No edit summary |
No edit summary |
||
Line 5: | Line 5: | ||
|hp=925 | |hp=925 | ||
|stun=950 | |stun=950 | ||
|vt1= | |vt1=2 Bars | ||
|vt2= | |vt2=2 Bars | ||
|movef=0.049 | |movef=0.049 | ||
|moveb=0.036 | |moveb=0.036 | ||
Line 46: | Line 46: | ||
|confirm=<nowiki>- / - / -</nowiki> | |confirm=<nowiki>- / - / -</nowiki> | ||
|description= | |description= | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Karin/normal/Stand%20LP}} | |||
}} | }} | ||
}} | }} | ||
Line 70: | Line 71: | ||
|description= | |description= | ||
* Has a pretty lenient cancel window for hit confirming (17 frames to react with a cancel) | * Has a pretty lenient cancel window for hit confirming (17 frames to react with a cancel) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Karin/normal/Stand%20MP}} | |||
}} | }} | ||
}} | }} | ||
Line 94: | Line 96: | ||
|description= | |description= | ||
* First active frame can only hit airborne (effectively 8F startup on grounded opponents) | * First active frame can only hit airborne (effectively 8F startup on grounded opponents) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Karin/normal/Stand%20HP}} | |||
}} | }} | ||
}} | }} | ||
Line 117: | Line 120: | ||
|confirm=<nowiki>- / - / -</nowiki> | |confirm=<nowiki>- / - / -</nowiki> | ||
|description= | |description= | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Karin/normal/Stand%20LK}} | |||
}} | }} | ||
}} | }} | ||
Line 140: | Line 144: | ||
|confirm=<nowiki>- / 17 / -</nowiki> | |confirm=<nowiki>- / 17 / -</nowiki> | ||
|description= | |description= | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Karin/normal/Stand%20MK}} | |||
}} | }} | ||
}} | }} | ||
Line 163: | Line 168: | ||
|confirm=<nowiki>- / 16 / -</nowiki> | |confirm=<nowiki>- / 16 / -</nowiki> | ||
|description= | |description= | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Karin/normal/Stand%20HK}} | |||
}} | }} | ||
}} | }} | ||
Line 187: | Line 193: | ||
|description= | |description= | ||
* Has Juggle Limit 1 if chained into from another LP | * Has Juggle Limit 1 if chained into from another LP | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Karin/normal/Crouch%20LP}} | |||
}} | }} | ||
}} | }} | ||
Line 210: | Line 217: | ||
|confirm=<nowiki>17 / 17 / -</nowiki> | |confirm=<nowiki>17 / 17 / -</nowiki> | ||
|description= | |description= | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Karin/normal/Crouch%20MP}} | |||
}} | }} | ||
}} | }} | ||
Line 235: | Line 243: | ||
* Does 20 less damage and cannot crush counter after 1st active frame | * Does 20 less damage and cannot crush counter after 1st active frame | ||
* +3 extra hitstun and +1 extra blockstun on active frames 2-4 (resulting in better frame advantaged when canceled from) | * +3 extra hitstun and +1 extra blockstun on active frames 2-4 (resulting in better frame advantaged when canceled from) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Karin/normal/Crouch%20HP}} | |||
}} | }} | ||
}} | }} | ||
Line 258: | Line 267: | ||
|confirm=<nowiki>- / - / -</nowiki> | |confirm=<nowiki>- / - / -</nowiki> | ||
|description= | |description= | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Karin/normal/Crouch%20LK}} | |||
}} | }} | ||
}} | }} | ||
Line 282: | Line 292: | ||
|description= | |description= | ||
* Has a pretty lenient cancel window for hit confirming (17 frames to react with a cancel) | * Has a pretty lenient cancel window for hit confirming (17 frames to react with a cancel) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Karin/normal/Crouch%20MK}} | |||
}} | }} | ||
}} | }} | ||
Line 305: | Line 316: | ||
|confirm=<nowiki>- / 18 / -</nowiki> | |confirm=<nowiki>- / 18 / -</nowiki> | ||
|description= | |description= | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Karin/normal/Crouch%20HK}} | |||
}} | }} | ||
}} | }} | ||
Line 310: | Line 322: | ||
=====<font style="visibility:hidden; float:right">Jump LP</font>===== | =====<font style="visibility:hidden; float:right">Jump LP</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Karin_8LP.png | ||
|name=Jump LP | |name=Jump LP | ||
|input= | |input=8LP | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
Line 330: | Line 342: | ||
* Hits above Karin (decent air-to-air) | * Hits above Karin (decent air-to-air) | ||
* Shrinks the top of Karin's hurtboxes a little bit for entire move duration | * Shrinks the top of Karin's hurtboxes a little bit for entire move duration | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Karin/normal/Jump%20LP}} | |||
}} | }} | ||
}} | }} | ||
Line 335: | Line 348: | ||
=====<font style="visibility:hidden; float:right">Jump MP</font>===== | =====<font style="visibility:hidden; float:right">Jump MP</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Karin_8MP.png | ||
|name=Jump MP | |name=Jump MP | ||
|input= | |input=8MP | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
Line 354: | Line 367: | ||
|description= | |description= | ||
* Puts airborne opponents into a limited juggle state (Juggle Start: +1) | * Puts airborne opponents into a limited juggle state (Juggle Start: +1) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Karin/normal/Jump%20MP}} | |||
}} | }} | ||
}} | }} | ||
Line 359: | Line 373: | ||
=====<font style="visibility:hidden; float:right">Jump HP</font>===== | =====<font style="visibility:hidden; float:right">Jump HP</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Karin_8HP.png | ||
|name=Jump HP | |name=Jump HP | ||
|input= | |input=8HP | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
Line 379: | Line 393: | ||
* Decent horizontal priority but poor reach | * Decent horizontal priority but poor reach | ||
* Pulls Karin's hurtboxes upwards a bit during startup frames (and even further during active frames and onwards) | * Pulls Karin's hurtboxes upwards a bit during startup frames (and even further during active frames and onwards) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Karin/normal/Jump%20HP}} | |||
}} | }} | ||
}} | }} | ||
Line 384: | Line 399: | ||
=====<font style="visibility:hidden; float:right">Jump LK</font>===== | =====<font style="visibility:hidden; float:right">Jump LK</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Karin_8LK.png | ||
|name=Jump LK | |name=Jump LK | ||
|input= | |input=8LK | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
Line 403: | Line 418: | ||
|description= | |description= | ||
* Can Cross-up | * Can Cross-up | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Karin/normal/Jump%20LK}} | |||
}} | }} | ||
}} | }} | ||
Line 408: | Line 424: | ||
=====<font style="visibility:hidden; float:right">Jump MK</font>===== | =====<font style="visibility:hidden; float:right">Jump MK</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Karin_8MK.png | ||
|name=Jump MK | |name=Jump MK | ||
|input= | |input=8MK | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
Line 427: | Line 443: | ||
|description= | |description= | ||
* Can Cross-up | * Can Cross-up | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Karin/normal/Jump%20MK}} | |||
}} | }} | ||
}} | }} | ||
Line 432: | Line 449: | ||
=====<font style="visibility:hidden; float:right">Jump HK</font>===== | =====<font style="visibility:hidden; float:right">Jump HK</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Karin_8HK.png | ||
|name=Jump HK | |name=Jump HK | ||
|input= | |input=8HK | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
Line 451: | Line 468: | ||
|description= | |description= | ||
* Pulls Karin's hurtboxes upwards a little bit during active frames and onwards | * Pulls Karin's hurtboxes upwards a little bit during active frames and onwards | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Karin/normal/Jump%20HK}} | |||
}} | }} | ||
}} | }} | ||
Line 477: | Line 495: | ||
|description= | |description= | ||
* Throw invincible on frames 11-18 (not actually airborne at all) | * Throw invincible on frames 11-18 (not actually airborne at all) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Karin/normal/Tsumujigari}} | |||
}} | }} | ||
}} | }} | ||
Line 503: | Line 522: | ||
|description= | |description= | ||
* KDA varies depending on height on opponent when TC is used (the higher up when knocked down; the better amount of KDA Karin has) | * KDA varies depending on height on opponent when TC is used (the higher up when knocked down; the better amount of KDA Karin has) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Karin/normal/Ku-Renge}} | |||
}} | }} | ||
}} | }} | ||
Line 529: | Line 549: | ||
|confirm=<nowiki>- / - / -</nowiki> | |confirm=<nowiki>- / - / -</nowiki> | ||
|description= | |description= | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Karin/normal/Hajotsui}} | |||
}} | }} | ||
}} | }} | ||
Line 554: | Line 575: | ||
|description= | |description= | ||
* NO MOVE Bug: Karin recovers 1 frame slower (-1 KDA) if she doesn't input a normal/special after back throw, making this throw punishable if she tries to move afterwards by things like Zangief's Super | * NO MOVE Bug: Karin recovers 1 frame slower (-1 KDA) if she doesn't input a normal/special after back throw, making this throw punishable if she tries to move afterwards by things like Zangief's Super | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Karin/normal/Arakuma%20Inashi}} | |||
}} | }} | ||
}} | }} | ||
Line 584: | Line 606: | ||
* Karin is in Counter-Hit state during the entire dash frames | * Karin is in Counter-Hit state during the entire dash frames | ||
* Not cancelable into V-Trigger 2 Parry during recovery frames | * Not cancelable into V-Trigger 2 Parry during recovery frames | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Karin/normal/LK%20Kanzuki-Ryu%20Hokojutsu%20Seppo}} | |||
}} | }} | ||
}} | }} | ||
Line 613: | Line 636: | ||
* Not cancelable into V-Trigger 2 parry until after the last hit | * Not cancelable into V-Trigger 2 parry until after the last hit | ||
* Not cancelable into V-Trigger 2 Parry during recovery frames | * Not cancelable into V-Trigger 2 Parry during recovery frames | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Karin/normal/MK%20Kanzuki-Ryu%20Hokojutsu%20Seppo}} | |||
}} | }} | ||
}} | }} | ||
Line 642: | Line 666: | ||
* Not cancelable into V-Trigger 2 parry until after the last hit | * Not cancelable into V-Trigger 2 parry until after the last hit | ||
* Not cancelable into V-Trigger 2 Parry during recovery frames | * Not cancelable into V-Trigger 2 Parry during recovery frames | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Karin/normal/HK%20Kanzuki-Ryu%20Hokojutsu%20Seppo}} | |||
}} | }} | ||
}} | }} | ||
Line 668: | Line 693: | ||
* Karin is in Counter-Hit state during the entire dash frames | * Karin is in Counter-Hit state during the entire dash frames | ||
* Not cancelable into V-Trigger 2 Parry during recovery frames | * Not cancelable into V-Trigger 2 Parry during recovery frames | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Karin/normal/EX%20Kanzuki-Ryu%20Hokojutsu%20Seppo}} | |||
}} | }} | ||
}} | }} | ||
Line 694: | Line 720: | ||
* Executing this within the first 3 frames of Sappo (command dash) will cause a 'Just Frame' Tenko, which has a smaller hurtbox and launches higher | * Executing this within the first 3 frames of Sappo (command dash) will cause a 'Just Frame' Tenko, which has a smaller hurtbox and launches higher | ||
* Juggle Limit / Increase / Start: 1 / 2(4) / 1(2) | * Juggle Limit / Increase / Start: 1 / 2(4) / 1(2) | ||
* Has varying Juggle Increase (+4 on airborne | * Has varying Juggle Increase (+4 on airborne ** +2 on grounded) and Juggle Start (+2 on airborne ** +1 on grounded) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Karin/normal/Just%20Frame%20Tenko}} | |||
}} | }} | ||
}} | }} | ||
Line 721: | Line 748: | ||
* Executing this within the first 3 frames of Sappo (command dash) will cause a 'Just Frame' Tenko, which has a smaller hurtbox and launches higher | * Executing this within the first 3 frames of Sappo (command dash) will cause a 'Just Frame' Tenko, which has a smaller hurtbox and launches higher | ||
* Juggle Limit / Increase / Start: 1 / 2(4) / 1(2) | * Juggle Limit / Increase / Start: 1 / 2(4) / 1(2) | ||
* Has varying Juggle Increase (+4 on airborne | * Has varying Juggle Increase (+4 on airborne ** +2 on grounded) and Juggle Start (+2 on airborne ** +1 on grounded) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Karin/normal/Late%20Tenko}} | |||
}} | }} | ||
}} | }} | ||
Line 748: | Line 776: | ||
* Projectile invincible on frames 1-2 (frames 3-4 if you factor in initial EX dash frames) | * Projectile invincible on frames 1-2 (frames 3-4 if you factor in initial EX dash frames) | ||
* Juggle Limit / Increase / Start: 2 / 2 / 1(2) | * Juggle Limit / Increase / Start: 2 / 2 / 1(2) | ||
* Has varying Juggle Start (+2 on airborne | * Has varying Juggle Start (+2 on airborne ** +1 on grounded) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Karin/normal/EX%20Tenko}} | |||
}} | }} | ||
}} | }} | ||
Line 777: | Line 806: | ||
* Delay the Orochi by 10f to trade with 3f or delay by 11f to trade with 4f. | * Delay the Orochi by 10f to trade with 3f or delay by 11f to trade with 4f. | ||
* Juggle Limit / Increase / Start: 1 / 1 / 1 | * Juggle Limit / Increase / Start: 1 / 1 / 1 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Karin/normal/Orochi}} | |||
}} | }} | ||
}} | }} | ||
Line 803: | Line 833: | ||
* Causes Crumple on hit | * Causes Crumple on hit | ||
* Juggle Limit / Increase / Start: 4 / 1 / 1 | * Juggle Limit / Increase / Start: 4 / 1 / 1 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Karin/normal/EX%20Orochi}} | |||
}} | }} | ||
}} | }} | ||
Line 828: | Line 859: | ||
* First hit causes standing state | * First hit causes standing state | ||
* Juggle Limit / Increase / Start: 1*1 / 0*1 / 1*1 | * Juggle Limit / Increase / Start: 1*1 / 0*1 / 1*1 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Karin/normal/LK%20Mujinkyaku}} | |||
}} | }} | ||
}} | }} | ||
Line 856: | Line 888: | ||
* Not actually airborne during MK follow-up hit | * Not actually airborne during MK follow-up hit | ||
* Juggle Limit / Increase / Start: 1*1*1 / 0*1*1 / 1*1*1 | * Juggle Limit / Increase / Start: 1*1*1 / 0*1*1 / 1*1*1 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Karin/normal/MK%20Mujinkyaku}} | |||
}} | }} | ||
}} | }} | ||
Line 882: | Line 915: | ||
* Low profiles during frames 4-25 of the HK follow-up hits | * Low profiles during frames 4-25 of the HK follow-up hits | ||
* Juggle Limit / Increase / Start: 3*4*2*3 / 1*1*1*1 / 1*1*1*1 | * Juggle Limit / Increase / Start: 3*4*2*3 / 1*1*1*1 / 1*1*1*1 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Karin/normal/HK%20Mujinkyaku}} | |||
}} | }} | ||
}} | }} | ||
Line 908: | Line 942: | ||
* Recovery frames listed are for whiffed version (increased recovery on a successful hit) | * Recovery frames listed are for whiffed version (increased recovery on a successful hit) | ||
* Juggle Limit: 3 | * Juggle Limit: 3 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Karin/normal/EX%20Mujinkyaku}} | |||
}} | }} | ||
}} | }} | ||
Line 933: | Line 968: | ||
* Airborne on frames 7-22 | * Airborne on frames 7-22 | ||
* Juggle Limit / Increase / Start: 0*1 / 1*1 /1*1 | * Juggle Limit / Increase / Start: 0*1 / 1*1 /1*1 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Karin/normal/LP%20Ressenha}} | |||
}} | }} | ||
}} | }} | ||
Line 958: | Line 994: | ||
* Airborne on frames 11-23 | * Airborne on frames 11-23 | ||
* Juggle Limit / Increase / Start: 0*1 / 1*1 / 1*1 | * Juggle Limit / Increase / Start: 0*1 / 1*1 / 1*1 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Karin/normal/MP%20Ressenha}} | |||
}} | }} | ||
}} | }} | ||
Line 983: | Line 1,020: | ||
* Airborne and lower body Projectile Invincible on frames 14-31 | * Airborne and lower body Projectile Invincible on frames 14-31 | ||
* Juggle Limit / Increase / Start: 0*1 / 1*1 / 1*1 | * Juggle Limit / Increase / Start: 0*1 / 1*1 / 1*1 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Karin/normal/HP%20Ressenha}} | |||
}} | }} | ||
}} | }} | ||
Line 1,014: | Line 1,052: | ||
* Karin is in counterhit state during move duration and takes 20% additional damage from the first hit (total of 144%) | * Karin is in counterhit state during move duration and takes 20% additional damage from the first hit (total of 144%) | ||
* Juggle Limit: 5*6*7 | * Juggle Limit: 5*6*7 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Karin/normal/EX%20Ressenha}} | |||
}} | }} | ||
}} | }} | ||
Line 1,039: | Line 1,078: | ||
* d+K follow-up has a 5-frame gap on-block | * d+K follow-up has a 5-frame gap on-block | ||
* Follow-ups can be performed on a whiffed Ressenha | * Follow-ups can be performed on a whiffed Ressenha | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Karin/normal/Senha%20Kusabi}} | |||
}} | }} | ||
}} | }} | ||
Line 1,067: | Line 1,107: | ||
* Follow-ups can be performed after a whiffed Ressenha | * Follow-ups can be performed after a whiffed Ressenha | ||
* Not cancelable into V-Trigger 2 Parry during recovery frames | * Not cancelable into V-Trigger 2 Parry during recovery frames | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Karin/normal/Senha%20Resshu}} | |||
}} | }} | ||
}} | }} | ||
== Critical | == Critical Art == | ||
=====<font style="visibility:hidden; float:right">Kanzuki-Ryu Hadorokushiki Hasha No Kata</font>===== | =====<font style="visibility:hidden; float:right">Kanzuki-Ryu Hadorokushiki Hasha No Kata</font>===== | ||
Line 1,097: | Line 1,138: | ||
* 24 frames of landing recovery | * 24 frames of landing recovery | ||
* Juggle Limit: 12 | * Juggle Limit: 12 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Karin/normal/Kanzuki-Ryu%20Hadorokushiki%20Hasha%20No%20Kata}} | |||
}} | }} | ||
}} | }} | ||
Line 1,122: | Line 1,164: | ||
|confirm=<nowiki>- / - / -</nowiki> | |confirm=<nowiki>- / - / -</nowiki> | ||
|description= | |description= | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Karin/normal/Taunt}} | |||
}} | }} | ||
}} | }} | ||
Line 1,155: | Line 1,198: | ||
* Builds 60/30 V-Gauge on Hit/Block | * Builds 60/30 V-Gauge on Hit/Block | ||
* Juggle Limit: 3 | * Juggle Limit: 3 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Karin/normal/Myo-Oken}} | |||
}} | }} | ||
}} | }} | ||
Line 1,183: | Line 1,227: | ||
* Builds 80/40 V-Gauge on Hit/Block | * Builds 80/40 V-Gauge on Hit/Block | ||
* Juggle Limit: 3 | * Juggle Limit: 3 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Karin/normal/Myo-Oken%20(hold)}} | |||
}} | }} | ||
}} | }} | ||
Line 1,215: | Line 1,260: | ||
* Builds 60/30 V-Gauge on Hit/Block (Builds 100 V-Gauge on Crush Counter) | * Builds 60/30 V-Gauge on Hit/Block (Builds 100 V-Gauge on Crush Counter) | ||
* Juggle Limit / Start / Increase: 5 / 2 / 2 (+0 Juggle Increase on Crush Counter) | * Juggle Limit / Start / Increase: 5 / 2 / 2 (+0 Juggle Increase on Crush Counter) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Karin/normal/Fudo%20Sosho}} | |||
}} | }} | ||
}} | }} | ||
Line 1,246: | Line 1,292: | ||
* Builds 80/40 V-Gauge on Hit/Block (Builds 120 V-Gauge on Crush Counter) | * Builds 80/40 V-Gauge on Hit/Block (Builds 120 V-Gauge on Crush Counter) | ||
* Juggle Limit / Start / Increase: 5 / 2 / 2 | * Juggle Limit / Start / Increase: 5 / 2 / 2 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Karin/normal/Fudo%20Sosho%20(hold)}} | |||
}} | }} | ||
}} | }} | ||
Line 1,274: | Line 1,321: | ||
* Duration of 1800 frames (30 seconds) | * Duration of 1800 frames (30 seconds) | ||
* Gives Karin access to her rekkas and multiple follow-up options | * Gives Karin access to her rekkas and multiple follow-up options | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Karin/normal/Guren%20No%20Kata}} | |||
}} | }} | ||
}} | }} | ||
Line 1,300: | Line 1,348: | ||
* Can be used to cover both wake-ups and apply really cool mixup tech that no Karin players use (see 'Karin Guren Meaty' on Youtube) | * Can be used to cover both wake-ups and apply really cool mixup tech that no Karin players use (see 'Karin Guren Meaty' on Youtube) | ||
* Spends 500 V-Meter (~28% V-Timer) | * Spends 500 V-Meter (~28% V-Timer) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Karin/vtOne/Guren%20Ken}} | |||
}} | }} | ||
}} | }} | ||
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|description= | |description= | ||
* P follow-up has a 2-frame gap oB | * P follow-up has a 2-frame gap oB | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Karin/vtOne/Guren%20Hosho}} | |||
}} | }} | ||
}} | }} | ||
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* Airborne on frames 7-16 | * Airborne on frames 7-16 | ||
* Second hit is Overhead | * Second hit is Overhead | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Karin/vtOne/Guren%20Senha}} | |||
}} | }} | ||
}} | }} | ||
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|description= | |description= | ||
* d+P follow-up has a 1-frame gap oH / 4-frame gap oB | * d+P follow-up has a 1-frame gap oH / 4-frame gap oB | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Karin/vtOne/Guren%20Chochu}} | |||
}} | }} | ||
}} | }} | ||
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* Completely invincible on frames 1-19 | * Completely invincible on frames 1-19 | ||
* Can cross-up | * Can cross-up | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Karin/vtOne/Guren%20Hochu}} | |||
}} | }} | ||
}} | }} | ||
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* 14 landing recovery frames | * 14 landing recovery frames | ||
* This move can also be done right after the first Guren Ken (rekka) hit instead of after the secondary Guren Chochu (elbow) as listed here | * This move can also be done right after the first Guren Ken (rekka) hit instead of after the secondary Guren Chochu (elbow) as listed here | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Karin/vtOne/Guren%20Resshu}} | |||
}} | }} | ||
}} | }} | ||
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* Low profiles on frames 6-25 | * Low profiles on frames 6-25 | ||
* This move can also be done right after the first Guren Ken (Rekka) hit instead of after the secondary Guren Chochu (Rekka > Elbow) as listed here | * This move can also be done right after the first Guren Ken (Rekka) hit instead of after the secondary Guren Chochu (Rekka > Elbow) as listed here | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Karin/vtOne/Guren%20Kusabi}} | |||
}} | }} | ||
}} | }} | ||
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|description= | |description= | ||
* Spends 500 V-Meter (~28% V-Timer) | * Spends 500 V-Meter (~28% V-Timer) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Karin/vtOne/Guren%20Kyoho}} | |||
}} | }} | ||
}} | }} | ||
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* Duration of 3000 frames (50 seconds) | * Duration of 3000 frames (50 seconds) | ||
* Gives access to a parry special (Yasha Gaeshi) which can be canceled into from other specials and v-skill on hit / block / whiff | * Gives access to a parry special (Yasha Gaeshi) which can be canceled into from other specials and v-skill on hit / block / whiff | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Karin/normal/Tenha%20No%20Kata}} | |||
}} | }} | ||
}} | }} | ||
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* Can cancel into this from cancelable normals as well as specials and v-skill on hit / block / whiff | * Can cancel into this from cancelable normals as well as specials and v-skill on hit / block / whiff | ||
* Spends 800 V-Meter (~27% V-Timer) | * Spends 800 V-Meter (~27% V-Timer) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Karin/vtTwo/Yasha%20Gaeshi%20(stance)}} | |||
}} | }} | ||
}} | }} | ||
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* Fully invincible for the entire duration on a successful parry animation (frames 1-18) | * Fully invincible for the entire duration on a successful parry animation (frames 1-18) | ||
* Recovers 5 frames faster if the successful parry attack whiffs (13 recovery frames) and is also fully invincible during that recovery time | * Recovers 5 frames faster if the successful parry attack whiffs (13 recovery frames) and is also fully invincible during that recovery time | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Karin/vtTwo/Yasha%20Gaeshi%20Ten}} | |||
}} | }} | ||
}} | }} | ||
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* Fully invincible for the entire duration on a successful parry animation (frames 1-39) | * Fully invincible for the entire duration on a successful parry animation (frames 1-39) | ||
* Recovers 5 frames faster if the successful parry attack whiffs (34 recovery frames) and is also fully invincible during that recovery time | * Recovers 5 frames faster if the successful parry attack whiffs (34 recovery frames) and is also fully invincible during that recovery time | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Karin/vtTwo/Yasha%20Gaeshi%20Chi}} | |||
}} | }} | ||
}} | }} | ||
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=====<font style="visibility:hidden; float:right">V-Shift</font>===== | =====<font style="visibility:hidden; float:right">V-Shift</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Karin_5MKHP.png | ||
|name=V-Shift | |name=V-Shift | ||
|input= | |input=5MKHP | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
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* Costs 300 V-Gauge (1 bar) to use and refunds 150 V-Gauge back (1/2 bar) on a successful V-Shift if the slow-mo is triggered | * Costs 300 V-Gauge (1 bar) to use and refunds 150 V-Gauge back (1/2 bar) on a successful V-Shift if the slow-mo is triggered | ||
* If the V-Shift is successful you can cancel it into a follow-up attack (see V-Shift Break) that's fully invincible and knocks the opponent down on hit | * If the V-Shift is successful you can cancel it into a follow-up attack (see V-Shift Break) that's fully invincible and knocks the opponent down on hit | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Karin/normal/V-Shift}} | |||
}} | }} | ||
}} | }} | ||
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=====<font style="visibility:hidden; float:right">Koka Tenshinchu: Sumeragi</font>===== | =====<font style="visibility:hidden; float:right">Koka Tenshinchu: Sumeragi</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Karin_5MKHP_break.png | ||
|name=Koka Tenshinchu: Sumeragi | |name=Koka Tenshinchu: Sumeragi | ||
|input= | |input=5MKHP | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
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|description= | |description= | ||
* Fully invincible during startup and active frames | * Fully invincible during startup and active frames | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Karin/normal/Koka%20Tenshinchu:%20Sumeragi}} | |||
}} | }} | ||
}} | }} | ||
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* Strike and Projectile invincible on frames 1-30 | * Strike and Projectile invincible on frames 1-30 | ||
* +16 extra recovery frames (40F) on hit | * +16 extra recovery frames (40F) on hit | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Karin/normal/Ressencho}} | |||
}} | }} | ||
}} | }} |
Revision as of 18:05, 13 April 2021
Introduction
About Karin
Karin is an offensive footsie-oriented character who aims to batter the opponent into submission with powerful tick throws, whiff punishes, and confirmable pokes. Her Right Leg of the Forbidden One is one of the most infamous normals in the game, with good range, a long confirm window, and great reward for landing it. On top of this, she has excellent mid pokes in 5MK and 5HK to keep the opponent sitting still at her preferred ranges, a great tick throw from 5LK, and long-range whiff punishes with 2HK. Her V-system is very straightforward, with nearly every Karin defaulting to VT1 and VS1 for their simple combo conversions and poking ability. Accessing the best parts of her gameplan is reliant on good execution, requiring not only use of her just-frame tenko for optimal combos, but good reaction speed as well to hit confirm her delay-cancellable pokes. Her anti-air options are also middling, with limited options to stop opponents jumping at close range. Overall she's a very powerful character with a simple gameplan that can be deceptively tricky to execute well.
V-System
V-Trigger 1: Guren No Kata
Gives Karin access to a rekka sequence that's great for safe poking and decent for combos. Has a lot of gimmicks alongside as well as some consistently useful pressure tools, in particular a plus on block elbow and a safe on block backdash. Easy to quickly burn through without doing too much with it, but the tools it gives are straightforward and good.
V-Trigger 2: Tenha No Kata
Gives Karin access to a 2f parry vs strikes that can be cancelled into from any of her grounded special moves to counter an opponent's punish. Very gimmicky if used that way, but it does reliably catch highs/mids/lows and the reward for catching a low is massive. Not used very often since it can't be used proactively, but it's sometimes picked vs divekick characters and it can counter V-reversals.
V-Skill 1: Myo-Oken
An unsafe advancing palm attack that can be charged for better range, damage, and frame advantage. Used for poking, VT activation, and as a combo ender for corner carry. Active frames nullify projectiles, but the move isn't used for this very often. Typically seen as the default pick for all matchups.
V-Skill 2: Fudo Sosho
A safe short range palm attack that can be charged for better damage, frame advantage, and the ability to special cancel. Crush counters, giving a launch on uncharged and a crumple on charged. Used for combos, pressure, and meaties. Can also be used to nullify fireballs. Not picked as much since the VS1 combos and the VT activation are both much more universally applicable.
Final Patch
Players to Watch
- AFG
- Justin Wong
- Bonchan
- Phenom
- Mago
- Punk
Karin | |
---|---|
Vitals | |
Life Points | 925 |
Stun Points | 950 |
V-Gauge Points | |
V-Trigger 1 | 2 Bars |
V-Trigger 2 | 2 Bars |
Ground Movement | |
Forward Walk Speed | 0.049 |
Backward Walk Speed | 0.036 |
Forward Dash Speed | 16 |
Backward Dash Speed | 21 |
Forward Dash Distance | 1.445 |
Backward Dash Distance | 1.158 |
Backdash CH Frames | 3-11 |
Jumping | |
Back Jump Speed | 46 (4+38+4) |
Neutral Jump Speed | 46 (4+38+4) |
Forward Jump Speed | 45 (3+38+4) |
Forward Jump Distance | 2.128 |
Backward Jump Distance | 1.824 |
Throws | |
Throw Hurtbox | 0.25 |
Throw Range | 0.85 |
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Frame Data & Descriptions are provided by FATOnline.
|
SFV Frame Data Glossary | |
---|---|
Active |
How many frames a move remains active (can hurt opponents) for. |
Attack |
Attack level is L for low attacks (must be blocked crouching), H is for High attacks (which can be blocked high or low) and M for overhead (must be blocked standing). T is for throw attacks (which cannot be blocked). |
Cancel options |
Available cancel options.
|
Confirm windows |
Hit confirm windows written as Specials & CAs/Target Combos/V-Trigger. Notation may denote V-Skill only cancel windows in Specials.
|
Crush Counter |
Crush Counter hit advantage written as opponent state, frame advantage, and v-gauge gain on hit. |
Damage |
Attack damage on hit. Notation may denote multi-hit or "sweet spot" damage values on certain frames. |
Hit/Block |
These are frame advantage values when the attack hits or is blocked. If the number is positive, then the move will end before the defender can act again. If the number is negative, the defender will be able to act before the attacker and maybe even punish. KD refers to knockdown on hit.
|
Knockdown |
Knockdown advantage against Normal, Quick Rise and Back Rise wake up options. |
Recovery |
How many frames it takes for a move to finish after it's been active. |
Startup |
How many frames it takes before the move becomes 'active' or have a hit box. The last startup frame and the first active frame are the same frame, meaning all values are written as Startup + 1. |
Stun |
Amount of stun added to the opponent's stun bar on hit. |
Normals
Stand LP
Stand MP
Stand HP
Stand LK
Stand MK
Stand HK
Crouch LP
Crouch MP
Crouch HP
Crouch LK
Crouch MK
Crouch HK
Jump LP
Jump MP
Jump HP
Jump LK
Jump MK
Jump HK
Command Normals
Tsumujigari
Target Combos
Ku-Renge
Throws
Hajotsui
Arakuma Inashi
Special Moves
LK Kanzuki-Ryu Hokojutsu Seppo
MK Kanzuki-Ryu Hokojutsu Seppo
HK Kanzuki-Ryu Hokojutsu Seppo
EX Kanzuki-Ryu Hokojutsu Seppo
Just Frame Tenko
Late Tenko
EX Tenko
Orochi
EX Orochi
LK Mujinkyaku
MK Mujinkyaku
HK Mujinkyaku
EX Mujinkyaku
LP Ressenha
MP Ressenha
HP Ressenha
EX Ressenha
Senha Kusabi
Senha Resshu
Critical Art
Kanzuki-Ryu Hadorokushiki Hasha No Kata
Taunts
Taunt
V-System
V-Skill 1
Myo-Oken
Myo-Oken (hold)
V-Skill 2
Fudo Sosho
Fudo Sosho (hold)
V-Trigger 1
Guren No Kata
Guren Ken
Guren Hosho
Guren Senha
Guren Chochu
Guren Hochu
Guren Resshu
Guren Kusabi
Guren Kyoho
V-Trigger 2
Tenha No Kata
Yasha Gaeshi (stance)
Yasha Gaeshi Ten
Yasha Gaeshi Chi
V-Shift
V-Shift
V-Shift Break
Koka Tenshinchu: Sumeragi
V-Reversal
Ressencho