No edit summary |
No edit summary |
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Line 7: | Line 7: | ||
|vt1=900 | |vt1=900 | ||
|vt2=600 | |vt2=600 | ||
|movef= | |movef=0.04 | ||
|moveb= | |moveb=0.032 | ||
|dashf=17 | |dashf=17 | ||
|dashb=21 | |dashb=21 | ||
|dashfd= | |dashfd=1.277 | ||
|dashbd= | |dashbd=1.08 | ||
|dashch=3-11 | |dashch=3-11 | ||
|jumpb=46 (4+38+4) | |jumpb=46 (4+38+4) | ||
|jumpn=46 (4+38+4) | |jumpn=46 (4+38+4) | ||
|jumpf=45 (3+38+4) | |jumpf=45 (3+38+4) | ||
|jumpbd= | |jumpbd=1.824 | ||
|jumpfd= | |jumpfd=2.128 | ||
|throwh=0.41 | |throwh=0.41 | ||
|throwr=0.85 | |throwr=0.85 | ||
Line 1,620: | Line 1,620: | ||
* Can be performed with 1F shorter duration (20F) if buffered into during the 5F buffer window of SFV (and having already released the MP+MK buttons before the move starts) | * Can be performed with 1F shorter duration (20F) if buffered into during the 5F buffer window of SFV (and having already released the MP+MK buttons before the move starts) | ||
* Increased distance during V-Trigger | * Increased distance during V-Trigger | ||
* | * Crouch sized hurtbox during this dash | ||
* Counter-hit state on frames 1-17 | * Counter-hit state on frames 1-17 | ||
* Spends 1000 V-Timer (50% V-Timer) when canceled into from Thunder Claps during V-Trigger 1 | * Spends 1000 V-Timer (50% V-Timer) when canceled into from Thunder Claps during V-Trigger 1 |
Revision as of 01:41, 14 March 2021
Introduction
About Laura
Hailing from Brazil and sister to Sean, Laura seeks to promote her fighting Matsuda Jiu-Jitsu style and grow her Matsuda dojo. She travels the world seeking strong fighters to train with and join her dojo.
With her command grabs, EX Thunder Clap, and dashes Laura is one of the scariest mix up characters in the game. Unique to most grapplers is her Thunder Clap, a short ranged projectile that can be charged for extra hits and travel a further distance; the EX version can travel nearly full screen and causes a juggle on hit. Against slower characters this can let her control space and walk the opponent down, though it's too slow to be used like a Hadoken or similar moves. Once she is in close, she can create incredibly scary high/low/command grab left/right mixups with her V-Skill 1 or 2 and EX Thunder Clap. This can quickly lead to stuns where she has some of the highest damage combos in the game, or death for the opponent. While her buttons are not the longest range, many such as stand LK and 2MP have great priority that can make counter poking effective and lead into Bolt Charge and lets her start her mixups. Her EX Bolt Charge is a far reaching armored move that can quickly power through projectiles and ranged attack, and having a 3f jab with good range and 4f stand LK with long range and great priority can help her get out of pressure. However her walk speed is a bit below average and buttons can be slow recovery, meaning footsie characters such as Chun-Li or Kolin can be difficult to get in on and start mixing, and to use her most effectively takes time to learn her various setups.
Final Patch
Players to Watch
- Haitani
- iDom
Laura | |
---|---|
Vitals | |
Life Points | 1025 |
Stun Points | 1000 |
V-Gauge Points | |
V-Trigger 1 | 900 |
V-Trigger 2 | 600 |
Ground Movement | |
Forward Walk Speed | 0.04 |
Backward Walk Speed | 0.032 |
Forward Dash Speed | 17 |
Backward Dash Speed | 21 |
Forward Dash Distance | 1.277 |
Backward Dash Distance | 1.08 |
Backdash CH Frames | 3-11 |
Jumping | |
Back Jump Speed | 46 (4+38+4) |
Neutral Jump Speed | 46 (4+38+4) |
Forward Jump Speed | 45 (3+38+4) |
Forward Jump Distance | 2.128 |
Backward Jump Distance | 1.824 |
Throws | |
Throw Hurtbox | 0.41 |
Throw Range | 0.85 |
![]() |
Frame Data & Descriptions are provided by FATOnline.
|
SFV Frame Data Glossary | |
---|---|
Active |
How many frames a move remains active (can hurt opponents) for. |
Attack |
Attack level is L for low attacks (must be blocked crouching), H is for High attacks (which can be blocked high or low) and M for overhead (must be blocked standing). T is for throw attacks (which cannot be blocked). |
Cancel options |
Available cancel options.
|
Confirm windows |
Hit confirm windows written as Specials & CAs/Target Combos/V-Trigger. Notation may denote V-Skill only cancel windows in Specials.
|
Crush Counter |
Crush Counter hit advantage written as opponent state, frame advantage, and v-gauge gain on hit. |
Damage |
Attack damage on hit. Notation may denote multi-hit or "sweet spot" damage values on certain frames. |
Hit/Block |
These are frame advantage values when the attack hits or is blocked. If the number is positive, then the move will end before the defender can act again. If the number is negative, the defender will be able to act before the attacker and maybe even punish. KD refers to knockdown on hit.
|
Knockdown |
Knockdown advantage against Normal, Quick Rise and Back Rise wake up options. |
Recovery |
How many frames it takes for a move to finish after it's been active. |
Startup |
How many frames it takes before the move becomes 'active' or have a hit box. The last startup frame and the first active frame are the same frame, meaning all values are written as Startup + 1. |
Stun |
Amount of stun added to the opponent's stun bar on hit. |
Normals
Stand LP
Startup | Active | Recovery | Hit |
---|---|---|---|
3 | 2 | 9 | 3 |
Damage | Stun | Attack | Block |
30 | 70 | H | 1 |
Stand MP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
6 | 5 | 11 | 4 | ||
Damage | Stun | Attack | Block | ||
60 | 100 | H | 3 | ||
|
Stand HP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
8 | 3 | 18 | 4 | ||
Damage | Stun | Attack | Block | ||
80 | 150 | H | -2 | ||
|
Stand LK
Startup | Active | Recovery | Hit |
---|---|---|---|
4 | 3 | 9 | 4 |
Damage | Stun | Attack | Block |
30 | 70 | H | 3 |
Stand MK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
7 | 4 | 14 | 4 | ||
Damage | Stun | Attack | Block | ||
60 | 100 | H | -2 | ||
|
Stand HK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
12 | 3 | 19 | 1 | ||
Damage | Stun | Attack | Block | ||
90 | 150 | H | -4 | ||
|
Crouch LP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
4 | 2 | 8 | 4 | ||
Damage | Stun | Attack | Block | ||
30 | 70 | H | 2 | ||
|
Crouch MP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
5 | 2 | 15 | 3 | ||
Damage | Stun | Attack | Block | ||
60 | 100 | H | 2 | ||
|
Crouch HP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
7 | 4 | 17 | 2 | ||
Damage | Stun | Attack | Block | ||
90 | 150 | H | -2 | ||
|
Crouch LK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
4 | 2 | 8 | 2 | ||
Damage | Stun | Attack | Block | ||
20 | 70 | L | 0 | ||
|
Crouch MK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
7 | 3 | 13 | 2 | ||
Damage | Stun | Attack | Block | ||
50 | 100 | L | -1 | ||
|
Crouch HK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
9 | 3 | 20(22) | KD | ||
Damage | Stun | Attack | Block | ||
90 | 150 | L | -14 | ||
|
Jump LP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
3 | 5 | - | 8(9) | ||
Damage | Stun | Attack | Block | ||
40 | 70 | M | 5(6) | ||
|
Jump MP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
4 | 3 | - | 12 | ||
Damage | Stun | Attack | Block | ||
60 | 100 | M | 9 | ||
|
Jump HP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
7 | 5 | - | 11(15) | ||
Damage | Stun | Attack | Block | ||
90 | 150 | M | 8(12) | ||
|
Jump LK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
4 | 10 | - | 5(9) | ||
Damage | Stun | Attack | Block | ||
40 | 70 | M | 2(6) | ||
|
Jump MK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
5 | 7 | - | 8(12) | ||
Damage | Stun | Attack | Block | ||
60 | 100 | M | 5(9) | ||
|
Jump HK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
5 | 6 | - | 11(15) | ||
Damage | Stun | Attack | Block | ||
90 | 150 | M | 8(12) | ||
|
Command Normals
Step Elbow
Startup | Active | Recovery | Hit |
---|---|---|---|
17 | 2 | 17 | 4 |
Damage | Stun | Attack | Block |
80 | 120 | H | -2 |
Target Combos
Twist Barrage
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
17+9 | 3 | 21 | KD | ||
Damage | Stun | Attack | Block | ||
54 | 90 | H*H | -8 | ||
|
Dual Crash
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
6+7 | 3 | 18 | KD | ||
Damage | Stun | Attack | Block | ||
60*54 (114) | 100*90 (190) | H*H | -6 | ||
|
Throws
Seoi Throw
Startup | Active | Recovery | Hit |
---|---|---|---|
5 | 3 | 17 | KD |
Damage | Stun | Attack | Block |
120 | 150 | T | KD |
Pullback Hold
Startup | Active | Recovery | Hit |
---|---|---|---|
5 | 3 | 17 | KD |
Damage | Stun | Attack | Block |
120 | 150 | T | KD |
Special Moves
LP Bolt Charge
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
12 | 3 | 18 | 2 | |||
Damage | Stun | Attack | Block | |||
60 | 100 | H | -2 | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
12 | 3 | 18 | 2 | |||
Damage | Stun | Attack | Block | |||
70 | 150 | H | -2 | |||
|
MP Bolt Charge
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
15 | 3 | 20 | 2 | |||
Damage | Stun | Attack | Block | |||
60 | 50 | H | -7 | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
15 | 3 | 20 | 2 | |||
Damage | Stun | Attack | Block | |||
70 | 100 | H | -7 | |||
|
HP Bolt Charge
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
7 | 8 | 17+13 | KD | |||
Damage | Stun | Attack | Block | |||
60*90 | 50*150 | H | - | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
7 | 8 | 17+13 | KD | |||
Damage | Stun | Attack | Block | |||
70*110 (180) | 100*150 (250) | H | - | |||
|
EX Bolt Charge
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
12 | 3 | 22 | 0 | |||
Damage | Stun | Attack | Block | |||
80 | 50 | H | -17 | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
12 | 3 | 22 | 0 | |||
Damage | Stun | Attack | Block | |||
90 | 100 | H | -17 | |||
|
Split River
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
- | - | - | KD | |||
Damage | Stun | Attack | Block | |||
63 | 135 | H | - | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
- | - | - | KD | |||
Damage | Stun | Attack | Block | |||
81 | 135 | H | - | |||
|
Rodeo Break
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
- | - | - | KD | |||
Damage | Stun | Attack | Block | |||
63 | 135 | H | - | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
- | - | - | KD | |||
Damage | Stun | Attack | Block | |||
81 | 135 | H | - | |||
|
Thunder Clap Lvl 1
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
19 | 40 | 26 | 2 | |||
Damage | Stun | Attack | Block | |||
60 | 60 | H | -5 | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
19 | 80 | 28 | 2 | |||
Damage | Stun | Attack | Block | |||
60 | 60 | H | -5 | |||
|
Thunder Clap Lvl 2
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
36 | 80 | 25 | 11 | |||
Damage | Stun | Attack | Block | |||
60*30 (90) | 60*30 (90) | H | 2 | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
25 | 80 | 27 | 11 | |||
Damage | Stun | Attack | Block | |||
60*30 (90) | 60*30 (90) | H | 2 | |||
|
Thunder Clap Lvl 3
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
70 | 100 | 13 | 31 | |||
Damage | Stun | Attack | Block | |||
60*30*30 (120) | 60*30*30 (120) | H | 18 | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
40 | 100 | 13 | 31 | |||
Damage | Stun | Attack | Block | |||
60*30*30 (120) | 60*30*30 (120) | H | 18 | |||
|
LPMP Thunder Clap
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
17 | 40 | 24 | KD | |||
Damage | Stun | Attack | Block | |||
60*30 (90) | 60*30 (90) | H | 3 | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
17 | 80 | 24 | KD | |||
Damage | Stun | Attack | Block | |||
60*30*30 (120) | 60*30*30 (120) | H | 7 | |||
|
LPHP Thunder Clap
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
17 | 170 | 24 | KD | |||
Damage | Stun | Attack | Block | |||
60*30 (90) | 60*30 (90) | H | 3 | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
17 | 190 | 24 | KD | |||
Damage | Stun | Attack | Block | |||
60*30*30 (120) | 60*30*30 (120) | H | 7 | |||
|
MPHP Thunder Clap
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
17 | 170 | 24 | KD | |||
Damage | Stun | Attack | Block | |||
60*30 (90) | 60*30 (90) | H | 3 | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
17 | 190 | 24 | KD | |||
Damage | Stun | Attack | Block | |||
60*30*30 (120) | 60*30*30 (120) | H | 7 | |||
|
LK Sunset Wheel
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
9 | 2 | 60 | KD | |||
Damage | Stun | Attack | Block | |||
70*90 (160) | 100*100 (200) | T | KD | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
9 | 2 | 60 | KD | |||
Damage | Stun | Attack | Block | |||
80*100 (180) | 100*130 (230) | T | KD | |||
|
MK Sunset Wheel
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
5 | 2 | 60 | KD | |||
Damage | Stun | Attack | Block | |||
70*110 (180) | 100*100 (200) | T | KD | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
5 | 2 | 60 | KD | |||
Damage | Stun | Attack | Block | |||
80*120 (200) | 100*130 (230) | T | KD | |||
|
HK Sunset Wheel
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
5 | 2 | 60 | KD | |||
Damage | Stun | Attack | Block | |||
70*120 (190) | 100*100 (200) | T | KD | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
5 | 2 | 60 | KD | |||
Damage | Stun | Attack | Block | |||
80*130 (210) | 100*130 (230) | T | KD | |||
|
EX Sunset Wheel
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
18 | 2 | 60 | KD | |||
Damage | Stun | Attack | Block | |||
80*100 (180) | 100*150 (250) | T | KD | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
18 | 2 | 60 | KD | |||
Damage | Stun | Attack | Block | |||
80*130 (210) | 130*150 (280) | T | KD | |||
|
Critical Arts
Inazuma Spin Hold
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
4 | 2 | 52 | KD | |||
Damage | Stun | Attack | Block | |||
350 | 0 | T | KD | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
4 | 2 | 52 | KD | |||
Damage | Stun | Attack | Block | |||
370 | 0 | T | KD | |||
|
Taunts
Taunt
Startup | Active | Recovery | Hit |
---|---|---|---|
- | - | 61 | - |
Damage | Stun | Attack | Block |
- | - | - | - |
V-System
V-Skill 1
Volty Line
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
20 | 6 | 22 | 2 | |||
Damage | Stun | Attack | Block | |||
70 | 130 | M | -7 | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
20 | 6 | 21 | 4 | |||
Damage | Stun | Attack | Block | |||
90 | 160 | M | -6 | |||
|
Linear Movement Avante
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
- | - | 21(20) | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
Linear Movement Equiva
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
- | - | 26 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
Linear Movement Finta
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
- | - | 29 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
V-Skill 2
Volty Sprink
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
11 | 2 | 25+14 | KD | ||
Damage | Stun | Attack | Block | ||
60 | 100 | H | - | ||
|
Thunder Spike
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
19+13 | - | air+10 | - | |||
Damage | Stun | Attack | Block | |||
60 | 60 | H | - | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
19+14 | - | air+10 | - | |||
Damage | Stun | Attack | Block | |||
60 | 60 | H | - | |||
|
Thunder Spike Lvl 2
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
19+28 | - | air+10 | - | |||
Damage | Stun | Attack | Block | |||
60*30 | 60*30 | H | - | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
19+28 | - | air+10 | - | |||
Damage | Stun | Attack | Block | |||
60*30 | 60*30 | H | - | |||
|
Heavy Heel
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
19+16 | 2 | air+10 | 3 | |||
Damage | Stun | Attack | Block | |||
70 | 100 | H | -2 | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
19+16 | 2 | air+10 | 4 | |||
Damage | Stun | Attack | Block | |||
70 | 100 | H | 1 | |||
|
V-Trigger 1
Spark Show
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
1 | - | 4(9) | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
V-Trigger 2
Shock Stance
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
1 | - | 5(9) | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
Matsuda Sway
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
4(13) | 30 | 12 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
Shock Choke
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
13+7 | 2 | 51 | 19 | ||
Damage | Stun | Attack | Block | ||
100 | 0 | T | - | ||
|
Matsuda Sway > V-Skill 1 Dash
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
13 | - | 21 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
Matsuda Sway > V-Skill Dash > Shock Choke
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
13+18+7 | 2 | 51 | 19 | ||
Damage | Stun | Attack | Block | ||
60 | 0 | T | - | ||
|
Matsuda Sway > V-Skill Dash > Volty Line
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
13+19 | 6 | 22 | 2 | ||
Damage | Stun | Attack | Block | ||
70 | 150 | M | -7 | ||
|
Matsuda Sway > V-Skill 2 Leap
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
13+11 | 2 | 25+14 | KD | ||
Damage | Stun | Attack | Block | ||
60 | 100 | H | - | ||
|
V-Shift
V-Shift
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
1 | 9 | 22 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
V-Shift Break
Neutralize
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
? | 3 | ? | KD | ||
Damage | Stun | Attack | Block | ||
60 | 0 | H | -2 | ||
|
V-Reversal
Double Slap
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
17 | 2 | 24 | KD | ||
Damage | Stun | Attack | Block | ||
60 | 0 | H | -2 | ||
|