No edit summary |
No edit summary |
||
Line 5: | Line 5: | ||
|hp=975 | |hp=975 | ||
|stun=1000 | |stun=1000 | ||
|vt1= | |vt1=2 Bars | ||
|vt2= | |vt2=2 Bars | ||
|movef=0.05 | |movef=0.05 | ||
|moveb=0.033 | |moveb=0.033 | ||
Line 47: | Line 47: | ||
|description= | |description= | ||
* Chains into st.LP / cr.LP / cr.LK | * Chains into st.LP / cr.LP / cr.LK | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Juri/normal/Stand%20LP}} | |||
}} | }} | ||
}} | }} | ||
Line 71: | Line 72: | ||
|description= | |description= | ||
* Slightly increased horizontal hitbox range while in V-Trigger | * Slightly increased horizontal hitbox range while in V-Trigger | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Juri/normal/Stand%20MP}} | |||
}} | }} | ||
}} | }} | ||
Line 96: | Line 98: | ||
* Hit Confirm notes: *VT1 Chains | * Hit Confirm notes: *VT1 Chains | ||
* Knocks down during V-Trigger (see KDA numbers) | * Knocks down during V-Trigger (see KDA numbers) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Juri/normal/Stand%20HP}} | |||
}} | }} | ||
}} | }} | ||
Line 119: | Line 122: | ||
|confirm=<nowiki>- / - / -</nowiki> | |confirm=<nowiki>- / - / -</nowiki> | ||
|description= | |description= | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Juri/normal/Stand%20LK}} | |||
}} | }} | ||
}} | }} | ||
Line 146: | Line 150: | ||
* Second hit does 60 damage / 100 stun if the first hit whiffs | * Second hit does 60 damage / 100 stun if the first hit whiffs | ||
* Cancelable into Super on 2nd hit during V-Trigger 1 | * Cancelable into Super on 2nd hit during V-Trigger 1 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Juri/normal/Stand%20MK}} | |||
}} | }} | ||
}} | }} | ||
Line 172: | Line 177: | ||
* Airborne on frames 15-21 (airborne on the last 2 active frames) | * Airborne on frames 15-21 (airborne on the last 2 active frames) | ||
* Hops over a lot of low attacks on frames 10-22 | * Hops over a lot of low attacks on frames 10-22 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Juri/normal/Stand%20HK}} | |||
}} | }} | ||
}} | }} | ||
Line 196: | Line 202: | ||
|description= | |description= | ||
* Chains into st.LP / cr.LP / cr.LK | * Chains into st.LP / cr.LP / cr.LK | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Juri/normal/Crouch%20LP}} | |||
}} | }} | ||
}} | }} | ||
Line 221: | Line 228: | ||
* Hit Confirm notes: *VT1 Chains | * Hit Confirm notes: *VT1 Chains | ||
* Different advantages when chained into during V-Trigger than usual (bonus hit advantage and less minus when chained into than the other buttons) | * Different advantages when chained into during V-Trigger than usual (bonus hit advantage and less minus when chained into than the other buttons) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Juri/normal/Crouch%20MP}} | |||
}} | }} | ||
}} | }} | ||
Line 248: | Line 256: | ||
* Slight low profile on frames 8-9 before active frames | * Slight low profile on frames 8-9 before active frames | ||
* 20 less damage on air opponents (70) | * 20 less damage on air opponents (70) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Juri/normal/Crouch%20HP}} | |||
}} | }} | ||
}} | }} | ||
Line 272: | Line 281: | ||
|description= | |description= | ||
* Chains into st.LP / cr.LP / cr.LK | * Chains into st.LP / cr.LP / cr.LK | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Juri/normal/Crouch%20LK}} | |||
}} | }} | ||
}} | }} | ||
Line 296: | Line 306: | ||
|description= | |description= | ||
* Hit Confirm notes: *VT1 Chains | * Hit Confirm notes: *VT1 Chains | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Juri/normal/Crouch%20MK}} | |||
}} | }} | ||
}} | }} | ||
Line 321: | Line 332: | ||
* Hit Confirm notes: *Only during VT1, **VT1 Chains | * Hit Confirm notes: *Only during VT1, **VT1 Chains | ||
* Low profiles on frames 4-25 | * Low profiles on frames 4-25 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Juri/normal/Crouch%20HK}} | |||
}} | }} | ||
}} | }} | ||
Line 326: | Line 338: | ||
=====<font style="visibility:hidden; float:right">Jump LP</font>===== | =====<font style="visibility:hidden; float:right">Jump LP</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Juri_8LP.png | ||
|name=Jump LP | |name=Jump LP | ||
|input= | |input=8LP | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
Line 344: | Line 356: | ||
|confirm=<nowiki>- / - / -</nowiki> | |confirm=<nowiki>- / - / -</nowiki> | ||
|description= | |description= | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Juri/normal/Jump%20LP}} | |||
}} | }} | ||
}} | }} | ||
Line 349: | Line 362: | ||
=====<font style="visibility:hidden; float:right">Jump MP</font>===== | =====<font style="visibility:hidden; float:right">Jump MP</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Juri_8MP.png | ||
|name=Jump MP | |name=Jump MP | ||
|input= | |input=8MP | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
Line 369: | Line 382: | ||
* Puts airborne opponents into a limited juggle state | * Puts airborne opponents into a limited juggle state | ||
* Juggle Limit / Increase / Start: 1 / 2 / 2 | * Juggle Limit / Increase / Start: 1 / 2 / 2 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Juri/normal/Jump%20MP}} | |||
}} | }} | ||
}} | }} | ||
Line 374: | Line 388: | ||
=====<font style="visibility:hidden; float:right">Jump HP</font>===== | =====<font style="visibility:hidden; float:right">Jump HP</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Juri_8HP.png | ||
|name=Jump HP | |name=Jump HP | ||
|input= | |input=8HP | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
Line 392: | Line 406: | ||
|confirm=<nowiki>- / - / -</nowiki> | |confirm=<nowiki>- / - / -</nowiki> | ||
|description= | |description= | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Juri/normal/Jump%20HP}} | |||
}} | }} | ||
}} | }} | ||
Line 397: | Line 412: | ||
=====<font style="visibility:hidden; float:right">Jump LK</font>===== | =====<font style="visibility:hidden; float:right">Jump LK</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Juri_8LK.png | ||
|name=Jump LK | |name=Jump LK | ||
|input= | |input=8LK | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
Line 416: | Line 431: | ||
|description= | |description= | ||
* Can Cross-up | * Can Cross-up | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Juri/normal/Jump%20LK}} | |||
}} | }} | ||
}} | }} | ||
Line 421: | Line 437: | ||
=====<font style="visibility:hidden; float:right">Jump MK</font>===== | =====<font style="visibility:hidden; float:right">Jump MK</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Juri_8MK.png | ||
|name=Jump MK | |name=Jump MK | ||
|input= | |input=8MK | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
Line 440: | Line 456: | ||
|description= | |description= | ||
* Can Cross-up | * Can Cross-up | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Juri/normal/Jump%20MK}} | |||
}} | }} | ||
}} | }} | ||
Line 445: | Line 462: | ||
=====<font style="visibility:hidden; float:right">Jump HK</font>===== | =====<font style="visibility:hidden; float:right">Jump HK</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Juri_8HK.png | ||
|name=Jump HK | |name=Jump HK | ||
|input= | |input=8HK | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
Line 464: | Line 481: | ||
|description= | |description= | ||
* Causes a spiked knockdown while in V-Trigger 1 | * Causes a spiked knockdown while in V-Trigger 1 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Juri/normal/Jump%20HK}} | |||
}} | }} | ||
}} | }} | ||
Line 490: | Line 508: | ||
|description= | |description= | ||
* Throw invincible on frames 16-21 (not actually airborne) | * Throw invincible on frames 16-21 (not actually airborne) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Juri/normal/Senkaikyaku}} | |||
}} | }} | ||
}} | }} | ||
Line 516: | Line 535: | ||
* Both hits can be special / V-Skill canceled | * Both hits can be special / V-Skill canceled | ||
* Only second hit can be V-Trigger cancelled | * Only second hit can be V-Trigger cancelled | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Juri/normal/Senkaikyaku}} | |||
}} | }} | ||
}} | }} | ||
Line 543: | Line 563: | ||
* Launches opponent into a limited juggle state | * Launches opponent into a limited juggle state | ||
* Can only cancel into specials, super, and V-Skill on Block | * Can only cancel into specials, super, and V-Skill on Block | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Juri/normal/Kyoretsushu}} | |||
}} | }} | ||
}} | }} | ||
Line 548: | Line 569: | ||
=====<font style="visibility:hidden; float:right">Enkushu (air)</font>===== | =====<font style="visibility:hidden; float:right">Enkushu (air)</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Juri_8MP 8HK (air).png | ||
|name=Enkushu (air) | |name=Enkushu (air) | ||
|input= | |input=8MP > 8HK (air) | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
Line 566: | Line 587: | ||
|confirm=<nowiki>- / - / -</nowiki> | |confirm=<nowiki>- / - / -</nowiki> | ||
|description= | |description= | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Juri/normal/Enkushu%20(air)}} | |||
}} | }} | ||
}} | }} | ||
Line 592: | Line 614: | ||
|confirm=<nowiki>- / - / -</nowiki> | |confirm=<nowiki>- / - / -</nowiki> | ||
|description= | |description= | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Juri/normal/Chisenkyaku}} | |||
}} | }} | ||
}} | }} | ||
Line 616: | Line 639: | ||
|confirm=<nowiki>- / - / -</nowiki> | |confirm=<nowiki>- / - / -</nowiki> | ||
|description= | |description= | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Juri/normal/Kaeikyakyu}} | |||
}} | }} | ||
}} | }} | ||
Line 644: | Line 668: | ||
* Projectile invincible on extended limbs during animation | * Projectile invincible on extended limbs during animation | ||
* Increased horizontal range when canceled into from stand LP / crouch LP | * Increased horizontal range when canceled into from stand LP / crouch LP | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Juri/normal/LK%20Fuharenkyaku%20Store}} | |||
}} | }} | ||
}} | }} | ||
Line 670: | Line 695: | ||
* Projectile invincible on extended limbs during animation | * Projectile invincible on extended limbs during animation | ||
* Increased horizontal range when canceled into from stand LP / crouch LP | * Increased horizontal range when canceled into from stand LP / crouch LP | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Juri/normal/MK%20Fuharenkyaku%20Store}} | |||
}} | }} | ||
}} | }} | ||
Line 696: | Line 722: | ||
* Projectile invincible on extended limbs during animation | * Projectile invincible on extended limbs during animation | ||
* Increased horizontal range when canceled into from stand LP / crouch LP | * Increased horizontal range when canceled into from stand LP / crouch LP | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Juri/normal/HK%20Fuharenkyaku%20Store}} | |||
}} | }} | ||
}} | }} | ||
Line 726: | Line 753: | ||
* Projectile invincible on extended limbs on frames 13-16 | * Projectile invincible on extended limbs on frames 13-16 | ||
* Changes properties while in V-Trigger 1 (see V-Trigger 1 version for that info) | * Changes properties while in V-Trigger 1 (see V-Trigger 1 version for that info) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Juri/normal/LK%20Fuharenkyaku%20Release}} | |||
}} | }} | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|version= | |version=VT1 | ||
|startup=<nowiki>14</nowiki> | |startup=<nowiki>14</nowiki> | ||
|active=<nowiki>90</nowiki> | |active=<nowiki>90</nowiki> | ||
Line 775: | Line 803: | ||
* Projectile invincible on extended limbs on frames 22-24 | * Projectile invincible on extended limbs on frames 22-24 | ||
* Can be chained into any other QCF+K release | * Can be chained into any other QCF+K release | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Juri/normal/MK%20Fuharenkyaku%20Release}} | |||
}} | }} | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|version= | |version=VT1 | ||
|startup=<nowiki>23</nowiki> | |startup=<nowiki>23</nowiki> | ||
|active=<nowiki>2</nowiki> | |active=<nowiki>2</nowiki> | ||
Line 825: | Line 854: | ||
* Can be chained into any other QCF+K release | * Can be chained into any other QCF+K release | ||
* Forces stand on hit | * Forces stand on hit | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Juri/normal/HK%20Fuharenkyaku%20Release}} | |||
}} | }} | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|version= | |version=VT1 | ||
|startup=<nowiki>10</nowiki> | |startup=<nowiki>10</nowiki> | ||
|active=<nowiki>2(14)2</nowiki> | |active=<nowiki>2(14)2</nowiki> | ||
Line 869: | Line 899: | ||
* Throw invincible on frames 54-63 | * Throw invincible on frames 54-63 | ||
* Projectile invincible on extended limbs during active frames | * Projectile invincible on extended limbs during active frames | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Juri/normal/EX%20Fuharenkyaku}} | |||
}} | }} | ||
}} | }} | ||
Line 895: | Line 926: | ||
* Second hit cannot hit crouch | * Second hit cannot hit crouch | ||
* -8 on block on crouching opponents | * -8 on block on crouching opponents | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Juri/normal/LP%20Tensenrin}} | |||
}} | }} | ||
}} | }} | ||
Line 923: | Line 955: | ||
* Can hit cross-up (behind Juri) on frame 7 (2nd active frame) | * Can hit cross-up (behind Juri) on frame 7 (2nd active frame) | ||
* Juri is in counterhit state during move duration | * Juri is in counterhit state during move duration | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Juri/normal/MP%20Tensenrin}} | |||
}} | }} | ||
}} | }} | ||
Line 950: | Line 983: | ||
* Can only hit crossup attacks on frames 15-16(4th hit) | * Can only hit crossup attacks on frames 15-16(4th hit) | ||
* Juri is in counterhit state during move duration | * Juri is in counterhit state during move duration | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Juri/normal/HP%20Tensenrin}} | |||
}} | }} | ||
}} | }} | ||
Line 977: | Line 1,011: | ||
* Can only hit crossup attacks on frames 15-16(4th hit) where she is extremely high in the air | * Can only hit crossup attacks on frames 15-16(4th hit) where she is extremely high in the air | ||
* Juri is in counterhit state during move duration and takes 20% additional damage from the first hit (total of 144%) | * Juri is in counterhit state during move duration and takes 20% additional damage from the first hit (total of 144%) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Juri/normal/EX%20Tensenrin}} | |||
}} | }} | ||
}} | }} | ||
Line 1,001: | Line 1,036: | ||
|description= | |description= | ||
* Airborne and lower Body Projectile invincible on frames 4-17 | * Airborne and lower Body Projectile invincible on frames 4-17 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Juri/normal/LK%20Ryodansatsu}} | |||
}} | }} | ||
}} | }} | ||
Line 1,025: | Line 1,061: | ||
|description= | |description= | ||
* Airborne and lower Body Projectile invincible on frames 5-19 | * Airborne and lower Body Projectile invincible on frames 5-19 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Juri/normal/MK%20Ryodansatsu}} | |||
}} | }} | ||
}} | }} | ||
Line 1,049: | Line 1,086: | ||
|description= | |description= | ||
* Airborne and lower Body Projectile invincible on frames 5-23 | * Airborne and lower Body Projectile invincible on frames 5-23 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Juri/normal/HK%20Ryodansatsu}} | |||
}} | }} | ||
}} | }} | ||
Line 1,075: | Line 1,113: | ||
* Projectile Invincible on frames 1-27 | * Projectile Invincible on frames 1-27 | ||
* Launches opponent up into a limited juggle state | * Launches opponent up into a limited juggle state | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Juri/normal/EX%20Ryodansatsu}} | |||
}} | }} | ||
}} | }} | ||
== Critical | == Critical Art == | ||
=====<font style="visibility:hidden; float:right">Sakkai Fuhazan</font>===== | =====<font style="visibility:hidden; float:right">Sakkai Fuhazan</font>===== | ||
Line 1,105: | Line 1,144: | ||
* Attack property is fully projectile (no strike attribute) | * Attack property is fully projectile (no strike attribute) | ||
* 10 extra frames recovery on whiff and block (68f) | * 10 extra frames recovery on whiff and block (68f) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Juri/normal/Sakkai%20Fuhazan}} | |||
}} | }} | ||
}} | }} | ||
Line 1,130: | Line 1,170: | ||
|confirm=<nowiki>- / - / -</nowiki> | |confirm=<nowiki>- / - / -</nowiki> | ||
|description= | |description= | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Juri/normal/Taunt}} | |||
}} | }} | ||
}} | }} | ||
Line 1,164: | Line 1,205: | ||
* Juri's level 1 V-Skill can be canceled during startup by inputting V-Skill again after 12 frames or via a dash after 20 frames of charging | * Juri's level 1 V-Skill can be canceled during startup by inputting V-Skill again after 12 frames or via a dash after 20 frames of charging | ||
* Huge horizontal hitbox during active frames with no extended hurtboxes | * Huge horizontal hitbox during active frames with no extended hurtboxes | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Juri/normal/Kasatsushu}} | |||
}} | }} | ||
}} | }} | ||
Line 1,196: | Line 1,238: | ||
* Holding Juri's V-Skill buttons for the full duration automatically starts up this level 2 version of her V-Skill | * Holding Juri's V-Skill buttons for the full duration automatically starts up this level 2 version of her V-Skill | ||
* Juri's V-Skill can be canceled during startup by inputting V-Skill again after 12 frames or via a dash after 20 frames of charging | * Juri's V-Skill can be canceled during startup by inputting V-Skill again after 12 frames or via a dash after 20 frames of charging | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Juri/normal/Kasatsushu%20(hold)}} | |||
}} | }} | ||
}} | }} | ||
Line 1,226: | Line 1,269: | ||
* After charging for a minimum of 33 frames Juri can cancel the animation with a dash to store the level 2 V-Skill for later use | * After charging for a minimum of 33 frames Juri can cancel the animation with a dash to store the level 2 V-Skill for later use | ||
* Juri's level 2 V-Skill (release) can be canceled during startup by inputting V-Skill again after 4 frames of startup | * Juri's level 2 V-Skill (release) can be canceled during startup by inputting V-Skill again after 4 frames of startup | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Juri/normal/Kasatsushu%20(release)}} | |||
}} | }} | ||
}} | }} | ||
Line 1,231: | Line 1,275: | ||
=====<font style="visibility:hidden; float:right">Kasatsushu (charge)</font>===== | =====<font style="visibility:hidden; float:right">Kasatsushu (charge)</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Juri_MPMK (charge).png | |image=SFV_Juri_MPMK (VS1) (charge).png | ||
|name=Kasatsushu (charge) | |name=Kasatsushu (charge) | ||
|input=MPMK (charge) | |input=MPMK (VS1) (charge) | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
Line 1,252: | Line 1,296: | ||
* The startup frames refer to the amount of frames required to charge for in order for Juri to store up a level 2 V-Skill | * The startup frames refer to the amount of frames required to charge for in order for Juri to store up a level 2 V-Skill | ||
* The recovery frames refers to Juri's dashes that she needs to use to charge and store up level 2 V-Skill for later use | * The recovery frames refers to Juri's dashes that she needs to use to charge and store up level 2 V-Skill for later use | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Juri/normal/Kasatsushu%20(charge)}} | |||
}} | }} | ||
}} | }} | ||
Line 1,277: | Line 1,322: | ||
* The startup numbers refer to the amount of V-Skill startup frames required to play out before they can be empty-canceled into V-Skill again | * The startup numbers refer to the amount of V-Skill startup frames required to play out before they can be empty-canceled into V-Skill again | ||
* The (X) number refers to the amount of level 2 V-Skill startup frames required to play out before Juri can cancel the level 2 version of her V-Skill (level 2 V-Skill can be canceled faster than level 1 V-Skill) | * The (X) number refers to the amount of level 2 V-Skill startup frames required to play out before Juri can cancel the level 2 version of her V-Skill (level 2 V-Skill can be canceled faster than level 1 V-Skill) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Juri/normal/Kasatsushu%20(cancel)}} | |||
}} | }} | ||
}} | }} | ||
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* Cancelable into from special cancelable moves | * Cancelable into from special cancelable moves | ||
* Juri is NOT in a Counter-Hit state during this charge up | * Juri is NOT in a Counter-Hit state during this charge up | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Juri/normal/Fuha%20Enzan%20(charge)}} | |||
}} | }} | ||
}} | }} | ||
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* Builds 60/30 V-Gauge on Hit/Block | * Builds 60/30 V-Gauge on Hit/Block | ||
* Juggle Limit / Increase / Start: 0 / 1 / 1 | * Juggle Limit / Increase / Start: 0 / 1 / 1 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Juri/normal/Fuha%20Enzan%20(release)}} | |||
}} | }} | ||
}} | }} | ||
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=== V-Trigger 1 === | === V-Trigger 1 === | ||
=====<font style="visibility:hidden; float:right">Feng Shui Engine | =====<font style="visibility:hidden; float:right">Feng Shui Engine Alpha</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Juri_HPHK (VT1).png | |image=SFV_Juri_HPHK (VT1).png | ||
|name=Feng Shui Engine | |name=Feng Shui Engine Alpha | ||
|input=HPHK (VT1) | |input=HPHK (VT1) | ||
|data= | |data= | ||
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* Enables derivative Fuharenkyaku (qcf+K) attacks without charge (doing this consumes V-Timer) while also improving their properties | * Enables derivative Fuharenkyaku (qcf+K) attacks without charge (doing this consumes V-Timer) while also improving their properties | ||
* Dash distance increased | * Dash distance increased | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Juri/normal/Feng%20Shui%20Engine%20Alpha}} | |||
}} | }} | ||
}} | }} | ||
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=== V-Trigger 2 === | === V-Trigger 2 === | ||
=====<font style="visibility:hidden; float:right">Feng Shui Engine | =====<font style="visibility:hidden; float:right">Feng Shui Engine Beta</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Juri_HPHK (VT2).png | |image=SFV_Juri_HPHK (VT2).png | ||
|name=Feng Shui Engine | |name=Feng Shui Engine Beta | ||
|input=HPHK (VT2) | |input=HPHK (VT2) | ||
|data= | |data= | ||
Line 1,399: | Line 1,448: | ||
* The actual strike hitbox is on frame 9 but there is a hitbox on frame 8 that pulls in the opponent towards Juri (does not pull in airborne opponents) | * The actual strike hitbox is on frame 9 but there is a hitbox on frame 8 that pulls in the opponent towards Juri (does not pull in airborne opponents) | ||
* Can be counter-hit during startup | * Can be counter-hit during startup | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Juri/normal/Feng%20Shui%20Engine%20Beta}} | |||
}} | }} | ||
}} | }} | ||
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=====<font style="visibility:hidden; float:right">V-Shift</font>===== | =====<font style="visibility:hidden; float:right">V-Shift</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Juri_5MKHP.png | ||
|name=V-Shift | |name=V-Shift | ||
|input= | |input=5MKHP | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
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* Costs 300 V-Gauge (1 bar) to use and refunds 150 V-Gauge back (1/2 bar) on a successful V-Shift if the slow-mo is triggered | * Costs 300 V-Gauge (1 bar) to use and refunds 150 V-Gauge back (1/2 bar) on a successful V-Shift if the slow-mo is triggered | ||
* If the V-Shift is successful you can cancel it into a follow-up attack (see V-Shift Break) that's fully invincible and knocks the opponent down on hit | * If the V-Shift is successful you can cancel it into a follow-up attack (see V-Shift Break) that's fully invincible and knocks the opponent down on hit | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Juri/normal/V-Shift}} | |||
}} | }} | ||
}} | }} | ||
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=====<font style="visibility:hidden; float:right">Kuboshu</font>===== | =====<font style="visibility:hidden; float:right">Kuboshu</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Juri_5MKHP_break.png | ||
|name=Kuboshu | |name=Kuboshu | ||
|input= | |input=5MKHP | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
Line 1,458: | Line 1,509: | ||
|description= | |description= | ||
* Fully invincible during startup and active frames | * Fully invincible during startup and active frames | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Juri/normal/Kuboshu}} | |||
}} | }} | ||
}} | }} | ||
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* Strike and Projectile invincible on frames 1-31 on block (frames 1-32 on whiff) | * Strike and Projectile invincible on frames 1-31 on block (frames 1-32 on whiff) | ||
* 1F faster overall (41F total) on block instead of whiff | * 1F faster overall (41F total) on block instead of whiff | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Juri/normal/Kaisenrenkyaku}} | |||
}} | }} | ||
}} | }} |
Revision as of 18:01, 13 April 2021
Introduction
About Juri
Unique Mechanic
Before Juri can access her Fuharenkyaku Release (236K) moves, she needs to use that version of the attack to gain a stock first. The next time she performs that move, she will instead use the Fuharenkyaku Release. The LK version is a slow moving fireball, the MK version is an jumping attack that leads to longer combo opportunities, and the HK version is a forward moving attack used mostly as a combo ender. The Fuharenkyakus she has stocked can be seen next to her V-Gauge; LK is the first icon, MK the second, and HK the third. In V-Trigger 1, she always has access to the stocked versions
Final Patch
Players to Watch
- Aiai
- Infiltration
Juri | |
---|---|
Vitals | |
Life Points | 975 |
Stun Points | 1000 |
V-Gauge Points | |
V-Trigger 1 | 2 Bars |
V-Trigger 2 | 2 Bars |
Ground Movement | |
Forward Walk Speed | 0.05 |
Backward Walk Speed | 0.033 |
Forward Dash Speed | 16 |
Backward Dash Speed | 24 |
Forward Dash Distance | 1.443 |
Backward Dash Distance | 1.25 |
Backdash CH Frames | 3-10 |
Jumping | |
Back Jump Speed | 46 (4+38+4) |
Neutral Jump Speed | 46 (4+38+4) |
Forward Jump Speed | 45 (3+38+4) |
Forward Jump Distance | 2.09 |
Backward Jump Distance | 1.824 |
Throws | |
Throw Hurtbox | 0.25 |
Throw Range | 0.8 |
![]() |
Frame Data & Descriptions are provided by FATOnline.
|
SFV Frame Data Glossary | |
---|---|
Active |
How many frames a move remains active (can hurt opponents) for. |
Attack |
Attack level is L for low attacks (must be blocked crouching), H is for High attacks (which can be blocked high or low) and M for overhead (must be blocked standing). T is for throw attacks (which cannot be blocked). |
Cancel options |
Available cancel options.
|
Confirm windows |
Hit confirm windows written as Specials & CAs/Target Combos/V-Trigger. Notation may denote V-Skill only cancel windows in Specials.
|
Crush Counter |
Crush Counter hit advantage written as opponent state, frame advantage, and v-gauge gain on hit. |
Damage |
Attack damage on hit. Notation may denote multi-hit or "sweet spot" damage values on certain frames. |
Hit/Block |
These are frame advantage values when the attack hits or is blocked. If the number is positive, then the move will end before the defender can act again. If the number is negative, the defender will be able to act before the attacker and maybe even punish. KD refers to knockdown on hit.
|
Knockdown |
Knockdown advantage against Normal, Quick Rise and Back Rise wake up options. |
Recovery |
How many frames it takes for a move to finish after it's been active. |
Startup |
How many frames it takes before the move becomes 'active' or have a hit box. The last startup frame and the first active frame are the same frame, meaning all values are written as Startup + 1. |
Stun |
Amount of stun added to the opponent's stun bar on hit. |
Normals
Stand LP
Stand MP
Stand HP
Stand LK
Stand MK
Stand HK
Crouch LP
Crouch MP
Crouch HP
Crouch LK
Crouch MK
Crouch HK
Jump LP
Jump MP
Jump HP
Jump LK
Jump MK
Jump HK
Command Normals
Senkaikyaku
Korenzan
Target Combos
Kyoretsushu
Enkushu (air)
Throws
Chisenkyaku
Kaeikyakyu
Special Moves
LK Fuharenkyaku Store
MK Fuharenkyaku Store
HK Fuharenkyaku Store
LK Fuharenkyaku Release
MK Fuharenkyaku Release
HK Fuharenkyaku Release
EX Fuharenkyaku
LP Tensenrin
MP Tensenrin
HP Tensenrin
EX Tensenrin
LK Ryodansatsu
MK Ryodansatsu
HK Ryodansatsu
EX Ryodansatsu
Critical Art
Sakkai Fuhazan
Taunts
Taunt
V-System
V-Skill 1
Kasatsushu
Kasatsushu (hold)
Kasatsushu (release)
Kasatsushu (charge)
Kasatsushu (cancel)
V-Skill 2
Fuha Enzan (charge)
Fuha Enzan (release)
V-Trigger 1
Feng Shui Engine Alpha
V-Trigger 2
Feng Shui Engine Beta
V-Shift
V-Shift
V-Shift Break
Kuboshu
V-Reversal
Kaisenrenkyaku