No edit summary |
No edit summary |
||
Line 5: | Line 5: | ||
|hp=925 | |hp=925 | ||
|stun=950 | |stun=950 | ||
|vt1= | |vt1=3 Bars | ||
|vt2= | |vt2=2 Bars | ||
|movef=0.052 | |movef=0.052 | ||
|moveb=0.034 | |moveb=0.034 | ||
Line 46: | Line 46: | ||
|confirm=<nowiki>11 / 9 / 13</nowiki> | |confirm=<nowiki>11 / 9 / 13</nowiki> | ||
|description= | |description= | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Stand%20LP}} | |||
}} | }} | ||
}} | }} | ||
Line 70: | Line 71: | ||
|description= | |description= | ||
* Combo / Frametrap starter | * Combo / Frametrap starter | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Stand%20MP}} | |||
}} | }} | ||
}} | }} | ||
Line 93: | Line 95: | ||
|confirm=<nowiki>17 / 19 / -</nowiki> | |confirm=<nowiki>17 / 19 / -</nowiki> | ||
|description= | |description= | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Stand%20HP}} | |||
}} | }} | ||
}} | }} | ||
Line 117: | Line 120: | ||
|description= | |description= | ||
* First active frame has shorter range, can potentially whiff on max distance -4 punishes | * First active frame has shorter range, can potentially whiff on max distance -4 punishes | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Stand%20LK}} | |||
}} | }} | ||
}} | }} | ||
Line 141: | Line 145: | ||
|description= | |description= | ||
* Combo / Frametrap starter | * Combo / Frametrap starter | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Stand%20MK}} | |||
}} | }} | ||
}} | }} | ||
Line 166: | Line 171: | ||
* +3 extra recovery frames on whiff (19) | * +3 extra recovery frames on whiff (19) | ||
* Whiffs on crouching | * Whiffs on crouching | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Stand%20HK}} | |||
}} | }} | ||
}} | }} | ||
Line 190: | Line 196: | ||
|description= | |description= | ||
* Chains into cr.LP and st.LP | * Chains into cr.LP and st.LP | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Crouch%20LP}} | |||
}} | }} | ||
}} | }} | ||
Line 213: | Line 220: | ||
|confirm=<nowiki>14 / 14 / 15</nowiki> | |confirm=<nowiki>14 / 14 / 15</nowiki> | ||
|description= | |description= | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Crouch%20MP}} | |||
}} | }} | ||
}} | }} | ||
Line 237: | Line 245: | ||
|description= | |description= | ||
* Forces standing on hit | * Forces standing on hit | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Crouch%20HP}} | |||
}} | }} | ||
}} | }} | ||
Line 261: | Line 270: | ||
|description= | |description= | ||
* Chains into crouching LP | * Chains into crouching LP | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Crouch%20LK}} | |||
}} | }} | ||
}} | }} | ||
Line 285: | Line 295: | ||
|description= | |description= | ||
* Hit confirmable into st.LP or LK DP | * Hit confirmable into st.LP or LK DP | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Crouch%20MK}} | |||
}} | }} | ||
}} | }} | ||
Line 308: | Line 319: | ||
|confirm=<nowiki>- / 16 / -</nowiki> | |confirm=<nowiki>- / 16 / -</nowiki> | ||
|description= | |description= | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Crouch%20HK}} | |||
}} | }} | ||
}} | }} | ||
Line 313: | Line 325: | ||
=====<font style="visibility:hidden; float:right">Jump LP</font>===== | =====<font style="visibility:hidden; float:right">Jump LP</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Ibuki_8LP.png | ||
|name=Jump LP | |name=Jump LP | ||
|input= | |input=8LP | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
Line 333: | Line 345: | ||
* Puts opponents into a limited juggle state if used after HK Command Dash | * Puts opponents into a limited juggle state if used after HK Command Dash | ||
* Juggle Limit / Increase / Start (after HK Command Dash): 10/5/1 | * Juggle Limit / Increase / Start (after HK Command Dash): 10/5/1 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Jump%20LP}} | |||
}} | }} | ||
}} | }} | ||
Line 338: | Line 351: | ||
=====<font style="visibility:hidden; float:right">Jump MP</font>===== | =====<font style="visibility:hidden; float:right">Jump MP</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Ibuki_8MP.png | ||
|name=Jump MP | |name=Jump MP | ||
|input= | |input=8MP | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
Line 356: | Line 369: | ||
|confirm=<nowiki>- / - / -</nowiki> | |confirm=<nowiki>- / - / -</nowiki> | ||
|description= | |description= | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Jump%20MP}} | |||
}} | }} | ||
}} | }} | ||
Line 361: | Line 375: | ||
=====<font style="visibility:hidden; float:right">Jump HP</font>===== | =====<font style="visibility:hidden; float:right">Jump HP</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Ibuki_8HP.png | ||
|name=Jump HP | |name=Jump HP | ||
|input= | |input=8HP | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
Line 381: | Line 395: | ||
* Puts opponents into a limited juggle state if used after HK Command Dash | * Puts opponents into a limited juggle state if used after HK Command Dash | ||
* Juggle Limit / Increase / Start (after HK Command Dash): 10/5/1 | * Juggle Limit / Increase / Start (after HK Command Dash): 10/5/1 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Jump%20HP}} | |||
}} | }} | ||
}} | }} | ||
Line 386: | Line 401: | ||
=====<font style="visibility:hidden; float:right">Jump LK</font>===== | =====<font style="visibility:hidden; float:right">Jump LK</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Ibuki_8LK.png | ||
|name=Jump LK | |name=Jump LK | ||
|input= | |input=8LK | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
Line 405: | Line 420: | ||
|description= | |description= | ||
* Can Cross-up | * Can Cross-up | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Jump%20LK}} | |||
}} | }} | ||
}} | }} | ||
Line 410: | Line 426: | ||
=====<font style="visibility:hidden; float:right">Jump MK</font>===== | =====<font style="visibility:hidden; float:right">Jump MK</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Ibuki_8MK.png | ||
|name=Jump MK | |name=Jump MK | ||
|input= | |input=8MK | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
Line 429: | Line 445: | ||
|description= | |description= | ||
* Can Cross-up | * Can Cross-up | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Jump%20MK}} | |||
}} | }} | ||
}} | }} | ||
Line 434: | Line 451: | ||
=====<font style="visibility:hidden; float:right">Jump HK</font>===== | =====<font style="visibility:hidden; float:right">Jump HK</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Ibuki_8HK.png | ||
|name=Jump HK | |name=Jump HK | ||
|input= | |input=8HK | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
Line 452: | Line 469: | ||
|confirm=<nowiki>- / - / -</nowiki> | |confirm=<nowiki>- / - / -</nowiki> | ||
|description= | |description= | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Jump%20HK}} | |||
}} | }} | ||
}} | }} | ||
Line 479: | Line 497: | ||
* Overhead | * Overhead | ||
* Airborne and projectile invincible on lower body on frames 7-30 | * Airborne and projectile invincible on lower body on frames 7-30 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Kobekudaki}} | |||
}} | }} | ||
}} | }} | ||
Line 504: | Line 523: | ||
* Airborne and projectile invincible on legs on frames 8-26 | * Airborne and projectile invincible on legs on frames 8-26 | ||
* 3 extra recovery frames on whiff | * 3 extra recovery frames on whiff | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Kobekudaki}} | |||
}} | }} | ||
}} | }} | ||
Line 529: | Line 549: | ||
* Low profile and projectile invincible on head on frames 6-17 | * Low profile and projectile invincible on head on frames 6-17 | ||
* +4 oH / +0 oB on last active frame | * +4 oH / +0 oB on last active frame | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Kobekudaki}} | |||
}} | }} | ||
}} | }} | ||
Line 557: | Line 578: | ||
* 1 frame less hitstun & blockstun on 2nd hit | * 1 frame less hitstun & blockstun on 2nd hit | ||
* Juggle Limit: 1*3 | * Juggle Limit: 1*3 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Kobekudaki}} | |||
}} | }} | ||
}} | }} | ||
Line 564: | Line 586: | ||
=====<font style="visibility:hidden; float:right">Tobikura</font>===== | =====<font style="visibility:hidden; float:right">Tobikura</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Ibuki_8LP 8MK.png | ||
|name=Tobikura | |name=Tobikura | ||
|input= | |input=8LP > 8MK | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
Line 583: | Line 605: | ||
|description= | |description= | ||
* First hit puts airborne opponents into a limited juggle state if used after HK Command Dash (So this only combos in-air if used after HK command dash) | * First hit puts airborne opponents into a limited juggle state if used after HK Command Dash (So this only combos in-air if used after HK command dash) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Tobikura}} | |||
}} | }} | ||
}} | }} | ||
Line 588: | Line 611: | ||
=====<font style="visibility:hidden; float:right">Aoji</font>===== | =====<font style="visibility:hidden; float:right">Aoji</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Ibuki_8HP 8HK.png | ||
|name=Aoji | |name=Aoji | ||
|input= | |input=8HP > 8HK | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
Line 609: | Line 632: | ||
* First hit puts airborne opponents into a limited juggle state | * First hit puts airborne opponents into a limited juggle state | ||
* Second hit does a spiked knockdown on an airborne opponent | * Second hit does a spiked knockdown on an airborne opponent | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Aoji}} | |||
}} | }} | ||
}} | }} | ||
Line 632: | Line 656: | ||
|confirm=<nowiki>- / 12 / 13</nowiki> | |confirm=<nowiki>- / 12 / 13</nowiki> | ||
|description= | |description= | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Shinten%201}} | |||
}} | }} | ||
}} | }} | ||
Line 656: | Line 681: | ||
|description= | |description= | ||
* Special cancelable only on hit | * Special cancelable only on hit | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Shinten%202}} | |||
}} | }} | ||
}} | }} | ||
Line 679: | Line 705: | ||
|confirm=<nowiki>- / - / 12</nowiki> | |confirm=<nowiki>- / - / 12</nowiki> | ||
|description= | |description= | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Yagurakuzushi}} | |||
}} | }} | ||
}} | }} | ||
Line 702: | Line 729: | ||
|confirm=<nowiki>- / 15 / 14</nowiki> | |confirm=<nowiki>- / 15 / 14</nowiki> | ||
|description= | |description= | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Gogasha%201}} | |||
}} | }} | ||
}} | }} | ||
Line 727: | Line 755: | ||
* Last hit whiffs on block | * Last hit whiffs on block | ||
* Launches opponent into an air reset situation with +17 advantage for Ibuki (+1 after forward dash) | * Launches opponent into an air reset situation with +17 advantage for Ibuki (+1 after forward dash) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Gogasha%202}} | |||
}} | }} | ||
}} | }} | ||
Line 751: | Line 780: | ||
|description= | |description= | ||
* 5 frames less recovery on hit (18f) | * 5 frames less recovery on hit (18f) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Shakunage}} | |||
}} | }} | ||
}} | }} | ||
Line 776: | Line 806: | ||
* 2nd hit (f+MK) is an Overhead like regularly | * 2nd hit (f+MK) is an Overhead like regularly | ||
* 2nd hit (f+MK Overhead) has more frame advantage on hit (+6) than the normal version of f+MK Overhead (+3) | * 2nd hit (f+MK Overhead) has more frame advantage on hit (+6) than the normal version of f+MK Overhead (+3) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Sasanaki}} | |||
}} | }} | ||
}} | }} | ||
Line 802: | Line 833: | ||
|confirm=<nowiki>- / - / -</nowiki> | |confirm=<nowiki>- / - / -</nowiki> | ||
|description= | |description= | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Yamikazura}} | |||
}} | }} | ||
}} | }} | ||
Line 826: | Line 858: | ||
|confirm=<nowiki>- / - / -</nowiki> | |confirm=<nowiki>- / - / -</nowiki> | ||
|description= | |description= | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Kubiori}} | |||
}} | }} | ||
}} | }} | ||
Line 855: | Line 888: | ||
* Recovery frames listed refers to grounded recovery frames upon landing (9F) without canceling into another other move in air | * Recovery frames listed refers to grounded recovery frames upon landing (9F) without canceling into another other move in air | ||
* Ibuki is in a crouching state (and crouching hurtbox size) during last 7 frames of grounded recovery | * Ibuki is in a crouching state (and crouching hurtbox size) during last 7 frames of grounded recovery | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Nobusuma}} | |||
}} | }} | ||
}} | }} | ||
Line 878: | Line 912: | ||
|confirm=<nowiki>- / - / -</nowiki> | |confirm=<nowiki>- / - / -</nowiki> | ||
|description= | |description= | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/LK%20Kasumigake}} | |||
}} | }} | ||
}} | }} | ||
Line 902: | Line 937: | ||
|description= | |description= | ||
* Passes through grounded enemies | * Passes through grounded enemies | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/MK%20Kasumigake}} | |||
}} | }} | ||
}} | }} | ||
Line 928: | Line 964: | ||
* Confers extra juggle potential to first hit of airborne target combos | * Confers extra juggle potential to first hit of airborne target combos | ||
* 4 landing recovery frames | * 4 landing recovery frames | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/HK%20Kasumigake}} | |||
}} | }} | ||
}} | }} | ||
Line 954: | Line 991: | ||
* Deals 70 damage if only the last hit connects | * Deals 70 damage if only the last hit connects | ||
* Can hit cross-up (behind Ibuki) | * Can hit cross-up (behind Ibuki) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/LK%20Kazekiri}} | |||
}} | }} | ||
}} | }} | ||
Line 980: | Line 1,018: | ||
* Deals 70 damage if only the last hit connects | * Deals 70 damage if only the last hit connects | ||
* Can hit cross-up (behind Ibuki) | * Can hit cross-up (behind Ibuki) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/MK%20Kazekiri}} | |||
}} | }} | ||
}} | }} | ||
Line 1,006: | Line 1,045: | ||
* Deals 70 damage if only the last hit connects | * Deals 70 damage if only the last hit connects | ||
* Can hit cross-up (behind Ibuki) | * Can hit cross-up (behind Ibuki) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/HK%20Kazekiri}} | |||
}} | }} | ||
}} | }} | ||
Line 1,033: | Line 1,073: | ||
* Can hit cross-up (behind Ibuki) | * Can hit cross-up (behind Ibuki) | ||
* Ibuki is in counterhit state during move duration and takes 20% additional damage from the first hit (total of 144%) | * Ibuki is in counterhit state during move duration and takes 20% additional damage from the first hit (total of 144%) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/EX%20Kazekiri}} | |||
}} | }} | ||
}} | }} | ||
Line 1,058: | Line 1,099: | ||
* Can't be back recovered | * Can't be back recovered | ||
* Strike hitbox | * Strike hitbox | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/LP%20Raida}} | |||
}} | }} | ||
}} | }} | ||
Line 1,084: | Line 1,126: | ||
* Strike hitbox | * Strike hitbox | ||
* Never any reason to use this version | * Never any reason to use this version | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/MP%20Raida}} | |||
}} | }} | ||
}} | }} | ||
Line 1,109: | Line 1,152: | ||
* Can't be back recovered | * Can't be back recovered | ||
* Strike hitbox | * Strike hitbox | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/HP%20Raida}} | |||
}} | }} | ||
}} | }} | ||
Line 1,135: | Line 1,179: | ||
* Can't be back recovered | * Can't be back recovered | ||
* Strike throw | * Strike throw | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/EX%20Raida}} | |||
}} | }} | ||
}} | }} | ||
Line 1,164: | Line 1,209: | ||
* Kunai has a hurtbox and can be hit out of the air by opponent | * Kunai has a hurtbox and can be hit out of the air by opponent | ||
* Juggle Limit / Increase / Start: 2 / 1 / 1 | * Juggle Limit / Increase / Start: 2 / 1 / 1 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/LP%20Kunai}} | |||
}} | }} | ||
}} | }} | ||
Line 1,193: | Line 1,239: | ||
* Kunai has a hurtbox and can be hit out of the air by opponent | * Kunai has a hurtbox and can be hit out of the air by opponent | ||
* Juggle Limit / Increase / Start: 2 / 1 / 1 | * Juggle Limit / Increase / Start: 2 / 1 / 1 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/MP%20Kunai}} | |||
}} | }} | ||
}} | }} | ||
Line 1,222: | Line 1,269: | ||
* Kunai has a hurtbox and can be hit out of the air by opponent | * Kunai has a hurtbox and can be hit out of the air by opponent | ||
* Juggle Limit / Increase / Start: 2 / 1 / 1 | * Juggle Limit / Increase / Start: 2 / 1 / 1 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/HP%20Kunai}} | |||
}} | }} | ||
}} | }} | ||
Line 1,251: | Line 1,299: | ||
* Has a striking hitbox that passes cleanly through other projectiles | * Has a striking hitbox that passes cleanly through other projectiles | ||
* Juggle Limit / Increase / Start: 6*6 / 0*1 / 1*2 | * Juggle Limit / Increase / Start: 6*6 / 0*1 / 1*2 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/EX%20Kunai}} | |||
}} | }} | ||
}} | }} | ||
Line 1,280: | Line 1,329: | ||
* Kunai has a hurtbox and can be hit out of the air by opponent | * Kunai has a hurtbox and can be hit out of the air by opponent | ||
* Juggle Limit / Increase / Start: 4 / 0 / 1 | * Juggle Limit / Increase / Start: 4 / 0 / 1 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/LP%20Airborne%20Kunai}} | |||
}} | }} | ||
}} | }} | ||
Line 1,309: | Line 1,359: | ||
* Kunai has a hurtbox and can be hit out of the air by opponent | * Kunai has a hurtbox and can be hit out of the air by opponent | ||
* Juggle Limit / Increase / Start: 4 / 0 / 1 | * Juggle Limit / Increase / Start: 4 / 0 / 1 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/MP%20Airborne%20Kunai}} | |||
}} | }} | ||
}} | }} | ||
Line 1,338: | Line 1,389: | ||
* Kunai has a hurtbox and can be hit out of the air by opponent | * Kunai has a hurtbox and can be hit out of the air by opponent | ||
* Juggle Limit / Increase / Start: 4 / 0 / 1 | * Juggle Limit / Increase / Start: 4 / 0 / 1 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/HP%20Airborne%20Kunai}} | |||
}} | }} | ||
}} | }} | ||
Line 1,369: | Line 1,421: | ||
* Can only be done during a forward jump | * Can only be done during a forward jump | ||
* Juggle Limit / Increase / Start: 6*10 / 1*5 / 1*3 | * Juggle Limit / Increase / Start: 6*10 / 1*5 / 1*3 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/EX%20Airborne%20Kunai}} | |||
}} | }} | ||
}} | }} | ||
Line 1,404: | Line 1,457: | ||
* All the kunais throwns have a hurtbox and can be hit out of the air by opponent | * All the kunais throwns have a hurtbox and can be hit out of the air by opponent | ||
* Juggle Limit / Increase / Start: 12 / 0 / 1 | * Juggle Limit / Increase / Start: 12 / 0 / 1 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/LP%20Kunai%20Ikkinage}} | |||
}} | }} | ||
}} | }} | ||
Line 1,439: | Line 1,493: | ||
* All the kunais throwns have a hurtbox and can be hit out of the air by opponent | * All the kunais throwns have a hurtbox and can be hit out of the air by opponent | ||
* Juggle Limit / Increase / Start: 12 / 0 / 1 | * Juggle Limit / Increase / Start: 12 / 0 / 1 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/MP%20Kunai%20Ikkinage}} | |||
}} | }} | ||
}} | }} | ||
Line 1,474: | Line 1,529: | ||
* All the kunais throwns have a hurtbox and can be hit out of the air by opponent | * All the kunais throwns have a hurtbox and can be hit out of the air by opponent | ||
* Juggle Limit / Increase / Start: 12 / 0 / 1 | * Juggle Limit / Increase / Start: 12 / 0 / 1 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/HP%20Kunai%20Ikkinage}} | |||
}} | }} | ||
}} | }} | ||
Line 1,506: | Line 1,562: | ||
* All the kunais throwns have a hurtbox and can be hit out of the air by opponent | * All the kunais throwns have a hurtbox and can be hit out of the air by opponent | ||
* Juggle Limit / Increase / Start: 10 / 0 / 1 | * Juggle Limit / Increase / Start: 10 / 0 / 1 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/LK%20Airborne%20Kunai%20Ikkinage}} | |||
}} | }} | ||
}} | }} | ||
Line 1,538: | Line 1,595: | ||
* All the kunais throwns have a hurtbox and can be hit out of the air by opponent | * All the kunais throwns have a hurtbox and can be hit out of the air by opponent | ||
* Juggle Limit / Increase / Start: 10 / 0 / 1 | * Juggle Limit / Increase / Start: 10 / 0 / 1 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/MK%20Airborne%20Kunai%20Ikkinage}} | |||
}} | }} | ||
}} | }} | ||
Line 1,570: | Line 1,628: | ||
* All the kunais throwns have a hurtbox and can be hit out of the air by opponent | * All the kunais throwns have a hurtbox and can be hit out of the air by opponent | ||
* Juggle Limit / Increase / Start: 12 / 0 / 1 | * Juggle Limit / Increase / Start: 12 / 0 / 1 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/HK%20Airborne%20Kunai%20Ikkinage}} | |||
}} | }} | ||
}} | }} | ||
Line 1,594: | Line 1,653: | ||
|description= | |description= | ||
* Recharges 1 kunai | * Recharges 1 kunai | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Kunai%20Hoju%20Lvl%201}} | |||
}} | }} | ||
}} | }} | ||
Line 1,618: | Line 1,678: | ||
|description= | |description= | ||
* Recharges 2 kunai | * Recharges 2 kunai | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Kunai%20Hoju%20Lvl%202}} | |||
}} | }} | ||
}} | }} | ||
Line 1,642: | Line 1,703: | ||
|description= | |description= | ||
* Recharges 3 kunai | * Recharges 3 kunai | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Kunai%20Hoju%20Lvl%203}} | |||
}} | }} | ||
}} | }} | ||
Line 1,666: | Line 1,728: | ||
|description= | |description= | ||
* Recharges 4 kunai | * Recharges 4 kunai | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Kunai%20Hoju%20Lvl%204}} | |||
}} | }} | ||
}} | }} | ||
Line 1,690: | Line 1,753: | ||
|description= | |description= | ||
* Recharges 5 kunai | * Recharges 5 kunai | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Kunai%20Hoju%20Lvl%205}} | |||
}} | }} | ||
}} | }} | ||
Line 1,714: | Line 1,778: | ||
|description= | |description= | ||
* Recharges 6 kunai | * Recharges 6 kunai | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Kunai%20Hoju%20Lvl%206}} | |||
}} | }} | ||
}} | }} | ||
Line 1,738: | Line 1,803: | ||
|description= | |description= | ||
* EX version (lvl 1) recharges 3 kunais at the same speed as recharging 1 | * EX version (lvl 1) recharges 3 kunais at the same speed as recharging 1 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/EX%20Kunai%20Hoju%20Lvl%201}} | |||
}} | }} | ||
}} | }} | ||
Line 1,762: | Line 1,828: | ||
|description= | |description= | ||
* EX version (lvl 2) recharges 4 kunais at the same speed as recharging 2 | * EX version (lvl 2) recharges 4 kunais at the same speed as recharging 2 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/EX%20Kunai%20Hoju%20Lvl%202}} | |||
}} | }} | ||
}} | }} | ||
Line 1,786: | Line 1,853: | ||
|description= | |description= | ||
* EX version (lvl 3) recharges 5 kunais at the same speed as recharging 3 | * EX version (lvl 3) recharges 5 kunais at the same speed as recharging 3 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/EX%20Kunai%20Hoju%20Lvl%203}} | |||
}} | }} | ||
}} | }} | ||
Line 1,810: | Line 1,878: | ||
|description= | |description= | ||
* EX version (lvl 4) recharges 6 kunais at about the same speed as recharging 4 | * EX version (lvl 4) recharges 6 kunais at about the same speed as recharging 4 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/EX%20Kunai%20Hoju%20Lvl%204}} | |||
}} | }} | ||
}} | }} | ||
== Critical | == Critical Art == | ||
=====<font style="visibility:hidden; float:right">Kachofugetsu</font>===== | =====<font style="visibility:hidden; float:right">Kachofugetsu</font>===== | ||
Line 1,837: | Line 1,906: | ||
* Completely invincible on frames 1-6 | * Completely invincible on frames 1-6 | ||
* Hard Knockdown | * Hard Knockdown | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Kachofugetsu}} | |||
}} | }} | ||
}} | }} | ||
Line 1,862: | Line 1,932: | ||
|confirm=<nowiki>- / - / -</nowiki> | |confirm=<nowiki>- / - / -</nowiki> | ||
|description= | |description= | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Taunt}} | |||
}} | }} | ||
}} | }} | ||
Line 1,894: | Line 1,965: | ||
* Puts opponent into a free juggle state on hit and doesn't increase juggle state on already juggling opponents | * Puts opponent into a free juggle state on hit and doesn't increase juggle state on already juggling opponents | ||
* Juggle Limit / Increase / Start: 4 / 0 / 0 | * Juggle Limit / Increase / Start: 4 / 0 / 0 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Tenrai}} | |||
}} | }} | ||
}} | }} | ||
Line 1,899: | Line 1,971: | ||
=====<font style="visibility:hidden; float:right">Tenrai Full</font>===== | =====<font style="visibility:hidden; float:right">Tenrai Full</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Ibuki_MPMK (VS1) (hold).png | ||
|name=Tenrai Full | |name=Tenrai Full | ||
|input= | |input=MPMK (VS1) (hold) | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
Line 1,922: | Line 1,994: | ||
* Puts opponent into a free juggle state on hit and doesn't increase juggle state on already juggling opponents | * Puts opponent into a free juggle state on hit and doesn't increase juggle state on already juggling opponents | ||
* Juggle Limit / Increase / Start: 8 / 0 / 0 | * Juggle Limit / Increase / Start: 8 / 0 / 0 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Tenrai%20Full}} | |||
}} | }} | ||
}} | }} | ||
Line 1,952: | Line 2,025: | ||
* Trips opponent when touched on ground | * Trips opponent when touched on ground | ||
* Frame advantage shown in the parantheses (X) refers to how much Hitstun/Blockstun the opponent suffers when touching the grounded caltrops (basically how much frame advantage Ibuki has when the opponent touches the caltrops) | * Frame advantage shown in the parantheses (X) refers to how much Hitstun/Blockstun the opponent suffers when touching the grounded caltrops (basically how much frame advantage Ibuki has when the opponent touches the caltrops) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Makibishi}} | |||
}} | }} | ||
}} | }} | ||
Line 1,981: | Line 2,055: | ||
* Trips opponent when touched on ground | * Trips opponent when touched on ground | ||
* Frame advantage shown in the parantheses (X) refers to how much Hitstun/Blockstun the opponent suffers when touching the grounded caltrops (basically how much frame advantage Ibuki has when the opponent touches the caltrops) | * Frame advantage shown in the parantheses (X) refers to how much Hitstun/Blockstun the opponent suffers when touching the grounded caltrops (basically how much frame advantage Ibuki has when the opponent touches the caltrops) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Makibishi%20-%20Single}} | |||
}} | }} | ||
}} | }} | ||
Line 1,988: | Line 2,063: | ||
=====<font style="visibility:hidden; float:right">Rokushaku Horokudama</font>===== | =====<font style="visibility:hidden; float:right">Rokushaku Horokudama</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Ibuki_4 or 5 or 6 or 8HPHK (VT1).png | ||
|name=Rokushaku Horokudama | |name=Rokushaku Horokudama | ||
|input= | |input=4 or 5 or 6 or 8HPHK (VT1) | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
Line 2,016: | Line 2,091: | ||
* Bombs leave opponent in a limited juggle state | * Bombs leave opponent in a limited juggle state | ||
* All bombs except forward version can OTG | * All bombs except forward version can OTG | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Rokushaku%20Horokudama}} | |||
}} | }} | ||
}} | }} | ||
Line 2,021: | Line 2,097: | ||
=====<font style="visibility:hidden; float:right">Rokushaku Horokudama 2nd</font>===== | =====<font style="visibility:hidden; float:right">Rokushaku Horokudama 2nd</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Ibuki_4 or 5 or 6 or 8HPHK (VT1) (2nd Bomb).png | ||
|name=Rokushaku Horokudama 2nd | |name=Rokushaku Horokudama 2nd | ||
|input= | |input=4 or 5 or 6 or 8HPHK (VT1) (2nd Bomb) | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
Line 2,049: | Line 2,125: | ||
* Bombs leave opponent in a limited juggle state | * Bombs leave opponent in a limited juggle state | ||
* All bombs except forward version can OTG | * All bombs except forward version can OTG | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Rokushaku%20Horokudama%202nd}} | |||
}} | }} | ||
}} | }} | ||
Line 2,077: | Line 2,154: | ||
* Launches a giant shuriken forward that puts airborne opponents into a free juggle state (both hits cause free juggle state on airborne opponents) | * Launches a giant shuriken forward that puts airborne opponents into a free juggle state (both hits cause free juggle state on airborne opponents) | ||
* Deals 40 damage and 80 stun going forward and then again when it comes back | * Deals 40 damage and 80 stun going forward and then again when it comes back | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Fuma%20Shuriken%20(Haku)}} | |||
}} | }} | ||
}} | }} | ||
Line 2,104: | Line 2,182: | ||
* First hit can't hit crouching opponents (but the second hit on the way back can) | * First hit can't hit crouching opponents (but the second hit on the way back can) | ||
* Deals 50 damage and 80 stun going forward and then again when it comes back | * Deals 50 damage and 80 stun going forward and then again when it comes back | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Fuma%20Shuriken%20(Kokufu)}} | |||
}} | }} | ||
}} | }} | ||
Line 2,111: | Line 2,190: | ||
=====<font style="visibility:hidden; float:right">V-Shift</font>===== | =====<font style="visibility:hidden; float:right">V-Shift</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Ibuki_5MKHP.png | ||
|name=V-Shift | |name=V-Shift | ||
|input= | |input=5MKHP | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
Line 2,137: | Line 2,216: | ||
* Costs 300 V-Gauge (1 bar) to use and refunds 150 V-Gauge back (1/2 bar) on a successful V-Shift if the slow-mo is triggered | * Costs 300 V-Gauge (1 bar) to use and refunds 150 V-Gauge back (1/2 bar) on a successful V-Shift if the slow-mo is triggered | ||
* If the V-Shift is successful you can cancel it into a follow-up attack (see V-Shift Break) that's fully invincible and knocks the opponent down on hit | * If the V-Shift is successful you can cancel it into a follow-up attack (see V-Shift Break) that's fully invincible and knocks the opponent down on hit | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/V-Shift}} | |||
}} | }} | ||
}} | }} | ||
Line 2,144: | Line 2,224: | ||
=====<font style="visibility:hidden; float:right">Chizuri Hayabusa</font>===== | =====<font style="visibility:hidden; float:right">Chizuri Hayabusa</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Ibuki_5MKHP_break.png | ||
|name=Chizuri Hayabusa | |name=Chizuri Hayabusa | ||
|input= | |input=5MKHP | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
Line 2,163: | Line 2,243: | ||
|description= | |description= | ||
* Fully invincible during startup and active frames | * Fully invincible during startup and active frames | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Chizuri%20Hayabusa}} | |||
}} | }} | ||
}} | }} | ||
Line 2,194: | Line 2,275: | ||
* +3 extra KDA (+78/19/24) on Counter-Hit | * +3 extra KDA (+78/19/24) on Counter-Hit | ||
* Believe it! | * Believe it! | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Hanagasumi}} | |||
}} | }} | ||
}} | }} |
Revision as of 18:00, 13 April 2021
Introduction
About Ibuki
Unique Mechanic
At the start of the round, Ibuki has access to 6 Kunai that can be thrown like a projectile on the ground, in the air, or released all at once for extended combos. Once she runs out of Kunai she loses access to these moves until she reloads them. This can be done by performing Kunai Hoju, which can be held to restock 1-6 kunai, or 3-6 kunai with the EX version. The current number of available kunai can be seen next to her V-Meter.
Final Patch
Players to Watch
- Fujimura (formerly Yukadon)
- Shine
- Xian
Ibuki | |
---|---|
Vitals | |
Life Points | 925 |
Stun Points | 950 |
V-Gauge Points | |
V-Trigger 1 | 3 Bars |
V-Trigger 2 | 2 Bars |
Ground Movement | |
Forward Walk Speed | 0.052 |
Backward Walk Speed | 0.034 |
Forward Dash Speed | 16 |
Backward Dash Speed | 21 |
Forward Dash Distance | 1.219 |
Backward Dash Distance | 0.923 |
Backdash CH Frames | 3-10 |
Jumping | |
Back Jump Speed | 46 (4+38+4) |
Neutral Jump Speed | 46 (4+38+4) |
Forward Jump Speed | 45 (3+38+4) |
Forward Jump Distance | 2.24 |
Backward Jump Distance | 1.92 |
Throws | |
Throw Hurtbox | 0.25 |
Throw Range | 0.8 |
![]() |
Frame Data & Descriptions are provided by FATOnline.
|
SFV Frame Data Glossary | |
---|---|
Active |
How many frames a move remains active (can hurt opponents) for. |
Attack |
Attack level is L for low attacks (must be blocked crouching), H is for High attacks (which can be blocked high or low) and M for overhead (must be blocked standing). T is for throw attacks (which cannot be blocked). |
Cancel options |
Available cancel options.
|
Confirm windows |
Hit confirm windows written as Specials & CAs/Target Combos/V-Trigger. Notation may denote V-Skill only cancel windows in Specials.
|
Crush Counter |
Crush Counter hit advantage written as opponent state, frame advantage, and v-gauge gain on hit. |
Damage |
Attack damage on hit. Notation may denote multi-hit or "sweet spot" damage values on certain frames. |
Hit/Block |
These are frame advantage values when the attack hits or is blocked. If the number is positive, then the move will end before the defender can act again. If the number is negative, the defender will be able to act before the attacker and maybe even punish. KD refers to knockdown on hit.
|
Knockdown |
Knockdown advantage against Normal, Quick Rise and Back Rise wake up options. |
Recovery |
How many frames it takes for a move to finish after it's been active. |
Startup |
How many frames it takes before the move becomes 'active' or have a hit box. The last startup frame and the first active frame are the same frame, meaning all values are written as Startup + 1. |
Stun |
Amount of stun added to the opponent's stun bar on hit. |
Normals
Stand LP
Stand MP
Stand HP
Stand LK
Stand MK
Stand HK
Crouch LP
Crouch MP
Crouch HP
Crouch LK
Crouch MK
Crouch HK
Jump LP
Jump MP
Jump HP
Jump LK
Jump MK
Jump HK
Command Normals
Kobekudaki
Bonshogeri
Sazan
Agemen
Target Combos
Tobikura
Aoji
Shinten 1
Shinten 2
Yagurakuzushi
Gogasha 1
Gogasha 2
Shakunage
Sasanaki
Throws
Yamikazura
Kubiori
Special Moves
Nobusuma
LK Kasumigake
MK Kasumigake
HK Kasumigake
LK Kazekiri
MK Kazekiri
HK Kazekiri
EX Kazekiri
LP Raida
MP Raida
HP Raida
EX Raida
LP Kunai
MP Kunai
HP Kunai
EX Kunai
LP Airborne Kunai
MP Airborne Kunai
HP Airborne Kunai
EX Airborne Kunai
LP Kunai Ikkinage
MP Kunai Ikkinage
HP Kunai Ikkinage
LK Airborne Kunai Ikkinage
MK Airborne Kunai Ikkinage
HK Airborne Kunai Ikkinage
Kunai Hoju Lvl 1
Kunai Hoju Lvl 2
Kunai Hoju Lvl 3
Kunai Hoju Lvl 4
Kunai Hoju Lvl 5
Kunai Hoju Lvl 6
EX Kunai Hoju Lvl 1
EX Kunai Hoju Lvl 2
EX Kunai Hoju Lvl 3
EX Kunai Hoju Lvl 4
Critical Art
Kachofugetsu
Taunts
Taunt
V-System
V-Skill 1
Tenrai
Tenrai Full
V-Skill 2
Makibishi
Makibishi - Single
V-Trigger 1
Rokushaku Horokudama
Rokushaku Horokudama 2nd
V-Trigger 2
Fuma Shuriken (Haku)
Fuma Shuriken (Kokufu)
V-Shift
V-Shift
V-Shift Break
Chizuri Hayabusa
V-Reversal
Hanagasumi