Street Fighter V/Balrog: Difference between revisions

From SuperCombo Wiki
No edit summary
No edit summary
Line 5: Line 5:
|hp=1025
|hp=1025
|stun=1050
|stun=1050
|vt1=900
|vt1=3 Bars
|vt2=600
|vt2=2 Bars
|movef=0.048
|movef=0.048
|moveb=0.03
|moveb=0.03
Line 46: Line 46:
|confirm=<nowiki>- / - / -</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Balrog/normal/Stand%20LP}}
}}
}}
}}
}}
Line 71: Line 72:
* Good vertical anti-air (can hit cross-up)
* Good vertical anti-air (can hit cross-up)
* Forces standing on hit
* Forces standing on hit
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Balrog/normal/Stand%20MP}}
}}
}}
}}
}}
Line 96: Line 98:
* Hit Confirm notes: *CA only
* Hit Confirm notes: *CA only
* DUFF!~
* DUFF!~
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Balrog/normal/Stand%20HP}}
}}
}}
}}
}}
Line 119: Line 122:
|confirm=<nowiki>- / - / 11</nowiki>
|confirm=<nowiki>- / - / 11</nowiki>
|description=
|description=
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Balrog/normal/Stand%20LK}}
}}
}}
}}
}}
Line 142: Line 146:
|confirm=<nowiki>14 / 14 / 14</nowiki>
|confirm=<nowiki>14 / 14 / 14</nowiki>
|description=
|description=
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Balrog/normal/Stand%20MK}}
}}
}}
}}
}}
Line 166: Line 171:
|description=
|description=
* 4 extra recovery frames on whiff
* 4 extra recovery frames on whiff
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Balrog/normal/Stand%20HK}}
}}
}}
}}
}}
Line 190: Line 196:
|description=
|description=
* Chains into crouch LP
* Chains into crouch LP
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Balrog/normal/Crouch%20LP}}
}}
}}
}}
}}
Line 213: Line 220:
|confirm=<nowiki>14 / 14 / -</nowiki>
|confirm=<nowiki>14 / 14 / -</nowiki>
|description=
|description=
* Very little pushback on block compared to most mediums
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Balrog/normal/Crouch%20MP}}
}}
}}
}}
}}
Line 239: Line 248:
* Deals 10 less damage (80) after first active frame
* Deals 10 less damage (80) after first active frame
* Can only Crush Counter on the first active frame
* Can only Crush Counter on the first active frame
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Balrog/normal/Crouch%20HP}}
}}
}}
}}
}}
Line 262: Line 272:
|confirm=<nowiki>- / - / -</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Balrog/normal/Crouch%20LK}}
}}
}}
}}
}}
Line 285: Line 296:
|confirm=<nowiki>- / 13 / 13</nowiki>
|confirm=<nowiki>- / 13 / 13</nowiki>
|description=
|description=
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Balrog/normal/Crouch%20MK}}
}}
}}
}}
}}
Line 308: Line 320:
|confirm=<nowiki>- / 16 / -</nowiki>
|confirm=<nowiki>- / 16 / -</nowiki>
|description=
|description=
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Balrog/normal/Crouch%20HK}}
}}
}}
}}
}}
Line 313: Line 326:
=====<font style="visibility:hidden; float:right">Jump LP</font>=====
=====<font style="visibility:hidden; float:right">Jump LP</font>=====
{{MoveData
{{MoveData
|image=SFV_Balrog_j.LP.png
|image=SFV_Balrog_8LP.png
|name=Jump LP
|name=Jump LP
|input=j.LP
|input=8LP
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
Line 331: Line 344:
|confirm=<nowiki>- / - / -</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Balrog/normal/Jump%20LP}}
}}
}}
}}
}}
Line 336: Line 350:
=====<font style="visibility:hidden; float:right">Jump MP</font>=====
=====<font style="visibility:hidden; float:right">Jump MP</font>=====
{{MoveData
{{MoveData
|image=SFV_Balrog_j.MP.png
|image=SFV_Balrog_8MP.png
|name=Jump MP
|name=Jump MP
|input=j.MP
|input=8MP
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
Line 354: Line 368:
|confirm=<nowiki>- / - / -</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Balrog/normal/Jump%20MP}}
}}
}}
}}
}}
Line 359: Line 374:
=====<font style="visibility:hidden; float:right">Jump HP</font>=====
=====<font style="visibility:hidden; float:right">Jump HP</font>=====
{{MoveData
{{MoveData
|image=SFV_Balrog_j.HP.png
|image=SFV_Balrog_8HP.png
|name=Jump HP
|name=Jump HP
|input=j.HP
|input=8HP
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
Line 377: Line 392:
|confirm=<nowiki>- / - / -</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Balrog/normal/Jump%20HP}}
}}
}}
}}
}}
Line 382: Line 398:
=====<font style="visibility:hidden; float:right">Jump LK</font>=====
=====<font style="visibility:hidden; float:right">Jump LK</font>=====
{{MoveData
{{MoveData
|image=SFV_Balrog_j.LK.png
|image=SFV_Balrog_8LK.png
|name=Jump LK
|name=Jump LK
|input=j.LK
|input=8LK
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
Line 400: Line 416:
|confirm=<nowiki>- / - / -</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Balrog/normal/Jump%20LK}}
}}
}}
}}
}}
Line 405: Line 422:
=====<font style="visibility:hidden; float:right">Jump MK</font>=====
=====<font style="visibility:hidden; float:right">Jump MK</font>=====
{{MoveData
{{MoveData
|image=SFV_Balrog_j.MK.png
|image=SFV_Balrog_8MK.png
|name=Jump MK
|name=Jump MK
|input=j.MK
|input=8MK
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
Line 423: Line 440:
|confirm=<nowiki>- / - / -</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Balrog/normal/Jump%20MK}}
}}
}}
}}
}}
Line 428: Line 446:
=====<font style="visibility:hidden; float:right">Jump HK</font>=====
=====<font style="visibility:hidden; float:right">Jump HK</font>=====
{{MoveData
{{MoveData
|image=SFV_Balrog_j.HK.png
|image=SFV_Balrog_8HK.png
|name=Jump HK
|name=Jump HK
|input=j.HK
|input=8HK
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
Line 446: Line 464:
|confirm=<nowiki>- / - / -</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Balrog/normal/Jump%20HK}}
}}
}}
}}
}}
Line 473: Line 492:
* Cancelable into both V-Skills on Hit/Block (see both MP+MK follow-ups)
* Cancelable into both V-Skills on Hit/Block (see both MP+MK follow-ups)
* Launches opponent into a limited juggle state (Juggle Start: +1)
* Launches opponent into a limited juggle state (Juggle Start: +1)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Balrog/normal/Hard%20Lead%20In}}
}}
}}
}}
}}
Line 497: Line 517:
|description=
|description=
* Functions just like V-Skill 1 normally does (but 2F slower at canceling into follow-ups)
* Functions just like V-Skill 1 normally does (but 2F slower at canceling into follow-ups)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Balrog/normal/Hard%20KKB}}
}}
}}
}}
}}
Line 521: Line 542:
|description=
|description=
* Functions just like V-Skill 2 normally does
* Functions just like V-Skill 2 normally does
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Balrog/normal/OTB}}
}}
}}
}}
}}
Line 546: Line 568:
* Places opponent in juggle state
* Places opponent in juggle state
* Builds 100 V-Meter (1/3rd V-bar) on hit and 55 V-Meter on block
* Builds 100 V-Meter (1/3rd V-bar) on hit and 55 V-Meter on block
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Balrog/normal/Hard%20Smasher}}
}}
}}
}}
}}
Line 571: Line 594:
* Spikes opponent down to the ground
* Spikes opponent down to the ground
* Builds 100 V-Meter (1/3rd V-bar) on hit and 55 V-Meter on block
* Builds 100 V-Meter (1/3rd V-bar) on hit and 55 V-Meter on block
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Balrog/normal/Hard%20Pressure}}
}}
}}
}}
}}
Line 595: Line 619:
|description=
|description=
* Second hit (MK) is cancelable into B3 (V-Trigger 2 Command Grab) on Hit/Block
* Second hit (MK) is cancelable into B3 (V-Trigger 2 Command Grab) on Hit/Block
* This Target Combo never whiffs
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Balrog/normal/Under%20Impact%201}}
}}
}}
}}
}}
Line 619: Line 645:
|description=
|description=
* Can be canceled into V-Skill 2 (results in oki pressure in corner)
* Can be canceled into V-Skill 2 (results in oki pressure in corner)
* This Target Combo never whiffs
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Balrog/normal/Under%20Impact%202}}
}}
}}
}}
}}
Line 640: Line 668:
|attack=<nowiki>L*L</nowiki>
|attack=<nowiki>L*L</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|confirm=<nowiki>- / 16 / -</nowiki>
|confirm=<nowiki>- / 16 / 13</nowiki>
|description=
|description=
* The only actual kick move given to Boxer
* The only actual kick move given to Boxer
* Cancelable into B3 (V-Trigger 2 Command Grab) on Hit/Block
* Cancelable into B3 (V-Trigger 2 Command Grab) on Hit/Block
* Has a specific V-Trigger cancel version that takes longer to recover than normal (13F recovery) but the first 4 frames of recovery are fully invincible
* Has a specific V-Trigger cancel version that takes longer to recover than normal (13F recovery) but the first 4 frames of recovery are fully invincible
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Balrog/normal/Stomping%20Combo}}
}}
}}
}}
}}
Line 671: Line 700:
|confirm=<nowiki>- / - / -</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Balrog/normal/Dirty%20Bomber}}
}}
}}
}}
}}
Line 695: Line 725:
|confirm=<nowiki>- / - / -</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Balrog/normal/Dirty%20Shot}}
}}
}}
}}
}}
Line 724: Line 755:
* Takes 40 frames to charge
* Takes 40 frames to charge
* Not cancelable into V-Trigger 2 activation
* Not cancelable into V-Trigger 2 activation
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Balrog/normal/LP%20Dash%20Straight}}
}}
}}
}}
}}
Line 751: Line 783:
* Takes 40 frames to charge
* Takes 40 frames to charge
* Not cancelable into V-Trigger 2 activation
* Not cancelable into V-Trigger 2 activation
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Balrog/normal/MP%20Dash%20Straight}}
}}
}}
}}
}}
Line 778: Line 811:
* Takes 40 frames to charge
* Takes 40 frames to charge
* Not cancelable into V-Trigger 2 activation
* Not cancelable into V-Trigger 2 activation
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Balrog/normal/HP%20Dash%20Straight}}
}}
}}
}}
}}
Line 803: Line 837:
* Can be canceled into V-Skill 1 on frame 6 and onward of first punch and during startup of the second punch
* Can be canceled into V-Skill 1 on frame 6 and onward of first punch and during startup of the second punch
* Startup frames based on proximity range to target (22fr startup if not in range yet)
* Startup frames based on proximity range to target (22fr startup if not in range yet)
* Second punch only occurs on hit
* Takes 40 frames to charge
* Takes 40 frames to charge
* 1.3 on the UNGA scale
* 1.3 on the UNGA scale
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Balrog/normal/EX%20Dash%20Straight}}
}}
}}
}}
}}
Line 833: Line 869:
* Not cancelable into V-Trigger 2 activation
* Not cancelable into V-Trigger 2 activation
* Also known as 'Rush Punch to the Legs' by Lee Chung
* Also known as 'Rush Punch to the Legs' by Lee Chung
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Balrog/normal/LK%20Dash%20Grand%20Blow}}
}}
}}
}}
}}
Line 861: Line 898:
* Not cancelable into V-Trigger 2 activation
* Not cancelable into V-Trigger 2 activation
* Also known as 'Rush Punch to the Legs' by Lee Chung
* Also known as 'Rush Punch to the Legs' by Lee Chung
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Balrog/normal/MK%20Dash%20Grand%20Blow}}
}}
}}
}}
}}
Line 889: Line 927:
* Not cancelable into V-Trigger 2 activation
* Not cancelable into V-Trigger 2 activation
* Also known as 'Rush Punch to the Legs' by Lee Chung
* Also known as 'Rush Punch to the Legs' by Lee Chung
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Balrog/normal/HK%20Dash%20Grand%20Blow}}
}}
}}
}}
}}
Line 916: Line 955:
* Takes 40 frames to charge
* Takes 40 frames to charge
* Also known as 'Rush Punch to the Legs' by Lee Chung
* Also known as 'Rush Punch to the Legs' by Lee Chung
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Balrog/normal/EX%20Dash%20Grand%20Blow}}
}}
}}
}}
}}
Line 941: Line 981:
* Cannot hit crouching opponents
* Cannot hit crouching opponents
* Can cancel into V-Skill 2, Super, V-Trigger 1 rekka follow-ups, and V-Skill 2 V-Trigger 1 rekka follow-ups on hit or block
* Can cancel into V-Skill 2, Super, V-Trigger 1 rekka follow-ups, and V-Skill 2 V-Trigger 1 rekka follow-ups on hit or block
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Balrog/normal/LK%20Screw%20Smash}}
}}
}}
}}
}}
Line 966: Line 1,007:
* Cannot hit crouching opponents
* Cannot hit crouching opponents
* Can cancel into V-Skill 2, Super, V-Trigger 1 rekka follow-ups, and V-Skill 2 V-Trigger 1 rekka follow-ups on hit or block
* Can cancel into V-Skill 2, Super, V-Trigger 1 rekka follow-ups, and V-Skill 2 V-Trigger 1 rekka follow-ups on hit or block
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Balrog/normal/MK%20Screw%20Smash}}
}}
}}
}}
}}
Line 981: Line 1,023:
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-10</nowiki>
|block=<nowiki>-12</nowiki>
|knockdown=<nowiki>97 / 38 / 43</nowiki>
|knockdown=<nowiki>97 / 38 / 43</nowiki>
|damage=<nowiki>100</nowiki>
|damage=<nowiki>100</nowiki>
Line 991: Line 1,033:
* Cannot hit crouching opponents
* Cannot hit crouching opponents
* Can cancel into V-Skill 2, Super, V-Trigger 1 rekka follow-ups, and V-Skill 2 V-Trigger 1 rekka follow-ups on hit or block
* Can cancel into V-Skill 2, Super, V-Trigger 1 rekka follow-ups, and V-Skill 2 V-Trigger 1 rekka follow-ups on hit or block
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Balrog/normal/HK%20Screw%20Smash}}
}}
}}
}}
}}
Line 1,015: Line 1,058:
|description=
|description=
* 1 hit of armor on frames 3-16
* 1 hit of armor on frames 3-16
* Can hit crouching opponents (unlike the non-EX versions of this move)
* CAN hit crouching opponents
* Can cancel into V-Skill 2, Super, V-Trigger 1 rekka follow-ups, and V-Skill 2 V-Trigger 1 rekka follow-ups on hit or block
* Can cancel into V-Skill 2, Super, V-Trigger 1 rekka follow-ups, and V-Skill 2 V-Trigger 1 rekka follow-ups on hit or block
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Balrog/normal/EX%20Screw%20Smash}}
}}
}}
}}
}}
Line 1,044: Line 1,088:
* Projectile invincible on frames 3-18
* Projectile invincible on frames 3-18
* Requires 32 frames of charging (0.5 seconds ~)
* Requires 32 frames of charging (0.5 seconds ~)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Balrog/normal/TAP%20lvl%201}}
}}
}}
}}
}}
Line 1,071: Line 1,116:
* Projectile invincible on frames 3-18
* Projectile invincible on frames 3-18
* Requires 121 frames of charging (2 seconds ~)
* Requires 121 frames of charging (2 seconds ~)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Balrog/normal/TAP%20lvl%202}}
}}
}}
}}
}}
Line 1,098: Line 1,144:
* Projectile invincible on frames 3-18
* Projectile invincible on frames 3-18
* Requires 241 frames of charging (4 seconds ~)
* Requires 241 frames of charging (4 seconds ~)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Balrog/normal/TAP%20lvl%203}}
}}
}}
}}
}}
Line 1,125: Line 1,172:
* Strike invincible on upper body and full-body Projectile invincible on frames 3-18
* Strike invincible on upper body and full-body Projectile invincible on frames 3-18
* Requires 481 frames of charging (8 seconds ~)
* Requires 481 frames of charging (8 seconds ~)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Balrog/normal/TAP%20lvl%204}}
}}
}}
}}
}}
Line 1,152: Line 1,200:
* Strike invincible on upper body and full-body Projectile invincible on frames 3-18
* Strike invincible on upper body and full-body Projectile invincible on frames 3-18
* Requires 961 frames of charging (16 seconds ~)
* Requires 961 frames of charging (16 seconds ~)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Balrog/normal/TAP%20lvl%205}}
}}
}}
}}
}}
Line 1,179: Line 1,228:
* Strike invincible on upper body and full-body Projectile invincible on frames 3-18
* Strike invincible on upper body and full-body Projectile invincible on frames 3-18
* Requires 1441 frames of charging (24 seconds ~)
* Requires 1441 frames of charging (24 seconds ~)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Balrog/normal/TAP%20lvl%206}}
}}
}}
}}
}}
Line 1,207: Line 1,257:
* Strike invincible on upper body on frames 1-18
* Strike invincible on upper body on frames 1-18
* Requires 1921 frames of charging (32 seconds ~)
* Requires 1921 frames of charging (32 seconds ~)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Balrog/normal/TAP%20lvl%207}}
}}
}}
}}
}}
Line 1,235: Line 1,286:
* Strike invincible on upper body on frames 1-18
* Strike invincible on upper body on frames 1-18
* Requires 2401 frames of charging (40 seconds ~)
* Requires 2401 frames of charging (40 seconds ~)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Balrog/normal/TAP%20lvl%208}}
}}
}}
}}
}}
Line 1,263: Line 1,315:
* Strike invincible on upper body on frames 1-18
* Strike invincible on upper body on frames 1-18
* Requires 2881 frames of charging (48 seconds ~)
* Requires 2881 frames of charging (48 seconds ~)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Balrog/normal/TAP%20lvl%209}}
}}
}}
}}
}}
Line 1,292: Line 1,345:
* Causes wall bounce and free juggle state on hit
* Causes wall bounce and free juggle state on hit
* Will most certainly Bust you up
* Will most certainly Bust you up
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Balrog/normal/TAP%20lvl%2010}}
}}
}}
}}
}}


== Critical Arts ==
== Critical Art ==


=====<font style="visibility:hidden; float:right">Gigaton Blow</font>=====
=====<font style="visibility:hidden; float:right">Gigaton Blow</font>=====
Line 1,322: Line 1,376:
* Does 10 less damage (330) after first active frame
* Does 10 less damage (330) after first active frame
* Does a totally cool rad camera zoom-in if it hits on the first active frame!
* Does a totally cool rad camera zoom-in if it hits on the first active frame!
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Balrog/normal/Gigaton%20Blow}}
}}
}}
}}
}}
Line 1,347: Line 1,402:
|confirm=<nowiki>- / - / -</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Balrog/normal/Taunt}}
}}
}}
}}
}}
Line 1,378: Line 1,434:
* Can be canceled into V-Skill punch follow-ups or TAP; follow-up cancels begin on 12th frame
* Can be canceled into V-Skill punch follow-ups or TAP; follow-up cancels begin on 12th frame
* Follow-up cancels begin 2 frames earlier (10th frame) if the VS is canceled into from other moves; essentially increasing startup of the VS follow-ups by 2 frames
* Follow-up cancels begin 2 frames earlier (10th frame) if the VS is canceled into from other moves; essentially increasing startup of the VS follow-ups by 2 frames
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Balrog/normal/KKB}}
}}
}}
}}
}}
Line 1,403: Line 1,460:
* Projectile invincible from frames 4-17
* Projectile invincible from frames 4-17
* Buils 100 V-Meter (1/3rd V-bar) on hit and 50 V-Meter (1/6th V-bar) on block
* Buils 100 V-Meter (1/3rd V-bar) on hit and 50 V-Meter (1/6th V-bar) on block
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Balrog/normal/KKB%20%3E%20Buffalo%20Swing}}
}}
}}
}}
}}
Line 1,428: Line 1,486:
* Projectile invincible from frames 4-26
* Projectile invincible from frames 4-26
* Buils 80 V-Meter on hit and 40 V-Meter on block
* Buils 80 V-Meter on hit and 40 V-Meter on block
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Balrog/normal/KKB%20%3E%20Buffalo%20Pressure}}
}}
}}
}}
}}
Line 1,455: Line 1,514:
* Powers up Boxer's next Dash Punch / V-Trigger 1 Rekkas with increased damage / stun / properties
* Powers up Boxer's next Dash Punch / V-Trigger 1 Rekkas with increased damage / stun / properties
* Boxer is NOT in a Counter-Hit state during this power-up
* Boxer is NOT in a Counter-Hit state during this power-up
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Balrog/normal/FFB}}
}}
}}
}}
}}
Line 1,483: Line 1,543:
* Builds 40/20 V-Gauge on Hit/Block
* Builds 40/20 V-Gauge on Hit/Block
* Juggle Limit / Increase / Start: 1*1*1 / 0*0*1 / 1*1*1
* Juggle Limit / Increase / Start: 1*1*1 / 0*0*1 / 1*1*1
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Balrog/normal/LP%20Dash%20Straight%20(V-Skill%202)}}
}}
}}
}}
}}
Line 1,511: Line 1,572:
* Builds 40/20 V-Gauge on Hit/Block
* Builds 40/20 V-Gauge on Hit/Block
* Juggle Limit / Increase / Start: 1*1*1 / 0*0*1 / 1*1*1
* Juggle Limit / Increase / Start: 1*1*1 / 0*0*1 / 1*1*1
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Balrog/normal/MP%20Dash%20Straight%20(V-Skill%202)}}
}}
}}
}}
}}
Line 1,539: Line 1,601:
* Builds 40/20 V-Gauge on Hit/Block
* Builds 40/20 V-Gauge on Hit/Block
* Juggle Limit / Increase / Start: 1*1*1 / 0*0*1 / 1*1*1
* Juggle Limit / Increase / Start: 1*1*1 / 0*0*1 / 1*1*1
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Balrog/normal/HP%20Dash%20Straight%20(V-Skill%202)}}
}}
}}
}}
}}
Line 1,564: Line 1,627:
* Does NOT require any charge time
* Does NOT require any charge time
* Startup frames based on proximity range to target (22fr startup if not in range yet)
* Startup frames based on proximity range to target (22fr startup if not in range yet)
* Second punch only occurs on hit
* First 5 hits do not increase the juggle state (Juggle Increase: +0)
* First 5 hits do not increase the juggle state (Juggle Increase: +0)
* Builds 50/25 V-Gauge on Hit/Block
* Builds 50/25 V-Gauge on Hit/Block
* Juggle Limit / Increase / Start: 3*4*4*4*5*5 / 0*0*0*0*1 / 1*1*1*1*1
* Juggle Limit / Increase / Start: 3*4*4*4*5*5 / 0*0*0*0*1 / 1*1*1*1*1
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Balrog/normal/EX%20Dash%20Straight%20(V-Skill%202)}}
}}
}}
}}
}}
Line 1,596: Line 1,661:
* Allows use of Charging Buffalo and Bursting Buffalo
* Allows use of Charging Buffalo and Bursting Buffalo
* Corner Carry 101
* Corner Carry 101
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Balrog/normal/Crazy%20Rush}}
}}
}}
}}
}}
Line 1,622: Line 1,688:
* Can be canceled into more V-Trigger rekkas
* Can be canceled into more V-Trigger rekkas
* Can be canceled during startup and on hit or block into V-Skill 1 on frames 8-24
* Can be canceled during startup and on hit or block into V-Skill 1 on frames 8-24
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Balrog/vtOne/Charging%20Buffalo%20(stage%201)%20(vt)}}
}}
}}
}}
}}
Line 1,648: Line 1,715:
* Can be canceled into more V-Trigger rekkas
* Can be canceled into more V-Trigger rekkas
* Can be canceled during startup and on hit or block into V-Skill 1 on frames 8-24
* Can be canceled during startup and on hit or block into V-Skill 1 on frames 8-24
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Balrog/vtOne/Charging%20Buffalo%20(stage%202)%20(vt)}}
}}
}}
}}
}}
Line 1,674: Line 1,742:
* Can be canceled into more V-Trigger rekkas
* Can be canceled into more V-Trigger rekkas
* Can be canceled during startup and on hit or block into V-Skill 1 on frames 8-24
* Can be canceled during startup and on hit or block into V-Skill 1 on frames 8-24
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Balrog/vtOne/Charging%20Buffalo%20(stage%203)%20(vt)}}
}}
}}
}}
}}
Line 1,698: Line 1,767:
|description=
|description=
* Consumes 300 frames of V-Timer (15% V-Timer)
* Consumes 300 frames of V-Timer (15% V-Timer)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Balrog/vtOne/Final%20Charging%20Buffalo%20(vt)}}
}}
}}
}}
}}
Line 1,724: Line 1,794:
* Can be canceled into V-Skill 1 on hit or block on the first hit
* Can be canceled into V-Skill 1 on hit or block on the first hit
* Can only be canceled into EX Charging Buffalo or EX Bursting Buffalo once, for two EX Rekkas total (compared to the usual four non-EX stages possible)
* Can only be canceled into EX Charging Buffalo or EX Bursting Buffalo once, for two EX Rekkas total (compared to the usual four non-EX stages possible)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Balrog/vtOne/EX%20Charging%20Buffalo%20(stage%201)%20(vt)}}
}}
}}
}}
}}
Line 1,748: Line 1,819:
|description=
|description=
* Consumes 500 frames of V-Timer (25% V-Timer)
* Consumes 500 frames of V-Timer (25% V-Timer)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Balrog/vtOne/EX%20Final%20Charging%20Buffalo%20(vt)}}
}}
}}
}}
}}
Line 1,773: Line 1,845:
* Consumes 500 frames of V-Timer (25% V-Timer)
* Consumes 500 frames of V-Timer (25% V-Timer)
* KDA varies based on previous juggle hits; listed advantage is against a grounded opponent
* KDA varies based on previous juggle hits; listed advantage is against a grounded opponent
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Balrog/vtOne/Charging%20Buffalo%20(stage%201)%20(V-Skill%202)%20(vt)}}
}}
}}
}}
}}
Line 1,797: Line 1,870:
|description=
|description=
* Consumes 300 frames of V-Timer (15% V-Timer)
* Consumes 300 frames of V-Timer (15% V-Timer)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Balrog/vtOne/Charging%20Buffalo%20(stage%202)%20(V-Skill%202)%20(vt)}}
}}
}}
}}
}}
Line 1,821: Line 1,895:
|description=
|description=
* Consumes 300 frames of V-Timer (15% V-Timer)
* Consumes 300 frames of V-Timer (15% V-Timer)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Balrog/vtOne/Charging%20Buffalo%20(stage%203)%20(V-Skill%202)%20(vt)}}
}}
}}
}}
}}
Line 1,845: Line 1,920:
|description=
|description=
* Consumes 300 frames of V-Timer (15% V-Timer)
* Consumes 300 frames of V-Timer (15% V-Timer)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Balrog/vtOne/Final%20Charging%20Buffalo%20(V-Skill%202)%20(vt)}}
}}
}}
}}
}}
Line 1,869: Line 1,945:
|description=
|description=
* Consumes 500 frames of V-Timer (25% V-Timer)
* Consumes 500 frames of V-Timer (25% V-Timer)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Balrog/vtOne/EX%20Charging%20Buffalo%20(stage%201)%20(V-Skill%202))%20(vt)}}
}}
}}
}}
}}
Line 1,893: Line 1,970:
|description=
|description=
* Consumes 500 frames of V-Timer (25% V-Timer)
* Consumes 500 frames of V-Timer (25% V-Timer)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Balrog/vtOne/EX%20Final%20Charging%20Buffalo%20(V-Skill%202)%20(vt)}}
}}
}}
}}
}}
Line 1,919: Line 1,997:
* Can be canceled into more V-Trigger rekkas
* Can be canceled into more V-Trigger rekkas
* Can be canceled during startup and on hit or block into V-Skill 1 on frames 11-25
* Can be canceled during startup and on hit or block into V-Skill 1 on frames 11-25
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Balrog/vtOne/Bursting%20Buffalo%20(stage%201)%20(vt)}}
}}
}}
}}
}}
Line 1,945: Line 2,024:
* Can be canceled into more V-Trigger rekkas
* Can be canceled into more V-Trigger rekkas
* Can be canceled during startup and on hit or block into V-Skill 1 on frames 11-25
* Can be canceled during startup and on hit or block into V-Skill 1 on frames 11-25
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Balrog/vtOne/Bursting%20Buffalo%20(stage%202)%20(vt)}}
}}
}}
}}
}}
Line 1,971: Line 2,051:
* Can be canceled into more V-Trigger rekkas
* Can be canceled into more V-Trigger rekkas
* Can be canceled during startup and on hit or block into V-Skill 1 on frames 11-25
* Can be canceled during startup and on hit or block into V-Skill 1 on frames 11-25
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Balrog/vtOne/Bursting%20Buffalo%20(stage%203)%20(vt)}}
}}
}}
}}
}}
Line 1,996: Line 2,077:
* Consumes 300 frames of V-Timer (15% V-Timer)
* Consumes 300 frames of V-Timer (15% V-Timer)
* Cannot be canceled into Critical Art (use Final Charging Buffalo instead)
* Cannot be canceled into Critical Art (use Final Charging Buffalo instead)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Balrog/vtOne/Final%20Bursting%20Buffalo%20(vt)}}
}}
}}
}}
}}
Line 2,022: Line 2,104:
* Can be canceled into V-Skill 1 on hit or block
* Can be canceled into V-Skill 1 on hit or block
* Can only be canceled into EX Charging Buffalo or EX Bursting Buffalo once, for two EX Rekkas total (compared to the usual four non-EX stages possible)
* Can only be canceled into EX Charging Buffalo or EX Bursting Buffalo once, for two EX Rekkas total (compared to the usual four non-EX stages possible)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Balrog/vtOne/EX%20Bursting%20Buffalo%20(stage%201)%20(vt)}}
}}
}}
}}
}}
Line 2,046: Line 2,129:
|description=
|description=
* Consumes 500 frames of V-Timer (25% V-Timer)
* Consumes 500 frames of V-Timer (25% V-Timer)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Balrog/vtOne/EX%20Final%20Bursting%20Buffalo%20(vt)}}
}}
}}
}}
}}
Line 2,074: Line 2,158:
* Duration of 2000 frames (~33 seconds)
* Duration of 2000 frames (~33 seconds)
* Gives access to a 350 stun command grab special (B3)
* Gives access to a 350 stun command grab special (B3)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Balrog/normal/No%20Mercy}}
}}
}}
}}
}}
Line 2,099: Line 2,184:
* Functions like a Command Grab special (but can also be combo'd into)
* Functions like a Command Grab special (but can also be combo'd into)
* Spends 600 V-Meter (~30% V-Meter) on activation and extra 400 V-meter (total of 50% V-Meter) if the throw lands successfully
* Spends 600 V-Meter (~30% V-Meter) on activation and extra 400 V-meter (total of 50% V-Meter) if the throw lands successfully
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Balrog/vtTwo/B3}}
}}
}}
}}
}}
Line 2,106: Line 2,192:
=====<font style="visibility:hidden; float:right">V-Shift</font>=====
=====<font style="visibility:hidden; float:right">V-Shift</font>=====
{{MoveData
{{MoveData
|image=SFV_Balrog_MKHP.png
|image=SFV_Balrog_5MKHP.png
|name=V-Shift
|name=V-Shift
|input=MKHP
|input=5MKHP
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
Line 2,132: Line 2,218:
* Costs 300 V-Gauge (1 bar) to use and refunds 150 V-Gauge back (1/2 bar) on a successful V-Shift if the slow-mo is triggered
* Costs 300 V-Gauge (1 bar) to use and refunds 150 V-Gauge back (1/2 bar) on a successful V-Shift if the slow-mo is triggered
* If the V-Shift is successful you can cancel it into a follow-up attack (see V-Shift Break) that's fully invincible and knocks the opponent down on hit
* If the V-Shift is successful you can cancel it into a follow-up attack (see V-Shift Break) that's fully invincible and knocks the opponent down on hit
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Balrog/normal/V-Shift}}
}}
}}
}}
}}
Line 2,139: Line 2,226:
=====<font style="visibility:hidden; float:right">Buffalo Breaker</font>=====
=====<font style="visibility:hidden; float:right">Buffalo Breaker</font>=====
{{MoveData
{{MoveData
|image=SFV_Balrog_MKHP_break.png
|image=SFV_Balrog_5MKHP_break.png
|name=Buffalo Breaker
|name=Buffalo Breaker
|input=MKHP
|input=5MKHP
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
Line 2,150: Line 2,237:
|crush=<nowiki>- / - / -</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-2</nowiki>
|block=<nowiki>-2</nowiki>
|knockdown=<nowiki>73 / 14 / 19</nowiki>
|knockdown=<nowiki>74 / 15 / 20</nowiki>
|damage=<nowiki>60</nowiki>
|damage=<nowiki>60</nowiki>
|stun=<nowiki>0</nowiki>
|stun=<nowiki>0</nowiki>
Line 2,158: Line 2,245:
|description=
|description=
* Fully invincible during startup and active frames
* Fully invincible during startup and active frames
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Balrog/normal/Buffalo%20Breaker}}
}}
}}
}}
}}
Line 2,186: Line 2,274:
* Airborne on frames 18-31
* Airborne on frames 18-31
* 10 grounded recovery frames
* 10 grounded recovery frames
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Balrog/normal/Buffalo%20Headbutt}}
}}
}}
}}
}}

Revision as of 17:16, 13 April 2021

Introduction

About Balrog

A disgraced boxing champion, Balrog joined Shadaloo in search of more riches. Disatisfied with his role in the organization, Balrog searches for things to steal as he leaves S.I.N., and finds a young boy (Ed). Convinced he'll be of use to him in the future, Balrog leaves S.I.N. and Shadaloo behind to seek further riches.

Balrog focuses on aggressive play and annoying his opponents. His trademark dash punches can quickly close the distance to punish any opponent attempting to walk forward or whiffing buttons, and once in he can force the opponent to play his game with his great + on block buttons and crush counters. His V-Skill 1 and Critical Art also allows him to easily deal with projectiles, while his V-Skill 2 lets him make his dash punches multi-hitting and safe, making his approach even easier. However Balrog is a fairly straight-forward character; he does not have many setups, his lows aren't very threatening without V-Trigger, and he doesn't have many mixups in general which can make opening up opponents difficult. He is also the only character in the game with no cross up button. If you like simple, aggressive bruisers then Balrog is a great choice.

Strengths Weaknesses
  • High damage: Balrog has generally high base damage that is further strengthened by his v-system and allows him to achieve staggeringly high damage and stun combos
  • Versatile v-system: both his v-skills and v-triggers have very different functions, allowing Balrog to adapt his toolset for different matchups
  • Fireball answers: Balrogs v-skill 1 allows him to contest fireballs very well despite lacking one himself, forcing characters who rely heavily on them such as Guile to fight with normals more
  • Solid mixups: Balrogs v-skill 1 gives him access to a fast overhead whose range can be further extended by cancelling into it from dash straight or dash grand blow, and can additionally be faked to go low. On top of this, his v-trigger 2 gives him access to a command throw with incredibly high damage and stun, giving him further layers to his mixup
  • Midrange control: dash punches give Balrog an incredible amount of control in matchups where the opponent lacks consistent punishes for them, on top of his long reaching normals such as 2MP, 2MK, 5HP, or 5HK
  • Anti-airs: Balrogs 5MP and 2HP are both very consistent anti airs that both give him freedom to reposition afterward, giving him remarkable ability to deter jump happy opponents, as well as 623K allowing him to heavily punish opponents for recklessly neutral jumping to bait dash punches
  • Defense: Balrogs only non-universal defensive option is his 3 frame 5LK or his super, meaning situations where he's forced onto the backfoot can end rather poorly for him
  • Reliant on dash punches: Balrogs normals, while good, don't reach quite as far as some other characters, leaving him reliant on dash punches for poking from afar. Characters with consistent answers to dash punches can often force Balrog to play a more defensive, reactive neutral
  • No crossup: Balrog is the only character who lacks a crossup, giving characters with occasionally unreliable answers to jumps much more consistent ways to prevent him from jumping recklessly

Final Patch

Players to Watch

Balrog
SFV-Balrog Portrait.jpg
Vitals
Life Points 1025
Stun Points 1050
V-Gauge Points
V-Trigger 1 3 Bars
V-Trigger 2 2 Bars
Ground Movement
Forward Walk Speed 0.048
Backward Walk Speed 0.03
Forward Dash Speed 17
Backward Dash Speed 24
Forward Dash Distance 1.319
Backward Dash Distance 1.061
Backdash CH Frames 3-10
Jumping
Back Jump Speed 47(4+39+4)
Neutral Jump Speed 47(4+39+4)
Forward Jump Speed 46(3+39+4)
Forward Jump Distance 2.067
Backward Jump Distance 1.638
Throws
Throw Hurtbox 0.35
Throw Range 0.85
SFV Frame Data Glossary
Active

How many frames a move remains active (can hurt opponents) for.

Attack

Attack level is L for low attacks (must be blocked crouching), H is for High attacks (which can be blocked high or low) and M for overhead (must be blocked standing). T is for throw attacks (which cannot be blocked).

Cancel options

Available cancel options.

  • "ch": Chain cancel, refer to description for options.
  • "sp": Special move.
  • "su": Critical art.
  • "vs[1/2]": V-Skill 1 or 2.
  • "vt[1/2]": V-Trigger 1 or 2 activation.
Confirm windows

Hit confirm windows written as Specials & CAs/Target Combos/V-Trigger. Notation may denote V-Skill only cancel windows in Specials.

  • Refers to the amount of time (in frames) you have to cancel into another move from the moment the attack connects with the opponent.
Crush Counter

Crush Counter hit advantage written as opponent state, frame advantage, and v-gauge gain on hit.

Damage

Attack damage on hit. Notation may denote multi-hit or "sweet spot" damage values on certain frames.

Hit/Block

These are frame advantage values when the attack hits or is blocked. If the number is positive, then the move will end before the defender can act again. If the number is negative, the defender will be able to act before the attacker and maybe even punish. KD refers to knockdown on hit.

  • Note that generally, normal counter hits add an additional +2 to hit advantage in SFV.
Knockdown

Knockdown advantage against Normal, Quick Rise and Back Rise wake up options.

Recovery

How many frames it takes for a move to finish after it's been active.

Startup

How many frames it takes before the move becomes 'active' or have a hit box. The last startup frame and the first active frame are the same frame, meaning all values are written as Startup + 1.

Stun

Amount of stun added to the opponent's stun bar on hit.

Normals

Stand LP
Stand LP
5LP
SFV Balrog 5LP.png
Startup Active Recovery Hit
4 2 7 5
Damage Stun Attack Block
30 70 H 3
  • Cancel options: sp su vt1 vt2
FATonline.png
Stand MP
Stand MP
5MP
SFV Balrog 5MP.png
Startup Active Recovery Hit
5 4 13 2
Damage Stun Attack Block
70 100 H 0
  • Cancel options: sp su vt1 vt2
  • Good vertical anti-air (can hit cross-up)
  • Forces standing on hit
FATonline.png
Stand HP
Stand HP
5HP
SFV Balrog 5HP.png
Startup Active Recovery Hit
12 3 18 0
Damage Stun Attack Block
80 150 H -3
  • Cancel options: su vt1 vt2
  • Hit Confirm notes: *CA only
  • DUFF!~
FATonline.png
Stand LK
Stand LK
5LK
SFV Balrog 5LK.png
Startup Active Recovery Hit
3 2 8 2
Damage Stun Attack Block
30 70 H 1
  • Cancel options: vt1 vt2
FATonline.png
Stand MK
Stand MK
5MK
SFV Balrog 5MK.png
Startup Active Recovery Hit
6 3 12 5
Damage Stun Attack Block
60 100 H 2
  • Cancel options: sp su vt1 vt2
FATonline.png
Stand HK
Stand HK
5HK
SFV Balrog 5HK.png
Startup Active Recovery Hit
9 3 18(22) 7
Damage Stun Attack Block
80 150 H 3
  • Cancel options: vt1 vt2
  • 4 extra recovery frames on whiff
FATonline.png
Crouch LP
Crouch LP
2LP
SFV Balrog 2LP.png
Startup Active Recovery Hit
4 3 7 4
Damage Stun Attack Block
30 70 H 3
  • Cancel options: ch sp su vt1 vt2
  • Chains into crouch LP
FATonline.png
Crouch MP
Crouch MP
2MP
SFV Balrog 2MP.png
Startup Active Recovery Hit
6 3 12 4
Damage Stun Attack Block
60 100 H 2
  • Cancel options: sp su vt1 vt2
  • Very little pushback on block compared to most mediums
FATonline.png
Crouch HP
Crouch HP
2HP
SFV Balrog 2HP.png
Startup Active Recovery Hit
8 5 22 -1
Damage Stun Attack Block
90 (80) 150 H -5
  • Cancel options: sp su vt1 vt2
  • Forces standing on hit
  • Deals 10 less damage (80) after first active frame
  • Can only Crush Counter on the first active frame
FATonline.png
Crouch LK
Crouch LK
2LK
SFV Balrog 2LK.png
Startup Active Recovery Hit
4 3 8 4
Damage Stun Attack Block
20 70 L 1
  • Cancel options: vt1 vt2
FATonline.png
Crouch MK
Crouch MK
2MK
SFV Balrog 2MK.png
Startup Active Recovery Hit
7 2 17 2
Damage Stun Attack Block
60 100 L -2
  • Cancel options: vt1 vt2
FATonline.png
Crouch HK
Crouch HK
2HK
SFV Balrog 2HK.png
Startup Active Recovery Hit
8 2 26 KD
Damage Stun Attack Block
100 150 L -14
  • Cancel options: vt1 vt2
FATonline.png
Jump LP
Jump LP
8LP
SFV Balrog 8LP.png
Startup Active Recovery Hit
4 6 - -
Damage Stun Attack Block
40 70 M -
  • Cancel options: -
FATonline.png
Jump MP
Jump MP
8MP
SFV Balrog 8MP.png
Startup Active Recovery Hit
5 3 - -
Damage Stun Attack Block
70 100 M -
  • Cancel options: -
FATonline.png
Jump HP
Jump HP
8HP
SFV Balrog 8HP.png
Startup Active Recovery Hit
7 4 - -
Damage Stun Attack Block
90 150 M -
  • Cancel options: -
FATonline.png
Jump LK
Jump LK
8LK
SFV Balrog 8LK.png
Startup Active Recovery Hit
3 8 - -
Damage Stun Attack Block
40 70 M -
  • Cancel options: -
FATonline.png
Jump MK
Jump MK
8MK
SFV Balrog 8MK.png
Startup Active Recovery Hit
6 5 - -
Damage Stun Attack Block
70 100 M -
  • Cancel options: -
FATonline.png
Jump HK
Jump HK
8HK
SFV Balrog 8HK.png
Startup Active Recovery Hit
9 4 - -
Damage Stun Attack Block
90 150 M -
  • Cancel options: -
FATonline.png

Target Combos

Hard Lead In
Hard Lead In
5MK > 5MP
SFV Balrog 5MK 5MP.png
Startup Active Recovery Hit
6+6 4 20 KD
Damage Stun Attack Block
60*36 (96) 100*72 (172) H -8
  • Cancel options: vs1 vs2 vt1 vt2
  • Cancelable into both V-Skills on Hit/Block (see both MP+MK follow-ups)
  • Launches opponent into a limited juggle state (Juggle Start: +1)
FATonline.png
Hard KKB
Hard KKB
5MK > 5MP > MPMK
SFV Balrog 5MK 5MP MPMK.png
Startup Active Recovery Hit
- - 31 KD
Damage Stun Attack Block
60*36 (96) 100*72 (172) H -17
  • Cancel options: -
  • Functions just like V-Skill 1 normally does (but 2F slower at canceling into follow-ups)
FATonline.png
OTB
OTB
5MK > 5MP > MPMK (VS2)
Startup Active Recovery Hit
- - 50 KD
Damage Stun Attack Block
60*36 (96) 100*72 (172) H -36
  • Cancel options: -
  • Functions just like V-Skill 2 normally does
FATonline.png
Hard Smasher
Hard Smasher
5MK > 5MP > MPMK (VS1) > P
SFV Balrog 5MK 5MP MPMK (VS1) P.png
Startup Active Recovery Hit
6+6+21 2 23 KD
Damage Stun Attack Block
60*36*48 (144) 100*72*96 (268) H -8
  • Cancel options: vt1 vt2
  • Places opponent in juggle state
  • Builds 100 V-Meter (1/3rd V-bar) on hit and 55 V-Meter on block
FATonline.png
Hard Pressure
Hard Pressure
5MK > 5MP > MPMK (VS1) > K
SFV Balrog 5MK 5MP MPMK (VS1) K.png
Startup Active Recovery Hit
6+6+26 2 22 KD
Damage Stun Attack Block
60*36*48 (144) 100*72*96 (268) M -8
  • Cancel options: vt1 vt2
  • Spikes opponent down to the ground
  • Builds 100 V-Meter (1/3rd V-bar) on hit and 55 V-Meter on block
FATonline.png
Under Impact 1
Under Impact 1
5LK > 5MK
SFV Balrog 5LK 5MK.png
Startup Active Recovery Hit
3+6 3 16 1
Damage Stun Attack Block
30*36 (66) 70*63 (133) H -7
  • Cancel options: vt1 vt2
  • Second hit (MK) is cancelable into B3 (V-Trigger 2 Command Grab) on Hit/Block
  • This Target Combo never whiffs
FATonline.png
Under Impact 2
Under Impact 2
5LK > 5MK > 5HK
SFV Balrog 5LK 5MK 5HK.png
Startup Active Recovery Hit
3+6+8 2 22 KD
Damage Stun Attack Block
30*36*66 (122) 70*63*80 (213) H -8
  • Cancel options: vs2 vt1 vt2
  • Can be canceled into V-Skill 2 (results in oki pressure in corner)
  • This Target Combo never whiffs
FATonline.png
Stomping Combo
Stomping Combo
2MK > 2MK
SFV Balrog 2MK 2MK.png
Startup Active Recovery Hit
7+10 3 20 2
Damage Stun Attack Block
60*36 (96) 100*72 (172) L*L -7
  • Cancel options: vt1 vt2
  • The only actual kick move given to Boxer
  • Cancelable into B3 (V-Trigger 2 Command Grab) on Hit/Block
  • Has a specific V-Trigger cancel version that takes longer to recover than normal (13F recovery) but the first 4 frames of recovery are fully invincible
FATonline.png

Throws

Dirty Bomber
Dirty Bomber
Throw
LPLK
SFV Balrog LPLK.png
Startup Active Recovery Hit
5 3 17 KD
Damage Stun Attack Block
140 150 - -
  • Cancel options: -
FATonline.png
Dirty Shot
Dirty Shot
Back Throw
4LPLK
SFV Balrog 4LPLK.png
Startup Active Recovery Hit
5 3 17 KD
Damage Stun Attack Block
130 200 - -
  • Cancel options: -
FATonline.png

Special Moves

LP Dash Straight
LP Dash Straight
46LP
Startup Active Recovery Hit
10(12) 4 22 2
Damage Stun Attack Block
90 150 H -4
  • Cancel options: vs1 vt1 su
  • Can be canceled into V-Skill 1 on frames 6-10
  • Startup frames based on proximity range to target (12fr startup if not in range yet)
  • Takes 40 frames to charge
  • Not cancelable into V-Trigger 2 activation
FATonline.png
MP Dash Straight
MP Dash Straight
46MP
Startup Active Recovery Hit
12(16) 4 20 2
Damage Stun Attack Block
100 150 H -4
  • Cancel options: vs1 vt1 su
  • Can be canceled into V-Skill 1 on frames 6-11
  • Startup frames based on proximity range to target (16fr startup if not in range yet)
  • Takes 40 frames to charge
  • Not cancelable into V-Trigger 2 activation
FATonline.png
HP Dash Straight
HP Dash Straight
46HP
Startup Active Recovery Hit
19(25) 4 19 2
Damage Stun Attack Block
110 150 H -4
  • Cancel options: vs1 vt1 su
  • Can be canceled into V-Skill 1 on frames 11-18
  • Startup frames based on proximity range to target (25fr startup if not in range yet)
  • Takes 40 frames to charge
  • Not cancelable into V-Trigger 2 activation
FATonline.png
EX Dash Straight
EX Dash Straight
46PP
SFV Balrog 46PP.png
Startup Active Recovery Hit
9(22) 6 29 KD
Damage Stun Attack Block
80*70 (150) 50*150 (200) H 1
  • Cancel options: vs1 vt1 vt2
  • Can be canceled into V-Skill 1 on frame 6 and onward of first punch and during startup of the second punch
  • Startup frames based on proximity range to target (22fr startup if not in range yet)
  • Second punch only occurs on hit
  • Takes 40 frames to charge
  • 1.3 on the UNGA scale
FATonline.png
LK Dash Grand Blow
LK Dash Grand Blow
46LK
Startup Active Recovery Hit
17 2 26 KD
Damage Stun Attack Block
80 150 L -7
  • Cancel options: vs1 vt1
  • Can be canceled into V-Skill 1 on frames 5-14 (fastest possible V-Skill cancel of any of Boxer's special moves)
  • Startup frames not based on proximity range to target (unlike most of his other specials)
  • Takes 40 frames to charge
  • Not cancelable into V-Trigger 2 activation
  • Also known as 'Rush Punch to the Legs' by Lee Chung
FATonline.png
MK Dash Grand Blow
MK Dash Grand Blow
46MK
Startup Active Recovery Hit
18(22) 2 26 KD
Damage Stun Attack Block
90 150 L -7
  • Cancel options: vs1 vt1
  • Can be canceled into V-Skill 1 on frames 8-18
  • Startup frames based on proximity range to target (22fr startup if not in range yet)
  • Takes 40 frames to charge
  • Not cancelable into V-Trigger 2 activation
  • Also known as 'Rush Punch to the Legs' by Lee Chung
FATonline.png
HK Dash Grand Blow
HK Dash Grand Blow
46HK
Startup Active Recovery Hit
19(25) 2 26 KD
Damage Stun Attack Block
100 150 L -7
  • Cancel options: vs1 vt1
  • Can be canceled into V-Skill 1 on frames 8-21
  • Startup frames based on proximity range to target (25fr startup if not in range yet)
  • Takes 40 frames to charge
  • Not cancelable into V-Trigger 2 activation
  • Also known as 'Rush Punch to the Legs' by Lee Chung
FATonline.png
EX Dash Grand Blow
EX Dash Grand Blow
46KK
SFV Balrog 46KK.png
Startup Active Recovery Hit
11(19) 2 23 KD
Damage Stun Attack Block
140 200 L -2
  • Cancel options: vs1 vt1 vt2
  • Can be canceled into V-Skill 1 on frames 8-16
  • Startup frames based on proximity range to target (19fr startup if not in range yet)
  • Takes 40 frames to charge
  • Also known as 'Rush Punch to the Legs' by Lee Chung
FATonline.png
LK Screw Smash
LK Screw Smash
623LK
Startup Active Recovery Hit
10 5 25 KD
Damage Stun Attack Block
100 150 H -10
  • Cancel options: su vs2 vt1
  • Cannot hit crouching opponents
  • Can cancel into V-Skill 2, Super, V-Trigger 1 rekka follow-ups, and V-Skill 2 V-Trigger 1 rekka follow-ups on hit or block
FATonline.png
MK Screw Smash
MK Screw Smash
623MK
Startup Active Recovery Hit
13 5 26 KD
Damage Stun Attack Block
100 150 H -10
  • Cancel options: su vs2 vt1
  • Cannot hit crouching opponents
  • Can cancel into V-Skill 2, Super, V-Trigger 1 rekka follow-ups, and V-Skill 2 V-Trigger 1 rekka follow-ups on hit or block
FATonline.png
HK Screw Smash
HK Screw Smash
623HK
Startup Active Recovery Hit
23 5 25 KD
Damage Stun Attack Block
100 150 H -12
  • Cancel options: su vs2 vt1
  • Cannot hit crouching opponents
  • Can cancel into V-Skill 2, Super, V-Trigger 1 rekka follow-ups, and V-Skill 2 V-Trigger 1 rekka follow-ups on hit or block
FATonline.png
EX Screw Smash
EX Screw Smash
623KK
SFV Balrog 623KK.png
Startup Active Recovery Hit
12 5 29 KD
Damage Stun Attack Block
160 200 H -17
  • Cancel options: su vs2 vt1
  • 1 hit of armor on frames 3-16
  • CAN hit crouching opponents
  • Can cancel into V-Skill 2, Super, V-Trigger 1 rekka follow-ups, and V-Skill 2 V-Trigger 1 rekka follow-ups on hit or block
FATonline.png
TAP lvl 1
TAP lvl 1
Hold & Release PP/KK lvl1
Startup Active Recovery Hit
26(30) 2 22 2
Damage Stun Attack Block
100 150 H -2
  • Cancel options: vs1 vt1 su
  • Can be canceled into V-Skill 1 on frames 23-27
  • Startup frames based on proximity range to target (30fr startup if not in range yet)
  • Projectile invincible on frames 3-18
  • Requires 32 frames of charging (0.5 seconds ~)
FATonline.png
TAP lvl 2
TAP lvl 2
Hold & Release PP/KK lvl2
Startup Active Recovery Hit
26(30) 2 22 2
Damage Stun Attack Block
120 150 H -2
  • Cancel options: vs1 vt1 su
  • Can be canceled into V-Skill 1 on frames 23-27
  • Startup frames based on proximity range to target (30fr startup if not in range yet)
  • Projectile invincible on frames 3-18
  • Requires 121 frames of charging (2 seconds ~)
FATonline.png
TAP lvl 3
TAP lvl 3
Hold & Release PP/KK lvl3
Startup Active Recovery Hit
26(30) 2 22 3
Damage Stun Attack Block
140 150 H -2
  • Cancel options: vs1 vt1 su
  • Can be canceled into V-Skill 1 on frames 23-27
  • Startup frames based on proximity range to target (30fr startup if not in range yet)
  • Projectile invincible on frames 3-18
  • Requires 241 frames of charging (4 seconds ~)
FATonline.png
TAP lvl 4
TAP lvl 4
Hold & Release PP/KK lvl4
Startup Active Recovery Hit
26(30) 2 22 KD
Damage Stun Attack Block
160 200 H -2
  • Cancel options: vs1 vt1 su
  • Can be canceled into V-Skill 1 on frames 23-27
  • Startup frames based on proximity range to target (30fr startup if not in range yet)
  • Strike invincible on upper body and full-body Projectile invincible on frames 3-18
  • Requires 481 frames of charging (8 seconds ~)
FATonline.png
TAP lvl 5
TAP lvl 5
Hold & Release PP/KK lvl5
Startup Active Recovery Hit
26(30) 2 22 KD
Damage Stun Attack Block
180 200 H -2
  • Cancel options: vs1 vt1 su
  • Can be canceled into V-Skill 1 on frames 23-27
  • Startup frames based on proximity range to target (30fr startup if not in range yet)
  • Strike invincible on upper body and full-body Projectile invincible on frames 3-18
  • Requires 961 frames of charging (16 seconds ~)
FATonline.png
TAP lvl 6
TAP lvl 6
Hold & Release PP/KK lvl6
Startup Active Recovery Hit
26(30) 2 22 KD
Damage Stun Attack Block
200 200 H -2
  • Cancel options: vs1 vt1 su
  • Can be canceled into V-Skill 1 on frames 23-27
  • Startup frames based on proximity range to target (30fr startup if not in range yet)
  • Strike invincible on upper body and full-body Projectile invincible on frames 3-18
  • Requires 1441 frames of charging (24 seconds ~)
FATonline.png
TAP lvl 7
TAP lvl 7
Hold & Release PP/KK lvl7
Startup Active Recovery Hit
26(30) 2 22 KD
Damage Stun Attack Block
230 300 H -2
  • Cancel options: vs1 vt1 su
  • Can be canceled into V-Skill 1 on frames 23-27
  • Startup frames based on proximity range to target (30fr startup if not in range yet)
  • Projectile and Throw invincible on frames 1-18
  • Strike invincible on upper body on frames 1-18
  • Requires 1921 frames of charging (32 seconds ~)
FATonline.png
TAP lvl 8
TAP lvl 8
Hold & Release PP/KK lvl8
Startup Active Recovery Hit
26(30) 2 22 KD
Damage Stun Attack Block
260 300 H -2
  • Cancel options: vs1 vt1 su
  • Can be canceled into V-Skill 1 on frames 23-27
  • Startup frames based on proximity range to target (30fr startup if not in range yet)
  • Projectile and Throw invincible on frames 1-18
  • Strike invincible on upper body on frames 1-18
  • Requires 2401 frames of charging (40 seconds ~)
FATonline.png
TAP lvl 9
TAP lvl 9
Hold & Release PP/KK lvl9
Startup Active Recovery Hit
26(30) 2 22 KD
Damage Stun Attack Block
290 300 H -2
  • Cancel options: vs1 vt1 su
  • Can be canceled into V-Skill 1 on frames 23-27
  • Startup frames based on proximity range to target (30fr startup if not in range yet)
  • Projectile and Throw invincible on frames 1-18
  • Strike invincible on upper body on frames 1-18
  • Requires 2881 frames of charging (48 seconds ~)
FATonline.png
TAP lvl 10
TAP lvl 10
Hold & Release PP/KK Max
Startup Active Recovery Hit
26(30) 2 22 KD
Damage Stun Attack Block
370 400 H 7
  • Cancel options: vs1 vt1 su
  • Can be canceled into V-Skill 1 on frames 23-27
  • Startup frames based on proximity range to target (30fr startup if not in range yet)
  • Completely invincible on frames 1-18
  • Requires 3360 frames of charging (56 seconds ~)
  • Causes wall bounce and free juggle state on hit
  • Will most certainly Bust you up
FATonline.png

Critical Art

Gigaton Blow
Gigaton Blow
236236P
SFV Balrog 236236P.png
Startup Active Recovery Hit
8 10 60 KD
Damage Stun Attack Block
340 (330) - H -45
  • Cancel options: -
  • Completely invincible on frames 1-10
  • Projectile invincible from frames 11-17
  • Throw invincible from frames 1-13
  • Does 10 less damage (330) after first active frame
  • Does a totally cool rad camera zoom-in if it hits on the first active frame!
FATonline.png

Taunts

Taunt
Taunt
5PPPKKK
SFV Balrog 5PPPKKK.png
Startup Active Recovery Hit
- - 61 -
Damage Stun Attack Block
- - - -
  • Cancel options: -
FATonline.png

V-System

V-Skill 1

KKB
KKB
MPMK (VS1)
SFV Balrog MPMK (VS1).png
Startup Active Recovery Hit
- - 29 -
Damage Stun Attack Block
- - H -
  • Cancel options: sp
  • Projectile invincible on frames 4-22
  • Counter-Hit state on frames 1-15
  • Can be canceled into V-Skill punch follow-ups or TAP; follow-up cancels begin on 12th frame
  • Follow-up cancels begin 2 frames earlier (10th frame) if the VS is canceled into from other moves; essentially increasing startup of the VS follow-ups by 2 frames
FATonline.png
KKB > Buffalo Swing
KKB > Buffalo Swing
MPMK (VS1) > P
SFV Balrog MPMK (VS1) P.png
Startup Active Recovery Hit
11+7 2 21 2
Damage Stun Attack Block
50 100 H -4
  • Cancel options: vt1 vt2
  • Projectile invincible from frames 4-17
  • Buils 100 V-Meter (1/3rd V-bar) on hit and 50 V-Meter (1/6th V-bar) on block
FATonline.png
KKB > Buffalo Pressure
KKB > Buffalo Pressure
MPMK (VS1) > K
SFV Balrog MPMK (VS1) K.png
Startup Active Recovery Hit
11+17 3 19 5
Damage Stun Attack Block
50 100 M -7
  • Cancel options: vt1 vt2
  • Projectile invincible from frames 4-26
  • Buils 80 V-Meter on hit and 40 V-Meter on block
FATonline.png

V-Skill 2

FFB
FFB
MPMK (VS2)
SFV Balrog MPMK (VS2).png
Startup Active Recovery Hit
- - 50 -
Damage Stun Attack Block
- - - -
  • Cancel options: -
  • Powers up Boxer's next Dash Punch / V-Trigger 1 Rekkas with increased damage / stun / properties
  • Boxer is NOT in a Counter-Hit state during this power-up
FATonline.png
LP Dash Straight (V-Skill 2)
LP Dash Straight (V-Skill 2)
46LP (VS2)
Startup Active Recovery Hit
10(12) 4 22 KD
Damage Stun Attack Block
30x3 (90) 30x2*40 (100) H 2
  • Cancel options: su vt1
  • Does NOT require any charge time
  • Startup frames based on proximity range to target (12fr startup if not in range yet)
  • Not cancelable into V-Trigger 2 activation
  • Builds 40/20 V-Gauge on Hit/Block
  • Juggle Limit / Increase / Start: 1*1*1 / 0*0*1 / 1*1*1
FATonline.png
MP Dash Straight (V-Skill 2)
MP Dash Straight (V-Skill 2)
46MP (VS2)
Startup Active Recovery Hit
12(16) 4 22 KD
Damage Stun Attack Block
30x2*40 (100) 30x2*40 (100) H 2
  • Cancel options: su vt1
  • Does NOT require any charge time
  • Startup frames based on proximity range to target (16fr startup if not in range yet)
  • Not cancelable into V-Trigger 2 activation
  • Builds 40/20 V-Gauge on Hit/Block
  • Juggle Limit / Increase / Start: 1*1*1 / 0*0*1 / 1*1*1
FATonline.png
HP Dash Straight (V-Skill 2)
HP Dash Straight (V-Skill 2)
46HP (VS2)
Startup Active Recovery Hit
19(25) 4 22 KD
Damage Stun Attack Block
30x2*50 (110) 30x2*40 (100) H 2
  • Cancel options: su vt1
  • Does NOT require any charge time
  • Startup frames based on proximity range to target (25fr startup if not in range yet)
  • Not cancelable into V-Trigger 2 activation
  • Builds 40/20 V-Gauge on Hit/Block
  • Juggle Limit / Increase / Start: 1*1*1 / 0*0*1 / 1*1*1
FATonline.png
EX Dash Straight (V-Skill 2)
EX Dash Straight (V-Skill 2)
46PP (VS2)
SFV Balrog 46PP (VS2).png
Startup Active Recovery Hit
9(22) 6 29 KD
Damage Stun Attack Block
20x2*40*20x2*40 (160) 10x2*40*10x2*40 (120) H 4
  • Cancel options: vt1 vt2
  • Does NOT require any charge time
  • Startup frames based on proximity range to target (22fr startup if not in range yet)
  • Second punch only occurs on hit
  • First 5 hits do not increase the juggle state (Juggle Increase: +0)
  • Builds 50/25 V-Gauge on Hit/Block
  • Juggle Limit / Increase / Start: 3*4*4*4*5*5 / 0*0*0*0*1 / 1*1*1*1*1
FATonline.png

V-Trigger 1

Crazy Rush
Crazy Rush
HPHK (VT1)
SFV Balrog HPHK (VT1).png
Startup Active Recovery Hit
1 - 6 -
Damage Stun Attack Block
- - - -
  • Cancel options: -
  • 3 bar V-Trigger
  • Duration of 2000 frames (~33 seconds)
  • Allows use of Charging Buffalo and Bursting Buffalo
  • Corner Carry 101
FATonline.png
Charging Buffalo (stage 1) (vt)
Charging Buffalo (stage 1) (vt)
6P after charge attack
SFV Balrog 6P after charge attack.png
Startup Active Recovery Hit
12 6 17 2
Damage Stun Attack Block
30 100 H -2
  • Cancel options: vs1 su
  • Consumes 500 frames of V-Timer (25% V-Timer)
  • Can be canceled into more V-Trigger rekkas
  • Can be canceled during startup and on hit or block into V-Skill 1 on frames 8-24
FATonline.png
Charging Buffalo (stage 2) (vt)
Charging Buffalo (stage 2) (vt)
6P after charge attack
SFV Balrog 6P after charge attack.png
Startup Active Recovery Hit
12 6 16 2
Damage Stun Attack Block
40 100 H -2
  • Cancel options: vs1 su
  • Consumes 300 frames of V-Timer (15% V-Timer)
  • Can be canceled into more V-Trigger rekkas
  • Can be canceled during startup and on hit or block into V-Skill 1 on frames 8-24
FATonline.png
Charging Buffalo (stage 3) (vt)
Charging Buffalo (stage 3) (vt)
6P after charge attack
SFV Balrog 6P after charge attack.png
Startup Active Recovery Hit
12 6 15 2
Damage Stun Attack Block
50 100 H -2
  • Cancel options: vs1 su
  • Consumes 300 frames of V-Timer (15% V-Timer)
  • Can be canceled into more V-Trigger rekkas
  • Can be canceled during startup and on hit or block into V-Skill 1 on frames 8-24
FATonline.png
Final Charging Buffalo (vt)
Final Charging Buffalo (vt)
6P after charge attack
SFV Balrog 6P after charge attack.png
Startup Active Recovery Hit
17 6 29 KD
Damage Stun Attack Block
90 100 H -13
  • Cancel options: su
  • Consumes 300 frames of V-Timer (15% V-Timer)
FATonline.png
EX Charging Buffalo (stage 1) (vt)
EX Charging Buffalo (stage 1) (vt)
6PP after charge attack
Startup Active Recovery Hit
11 6 18 KD
Damage Stun Attack Block
70 100 H -2
  • Cancel options: vs1
  • Consumes 500 frames of V-Timer (25% V-Timer)
  • Can be canceled into V-Skill 1 on hit or block on the first hit
  • Can only be canceled into EX Charging Buffalo or EX Bursting Buffalo once, for two EX Rekkas total (compared to the usual four non-EX stages possible)
FATonline.png
EX Final Charging Buffalo (vt)
EX Final Charging Buffalo (vt)
6PP after charge attack
Startup Active Recovery Hit
11 6 18 KD
Damage Stun Attack Block
70 100 H -2
  • Cancel options: -
  • Consumes 500 frames of V-Timer (25% V-Timer)
FATonline.png
Charging Buffalo (stage 1) (V-Skill 2) (vt)
Charging Buffalo (stage 1) (V-Skill 2) (vt)
6P after charge attack
SFV Balrog 6P after charge attack.png
Startup Active Recovery Hit
12 6 17 KD
Damage Stun Attack Block
60 80 H 0
  • Cancel options: su
  • Consumes 500 frames of V-Timer (25% V-Timer)
  • KDA varies based on previous juggle hits; listed advantage is against a grounded opponent
FATonline.png
Charging Buffalo (stage 2) (V-Skill 2) (vt)
Charging Buffalo (stage 2) (V-Skill 2) (vt)
6P after charge attack
SFV Balrog 6P after charge attack.png
Startup Active Recovery Hit
12 6 16 KD
Damage Stun Attack Block
60 80 H 1
  • Cancel options: su
  • Consumes 300 frames of V-Timer (15% V-Timer)
FATonline.png
Charging Buffalo (stage 3) (V-Skill 2) (vt)
Charging Buffalo (stage 3) (V-Skill 2) (vt)
6P after charge attack
SFV Balrog 6P after charge attack.png
Startup Active Recovery Hit
12 6 15 KD
Damage Stun Attack Block
70 80 H 2
  • Cancel options: su
  • Consumes 300 frames of V-Timer (15% V-Timer)
FATonline.png
Final Charging Buffalo (V-Skill 2) (vt)
Final Charging Buffalo (V-Skill 2) (vt)
6P after charge attack
SFV Balrog 6P after charge attack.png
Startup Active Recovery Hit
17 6 29 KD
Damage Stun Attack Block
130 190 H 2
  • Cancel options: su
  • Consumes 300 frames of V-Timer (15% V-Timer)
FATonline.png
EX Charging Buffalo (stage 1) (V-Skill 2)) (vt)
EX Charging Buffalo (stage 1) (V-Skill 2)) (vt)
6PP after charge attack
Startup Active Recovery Hit
11 6 18 KD
Damage Stun Attack Block
70 100 H -1
  • Cancel options: -
  • Consumes 500 frames of V-Timer (25% V-Timer)
FATonline.png
EX Final Charging Buffalo (V-Skill 2) (vt)
EX Final Charging Buffalo (V-Skill 2) (vt)
6PP after charge attack
Startup Active Recovery Hit
11 6 18 KD
Damage Stun Attack Block
70 120 H -1
  • Cancel options: -
  • Consumes 500 frames of V-Timer (25% V-Timer)
FATonline.png
Bursting Buffalo (stage 1) (vt)
Bursting Buffalo (stage 1) (vt)
6K after charge attack
SFV Balrog 6K after charge attack.png
Startup Active Recovery Hit
14 5 21 2
Damage Stun Attack Block
40 50 H -2
  • Cancel options: vs1 su
  • Consumes 500 frames of V-Timer (25% V-Timer)
  • Can be canceled into more V-Trigger rekkas
  • Can be canceled during startup and on hit or block into V-Skill 1 on frames 11-25
FATonline.png
Bursting Buffalo (stage 2) (vt)
Bursting Buffalo (stage 2) (vt)
6K after charge attack
SFV Balrog 6K after charge attack.png
Startup Active Recovery Hit
14 5 21 2
Damage Stun Attack Block
50 50 H -2
  • Cancel options: vs1 su
  • Consumes 300 frames of V-Timer (15% V-Timer)
  • Can be canceled into more V-Trigger rekkas
  • Can be canceled during startup and on hit or block into V-Skill 1 on frames 11-25
FATonline.png
Bursting Buffalo (stage 3) (vt)
Bursting Buffalo (stage 3) (vt)
6K after charge attack
SFV Balrog 6K after charge attack.png
Startup Active Recovery Hit
14 5 21 2
Damage Stun Attack Block
60 50 H -2
  • Cancel options: vs1 su
  • Consumes 300 frames of V-Timer (15% V-Timer)
  • Can be canceled into more V-Trigger rekkas
  • Can be canceled during startup and on hit or block into V-Skill 1 on frames 11-25
FATonline.png
Final Bursting Buffalo (vt)
Final Bursting Buffalo (vt)
6K after charge attack
SFV Balrog 6K after charge attack.png
Startup Active Recovery Hit
17 5 38 KD
Damage Stun Attack Block
100 50 H -21
  • Cancel options: -
  • Consumes 300 frames of V-Timer (15% V-Timer)
  • Cannot be canceled into Critical Art (use Final Charging Buffalo instead)
FATonline.png
EX Bursting Buffalo (stage 1) (vt)
EX Bursting Buffalo (stage 1) (vt)
6KK after charge attack
Startup Active Recovery Hit
12 5 19 KD
Damage Stun Attack Block
80 70 H -2
  • Cancel options: vs1
  • Consumes 500 frames of V-Timer (25% V-Timer)
  • Can be canceled into V-Skill 1 on hit or block
  • Can only be canceled into EX Charging Buffalo or EX Bursting Buffalo once, for two EX Rekkas total (compared to the usual four non-EX stages possible)
FATonline.png
EX Final Bursting Buffalo (vt)
EX Final Bursting Buffalo (vt)
6KK after charge attack
Startup Active Recovery Hit
12 5 19 KD
Damage Stun Attack Block
80 70 H -2
  • Cancel options: -
  • Consumes 500 frames of V-Timer (25% V-Timer)
FATonline.png

V-Trigger 2

No Mercy
No Mercy
HPHK (VT2)
SFV Balrog HPHK (VT2).png
Startup Active Recovery Hit
1 - 6 -
Damage Stun Attack Block
- - - -
  • Cancel options: -
  • 2 bar V-Trigger
  • Duration of 2000 frames (~33 seconds)
  • Gives access to a 350 stun command grab special (B3)
FATonline.png
B3
B3
HPHK
SFV Balrog HPHK.png
Startup Active Recovery Hit
7 2 60 KD
Damage Stun Attack Block
200 350 T -
  • Cancel options: -
  • Functions like a Command Grab special (but can also be combo'd into)
  • Spends 600 V-Meter (~30% V-Meter) on activation and extra 400 V-meter (total of 50% V-Meter) if the throw lands successfully
FATonline.png

V-Shift

V-Shift
V-Shift
5MKHP
SFV Balrog 5MKHP.png
Startup Active Recovery Hit
1 9 22 -
Damage Stun Attack Block
- - - -
  • Cancel options: -
  • Shifts back 1.21 range
  • Fully invincible on frames 1-9 during which time any strike or projectile evaded will trigger a slow-motion effect on frame 11 for both players
  • Immediately gains full invincibility for the full duration of V-Shift if you successfully evade a strike or projectile on start-up frames 1-9
  • Throw invincible on frames 1-16 on an empty / raw V-Shift
  • Counter-Hit state on frames 10-31 on an empty / raw V-Shift
  • Opponent can still cancel the attack that was V-Shifted as if it had connected (this allows for a lot of shenanigans)
  • Costs 300 V-Gauge (1 bar) to use and refunds 150 V-Gauge back (1/2 bar) on a successful V-Shift if the slow-mo is triggered
  • If the V-Shift is successful you can cancel it into a follow-up attack (see V-Shift Break) that's fully invincible and knocks the opponent down on hit
FATonline.png

V-Shift Break

Buffalo Breaker
Buffalo Breaker
5MKHP
SFV Balrog 5MKHP break.png
Startup Active Recovery Hit
? 3 ? KD
Damage Stun Attack Block
60 0 H -2
  • Cancel options: -
  • Fully invincible during startup and active frames
FATonline.png

V-Reversal

Buffalo Headbutt
Buffalo Headbutt
6PPP
SFV Balrog 6PPP.png
Startup Active Recovery Hit
17 3 23 KD
Damage Stun Attack Block
60 0 H -2
  • Cancel options: -
  • Strike and Projectile invincible on frames 1-30
  • Airborne on frames 18-31
  • 10 grounded recovery frames
FATonline.png


SFV Navigation

General
FAQ
Controls
HUD
Glossary
Movement
Offense
Defense
Combos
V-System
Advanced
Game Data
Changelist
Links
Characters
Abigail
Akira
Akuma
Alex
Balrog
Birdie
Blanka
Cammy
Chun-Li
Cody
Dan
Dhalsim
Ed
E.Honda
Falke
F.A.N.G
G
Gill
Guile
Ibuki
Juri
Kage
Karin
Ken
Kolin
Laura
Lucia
Luke
M.Bison
Menat
Nash
Necalli
Oro
Poison
Rashid
Rose
R.Mika
Ryu
Sagat
Sakura
Seth
Urien
Vega
Zangief
Zeku (Old)
Zeku (Young)
Eleven