No edit summary |
No edit summary |
||
Line 7: | Line 7: | ||
|vt1=900 | |vt1=900 | ||
|vt2=600 | |vt2=600 | ||
|movef= | |movef=0.05 | ||
|moveb= | |moveb=0.035 | ||
|dashf=15 | |dashf=15 | ||
|dashb=24 | |dashb=24 | ||
|dashfd= | |dashfd=1.384 | ||
|dashbd= | |dashbd=1.277 | ||
|dashch=3-12 | |dashch=3-12 | ||
|jumpb=46 (4+38+4) | |jumpb=46 (4+38+4) | ||
|jumpn=46 (4+38+4) | |jumpn=46 (4+38+4) | ||
|jumpf=45 (3+38+4) | |jumpf=45 (3+38+4) | ||
|jumpbd= | |jumpbd=1.824 | ||
|jumpfd= | |jumpfd=2.128 | ||
|throwh=0.25 | |throwh=0.25 | ||
|throwr=0.8 | |throwr=0.8 | ||
Line 582: | Line 582: | ||
|description= | |description= | ||
* Hit Confirm notes: *VS2 | * Hit Confirm notes: *VS2 | ||
* Target combo can be performed on whiff | |||
}} | }} | ||
}} | }} | ||
Line 605: | Line 606: | ||
|confirm=<nowiki>15 / 15 / 20</nowiki> | |confirm=<nowiki>15 / 15 / 20</nowiki> | ||
|description= | |description= | ||
* Target combo can be performed on whiff | |||
* Second HK hit whiffs on standing (but the initial MK forces standing on hit) | * Second HK hit whiffs on standing (but the initial MK forces standing on hit) | ||
* Second HK hit is a tight frametrap when canceled from MK on block | * Second HK hit is a tight frametrap when canceled from MK on block | ||
Line 1,068: | Line 1,070: | ||
* Completely invincible on frames 1-5 | * Completely invincible on frames 1-5 | ||
* Airborne on frames 7-23 and again on frames 34-83 | * Airborne on frames 7-23 and again on frames 34-83 | ||
* Can hit | * Can hit cross-up (behind Ken) | ||
* VTC KDA data refers to when VT1 canceling on the 6th hit (KD) | * VTC KDA data refers to when VT1 canceling on the 6th hit (KD) | ||
* VT1 canceling first 2 hits results in +7 oH | * VT1 canceling first 2 hits results in +7 oH | ||
Line 1,855: | Line 1,857: | ||
* After doing this lvl 1 Shinryuken, before the V-Timer depletes Ken can do either: 3x lvl 1 Shinryukens | 1x lvl 1 + 1x lvl 2 Shinryuken | 1x lvl 3 Shinryuken | * After doing this lvl 1 Shinryuken, before the V-Timer depletes Ken can do either: 3x lvl 1 Shinryukens | 1x lvl 1 + 1x lvl 2 Shinryuken | 1x lvl 3 Shinryuken | ||
* The first hit is on frame 9 of startup but there is a big hitbox on frame 7 of startup that pulls the opponent towards Ken if it connects with their hurtboxes (so it can be used to whiff punish from very far away) | * The first hit is on frame 9 of startup but there is a big hitbox on frame 7 of startup that pulls the opponent towards Ken if it connects with their hurtboxes (so it can be used to whiff punish from very far away) | ||
* Can hit | * Can hit cross-up (behind Ken) from 2nd hit onwards | ||
}} | }} | ||
}} | }} | ||
Line 1,890: | Line 1,892: | ||
* After doing this lvl 2 Shinryuken it is only possible to do two more lvl 1 Shinryuken before V-Timer depletes | * After doing this lvl 2 Shinryuken it is only possible to do two more lvl 1 Shinryuken before V-Timer depletes | ||
* The first hit is on frame 9 of startup but there is a big hitbox on frame 7 of startup that pulls the opponent towards Ken if it connects with their hurtboxes (so it can be used to whiff punish from very far away) | * The first hit is on frame 9 of startup but there is a big hitbox on frame 7 of startup that pulls the opponent towards Ken if it connects with their hurtboxes (so it can be used to whiff punish from very far away) | ||
* Can hit | * Can hit cross-up (behind Ken) from 2nd hit onwards | ||
}} | }} | ||
}} | }} | ||
Line 1,925: | Line 1,927: | ||
* This lvl 3 version is only possible to perform on the initial V-Trigger 2 activation and depletes all the V-Timer on use, not allowing for any further Shinryukens post-activation | * This lvl 3 version is only possible to perform on the initial V-Trigger 2 activation and depletes all the V-Timer on use, not allowing for any further Shinryukens post-activation | ||
* The first hit is on frame 9 of startup but there is a big hitbox on frame 7 of startup that pulls the opponent towards Ken if it connects with their hurtboxes (so it can be used to whiff punish from very far away) | * The first hit is on frame 9 of startup but there is a big hitbox on frame 7 of startup that pulls the opponent towards Ken if it connects with their hurtboxes (so it can be used to whiff punish from very far away) | ||
* Can hit | * Can hit cross-up (behind Ken) from 2nd hit onwards | ||
}} | }} | ||
}} | }} |
Revision as of 01:41, 14 March 2021
Introduction
About Ken
Ken needs little introduction. One of the two famous shotos, he's a beginner-friendly character. A bit unlike in the past, his tools are now more directly oriented towards rushdown, and is now more easily seperatable from Ryu in terms of gameplay. He has a slowish fireball and bad pokes, but instead has great corner carry, great mobility, solid damage and some of the better v-meter building in the game. Despite that, one of this most notable weaknesses in his offensive game is that he doesn't gain many + frames on block from his normals, limiting his pressure game. Overall, Ken isn't a bad character at all to start.
Strengths | Weaknesses |
---|---|
|
|
Final Patch
Players to Watch
- ChrisT
- Kenpi
- Momochi
Ken | |
---|---|
Vitals | |
Life Points | 1025 |
Stun Points | 1050 |
V-Gauge Points | |
V-Trigger 1 | 900 |
V-Trigger 2 | 600 |
Ground Movement | |
Forward Walk Speed | 0.05 |
Backward Walk Speed | 0.035 |
Forward Dash Speed | 15 |
Backward Dash Speed | 24 |
Forward Dash Distance | 1.384 |
Backward Dash Distance | 1.277 |
Backdash CH Frames | 3-12 |
Jumping | |
Back Jump Speed | 46 (4+38+4) |
Neutral Jump Speed | 46 (4+38+4) |
Forward Jump Speed | 45 (3+38+4) |
Forward Jump Distance | 2.128 |
Backward Jump Distance | 1.824 |
Throws | |
Throw Hurtbox | 0.25 |
Throw Range | 0.8 |
![]() |
Frame Data & Descriptions are provided by FATOnline.
|
SFV Frame Data Glossary | |
---|---|
Active |
How many frames a move remains active (can hurt opponents) for. |
Attack |
Attack level is L for low attacks (must be blocked crouching), H is for High attacks (which can be blocked high or low) and M for overhead (must be blocked standing). T is for throw attacks (which cannot be blocked). |
Cancel options |
Available cancel options.
|
Confirm windows |
Hit confirm windows written as Specials & CAs/Target Combos/V-Trigger. Notation may denote V-Skill only cancel windows in Specials.
|
Crush Counter |
Crush Counter hit advantage written as opponent state, frame advantage, and v-gauge gain on hit. |
Damage |
Attack damage on hit. Notation may denote multi-hit or "sweet spot" damage values on certain frames. |
Hit/Block |
These are frame advantage values when the attack hits or is blocked. If the number is positive, then the move will end before the defender can act again. If the number is negative, the defender will be able to act before the attacker and maybe even punish. KD refers to knockdown on hit.
|
Knockdown |
Knockdown advantage against Normal, Quick Rise and Back Rise wake up options. |
Recovery |
How many frames it takes for a move to finish after it's been active. |
Startup |
How many frames it takes before the move becomes 'active' or have a hit box. The last startup frame and the first active frame are the same frame, meaning all values are written as Startup + 1. |
Stun |
Amount of stun added to the opponent's stun bar on hit. |
Normals
Stand LP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
4 | 2 | 7 | 5 | ||
Damage | Stun | Attack | Block | ||
30 | 70 | H | 2 | ||
|
Stand MP
Startup | Active | Recovery | Hit |
---|---|---|---|
7 | 2 | 15 | 3 |
Damage | Stun | Attack | Block |
60 | 100 | H | 2 |
Stand HP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
9 | 2 | 20 | 5 | ||
Damage | Stun | Attack | Block | ||
80 | 150 | H | -3 | ||
|
Stand LK
Startup | Active | Recovery | Hit |
---|---|---|---|
4 | 2 | 9 | 3 |
Damage | Stun | Attack | Block |
30 | 70 | H | -1 |
Stand MK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
8 | 3 | 19 | 1 | ||
Damage | Stun | Attack | Block | ||
60 | 100 | H | -2 | ||
|
Stand HK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
14 | 2 | 26 | 3 | ||
Damage | Stun | Attack | Block | ||
80 | 150 | H | -4 | ||
|
Crouch LP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
4 | 3 | 7 | 4 | ||
Damage | Stun | Attack | Block | ||
30 | 70 | H | 2 | ||
|
Crouch MP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
6 | 3 | 12 | 5 | ||
Damage | Stun | Attack | Block | ||
60 | 100 | H | 2 | ||
|
Crouch HP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
6 | 5 | 22 | -4 | ||
Damage | Stun | Attack | Block | ||
90 | 150 | H | -9 | ||
|
Crouch LK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
4 | 2 | 7 | 4 | ||
Damage | Stun | Attack | Block | ||
20 | 70 | L | 1 | ||
|
Crouch MK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
6 | 2 | 14 | 2 | ||
Damage | Stun | Attack | Block | ||
50 | 100 | L | -4 | ||
|
Crouch HK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
8 | 3 | 23 | KD | ||
Damage | Stun | Attack | Block | ||
90 | 150 | L | -12 | ||
|
Jump LP
Startup | Active | Recovery | Hit |
---|---|---|---|
3 | 6 | - | - |
Damage | Stun | Attack | Block |
40 | 70 | M | - |
Jump MP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
5 | 6 | - | - | ||
Damage | Stun | Attack | Block | ||
70 | 100 | M | - | ||
|
Jump HP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
9 | 4 | - | - | ||
Damage | Stun | Attack | Block | ||
90 | 150 | M | - | ||
|
Jump LK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
4 | 7 | - | - | ||
Damage | Stun | Attack | Block | ||
40 | 70 | M | - | ||
|
Jump MK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
6 | 5 | - | - | ||
Damage | Stun | Attack | Block | ||
60 | 100 | M | - | ||
|
Jump HK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
8 | 5 | - | - | ||
Damage | Stun | Attack | Block | ||
90 | 150 | M | - | ||
|
Command Normals
Thunder Kick
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
26 | 3 | 22 | 2 | ||
Damage | Stun | Attack | Block | ||
80 | 150 | M | -7 | ||
|
Thunder Kick (Feint)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
- | - | 34 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
Inazuma Kick
Startup | Active | Recovery | Hit |
---|---|---|---|
22 | 3 | 19 | 1 |
Damage | Stun | Attack | Block |
60 | 100 | M | -7 |
Chin Buster
Startup | Active | Recovery | Hit |
---|---|---|---|
5 | 2 | 17 | 0 |
Damage | Stun | Attack | Block |
50 | 80 | H | -2 |
Target Combos
Chin Buster 2nd
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
5+6 | 3 | 27 | KD | ||
Damage | Stun | Attack | Block | ||
50*45 (95) | 80*72 (152) | H*H | -13 | ||
|
Lion Breaker
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
8+8 | 4 | 23 | KD | ||
Damage | Stun | Attack | Block | ||
60*45 (105) | 100*90 (190) | H*H | -6 | ||
|
Throws
Knee Bash
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
5 | 3 | 17 | KD | ||
Damage | Stun | Attack | Block | ||
120 | 120 | T | - | ||
|
Hell Wheel
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
5 | 3 | 17 | KD | ||
Damage | Stun | Attack | Block | ||
140 | 200 | T | - | ||
|
Special Moves
LP Hadoken
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
14 | - | 33 | 0 | |||
Damage | Stun | Attack | Block | |||
60 | 100 | H | -6 | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
13 | - | 33 | KD | |||
Damage | Stun | Attack | Block | |||
60 | 100 | H | -5 | |||
|
MP Hadoken
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
14 | - | 33 | 0 | |||
Damage | Stun | Attack | Block | |||
60 | 100 | H | -6 | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
13 | - | 33 | KD | |||
Damage | Stun | Attack | Block | |||
60 | 100 | H | -5 | |||
|
HP Hadoken
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
14 | - | 33 | 0 | |||
Damage | Stun | Attack | Block | |||
60 | 100 | H | -6 | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
13 | - | 33 | KD | |||
Damage | Stun | Attack | Block | |||
60 | 100 | H | -5 | |||
|
EX Hadoken
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
12 | - | 33 | 3 | |||
Damage | Stun | Attack | Block | |||
40*50 (90) | 150 | H*H | 1 | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
12 | - | 32 | KD | |||
Damage | Stun | Attack | Block | |||
55*55 | 0*150 | H*H | 3 | |||
|
LP Shoryuken
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
3 | 11 | 21+9 | KD | |||
Damage | Stun | Attack | Block | |||
110(70) | 150(100) | H | -25 | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
3 | 12 | 20+7 | KD | |||
Damage | Stun | Attack | Block | |||
130(80) | 150(100) | H | -21 | |||
|
MP Shoryuken
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
4 | 3*9 | 24+11 | KD | |||
Damage | Stun | Attack | Block | |||
90*40 (130) | 75*75 (150) | H | -30 | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
4 | 3*10 | 23+11 | KD | |||
Damage | Stun | Attack | Block | |||
100*50 (150) | 75*75 (150) | H | -24 | |||
|
HP Shoryuken
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
4 | 2*2*9 | 30+13 | KD | |||
Damage | Stun | Attack | Block | |||
70*50*20 (140) | 50*50*50 (150) | H | -34 | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
4 | 2*1*1*3*7 | 31+13 | KD | |||
Damage | Stun | Attack | Block | |||
40*30x4 (160) | 30x5 (150) | H | -31 | |||
|
EX Shoryuken
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
4 | 2*1*5(18)2*1*1*3 | 47+13 | KD | |||
Damage | Stun | Attack | Block | |||
20x6*40 (160) | 20x5*50*50 (200) | H | -45 | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
4 | 2*1*5(18)2*1*1*1*2*4 | 43+13 | KD | |||
Damage | Stun | Attack | Block | |||
20x9 (180) | 10*5x20*3x30 (200) | H | -40 | |||
|
LK Tatsumaki Senpukyaku
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
3 | 2(5)2(4)2 | 9+10 | KD | |||
Damage | Stun | Attack | Block | |||
20*30 (50) | 50*50 (100) | H | -8 | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
3 | 2(5)4(2)2 | 8+9 | KD | |||
Damage | Stun | Attack | Block | |||
40*50 (90) | 75*75 (150) | H | -8 | |||
|
MK Tatsumaki Senpukyaku
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
6 | 2(5)2(6)2(6)2(4)2 | 8+10 | KD | |||
Damage | Stun | Attack | Block | |||
40*20*20 (80) | 50*50*50 (150) | H | -9 | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
6 | 2(5)5(1)3(3)3(3)3 | 7+18 | KD | |||
Damage | Stun | Attack | Block | |||
40*30*30 (100) | 50*50*50 (150) | H | -9 | |||
|
HK Tatsumaki Senpukyaku
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
14 | 3(9)2(10)2(10)3 | 5+16 | KD/3 | |||
Damage | Stun | Attack | Block | |||
30*35*35*40 (140) | 60*40*40*60 (200) | H | -4 | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
13 | 4(10)2(10)2(10)3 | 5+16 | KD | |||
Damage | Stun | Attack | Block | |||
40x4 (160) | 50x4 (200) | H | -2 | |||
|
EX Tatsumaki Senpukyaku
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
8 | 5(9)3(4)3(3)3(5)2 | 32+13 | KD | |||
Damage | Stun | Attack | Block | |||
40x4 (160) | 50x4 (200) | H | -59 | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
6 | 5(8)3(4)3(3)3(5)2 | 32+13 | KD | |||
Damage | Stun | Attack | Block | |||
40*50*50*40 (180) | 50x4 (200) | H | -59 | |||
|
LK Air Tatsumaki Senpukyaku
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
9 | 2(6)2(6)2 | 10 | 1(5) | |||
Damage | Stun | Attack | Block | |||
80 | 100 | H | -3(3) | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
9 | 2(6)2(5)2 | 10 | 3(9) | |||
Damage | Stun | Attack | Block | |||
100 | 150 | H | 1(8) | |||
|
MK Air Tatsumaki Senpukyaku
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
9 | 2(5)2(5)2 | 10 | 1(5) | |||
Damage | Stun | Attack | Block | |||
80 | 100 | H | -3(3) | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
9 | 2(5)2(4)2 | 10 | 3(9) | |||
Damage | Stun | Attack | Block | |||
100 | 150 | H | 1(8) | |||
|
HK Air Tatsumaki Senpukyaku
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
9 | 2(4)2(4)2 | 10 | 1(5) | |||
Damage | Stun | Attack | Block | |||
80 | 100 | H | -3(3) | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
9 | 2(4)2(3)2 | 10 | 3(9) | |||
Damage | Stun | Attack | Block | |||
100 | 150 | H | 1(8) | |||
|
EX Air Tatsumaki Senpukyaku
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
9 | 2(6)2(7)2 | 13 | KD | |||
Damage | Stun | Attack | Block | |||
70 | 100 | H | -2(0) | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
8 | 2(6)2(7)2 | 16 | 6(8) | |||
Damage | Stun | Attack | Block | |||
40x3 | 100x3 | H | -2(0) | |||
|
Critical Arts
Guren Enjikyaku
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
5 | 2 | 16+28 | KD | ||
Damage | Stun | Attack | Block | ||
340 | 0 | H | -26 | ||
|
Taunts
Taunt
Startup | Active | Recovery | Hit |
---|---|---|---|
- | - | 61 | - |
Damage | Stun | Attack | Block |
- | - | - | - |
V-System
V-Skill 1
Run
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
- | - | 22 | - | ||
Damage | Stun | Attack | Block | ||
- | - | H | - | ||
|
Quick Step Kick
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
15+9 | 2 | 25 | KD | ||
Damage | Stun | Attack | Block | ||
50 | 100 | H | -6 | ||
|
V-Skill 2
Ryusenkyaku
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
26 (24) | 4 | 20 | 2 | |||
Damage | Stun | Attack | Block | |||
60 | 100 | H | -2 | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
5+21 (3+21) | 4 | 20 | 2 | |||
Damage | Stun | Attack | Block | |||
80 | 120 | H | -2 | |||
|
Ryusenkyaku (hold)
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
43(36) | 7 | 17 | 4 | |||
Damage | Stun | Attack | Block | |||
90 | 120 | H | 3 | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
43(36) | 7 | 17 | 4 | |||
Damage | Stun | Attack | Block | |||
100 | 150 | H | 3 | |||
|
Ryusenkyaku (release)
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
21 | 4 | 20 | 2 | |||
Damage | Stun | Attack | Block | |||
60 | 100 | H | -2 | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
21 | 4 | 20 | 2 | |||
Damage | Stun | Attack | Block | |||
80 | 120 | H | -2 | |||
|
V-Trigger 1
Heat Rush
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
1 | - | 21 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
V-Trigger 2
Shinryuken lvl 1
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
9(7) | 4(3)3(2)3(2)3(2)3 | 28+30 | KD | ||
Damage | Stun | Attack | Block | ||
30*10x4*40 (110) | 150 | H | -51 | ||
|
Shinryuken lvl 2
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
9(7) | 4(3)3(2)3(2)3(2)2(2)2(2)2(2)2(2)2(2)2(2)2(2)3 | 54+40 | KD | ||
Damage | Stun | Attack | Block | ||
30*10x10*10 (140) | 150 | H | - | ||
|
Shinryuken lvl 3
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
9(7) | 4(3)3(2)3(2)3(2)2(2)2(2)2(2)2(2)2(2)2(2)2(2)2(1)2(1)2(1)2(1)3 | 74+40 | KD | ||
Damage | Stun | Attack | Block | ||
30*10x10*5x4*30 (180) | 200 | H | - | ||
|
V-Shift
V-Shift
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
1 | 9 | 22 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
V-Shift Break
Shadow Thunder-Kick
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
? | 3 | ? | KD | ||
Damage | Stun | Attack | Block | ||
60 | 0 | H | -2 | ||
|
V-Reversal
Senpu Nataotoshi
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
12 | 2 | 24 | 2 | ||
Damage | Stun | Attack | Block | ||
40 | 0 | H | -2 | ||
|