Street Fighter V/Rashid: Difference between revisions

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Line 5: Line 5:
|hp=950
|hp=950
|stun=950
|stun=950
|vt1=600
|vt1=2 Bars
|vt2=600
|vt2=2 Bars
|movef=0.04
|movef=0.04
|moveb=0.036
|moveb=0.036
Line 12: Line 12:
|dashb=24
|dashb=24
|dashfd=1.3033 (3.8877 if held)
|dashfd=1.3033 (3.8877 if held)
|dashbd=109.7
|dashbd=1.097
|dashch=3-18
|dashch=3-18
|jumpb=46 (4+38+4)
|jumpb=46 (4+38+4)
Line 47: Line 47:
|description=
|description=
* Doesn't combo into V-Trigger 1 (Ysaar) when canceled
* Doesn't combo into V-Trigger 1 (Ysaar) when canceled
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Rashid/normal/Stand%20LP}}
}}
}}
}}
}}
Line 72: Line 73:
* 4-frame gap (5F will trade) if canceled into EX Whirlwind Shot on block
* 4-frame gap (5F will trade) if canceled into EX Whirlwind Shot on block
* Rashid's hurtboxes shift backwards quite a bit on frame 1 only
* Rashid's hurtboxes shift backwards quite a bit on frame 1 only
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Rashid/normal/Stand%20MP}}
}}
}}
}}
}}
Line 96: Line 98:
|description=
|description=
* 5-frame gap (6F will trade) if canceled into EX Whirlwind Shot on block
* 5-frame gap (6F will trade) if canceled into EX Whirlwind Shot on block
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Rashid/normal/Stand%20HP}}
}}
}}
}}
}}
Line 120: Line 123:
|description=
|description=
* Doesn't combo into V-Trigger 1 (Ysaar) when canceled
* Doesn't combo into V-Trigger 1 (Ysaar) when canceled
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Rashid/normal/Stand%20LK}}
}}
}}
}}
}}
Line 144: Line 148:
|description=
|description=
* Enhanced movement if overlapping with V-Trigger 1 (Ysaar), advantage/damage unchanged
* Enhanced movement if overlapping with V-Trigger 1 (Ysaar), advantage/damage unchanged
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Rashid/normal/Stand%20MK}}
}}
}}
}}
}}
Line 168: Line 173:
|description=
|description=
* Airborne on frames 6-18
* Airborne on frames 6-18
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Rashid/normal/Stand%20HK}}
}}
}}
}}
}}
Line 192: Line 198:
|description=
|description=
* Doesn't combo into V-Trigger 1 (Ysaar) when canceled
* Doesn't combo into V-Trigger 1 (Ysaar) when canceled
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Rashid/normal/Crouch%20LP}}
}}
}}
}}
}}
Line 217: Line 224:
* 3/9/20/9-frame gap if canceled into LP/MP/HP/EX Whirlwind Shot on block
* 3/9/20/9-frame gap if canceled into LP/MP/HP/EX Whirlwind Shot on block
* Forces standing on hit
* Forces standing on hit
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Rashid/normal/Crouch%20MP}}
}}
}}
}}
}}
Line 245: Line 253:
* 4-frame gap (5F will trade) if canceled into EX Whirlwind Shot on block
* 4-frame gap (5F will trade) if canceled into EX Whirlwind Shot on block
* Additional 4f recovery on whiff
* Additional 4f recovery on whiff
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Rashid/normal/Crouch%20HP}}
}}
}}
}}
}}
Line 270: Line 279:
* Really far range for a cr.LK
* Really far range for a cr.LK
* Doesn't combo into V-Trigger 1 (Ysaar) when canceled
* Doesn't combo into V-Trigger 1 (Ysaar) when canceled
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Rashid/normal/Crouch%20LK}}
}}
}}
}}
}}
Line 293: Line 303:
|confirm=<nowiki>14 / 19 / -</nowiki>
|confirm=<nowiki>14 / 19 / -</nowiki>
|description=
|description=
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Rashid/normal/Crouch%20MK}}
}}
}}
}}
}}
Line 316: Line 327:
|confirm=<nowiki>- / - / -</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Rashid/normal/Crouch%20HK}}
}}
}}
}}
}}
Line 321: Line 333:
=====<font style="visibility:hidden; float:right">Jump LP</font>=====
=====<font style="visibility:hidden; float:right">Jump LP</font>=====
{{MoveData
{{MoveData
|image=SFV_Rashid_j.LP.png
|image=SFV_Rashid_8LP.png
|name=Jump LP
|name=Jump LP
|input=j.LP
|input=8LP
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
Line 340: Line 352:
|description=
|description=
* Builds 40/20 V-Gauge on Hit/Block if used during V-Skill 2
* Builds 40/20 V-Gauge on Hit/Block if used during V-Skill 2
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Rashid/normal/Jump%20LP}}
}}
}}
}}
}}
Line 345: Line 358:
=====<font style="visibility:hidden; float:right">Jump MP</font>=====
=====<font style="visibility:hidden; float:right">Jump MP</font>=====
{{MoveData
{{MoveData
|image=SFV_Rashid_j.MP.png
|image=SFV_Rashid_8MP.png
|name=Jump MP
|name=Jump MP
|input=j.MP
|input=8MP
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
Line 365: Line 378:
* Cancels into airborne Eagle Spike
* Cancels into airborne Eagle Spike
* Builds 40/20 V-Gauge on Hit/Block if used during V-Skill 2
* Builds 40/20 V-Gauge on Hit/Block if used during V-Skill 2
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Rashid/normal/Jump%20MP}}
}}
}}
}}
}}
Line 370: Line 384:
=====<font style="visibility:hidden; float:right">Jump HP</font>=====
=====<font style="visibility:hidden; float:right">Jump HP</font>=====
{{MoveData
{{MoveData
|image=SFV_Rashid_j.HP.png
|image=SFV_Rashid_8HP.png
|name=Jump HP
|name=Jump HP
|input=j.HP
|input=8HP
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
Line 389: Line 403:
|description=
|description=
* Builds 40/20 V-Gauge on Hit/Block if used during V-Skill 2
* Builds 40/20 V-Gauge on Hit/Block if used during V-Skill 2
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Rashid/normal/Jump%20HP}}
}}
}}
}}
}}
Line 394: Line 409:
=====<font style="visibility:hidden; float:right">Jump LK</font>=====
=====<font style="visibility:hidden; float:right">Jump LK</font>=====
{{MoveData
{{MoveData
|image=SFV_Rashid_j.LK.png
|image=SFV_Rashid_8LK.png
|name=Jump LK
|name=Jump LK
|input=j.LK
|input=8LK
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
Line 413: Line 428:
|description=
|description=
* Builds 40/20 V-Gauge on Hit/Block if used during V-Skill 2
* Builds 40/20 V-Gauge on Hit/Block if used during V-Skill 2
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Rashid/normal/Jump%20LK}}
}}
}}
}}
}}
Line 418: Line 434:
=====<font style="visibility:hidden; float:right">Jump MK</font>=====
=====<font style="visibility:hidden; float:right">Jump MK</font>=====
{{MoveData
{{MoveData
|image=SFV_Rashid_j.MK.png
|image=SFV_Rashid_8MK.png
|name=Jump MK
|name=Jump MK
|input=j.MK
|input=8MK
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
Line 439: Line 455:
* Smaller size vertical hurtbox than regular jumping hurtbox (but a wider hurtbox on frames 4-14)
* Smaller size vertical hurtbox than regular jumping hurtbox (but a wider hurtbox on frames 4-14)
* Builds 40/20 V-Gauge on Hit/Block if used during V-Skill 2
* Builds 40/20 V-Gauge on Hit/Block if used during V-Skill 2
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Rashid/normal/Jump%20MK}}
}}
}}
}}
}}
Line 444: Line 461:
=====<font style="visibility:hidden; float:right">Jump HK</font>=====
=====<font style="visibility:hidden; float:right">Jump HK</font>=====
{{MoveData
{{MoveData
|image=SFV_Rashid_j.HK.png
|image=SFV_Rashid_8HK.png
|name=Jump HK
|name=Jump HK
|input=j.HK
|input=8HK
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
Line 463: Line 480:
|description=
|description=
* Builds 40/20 V-Gauge on Hit/Block if used during V-Skill 2
* Builds 40/20 V-Gauge on Hit/Block if used during V-Skill 2
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Rashid/normal/Jump%20HK}}
}}
}}
}}
}}
Line 491: Line 509:
* First hit puts airborne opponents into a limited juggle state
* First hit puts airborne opponents into a limited juggle state
* Juggle Limit / Increase / Start: 0*1 / 1*1 / 1*1
* Juggle Limit / Increase / Start: 0*1 / 1*1 / 1*1
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Rashid/normal/Flap%20Spin}}
}}
}}
}}
}}
Line 515: Line 534:
|description=
|description=
* Grounded but throw-invincible during frames 7-20
* Grounded but throw-invincible during frames 7-20
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Rashid/normal/Flap%20Spin}}
}}
}}
}}
}}
Line 541: Line 561:
|confirm=<nowiki>- / - / -</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Rashid/normal/Riding%20Glider}}
}}
}}
}}
}}
Line 565: Line 586:
|confirm=<nowiki>- / - / -</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Rashid/normal/Rising%20Sun}}
}}
}}
}}
}}
Line 572: Line 594:
=====<font style="visibility:hidden; float:right">Spinning Mixer (run)</font>=====
=====<font style="visibility:hidden; float:right">Spinning Mixer (run)</font>=====
{{MoveData
{{MoveData
|image=SFV_Rashid_Run  6P.png
|image=SFV_Rashid_Run  P.png
|name=Spinning Mixer (run)
|name=Spinning Mixer (run)
|input=Run > 6P
|input=Run > P
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
Line 593: Line 615:
* Minimum startup from Run: 15+8 = 23 frames
* Minimum startup from Run: 15+8 = 23 frames
* Juggle Limit / Increase / Start: 1 / 1 / 1
* Juggle Limit / Increase / Start: 1 / 1 / 1
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Rashid/normal/Spinning%20Mixer%20(run)}}
}}
}}
}}
}}
Line 598: Line 621:
=====<font style="visibility:hidden; float:right">Spinning Mixer (lvl 2) (run)</font>=====
=====<font style="visibility:hidden; float:right">Spinning Mixer (lvl 2) (run)</font>=====
{{MoveData
{{MoveData
|image=SFV_Rashid_Run  6P (lvl 2).png
|image=SFV_Rashid_Run  P (lvl 2).png
|name=Spinning Mixer (lvl 2) (run)
|name=Spinning Mixer (lvl 2) (run)
|input=Run > 6P (lvl 2)
|input=Run > P (lvl 2)
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
Line 619: Line 642:
* Minimum startup from Run: 15+8 = 23 frames
* Minimum startup from Run: 15+8 = 23 frames
* Juggle Limit / Increase / Start: 1 / 1 / 1
* Juggle Limit / Increase / Start: 1 / 1 / 1
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Rashid/normal/Spinning%20Mixer%20(lvl%202)%20(run)}}
}}
}}
}}
}}
Line 624: Line 648:
=====<font style="visibility:hidden; float:right">Spinning Mixer (lvl 3) (run)</font>=====
=====<font style="visibility:hidden; float:right">Spinning Mixer (lvl 3) (run)</font>=====
{{MoveData
{{MoveData
|image=SFV_Rashid_Run  6P (lvl 3).png
|image=SFV_Rashid_Run  P (lvl 3).png
|name=Spinning Mixer (lvl 3) (run)
|name=Spinning Mixer (lvl 3) (run)
|input=Run > 6P (lvl 3)
|input=Run > P (lvl 3)
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
Line 645: Line 669:
* Minimum startup from Run: 15+8 = 23 frames
* Minimum startup from Run: 15+8 = 23 frames
* Juggle Limit / Increase / Start: 1 / 1 / 1
* Juggle Limit / Increase / Start: 1 / 1 / 1
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Rashid/normal/Spinning%20Mixer%20(lvl%203)%20(run)}}
}}
}}
}}
}}
Line 650: Line 675:
=====<font style="visibility:hidden; float:right">Spinning Mixer (run) (wind)</font>=====
=====<font style="visibility:hidden; float:right">Spinning Mixer (run) (wind)</font>=====
{{MoveData
{{MoveData
|image=SFV_Rashid_Run  6P (wind).png
|image=SFV_Rashid_Run  P (wind).png
|name=Spinning Mixer (run) (wind)
|name=Spinning Mixer (run) (wind)
|input=Run > 6P (wind)
|input=Run > P (wind)
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
Line 672: Line 697:
* Minimum startup from Run: 15+8 = 23 frames
* Minimum startup from Run: 15+8 = 23 frames
* Juggle Limit / Increase / Start: 1 / 1 / 1
* Juggle Limit / Increase / Start: 1 / 1 / 1
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Rashid/normal/Spinning%20Mixer%20(run)%20(wind)}}
}}
}}
}}
}}
Line 677: Line 703:
=====<font style="visibility:hidden; float:right">Eagle Spike (run)</font>=====
=====<font style="visibility:hidden; float:right">Eagle Spike (run)</font>=====
{{MoveData
{{MoveData
|image=SFV_Rashid_Run  6K.png
|image=SFV_Rashid_Run  K.png
|name=Eagle Spike (run)
|name=Eagle Spike (run)
|input=Run > 6K
|input=Run > K
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
Line 698: Line 724:
* Minimum startup from Run: 15+13 = 28 frames
* Minimum startup from Run: 15+13 = 28 frames
* Juggle Limit / Increase / Start: 4 / 1 / 1
* Juggle Limit / Increase / Start: 4 / 1 / 1
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Rashid/normal/Eagle%20Spike%20(run)}}
}}
}}
}}
}}
Line 703: Line 730:
=====<font style="visibility:hidden; float:right">Eagle Spike (run) (wind)</font>=====
=====<font style="visibility:hidden; float:right">Eagle Spike (run) (wind)</font>=====
{{MoveData
{{MoveData
|image=SFV_Rashid_Run  6K (wind).png
|image=SFV_Rashid_Run  K (wind).png
|name=Eagle Spike (run) (wind)
|name=Eagle Spike (run) (wind)
|input=Run > 6K (wind)
|input=Run > K (wind)
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
Line 724: Line 751:
* Minimum startup from Run: 15+13 = 28 frames
* Minimum startup from Run: 15+13 = 28 frames
* Juggle Limit / Increase / Start: 3 / 1 / 1
* Juggle Limit / Increase / Start: 3 / 1 / 1
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Rashid/normal/Eagle%20Spike%20(run)%20(wind)}}
}}
}}
}}
}}
Line 729: Line 757:
=====<font style="visibility:hidden; float:right">Wall Jump</font>=====
=====<font style="visibility:hidden; float:right">Wall Jump</font>=====
{{MoveData
{{MoveData
|image=SFV_Rashid_j  9 or 3 (near wall).png
|image=SFV_Rashid_9 or 3 (near wall).png
|name=Wall Jump
|name=Wall Jump
|input=j > 9 or 3 (near wall)
|input=9 or 3 (near wall)
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
Line 750: Line 778:
* Wall jumps can be performed between jumping frames 16-27
* Wall jumps can be performed between jumping frames 16-27
* Can perform a triangle jump with down forward
* Can perform a triangle jump with down forward
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Rashid/normal/Wall%20Jump}}
}}
}}
}}
}}
Line 776: Line 805:
* Cancels into super on first 2 hits only
* Cancels into super on first 2 hits only
* 5 extra grounded recovery frames on whiff
* 5 extra grounded recovery frames on whiff
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Rashid/normal/LP%20Spinning%20Mixer}}
}}
}}
}}
}}
Line 801: Line 831:
* Airborne on frames 11-30
* Airborne on frames 11-30
* Mash punches to do lvl 2 and lvl 3 mixer on hit or whiff
* Mash punches to do lvl 2 and lvl 3 mixer on hit or whiff
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Rashid/normal/LP%20Spinning%20Mixer%20(lvl%202)}}
}}
}}
}}
}}
Line 826: Line 857:
* Airborne on frames 11-39
* Airborne on frames 11-39
* Mash punches to do lvl 2 and lvl 3 mixer on hit or whiff
* Mash punches to do lvl 2 and lvl 3 mixer on hit or whiff
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Rashid/normal/LP%20Spinning%20Mixer%20(lvl%203)}}
}}
}}
}}
}}
Line 851: Line 883:
* Airborne on frames 11-41
* Airborne on frames 11-41
* Cancels into super on first 2 hits only
* Cancels into super on first 2 hits only
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Rashid/normal/MP%20Spinning%20Mixer}}
}}
}}
}}
}}
Line 863: Line 896:
|startup=<nowiki>8</nowiki>
|startup=<nowiki>8</nowiki>
|active=<nowiki>1*1(2)1(4)1(4)1(3)1 (4)1</nowiki>
|active=<nowiki>1*1(2)1(4)1(4)1(3)1 (4)1</nowiki>
|recovery=<nowiki>28+13</nowiki>
|recovery=<nowiki>2813</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|crush=<nowiki>- / - / -</nowiki>
Line 877: Line 910:
* Cancels into super on first 2 hits
* Cancels into super on first 2 hits
* This lvl 2 version cancels into super during recovery frames as well
* This lvl 2 version cancels into super during recovery frames as well
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Rashid/normal/MP%20Spinning%20Mixer%20(lvl%202)}}
}}
}}
}}
}}
Line 901: Line 935:
|description=
|description=
* Airborne on frames 11
* Airborne on frames 11
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Rashid/normal/MP%20Spinning%20Mixer%20(lvl%203)}}
}}
}}
}}
}}
Line 928: Line 963:
* Can hit cross-ups (behind Rashid)
* Can hit cross-ups (behind Rashid)
* Mash punches to do lvl 2 and lvl 3 mixer on hit or whiff
* Mash punches to do lvl 2 and lvl 3 mixer on hit or whiff
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Rashid/normal/HP%20Spinning%20Mixer}}
}}
}}
}}
}}
Line 953: Line 989:
* Airborne on frame 6
* Airborne on frame 6
* Mash punches to do lvl 2 and lvl 3 mixer on hit or whiff
* Mash punches to do lvl 2 and lvl 3 mixer on hit or whiff
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Rashid/normal/HP%20Spinning%20Mixer%20(lvl%202)}}
}}
}}
}}
}}
Line 978: Line 1,015:
* Airborne on frame 6
* Airborne on frame 6
* Mash punches to do lvl 2 and lvl 3 mixer on hit or whiff
* Mash punches to do lvl 2 and lvl 3 mixer on hit or whiff
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Rashid/normal/HP%20Spinning%20Mixer%20(lvl%203)}}
}}
}}
}}
}}
Line 1,003: Line 1,041:
* Greatly increased momentum and overall range
* Greatly increased momentum and overall range
* Can corpse hop after active frames run out
* Can corpse hop after active frames run out
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Rashid/normal/Spinning%20Mixer%20(wind)}}
}}
}}
}}
}}
Line 1,030: Line 1,069:
* Cannot hit crossups
* Cannot hit crossups
* Rashid is in counterhit state during move duration and takes 20% additional damage from the first hit (total of 144%)
* Rashid is in counterhit state during move duration and takes 20% additional damage from the first hit (total of 144%)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Rashid/normal/EX%20Spinning%20Mixer}}
}}
}}
}}
}}
Line 1,057: Line 1,097:
* Cannot hit crossups
* Cannot hit crossups
* Rashid is in counterhit state during move duration and takes 20% additional damage from the first hit (total of 144%)
* Rashid is in counterhit state during move duration and takes 20% additional damage from the first hit (total of 144%)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Rashid/normal/EX%20Spinning%20Mixer%20(lvl%202)}}
}}
}}
}}
}}
Line 1,084: Line 1,125:
* Cannot hit crossups
* Cannot hit crossups
* Rashid is in counterhit state during move duration and takes 20% additional damage from the first hit (total of 144%)
* Rashid is in counterhit state during move duration and takes 20% additional damage from the first hit (total of 144%)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Rashid/normal/EX%20Spinning%20Mixer%20(lvl%203)}}
}}
}}
}}
}}
Line 1,110: Line 1,152:
* Airborne on frame 11
* Airborne on frame 11
* Rashid is in counterhit state during move duration and takes 20% additional damage from the first hit (total of 144%) and can avoid this state upon landing by canceling into any move in mid-air
* Rashid is in counterhit state during move duration and takes 20% additional damage from the first hit (total of 144%) and can avoid this state upon landing by canceling into any move in mid-air
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Rashid/normal/EX%20Spinning%20Mixer%20(wind)}}
}}
}}
}}
}}
Line 1,140: Line 1,183:
* Airborne on frames 5-27
* Airborne on frames 5-27
* Recovery frames listed refers to the whiffed version (27+16 recovery frames on hit / block)
* Recovery frames listed refers to the whiffed version (27+16 recovery frames on hit / block)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Rashid/normal/LK%20Eagle%20Spike}}
}}
}}
{{AttackData-SFV
{{AttackData-SFV
|version=V-Trigger 2
|version=VT2
|startup=<nowiki>17</nowiki>
|startup=<nowiki>17</nowiki>
|active=<nowiki>8</nowiki>
|active=<nowiki>8</nowiki>
Line 1,176: Line 1,220:
|startup=<nowiki>21</nowiki>
|startup=<nowiki>21</nowiki>
|active=<nowiki>9</nowiki>
|active=<nowiki>9</nowiki>
|recovery=<nowiki>6+14(28+15)</nowiki>
|recovery=<nowiki>6+14(2815)</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|crush=<nowiki>- / - / -</nowiki>
Line 1,188: Line 1,232:
|description=
|description=
* Airborne on frames 5-35
* Airborne on frames 5-35
* Recovery frames listed refers to the whiffed version (28+15 recovery frames on hit / block)
* Recovery frames listed refers to the whiffed version (2815 recovery frames on hit / block)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Rashid/normal/MK%20Eagle%20Spike}}
}}
}}
{{AttackData-SFV
{{AttackData-SFV
|version=V-Trigger 2
|version=VT2
|startup=<nowiki>17</nowiki>
|startup=<nowiki>17</nowiki>
|active=<nowiki>8</nowiki>
|active=<nowiki>8</nowiki>
Line 1,225: Line 1,270:
|startup=<nowiki>22</nowiki>
|startup=<nowiki>22</nowiki>
|active=<nowiki>16</nowiki>
|active=<nowiki>16</nowiki>
|recovery=<nowiki>6+20(28+15)</nowiki>
|recovery=<nowiki>6+20(2815)</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|crush=<nowiki>- / - / -</nowiki>
Line 1,237: Line 1,282:
|description=
|description=
* Airborne on frames 5-43
* Airborne on frames 5-43
* Recovery frames listed refers to the whiffed version (28+15 recovery frames on hit / block)
* Recovery frames listed refers to the whiffed version (2815 recovery frames on hit / block)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Rashid/normal/HK%20Eagle%20Spike}}
}}
}}
{{AttackData-SFV
{{AttackData-SFV
|version=V-Trigger 2
|version=VT2
|startup=<nowiki>17</nowiki>
|startup=<nowiki>17</nowiki>
|active=<nowiki>8</nowiki>
|active=<nowiki>8</nowiki>
Line 1,283: Line 1,329:
* Airborne on frame 3
* Airborne on frame 3
* Cancelable into V-Skill 2 on frames 10-24 after Eagle Spike connects
* Cancelable into V-Skill 2 on frames 10-24 after Eagle Spike connects
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Rashid/normal/Eagle%20Spike%20(wind)}}
}}
}}
}}
}}
Line 1,299: Line 1,346:
|startup=<nowiki>19</nowiki>
|startup=<nowiki>19</nowiki>
|active=<nowiki>6</nowiki>
|active=<nowiki>6</nowiki>
|recovery=<nowiki>5+19(28+15)</nowiki>
|recovery=<nowiki>5+19(2815)</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|crush=<nowiki>- / - / -</nowiki>
Line 1,312: Line 1,359:
* Projectile invincible if touched by Wind until collision
* Projectile invincible if touched by Wind until collision
* Airborne on frames 4-29
* Airborne on frames 4-29
* Recovery frames listed refers to the on hit or whiffed version (28+15 recovery frames on block)
* Recovery frames listed refers to the on hit or whiffed version (2815 recovery frames on block)
* +4 extra KDA if hit far away
* +4 extra KDA if hit far away
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Rashid/normal/EX%20Eagle%20Spike}}
}}
}}
{{AttackData-SFV
{{AttackData-SFV
|version=V-Trigger 2
|version=VT2
|startup=<nowiki>19</nowiki>
|startup=<nowiki>19</nowiki>
|active=<nowiki>6</nowiki>
|active=<nowiki>6</nowiki>
Line 1,366: Line 1,414:
* Block advantage varies greatly based on distance to opponent when starting (+1 at best fullscreen)
* Block advantage varies greatly based on distance to opponent when starting (+1 at best fullscreen)
* Improved framedata and doesn't bounce off the opponent on block like the normal version of EX Eagle Spike
* Improved framedata and doesn't bounce off the opponent on block like the normal version of EX Eagle Spike
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Rashid/normal/EX%20Eagle%20Spike%20(wind)}}
}}
}}
}}
}}
Line 1,396: Line 1,445:
* 20 landing recovery frames on whiff or if it connects really low on the opponent on hit / block
* 20 landing recovery frames on whiff or if it connects really low on the opponent on hit / block
* Recovery frames listed refers to the regular hit / block version (but only has 20 recovery frames on whiff or if Rashid connects really low on opponents legs on hit / block)
* Recovery frames listed refers to the regular hit / block version (but only has 20 recovery frames on whiff or if Rashid connects really low on opponents legs on hit / block)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Rashid/normal/LK%20Airborne%20Eagle%20Spike}}
}}
}}
{{AttackData-SFV
{{AttackData-SFV
|version=V-Trigger 2
|version=VT2
|startup=<nowiki>13</nowiki>
|startup=<nowiki>13</nowiki>
|active=<nowiki>-</nowiki>
|active=<nowiki>-</nowiki>
Line 1,446: Line 1,496:
* 20 landing recovery frames on whiff or if it connects really low on the opponent on hit / block
* 20 landing recovery frames on whiff or if it connects really low on the opponent on hit / block
* Recovery frames listed refers to the regular hit / block version (but only has 20 recovery frames on whiff or if Rashid connects really low on opponents legs on hit / block)
* Recovery frames listed refers to the regular hit / block version (but only has 20 recovery frames on whiff or if Rashid connects really low on opponents legs on hit / block)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Rashid/normal/MK%20Airborne%20Eagle%20Spike}}
}}
}}
{{AttackData-SFV
{{AttackData-SFV
|version=V-Trigger 2
|version=VT2
|startup=<nowiki>13</nowiki>
|startup=<nowiki>13</nowiki>
|active=<nowiki>-</nowiki>
|active=<nowiki>-</nowiki>
Line 1,496: Line 1,547:
* 20 landing recovery frames on whiff or if it connects really low on the opponent on hit / block
* 20 landing recovery frames on whiff or if it connects really low on the opponent on hit / block
* Recovery frames listed refers to the regular hit / block version (but only has 20 recovery frames on whiff or if Rashid connects really low on opponents legs on hit / block)
* Recovery frames listed refers to the regular hit / block version (but only has 20 recovery frames on whiff or if Rashid connects really low on opponents legs on hit / block)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Rashid/normal/HK%20Airborne%20Eagle%20Spike}}
}}
}}
{{AttackData-SFV
{{AttackData-SFV
|version=V-Trigger 2
|version=VT2
|startup=<nowiki>13</nowiki>
|startup=<nowiki>13</nowiki>
|active=<nowiki>-</nowiki>
|active=<nowiki>-</nowiki>
Line 1,546: Line 1,598:
* KDA varies depending on height and angle
* KDA varies depending on height and angle
* Recovery frames listed refers to the version played out on block (cancels into another follow-up move on hit or whiff)
* Recovery frames listed refers to the version played out on block (cancels into another follow-up move on hit or whiff)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Rashid/normal/EX%20Airborne%20Eagle%20Spike}}
}}
}}
{{AttackData-SFV
{{AttackData-SFV
|version=V-Trigger 2
|version=VT2
|startup=<nowiki>15</nowiki>
|startup=<nowiki>15</nowiki>
|active=<nowiki>-</nowiki>
|active=<nowiki>-</nowiki>
Line 1,594: Line 1,647:
* KDA varies depending on height and angle
* KDA varies depending on height and angle
* Only accessible by canceling into from a wind-enhanced EX Spinning Mixer
* Only accessible by canceling into from a wind-enhanced EX Spinning Mixer
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Rashid/normal/EX%20Airborne%20Eagle%20Spike%20(wind)}}
}}
}}
}}
}}
Line 1,623: Line 1,677:
* Sends a 1-hit projectile forth that starts angling upwards at about 40% screen length
* Sends a 1-hit projectile forth that starts angling upwards at about 40% screen length
* Can be canceled into V-Skill 2 on frames 17-27
* Can be canceled into V-Skill 2 on frames 17-27
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Rashid/normal/LK%20Whirlwind%20Shot}}
}}
}}
{{AttackData-SFV
{{AttackData-SFV
|version=V-Trigger 2
|version=VT2
|startup=<nowiki>17</nowiki>
|startup=<nowiki>17</nowiki>
|active=<nowiki>35</nowiki>
|active=<nowiki>35</nowiki>
Line 1,673: Line 1,728:
* Sends a 2-hit projectile forth that starts angling upwards at about 30% screen length
* Sends a 2-hit projectile forth that starts angling upwards at about 30% screen length
* Can be canceled into V-Skill 2 on frames 23-36
* Can be canceled into V-Skill 2 on frames 23-36
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Rashid/normal/MK%20Whirlwind%20Shot}}
}}
}}
{{AttackData-SFV
{{AttackData-SFV
|version=V-Trigger 2
|version=VT2
|startup=<nowiki>23</nowiki>
|startup=<nowiki>23</nowiki>
|active=<nowiki>35</nowiki>
|active=<nowiki>35</nowiki>
Line 1,726: Line 1,782:
* Grants wind enhancements if Rashid touches it
* Grants wind enhancements if Rashid touches it
* Roll cancel advantage increases the further away Rashid spaces the Whirlwind shot
* Roll cancel advantage increases the further away Rashid spaces the Whirlwind shot
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Rashid/normal/HK%20Whirlwind%20Shot}}
}}
}}
{{AttackData-SFV
{{AttackData-SFV
|version=V-Trigger 2
|version=VT2
|startup=<nowiki>34</nowiki>
|startup=<nowiki>34</nowiki>
|active=<nowiki>35</nowiki>
|active=<nowiki>35</nowiki>
Line 1,781: Line 1,838:
* Roll cancel advantage increases the further away Rashid spaces the Whirlwind shot
* Roll cancel advantage increases the further away Rashid spaces the Whirlwind shot
* Roll cancel advantage is 10F less (+3/0) if only the first projectile connects (mid-screen)
* Roll cancel advantage is 10F less (+3/0) if only the first projectile connects (mid-screen)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Rashid/normal/EX%20Whirlwind%20Shot}}
}}
}}
{{AttackData-SFV
{{AttackData-SFV
|version=V-Trigger 2
|version=VT2
|startup=<nowiki>23</nowiki>
|startup=<nowiki>23</nowiki>
|active=<nowiki>35</nowiki>
|active=<nowiki>35</nowiki>
Line 1,830: Line 1,888:
* After running for at least 6 frames, Rashid can cancel his run into Spinning Mixer or Eagle Spike (after 15 frames total)
* After running for at least 6 frames, Rashid can cancel his run into Spinning Mixer or Eagle Spike (after 15 frames total)
* Any other input or action after starting the run, first requires 6 frames of recovery before it can be performed, during which period Rashid can not block
* Any other input or action after starting the run, first requires 6 frames of recovery before it can be performed, during which period Rashid can not block
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Rashid/normal/Forward%20Dash%20(run)}}
}}
}}
}}
}}


== Critical Arts ==
== Critical Art ==


=====<font style="visibility:hidden; float:right">Altair</font>=====
=====<font style="visibility:hidden; float:right">Altair</font>=====
Line 1,859: Line 1,918:
* Nullifies two points of projectiles
* Nullifies two points of projectiles
* RA-SHI-DO!!
* RA-SHI-DO!!
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Rashid/normal/Altair}}
}}
}}
}}
}}
Line 1,884: Line 1,944:
|confirm=<nowiki>- / - / -</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Rashid/normal/Taunt}}
}}
}}
}}
}}
Line 1,918: Line 1,979:
* Airborne on frames 11-42
* Airborne on frames 11-42
* 13 landing recovery frames
* 13 landing recovery frames
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Rashid/normal/Front%20Flip}}
}}
}}
{{AttackData-SFV
{{AttackData-SFV
|version=V-Trigger 2
|version=VT2
|startup=<nowiki>9</nowiki>
|startup=<nowiki>9</nowiki>
|active=<nowiki>-</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>28+17</nowiki>
|recovery=<nowiki>2817</nowiki>
|hit=<nowiki>-</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|crush=<nowiki>- / - / -</nowiki>
Line 1,969: Line 2,031:
* KDA varies depending on how high or low the Eagle Spike hits (more KDA if it hits low)
* KDA varies depending on how high or low the Eagle Spike hits (more KDA if it hits low)
* Builds 80/40 V-Gauge on Hit / Block
* Builds 80/40 V-Gauge on Hit / Block
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Rashid/normal/LK%20Airborne%20Eagle%20Spike%20(V-Skill%201)}}
}}
}}
{{AttackData-SFV
{{AttackData-SFV
|version=V-Trigger 2
|version=VT2
|startup=<nowiki>9+13</nowiki>
|startup=<nowiki>9+13</nowiki>
|active=<nowiki>-</nowiki>
|active=<nowiki>-</nowiki>
Line 2,020: Line 2,083:
* KDA varies depending on how high or low the Eagle Spike hits (more KDA if it hits low)
* KDA varies depending on how high or low the Eagle Spike hits (more KDA if it hits low)
* Builds 80/40 V-Gauge on Hit / Block
* Builds 80/40 V-Gauge on Hit / Block
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Rashid/normal/MK%20Airborne%20Eagle%20Spike%20(V-Skill%201)}}
}}
}}
{{AttackData-SFV
{{AttackData-SFV
|version=V-Trigger 2
|version=VT2
|startup=<nowiki>9+13</nowiki>
|startup=<nowiki>9+13</nowiki>
|active=<nowiki>-</nowiki>
|active=<nowiki>-</nowiki>
Line 2,071: Line 2,135:
* KDA varies depending on how high or low the Eagle Spike hits (more KDA if it hits low)
* KDA varies depending on how high or low the Eagle Spike hits (more KDA if it hits low)
* Builds 80/40 V-Gauge on Hit / Block
* Builds 80/40 V-Gauge on Hit / Block
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Rashid/normal/HK%20Airborne%20Eagle%20Spike%20(V-Skill%201)}}
}}
}}
{{AttackData-SFV
{{AttackData-SFV
|version=V-Trigger 2
|version=VT2
|startup=<nowiki>9+13</nowiki>
|startup=<nowiki>9+13</nowiki>
|active=<nowiki>-</nowiki>
|active=<nowiki>-</nowiki>
Line 2,123: Line 2,188:
* KDA varies depending on how high or low the Eagle Spike hits (more KDA if it hits low)
* KDA varies depending on how high or low the Eagle Spike hits (more KDA if it hits low)
* Builds 75/25 V-Gauge on Hit / Block
* Builds 75/25 V-Gauge on Hit / Block
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Rashid/normal/EX%20Airborne%20Eagle%20Spike%20(V-Skill%201)}}
}}
}}
{{AttackData-SFV
{{AttackData-SFV
|version=V-Trigger 2
|version=VT2
|startup=<nowiki>9+15</nowiki>
|startup=<nowiki>9+15</nowiki>
|active=<nowiki>-</nowiki>
|active=<nowiki>-</nowiki>
Line 2,170: Line 2,236:
* Projectile invincible on frames 5-18
* Projectile invincible on frames 5-18
* Suspect to Counter-Hits on frames 1-20
* Suspect to Counter-Hits on frames 1-20
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Rashid/normal/Rolling%20Assault}}
}}
}}
}}
}}
Line 2,197: Line 2,264:
* Puts opponent into a limited juggle state
* Puts opponent into a limited juggle state
* Builds 80/40 V-Gauge on Hit / Block
* Builds 80/40 V-Gauge on Hit / Block
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Rashid/normal/Nail%20Assault}}
}}
}}
}}
}}
Line 2,233: Line 2,301:
* Rashid is in a counter-hit state from frame 1 and until landing
* Rashid is in a counter-hit state from frame 1 and until landing
* Rashid is suspect to a special counter-hit beyond frame 11 of this move (also any wall jump / wall jump follow-ups) by any medium / heavy / command, this special counter-hit state puts him into a free juggle state
* Rashid is suspect to a special counter-hit beyond frame 11 of this move (also any wall jump / wall jump follow-ups) by any medium / heavy / command, this special counter-hit state puts him into a free juggle state
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Rashid/normal/Wing%20Stroke}}
}}
}}
{{AttackData-SFV
{{AttackData-SFV
|version=V-Trigger 2
|version=VT2
|startup=<nowiki>19</nowiki>
|startup=<nowiki>19</nowiki>
|active=<nowiki>-</nowiki>
|active=<nowiki>-</nowiki>
Line 2,284: Line 2,353:
* Recovery frames listed refers to the whiffed version (23+20 recovery frames on block)
* Recovery frames listed refers to the whiffed version (23+20 recovery frames on block)
* Builds 80 / 40 V-Gauge on Hit / Block
* Builds 80 / 40 V-Gauge on Hit / Block
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Rashid/normal/Wing%20Spike}}
}}
}}
{{AttackData-SFV
{{AttackData-SFV
|version=V-Trigger 2
|version=VT2
|startup=<nowiki>19+6</nowiki>
|startup=<nowiki>19+6</nowiki>
|active=<nowiki>11</nowiki>
|active=<nowiki>11</nowiki>
Line 2,319: Line 2,389:
|startup=<nowiki>27+6</nowiki>
|startup=<nowiki>27+6</nowiki>
|active=<nowiki>11</nowiki>
|active=<nowiki>11</nowiki>
|recovery=<nowiki>12+19(28+15)</nowiki>
|recovery=<nowiki>12+19(2815)</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|crush=<nowiki>- / - / -</nowiki>
Line 2,332: Line 2,402:
* Cannot hit crouching opponents
* Cannot hit crouching opponents
* Projectile invincible from frames 1-28
* Projectile invincible from frames 1-28
* Recovery frames listed refers to the whiffed version (28+15 recovery frames on block)
* Recovery frames listed refers to the whiffed version (2815 recovery frames on block)
* Builds 80 / 40 V-Gauge on Hit / Block
* Builds 80 / 40 V-Gauge on Hit / Block
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Rashid/normal/EX%20Wing%20Spike}}
}}
}}
{{AttackData-SFV
{{AttackData-SFV
|version=V-Trigger 2
|version=VT2
|startup=<nowiki>19+6</nowiki>
|startup=<nowiki>19+6</nowiki>
|active=<nowiki>11</nowiki>
|active=<nowiki>11</nowiki>
Line 2,383: Line 2,454:
* Cancelable into Wing Spike on frame 24
* Cancelable into Wing Spike on frame 24
* Cancelable into Air Normals from frame 41 until landing
* Cancelable into Air Normals from frame 41 until landing
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Rashid/normal/Wing%20Stroke%20(Airborne)}}
}}
}}
{{AttackData-SFV
{{AttackData-SFV
|version=V-Trigger 2
|version=VT2
|startup=<nowiki>19</nowiki>
|startup=<nowiki>19</nowiki>
|active=<nowiki>-</nowiki>
|active=<nowiki>-</nowiki>
Line 2,432: Line 2,504:
* Recovery frames listed refers to the regular hit / block version (but only has 25 recovery frames on whiff or if Rashid connects really low on opponents legs on hit / block)
* Recovery frames listed refers to the regular hit / block version (but only has 25 recovery frames on whiff or if Rashid connects really low on opponents legs on hit / block)
* Builds 80 / 40 V-Gauge on Hit / Block
* Builds 80 / 40 V-Gauge on Hit / Block
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Rashid/normal/LK%20Wing%20Spike%20(Airborne)}}
}}
}}
{{AttackData-SFV
{{AttackData-SFV
|version=V-Trigger 2
|version=VT2
|startup=<nowiki>19+13</nowiki>
|startup=<nowiki>19+13</nowiki>
|active=<nowiki>-</nowiki>
|active=<nowiki>-</nowiki>
Line 2,483: Line 2,556:
* Recovery frames listed refers to the regular hit / block version (but only has 25 recovery frames on whiff or if Rashid connects really low on opponents legs on hit / block)
* Recovery frames listed refers to the regular hit / block version (but only has 25 recovery frames on whiff or if Rashid connects really low on opponents legs on hit / block)
* Builds 80 / 40 V-Gauge on Hit / Block
* Builds 80 / 40 V-Gauge on Hit / Block
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Rashid/normal/MK%20Wing%20Spike%20(Airborne)}}
}}
}}
{{AttackData-SFV
{{AttackData-SFV
|version=V-Trigger 2
|version=VT2
|startup=<nowiki>19+13</nowiki>
|startup=<nowiki>19+13</nowiki>
|active=<nowiki>-</nowiki>
|active=<nowiki>-</nowiki>
Line 2,534: Line 2,608:
* Recovery frames listed refers to the regular hit / block version (but only has 25 recovery frames on whiff or if Rashid connects really low on opponents legs on hit / block)
* Recovery frames listed refers to the regular hit / block version (but only has 25 recovery frames on whiff or if Rashid connects really low on opponents legs on hit / block)
* Builds 80 / 40 V-Gauge on Hit / Block
* Builds 80 / 40 V-Gauge on Hit / Block
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Rashid/normal/HK%20Wing%20Spike%20(Airborne)}}
}}
}}
{{AttackData-SFV
{{AttackData-SFV
|version=V-Trigger 2
|version=VT2
|startup=<nowiki>19+13</nowiki>
|startup=<nowiki>19+13</nowiki>
|active=<nowiki>-</nowiki>
|active=<nowiki>-</nowiki>
Line 2,585: Line 2,660:
* Recovery frames listed refers to the version played out on block (cancels into another follow-up move on hit or whiff)
* Recovery frames listed refers to the version played out on block (cancels into another follow-up move on hit or whiff)
* Builds 100 / 25 V-Gauge on Hit / Block
* Builds 100 / 25 V-Gauge on Hit / Block
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Rashid/normal/EX%20Wing%20Spike%20(Airborne)}}
}}
}}
{{AttackData-SFV
{{AttackData-SFV
|version=V-Trigger 2
|version=VT2
|startup=<nowiki>19+15</nowiki>
|startup=<nowiki>19+15</nowiki>
|active=<nowiki>-</nowiki>
|active=<nowiki>-</nowiki>
Line 2,634: Line 2,710:
* Grants wind enhancements if Rashid touches it
* Grants wind enhancements if Rashid touches it
* Active for 250 frames (just over 4 seconds)
* Active for 250 frames (just over 4 seconds)
* Can be reflected by Urien VT1 Aegis, Abigail VT1 charged b.HP, and Cody VT2 Pipe Swing
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Rashid/normal/Ysaar}}
}}
}}
}}
}}
Line 2,661: Line 2,739:
* 2 bar V-Trigger
* 2 bar V-Trigger
* Duration of 3000 frames (50 seconds)
* Duration of 3000 frames (50 seconds)
* Improves the properties of some specials (Eagle Spike / Airborne Eagle Spike / Whirlwind Shot) as well as his V-Skill Front Flip and its Airborne Eagle Spike follow-ups
* Improves the properties of some specials (Eagle Spike / Airborne Eagle Spike / Whirlwind Shot) as well as his V-Skill 1 Front Flip and its Airborne Eagle Spike follow-ups
* Gives access to a new move (Haboob)
* Gives access to a new move (Haboob)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Rashid/normal/Easifa}}
}}
}}
}}
}}
Line 2,692: Line 2,771:
* A lot less Roll Cancel advantage when used in mid-screen situations (often even punishable)
* A lot less Roll Cancel advantage when used in mid-screen situations (often even punishable)
* Spends 1000 V-Timer (33% VTimer)
* Spends 1000 V-Timer (33% VTimer)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Rashid/vtTwo/Haboob}}
}}
}}
}}
}}
Line 2,699: Line 2,779:
=====<font style="visibility:hidden; float:right">V-Shift</font>=====
=====<font style="visibility:hidden; float:right">V-Shift</font>=====
{{MoveData
{{MoveData
|image=SFV_Rashid_MKHP.png
|image=SFV_Rashid_5MKHP.png
|name=V-Shift
|name=V-Shift
|input=MKHP
|input=5MKHP
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
Line 2,725: Line 2,805:
* Costs 300 V-Gauge (1 bar) to use and refunds 150 V-Gauge back (1/2 bar) on a successful V-Shift if the slow-mo is triggered
* Costs 300 V-Gauge (1 bar) to use and refunds 150 V-Gauge back (1/2 bar) on a successful V-Shift if the slow-mo is triggered
* If the V-Shift is successful you can cancel it into a follow-up attack (see V-Shift Break) that's fully invincible and knocks the opponent down on hit
* If the V-Shift is successful you can cancel it into a follow-up attack (see V-Shift Break) that's fully invincible and knocks the opponent down on hit
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Rashid/normal/V-Shift}}
}}
}}
}}
}}
Line 2,732: Line 2,813:
=====<font style="visibility:hidden; float:right">Eagle Slash</font>=====
=====<font style="visibility:hidden; float:right">Eagle Slash</font>=====
{{MoveData
{{MoveData
|image=SFV_Rashid_MKHP_break.png
|image=SFV_Rashid_5MKHP_break.png
|name=Eagle Slash
|name=Eagle Slash
|input=MKHP
|input=5MKHP
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
Line 2,743: Line 2,824:
|crush=<nowiki>- / - / -</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-2</nowiki>
|block=<nowiki>-2</nowiki>
|knockdown=<nowiki>73 / 14 / 19</nowiki>
|knockdown=<nowiki>72 / 13 / 18</nowiki>
|damage=<nowiki>60</nowiki>
|damage=<nowiki>60</nowiki>
|stun=<nowiki>0</nowiki>
|stun=<nowiki>0</nowiki>
Line 2,751: Line 2,832:
|description=
|description=
* Fully invincible during startup and active frames
* Fully invincible during startup and active frames
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Rashid/normal/Eagle%20Slash}}
}}
}}
}}
}}
Line 2,777: Line 2,859:
|description=
|description=
* Strike & Projectile invincible on frames 1-25
* Strike & Projectile invincible on frames 1-25
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Rashid/normal/Sliding%20Roll}}
}}
}}
}}
}}

Revision as of 18:15, 13 April 2021

Introduction

About Rashid

Final Patch

Players to Watch

  • Gachikun
  • JB
  • John Takeuchi
  • Oil King
Rashid
SFV-Rashid Portrait.jpg
Vitals
Life Points 950
Stun Points 950
V-Gauge Points
V-Trigger 1 2 Bars
V-Trigger 2 2 Bars
Ground Movement
Forward Walk Speed 0.04
Backward Walk Speed 0.036
Forward Dash Speed 15 (41 if held)
Backward Dash Speed 24
Forward Dash Distance 1.3033 (3.8877 if held)
Backward Dash Distance 1.097
Backdash CH Frames 3-18
Jumping
Back Jump Speed 46 (4+38+4)
Neutral Jump Speed 46 (4+38+4)
Forward Jump Speed 45 (3+38+4)
Forward Jump Distance 2.128
Backward Jump Distance 2.052
Throws
Throw Hurtbox 0.402
Throw Range 0.852
SFV Frame Data Glossary
Active

How many frames a move remains active (can hurt opponents) for.

Attack

Attack level is L for low attacks (must be blocked crouching), H is for High attacks (which can be blocked high or low) and M for overhead (must be blocked standing). T is for throw attacks (which cannot be blocked).

Cancel options

Available cancel options.

  • "ch": Chain cancel, refer to description for options.
  • "sp": Special move.
  • "su": Critical art.
  • "vs[1/2]": V-Skill 1 or 2.
  • "vt[1/2]": V-Trigger 1 or 2 activation.
Confirm windows

Hit confirm windows written as Specials & CAs/Target Combos/V-Trigger. Notation may denote V-Skill only cancel windows in Specials.

  • Refers to the amount of time (in frames) you have to cancel into another move from the moment the attack connects with the opponent.
Crush Counter

Crush Counter hit advantage written as opponent state, frame advantage, and v-gauge gain on hit.

Damage

Attack damage on hit. Notation may denote multi-hit or "sweet spot" damage values on certain frames.

Hit/Block

These are frame advantage values when the attack hits or is blocked. If the number is positive, then the move will end before the defender can act again. If the number is negative, the defender will be able to act before the attacker and maybe even punish. KD refers to knockdown on hit.

  • Note that generally, normal counter hits add an additional +2 to hit advantage in SFV.
Knockdown

Knockdown advantage against Normal, Quick Rise and Back Rise wake up options.

Recovery

How many frames it takes for a move to finish after it's been active.

Startup

How many frames it takes before the move becomes 'active' or have a hit box. The last startup frame and the first active frame are the same frame, meaning all values are written as Startup + 1.

Stun

Amount of stun added to the opponent's stun bar on hit.

Normals

Stand LP
Stand LP
5LP
SFV Rashid 5LP.png
Startup Active Recovery Hit
4 2 7 4
Damage Stun Attack Block
30 70 H 3
  • Cancel options: ch sp su vs1 vs2 vt1 vt2
  • Doesn't combo into V-Trigger 1 (Ysaar) when canceled
FATonline.png
Stand MP
Stand MP
5MP
SFV Rashid 5MP.png
Startup Active Recovery Hit
5 2 14 6
Damage Stun Attack Block
60 100 H 3
  • Cancel options: sp su vs1 vs2 vt1 vt2
  • 4-frame gap (5F will trade) if canceled into EX Whirlwind Shot on block
  • Rashid's hurtboxes shift backwards quite a bit on frame 1 only
FATonline.png
Stand HP
Stand HP
5HP
SFV Rashid 5HP.png
Startup Active Recovery Hit
8 2 19 2
Damage Stun Attack Block
80 150 H -3
  • Cancel options: sp su vs1 vs2 vt1 vt2
  • 5-frame gap (6F will trade) if canceled into EX Whirlwind Shot on block
FATonline.png
Stand LK
Stand LK
5LK
SFV Rashid 5LK.png
Startup Active Recovery Hit
3 3 9 2
Damage Stun Attack Block
30 70 H 1
  • Cancel options: sp su vs1 vs2 vt1 vt2
  • Doesn't combo into V-Trigger 1 (Ysaar) when canceled
FATonline.png
Stand MK
Stand MK
5MK
SFV Rashid 5MK.png
Startup Active Recovery Hit
8 3 17 1
Damage Stun Attack Block
60 100 H -4
  • Cancel options: vt1 vt2
  • Enhanced movement if overlapping with V-Trigger 1 (Ysaar), advantage/damage unchanged
FATonline.png
Stand HK
Stand HK
5HK
SFV Rashid 5HK.png
Startup Active Recovery Hit
16 2 22 2
Damage Stun Attack Block
90 150 H -4
  • Cancel options: vt1 vt2
  • Airborne on frames 6-18
FATonline.png
Crouch LP
Crouch LP
2LP
SFV Rashid 2LP.png
Startup Active Recovery Hit
4 3 5 4
Damage Stun Attack Block
30 70 H 2
  • Cancel options: ch sp su vs1 vs2 vt1 vt2
  • Doesn't combo into V-Trigger 1 (Ysaar) when canceled
FATonline.png
Crouch MP
Crouch MP
2MP
SFV Rashid 2MP.png
Startup Active Recovery Hit
6 3 15 2
Damage Stun Attack Block
60 100 H -2
  • Cancel options: sp su vs1 vs2 vt1 vt2
  • 3/9/20/9-frame gap if canceled into LP/MP/HP/EX Whirlwind Shot on block
  • Forces standing on hit
FATonline.png
Crouch HP
Crouch HP
2HP
SFV Rashid 2HP.png
Startup Active Recovery Hit
10 2(1)2 22(26) 6
Damage Stun Attack Block
40*40 (80) 50*100 (150) H -2
  • Cancel options: sp su vs1 vs2 vt1 vt2
  • Hit Confirm notes: *VT1 second hit, **VT2 second hit
  • Only the 2nd hit can Crush Counter
  • 2nd hit is not special / V-Skill cancelable
  • 4-frame gap (5F will trade) if canceled into EX Whirlwind Shot on block
  • Additional 4f recovery on whiff
FATonline.png
Crouch LK
Crouch LK
2LK
SFV Rashid 2LK.png
Startup Active Recovery Hit
4 2 8 2
Damage Stun Attack Block
20 70 L 0
  • Cancel options: ch vt1 vt2
  • Really far range for a cr.LK
  • Doesn't combo into V-Trigger 1 (Ysaar) when canceled
FATonline.png
Crouch MK
Crouch MK
2MK
SFV Rashid 2MK.png
Startup Active Recovery Hit
6 2 15 1
Damage Stun Attack Block
50 100 L -3
  • Cancel options: sp su vs1 vs2 vt1 vt2
FATonline.png
Crouch HK
Crouch HK
2HK
SFV Rashid 2HK.png
Startup Active Recovery Hit
7 2 25 KD
Damage Stun Attack Block
90 150 L -12
  • Cancel options: vt1 vt2
FATonline.png
Jump LP
Jump LP
8LP
SFV Rashid 8LP.png
Startup Active Recovery Hit
4 4 - -
Damage Stun Attack Block
40 70 M -
  • Cancel options: -
  • Builds 40/20 V-Gauge on Hit/Block if used during V-Skill 2
FATonline.png
Jump MP
Jump MP
8MP
SFV Rashid 8MP.png
Startup Active Recovery Hit
7 6 - -
Damage Stun Attack Block
50 100 M -
  • Cancel options: -
  • Cancels into airborne Eagle Spike
  • Builds 40/20 V-Gauge on Hit/Block if used during V-Skill 2
FATonline.png
Jump HP
Jump HP
8HP
SFV Rashid 8HP.png
Startup Active Recovery Hit
7 3 - -
Damage Stun Attack Block
90 150 M -
  • Cancel options: -
  • Builds 40/20 V-Gauge on Hit/Block if used during V-Skill 2
FATonline.png
Jump LK
Jump LK
8LK
SFV Rashid 8LK.png
Startup Active Recovery Hit
4 4 - -
Damage Stun Attack Block
40 70 M -
  • Cancel options: -
  • Builds 40/20 V-Gauge on Hit/Block if used during V-Skill 2
FATonline.png
Jump MK
Jump MK
8MK
SFV Rashid 8MK.png
Startup Active Recovery Hit
5 5 - -
Damage Stun Attack Block
60 100 M -
  • Cancel options: -
  • Can cross up
  • Smaller size vertical hurtbox than regular jumping hurtbox (but a wider hurtbox on frames 4-14)
  • Builds 40/20 V-Gauge on Hit/Block if used during V-Skill 2
FATonline.png
Jump HK
Jump HK
8HK
SFV Rashid 8HK.png
Startup Active Recovery Hit
8 5 - -
Damage Stun Attack Block
90 150 M -
  • Cancel options: -
  • Builds 40/20 V-Gauge on Hit/Block if used during V-Skill 2
FATonline.png

Command Normals

Flap Spin
Flap Spin
6MP
SFV Rashid 6MP.png
Startup Active Recovery Hit
8 2(14)3 14 2
Damage Stun Attack Block
50*20 (70) 70*30 (100) H*H -2
  • Cancel options: sp su vs1 vs2 vt1 vt2
  • Only first hit is cancelable
  • First hit puts airborne opponents into a limited juggle state
  • Juggle Limit / Increase / Start: 0*1 / 1*1 / 1*1
FATonline.png
Beak Assault
Beak Assault
6HP
SFV Rashid 6HP.png
Startup Active Recovery Hit
23 2 17 0
Damage Stun Attack Block
80 150 M -7
  • Cancel options: -
  • Grounded but throw-invincible during frames 7-20
FATonline.png

Throws

Riding Glider
Riding Glider
Throw
LPLK
SFV Rashid LPLK.png
Startup Active Recovery Hit
5 3 17 KD
Damage Stun Attack Block
130 150 T -
  • Cancel options: -
FATonline.png
Rising Sun
Rising Sun
Back Throw
4LPLK
SFV Rashid 4LPLK.png
Startup Active Recovery Hit
5 3 17 KD
Damage Stun Attack Block
140 150 T -
  • Cancel options: -
FATonline.png

Special Moves

Spinning Mixer (run)
Spinning Mixer (run)
Run > P
SFV Rashid Run P.png
Startup Active Recovery Hit
Run+8 1*1(2)2(2)1(4)1 10+13 1
Damage Stun Attack Block
17*17*20*20*9 (83) 13*13*20*20*23 (89) H -2
  • Cancel options: -
  • Airborne on frames 11-31 (frames 26-46 if you include the prior Run startup)
  • Minimum startup from Run: 15+8 = 23 frames
  • Juggle Limit / Increase / Start: 1 / 1 / 1
FATonline.png
Spinning Mixer (lvl 2) (run)
Spinning Mixer (lvl 2) (run)
Run > P (lvl 2)
SFV Rashid Run P (lvl 2).png
Startup Active Recovery Hit
Run+8 1*1(2)2(2)1(4)1(5)1(4)1(3)1(4)1 9+16 -1
Damage Stun Attack Block
17*17*20*20*9x5 (119) 13*13*20*20*23x5 (181) H -4
  • Cancel options: -
  • Airborne on frames 11-50 (frames 26-65 if you include the prior Run startup)
  • Minimum startup from Run: 15+8 = 23 frames
  • Juggle Limit / Increase / Start: 1 / 1 / 1
FATonline.png
Spinning Mixer (lvl 3) (run)
Spinning Mixer (lvl 3) (run)
Run > P (lvl 3)
SFV Rashid Run P (lvl 3).png
Startup Active Recovery Hit
Run+8 1*1(2)2(2)1(4)1(5)1(4)1(3)1(4)1(4)1(4)1 8+22 KD
Damage Stun Attack Block
17*17*20*20*9x6*12 (140) 13*13*20*20*23x6*21 (225) H -11
  • Cancel options: -
  • Airborne on frames 11-59 (frames 26-74 if you include the prior Run startup)
  • Minimum startup from Run: 15+8 = 23 frames
  • Juggle Limit / Increase / Start: 1 / 1 / 1
FATonline.png
Spinning Mixer (run) (wind)
Spinning Mixer (run) (wind)
Run > P (wind)
SFV Rashid Run P (wind).png
Startup Active Recovery Hit
Run+8 1*1(2)2(2)1(5)1(3)1(5)1(3)1(5)1(3)1(5)1 21 KD
Damage Stun Attack Block
20x4*12x6*15 (167) 20x11 (220) H 0
  • Cancel options: -
  • Greatly increased momentum and overall range
  • Can corpse hop after active frames run out
  • Minimum startup from Run: 15+8 = 23 frames
  • Juggle Limit / Increase / Start: 1 / 1 / 1
FATonline.png
Eagle Spike (run)
Eagle Spike (run)
Run > K
SFV Rashid Run K.png
Startup Active Recovery Hit
Run+13 8 23 KD
Damage Stun Attack Block
140 200 H -21
  • Cancel options: -
  • Airborne on frame 3
  • Minimum startup from Run: 15+13 = 28 frames
  • Juggle Limit / Increase / Start: 4 / 1 / 1
FATonline.png
Eagle Spike (run) (wind)
Eagle Spike (run) (wind)
Run > K (wind)
SFV Rashid Run K (wind).png
Startup Active Recovery Hit
Run+13 - - KD
Damage Stun Attack Block
150 200 H -21
  • Cancel options: -
  • Airborne on frame 3
  • Minimum startup from Run: 15+13 = 28 frames
  • Juggle Limit / Increase / Start: 3 / 1 / 1
FATonline.png
Wall Jump
Wall Jump
9 or 3 (near wall)
SFV Rashid 9 or 3 (near wall).png
Startup Active Recovery Hit
- - - -
Damage Stun Attack Block
- - - -
  • Cancel options: -
  • Rashid is suspect to special counter-hits during the entire duration of his wall jump (also any follow-ups done from the wall jump) by any medium / heavy / command normal, this special counter-hit state puts Rashid into a free juggle state
  • Wall jumps can be performed between jumping frames 16-27
  • Can perform a triangle jump with down forward
FATonline.png
LP Spinning Mixer
LP Spinning Mixer
236LP
SFV Rashid 236LP.png
Startup Active Recovery Hit
8 1*1(2)2 10+11(10+16) 0
Damage Stun Attack Block
17x2*10 (44) 13x2*25 (51) H -2
  • Cancel options: su
  • Airborne on frames 11-23
  • Cancels into super on first 2 hits only
  • 5 extra grounded recovery frames on whiff
FATonline.png
LP Spinning Mixer (lvl 2)
LP Spinning Mixer (lvl 2)
236LP (lvl 2)
SFV Rashid 236LP (lvl 2).png
Startup Active Recovery Hit
8 1*1(2)2(3)1(4)1 8+13 1
Damage Stun Attack Block
17x2*10*9x2(62) 13x2*25*15x2 (81) H -5
  • Cancel options: -
  • Airborne on frames 11-30
  • Mash punches to do lvl 2 and lvl 3 mixer on hit or whiff
FATonline.png
LP Spinning Mixer (lvl 3)
LP Spinning Mixer (lvl 3)
236LP (lvl 3)
SFV Rashid 236LP (lvl 3).png
Startup Active Recovery Hit
8 1*1(2)2(3)1(4)1(3)1 (4)1 8+21 KD
Damage Stun Attack Block
17x2*10*9x4(80) 13x2*25*15x3*29 (125) H -10
  • Cancel options: -
  • Airborne on frames 11-39
  • Mash punches to do lvl 2 and lvl 3 mixer on hit or whiff
FATonline.png
MP Spinning Mixer
MP Spinning Mixer
236MP
SFV Rashid 236MP.png
Startup Active Recovery Hit
8 1*1(2)1(4)1(4)1 20+13 KD
Damage Stun Attack Block
10*12x3*9 (55) 14x2*16x2*21 (81) H -31
  • Cancel options: su
  • Airborne on frames 11-41
  • Cancels into super on first 2 hits only
FATonline.png
MP Spinning Mixer (lvl 2)
MP Spinning Mixer (lvl 2)
236MP (lvl 2)
SFV Rashid 236MP (lvl 2).png
Startup Active Recovery Hit
8 1*1(2)1(4)1(4)1(3)1 (4)1 2813 KD
Damage Stun Attack Block
10*12x3*9*12x2 (79) 14x2*16x2*21*16x2 (113) H -43
  • Cancel options: su
  • Airborne on frames 11
  • Cancels into super on first 2 hits
  • This lvl 2 version cancels into super during recovery frames as well
FATonline.png
MP Spinning Mixer (lvl 3)
MP Spinning Mixer (lvl 3)
236MP (lvl 3)
SFV Rashid 236MP (lvl 3).png
Startup Active Recovery Hit
8 1*1(2)1(4)1(4)1(3)1 (4)1(3)1(4)1 32+13 KD
Damage Stun Attack Block
10*12x3*9*12x3*9 (100) 14x2*16x2*21*16x3*21 (150) H -56
  • Cancel options: -
  • Airborne on frames 11
FATonline.png
HP Spinning Mixer
HP Spinning Mixer
236HP
SFV Rashid 236HP.png
Startup Active Recovery Hit
5 2*1(3)2(2)2 24+18 KD
Damage Stun Attack Block
14x2*18x2 (64) 11*10*29x2 (79) H -36
  • Cancel options: -
  • Airborne on frame 6
  • Very strong hitboxes on both sides of Rashid
  • Can hit cross-ups (behind Rashid)
  • Mash punches to do lvl 2 and lvl 3 mixer on hit or whiff
FATonline.png
HP Spinning Mixer (lvl 2)
HP Spinning Mixer (lvl 2)
236HP (lvl 2)
SFV Rashid 236HP (lvl 2).png
Startup Active Recovery Hit
5 2*1(3)2(2)2(2)3(2)3 30+18 KD
Damage Stun Attack Block
14x2*18x4 (100) 11*10*29x4 (137) H -48
  • Cancel options: -
  • Airborne on frame 6
  • Mash punches to do lvl 2 and lvl 3 mixer on hit or whiff
FATonline.png
HP Spinning Mixer (lvl 3)
HP Spinning Mixer (lvl 3)
236HP (lvl 3)
SFV Rashid 236HP (lvl 3).png
Startup Active Recovery Hit
5 2*1(3)2(2)2(2)3(2)3(2)3(2)3 35+18 KD
Damage Stun Attack Block
14x2*18x5*22 (140) 11*10*29x5*34 (200) H -62
  • Cancel options: -
  • Airborne on frame 6
  • Mash punches to do lvl 2 and lvl 3 mixer on hit or whiff
FATonline.png
Spinning Mixer (wind)
Spinning Mixer (wind)
236LP (wind)
SFV Rashid 236LP (wind).png
Startup Active Recovery Hit
8 1*1(2)2(2)1(5)1(3)1(5)1(3)1(5)1(3)1(5)1 21 KD
Damage Stun Attack Block
20x3*12x6*15 (147) 20x10 (220) H 0
  • Cancel options: -
  • Greatly increased momentum and overall range
  • Can corpse hop after active frames run out
FATonline.png
EX Spinning Mixer
EX Spinning Mixer
236PP
SFV Rashid 236PP.png
Startup Active Recovery Hit
8 2(2)1(3)1(4)1 51 KD
Damage Stun Attack Block
25*20*12x2*11 (80) 31*25*17x2*14 (104) H -49
  • Cancel options: -
  • Completely invincible on frames 1-12
  • Airborne on frame 11
  • Cannot hit crossups
  • Rashid is in counterhit state during move duration and takes 20% additional damage from the first hit (total of 144%)
FATonline.png
EX Spinning Mixer (lvl 2)
EX Spinning Mixer (lvl 2)
236PP (lvl 2)
SFV Rashid 236PP (lvl 2).png
Startup Active Recovery Hit
8 - - KD
Damage Stun Attack Block
25*20*12x2*11*12x3*11 (127) 31*25*17x2*14*17x3*14 (169) H -49
  • Cancel options: -
  • Completely invincible on frames 1-12
  • Airborne on frame 11
  • Cannot hit crossups
  • Rashid is in counterhit state during move duration and takes 20% additional damage from the first hit (total of 144%)
FATonline.png
EX Spinning Mixer (lvl 3)
EX Spinning Mixer (lvl 3)
236PP (lvl 3)
SFV Rashid 236PP (lvl 3).png
Startup Active Recovery Hit
8 - - KD
Damage Stun Attack Block
25*20*12x2*11*12x3*11*12*11 (150) 31*25*17x2*14*17x3*14*17*14 (200) H -49
  • Cancel options: -
  • Completely invincible on frames 1-12
  • Airborne on frame 11
  • Cannot hit crossups
  • Rashid is in counterhit state during move duration and takes 20% additional damage from the first hit (total of 144%)
FATonline.png
EX Spinning Mixer (wind)
EX Spinning Mixer (wind)
236PP (wind)
SFV Rashid 236PP (wind).png
Startup Active Recovery Hit
8 2(2)1(3)1(4)1(2)1(4)1(4)1(5)1(4)1(4)1 41 KD
Damage Stun Attack Block
20x2*14x8*18 (170) 20x11 (220) H -
  • Cancel options: -
  • Completely invincible on frames 1-12
  • Airborne on frame 11
  • Rashid is in counterhit state during move duration and takes 20% additional damage from the first hit (total of 144%) and can avoid this state upon landing by canceling into any move in mid-air
FATonline.png
LK Eagle Spike
LK Eagle Spike
214LK
SFV Rashid 214LK.png
Normal
Normal Startup Active Recovery Hit
11(15) 8 5+12(27+16) KD
Damage Stun Attack Block
100 150 H -20
  • Cancel options: -
  • Startup ranges from 11-15 frames depending on proximity to opponent (the closer the opponent is; the faster the startup is)
  • Airborne on frames 5-27
  • Recovery frames listed refers to the whiffed version (27+16 recovery frames on hit / block)
FATonline.png
VT2 Startup Active Recovery Hit
17 8 5+18 KD
Damage Stun Attack Block
120 150 H -7
  • Cancel options: su
  • Airborne on frames 4-29
  • This V-Trigger 2 enhanced version is cancelable into an enhanced invincibility super during recovery on frames 30-32 (pretty late into the move, just after Rashid lands)
  • KDA depends on how late into the active frames it hits
  • Spends 1000 V-Timer (33% VTimer)
MK Eagle Spike
MK Eagle Spike
214MK
SFV Rashid 214MK.png
Normal
Normal Startup Active Recovery Hit
21 9 6+14(2815) KD
Damage Stun Attack Block
120 150 H -20
  • Cancel options: -
  • Airborne on frames 5-35
  • Recovery frames listed refers to the whiffed version (2815 recovery frames on hit / block)
FATonline.png
VT2 Startup Active Recovery Hit
17 8 5+18 KD
Damage Stun Attack Block
120 150 H -7
  • Cancel options: su
  • Airborne on frames 4-29
  • This V-Trigger 2 enhanced version is cancelable into an enhanced invincibility super during recovery on frames 30-32 (pretty late into the move, just after Rashid lands)
  • KDA depends on how late into the active frames it hits
  • Spends 1000 V-Timer (33% VTimer)
HK Eagle Spike
HK Eagle Spike
214HK
SFV Rashid 214HK.png
Normal
Normal Startup Active Recovery Hit
22 16 6+20(2815) KD
Damage Stun Attack Block
130 200 H -20
  • Cancel options: -
  • Airborne on frames 5-43
  • Recovery frames listed refers to the whiffed version (2815 recovery frames on hit / block)
FATonline.png
VT2 Startup Active Recovery Hit
17 8 5+18 KD
Damage Stun Attack Block
120 150 H -7
  • Cancel options: su
  • Airborne on frames 4-29
  • This V-Trigger 2 enhanced version is cancelable into an enhanced invincibility super during recovery on frames 30-32 (pretty late into the move, just after Rashid lands)
  • KDA depends on how late into the active frames it hits
  • Spends 1000 V-Timer (33% VTimer)
Eagle Spike (wind)
Eagle Spike (wind)
214K (wind)
SFV Rashid 214K (wind).png
Startup Active Recovery Hit
13 - ? KD
Damage Stun Attack Block
150 200 H -20
  • Cancel options: -
  • Airborne on frame 3
  • Cancelable into V-Skill 2 on frames 10-24 after Eagle Spike connects
FATonline.png
EX Eagle Spike
EX Eagle Spike
214KK
SFV Rashid 214KK.png
Normal
SFV Rashid 214KK vt2.png
V-Trigger 2
Normal Startup Active Recovery Hit
19 6 5+19(2815) KD
Damage Stun Attack Block
100 150 H -23
  • Cancel options: -
  • Projectile invincible if touched by Wind until collision
  • Airborne on frames 4-29
  • Recovery frames listed refers to the on hit or whiffed version (2815 recovery frames on block)
  • +4 extra KDA if hit far away
FATonline.png
VT2 Startup Active Recovery Hit
19 6 5+19 KD
Damage Stun Attack Block
100 150 H -8(-4)
  • Cancel options: -
  • Launches opponent into a free juggle state
  • Projectile invincible on frames 4-27
  • Throw invincible on frames 4-13
  • Airborne on frames 4-29
  • No collision boxes on frames 18-34
  • Block advantage varies greatly based on distance to opponent when starting (-4 at best fullscreen)
  • KDA depends on how late into the active frames it hits and has increased KDA not listed here if Rashid flies into the corner early on
  • Spends 1000 V-Timer (33% VTimer)
EX Eagle Spike (wind)
EX Eagle Spike (wind)
214KK (wind)
SFV Rashid 214KK (wind).png
Startup Active Recovery Hit
19 - ? KD
Damage Stun Attack Block
160 200 H -3(+1)
  • Cancel options: -
  • Projectile invincible if touched by Wind until collision
  • Airborne on frame 4
  • +4 extra KDA if hit far away
  • Block advantage varies greatly based on distance to opponent when starting (+1 at best fullscreen)
  • Improved framedata and doesn't bounce off the opponent on block like the normal version of EX Eagle Spike
FATonline.png
LK Airborne Eagle Spike
LK Airborne Eagle Spike
214LK(air)
Normal Startup Active Recovery Hit
18 - 49+16(20) KD
Damage Stun Attack Block
120 200 M -35(3)
  • Cancel options: -
  • KDA varies depending on height
  • 20 landing recovery frames on whiff or if it connects really low on the opponent on hit / block
  • Recovery frames listed refers to the regular hit / block version (but only has 20 recovery frames on whiff or if Rashid connects really low on opponents legs on hit / block)
FATonline.png
VT2 Startup Active Recovery Hit
13 - 17 KD
Damage Stun Attack Block
120 200 H -3(3)
  • Cancel options: -
  • Rashid does not bounce off on block in this V-Trigger 2 enhanced version (so much safer on block in general)
  • KDA varies depending on how high or low the Eagle Spike hits (more KDA if it hits low)
  • 17 landing recovery frames
  • Spends 1000 V-Timer (33% VTimer)
MK Airborne Eagle Spike
MK Airborne Eagle Spike
214MK(air)
Normal Startup Active Recovery Hit
20 - 49+16(20) KD
Damage Stun Attack Block
120 200 M -35(3)
  • Cancel options: -
  • KDA varies depending on height
  • 20 landing recovery frames on whiff or if it connects really low on the opponent on hit / block
  • Recovery frames listed refers to the regular hit / block version (but only has 20 recovery frames on whiff or if Rashid connects really low on opponents legs on hit / block)
FATonline.png
VT2 Startup Active Recovery Hit
13 - 17 KD
Damage Stun Attack Block
120 200 H -3(3)
  • Cancel options: -
  • Rashid does not bounce off on block in this V-Trigger 2 enhanced version (so much safer on block in general)
  • KDA varies depending on how high or low the Eagle Spike hits (more KDA if it hits low)
  • 17 landing recovery frames
  • Spends 1000 V-Timer (33% VTimer)
HK Airborne Eagle Spike
HK Airborne Eagle Spike
214HK(air)
Normal Startup Active Recovery Hit
22 - 49+16(20) KD
Damage Stun Attack Block
120 200 M -35(3)
  • Cancel options: -
  • KDA varies depending on height
  • 20 landing recovery frames on whiff or if it connects really low on the opponent on hit / block
  • Recovery frames listed refers to the regular hit / block version (but only has 20 recovery frames on whiff or if Rashid connects really low on opponents legs on hit / block)
FATonline.png
VT2 Startup Active Recovery Hit
13 - 17 KD
Damage Stun Attack Block
120 200 H -3(3)
  • Cancel options: -
  • Rashid does not bounce off on block in this V-Trigger 2 enhanced version (so much safer on block in general)
  • KDA varies depending on how high or low the Eagle Spike hits (more KDA if it hits low)
  • 17 landing recovery frames
  • Spends 1000 V-Timer (33% VTimer)
EX Airborne Eagle Spike
EX Airborne Eagle Spike
214KK(air)
SFV Rashid 214KK(air).png
Normal
SFV Rashid 214KK(air) vt2.png
V-Trigger 2
Normal Startup Active Recovery Hit
15 - 49+16(~) KD
Damage Stun Attack Block
70*70 (140) 100*100 (200) M -35
  • Cancel options: -
  • Projectile invincible on frames 1-48
  • KDA varies depending on height and angle
  • Recovery frames listed refers to the version played out on block (cancels into another follow-up move on hit or whiff)
FATonline.png
VT2 Startup Active Recovery Hit
15 - 17(31+17) KD
Damage Stun Attack Block
60*60 75*75 H -2
  • Cancel options: -
  • The divekick part is fully projectile invincible
  • Rashid does not bounce off on block in this V-Trigger 2 enhanced version (so much safer on block in general)
  • Can perform a wall jump after successfully hitting the opponent (allows for unique follow-up scenarios)
  • KDA varies depending on how high or low the Eagle Spike hits (more KDA if it hits low)
  • If the 1st hit doesn't connect then Rashid still attempts the second hit which results in much more recovery frames on block / whiff (31+17 instead of just 17 landing recovery frames)
  • Spends 1000 V-Timer (33% VTimer)
EX Airborne Eagle Spike (wind)
EX Airborne Eagle Spike (wind)
214KK(air) (wind)
SFV Rashid 214KK(air) (wind).png
Startup Active Recovery Hit
15 - - KD
Damage Stun Attack Block
85*85 (170) 100*100 (200) M -
  • Cancel options: -
  • Projectile invincible for the entire duration unti landing
  • KDA varies depending on height and angle
  • Only accessible by canceling into from a wind-enhanced EX Spinning Mixer
FATonline.png
LK Whirlwind Shot
LK Whirlwind Shot
236LK
SFV Rashid 236LK.png
Normal
SFV Rashid 236LK vt2.png
V-Trigger 2
Normal Startup Active Recovery Hit
17 35 35 -2
Damage Stun Attack Block
60 100 H -5
  • Cancel options: su
  • Sends a 1-hit projectile forth that starts angling upwards at about 40% screen length
  • Can be canceled into V-Skill 2 on frames 17-27
FATonline.png
VT2 Startup Active Recovery Hit
17 35 35 4
Damage Stun Attack Block
30*30 50*50 H 1
  • Cancel options: su vs1 vs2
  • Sends a 2-hit projectile forth that starts angling upwards at about 55% screen length
  • Can be canceled into either V-Skill Flip or Roll on frames 23-28
  • Roll Cancel Framedata shown is when using it with the opponent cornered (Roll cancel advantage increases the further away Rashid spaces the Whirlwind shot with the opponent cornered)
  • A lot less Roll Cancel advantage when used in mid-screen situations (often even punishable)
  • Spends 1000 V-Timer (33% VTimer)
MK Whirlwind Shot
MK Whirlwind Shot
236MK
SFV Rashid 236MK.png
Normal
SFV Rashid 236MK vt2.png
V-Trigger 2
Normal Startup Active Recovery Hit
23 35 37 1
Damage Stun Attack Block
30*30 (60) 70*70 (140) H -2
  • Cancel options: su
  • Sends a 2-hit projectile forth that starts angling upwards at about 30% screen length
  • Can be canceled into V-Skill 2 on frames 23-36
FATonline.png
VT2 Startup Active Recovery Hit
23 35 37 7
Damage Stun Attack Block
20x3 (60) 40*50x2 (140) H 3
  • Cancel options: su vs1 vs2
  • Sends a 3-hit projectile forth that starts angling upwards at about 50% screen length
  • Can be canceled into either V-Skill Flip or Roll on frames 29-34
  • Roll Cancel Framedata shown is when using it with the opponent cornered (Roll cancel advantage increases the further away Rashid spaces the Whirlwind shot with the opponent cornered)
  • A lot less Roll Cancel advantage when used in mid-screen situations (often even punishable)
  • Spends 1000 V-Timer (33% VTimer)
HK Whirlwind Shot
HK Whirlwind Shot
236HK
SFV Rashid 236HK.png
Normal
SFV Rashid 236HK vt2.png
V-Trigger 2
Normal Startup Active Recovery Hit
34 35 36 4
Damage Stun Attack Block
30*30 (60) 70*70 (140) H 1
  • Cancel options: su vs1 vs2
  • Sends a 3-hit projectile forth that starts angling upwards almost immediately
  • Can be cancelled into either V-Skill 1 Flip or Roll on frames 37-49
  • Can be canceled into V-Skill 2 on frames 34-49
  • Grants wind enhancements if Rashid touches it
  • Roll cancel advantage increases the further away Rashid spaces the Whirlwind shot
FATonline.png
VT2 Startup Active Recovery Hit
34 35 36 14
Damage Stun Attack Block
20x3 (60) 40*50x2 (140) H 5
  • Cancel options: su vs1 vs2
  • Sends a 3-hit projectile forth that starts angling upwards at about 20% screen length
  • Can be cancelled into either V-Skill Flip or Roll on frames 37-49
  • Grants wind enhancements if Rashid touches it
  • Roll Cancel Framedata shown is when using it with the opponent cornered (Roll cancel advantage increases the further away Rashid spaces the Whirlwind shot with the opponent cornered)
  • A lot less Roll Cancel advantage when used in mid-screen situations (often even punishable)
  • Spends 1000 V-Timer (33% VTimer)
EX Whirlwind Shot
EX Whirlwind Shot
236KK
SFV Rashid 236KK.png
Normal
SFV Rashid 236KK vt2.png
V-Trigger 2
Normal Startup Active Recovery Hit
23 35 35 12
Damage Stun Attack Block
30x3 (90) 60x3 (180) H 9
  • Cancel options: vs1 vs2
  • Sends a 3-hit projectile forth that starts angling upwards at about 30% screen length (has the same trajectory as MK Whirlwind Shot)
  • Can be canceled into either V-Skill 1 Flip or Roll on frames 25-38
  • Can be canceled into V-Skill 2 on frames 23-38
  • Grants wind enhancements if Rashid touches it
  • Roll cancel advantage increases the further away Rashid spaces the Whirlwind shot
  • Roll cancel advantage is 10F less (+3/0) if only the first projectile connects (mid-screen)
FATonline.png
VT2 Startup Active Recovery Hit
23 35 38 KD
Damage Stun Attack Block
25x4 (100) 40x4 (160) H 13
  • Cancel options: vs1 vs2
  • Launches opponent on hit high into the air in a free juggle state
  • Sends a 4-hit projectile forth that starts angling upwards at about 45% screen length
  • Can be cancelled into either V-Skill Flip or Roll on frames 24-37
  • Grants wind enhancements if Rashid touches it
  • Roll Cancel Framedata shown is when using it with the opponent cornered (Roll cancel advantage increases the further away Rashid spaces the Whirlwind shot with the opponent cornered)
  • A lot less Roll Cancel advantage when used in mid-screen situations (often even punishable)
  • Spends 1000 V-Timer (33% VTimer)
Forward Dash (run)
Forward Dash (run)
66 (hold)
SFV Rashid 66 (hold).png
Startup Active Recovery Hit
9 - 6 -
Damage Stun Attack Block
- - - -
  • Cancel options: -
  • Rashid's forward dash is 15 frames, but if held forward for at least 9 frames during the dash input, Rashid starts running
  • After running for at least 6 frames, Rashid can cancel his run into Spinning Mixer or Eagle Spike (after 15 frames total)
  • Any other input or action after starting the run, first requires 6 frames of recovery before it can be performed, during which period Rashid can not block
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Critical Art

Altair
Altair
236236P
SFV Rashid 236236P.png
Startup Active Recovery Hit
8 30 43 KD
Damage Stun Attack Block
340 0 H -51
  • Cancel options: -
  • Completely invincible on frames 1-17
  • You can control the move by holding back or forward
  • Nullifies two points of projectiles
  • RA-SHI-DO!!
FATonline.png

Taunts

Taunt
Taunt
5PPPKKK
SFV Rashid 5PPPKKK.png
Startup Active Recovery Hit
- - 61 -
Damage Stun Attack Block
- - - -
  • Cancel options: -
FATonline.png

V-System

V-Skill 1

Front Flip
Front Flip
MPMK (VS1)
SFV Rashid MPMK (VS1).png
Normal
SFV Rashid MPMK (VS1) vt2.png
V-Trigger 2
Normal Startup Active Recovery Hit
14 - 28+13 -
Damage Stun Attack Block
- - - -
  • Cancel options: -
  • Cancelable into Airborne Eagle Spikes on frames 14-42 (hence the startup number)
  • Airborne on frames 11-42
  • 13 landing recovery frames
FATonline.png
VT2 Startup Active Recovery Hit
9 - 2817 -
Damage Stun Attack Block
- - - -
  • Cancel options: -
  • Cancelable into V-Trigger 2 enhanced Airborne Eagle Spikes on frames 9-37 (hence the startup number)
  • Airborne on frames 6-37
  • 17 landing recovery frames
  • Leaps a bit further and faster in this V-Trigger 2 enhanced version
LK Airborne Eagle Spike (V-Skill 1)
LK Airborne Eagle Spike (V-Skill 1)
MPMK (VS1) > LK
Normal Startup Active Recovery Hit
14+18 - 31+16(20) KD
Damage Stun Attack Block
120 200 H -24(3)
  • Cancel options: -
  • Recovery frames and block advantage split into 2 parts; High (Low)
  • A lot more recovery frames on hit/block when Rashid hits up high with this (A lot less recovery frames if Rashid hits low at their legs or if the move whiffs)
  • KDA varies depending on how high or low the Eagle Spike hits (more KDA if it hits low)
  • Builds 80/40 V-Gauge on Hit / Block
FATonline.png
VT2 Startup Active Recovery Hit
9+13 - 17 KD
Damage Stun Attack Block
120 200 H -7(3)
  • Cancel options: -
  • Rashid does not bounce off on block in this V-Trigger 2 enhanced version (so much safer on block in general)
  • KDA varies depending on how high or low the Eagle Spike hits (more KDA if it hits low)
  • 17 landing recovery frames
  • Spends 1000 V-Timer (33% VTimer)
MK Airborne Eagle Spike (V-Skill 1)
MK Airborne Eagle Spike (V-Skill 1)
MPMK (VS1) > MK
Normal Startup Active Recovery Hit
14+20 - 31+16(20) KD
Damage Stun Attack Block
120 200 H -24(3)
  • Cancel options: -
  • Recovery frames and block advantage split into 2 parts; High (Low)
  • A lot more recovery frames on hit/block when Rashid hits up high with this (A lot less recovery frames if Rashid hits low at their legs or if the move whiffs)
  • KDA varies depending on how high or low the Eagle Spike hits (more KDA if it hits low)
  • Builds 80/40 V-Gauge on Hit / Block
FATonline.png
VT2 Startup Active Recovery Hit
9+13 - 17 KD
Damage Stun Attack Block
120 200 H -7(3)
  • Cancel options: -
  • Rashid does not bounce off on block in this V-Trigger 2 enhanced version (so much safer on block in general)
  • KDA varies depending on how high or low the Eagle Spike hits (more KDA if it hits low)
  • 17 landing recovery frames
  • Spends 1000 V-Timer (33% VTimer)
HK Airborne Eagle Spike (V-Skill 1)
HK Airborne Eagle Spike (V-Skill 1)
MPMK (VS1) > HK
Normal Startup Active Recovery Hit
14+22 - 31+16(20) KD
Damage Stun Attack Block
120 200 H -24(3)
  • Cancel options: -
  • Recovery frames and block advantage split into 2 parts; High (Low)
  • A lot more recovery frames on hit/block when Rashid hits up high with this (A lot less recovery frames if Rashid hits low at their legs or if the move whiffs)
  • KDA varies depending on how high or low the Eagle Spike hits (more KDA if it hits low)
  • Builds 80/40 V-Gauge on Hit / Block
FATonline.png
VT2 Startup Active Recovery Hit
9+13 - 17 KD
Damage Stun Attack Block
120 200 H -7(3)
  • Cancel options: -
  • Rashid does not bounce off on block in this V-Trigger 2 enhanced version (so much safer on block in general)
  • KDA varies depending on how high or low the Eagle Spike hits (more KDA if it hits low)
  • 17 landing recovery frames
  • Spends 1000 V-Timer (33% VTimer)
EX Airborne Eagle Spike (V-Skill 1)
EX Airborne Eagle Spike (V-Skill 1)
MPMK (VS1) > KK
Normal Startup Active Recovery Hit
14+15 - 31+16 KD
Damage Stun Attack Block
70*70 (140) 100*100 (200) H -27(-24)
  • Cancel options: -
  • Fully projectile invincible
  • Recovery frames and block advantage split into 2 parts; High (Low)
  • Always bounces up into the air on block meaning this move is always very punishable on block (unlike non-EX airborne eagle spikes where Rashid can land immediately on block)
  • KDA varies depending on how high or low the Eagle Spike hits (more KDA if it hits low)
  • Builds 75/25 V-Gauge on Hit / Block
FATonline.png
VT2 Startup Active Recovery Hit
9+15 - 17(31+17) KD
Damage Stun Attack Block
75*75 100*100 H 1
  • Cancel options: -
  • The divekick part is fully projectile invincible
  • Rashid does not bounce off on block in this V-Trigger 2 enhanced version (so much safer on block in general)
  • Can perform a wall jump after successfully hitting the opponent (allows for unique follow-up scenarios)
  • KDA varies depending on how high or low the Eagle Spike hits (more KDA if it hits low)
  • If the 1st hit doesn't connect then Rashid still attempts the second hit which results in much more recovery frames on block / whiff (31+17 instead of just 17 landing recovery frames)
  • Spends 1000 V-Timer (33% VTimer)
Rolling Assault
Rolling Assault
2MPMK
SFV Rashid 2MPMK.png
Startup Active Recovery Hit
- - 32 -
Damage Stun Attack Block
- - - -
  • Cancel options: -
  • Projectile invincible on frames 5-18
  • Suspect to Counter-Hits on frames 1-20
FATonline.png
Nail Assault
Nail Assault
2MPMK > K
SFV Rashid 2MPMK K.png
Startup Active Recovery Hit
16+6 4 21 KD
Damage Stun Attack Block
80 100 H -6
  • Cancel options: su vt2
  • Hit Confirm notes: *CA only, **VT2 only
  • The kick follow-up itself has 6 frames of startup
  • Puts opponent into a limited juggle state
  • Builds 80/40 V-Gauge on Hit / Block
FATonline.png

V-Skill 2

Wing Stroke
Wing Stroke
MPMK (VS2)
SFV Rashid MPMK (VS2).png
Normal
SFV Rashid MPMK (VS2) vt2.png
V-Trigger 2
Normal Startup Active Recovery Hit
27 - 6 -
Damage Stun Attack Block
- - - -
  • Cancel options: -
  • Can be done during forward or neutral jumps (not from a backwards jump)
  • Cancelable into from special cancelable normals and Whirlwind Shots
  • Cancelable into Wing Spike from frames 27-33
  • Cancelable into Air Normals from frames 34-58
  • Airborne from frame 11 until landing
  • Rashid is in a counter-hit state from frame 1 and until landing
  • Rashid is suspect to a special counter-hit beyond frame 11 of this move (also any wall jump / wall jump follow-ups) by any medium / heavy / command, this special counter-hit state puts him into a free juggle state
FATonline.png
VT2 Startup Active Recovery Hit
19 - 6 -
Damage Stun Attack Block
- - - -
  • Cancel options: -
  • Cancelable into from Whirlwind Shots
  • Cancelable into Wing Spike from frames 19-23
  • Cancelable into Air Normals from frames 40-50
  • Airborne from frame 7 until landing
Wing Spike
Wing Spike
MPMK (VS2) > K
SFV Rashid MPMK (VS2) K.png
Normal
SFV Rashid MPMK (VS2) K vt2.png
V-Trigger 2
Normal Startup Active Recovery Hit
27+6 11 13+19(23+20) KD
Damage Stun Attack Block
100 150 H -22
  • Cancel options: -
  • Cannot hit crouching opponents
  • Projectile invincible from frames 1-29
  • Recovery frames listed refers to the whiffed version (23+20 recovery frames on block)
  • Builds 80 / 40 V-Gauge on Hit / Block
FATonline.png
VT2 Startup Active Recovery Hit
19+6 11 13+19 KD
Damage Stun Attack Block
100 150 H -19
  • Cancel options: -
  • Projectile invincible from frames 1-29
  • Spends 750 V-Timer (25% V-Timer)
  • Spends 500 V-Timer (16.6% V-Timer) when canceled into from Whirlwind Shot or Haboob
EX Wing Spike
EX Wing Spike
MPMK (VS2) > KK
SFV Rashid MPMK (VS2) KK.png
Normal
SFV Rashid MPMK (VS2) KK vt2.png
V-Trigger 2
Normal Startup Active Recovery Hit
27+6 11 12+19(2815) KD
Damage Stun Attack Block
60*50 (110) 0*150 (150) H -20
  • Cancel options: -
  • Cannot hit crouching opponents
  • Projectile invincible from frames 1-28
  • Recovery frames listed refers to the whiffed version (2815 recovery frames on block)
  • Builds 80 / 40 V-Gauge on Hit / Block
FATonline.png
VT2 Startup Active Recovery Hit
19+6 11 12+19 KD
Damage Stun Attack Block
60*50 (110) 0*150 (150) H -18
  • Cancel options: -
  • Cannot hit crouching opponents
  • Projectile invincible from frames 1-28
  • Spends 750 V-Timer (25% V-Timer)
  • Spends 500 V-Timer (16.6% V-Timer) when canceled into from Whirlwind Shot or Haboob
Wing Stroke (Airborne)
Wing Stroke (Airborne)
MPMK (VS2) (air)
SFV Rashid MPMK (VS2) (air).png
Normal
SFV Rashid MPMK (VS2) (air) vt2.png
V-Trigger 2
Normal Startup Active Recovery Hit
24 - 10 -
Damage Stun Attack Block
- - - -
  • Cancel options: -
  • Cancelable into Wing Spike on frame 24
  • Cancelable into Air Normals from frame 41 until landing
FATonline.png
VT2 Startup Active Recovery Hit
19 - 10 -
Damage Stun Attack Block
- - - -
  • Cancel options: -
  • Cancelable into Wing Spike on frame 24
  • Cancelable into Air Normals from frame 41 until landing
LK Wing Spike (Airborne)
LK Wing Spike (Airborne)
MPMK (VS2) (air) > LK
Normal Startup Active Recovery Hit
24+13 - 25 KD
Damage Stun Attack Block
120 200 M -40(-2)
  • Cancel options: -
  • KDA varies depending on height
  • 25 landing recovery frames on whiff or if it connects really low on the opponent on hit / block
  • Recovery frames listed refers to the regular hit / block version (but only has 25 recovery frames on whiff or if Rashid connects really low on opponents legs on hit / block)
  • Builds 80 / 40 V-Gauge on Hit / Block
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VT2 Startup Active Recovery Hit
19+13 - 17 KD
Damage Stun Attack Block
120 200 M -3(3)
  • Cancel options: -
  • KDA varies depending on height
  • 20 landing recovery frames on whiff or if it connects really low on the opponent on hit / block
  • Recovery frames listed refers to the regular hit / block version (but only has 20 recovery frames on whiff or if Rashid connects really low on opponents legs on hit / block)
  • Spends 750 V-Timer (25% V-Timer)
MK Wing Spike (Airborne)
MK Wing Spike (Airborne)
MPMK (VS2) (air) > MK
Normal Startup Active Recovery Hit
24+15 - 25 KD
Damage Stun Attack Block
120 200 M -40(-2)
  • Cancel options: -
  • KDA varies depending on height
  • 25 landing recovery frames on whiff or if it connects really low on the opponent on hit / block
  • Recovery frames listed refers to the regular hit / block version (but only has 25 recovery frames on whiff or if Rashid connects really low on opponents legs on hit / block)
  • Builds 80 / 40 V-Gauge on Hit / Block
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VT2 Startup Active Recovery Hit
19+13 - 17 KD
Damage Stun Attack Block
120 200 M -3(3)
  • Cancel options: -
  • KDA varies depending on height
  • 20 landing recovery frames on whiff or if it connects really low on the opponent on hit / block
  • Recovery frames listed refers to the regular hit / block version (but only has 20 recovery frames on whiff or if Rashid connects really low on opponents legs on hit / block)
  • Spends 750 V-Timer (25% V-Timer)
HK Wing Spike (Airborne)
HK Wing Spike (Airborne)
MPMK (VS2) (air) > HK
Normal Startup Active Recovery Hit
24+17 - 25 KD
Damage Stun Attack Block
120 200 M -40(-2)
  • Cancel options: -
  • KDA varies depending on height
  • 25 landing recovery frames on whiff or if it connects really low on the opponent on hit / block
  • Recovery frames listed refers to the regular hit / block version (but only has 25 recovery frames on whiff or if Rashid connects really low on opponents legs on hit / block)
  • Builds 80 / 40 V-Gauge on Hit / Block
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VT2 Startup Active Recovery Hit
19+13 - 17 KD
Damage Stun Attack Block
120 200 M -3(3)
  • Cancel options: -
  • KDA varies depending on height
  • 20 landing recovery frames on whiff or if it connects really low on the opponent on hit / block
  • Recovery frames listed refers to the regular hit / block version (but only has 20 recovery frames on whiff or if Rashid connects really low on opponents legs on hit / block)
  • Spends 750 V-Timer (25% V-Timer)
EX Wing Spike (Airborne)
EX Wing Spike (Airborne)
MPMK (VS2) (air) > KK
Normal Startup Active Recovery Hit
24+10 - 31+16 KD
Damage Stun Attack Block
70*70 (140) 100*100 (200) M -40
  • Cancel options: -
  • Projectile invincible on frames 1-48
  • KDA varies depending on height and angle
  • Recovery frames listed refers to the version played out on block (cancels into another follow-up move on hit or whiff)
  • Builds 100 / 25 V-Gauge on Hit / Block
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VT2 Startup Active Recovery Hit
19+15 - 17(31+17) KD
Damage Stun Attack Block
70*70 (140) 100*100 (200) M -2
  • Cancel options: -
  • Projectile invincible on frames 1-48
  • KDA varies depending on height and angle
  • Recovery frames listed refers to the version played out on block (cancels into another follow-up move on hit or whiff)
  • Spends 750 V-Timer (25% V-Timer)

V-Trigger 1

Ysaar
Ysaar
HPHK (VT1)
SFV Rashid HPHK (VT1).png
Startup Active Recovery Hit
16 250 10 KD
Damage Stun Attack Block
40x3 (120) 50x3 (150) H*H*H 34
  • Cancel options: -
  • 2 bar V-Trigger
  • Has a strike property hitbox, but nullifies projectiles for 3 hits
  • Grants wind enhancements if Rashid touches it
  • Active for 250 frames (just over 4 seconds)
  • Can be reflected by Urien VT1 Aegis, Abigail VT1 charged b.HP, and Cody VT2 Pipe Swing
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V-Trigger 2

Easifa
Easifa
HPHK (VT2)
SFV Rashid HPHK (VT2).png
Startup Active Recovery Hit
1 - 6 -
Damage Stun Attack Block
- - - -
  • Cancel options: -
  • 2 bar V-Trigger
  • Duration of 3000 frames (50 seconds)
  • Improves the properties of some specials (Eagle Spike / Airborne Eagle Spike / Whirlwind Shot) as well as his V-Skill 1 Front Flip and its Airborne Eagle Spike follow-ups
  • Gives access to a new move (Haboob)
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Haboob
Haboob
HPHK
SFV Rashid HPHK.png
Startup Active Recovery Hit
21 - 28 KD
Damage Stun Attack Block
90 100 H -2
  • Cancel options: su vs1 vs2
  • Sends a 1-hit projectile full-screen length (can cover the entire stage length)
  • Can be cancelled into either V-Skill Flip or Roll on frames 25-32
  • Grants wind enhancements if Rashid touches it
  • Roll Cancel Framedata shown is when using it with the opponent cornered (Roll cancel advantage increases the further away Rashid spaces the Whirlwind shot with the opponent cornered)
  • A lot less Roll Cancel advantage when used in mid-screen situations (often even punishable)
  • Spends 1000 V-Timer (33% VTimer)
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V-Shift

V-Shift
V-Shift
5MKHP
SFV Rashid 5MKHP.png
Startup Active Recovery Hit
1 9 22 -
Damage Stun Attack Block
- - - -
  • Cancel options: -
  • Shifts back 1.21 range
  • Fully invincible on frames 1-9 during which time any strike or projectile evaded will trigger a slow-motion effect on frame 11 for both players
  • Immediately gains full invincibility for the full duration of V-Shift if you successfully evade a strike or projectile on start-up frames 1-9
  • Throw invincible on frames 1-16 on an empty / raw V-Shift
  • Counter-Hit state on frames 10-31 on an empty / raw V-Shift
  • Opponent can still cancel the attack that was V-Shifted as if it had connected (this allows for a lot of shenanigans)
  • Costs 300 V-Gauge (1 bar) to use and refunds 150 V-Gauge back (1/2 bar) on a successful V-Shift if the slow-mo is triggered
  • If the V-Shift is successful you can cancel it into a follow-up attack (see V-Shift Break) that's fully invincible and knocks the opponent down on hit
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V-Shift Break

Eagle Slash
Eagle Slash
5MKHP
SFV Rashid 5MKHP break.png
Startup Active Recovery Hit
? 3 ? KD
Damage Stun Attack Block
60 0 H -2
  • Cancel options: -
  • Fully invincible during startup and active frames
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V-Reversal

Sliding Roll
Sliding Roll
6PPP
SFV Rashid 6PPP.png
Startup Active Recovery Hit
1 - 33 -
Damage Stun Attack Block
- - - -
  • Cancel options: -
  • Strike & Projectile invincible on frames 1-25
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