/block) is 52F total duration | ||
* +1 extra KDA if juggled into after QCB+HK up close | * +1 extra KDA if juggled into after QCB+HK up close | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Old)/normal/HK%20Bushin%20Gram%20-%20Koku}} | |||
}} | }} | ||
{{AttackData-SFV | {{AttackData-SFV | ||
Line 1,038: | Line 1,063: | ||
* EX Koku is cancelable into Transform on block (but the cancel window timing is very finicky and not really worth doing as seen in the framedata of it here) | * EX Koku is cancelable into Transform on block (but the cancel window timing is very finicky and not really worth doing as seen in the framedata of it here) | ||
* This strike version (if the initial strike hitbox connects on hit/block) is 49F total duration | * This strike version (if the initial strike hitbox connects on hit/block) is 49F total duration | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Old)/normal/EX%20Bushin%20Gram%20-%20Koku}} | |||
}} | }} | ||
{{AttackData-SFV | {{AttackData-SFV | ||
Line 1,091: | Line 1,117: | ||
* This strike version (if the initial strike hitbox connects on hit/block) is 48F total duration | * This strike version (if the initial strike hitbox connects on hit/block) is 48F total duration | ||
* Can be cancelled into Bushin Gram - Teki EX on hit or block (does not apply to projectile hit) | * Can be cancelled into Bushin Gram - Teki EX on hit or block (does not apply to projectile hit) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Old)/normal/LK%20Bushin%20Gram%20-%20Teki}} | |||
}} | }} | ||
{{AttackData-SFV | {{AttackData-SFV | ||
Line 1,145: | Line 1,172: | ||
* This strike version (if the initial strike hitbox connects on hit/block) is 56F total duration | * This strike version (if the initial strike hitbox connects on hit/block) is 56F total duration | ||
* Can be cancelled into Fukuro or Bushin Gram - Teki EX on hit or block (does not apply to projectile hit) | * Can be cancelled into Fukuro or Bushin Gram - Teki EX on hit or block (does not apply to projectile hit) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Old)/normal/MK%20Bushin%20Gram%20-%20Teki}} | |||
}} | }} | ||
{{AttackData-SFV | {{AttackData-SFV | ||
Line 1,199: | Line 1,227: | ||
* This strike version (if the initial strike hitbox connects on hit/block) is 63F total duration | * This strike version (if the initial strike hitbox connects on hit/block) is 63F total duration | ||
* Can be cancelled into Fukuro or Bushin Gram - Teki EX on hit or block (does not apply to projectile hit) | * Can be cancelled into Fukuro or Bushin Gram - Teki EX on hit or block (does not apply to projectile hit) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Old)/normal/HK%20Bushin%20Gram%20-%20Teki}} | |||
}} | }} | ||
{{AttackData-SFV | {{AttackData-SFV | ||
Line 1,254: | Line 1,283: | ||
* This strike version (if the initial strike hitbox connects on hit/block) is 54F total duration | * This strike version (if the initial strike hitbox connects on hit/block) is 54F total duration | ||
* Framedata advantages shown with the parentheses format; x(y) - refers to worst(x) to best(y) frame advantage possible depending on how late into active frames it connects | * Framedata advantages shown with the parentheses format; x(y) - refers to worst(x) to best(y) frame advantage possible depending on how late into active frames it connects | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Old)/normal/EX%20Bushin%20Gram%20-%20Teki}} | |||
}} | }} | ||
{{AttackData-SFV | {{AttackData-SFV | ||
Line 1,306: | Line 1,336: | ||
* The secondary projectile hitboxes can hit crouching/standing opponents (so can be used to make the move safe/plus on block) | * The secondary projectile hitboxes can hit crouching/standing opponents (so can be used to make the move safe/plus on block) | ||
* Zeku is in counterhit state during move duration | * Zeku is in counterhit state during move duration | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Old)/normal/LK%20Bushin%20Gram%20-%20Ban}} | |||
}} | }} | ||
{{AttackData-SFV | {{AttackData-SFV | ||
Line 1,355: | Line 1,386: | ||
* A lot more - on block if canceled into from EX QCB (EX Teki) | * A lot more - on block if canceled into from EX QCB (EX Teki) | ||
* Zeku is in counterhit state during move duration | * Zeku is in counterhit state during move duration | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Old)/normal/MK%20Bushin%20Gram%20-%20Ban}} | |||
}} | }} | ||
{{AttackData-SFV | {{AttackData-SFV | ||
Line 1,405: | Line 1,437: | ||
* A lot more - on block if canceled into from EX QCB (EX Teki) | * A lot more - on block if canceled into from EX QCB (EX Teki) | ||
* Zeku is in counterhit state during move duration | * Zeku is in counterhit state during move duration | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Old)/normal/HK%20Bushin%20Gram%20-%20Ban}} | |||
}} | }} | ||
{{AttackData-SFV | {{AttackData-SFV | ||
Line 1,457: | Line 1,490: | ||
* -24 on block if canceled into from EX QCB (EX Teki) | * -24 on block if canceled into from EX QCB (EX Teki) | ||
* Zeku is in counterhit state during move duration and takes 20% additional damage from the first hit (total of 144%) | * Zeku is in counterhit state during move duration and takes 20% additional damage from the first hit (total of 144%) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Old)/normal/EX%20Bushin%20Gram%20-%20Ban}} | |||
}} | }} | ||
{{AttackData-SFV | {{AttackData-SFV | ||
Line 1,508: | Line 1,542: | ||
* Active frames refer to the cancel window into follow-ups | * Active frames refer to the cancel window into follow-ups | ||
* 2 extra airborne recovery frames after cancel window runs out on LP Flip version (5+9) | * 2 extra airborne recovery frames after cancel window runs out on LP Flip version (5+9) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Old)/normal/Bushin%20Jakura}} | |||
}} | }} | ||
}} | }} | ||
Line 1,536: | Line 1,571: | ||
* Cancels into follow-ups on frames 24-44 | * Cancels into follow-ups on frames 24-44 | ||
* Active frames refer to the cancel window into follow-ups | * Active frames refer to the cancel window into follow-ups | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Old)/normal/EX%20Bushin%20Jakura}} | |||
}} | }} | ||
}} | }} | ||
Line 1,564: | Line 1,600: | ||
* Frame advantage varies grealy depending on angle/timing | * Frame advantage varies grealy depending on angle/timing | ||
* Frame advantages shown are tested on average height standing opponents (frame advantages will be more negative against taller characters) | * Frame advantages shown are tested on average height standing opponents (frame advantages will be more negative against taller characters) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Old)/normal/Bushin%20Gekirinchu}} | |||
}} | }} | ||
}} | }} | ||
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* Frame advantage varies greatly depending on angle/timing | * Frame advantage varies greatly depending on angle/timing | ||
* Frame advantages shown are tested on average height standing opponents (frame advantages will be more negative against taller characters) | * Frame advantages shown are tested on average height standing opponents (frame advantages will be more negative against taller characters) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Old)/normal/Bushin%20Kirinkyaku}} | |||
}} | }} | ||
}} | }} | ||
Line 1,616: | Line 1,654: | ||
* Can only throw standing | * Can only throw standing | ||
* Hard Knockdown | * Hard Knockdown | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Old)/normal/Bushin%20Tengen}} | |||
}} | }} | ||
}} | }} | ||
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* Frame advantage varies grealy depending on angle/timing | * Frame advantage varies grealy depending on angle/timing | ||
* Frame advantages shown are tested on average height standing opponents (frame advantages will be more negative against taller characters) | * Frame advantages shown are tested on average height standing opponents (frame advantages will be more negative against taller characters) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Old)/normal/EX%20Bushin%20Gekirinchu}} | |||
}} | }} | ||
}} | }} | ||
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* Frame advantage varies greatly depending on angle/timing | * Frame advantage varies greatly depending on angle/timing | ||
* Frame advantages shown are tested on average height standing opponents (frame advantages will be more negative against taller characters) | * Frame advantages shown are tested on average height standing opponents (frame advantages will be more negative against taller characters) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Old)/normal/EX%20Bushin%20Kirinkyaku}} | |||
}} | }} | ||
}} | }} | ||
Line 1,696: | Line 1,737: | ||
* Can only throw standing | * Can only throw standing | ||
* Hard Knockdown | * Hard Knockdown | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Old)/normal/EX%20Bushin%20Tengen}} | |||
}} | }} | ||
}} | }} | ||
== Critical | == Critical Art == | ||
=====<font style="visibility:hidden; float:right">Batsuzan Gaisei</font>===== | =====<font style="visibility:hidden; float:right">Batsuzan Gaisei</font>===== | ||
Line 1,724: | Line 1,766: | ||
* Hard Knockdown | * Hard Knockdown | ||
* Pretty decent size and active hitboxes | * Pretty decent size and active hitboxes | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Old)/normal/Batsuzan%20Gaisei}} | |||
}} | }} | ||
}} | }} | ||
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|confirm=<nowiki>- / - / -</nowiki> | |confirm=<nowiki>- / - / -</nowiki> | ||
|description= | |description= | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Old)/normal/Taunt}} | |||
}} | }} | ||
}} | }} | ||
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* -1 KDA if the side-switch version is used | * -1 KDA if the side-switch version is used | ||
* +2 KDA if it Counter-Hits | * +2 KDA if it Counter-Hits | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Old)/normal/Fukuro}} | |||
}} | }} | ||
}} | }} | ||
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* Opponent is put in a limited juggle state | * Opponent is put in a limited juggle state | ||
* Gains 100 / 50 V-Gaunge on Hit / Block | * Gains 100 / 50 V-Gaunge on Hit / Block | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Old)/normal/Kuchiyose%20-%20Shii}} | |||
}} | }} | ||
}} | }} | ||
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* 2 bar V-Trigger | * 2 bar V-Trigger | ||
* Duration of 1500 frames (25 seconds) and gives Zeku access to a 1-time use Idaten (V-Trigger Dash) and the V-Trigger attack | * Duration of 1500 frames (25 seconds) and gives Zeku access to a 1-time use Idaten (V-Trigger Dash) and the V-Trigger attack | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Old)/normal/Bushinryu%20Shingekiko}} | |||
}} | }} | ||
}} | }} | ||
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* Has a projectile hitbox as well during the active frames | * Has a projectile hitbox as well during the active frames | ||
* Minimum startup if canceled from V-Trigger Dash is 21 (7+14) | * Minimum startup if canceled from V-Trigger Dash is 21 (7+14) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Old)/normal/Bushin%20Bakujasho}} | |||
}} | }} | ||
}} | }} | ||
Line 1,912: | Line 1,960: | ||
* Upon successful hit, remains projectile invincible for entire duration | * Upon successful hit, remains projectile invincible for entire duration | ||
* Can cancel into some EX specials (everything other than Bushin Flip) | * Can cancel into some EX specials (everything other than Bushin Flip) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Old)/normal/Karura%20Tenzan}} | |||
}} | }} | ||
}} | }} | ||
Line 1,948: | Line 1,997: | ||
* Upon successful hit, remains projectile invincible for entire duration | * Upon successful hit, remains projectile invincible for entire duration | ||
* Can cancel into some EX specials (everything other than Bushin Flip) | * Can cancel into some EX specials (everything other than Bushin Flip) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Old)/normal/Karura%20Tenzan%20(Secondary)}} | |||
}} | }} | ||
}} | }} | ||
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=====<font style="visibility:hidden; float:right">V-Shift</font>===== | =====<font style="visibility:hidden; float:right">V-Shift</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Zeku (Old) | |image=SFV_Zeku (Old)_5MKHP.png | ||
|name=V-Shift | |name=V-Shift | ||
|input= | |input=5MKHP | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
Line 1,981: | Line 2,031: | ||
* Costs 300 V-Gauge (1 bar) to use and refunds 150 V-Gauge back (1/2 bar) on a successful V-Shift if the slow-mo is triggered | * Costs 300 V-Gauge (1 bar) to use and refunds 150 V-Gauge back (1/2 bar) on a successful V-Shift if the slow-mo is triggered | ||
* If the V-Shift is successful you can cancel it into a follow-up attack (see V-Shift Break) that's fully invincible and knocks the opponent down on hit | * If the V-Shift is successful you can cancel it into a follow-up attack (see V-Shift Break) that's fully invincible and knocks the opponent down on hit | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Old)/normal/V-Shift}} | |||
}} | }} | ||
}} | }} | ||
Line 1,988: | Line 2,039: | ||
=====<font style="visibility:hidden; float:right">Bushin Murakumo</font>===== | =====<font style="visibility:hidden; float:right">Bushin Murakumo</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Zeku (Old) | |image=SFV_Zeku (Old)_5MKHP_break.png | ||
|name=Bushin Murakumo | |name=Bushin Murakumo | ||
|input= | |input=5MKHP | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
Line 1,999: | Line 2,050: | ||
|crush=<nowiki>- / - / -</nowiki> | |crush=<nowiki>- / - / -</nowiki> | ||
|block=<nowiki>-2</nowiki> | |block=<nowiki>-2</nowiki> | ||
|knockdown=<nowiki> | |knockdown=<nowiki>74 / 15 / 20</nowiki> | ||
|damage=<nowiki>60</nowiki> | |damage=<nowiki>60</nowiki> | ||
|stun=<nowiki>0</nowiki> | |stun=<nowiki>0</nowiki> | ||
Line 2,007: | Line 2,058: | ||
|description= | |description= | ||
* Fully invincible during startup and active frames | * Fully invincible during startup and active frames | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Old)/normal/Bushin%20Murakumo}} | |||
}} | }} | ||
}} | }} | ||
Line 2,033: | Line 2,085: | ||
|description= | |description= | ||
* Strike and Projectile invincible on frames 1-25 | * Strike and Projectile invincible on frames 1-25 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Old)/normal/Toushi}} | |||
}} | }} | ||
}} | }} |
Revision as of 18:36, 13 April 2021
Introduction
About Zeku
Zeku is two characters in one, with an old form and a young form. The old form excels at long ranged spacing and poking, while the young form is better at pressure and combos. These give you a character who's good at pretty much everything but not all at once. Being strong with Zeku means you have to know when the right moment is to switch to the form best suited for whatever situation they're needed for. Good use of the form swap can throw an opponent off their game, as they'll have to constantly change what they have to watch out for in neutral. This goes for the Zeku player as well, as they'll have to constantly know what to do in neutral based on their form, not to mention memorizing his vast amount of combos and setups for both forms and between the two. If you like a character more complex than most with critical strengths and weaknesses that you'll swap constantly, Zeku could be just for you.
Unique Mechanics
By using his V-Skill 1, VT2, or pressing 22PP, Zeku will change from Old Zeku to Young Zeku. These are two completely different characters with different normals, command normals, and specials. Old Zeku is slower focusing more on spacing and ranged game, Young Zeku is much more offensively focuses. You will always start a round as Old Zeku. Change form can be done off select normals. As old Zeku all grounded normals excluding his command overhead, standing MK / HK, crouching LK, MP and HK. As young Zeku all grounded normals excluding standing MK, HK, command overhead and all crouching kicks.
Final Patch
Players to Watch
- Infexious
- RB
- Unsung
- Wolfkrone
Zeku (Old) | |
---|---|
Vitals | |
Life Points | 1000 |
Stun Points | 1000 |
V-Gauge Points | |
V-Trigger 1 | 2 Bars |
V-Trigger 2 | 2 Bars |
Ground Movement | |
Forward Walk Speed | 0.0435 |
Backward Walk Speed | 0.0284 |
Forward Dash Speed | 17 |
Backward Dash Speed | 22 |
Forward Dash Distance | 1.716 |
Backward Dash Distance | 1.286 |
Backdash CH Frames | 3-11 |
Jumping | |
Back Jump Speed | 47 (4+39+4) |
Neutral Jump Speed | 47 (4+39+4) |
Forward Jump Speed | 46 (3+39+4) |
Forward Jump Distance | 2.13 |
Backward Jump Distance | 1.872 |
Throws | |
Throw Hurtbox | 0.3 |
Throw Range | 0.8 |
![]() |
Frame Data & Descriptions are provided by FATOnline.
|
SFV Frame Data Glossary | |
---|---|
Active |
How many frames a move remains active (can hurt opponents) for. |
Attack |
Attack level is L for low attacks (must be blocked crouching), H is for High attacks (which can be blocked high or low) and M for overhead (must be blocked standing). T is for throw attacks (which cannot be blocked). |
Cancel options |
Available cancel options.
|
Confirm windows |
Hit confirm windows written as Specials & CAs/Target Combos/V-Trigger. Notation may denote V-Skill only cancel windows in Specials.
|
Crush Counter |
Crush Counter hit advantage written as opponent state, frame advantage, and v-gauge gain on hit. |
Damage |
Attack damage on hit. Notation may denote multi-hit or "sweet spot" damage values on certain frames. |
Hit/Block |
These are frame advantage values when the attack hits or is blocked. If the number is positive, then the move will end before the defender can act again. If the number is negative, the defender will be able to act before the attacker and maybe even punish. KD refers to knockdown on hit.
|
Knockdown |
Knockdown advantage against Normal, Quick Rise and Back Rise wake up options. |
Recovery |
How many frames it takes for a move to finish after it's been active. |
Startup |
How many frames it takes before the move becomes 'active' or have a hit box. The last startup frame and the first active frame are the same frame, meaning all values are written as Startup + 1. |
Stun |
Amount of stun added to the opponent's stun bar on hit. |
Normals
Stand LP
Stand MP
Stand HP
Stand LK
Stand MK
Stand HK
Crouch LP
Crouch MP
Crouch HP
Crouch LK
Crouch MK
Crouch HK
Jump LP
Jump MP
Jump HP
Jump LK
Jump MK
Jump HK
Command Normals
Nouten Wari
Throws
Tsurigane Otoshi
Mikoshi
Special Moves
Shukumyo
LK Bushin Gram - Koku
MK Bushin Gram - Koku
HK Bushin Gram - Koku
EX Bushin Gram - Koku
LK Bushin Gram - Teki
MK Bushin Gram - Teki
HK Bushin Gram - Teki
EX Bushin Gram - Teki
LK Bushin Gram - Ban
MK Bushin Gram - Ban
HK Bushin Gram - Ban
EX Bushin Gram - Ban
Bushin Jakura
EX Bushin Jakura
Bushin Gekirinchu
Bushin Kirinkyaku
Bushin Tengen
EX Bushin Gekirinchu
EX Bushin Kirinkyaku
EX Bushin Tengen
Critical Art
Batsuzan Gaisei
Taunts
Taunt
V-System
V-Skill 1
Fukuro
V-Skill 2
Kuchiyose - Shii
V-Trigger 1
Bushinryu Shingekiko
Bushin Bakujasho
V-Trigger 2
Karura Tenzan
Karura Tenzan (Secondary)
V-Shift
V-Shift
V-Shift Break
Bushin Murakumo
V-Reversal
Toushi