Street Fighter V/Abigail: Difference between revisions

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Line 7: Line 7:
|vt1=900
|vt1=900
|vt2=900
|vt2=900
|movef=3.2
|movef=0.032
|moveb=2.5
|moveb=0.025
|dashf=25
|dashf=25
|dashb=25
|dashb=25
|dashfd=150.4
|dashfd=1.504
|dashbd=99.4
|dashbd=0.994
|dashch=3-16
|dashch=3-16
|jumpb=50(8+36+6)
|jumpb=50(8+36+6)
|jumpn=50(8+36+6)
|jumpn=50(8+36+6)
|jumpf=50(8+36+6)
|jumpf=50(8+36+6)
|jumpbd=108
|jumpbd=1.08
|jumpfd=108
|jumpfd=1.08
|throwh=0.4
|throwh=0.4
|throwr=0.9
|throwr=0.9
Line 117: Line 117:
|description=
|description=
* First active frame whiffs on most crouching characters (hits: Abigail, Birdie, G, Gill, Urien, Sagat, Zangief)
* First active frame whiffs on most crouching characters (hits: Abigail, Birdie, G, Gill, Urien, Sagat, Zangief)
* Can hit crossups
* Can hit cross-up (behind Abigail)
* 4f trap when canceling into Run Grab
* 4F trap when canceling into Run Grab
}}
}}
}}
}}
Line 166: Line 166:
* 1 hit of armor on frames 5-14
* 1 hit of armor on frames 5-14
* Big Punch
* Big Punch
* Can hit crossups
* Can hit cross-up (behind Abigail)
}}
}}
}}
}}
Line 194: Line 194:
|confirm=<nowiki>- / - / -</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Can hit cross-up (behind Abigail)
}}
}}
{{AttackData-SFV
{{AttackData-SFV
Line 210: Line 211:
|confirm=<nowiki>- / - / -</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Can hit crossups
* Can hit cross-up (behind Abigail)
}}
}}
}}
}}
Line 306: Line 307:
* Puts grounded and airborne opponents into a free juggle state on hit
* Puts grounded and airborne opponents into a free juggle state on hit
* Hurtbox on Abigail's leg is pretty high in the air so this attack can reach over certain attacks, such as F.A.N.G.'s poison clouds
* Hurtbox on Abigail's leg is pretty high in the air so this attack can reach over certain attacks, such as F.A.N.G.'s poison clouds
* Can hit crossups
* Can hit cross-up (behind Abigail)
}}
}}
}}
}}
Line 369: Line 370:
|active=<nowiki>4</nowiki>
|active=<nowiki>4</nowiki>
|recovery=<nowiki>18</nowiki>
|recovery=<nowiki>18</nowiki>
|hit=<nowiki>2</nowiki>
|hit=<nowiki>3</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-3</nowiki>
|block=<nowiki>-2</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>70</nowiki>
|damage=<nowiki>70</nowiki>
Line 388: Line 389:
|active=<nowiki>4</nowiki>
|active=<nowiki>4</nowiki>
|recovery=<nowiki>18</nowiki>
|recovery=<nowiki>18</nowiki>
|hit=<nowiki>2</nowiki>
|hit=<nowiki>3</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-3</nowiki>
|block=<nowiki>-2</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>80</nowiki>
|damage=<nowiki>80</nowiki>
Line 429: Line 430:
|description=
|description=
* Can only Crush Counter on the first active frame
* Can only Crush Counter on the first active frame
* Only first two active frames can hit grounded opponents
* First two active frames force standing
* Puts airborne opponents into a limited juggle state
* Puts airborne opponents into a limited juggle state
* Can hit cross-up (behind Abigail)
* Can hit cross-up (behind Abigail)
Line 449: Line 452:
* 1 hit of armor on frame 5 (yes just frame 5)
* 1 hit of armor on frame 5 (yes just frame 5)
* Can only Crush Counter on the first active frame
* Can only Crush Counter on the first active frame
* Only first two active frames can hit grounded opponents
* First two active frames force standing
* Puts airborne opponents into a limited juggle state
* Puts airborne opponents into a limited juggle state
* Can hit crossups
* Can hit cross-up (behind Abigail)
}}
}}
}}
}}
Line 478: Line 483:
|confirm=<nowiki>- / - / -</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Abigail's only 4f normal
* Combos into b+HP on counterhit
}}
}}
{{AttackData-SFV
{{AttackData-SFV
Line 494: Line 501:
|confirm=<nowiki>- / - / -</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Combos into b+HP on counter-hit
* Abigail's only 4f normal
* Combos into b+HP on counterhit
}}
}}
}}
}}
Line 570: Line 578:
|description=
|description=
* Hit Confirm notes: *1st hit only
* Hit Confirm notes: *1st hit only
* Only 1st hit is cancelable
* Only 2nd hit is a low
* Only 2nd hit is a low
* Only 1st hit is cancelable
* 1st hit puts airborne opponents into a limited juggle state
* 1st hit puts airborne opponents into a limited juggle state
}}
}}
Line 590: Line 598:
|description=
|description=
* Hit Confirm notes: *1st hit only
* Hit Confirm notes: *1st hit only
* Only 1st hit is cancelable
* Only 2nd hit is a low
* Only 2nd hit is a low
* Only 1st hit is cancelable
* 1st hit puts airborne opponents into a limited juggle state
* 1st hit puts airborne opponents into a limited juggle state
}}
}}
Line 730: Line 738:
|description=
|description=
* Causes juggle state on airborne
* Causes juggle state on airborne
* Does more damage than most heavy jumpin normals
* No hurtbox extension on Abigail's arm before active frames
* Does more damage than most heavy jump-in normals
}}
}}
}}
}}
Line 803: Line 812:
|confirm=<nowiki>- / - / -</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Can cross up, with exceptions
* Can cross-up, with exceptions
* The hitbox on his outreaching leg cannot hit cross-up
* The hitbox on his outreaching leg cannot hit cross-up
* The back-leg hitbox can ONLY hit cross-up and not hit in front, creating whiff/mixup opportunities
* The back-leg hitbox can ONLY hit cross-up and not hit in front, creating whiff/mixup opportunities
Line 822: Line 831:
|confirm=<nowiki>- / - / -</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Can cross up, with exceptions
* Can cross-up, with exceptions
* The hitbox on his outreaching leg cannot hit cross-up
* The hitbox on his outreaching leg cannot hit cross-up
* The back-leg hitbox can ONLY hit cross-up and not hit in front, creating whiff/mixup opportunities
* The back-leg hitbox can ONLY hit cross-up and not hit in front, creating whiff/mixup opportunities
Line 976: Line 985:
* Cannot hit cross-up (cannot anti-air opponents behind him in the air)
* Cannot hit cross-up (cannot anti-air opponents behind him in the air)
* Puts airborne opponent in a limited juggle state
* Puts airborne opponent in a limited juggle state
* Juggle Limit: 1
}}
}}
}}
}}
Line 1,004: Line 1,014:
|description=
|description=
* Can nullify 1-hit projectiles (rewards 1/10th of CA meter upon absorption)
* Can nullify 1-hit projectiles (rewards 1/10th of CA meter upon absorption)
* Can go into target combo when nullifying a projectile
* Can hit cross-up (behind Abigail)
* Can hit cross-up (behind Abigail)
* +5 extra recovery frames on whiff
* +5 extra recovery frames on whiff
Line 1,011: Line 1,022:
|startup=<nowiki>7</nowiki>
|startup=<nowiki>7</nowiki>
|active=<nowiki>2</nowiki>
|active=<nowiki>2</nowiki>
|recovery=<nowiki>30</nowiki>
|recovery=<nowiki>30(35)</nowiki>
|hit=<nowiki>-3</nowiki>
|hit=<nowiki>-3</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|crush=<nowiki>- / - / -</nowiki>
Line 1,023: Line 1,034:
|description=
|description=
* Can nullify 2-hit projectiles (rewards 1/10th of CA for each hit of the projectile)
* Can nullify 2-hit projectiles (rewards 1/10th of CA for each hit of the projectile)
* Can hit crossups
* Can go into target combo when nullifying a projectile
* Can hit cross-up (behind Abigail)
* +5 extra recovery frames on whiff
}}
}}
}}
}}
Line 1,062: Line 1,075:
|block=<nowiki>-14</nowiki>
|block=<nowiki>-14</nowiki>
|knockdown=<nowiki>65 / 16 / 21</nowiki>
|knockdown=<nowiki>65 / 16 / 21</nowiki>
|damage=<nowiki>103</nowiki>
|damage=<nowiki>115</nowiki>
|stun=<nowiki>150</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>L</nowiki>
|attack=<nowiki>L</nowiki>
Line 1,100: Line 1,113:
* Hit Confirm notes: *CA only
* Hit Confirm notes: *CA only
* Main oki tool
* Main oki tool
* Can hit cross-up (behind Abigail)
* Launches the opponent into a free juggle state on V-Trigger cancel
* Launches the opponent into a free juggle state on V-Trigger cancel
}}
}}
Line 1,119: Line 1,133:
* Hit Confirm notes: *CA only
* Hit Confirm notes: *CA only
* Main oki tool
* Main oki tool
* Can hit cross-up (behind Abigail)
}}
}}
}}
}}
Line 1,147: Line 1,162:
|description=
|description=
* Both hits cancelable
* Both hits cancelable
* Target combo can be performed on whiff
* Can cover both wake-ups easily with this one
* Can cover both wake-ups easily with this one
}}
}}
Line 1,181: Line 1,197:
|version=Normal
|version=Normal
|startup=<nowiki>6+4</nowiki>
|startup=<nowiki>6+4</nowiki>
|active=<nowiki>2(6)3</nowiki>
|active=<nowiki>2(6)2</nowiki>
|recovery=<nowiki>9</nowiki>
|recovery=<nowiki>10</nowiki>
|hit=<nowiki>4</nowiki>
|hit=<nowiki>4</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|crush=<nowiki>- / - / -</nowiki>
Line 1,194: Line 1,210:
|description=
|description=
* Both hits cancelable
* Both hits cancelable
* Target combo can be performed on whiff
}}
}}
{{AttackData-SFV
{{AttackData-SFV
|version=V-Trigger 1
|version=V-Trigger 1
|startup=<nowiki>6+4</nowiki>
|startup=<nowiki>6+4</nowiki>
|active=<nowiki>2(6)3</nowiki>
|active=<nowiki>2(6)2</nowiki>
|recovery=<nowiki>9</nowiki>
|recovery=<nowiki>10</nowiki>
|hit=<nowiki>4</nowiki>
|hit=<nowiki>4</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|crush=<nowiki>- / - / -</nowiki>
Line 1,323: Line 1,340:
|crush=<nowiki>- / - / -</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-12</nowiki>
|block=<nowiki>-12</nowiki>
|knockdown=<nowiki>87 / 28 / 33</nowiki>
|knockdown=<nowiki>87(85) / 28(26) / 33(31)</nowiki>
|damage=<nowiki>100</nowiki>
|damage=<nowiki>100 (120)</nowiki>
|stun=<nowiki>120</nowiki>
|stun=<nowiki>120 (150)</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su vt1 vt2</nowiki>
|cancel=<nowiki>su vt1 vt2</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Can be mashed to increase dmg (+20) and stun (+30) in exchange for slightly worse KDA and sending opponent farther
* +6 extra VTC KDA on Mash
* First hit causes hard knockdown
* First hit causes hard knockdown
* Puts the opponent into a free juggle state on V-Trigger cancel
* Puts the opponent into a free juggle state on V-Trigger cancel
Line 1,343: Line 1,362:
|crush=<nowiki>- / - / -</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-12</nowiki>
|block=<nowiki>-12</nowiki>
|knockdown=<nowiki>86 / 27 / 32</nowiki>
|knockdown=<nowiki>87(85) / 28(26) / 33(31)</nowiki>
|damage=<nowiki>113</nowiki>
|damage=<nowiki>113</nowiki>
|stun=<nowiki>120</nowiki>
|stun=<nowiki>120</nowiki>
Line 1,350: Line 1,369:
|confirm=<nowiki>- / - / -</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Can be mashed to increase dmg (+21) and stun (+30) in exchange for slightly worse KDA and sending opponent farther
* First hit causes hard knockdown
* 4 less recovery frames on hit
* 4 less recovery frames on hit
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">LP Abigail Punch mash</font>=====
=====<font style="visibility:hidden; float:right">MP Abigail Punch</font>=====
{{MoveData
{{MoveData
|image=SFV_Abigail_236LP (mash).png
|image=SFV_Abigail_236MP.png
|caption=Normal
|caption=Normal
|image2=SFV_Abigail_236LP (mash)_vt1.png
|image2=SFV_Abigail_236MP_vt1.png
|caption2=V-Trigger 1
|caption2=V-Trigger 1
|name=LP Abigail Punch mash
|name=MP Abigail Punch
|input=236LP (mash)
|input=236MP
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|version=Normal
|version=Normal
|startup=<nowiki>14</nowiki>
|startup=<nowiki>20</nowiki>
|active=<nowiki>2</nowiki>
|active=<nowiki>2</nowiki>
|recovery=<nowiki>31</nowiki>
|recovery=<nowiki>31</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-12</nowiki>
|block=<nowiki>-19</nowiki>
|knockdown=<nowiki>85 / 26 / 31</nowiki>
|knockdown=<nowiki>87(85) / 28(26) / 33(31)</nowiki>
|damage=<nowiki>120</nowiki>
|damage=<nowiki>110 (130)</nowiki>
|stun=<nowiki>150</nowiki>
|stun=<nowiki>120 (150)</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su vt1 vt2</nowiki>
|cancel=<nowiki>su vt1 vt2</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Can be mashed to increase dmg (+20) and stun (+30) in exchange for slightly worse KDA and sending opponent farther
* +6 extra VTC KDA on Mash
* First hit causes hard knockdown
* First hit causes hard knockdown
* Furthest horizontal range of the non-EX Abigail Punches
* Puts the opponent into a free juggle state on V-Trigger cancel
* Puts the opponent into a free juggle state on V-Trigger cancel
* Cannot VT cancel on block
* Cannot VT cancel on block
Line 1,385: Line 1,409:
{{AttackData-SFV
{{AttackData-SFV
|version=V-Trigger 1
|version=V-Trigger 1
|startup=<nowiki>14</nowiki>
|startup=<nowiki>20</nowiki>
|active=<nowiki>2</nowiki>
|active=<nowiki>2</nowiki>
|recovery=<nowiki>31</nowiki>
|recovery=<nowiki>31</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-12</nowiki>
|block=<nowiki>-19</nowiki>
|knockdown=<nowiki>80 / 21 / 26</nowiki>
|knockdown=<nowiki>87(85) / 28(26) / 33(31)</nowiki>
|damage=<nowiki>134</nowiki>
|damage=<nowiki>125</nowiki>
|stun=<nowiki>150</nowiki>
|stun=<nowiki>120</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su</nowiki>
|cancel=<nowiki>su</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Can be mashed to increase dmg (+21) and stun (+30) in exchange for slightly worse KDA and sending opponent farther
* First hit causes hard knockdown
* Furthest horizontal range of the non-EX Abigail Punches
* 4 less recovery frames on hit
* 4 less recovery frames on hit
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">MP Abigail Punch</font>=====
=====<font style="visibility:hidden; float:right">HP Abigail Punch</font>=====
{{MoveData
{{MoveData
|image=SFV_Abigail_236MP.png
|image=SFV_Abigail_236HP.png
|caption=Normal
|caption=Normal
|image2=SFV_Abigail_236MP_vt1.png
|image2=SFV_Abigail_236HP_vt1.png
|caption2=V-Trigger 1
|caption2=V-Trigger 1
|name=MP Abigail Punch
|name=HP Abigail Punch
|input=236MP
|input=236HP
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|version=Normal
|version=Normal
|startup=<nowiki>20</nowiki>
|startup=<nowiki>16</nowiki>
|active=<nowiki>2</nowiki>
|active=<nowiki>2</nowiki>
|recovery=<nowiki>31</nowiki>
|recovery=<nowiki>31</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-19</nowiki>
|block=<nowiki>-16</nowiki>
|knockdown=<nowiki>87 / 28 / 33</nowiki>
|knockdown=<nowiki>87(85) / 28(26) / 33(31)</nowiki>
|damage=<nowiki>110</nowiki>
|damage=<nowiki>120 (140)</nowiki>
|stun=<nowiki>120</nowiki>
|stun=<nowiki>120 (150)</nowiki>
|attack=<nowiki>T</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su vt1 vt2</nowiki>
|cancel=<nowiki>su vt1 vt2</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Can be mashed to increase dmg (+20) and stun (+30) in exchange for slightly worse KDA and sending opponent farther
* +6 extra VTC KDA on Mash
* First hit causes hard knockdown
* First hit causes hard knockdown
* Punches high into the air (cannot hit crouching)
* Puts the opponent into a free juggle state on V-Trigger cancel
* Puts the opponent into a free juggle state on V-Trigger cancel
* Furthest horizontal range of the non-EX Abigail Punches
* Cannot VT cancel on block
* Cannot VT cancel on block
* 4 less recovery frames on hit
* 4 less recovery frames on hit
Line 1,434: Line 1,463:
{{AttackData-SFV
{{AttackData-SFV
|version=V-Trigger 1
|version=V-Trigger 1
|startup=<nowiki>20</nowiki>
|startup=<nowiki>16</nowiki>
|active=<nowiki>2</nowiki>
|active=<nowiki>2</nowiki>
|recovery=<nowiki>31</nowiki>
|recovery=<nowiki>31</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-19</nowiki>
|block=<nowiki>-16</nowiki>
|knockdown=<nowiki>86 / 27 / 32</nowiki>
|knockdown=<nowiki>87(85) / 28(26) / 33(31)</nowiki>
|damage=<nowiki>125</nowiki>
|damage=<nowiki>136</nowiki>
|stun=<nowiki>120</nowiki>
|stun=<nowiki>120</nowiki>
|attack=<nowiki>T</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su</nowiki>
|cancel=<nowiki>su</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Furthest horizontal range of the non-EX Abigail Punches
* Can be mashed to increase dmg (+21) and stun (+30) in exchange for slightly worse KDA and sending opponent farther
* First hit causes hard knockdown
* Punches high into the air (cannot hit crouching)
* 4 less recovery frames on hit
* 4 less recovery frames on hit
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">MP Abigail Punch Mash</font>=====
=====<font style="visibility:hidden; float:right">EX Abigail Punch</font>=====
{{MoveData
{{MoveData
|image=SFV_Abigail_236MP (mash).png
|image=SFV_Abigail_236PP.png
|caption=Normal
|caption=Normal
|image2=SFV_Abigail_236MP (mash)_vt1.png
|image2=SFV_Abigail_236PP_vt1.png
|caption2=V-Trigger 1
|caption2=V-Trigger 1
|name=MP Abigail Punch Mash
|name=EX Abigail Punch
|input=236MP (mash)
|input=236PP
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|version=Normal
|version=Normal
|startup=<nowiki>20</nowiki>
|startup=<nowiki>14</nowiki>
|active=<nowiki>2</nowiki>
|active=<nowiki>2</nowiki>
|recovery=<nowiki>31</nowiki>
|recovery=<nowiki>38</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-19</nowiki>
|block=<nowiki>-23</nowiki>
|knockdown=<nowiki>85 / 26 / 31</nowiki>
|knockdown=<nowiki>89(90) / 30(31) / 35(36)</nowiki>
|damage=<nowiki>130</nowiki>
|damage=<nowiki>140</nowiki>
|stun=<nowiki>150</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su vt1 vt2</nowiki>
|cancel=<nowiki>vs2 vt1 vt2</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* 1 hit of armor on frames 3-13
* Can be mashed to increase dmg (+20) and stun (+50) in exchange for slightly better KDA and sending opponent farther
* +9 extra VTC KDA on Mash
* First hit causes hard knockdown
* First hit causes hard knockdown
* Puts the opponent into a free juggle state on V-Trigger cancel
* Puts the opponent into a free juggle state on V-Trigger cancel
* Furthest horizontal range of the non-EX Abigail Punches
* Cannot VT cancel on block
* Cannot VT cancel on block
* 4 less recovery frames on hit
* Furthest horizontal range of the Abigail Punches
* Can cancel launching hit into Tire (non-mash KDA +51/-8/-3, mash KDA +60/1/6)
}}
}}
{{AttackData-SFV
{{AttackData-SFV
|version=V-Trigger 1
|version=V-Trigger 1
|startup=<nowiki>20</nowiki>
|startup=<nowiki>14</nowiki>
|active=<nowiki>2</nowiki>
|active=<nowiki>2</nowiki>
|recovery=<nowiki>31</nowiki>
|recovery=<nowiki>38</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-19</nowiki>
|block=<nowiki>-23</nowiki>
|knockdown=<nowiki>80 / 21 / 26</nowiki>
|knockdown=<nowiki>89(90) / 30(31) / 35(36)</nowiki>
|damage=<nowiki>146</nowiki>
|damage=<nowiki>158</nowiki>
|stun=<nowiki>150</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su</nowiki>
|cancel=<nowiki>vs2</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Furthest horizontal range of the non-EX Abigail Punches
* 1 hit of armor on frames 3-13
* 4 less recovery frames on hit
* Can be mashed to increase dmg (+21) and stun (+50) in exchange for slightly better KDA and sending opponent farther
* First hit causes hard knockdown
* Furthest horizontal range of the Abigail Punches
* Can cancel launching hit into Tire (non-mash KDA +51/-8/-3, mash KDA +60/1/6)
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">HP Abigail Punch</font>=====
=====<font style="visibility:hidden; float:right">LP Giant Flip</font>=====
{{MoveData
{{MoveData
|image=SFV_Abigail_236HP.png
|image=SFV_Abigail_63214+LP.png
|caption=Normal
|caption=Normal
|image2=SFV_Abigail_236HP_vt1.png
|image2=SFV_Abigail_63214+LP_vt1.png
|caption2=V-Trigger 1
|caption2=V-Trigger 1
|name=HP Abigail Punch
|name=LP Giant Flip
|input=236HP
|input=63214+LP
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|version=Normal
|version=Normal
|startup=<nowiki>16</nowiki>
|startup=<nowiki>23</nowiki>
|active=<nowiki>2</nowiki>
|active=<nowiki>3*4</nowiki>
|recovery=<nowiki>31</nowiki>
|recovery=<nowiki>22</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-16</nowiki>
|block=<nowiki>0</nowiki>
|knockdown=<nowiki>87 / 28 / 33</nowiki>
|knockdown=<nowiki>90 / 31 / 36</nowiki>
|damage=<nowiki>120</nowiki>
|damage=<nowiki>50*20 (70)</nowiki>
|stun=<nowiki>120</nowiki>
|stun=<nowiki>70*30 (100)</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su vt1 vt2</nowiki>
|cancel=<nowiki>su</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* First hit causes hard knockdown
* 3 active frames of strike hitbox, followed up with 4 active frames of projectile hitbox (which nullifies 1 hit of projectile)
* Puts the opponent into a free juggle state on V-Trigger cancel
* 3 frame gap when canceled from cr HP
* 4 less recovery frames on hit
* Cannot VT cancel on block
* Punches high into the air (cannot hit crouching)
}}
}}
{{AttackData-SFV
{{AttackData-SFV
|version=V-Trigger 1
|version=V-Trigger 1
|startup=<nowiki>16</nowiki>
|startup=<nowiki>23</nowiki>
|active=<nowiki>2</nowiki>
|active=<nowiki>3*4</nowiki>
|recovery=<nowiki>31</nowiki>
|recovery=<nowiki>22</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-16</nowiki>
|block=<nowiki>0</nowiki>
|knockdown=<nowiki>86 / 27 / 32</nowiki>
|knockdown=<nowiki>90 / 31 / 36</nowiki>
|damage=<nowiki>136</nowiki>
|damage=<nowiki>57*23 (80)</nowiki>
|stun=<nowiki>120</nowiki>
|stun=<nowiki>70*30 (100)</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su</nowiki>
|cancel=<nowiki>su</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* 4 less recovery frames on hit
* 3 active frames of strike hitbox, followed up with 4 active frames of projectile hitbox (which nullifies 1 hit of projectile)
* Punches high into the air
* 3 frame gap when canceled from cr HP
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">HP Abigail Punch Mash</font>=====
=====<font style="visibility:hidden; float:right">MP Giant Flip</font>=====
{{MoveData
{{MoveData
|image=SFV_Abigail_236HP (mash).png
|image=SFV_Abigail_63214+MP.png
|caption=Normal
|caption=Normal
|image2=SFV_Abigail_236HP (mash)_vt1.png
|image2=SFV_Abigail_63214+MP_vt1.png
|caption2=V-Trigger 1
|caption2=V-Trigger 1
|name=HP Abigail Punch Mash
|name=MP Giant Flip
|input=236HP (mash)
|input=63214+MP
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|version=Normal
|version=Normal
|startup=<nowiki>16</nowiki>
|startup=<nowiki>33</nowiki>
|active=<nowiki>2</nowiki>
|active=<nowiki>2*4</nowiki>
|recovery=<nowiki>31</nowiki>
|recovery=<nowiki>22</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-16</nowiki>
|block=<nowiki>1</nowiki>
|knockdown=<nowiki>85 / 26 / 31</nowiki>
|knockdown=<nowiki>90 / 31 / 36</nowiki>
|damage=<nowiki>140</nowiki>
|damage=<nowiki>50*30 (80)</nowiki>
|stun=<nowiki>150</nowiki>
|stun=<nowiki>70*30 (100)</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su vt1 vt2</nowiki>
|cancel=<nowiki>su</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* First hit causes hard knockdown
* 2 active frames of strike hitbox, followed up with 4 active frames of projectile hitbox (which nullifies 1 hit of projectile)
* Puts the opponent into a free juggle state on V-Trigger cancel
* Airborne on frames 8-28
* 4 less recovery frames on hit
* Minor projectile invincibility on lower body during frames 8-12 and again on frames 25-29
* Cannot VT cancel on block
* Punches high into the air (cannot hit crouching)
}}
}}
{{AttackData-SFV
{{AttackData-SFV
|version=V-Trigger 1
|version=V-Trigger 1
|startup=<nowiki>16</nowiki>
|startup=<nowiki>33</nowiki>
|active=<nowiki>2</nowiki>
|active=<nowiki>2*4</nowiki>
|recovery=<nowiki>31</nowiki>
|recovery=<nowiki>22</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-16</nowiki>
|block=<nowiki>1</nowiki>
|knockdown=<nowiki>80 / 21 / 26</nowiki>
|knockdown=<nowiki>90 / 31 / 36</nowiki>
|damage=<nowiki>157</nowiki>
|damage=<nowiki>57*34 (91)</nowiki>
|stun=<nowiki>150</nowiki>
|stun=<nowiki>70*30 (100)</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su</nowiki>
|cancel=<nowiki>su</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* 4 less recovery frames on hit
* 2 active frames of strike hitbox, followed up with 4 active frames of projectile hitbox (which nullifies 1 hit of projectile)
* Punches high into the air
* Airborne on frames 8-28
* Minor projectile invincibility on lower body during frames 8-12 and again on frames 25-29
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">EX Abigail Punch</font>=====
=====<font style="visibility:hidden; float:right">HP Giant Flip</font>=====
{{MoveData
{{MoveData
|image=SFV_Abigail_236PP.png
|image=SFV_Abigail_63214+HP.png
|caption=Normal
|caption=Normal
|image2=SFV_Abigail_236PP_vt1.png
|image2=SFV_Abigail_63214+HP_vt1.png
|caption2=V-Trigger 1
|caption2=V-Trigger 1
|name=EX Abigail Punch
|name=HP Giant Flip
|input=236PP
|input=63214+HP
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|version=Normal
|version=Normal
|startup=<nowiki>14</nowiki>
|startup=<nowiki>36</nowiki>
|active=<nowiki>2</nowiki>
|active=<nowiki>2*4</nowiki>
|recovery=<nowiki>38</nowiki>
|recovery=<nowiki>23</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-23</nowiki>
|block=<nowiki>2</nowiki>
|knockdown=<nowiki>89 / 30 / 35</nowiki>
|knockdown=<nowiki>89 / 30 / 35</nowiki>
|damage=<nowiki>140</nowiki>
|damage=<nowiki>50*50 (100)</nowiki>
|stun=<nowiki>150</nowiki>
|stun=<nowiki>90*60 (150)</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>vs2 vt1 vt2</nowiki>
|cancel=<nowiki>su</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* 1 hit of armor on frames 3-13
* 2 active frames of strike hitbox, followed up with 4 active frames of projectile hitbox (which nullifies 1 hit of projectile)
* First hit causes hard knockdown
* Airborne on frames 8-33
* Puts the opponent into a free juggle state on V-Trigger cancel
* Minor projectile invincibility on lower body during frames 8-12 and again on frames 29-33
* Cannot VT cancel on block
* Furthest horizontal range of the Abigail Punches
* Can cancel launching hit into Tire, leaves Abigail -8 after
}}
}}
{{AttackData-SFV
{{AttackData-SFV
|version=V-Trigger 1
|version=V-Trigger 1
|startup=<nowiki>14</nowiki>
|startup=<nowiki>36</nowiki>
|active=<nowiki>2</nowiki>
|active=<nowiki>2*4</nowiki>
|recovery=<nowiki>38</nowiki>
|recovery=<nowiki>23</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-23</nowiki>
|block=<nowiki>2</nowiki>
|knockdown=<nowiki>89 / 30 / 35</nowiki>
|knockdown=<nowiki>89 / 30 / 35</nowiki>
|damage=<nowiki>158</nowiki>
|damage=<nowiki>57*57 (104)</nowiki>
|stun=<nowiki>150</nowiki>
|stun=<nowiki>90*60 (150)</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>vs2</nowiki>
|cancel=<nowiki>su</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* 1 hit of armor on frames 3-13
* 2 active frames of strike hitbox, followed up with 4 active frames of projectile hitbox (which nullifies 1 hit of projectile)
* Furthest horizontal range of the Abigail Punches
* Airborne on frames 8-33
* Can cancel launching hit into Tire, leaves you -8 after
* Minor projectile invincibility on lower body during frames 8-12 and again on frames 29-33
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">EX Abigail Punch Mash</font>=====
=====<font style="visibility:hidden; float:right">EX Giant Flip</font>=====
{{MoveData
{{MoveData
|image=SFV_Abigail_236PP (mash).png
|image=SFV_Abigail_63214+PP.png
|caption=Normal
|caption=Normal
|image2=SFV_Abigail_236PP (mash)_vt1.png
|image2=SFV_Abigail_63214+PP_vt1.png
|caption2=V-Trigger 1
|caption2=V-Trigger 1
|name=EX Abigail Punch Mash
|name=EX Giant Flip
|input=236PP (mash)
|input=63214+PP
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|version=Normal
|version=Normal
|startup=<nowiki>14</nowiki>
|startup=<nowiki>9</nowiki>
|active=<nowiki>2</nowiki>
|active=<nowiki>3(22)2*3</nowiki>
|recovery=<nowiki>38</nowiki>
|recovery=<nowiki>24</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-23</nowiki>
|block=<nowiki>-2</nowiki>
|knockdown=<nowiki>90 / 31 / 36</nowiki>
|knockdown=<nowiki>110 / 51 / 56</nowiki>
|damage=<nowiki>160</nowiki>
|damage=<nowiki>20*20*40 (80)</nowiki>
|stun=<nowiki>200</nowiki>
|stun=<nowiki>30*50*70 (150)</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>vs2 vt1 vt2</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* 1 hit of armor on frames 3-13
* Projectile invincible on frames 1-37
* First hit causes hard knockdown
* Airborne on frames 8-30
* Puts the opponent into a free juggle state on V-Trigger cancel
* Can drift forward slightly
* Cannot VT cancel on block
* 8 frame gap on block between the 1st and 2nd hits (trades with 9-frame moves) - this is interruptable on block by every character in the game (6-8F startup moves will catch Abigail grounded for a full combo punish - this includes throws and command grabs since most of them cover those frames)
* Furthest horizontal range of the Abigail Punches
* Puts opponent into a limited juggle state
* Can cancel launching hit into Tire, leaves Abigail +1 after
* Can OTG
* 2 active frames of strike hitbox, followed up with 3 active frames of projectile hitbox (which nullifies 1 hit of projectile)
}}
}}
{{AttackData-SFV
{{AttackData-SFV
|version=V-Trigger 1
|version=V-Trigger 1
|startup=<nowiki>14</nowiki>
|startup=<nowiki>9</nowiki>
|active=<nowiki>2</nowiki>
|active=<nowiki>3(22)2*3</nowiki>
|recovery=<nowiki>38</nowiki>
|recovery=<nowiki>24</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-23</nowiki>
|block=<nowiki>-2</nowiki>
|knockdown=<nowiki>82 / 23 / 28</nowiki>
|knockdown=<nowiki>110 / 51 / 56</nowiki>
|damage=<nowiki>179</nowiki>
|damage=<nowiki>23*23*46 (92)</nowiki>
|stun=<nowiki>200</nowiki>
|stun=<nowiki>30*50*70 (150)</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>vs2</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* 1 hit of armor on frames 3-13
* Projectile invincible on frames 1-37
* Furthest horizontal range of the Abigail Punches
* Airborne on frames 8-30
* Can cancel launching hit into Tire, leaves you +1 after
* Can drift forward slightly
* 8 frame gap on block between the 1st and 2nd hits (trades with 9-frame moves) - this is interruptable on block by every character in the game (6-8F startup moves will catch Abigail grounded for a full combo punish - this includes throws and command grabs since most of them cover those frames)
* Puts opponent into a limited juggle state
* Can OTG
* 2 active frames of strike hitbox, followed up with 3 active frames of projectile hitbox (which nullifies 1 hit of projectile)
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">LP Giant Flip</font>=====
=====<font style="visibility:hidden; float:right">EX Giant Flip Mash</font>=====
{{MoveData
{{MoveData
|image=SFV_Abigail_63214+LP.png
|image=SFV_Abigail_63214+PP (mash).png
|caption=Normal
|caption=Normal
|image2=SFV_Abigail_63214+LP_vt1.png
|image2=SFV_Abigail_63214+PP (mash)_vt1.png
|caption2=V-Trigger 1
|caption2=V-Trigger 1
|name=LP Giant Flip
|name=EX Giant Flip Mash
|input=63214+LP
|input=63214+PP (mash)
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|version=Normal
|version=Normal
|startup=<nowiki>23</nowiki>
|startup=<nowiki>30</nowiki>
|active=<nowiki>3*4</nowiki>
|active=<nowiki>4*2</nowiki>
|recovery=<nowiki>22</nowiki>
|recovery=<nowiki>26</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>0</nowiki>
|block=<nowiki>-8</nowiki>
|knockdown=<nowiki>90 / 31 / 36</nowiki>
|knockdown=<nowiki>90 / 31 / 36</nowiki>
|damage=<nowiki>50*20 (70)</nowiki>
|damage=<nowiki>50*20 (70)</nowiki>
|stun=<nowiki>70*30 (100)</nowiki>
|stun=<nowiki>70*30 (100)</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* 3 active frames of strike hitbox, followed up with 4 active frames of projectile hitbox (which nullifies 1 hit of projectile)
* Can OTG
* 3 frame gap when canceled from cr HP
* First follow-up smash is an 18-frame gap on block, but the subsequent smashes have a 13-frame gap on block
* The follow-up smashes are -8 on block when Abigail stops smashing
* 4 active frames of strike hitbox, followed up with 2 active frames of projectile hitbox (which nullifies 1 hit of projectile)
* Each subsequent smash can nullify 1 hit of projectile
}}
}}
{{AttackData-SFV
{{AttackData-SFV
|version=V-Trigger 1
|version=V-Trigger 1
|startup=<nowiki>23</nowiki>
|startup=<nowiki>30</nowiki>
|active=<nowiki>3*4</nowiki>
|active=<nowiki>4*2</nowiki>
|recovery=<nowiki>22</nowiki>
|recovery=<nowiki>26</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>0</nowiki>
|block=<nowiki>-8</nowiki>
|knockdown=<nowiki>90 / 31 / 36</nowiki>
|knockdown=<nowiki>90 / 31 / 36</nowiki>
|damage=<nowiki>57*23 (80)</nowiki>
|damage=<nowiki>57*23 (80)</nowiki>
|stun=<nowiki>70*30 (100)</nowiki>
|stun=<nowiki>70*30 (100)</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* 3 active frames of strike hitbox, followed up with 4 active frames of projectile hitbox (which nullifies 1 hit of projectile)
* Can OTG
* 3 frame gap when canceled from cr HP
* First follow-up smash is an 18-frame gap on block, but the subsequent smashes have a 13-frame gap on block
* The follow-up smashes are -8 on block when Abigail stops smashing
* 4 active frames of strike hitbox, followed up with 2 active frames of projectile hitbox (which nullifies 1 hit of projectile)
* Each subsequent smash can nullify 1 hit of projectile
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">MP Giant Flip</font>=====
=====<font style="visibility:hidden; float:right">LK Abigail Smash</font>=====
{{MoveData
{{MoveData
|image=SFV_Abigail_63214+MP.png
|image=SFV_Abigail_214LK.png
|caption=Normal
|caption=Normal
|image2=SFV_Abigail_63214+MP_vt1.png
|image2=SFV_Abigail_214LK_vt1.png
|caption2=V-Trigger 1
|caption2=V-Trigger 1
|name=MP Giant Flip
|name=LK Abigail Smash
|input=63214+MP
|input=214LK
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|version=Normal
|version=Normal
|startup=<nowiki>33</nowiki>
|startup=<nowiki>6</nowiki>
|active=<nowiki>2*4</nowiki>
|active=<nowiki>2</nowiki>
|recovery=<nowiki>22</nowiki>
|recovery=<nowiki>60</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>1</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>90 / 31 / 36</nowiki>
|knockdown=<nowiki>73 / 24 / 24</nowiki>
|damage=<nowiki>50*30 (80)</nowiki>
|damage=<nowiki>180</nowiki>
|stun=<nowiki>70*30 (100)</nowiki>
|stun=<nowiki>250</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>T</nowiki>
|cancel=<nowiki>su</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* 2 active frames of strike hitbox, followed up with 4 active frames of projectile hitbox (which nullifies 1 hit of projectile)
* Throw Distance: 1.21
* Airborne on frames 8-28
* Denies back-roll
* Minor projectile invincibility on lower body during frames 8-12 and again on frames 25-29
}}
}}
{{AttackData-SFV
{{AttackData-SFV
|version=V-Trigger 1
|version=V-Trigger 1
|startup=<nowiki>33</nowiki>
|startup=<nowiki>6</nowiki>
|active=<nowiki>2*4</nowiki>
|active=<nowiki>2</nowiki>
|recovery=<nowiki>22</nowiki>
|recovery=<nowiki>60</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>1</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>90 / 31 / 36</nowiki>
|knockdown=<nowiki>73 / 24 / 24</nowiki>
|damage=<nowiki>57*34 (91)</nowiki>
|damage=<nowiki>207</nowiki>
|stun=<nowiki>70*30 (100)</nowiki>
|stun=<nowiki>250</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>T</nowiki>
|cancel=<nowiki>su</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* 2 active frames of strike hitbox, followed up with 4 active frames of projectile hitbox (which nullifies 1 hit of projectile)
* Throw Distance: 1.21
* Airborne on frames 8-28
* Denies back-roll
* Minor projectile invincibility on lower body during frames 8-12 and again on frames 25-29
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">HP Giant Flip</font>=====
=====<font style="visibility:hidden; float:right">MK Abigail Smash</font>=====
{{MoveData
{{MoveData
|image=SFV_Abigail_63214+HP.png
|image=SFV_Abigail_214MK.png
|caption=Normal
|caption=Normal
|image2=SFV_Abigail_63214+HP_vt1.png
|image2=SFV_Abigail_214MK_vt1.png
|caption2=V-Trigger 1
|caption2=V-Trigger 1
|name=HP Giant Flip
|name=MK Abigail Smash
|input=63214+HP
|input=214MK
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|version=Normal
|version=Normal
|startup=<nowiki>36</nowiki>
|startup=<nowiki>6</nowiki>
|active=<nowiki>2*4</nowiki>
|active=<nowiki>2</nowiki>
|recovery=<nowiki>23</nowiki>
|recovery=<nowiki>60</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>2</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>89 / 30 / 35</nowiki>
|knockdown=<nowiki>73 / 24 / 24</nowiki>
|damage=<nowiki>50*50 (100)</nowiki>
|damage=<nowiki>200</nowiki>
|stun=<nowiki>90*60 (150)</nowiki>
|stun=<nowiki>250</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>T</nowiki>
|cancel=<nowiki>su</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* 2 active frames of strike hitbox, followed up with 4 active frames of projectile hitbox (which nullifies 1 hit of projectile)
* Throw Distance: 1.06
* Airborne on frames 8-33
* Denies back-roll
* Minor projectile invincibility on lower body during frames 8-12 and again on frames 29-33
}}
}}
{{AttackData-SFV
{{AttackData-SFV
|version=V-Trigger 1
|version=V-Trigger 1
|startup=<nowiki>36</nowiki>
|startup=<nowiki>6</nowiki>
|active=<nowiki>2*4</nowiki>
|active=<nowiki>2</nowiki>
|recovery=<nowiki>23</nowiki>
|recovery=<nowiki>60</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>2</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>89 / 30 / 35</nowiki>
|knockdown=<nowiki>73 / 24 / 24</nowiki>
|damage=<nowiki>57*57 (104)</nowiki>
|damage=<nowiki>230</nowiki>
|stun=<nowiki>90*60 (150)</nowiki>
|stun=<nowiki>250</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>T</nowiki>
|cancel=<nowiki>su</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* 2 active frames of strike hitbox, followed up with 4 active frames of projectile hitbox (which nullifies 1 hit of projectile)
* Throw Distance: 1.06
* Airborne on frames 8-33
* Denies back-roll
* Minor projectile invincibility on lower body during frames 8-12 and again on frames 29-33
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">EX Giant Flip</font>=====
=====<font style="visibility:hidden; float:right">HK Abigail Smash</font>=====
{{MoveData
{{MoveData
|image=SFV_Abigail_63214+PP.png
|image=SFV_Abigail_214HK.png
|caption=Normal
|caption=Normal
|image2=SFV_Abigail_63214+PP_vt1.png
|image2=SFV_Abigail_214HK_vt1.png
|caption2=V-Trigger 1
|caption2=V-Trigger 1
|name=EX Giant Flip
|name=HK Abigail Smash
|input=63214+PP
|input=214HK
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|version=Normal
|version=Normal
|startup=<nowiki>9</nowiki>
|startup=<nowiki>6</nowiki>
|active=<nowiki>3(26)2(0)3</nowiki>
|active=<nowiki>2</nowiki>
|recovery=<nowiki>24</nowiki>
|recovery=<nowiki>60</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-2</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>110 / 51 / 56</nowiki>
|knockdown=<nowiki>73 / 24 / 24</nowiki>
|damage=<nowiki>20*20*40 (80)</nowiki>
|damage=<nowiki>220</nowiki>
|stun=<nowiki>30*50*70 (150)</nowiki>
|stun=<nowiki>250</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>T</nowiki>
|cancel=<nowiki>-</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Projectile invincible on frames 1-37
* Throw Distance: 0.9
* Airborne on frames 8-30
* Denies back-roll
* Can drift forward slightly
* 8 frame gap on block between the 1st and 2ndary hits (trades with 9-frame moves) - this is interruptable on block by every character in the game (6-8F startup moves will catch Abigail grounded for a full combo punish - this includes throws and command grabs since most of them cover those frames)
* Puts opponent into a limited juggle state
* Can OTG
* 2 active frames of strike hitbox, followed up with 3 active frames of projectile hitbox (which nullifies 1 hit of projectile)
}}
}}
{{AttackData-SFV
{{AttackData-SFV
|version=V-Trigger 1
|version=V-Trigger 1
|startup=<nowiki>9*34</nowiki>
|startup=<nowiki>6</nowiki>
|active=<nowiki>3(22)2(0)3</nowiki>
|active=<nowiki>2</nowiki>
|recovery=<nowiki>24</nowiki>
|recovery=<nowiki>60</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-2</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>110 / 51 / 56</nowiki>
|knockdown=<nowiki>73 / 24 / 24</nowiki>
|damage=<nowiki>23*23*46 (92)</nowiki>
|damage=<nowiki>253</nowiki>
|stun=<nowiki>30*50*70 (150)</nowiki>
|stun=<nowiki>250</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>T</nowiki>
|cancel=<nowiki>-</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Projectile invincible on frames 1-37
* Throw Distance: 0.9
* Airborne on frames 8-30
* Denies back-roll
* Can drift forward slightly
* 8 frame gap on block between the 1st and 2ndary hits (trades with 9-frame moves) - this is interruptable on block by every character in the game (6-8F startup moves will catch Abigail grounded for a full combo punish - this includes throws and command grabs since most of them cover those frames)
* Puts opponent into a limited juggle state
* Can OTG
* 2 active frames of strike hitbox, followed up with 3 active frames of projectile hitbox (which nullifies 1 hit of projectile)
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">EX Giant Flip Mash</font>=====
=====<font style="visibility:hidden; float:right">EX Abigail Smash</font>=====
{{MoveData
{{MoveData
|image=SFV_Abigail_63214+PP (mash).png
|image=SFV_Abigail_214KK.png
|caption=Normal
|caption=Normal
|image2=SFV_Abigail_63214+PP (mash)_vt1.png
|image2=SFV_Abigail_214KK_vt1.png
|caption2=V-Trigger 1
|caption2=V-Trigger 1
|name=EX Giant Flip Mash
|name=EX Abigail Smash
|input=63214+PP (mash)
|input=214KK
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|version=Normal
|version=Normal
|startup=<nowiki>30</nowiki>
|startup=<nowiki>6</nowiki>
|active=<nowiki>4*2</nowiki>
|active=<nowiki>2</nowiki>
|recovery=<nowiki>26</nowiki>
|recovery=<nowiki>60</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-8</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>90 / 31 / 36</nowiki>
|knockdown=<nowiki>92(101) / 33(42) / 33(42)</nowiki>
|damage=<nowiki>50*20 (70)</nowiki>
|damage=<nowiki>100</nowiki>
|stun=<nowiki>70*30 (100)</nowiki>
|stun=<nowiki>120</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>T</nowiki>
|cancel=<nowiki>-</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Can OTG
* Throw Distance: 1.06
* First follow-up smash is an 8-frame gap on block, but the subsequent smashes have a 13-frame gap on block
* Wall bounces opponent into a free juggle state
* The follow-up smashes are -8 on block when Abigail stops smashing
* Denies back-roll
* 4 active frames of strike hitbox, followed up with 2 active frames of projectile hitbox (which nullifies 1 hit of projectile)
* KDA shown with the parentheses format; x(y) - refers to worst(x) to best(y) knockdown advantage possible depending on how close (x) or far (y) from the wall Abigail is when starting the EX command grab
* Each subsequent smash can nullify 1 hit of projectile
}}
}}
{{AttackData-SFV
{{AttackData-SFV
|version=V-Trigger 1
|version=V-Trigger 1
|startup=<nowiki>30</nowiki>
|startup=<nowiki>6</nowiki>
|active=<nowiki>4*2</nowiki>
|active=<nowiki>2</nowiki>
|recovery=<nowiki>26</nowiki>
|recovery=<nowiki>60</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-8</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>90 / 31 / 36</nowiki>
|knockdown=<nowiki>92(101) / 33(42) / 33(42)</nowiki>
|damage=<nowiki>57*23 (80)</nowiki>
|damage=<nowiki>115</nowiki>
|stun=<nowiki>70*30 (100)</nowiki>
|stun=<nowiki>120</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>T</nowiki>
|cancel=<nowiki>-</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Can OTG
* Throw Distance: 1.06
* First follow-up smash is an 8-frame gap on block, but the subsequent smashes have a 13-frame gap on block
* Wall bounces opponent into a free juggle state
* The follow-up smashes are -8 on block when Abigail stops smashing
* Denies back-roll
* 4 active frames of strike hitbox, followed up with 2 active frames of projectile hitbox (which nullifies 1 hit of projectile)
* KDA shown with the parentheses format; x(y) - refers to worst(x) to best(y) knockdown advantage possible depending on how close (x) or far (y) from the wall Abigail is when starting the EX command grab
* Each subsequent smash can nullify 1 hit of projectile
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">LK Abigail Smash</font>=====
=====<font style="visibility:hidden; float:right">Nitro Blitz </font>=====
{{MoveData
{{MoveData
|image=SFV_Abigail_214LK.png
|image=SFV_Abigail_5KK.png
|caption=Normal
|caption=Normal
|image2=SFV_Abigail_214LK_vt1.png
|image2=SFV_Abigail_5KK_vt1.png
|caption2=V-Trigger 1
|caption2=V-Trigger 1
|name=LK Abigail Smash
|name=Nitro Blitz
|input=214LK
|input=5KK
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|version=Normal
|version=Normal
|startup=<nowiki>6</nowiki>
|startup=<nowiki>12</nowiki>
|active=<nowiki>2</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>60</nowiki>
|recovery=<nowiki>-</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>73 / 24 / 24</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>180</nowiki>
|damage=<nowiki>-</nowiki>
|stun=<nowiki>250</nowiki>
|stun=<nowiki>-</nowiki>
|attack=<nowiki>T</nowiki>
|attack=<nowiki>-</nowiki>
|cancel=<nowiki>-</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* 1 hit of armor on frame 5 (technically frame 16 if you factor in Run startup) and onward while running
* Run starts on frame 12, after crouching down first
* Cancels into follow-up moves on frame 21 (frame 10 after Run begins)
}}
}}
{{AttackData-SFV
{{AttackData-SFV
|version=V-Trigger 1
|version=V-Trigger 1
|startup=<nowiki>6</nowiki>
|startup=<nowiki>12</nowiki>
|active=<nowiki>2</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>60</nowiki>
|recovery=<nowiki>-</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>73 / 24 / 24</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>207</nowiki>
|damage=<nowiki>-</nowiki>
|stun=<nowiki>250</nowiki>
|stun=<nowiki>-</nowiki>
|attack=<nowiki>T</nowiki>
|attack=<nowiki>-</nowiki>
|cancel=<nowiki>-</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* 1 hit of armor on frame 1 (V-Trigger version) (technically frame 12 if you factor in Run startup) and onwards while running (this shares the 1-hit of armor with the Vroom Stance prior to the Run)
* Run starts on frame 12, after crouching down first
* Cancels into follow-up moves on frame 21 (frame 10 after Run begins)
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">MK Abigail Smash</font>=====
=====<font style="visibility:hidden; float:right">Nitro Charge</font>=====
{{MoveData
{{MoveData
|image=SFV_Abigail_214MK.png
|image=SFV_Abigail_5KK (hold).png
|caption=Normal
|caption=Normal
|image2=SFV_Abigail_214MK_vt1.png
|image2=SFV_Abigail_5KK (hold)_vt1.png
|caption2=V-Trigger 1
|caption2=V-Trigger 1
|name=MK Abigail Smash
|name=Nitro Charge
|input=214MK
|input=5KK (hold)
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|version=Normal
|version=Normal
|startup=<nowiki>6</nowiki>
|startup=<nowiki>1</nowiki>
|active=<nowiki>2</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>60</nowiki>
|recovery=<nowiki>124</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>73 / 24 / 24</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>200</nowiki>
|damage=<nowiki>-</nowiki>
|stun=<nowiki>250</nowiki>
|stun=<nowiki>-</nowiki>
|attack=<nowiki>T</nowiki>
|attack=<nowiki>-</nowiki>
|cancel=<nowiki>-</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Can cancel into the Back Roll after 15 frames
* Can not hold to stay in Vroom Stance with EX version of Run
* Starts running automatically after holding for 124 frames
* Performs run punch automatically after running for 100 frames
* Vroom... Vroom-Vroom!...
}}
}}
{{AttackData-SFV
{{AttackData-SFV
|version=V-Trigger 1
|version=V-Trigger 1
|startup=<nowiki>6</nowiki>
|startup=<nowiki>1</nowiki>
|active=<nowiki>2</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>60</nowiki>
|recovery=<nowiki>124</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>73 / 24 / 24</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>230</nowiki>
|damage=<nowiki>-</nowiki>
|stun=<nowiki>250</nowiki>
|stun=<nowiki>-</nowiki>
|attack=<nowiki>T</nowiki>
|attack=<nowiki>-</nowiki>
|cancel=<nowiki>-</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* 1 hit of armor on frame 3 (V-Trigger version) and onwards while in the Vroom Stance (this shares the 1-hit of armor with the Run afterwards as well)
* Can cancel into the Back Roll after 15 frames
* Can not hold to stay in Vroom Stance with EX version of Run
* Starts running automatically after holding for 124 frames
* Performs run punch automatically after running for 100 frames
* Vroom... Vroom-Vroom!...
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">HK Abigail Smash</font>=====
=====<font style="visibility:hidden; float:right">Nitro Blitz  > Drop Back</font>=====
{{MoveData
{{MoveData
|image=SFV_Abigail_214HK.png
|image=SFV_Abigail_5KK (hold)  4.png
|caption=Normal
|caption=Normal
|image2=SFV_Abigail_214HK_vt1.png
|image2=SFV_Abigail_5KK (hold)  4_vt1.png
|caption2=V-Trigger 1
|caption2=V-Trigger 1
|name=HK Abigail Smash
|name=Nitro Blitz  > Drop Back
|input=214HK
|input=5KK (hold) > 4
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|version=Normal
|version=Normal
|startup=<nowiki>6</nowiki>
|startup=<nowiki>-</nowiki>
|active=<nowiki>2</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>60</nowiki>
|recovery=<nowiki>37</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>73 / 24 / 24</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>220</nowiki>
|damage=<nowiki>-</nowiki>
|stun=<nowiki>250</nowiki>
|stun=<nowiki>-</nowiki>
|attack=<nowiki>T</nowiki>
|attack=<nowiki>-</nowiki>
|cancel=<nowiki>-</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Can not be done from EX version of Run
* Minimum overall frames Vroom Stance -> Roll Back is 52 frames (15+37)
* Skrrrt!
}}
}}
{{AttackData-SFV
{{AttackData-SFV
|version=V-Trigger 1
|version=V-Trigger 1
|startup=<nowiki>6</nowiki>
|startup=<nowiki>-</nowiki>
|active=<nowiki>2</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>60</nowiki>
|recovery=<nowiki>37</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>73 / 24 / 24</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>253</nowiki>
|damage=<nowiki>-</nowiki>
|stun=<nowiki>250</nowiki>
|stun=<nowiki>-</nowiki>
|attack=<nowiki>T</nowiki>
|attack=<nowiki>-</nowiki>
|cancel=<nowiki>-</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Can not be done from EX version of Run
* Minimum overall frames Vroom Stance -> Roll Back is 52 frames (15+37)
* Skrrrt!
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">EX Abigail Smash (corner)</font>=====
=====<font style="visibility:hidden; float:right">Nitro Blitz  > Dynamite Punch</font>=====
{{MoveData
{{MoveData
|image=SFV_Abigail_214KK (corner).png
|image=SFV_Abigail_5KK  P.png
|caption=Normal
|caption=Normal
|image2=SFV_Abigail_214KK (corner)_vt1.png
|image2=SFV_Abigail_5KK  P_vt1.png
|caption2=V-Trigger 1
|caption2=V-Trigger 1
|name=EX Abigail Smash (corner)
|name=Nitro Blitz  > Dynamite Punch
|input=214KK (corner)
|input=5KK > P
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|version=Normal
|version=Normal
|startup=<nowiki>6</nowiki>
|startup=<nowiki>Run+15</nowiki>
|active=<nowiki>2</nowiki>
|active=<nowiki>3</nowiki>
|recovery=<nowiki>60</nowiki>
|recovery=<nowiki>29</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|block=<nowiki>-9</nowiki>
|knockdown=<nowiki>92 / 33 / 33</nowiki>
|knockdown=<nowiki>85 / 26 / 31</nowiki>
|damage=<nowiki>100</nowiki>
|damage=<nowiki>100</nowiki>
|stun=<nowiki>120</nowiki>
|stun=<nowiki>200</nowiki>
|attack=<nowiki>T</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|cancel=<nowiki>su vt1 vt2</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Wall bounces opponent into a free juggle state
* Minimum startup from Run is 36 frames (21+15)
* Less KDA (this one) when done near corner
* Knocks down opponent into a limited juggle state
}}
}}
{{AttackData-SFV
{{AttackData-SFV
|version=V-Trigger 1
|version=V-Trigger 1
|startup=<nowiki>6</nowiki>
|startup=<nowiki>Run+15</nowiki>
|active=<nowiki>2</nowiki>
|active=<nowiki>3</nowiki>
|recovery=<nowiki>60</nowiki>
|recovery=<nowiki>29</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|block=<nowiki>-9</nowiki>
|knockdown=<nowiki>92 / 33 / 33</nowiki>
|knockdown=<nowiki>85 / 26 / 31</nowiki>
|damage=<nowiki>115</nowiki>
|damage=<nowiki>115</nowiki>
|stun=<nowiki>120</nowiki>
|stun=<nowiki>200</nowiki>
|attack=<nowiki>T</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|cancel=<nowiki>su</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Wall bounces opponent into a free juggle state
* Minimum startup from Run is 36 frames (21+15)
* Less KDA (this one) when done near corner
* Knocks down opponent into a limited juggle state
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">EX Abigail Smash (midscreen)</font>=====
=====<font style="visibility:hidden; float:right">Nitro Blitz  > Avalanche Press</font>=====
{{MoveData
{{MoveData
|image=SFV_Abigail_214KK (midscreen).png
|image=SFV_Abigail_5KK  K.png
|caption=Normal
|caption=Normal
|image2=SFV_Abigail_214KK (midscreen)_vt1.png
|image2=SFV_Abigail_5KK  K_vt1.png
|caption2=V-Trigger 1
|caption2=V-Trigger 1
|name=EX Abigail Smash (midscreen)
|name=Nitro Blitz  > Avalanche Press
|input=214KK (midscreen)
|input=5KK > K
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|version=Normal
|version=Normal
|startup=<nowiki>6</nowiki>
|startup=<nowiki>Run+23</nowiki>
|active=<nowiki>2</nowiki>
|active=<nowiki>5(1)2</nowiki>
|recovery=<nowiki>60</nowiki>
|recovery=<nowiki>35</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|block=<nowiki>-12</nowiki>
|knockdown=<nowiki>101 / 42 / 42</nowiki>
|knockdown=<nowiki>79 (80) / 20 (21) / 25 (26)</nowiki>
|damage=<nowiki>100</nowiki>
|damage=<nowiki>80*70 (150)</nowiki>
|stun=<nowiki>120</nowiki>
|stun=<nowiki>150*50 (200)</nowiki>
|attack=<nowiki>T</nowiki>
|attack=<nowiki>M</nowiki>
|cancel=<nowiki>-</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Wall bounces opponent into a free juggle state
* Overhead
* More KDA (this one) when done midscreen
* 1 hit of armor on frames 12-22
* Projectile invincible on frames 8-23
* Airborne on frames 7-27
* Minimum startup from Run is 44 frames (21+23)
* Can OTG with last hit (KDA in parenthesis)
}}
}}
{{AttackData-SFV
{{AttackData-SFV
|version=V-Trigger 1
|version=V-Trigger 1
|startup=<nowiki>6</nowiki>
|startup=<nowiki>Run+23</nowiki>
|active=<nowiki>2</nowiki>
|active=<nowiki>5(1)2</nowiki>
|recovery=<nowiki>60</nowiki>
|recovery=<nowiki>35</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|block=<nowiki>-12</nowiki>
|knockdown=<nowiki>101 / 42 / 42</nowiki>
|knockdown=<nowiki>79 / 20 / 25</nowiki>
|damage=<nowiki>115</nowiki>
|damage=<nowiki>92*80 (172)</nowiki>
|stun=<nowiki>120</nowiki>
|stun=<nowiki>150*50 (200)</nowiki>
|attack=<nowiki>T</nowiki>
|attack=<nowiki>M</nowiki>
|cancel=<nowiki>-</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Wall bounces opponent into a free juggle state
* Overhead
* More KDA (this one) when done midscreen
* 1 hit of armor on frames 12-22
* Projectile invincible on frames 8-23
* Airborne on frames 7-27
* The first hit is split into 2 different hitboxes and if the lower hitbox connects with an airborne opponent and the 2nd grounded hit whiffs; it causes a Hard Knockdown (+?)
* Minimum startup from Run is 44 frames (21+23)
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">Nitro Blitz </font>=====
=====<font style="visibility:hidden; float:right">Nitro Blitz > Bay Area Sunrise</font>=====
{{MoveData
{{MoveData
|image=SFV_Abigail_5KK.png
|image=SFV_Abigail_5KK LPLK.png
|caption=Normal
|caption=Normal
|image2=SFV_Abigail_5KK_vt1.png
|image2=SFV_Abigail_5KK  LPLK_vt1.png
|caption2=V-Trigger 1
|caption2=V-Trigger 1
|name=Nitro Blitz  
|name=Nitro Blitz > Bay Area Sunrise
|input=5KK
|input=5KK > LPLK
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|version=Normal
|version=Normal
|startup=<nowiki>12</nowiki>
|startup=<nowiki>Run+8</nowiki>
|active=<nowiki>-</nowiki>
|active=<nowiki>2</nowiki>
|recovery=<nowiki>-</nowiki>
|recovery=<nowiki>60</nowiki>
|hit=<nowiki>-</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|knockdown=<nowiki>75 / 26 / 26</nowiki>
|damage=<nowiki>-</nowiki>
|damage=<nowiki>200</nowiki>
|stun=<nowiki>-</nowiki>
|stun=<nowiki>250</nowiki>
|attack=<nowiki>-</nowiki>
|attack=<nowiki>T</nowiki>
|cancel=<nowiki>-</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* 1 hit of armor on frame 5 (technically frame 16 if you factor in Run startup) and onward while running
* Throw invincible on frames 1-9
* Run starts on frame 12, after crouching down first
* Minimum startup from Run is 29 (21+8)
* Cancels into follow-up moves on frame 21 (frame 10 after Run begins)
}}
}}
{{AttackData-SFV
{{AttackData-SFV
|version=V-Trigger 1
|version=V-Trigger 1
|startup=<nowiki>12</nowiki>
|startup=<nowiki>Run+8</nowiki>
|active=<nowiki>-</nowiki>
|active=<nowiki>2</nowiki>
|recovery=<nowiki>-</nowiki>
|recovery=<nowiki>60</nowiki>
|hit=<nowiki>-</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|knockdown=<nowiki>75 / 26 / 26</nowiki>
|damage=<nowiki>-</nowiki>
|damage=<nowiki>230</nowiki>
|stun=<nowiki>-</nowiki>
|stun=<nowiki>250</nowiki>
|attack=<nowiki>-</nowiki>
|attack=<nowiki>T</nowiki>
|cancel=<nowiki>-</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* 1 hit of armor on frame 1 (V-Trigger version) (technically frame 12 if you factor in Run startup) and onwards while running (this shares the 1-hit of armor with the Vroom Stance prior to the Run)
* Throw invincible on frames 1-9
* Run starts on frame 12, after crouching down first
* Minimum startup from Run is 29 (21+8)
* Cancels into follow-up moves on frame 21 (frame 10 after Run begins)
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">Nitro Charge</font>=====
=====<font style="visibility:hidden; float:right">Nitro Blitz  > Nitro Hungabee High</font>=====
{{MoveData
{{MoveData
|image=SFV_Abigail_5KK (hold).png
|image=SFV_Abigail_KK  MPMK.png
|caption=Normal
|caption=Normal
|image2=SFV_Abigail_5KK (hold)_vt1.png
|image2=SFV_Abigail_KK  MPMK_vt1.png
|caption2=V-Trigger 1
|caption2=V-Trigger 1
|name=Nitro Charge
|name=Nitro Blitz  > Nitro Hungabee High
|input=5KK (hold)
|input=KK > MPMK
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|version=Normal
|version=Normal
|startup=<nowiki>1</nowiki>
|startup=<nowiki>Run+3</nowiki>
|active=<nowiki>-</nowiki>
|active=<nowiki>10</nowiki>
|recovery=<nowiki>124</nowiki>
|recovery=<nowiki>36</nowiki>
|hit=<nowiki>-</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|crush=<nowiki>- / - / -</nowiki>
Line 2,253: Line 2,307:
|damage=<nowiki>-</nowiki>
|damage=<nowiki>-</nowiki>
|stun=<nowiki>-</nowiki>
|stun=<nowiki>-</nowiki>
|attack=<nowiki>-</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Can cancel into the Back Roll after 15 frames
* Parries standing and aerial state attacks only on frames 3-12
* Can not hold to stay in Vroom Stance with EX version of Run
* Cannot parry Critical Arts
* Starts running automatically after holding for 124 frames
* Minimum startup from Run is 24 frames (21+3)
* Vroom... Vroom-Vroom!...
}}
}}
{{AttackData-SFV
{{AttackData-SFV
|version=V-Trigger 1
|version=V-Trigger 1
|startup=<nowiki>1</nowiki>
|startup=<nowiki>Run+3</nowiki>
|active=<nowiki>-</nowiki>
|active=<nowiki>10</nowiki>
|recovery=<nowiki>124</nowiki>
|recovery=<nowiki>36</nowiki>
|hit=<nowiki>-</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|crush=<nowiki>- / - / -</nowiki>
Line 2,273: Line 2,326:
|damage=<nowiki>-</nowiki>
|damage=<nowiki>-</nowiki>
|stun=<nowiki>-</nowiki>
|stun=<nowiki>-</nowiki>
|attack=<nowiki>-</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* 1 hit of armor on frame 3 (V-Trigger version) and onwards while in the Vroom Stance (this shares the 1-hit of armor with the Run afterwards as well)
* Parries standing and aerial state attacks only on frames 3-12
* Can cancel into the Back Roll after 15 frames
* Cannot parry Critical Arts
* Can not hold to stay in Vroom Stance with EX version of Run
* Minimum startup from Run is 24 frames (21+3)
* Starts running automatically after holding for 124 frames
* Vroom... Vroom-Vroom!...
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">Nitro Blitz  > Drop Back</font>=====
=====<font style="visibility:hidden; float:right">Nitro Blitz  > Nitro Hungabee Low</font>=====
{{MoveData
{{MoveData
|image=SFV_Abigail_5KK (hold) 4.png
|image=SFV_Abigail_KK 2MPMK.png
|caption=Normal
|caption=Normal
|image2=SFV_Abigail_5KK (hold) 4_vt1.png
|image2=SFV_Abigail_KK 2MPMK_vt1.png
|caption2=V-Trigger 1
|caption2=V-Trigger 1
|name=Nitro Blitz  > Drop Back
|name=Nitro Blitz  > Nitro Hungabee Low
|input=5KK (hold) > 4
|input=KK > 2MPMK
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|version=Normal
|version=Normal
|startup=<nowiki>-</nowiki>
|startup=<nowiki>Run+3</nowiki>
|active=<nowiki>-</nowiki>
|active=<nowiki>10</nowiki>
|recovery=<nowiki>37</nowiki>
|recovery=<nowiki>36</nowiki>
|hit=<nowiki>-</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|crush=<nowiki>- / - / -</nowiki>
Line 2,305: Line 2,356:
|damage=<nowiki>-</nowiki>
|damage=<nowiki>-</nowiki>
|stun=<nowiki>-</nowiki>
|stun=<nowiki>-</nowiki>
|attack=<nowiki>-</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Can not be done from EX version of Run
* Parries crouching state attacks only on frames 3-12
* Minimum overall frames Vroom Stance -> Roll Back is 52 frames (15+37)
* Cannot parry Critical Arts
* Skrrrt!
* Minimum startup from Run is 24 frames (21+3)
}}
}}
{{AttackData-SFV
{{AttackData-SFV
|version=V-Trigger 1
|version=V-Trigger 1
|startup=<nowiki>-</nowiki>
|startup=<nowiki>Run+3</nowiki>
|active=<nowiki>-</nowiki>
|active=<nowiki>10</nowiki>
|recovery=<nowiki>37</nowiki>
|recovery=<nowiki>36</nowiki>
|hit=<nowiki>-</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|crush=<nowiki>- / - / -</nowiki>
Line 2,324: Line 2,375:
|damage=<nowiki>-</nowiki>
|damage=<nowiki>-</nowiki>
|stun=<nowiki>-</nowiki>
|stun=<nowiki>-</nowiki>
|attack=<nowiki>-</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Can not be done from EX version of Run
* Parries crouching state attacks only on frames 3-12
* Minimum overall frames Vroom Stance -> Roll Back is 52 frames (15+37)
* Cannot parry Critical Arts
* Skrrrt!
* Minimum startup from Run is 24 frames (21+3)
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">Nitro Blitz  > Dynamite Punch</font>=====
=====<font style="visibility:hidden; float:right">Nitro Blitz  > Nitro Hungabee Parry</font>=====
{{MoveData
{{MoveData
|image=SFV_Abigail_5KK  P.png
|image=SFV_Abigail_5KK  Parry Attack.png
|caption=Normal
|caption=Normal
|image2=SFV_Abigail_5KK  P_vt1.png
|image2=SFV_Abigail_5KK  Parry Attack_vt1.png
|caption2=V-Trigger 1
|caption2=V-Trigger 1
|name=Nitro Blitz  > Dynamite Punch
|name=Nitro Blitz  > Nitro Hungabee Parry
|input=5KK > P
|input=5KK > Parry Attack
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|version=Normal
|version=Normal
|startup=<nowiki>Run+15</nowiki>
|startup=<nowiki>4</nowiki>
|active=<nowiki>3</nowiki>
|active=<nowiki>8</nowiki>
|recovery=<nowiki>29</nowiki>
|recovery=<nowiki>20</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>22</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-9</nowiki>
|block=<nowiki>-6</nowiki>
|knockdown=<nowiki>85 / 26 / 31</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>100</nowiki>
|damage=<nowiki>30</nowiki>
|stun=<nowiki>200</nowiki>
|stun=<nowiki>70</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su vt1 vt2</nowiki>
|cancel=<nowiki>sp su</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Minimum startup from Run is 35 frames (20+15)
* This is framedata for the parry that triggers on a successful V-Skill absorb (This is not the startup of the V-Skill itself)
* Knocks down opponent into a limited juggle state
* Strike and Throw (not projectile) invincible on frames 1-11
* Puts airborne opponents into a limited juggle state
* Cancels on the 4th frame into specials or super
* Cannot cancel on whiff (or when parrying projectiles)
* Builds 100 V-Meter if attack connects with opponent
}}
}}
{{AttackData-SFV
{{AttackData-SFV
|version=V-Trigger 1
|version=V-Trigger 1
|startup=<nowiki>Run+15</nowiki>
|startup=<nowiki>4</nowiki>
|active=<nowiki>3</nowiki>
|active=<nowiki>8</nowiki>
|recovery=<nowiki>29</nowiki>
|recovery=<nowiki>20</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>22</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-9</nowiki>
|block=<nowiki>-6</nowiki>
|knockdown=<nowiki>85 / 26 / 31</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>115</nowiki>
|damage=<nowiki>34</nowiki>
|stun=<nowiki>200</nowiki>
|stun=<nowiki>70</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su</nowiki>
|cancel=<nowiki>sp su</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Minimum startup from Run is 36 frames (21+15)
* This is framedata for the parry that triggers on a successful V-Skill absorb (This is not the startup of the V-Skill itself)
* Strike and Throw (not projectile) invincible on frames 1-11
* Puts airborne opponents into a limited juggle state
* Cancels on the 4th frame into specials or super
* Cannot cancel on whiff (or when parrying projectiles)
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">Nitro Blitz  > Avalanche Press</font>=====
=====<font style="visibility:hidden; float:right">EX Nitro Charge</font>=====
{{MoveData
{{MoveData
|image=SFV_Abigail_5KK  K.png
|image=SFV_Abigail_5KKK.png
|caption=Normal
|caption=Normal
|image2=SFV_Abigail_5KK  K_vt1.png
|image2=SFV_Abigail_5KKK_vt1.png
|caption2=V-Trigger 1
|caption2=V-Trigger 1
|name=Nitro Blitz  > Avalanche Press
|name=EX Nitro Charge
|input=5KK > K
|input=5KKK
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|version=Normal
|version=Normal
|startup=<nowiki>Run+23</nowiki>
|startup=<nowiki>3*39</nowiki>
|active=<nowiki>5(1)2</nowiki>
|active=<nowiki>2(23)2(23)2(19)2(14)3</nowiki>
|recovery=<nowiki>35</nowiki>
|recovery=<nowiki>30</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-12</nowiki>
|block=<nowiki>-9</nowiki>
|knockdown=<nowiki>79 (80) / 20 (21) / 25 (26)</nowiki>
|knockdown=<nowiki>88 / 51 / 56</nowiki>
|damage=<nowiki>80*70 (150)</nowiki>
|damage=<nowiki>130</nowiki>
|stun=<nowiki>150*50 (200)</nowiki>
|stun=<nowiki>215</nowiki>
|attack=<nowiki>M</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Overhead
* 2 hits of armor on frame 3 and onward while running
* 1 hit of armor on frames 12-22
* Cancels into follow-up moves on frame 17
* Projectile invincible on frames 8-23
* Has 4 hits of stomps canned into the EX Run if no input is done earlier
* Airborne on frames 7-27
* Active frames refer to the startup of the first stomp and the last punch
* Minimum startup from Run is 44 frames (21+23)
* Startup frames refer to the startup of the run (armor starts on frame 3) and the startup of the first stomp if no input is done earlier
* Can OTG with last hit (KDA in parenthesis)
* Stomps can hit airborne opponents; Stomps cause crumple on grounded opponents and combo into each other (2 stomps maximum)
* First stomp can OTG
}}
}}
{{AttackData-SFV
{{AttackData-SFV
|version=V-Trigger 1
|version=V-Trigger 1
|startup=<nowiki>Run+23</nowiki>
|startup=<nowiki>1*39</nowiki>
|active=<nowiki>5(1)2</nowiki>
|active=<nowiki>2(23)2(23)2(19)2(14)3</nowiki>
|recovery=<nowiki>35</nowiki>
|recovery=<nowiki>30</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-12</nowiki>
|block=<nowiki>-9</nowiki>
|knockdown=<nowiki>79 / 20 / 25</nowiki>
|knockdown=<nowiki>88 / 51 / 56</nowiki>
|damage=<nowiki>92*80 (172)</nowiki>
|damage=<nowiki>148</nowiki>
|stun=<nowiki>150*50 (200)</nowiki>
|stun=<nowiki>215</nowiki>
|attack=<nowiki>M</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Overhead
* 3 hits of armor on frame 1 (V-Trigger version) and onward while running
* 1 hit of armor on frames 12-22
* Cancels into follow-up moves on frame 21 (frame 10 after Run begins)
* Projectile invincible on frames 8-23
* Has 4 hits of stomps canned into the EX Run if no input is done earlier
* Airborne on frames 7-27
* Startup frames refer to the startup of the run (armor starts on frame 1) and the startup of the first stomp if no input is done earlier
* The first hit is split into 2 different hitboxes and if the lower hitbox connects with an airborne opponent and the 2nd grounded hit whiffs; it causes a Hard Knockdown (+?)
* Stomps combo into each other, can hit airborne opponents
* Minimum startup from Run is 44 frames (21+23)
* First stomp can OTG
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">Nitro Blitz  > Bay Area Sunrise</font>=====
=====<font style="visibility:hidden; float:right">EX Nitro Charge > EX Dynamite Punch</font>=====
{{MoveData
{{MoveData
|image=SFV_Abigail_5KK LPLK.png
|image=SFV_Abigail_5KKK P.png
|caption=Normal
|caption=Normal
|image2=SFV_Abigail_5KK LPLK_vt1.png
|image2=SFV_Abigail_5KKK P_vt1.png
|caption2=V-Trigger 1
|caption2=V-Trigger 1
|name=Nitro Blitz  > Bay Area Sunrise
|name=EX Nitro Charge > EX Dynamite Punch
|input=5KK > LPLK
|input=5KKK > P
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|version=Normal
|version=Normal
|startup=<nowiki>Run+8</nowiki>
|startup=<nowiki>EX Run+15</nowiki>
|active=<nowiki>2</nowiki>
|active=<nowiki>3</nowiki>
|recovery=<nowiki>60</nowiki>
|recovery=<nowiki>29</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD (10)</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|block=<nowiki>-9</nowiki>
|knockdown=<nowiki>75 / 26 / 26</nowiki>
|knockdown=<nowiki>88 / 56 / 56</nowiki>
|damage=<nowiki>200</nowiki>
|damage=<nowiki>100</nowiki>
|stun=<nowiki>250</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>T</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Throw invincible on frames 1-9
* Causes crumple on hit
* Minimum startup from Run is 29 (21+8)
* 1 hit of armor on frames 1-14
}}
* On Hit data in the parantheses (10) refers to the fact that Abigail can follow-up with a grounded combo (10 frame or faster) on the opponent before they go into an airborne state during the crumple animation
* Minimum startup from EX Run is 32 frames (17+15)
* Puts airborne opponents into a limited juggle state
}}
{{AttackData-SFV
{{AttackData-SFV
|version=V-Trigger 1
|version=V-Trigger 1
|startup=<nowiki>Run+8</nowiki>
|startup=<nowiki>EX Run+15</nowiki>
|active=<nowiki>2</nowiki>
|active=<nowiki>3</nowiki>
|recovery=<nowiki>60</nowiki>
|recovery=<nowiki>29</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD (10)</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|block=<nowiki>-9</nowiki>
|knockdown=<nowiki>75 / 26 / 26</nowiki>
|knockdown=<nowiki>88 / 56 / 56</nowiki>
|damage=<nowiki>230</nowiki>
|damage=<nowiki>115</nowiki>
|stun=<nowiki>250</nowiki>
|stun=<nowiki>200</nowiki>
|attack=<nowiki>T</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Throw invincible on frames 1-9
* Causes crumple on hit
* Minimum startup from Run is 29 (21+8)
* 1 hit of armor on frames 1-14
* On Hit data in the parantheses (10) refers to the fact that Abigail can follow-up with a grounded combo (10 frame or faster) on the opponent before they go into an airborne state during the crumple animation
* Minimum startup from EX Run is 32 frames (17+15)
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">Nitro Blitz  > Nitro Hungabee High</font>=====
=====<font style="visibility:hidden; float:right">EX Nitro Charge > EX Avalanche Press</font>=====
{{MoveData
{{MoveData
|image=SFV_Abigail_KK MPMK.png
|image=SFV_Abigail_5KKK K.png
|caption=Normal
|caption=Normal
|image2=SFV_Abigail_KK MPMK_vt1.png
|image2=SFV_Abigail_5KKK K_vt1.png
|caption2=V-Trigger 1
|caption2=V-Trigger 1
|name=Nitro Blitz  > Nitro Hungabee High
|name=EX Nitro Charge > EX Avalanche Press
|input=KK > MPMK
|input=5KKK > K
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|version=Normal
|version=Normal
|startup=<nowiki>Run+3</nowiki>
|startup=<nowiki>EX Run+21</nowiki>
|active=<nowiki>10</nowiki>
|active=<nowiki>5(1)2</nowiki>
|recovery=<nowiki>31</nowiki>
|recovery=<nowiki>35</nowiki>
|hit=<nowiki>-</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|block=<nowiki>-12</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|knockdown=<nowiki>80 (81) / 21 (22) / 26 (27)</nowiki>
|damage=<nowiki>-</nowiki>
|damage=<nowiki>90*80 (170)</nowiki>
|stun=<nowiki>-</nowiki>
|stun=<nowiki>150*50 (200)</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>M</nowiki>
|cancel=<nowiki>-</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Parries standing and aerial state attacks only on frames 3-12
* Overhead
* Cannot parry Critical Arts
* 1 hit of armor on frames 5-20
* Minimum startup from Run is 24 frames (21+3)
* Airborne and Projectile invincible on frames 4-25
* The first hit is split into 2 different hitboxes and if the lower hitbox connects with an airborne opponent and the 2nd grounded hit whiffs; it causes a Hard Knockdown (+?)
* Upper hitbox can hit cross-up (behind Abigail)
* Minimum startup from EX Run is 38 frames (17+21)
* Last hit can hit OTG resulting in +1 extra KDA
}}
}}
{{AttackData-SFV
{{AttackData-SFV
|version=V-Trigger 1
|version=V-Trigger 1
|startup=<nowiki>Run+3</nowiki>
|startup=<nowiki>EX Run+21</nowiki>
|active=<nowiki>10</nowiki>
|active=<nowiki>5(1)2</nowiki>
|recovery=<nowiki>31</nowiki>
|recovery=<nowiki>35</nowiki>
|hit=<nowiki>-</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|block=<nowiki>-12</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|knockdown=<nowiki>80 (81) / 21 (22) / 26 (27)</nowiki>
|damage=<nowiki>-</nowiki>
|damage=<nowiki>103*92 (195)</nowiki>
|stun=<nowiki>-</nowiki>
|stun=<nowiki>150*50 (200)</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>M</nowiki>
|cancel=<nowiki>-</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Parries standing and aerial state attacks only on frames 3-12
* Overhead
* Cannot parry Critical Arts
* 1 hit of armor on frames 5-20
* Minimum startup from Run is 24 frames (21+3)
* Airborne and Projectile invincible on frames 4-25
* The first hit is split into 2 different hitboxes and if the lower hitbox connects with an airborne opponent and the 2nd grounded hit whiffs; it causes a Hard Knockdown (+?)
* Upper hitbox can hit cross-up (behind Abigail)
* Minimum startup from EX Run is 38 frames (17+21)
* Last hit can hit OTG resulting in +1 extra KDA
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">Nitro Blitz  > Nitro Hungabee Low</font>=====
=====<font style="visibility:hidden; float:right">EX Nitro Charge > EX Bay Area Sunrise</font>=====
{{MoveData
{{MoveData
|image=SFV_Abigail_KK 2MPMK.png
|image=SFV_Abigail_5KKK LPLK.png
|caption=Normal
|caption=Normal
|image2=SFV_Abigail_KK 2MPMK_vt1.png
|image2=SFV_Abigail_5KKK LPLK_vt1.png
|caption2=V-Trigger 1
|caption2=V-Trigger 1
|name=Nitro Blitz  > Nitro Hungabee Low
|name=EX Nitro Charge > EX Bay Area Sunrise
|input=KK > 2MPMK
|input=5KKK > LPLK
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|version=Normal
|version=Normal
|startup=<nowiki>Run+3</nowiki>
|startup=<nowiki>EX Run+8</nowiki>
|active=<nowiki>10</nowiki>
|active=<nowiki>2</nowiki>
|recovery=<nowiki>31</nowiki>
|recovery=<nowiki>52</nowiki>
|hit=<nowiki>-</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|knockdown=<nowiki>75 / 26 / 26</nowiki>
|damage=<nowiki>-</nowiki>
|damage=<nowiki>240</nowiki>
|stun=<nowiki>-</nowiki>
|stun=<nowiki>300</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>T</nowiki>
|cancel=<nowiki>-</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Parries crouching state attacks only on frames 3-12
* Throw invincible on frames 1-9
* Cannot parry Critical Arts
* Minimum startup from EX Run is 25 (17+8)
* Minimum startup from Run is 24 frames (21+3)
}}
}}
{{AttackData-SFV
{{AttackData-SFV
|version=V-Trigger 1
|version=V-Trigger 1
|startup=<nowiki>Run+3</nowiki>
|startup=<nowiki>EX Run+8</nowiki>
|active=<nowiki>10</nowiki>
|active=<nowiki>2</nowiki>
|recovery=<nowiki>31</nowiki>
|recovery=<nowiki>60</nowiki>
|hit=<nowiki>-</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|knockdown=<nowiki>75 / 26 / 26</nowiki>
|damage=<nowiki>-</nowiki>
|damage=<nowiki>276</nowiki>
|stun=<nowiki>-</nowiki>
|stun=<nowiki>300</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>T</nowiki>
|cancel=<nowiki>-</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Parries crouching state attacks only on frames 3-12
* Throw invincible on frames 1-9
* Cannot parry Critical Arts
* Minimum startup from EX Run is 25 (17+8)
* Minimum startup from Run is 24 frames (21+3)
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">Nitro Blitz  > Nitro Hungabee Parry</font>=====
=====<font style="visibility:hidden; float:right">EX Nitro Charge > EX Nitro Hungabee</font>=====
{{MoveData
{{MoveData
|image=SFV_Abigail_5KK Parry Attack.png
|image=SFV_Abigail_5KKK MPMK.png
|caption=Normal
|caption=Normal
|image2=SFV_Abigail_5KK Parry Attack_vt1.png
|image2=SFV_Abigail_5KKK MPMK_vt1.png
|caption2=V-Trigger 1
|caption2=V-Trigger 1
|name=Nitro Blitz  > Nitro Hungabee Parry
|name=EX Nitro Charge > EX Nitro Hungabee
|input=5KK > Parry Attack
|input=5KKK > MPMK
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|version=Normal
|version=Normal
|startup=<nowiki>4</nowiki>
|startup=<nowiki>EX Run+2</nowiki>
|active=<nowiki>8</nowiki>
|active=<nowiki>10</nowiki>
|recovery=<nowiki>20</nowiki>
|recovery=<nowiki>36</nowiki>
|hit=<nowiki>22</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-6</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>30</nowiki>
|damage=<nowiki>-</nowiki>
|stun=<nowiki>70</nowiki>
|stun=<nowiki>-</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>-</nowiki>
|cancel=<nowiki>sp su</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* This is framedata for the parry that triggers on a successful V-Skill absorb (This is not the startup of the V-Skill itself)
* Parries standing, airborne, AND crouching state attacks on frames 2-11
* Strike and Throw (not projectile) invincible on frames 1-11
* CAN parry Critical Arts (but will still lose to multi-hit projectiles ones since the Parry follow-up is not Projectile invincible)
* Puts airborne opponents into a limited juggle state
* Minimum startup from EX Run is 19 frames (17+2)
* Cancels on the 4th frame into specials or super
* Cannot cancel on whiff (or when parrying projectiles)
* Builds 100 V-Meter if attack connects with opponent
}}
}}
{{AttackData-SFV
{{AttackData-SFV
|version=V-Trigger 1
|version=V-Trigger 1
|startup=<nowiki>4</nowiki>
|startup=<nowiki>EX Run+2</nowiki>
|active=<nowiki>8</nowiki>
|active=<nowiki>10</nowiki>
|recovery=<nowiki>20</nowiki>
|recovery=<nowiki>36</nowiki>
|hit=<nowiki>22</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-6</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>34</nowiki>
|damage=<nowiki>-</nowiki>
|stun=<nowiki>70</nowiki>
|stun=<nowiki>-</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>-</nowiki>
|cancel=<nowiki>sp su</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* This is framedata for the parry that triggers on a successful V-Skill absorb (This is not the startup of the V-Skill itself)
* Parries standing, aerial AND crouching state attacks only on frames 2-11
* Strike and Throw (not projectile) invincible on frames 1-11
* CAN parry Critical Arts (but will still lose to multi-hit projectiles ones since the Parry follow-up isn't Projectile invincible)
* Puts airborne opponents into a limited juggle state
* Minimum startup from EX Run is 19 frames (17+2)
* Cancels on the 4th frame into specials or super
* Cannot cancel on whiff (or when parrying projectiles)
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">EX Nitro Charge</font>=====
=====<font style="visibility:hidden; float:right">EX Nitro Charge > EX Nitro Hungabee (Parry)</font>=====
{{MoveData
{{MoveData
|image=SFV_Abigail_5KKK.png
|image=SFV_Abigail_5KKK Parry Attack.png
|caption=Normal
|caption=Normal
|image2=SFV_Abigail_5KKK_vt1.png
|image2=SFV_Abigail_5KKK  Parry Attack_vt1.png
|caption2=V-Trigger 1
|caption2=V-Trigger 1
|name=EX Nitro Charge
|name=EX Nitro Charge > EX Nitro Hungabee (Parry)
|input=5KKK
|input=5KKK > Parry Attack
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|version=Normal
|version=Normal
|startup=<nowiki>3*39</nowiki>
|startup=<nowiki>4</nowiki>
|active=<nowiki>2(23)2(23)2(19)2(14)3</nowiki>
|active=<nowiki>8</nowiki>
|recovery=<nowiki>30</nowiki>
|recovery=<nowiki>20</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>27</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-9</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>88 / 51 / 56</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>130</nowiki>
|damage=<nowiki>40</nowiki>
|stun=<nowiki>215</nowiki>
|stun=<nowiki>70</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|cancel=<nowiki>sp</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* 2 hits of armor on frame 3 and onward while running
* This is framedata for the parry that triggers on a successful V-Skill absorb (This is not the startup of the V-Skill itself)
* Cancels into follow-up moves on frame 17
* Strike and Throw (not projectile) invincible on frames 1-11
* Has 4 hits of stomps canned into the EX Run if no input is done earlier
* Puts airborne opponents into a limited juggle state
* Active frames refer to the startup of the first stomp and the last punch
* Cancels on the 4th frame into specials or super
* Startup frames refer to the startup of the run (armor starts on frame 3) and the startup of the first stomp if no input is done earlier
* Cannot cancel on whiff (or when parrying projectiles)
* Stomps can hit airborne opponents; Stomps cause crumple on grounded opponents and combo into each other (2 stomps maximum)
* Builds 150 V-Meter if attack connects with opponent
* First stomp can OTG
}}
}}
{{AttackData-SFV
{{AttackData-SFV
|version=V-Trigger 1
|version=V-Trigger 1
|startup=<nowiki>1*39</nowiki>
|startup=<nowiki>4</nowiki>
|active=<nowiki>2(23)2(23)2(19)2(14)3</nowiki>
|active=<nowiki>8</nowiki>
|recovery=<nowiki>30</nowiki>
|recovery=<nowiki>20</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>27</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-9</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>88 / 51 / 56</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>148</nowiki>
|damage=<nowiki>46</nowiki>
|stun=<nowiki>215</nowiki>
|stun=<nowiki>70</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|cancel=<nowiki>sp</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* 3 hits of armor on frame 1 (V-Trigger version) and onward while running
* This is framedata for the attack that triggers on a successful V-Skill parry (This is not the startup of the V-Skill itself)
* Cancels into follow-up moves on frame 21 (frame 10 after Run begins)
* Strike and Throw (not projectile) invincible on frames 1-11
* Has 4 hits of stomps canned into the EX Run if no input is done earlier
* Puts airborne opponents into a limited juggle state
* Startup frames refer to the startup of the run (armor starts on frame 1) and the startup of the first stomp if no input is done earlier
* Cancels on the 4th frame into specials or super
* Stomps combo into each other, can hit airborne opponents
* Cannot cancel on whiff (or when parrying projectiles)
* First stomp can OTG
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">EX Nitro Charge > EX Dynamite Punch</font>=====
== Critical Arts ==
 
=====<font style="visibility:hidden; float:right">Abigail Special</font>=====
{{MoveData
{{MoveData
|image=SFV_Abigail_5KKK  P.png
|image=SFV_Abigail_236236P.png
|caption=Normal
|caption=Normal
|image2=SFV_Abigail_5KKK  P_vt1.png
|image2=SFV_Abigail_236236P_vt1.png
|caption2=V-Trigger 1
|caption2=V-Trigger 1
|name=EX Nitro Charge > EX Dynamite Punch
|name=Abigail Special
|input=5KKK > P
|input=236236P
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|version=Normal
|version=Normal
|startup=<nowiki>EX Run+15</nowiki>
|startup=<nowiki>4</nowiki>
|active=<nowiki>3</nowiki>
|active=<nowiki>4</nowiki>
|recovery=<nowiki>29</nowiki>
|recovery=<nowiki>118</nowiki>
|hit=<nowiki>KD (10)</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-9</nowiki>
|block=<nowiki>-95</nowiki>
|knockdown=<nowiki>88 / 56 / 56</nowiki>
|knockdown=<nowiki>29 / 29 / 29</nowiki>
|damage=<nowiki>100</nowiki>
|damage=<nowiki>350</nowiki>
|stun=<nowiki>150</nowiki>
|stun=<nowiki>0</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Causes crumple on hit
* Fully invincible on frames 1-7
* 1 hit of armor on frames 1-14
* 1 frame startup when canceled from Abigail Punch (QCF+P)
* On Hit data in the parantheses (10) refers to the fact that Abigail can follow-up with a grounded combo (10 frame or faster) on the opponent before they go into an airborne state during the crumple animation
* Hard Knockdown
* Minimum startup from EX Run is 32 frames (17+15)
* Very punishable on block or whiff
* Puts airborne opponents into a limited juggle state
* First 3 active frames can ONLY hit airborne opponents or cross-up (behind Abigail)
* Hits grounded opponents on last active frame
}}
}}
{{AttackData-SFV
{{AttackData-SFV
|version=V-Trigger 1
|version=V-Trigger 1
|startup=<nowiki>EX Run+15</nowiki>
|startup=<nowiki>4</nowiki>
|active=<nowiki>3</nowiki>
|active=<nowiki>4</nowiki>
|recovery=<nowiki>29</nowiki>
|recovery=<nowiki>118</nowiki>
|hit=<nowiki>KD (10)</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-9</nowiki>
|block=<nowiki>-95</nowiki>
|knockdown=<nowiki>88 / 51 / 56</nowiki>
|knockdown=<nowiki>29 / 29 / 29</nowiki>
|damage=<nowiki>115</nowiki>
|damage=<nowiki>398</nowiki>
|stun=<nowiki>200</nowiki>
|stun=<nowiki>0</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Causes crumple on hit
* Fully invincible on frames 1-7
* 1 hit of armor on frames 1-14
* 1 frame startup when canceled from Abigail Punch (QCF+P)
* On Hit data in the parantheses (10) refers to the fact that Abigail can follow-up with a grounded combo (10 frame or faster) on the opponent before they go into an airborne state during the crumple animation
* Hard Knockdown
* Minimum startup from EX Run is 32 frames (17+15)
* Very punishable on block or whiff
* First 3 active frames can ONLY hit airborne opponents or cross-up (behind Abigail)
* Hits grounded opponents on last active frame
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">EX Nitro Charge > EX Avalanche Press</font>=====
== Taunts ==
 
=====<font style="visibility:hidden; float:right">Taunt</font>=====
{{MoveData
{{MoveData
|image=SFV_Abigail_5KKK  K.png
|image=SFV_Abigail_5PPPKKK.png
|caption=Normal
|name=Taunt
|image2=SFV_Abigail_5KKK  K_vt1.png
|input=5PPPKKK
|caption2=V-Trigger 1
|name=EX Nitro Charge > EX Avalanche Press
|input=5KKK > K
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|version=Normal
|startup=<nowiki>-</nowiki>
|startup=<nowiki>EX Run+21</nowiki>
|active=<nowiki>-</nowiki>
|active=<nowiki>5(1)2</nowiki>
|recovery=<nowiki>61</nowiki>
|recovery=<nowiki>35</nowiki>
|hit=<nowiki>-</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-12</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>80 (81) / 21 (22) / 26 (27)</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>90*80 (170)</nowiki>
|damage=<nowiki>-</nowiki>
|stun=<nowiki>150*50 (200)</nowiki>
|stun=<nowiki>-</nowiki>
|attack=<nowiki>M</nowiki>
|attack=<nowiki>-</nowiki>
|cancel=<nowiki>-</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Overhead
* 1 hit of armor on frames 5-20
* Airborne and Projectile invincible on frames 4-25
* Minimum startup from EX Run is 38 frames (17+21)
* Can OTG with last hit (KDA in parenthesis)
}}
}}
}}
== V-System ==
=== V-Skill 1 ===
=====<font style="visibility:hidden; float:right">Hungabee High</font>=====
{{MoveData
|image=SFV_Abigail_MPMK (VS1).png
|caption=Normal
|image2=SFV_Abigail_MPMK (VS1)_vt1.png
|caption2=V-Trigger 1
|name=Hungabee High
|input=MPMK (VS1)
|data=
{{AttackData-SFV
{{AttackData-SFV
|version=V-Trigger 1
|version=Normal
|startup=<nowiki>EX Run+21</nowiki>
|startup=<nowiki>3</nowiki>
|active=<nowiki>5(1)2</nowiki>
|active=<nowiki>10</nowiki>
|recovery=<nowiki>35</nowiki>
|recovery=<nowiki>36</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>-</nowiki>
|stun=<nowiki>-</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Parries standing and aerial state attacks on frames 3-12
* Cannot parry Critical Arts
}}
{{AttackData-SFV
|version=V-Trigger 1
|startup=<nowiki>3</nowiki>
|active=<nowiki>10</nowiki>
|recovery=<nowiki>36</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-12</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>80 / 21 / 26</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>103*92 (195)</nowiki>
|damage=<nowiki>-</nowiki>
|stun=<nowiki>150*50 (200)</nowiki>
|stun=<nowiki>-</nowiki>
|attack=<nowiki>M</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Overhead
* Parries standing and aerial state attacks only on frames 3-12
* 1 hit of armor on frames 5-20
* Cannot parry Critical Arts
* Airborne and Projectile invincible on frames 4-25
* The first hit is split into 2 different hitboxes and if the lower hitbox connects with an airborne opponent and the 2nd grounded hit whiffs; it causes a Hard Knockdown (+?)
* Minimum startup from EX Run is 38 frames (17+21)
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">EX Nitro Charge > EX Bay Area Sunrise</font>=====
=====<font style="visibility:hidden; float:right">Hungabee Low</font>=====
{{MoveData
{{MoveData
|image=SFV_Abigail_5KKK  LPLK.png
|image=SFV_Abigail_2MPMK (VS1).png
|caption=Normal
|caption=Normal
|image2=SFV_Abigail_5KKK  LPLK_vt1.png
|image2=SFV_Abigail_2MPMK (VS1)_vt1.png
|caption2=V-Trigger 1
|caption2=V-Trigger 1
|name=EX Nitro Charge > EX Bay Area Sunrise
|name=Hungabee Low
|input=5KKK > LPLK
|input=2MPMK (VS1)
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|version=Normal
|version=Normal
|startup=<nowiki>EX Run+8</nowiki>
|startup=<nowiki>3</nowiki>
|active=<nowiki>2</nowiki>
|active=<nowiki>10</nowiki>
|recovery=<nowiki>52</nowiki>
|recovery=<nowiki>36</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>75 / 26 / 26</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>240</nowiki>
|damage=<nowiki>-</nowiki>
|stun=<nowiki>300</nowiki>
|stun=<nowiki>-</nowiki>
|attack=<nowiki>T</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Throw invincible on frames 1-9
* Parries crouching state attacks on frames 3-12
* Minimum startup from EX Run is 25 (17+8)
* Cannot parry Critical Arts
}}
}}
{{AttackData-SFV
{{AttackData-SFV
|version=V-Trigger 1
|version=V-Trigger 1
|startup=<nowiki>EX Run+8</nowiki>
|startup=<nowiki>3</nowiki>
|active=<nowiki>2</nowiki>
|active=<nowiki>10</nowiki>
|recovery=<nowiki>60</nowiki>
|recovery=<nowiki>36</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>75 / 26 / 26</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>276</nowiki>
|damage=<nowiki>-</nowiki>
|stun=<nowiki>300</nowiki>
|stun=<nowiki>-</nowiki>
|attack=<nowiki>T</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Throw invincible on frames 1-9
* Parries crouching state attacks only on frames 3-12
* Minimum startup from EX Run is 25 (17+8)
* Cannot parry Critical Arts
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">EX Nitro Charge > EX Nitro Hungabee</font>=====
=====<font style="visibility:hidden; float:right">Hungabee Parry</font>=====
{{MoveData
{{MoveData
|image=SFV_Abigail_5KKK  MPMK.png
|image=SFV_Abigail_Parry Attack.png
|caption=Normal
|caption=Normal
|image2=SFV_Abigail_5KKK  MPMK_vt1.png
|image2=SFV_Abigail_Parry Attack_vt1.png
|caption2=V-Trigger 1
|caption2=V-Trigger 1
|name=EX Nitro Charge > EX Nitro Hungabee
|name=Hungabee Parry
|input=5KKK > MPMK
|input=Parry Attack
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|version=Normal
|version=Normal
|startup=<nowiki>EX Run+2</nowiki>
|startup=<nowiki>4</nowiki>
|active=<nowiki>10</nowiki>
|active=<nowiki>8</nowiki>
|recovery=<nowiki>31</nowiki>
|recovery=<nowiki>20</nowiki>
|hit=<nowiki>-</nowiki>
|hit=<nowiki>22</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|block=<nowiki>-6</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>-</nowiki>
|damage=<nowiki>30</nowiki>
|stun=<nowiki>-</nowiki>
|stun=<nowiki>70</nowiki>
|attack=<nowiki>-</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|cancel=<nowiki>sp su</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Parries standing, airborne AND crouching state attacks only on frames 2-11
* This is frame data for the attack that triggers on a successful V-Skill parry (This is not the startup of the V-Skill itself)
* CAN parry Critical Arts (but will still lose to multi-hit projectiles ones since the Parry follow-up isn't Projectile invincible)
* Strike and Throw (not projectile) invincible on frames 1-11
* Minimum startup from EX Run is 19 frames (17+2)
* Puts airborne opponents into a limited juggle state
* Cancels on the 4th frame into specials or super
* Cannot cancel on whiff (or when parrying projectiles)
* Builds 100 V-Meter if attack connects with opponent
}}
}}
{{AttackData-SFV
{{AttackData-SFV
|version=V-Trigger 1
|version=V-Trigger 1
|startup=<nowiki>EX Run+2</nowiki>
|startup=<nowiki>4</nowiki>
|active=<nowiki>10</nowiki>
|active=<nowiki>8</nowiki>
|recovery=<nowiki>31</nowiki>
|recovery=<nowiki>20</nowiki>
|hit=<nowiki>-</nowiki>
|hit=<nowiki>22</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|block=<nowiki>-6</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>-</nowiki>
|damage=<nowiki>34</nowiki>
|stun=<nowiki>-</nowiki>
|stun=<nowiki>70</nowiki>
|attack=<nowiki>-</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|cancel=<nowiki>sp su</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Parries standing, aerial AND crouching state attacks only on frames 2-11
* This is frame data for the parry that triggers on a successful V-Skill parry (This is not the startup of the V-Skill itself)
* CAN parry Critical Arts (but will still lose to multi-hit projectiles ones since the Parry follow-up isn't Projectile invincible)
* Strike and Throw (not projectile) invincible on frames 1-11
* Minimum startup from EX Run is 19 frames (17+2)
* Puts airborne opponents into a limited juggle state
* Cancels on the 4th frame into specials or super
* Cannot cancel on whiff (or when parrying projectiles)
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">EX Nitro Charge > EX Nitro Hungabee (Parry)</font>=====
=== V-Skill 2 ===
 
=====<font style="visibility:hidden; float:right">C'mon Spare Tire</font>=====
{{MoveData
{{MoveData
|image=SFV_Abigail_5KKK  Parry Attack.png
|image=SFV_Abigail_MPMK (VS2).png
|caption=Normal
|caption=Normal
|image2=SFV_Abigail_5KKK  Parry Attack_vt1.png
|image2=SFV_Abigail_MPMK (VS2)_vt1.png
|caption2=V-Trigger 1
|caption2=V-Trigger 1
|name=EX Nitro Charge > EX Nitro Hungabee (Parry)
|name=C'mon Spare Tire
|input=5KKK > Parry Attack
|input=MPMK (VS2)
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|version=Normal
|version=Normal
|startup=<nowiki>4</nowiki>
|startup=<nowiki>29</nowiki>
|active=<nowiki>8</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>20</nowiki>
|recovery=<nowiki>47</nowiki>
|hit=<nowiki>27</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>40</nowiki>
|damage=<nowiki>70 (100)</nowiki>
|stun=<nowiki>70</nowiki>
|stun=<nowiki>100 (150)</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>sp</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Strike and Throw (not projectile) invincible on frames 1-11
* Can be juggled up to 5 times
* Puts airborne opponents into a limited juggle state
* Can only be affected by character strikes
* Cancels on the 4th frame into specials or super
* Tire goes away if armored
* Cannot cancel on whiff (or when parrying projectiles)
* Can cancel into specials when hitting Tire
* Builds 150 V-Meter if attack connects with opponent
* Counter hit state frames 1-54
* Deals more damage/stun and gains more V-Meter if launched into opponent
* Launching moves are st HP, st HK, cr HK, j HK, Abi Scissor, MP punches, EX punches, Run Punch, and Super
* Can guard break if hit by VT1 lvl 2 st HP
* Juggle Limit / Increase / Start: 20 / 0 / 0
* Builds 70 / 35 V-Gauge on Hit / Block (100 / 50 if launched)
* Best post animation in the game
}}
}}
{{AttackData-SFV
{{AttackData-SFV
|version=V-Trigger 1
|version=V-Trigger 1
|startup=<nowiki>4</nowiki>
|startup=<nowiki>29</nowiki>
|active=<nowiki>8</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>20</nowiki>
|recovery=<nowiki>47</nowiki>
|hit=<nowiki>27</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>46</nowiki>
|damage=<nowiki>80(115)</nowiki>
|stun=<nowiki>70</nowiki>
|stun=<nowiki>100(150)</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>sp</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* This is framedata for the parry that triggers on a successful V-Skill absorb (This is not the startup of the V-Skill itself)
* Can be juggled up to 5 times
* Strike and Throw (not projectile) invincible on frames 1-11
* Can only be affected by character strikes
* Puts airborne opponents into a limited juggle state
* Tire goes away if armored
* Cancels on the 4th frame into specials or super
* Can cancel into specials when hitting Tire
* Cannot cancel on whiff (or when parrying projectiles)
* Counter hit state frames 1-54
* Deals more damage/stun and gains more V-Meter if launched into opponent
* Launching moves are st HP, st HK, cr HK, j HK, Abi Scissor, MP punches, EX punches, Run Punch, and Super
* Can guard break if hit by VT1 lvl 2 or 3 st HP
* Juggle Limit / Increase / Start: 20 / 0 / 0
* Builds 70 / 35 V-Gauge on Hit / Block (100 / 50 if launched)
* Best post animation in the game
}}
}}
}}
}}


== Critical Arts ==
=== V-Trigger 1 ===


=====<font style="visibility:hidden; float:right">Abigail Special</font>=====
=====<font style="visibility:hidden; float:right">Max Power</font>=====
{{MoveData
{{MoveData
|image=SFV_Abigail_236236P.png
|image=SFV_Abigail_HPHK  (VT1).png
|caption=Normal
|name=Max Power
|image2=SFV_Abigail_236236P_vt1.png
|input=HPHK  (VT1)
|caption2=V-Trigger 1
|name=Abigail Special
|input=236236P
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|version=Normal
|startup=<nowiki>1</nowiki>
|startup=<nowiki>4</nowiki>
|active=<nowiki>-</nowiki>
|active=<nowiki>4</nowiki>
|recovery=<nowiki>5</nowiki>
|recovery=<nowiki>118</nowiki>
|hit=<nowiki>-</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-95</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>29 / 29 / 29</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>350</nowiki>
|damage=<nowiki>-</nowiki>
|stun=<nowiki>0</nowiki>
|stun=<nowiki>-</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>-</nowiki>
|cancel=<nowiki>-</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Fully invincible on frames 1-7
* 3 bar V-Trigger
* 1 frame startup when canceled from Abigail Punch (QCF+P)
* Duration of 2800 frames ( ~46 seconds)
* Hard Knockdown
* Increases all damage done by 15%
* Very punishable on block or whiff
* Gives charge (hold) properties to all of Abigail's Hard Punch buttons
* First 3 active frames cannot hit standing characters (hits standing on frame 7)
* Improves the armor properties on some of Abigail's Run shenanigans
}}
}}
}}
=====<font style="visibility:hidden; float:right">Stand HP (lvl 2)</font>=====
{{MoveData
|image=SFV_Abigail_5HP (lvl 2).png
|name=Stand HP (lvl 2)
|input=5HP (lvl 2)
|data=
{{AttackData-SFV
{{AttackData-SFV
|version=V-Trigger 1
|startup=<nowiki>30(44)</nowiki>
|startup=<nowiki>4</nowiki>
|active=<nowiki>4</nowiki>
|active=<nowiki>4</nowiki>
|recovery=<nowiki>118</nowiki>
|recovery=<nowiki>25</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-95</nowiki>
|block=<nowiki>-3</nowiki>
|knockdown=<nowiki>29 / 29 / 29</nowiki>
|knockdown=<nowiki>97 / 65 / 65</nowiki>
|damage=<nowiki>398</nowiki>
|damage=<nowiki>115</nowiki>
|stun=<nowiki>0</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Fully invincible on frames 1-7
* 1 hit of armor on frames 5-27
* 1 frame startup when canceled from Abigail Punch (QCF+P)
* Causes crumple on hit (similar to landing the regular Crush Counter version of st.HP)
* Hard Knockdown
* Release button between frames 24-39 to perform
* Very punishable on block or whiff
* Spends 500 V-Timer (18% of V-Timer)
* First 3 active frames cannot hit standing characters (hits standing on frame 7)
* Can hit cross-up (behind Abigail)
}}
}}
}}
}}


== Taunts ==
=====<font style="visibility:hidden; float:right">Stand HP (lvl 3)</font>=====
 
=====<font style="visibility:hidden; float:right">Taunt</font>=====
{{MoveData
{{MoveData
|image=SFV_Abigail_5PPPKKK.png
|image=SFV_Abigail_5HP (lvl 3).png
|name=Taunt
|name=Stand HP (lvl 3)
|input=5PPPKKK
|input=5HP (lvl 3)
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>-</nowiki>
|startup=<nowiki>45</nowiki>
|active=<nowiki>-</nowiki>
|active=<nowiki>4</nowiki>
|recovery=<nowiki>61</nowiki>
|recovery=<nowiki>25</nowiki>
|hit=<nowiki>-</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|block=<nowiki>18(GB)</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|knockdown=<nowiki>97 / 65 / 65</nowiki>
|damage=<nowiki>-</nowiki>
|damage=<nowiki>115</nowiki>
|stun=<nowiki>-</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>-</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* 1 hit of armor on frames 5-39 and then 100 hits of armor on frames 40-44
* Causes crumple on hit (similar to landing the regular Crush Counter version of st.HP)
* Guard breaks (+18) when fully charged
* Spends 500 V-Timer (18% of V-Timer)
* Can hit cross-up (behind Abigail)
}}
}}
}}
}}


== V-System ==
=====<font style="visibility:hidden; float:right">Stand HP (release)</font>=====
 
=== V-Skill 1 ===
 
=====<font style="visibility:hidden; float:right">Hungabee High</font>=====
{{MoveData
{{MoveData
|image=SFV_Abigail_MPMK (VS1).png
|image=SFV_Abigail_5HP (release).png
|caption=Normal
|name=Stand HP (release)
|image2=SFV_Abigail_MPMK (VS1)_vt1.png
|input=5HP (release)
|caption2=V-Trigger 1
|name=Hungabee High
|input=MPMK (VS1)
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|version=Normal
|startup=<nowiki>6</nowiki>
|startup=<nowiki>3</nowiki>
|active=<nowiki>4</nowiki>
|active=<nowiki>10</nowiki>
|recovery=<nowiki>25</nowiki>
|recovery=<nowiki>31</nowiki>
|hit=<nowiki>0 (KD)</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|block=<nowiki>-3</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|knockdown=<nowiki>~ (97) / ~ (65) / ~ (65)</nowiki>
|damage=<nowiki>-</nowiki>
|damage=<nowiki>103</nowiki>
|stun=<nowiki>-</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Parries standing and aerial state attacks only on frames 3-12
* This is framedata for when Abigail let's go of the button half-way through the stand HP charge
* Cannot parry Critical Arts
* This release version can be performed at the earliest on frame 15 of startup
}}
{{AttackData-SFV
|version=V-Trigger 1
|startup=<nowiki>3</nowiki>
|active=<nowiki>10</nowiki>
|recovery=<nowiki>36</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>-</nowiki>
|stun=<nowiki>-</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Parries standing and aerial state attacks only on frames 3-12
* Cannot parry Critical Arts
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">Hungabee Low</font>=====
=====<font style="visibility:hidden; float:right">Crouch HP (lvl 2)</font>=====
{{MoveData
{{MoveData
|image=SFV_Abigail_2MPMK (VS1).png
|image=SFV_Abigail_2HP (lvl 2).png
|caption=Normal
|name=Crouch HP (lvl 2)
|image2=SFV_Abigail_2MPMK (VS1)_vt1.png
|input=2HP (lvl 2)
|caption2=V-Trigger 1
|name=Hungabee Low
|input=2MPMK (VS1)
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|version=Normal
|startup=<nowiki>22</nowiki>
|startup=<nowiki>3</nowiki>
|active=<nowiki>5</nowiki>
|active=<nowiki>10</nowiki>
|recovery=<nowiki>35</nowiki>
|recovery=<nowiki>31</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|block=<nowiki>-18</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|knockdown=<nowiki>89 / 30 / 35</nowiki>
|damage=<nowiki>-</nowiki>
|damage=<nowiki>103</nowiki>
|stun=<nowiki>-</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|cancel=<nowiki>sp su vs1</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|confirm=<nowiki>21 / - / -</nowiki>
|description=
|description=
* Parries crouching state attacks only on frames 3-12
* 1 hit of armor on frames 5-19
* Cannot parry Critical Arts
* Puts airborne opponents into a free juggle state
* Juggle Limit: 10
* Spends 500 V-Timer (18% of V-Timer)
* Can hit cross-up (behind Abigail)
}}
}}
}}
=====<font style="visibility:hidden; float:right">Crouch HP (lvl 3)</font>=====
{{MoveData
|image=SFV_Abigail_2HP (lvl 3).png
|name=Crouch HP (lvl 3)
|input=2HP (lvl 3)
|data=
{{AttackData-SFV
{{AttackData-SFV
|version=V-Trigger 1
|startup=<nowiki>40</nowiki>
|startup=<nowiki>3</nowiki>
|active=<nowiki>5</nowiki>
|active=<nowiki>10</nowiki>
|recovery=<nowiki>35</nowiki>
|recovery=<nowiki>36</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|block=<nowiki>1(GB)</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|knockdown=<nowiki>89 / 30 / 35</nowiki>
|damage=<nowiki>-</nowiki>
|damage=<nowiki>103</nowiki>
|stun=<nowiki>-</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|cancel=<nowiki>sp su vs1</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|confirm=<nowiki>21 / - / -</nowiki>
|description=
|description=
* Parries crouching state attacks only on frames 3-12
* 1 hit of armor on frames 5-34 and then 100 hits of armor on frames 35-39
* Cannot parry Critical Arts
* Guard breaks (+1) when fully charged
* Puts airborne opponents into a free juggle state
* Juggle Limit: 10
* Spends 500 V-Timer (18% of V-Timer)
* Can hit cross-up (behind Abigail)
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">Hungabee Parry</font>=====
=====<font style="visibility:hidden; float:right">Crouch HP (release)</font>=====
{{MoveData
{{MoveData
|image=SFV_Abigail_Parry Attack.png
|image=SFV_Abigail_2HP (release).png
|caption=Normal
|name=Crouch HP (release)
|image2=SFV_Abigail_Parry Attack_vt1.png
|input=2HP (release)
|caption2=V-Trigger 1
|name=Hungabee Parry
|input=Parry Attack
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|version=Normal
|startup=<nowiki>6</nowiki>
|startup=<nowiki>4</nowiki>
|active=<nowiki>5</nowiki>
|active=<nowiki>8</nowiki>
|recovery=<nowiki>35</nowiki>
|recovery=<nowiki>20</nowiki>
|hit=<nowiki>-13 (KD)</nowiki>
|hit=<nowiki>22</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-6</nowiki>
|block=<nowiki>-18</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|knockdown=<nowiki>~ (89) / ~ (30) / ~ (35)</nowiki>
|damage=<nowiki>30</nowiki>
|damage=<nowiki>103</nowiki>
|stun=<nowiki>70</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>sp su</nowiki>
|cancel=<nowiki>sp su vs1</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|confirm=<nowiki>19 / - / -</nowiki>
|description=
|description=
* This is framedata for the parry that triggers on a successful V-Skill absorb (This is not the startup of the V-Skill itself)
* This is framedata for when Abigail let's go off the button half-way through the crouch HP charge
* Strike and Throw (not projectile) invincible on frames 1-11
* This release version can be performed at the earliest on frame 6 of startup
* Puts airborne opponents into a limited juggle state
* Can hit cross-up (behind Abigail)
* Cancels on the 4th frame into specials or super
}}
* Cannot cancel on whiff (or when parrying projectiles)
* Builds 100 V-Meter if attack connects with opponent
}}
}}
=====<font style="visibility:hidden; float:right">Abi Lift lvl 2</font>=====
{{MoveData
|image=SFV_Abigail_6HP (lvl 2).png
|name=Abi Lift lvl 2
|input=6HP (lvl 2)
|data=
{{AttackData-SFV
{{AttackData-SFV
|version=V-Trigger 1
|startup=<nowiki>22</nowiki>
|startup=<nowiki>4</nowiki>
|active=<nowiki>5</nowiki>
|active=<nowiki>8</nowiki>
|recovery=<nowiki>18</nowiki>
|recovery=<nowiki>20</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>22</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-6</nowiki>
|block=<nowiki>1</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|knockdown=<nowiki>99 / 40 / 40</nowiki>
|damage=<nowiki>34</nowiki>
|damage=<nowiki>103</nowiki>
|stun=<nowiki>70</nowiki>
|stun=<nowiki>200</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>sp su</nowiki>
|cancel=<nowiki>sp su vs1</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|confirm=<nowiki>21 / - / -</nowiki>
|description=
|description=
* This is framedata for the parry that triggers on a successful V-Skill absorb (This is not the startup of the V-Skill itself)
* 1 hit of armor on frames 5-16
* Strike and Throw (not projectile) invincible on frames 1-11
* Whiffs on crouching
* Puts airborne opponents into a limited juggle state
* Cannot hit cross-up (cannot anti-air opponents behind him in the air)
* Cancels on the 4th frame into specials or super
* Causes wall bounce on hit
* Cannot cancel on whiff (or when parrying projectiles)
* Puts airborne opponent in a limited juggle state
* Juggle Limit: 1
* Spends 500 V-Timer (18% of V-Timer)
}}
}}
}}
}}


=== V-Skill 2 ===
=====<font style="visibility:hidden; float:right">Abi Lift lvl 3</font>=====
 
=====<font style="visibility:hidden; float:right">C'mon Spare Tire</font>=====
{{MoveData
{{MoveData
|image=SFV_Abigail_MPMK (VS2).png
|image=SFV_Abigail_6HP (lvl 3).png
|caption=Normal
|name=Abi Lift lvl 3
|image2=SFV_Abigail_MPMK (VS2)_vt1.png
|input=6HP (lvl 3)
|caption2=V-Trigger 1
|name=C'mon Spare Tire
|input=MPMK (VS2)
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|version=Normal
|startup=<nowiki>35</nowiki>
|startup=<nowiki>29</nowiki>
|active=<nowiki>5</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>18</nowiki>
|recovery=<nowiki>47</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|block=<nowiki>13(GB)</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|knockdown=<nowiki>112 / 53 / 53</nowiki>
|damage=<nowiki>70 (100)</nowiki>
|damage=<nowiki>103</nowiki>
|stun=<nowiki>100 (150)</nowiki>
|stun=<nowiki>200</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|cancel=<nowiki>sp su vs1</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|confirm=<nowiki>21 / - / -</nowiki>
|description=
|description=
* Can be juggled up to 5 times
* 1 hit of armor on frames 5-30 and then 100 hits of armor on frames 31-34
* Can only be affected by character strikes
* Whiffs on crouching
* Tire goes away if armored
* Cannot hit cross-up (cannot anti-air opponents behind him in the air)
* Can cancel into specials when hitting Tire
* Causes wall bounce on hit
* Counter hit state frames 1-54
* Puts airborne opponent in a limited juggle state
* Deals more damage/stun and gains more V-Meter if launched into opponent
* Juggle Limit: 1
* Launching moves are st HP, st HK, cr HK, j HK, Abi Scissor, MP punches, EX punches, Run Punch, and Super
* Guard breaks (+13) when fully charged
* Can guard break if hit by VT1 lvl 2 st HP
* Spends 500 V-Timer (18% of V-Timer)
* Juggle Limit / Increase / Start: 20 / 0 / 0
* Builds 70 / 35 V-Gauge on Hit / Block (100 / 50 if launched)
* Best post animation in the game
}}
{{AttackData-SFV
|version=V-Trigger 1
|startup=<nowiki>29</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>47</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>115</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Can be juggled up to 5 times
* Can only be affected by character strikes
* Tire goes away if armored
* Can cancel into specials when hitting Tire
* Counter hit state frames 1-54
* Deals more damage/stun and gains more V-Meter if launched into opponent
* Launching moves are st HP, st HK, cr HK, j HK, Abi Scissor, MP punches, EX punches, Run Punch, and Super
* Can guard break if hit by VT1 lvl 2 st HP
* Juggle Limit / Increase / Start: 20 / 0 / 0
* Builds 70 / 35 V-Gauge on Hit / Block (100 / 50 if launched)
* Best post animation in the game
}}
}}
}}
}}


=== V-Trigger 1 ===
=====<font style="visibility:hidden; float:right">Abi Lift (release)</font>=====
 
=====<font style="visibility:hidden; float:right">Max Power</font>=====
{{MoveData
{{MoveData
|image=SFV_Abigail_HPHK  (VT1).png
|image=SFV_Abigail_6HP (release).png
|name=Max Power
|name=Abi Lift (release)
|input=HPHK  (VT1)
|input=6HP (release)
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>1</nowiki>
|startup=<nowiki>5</nowiki>
|active=<nowiki>-</nowiki>
|active=<nowiki>5</nowiki>
|recovery=<nowiki>5</nowiki>
|recovery=<nowiki>18</nowiki>
|hit=<nowiki>-</nowiki>
|hit=<nowiki>4 (KD)</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|block=<nowiki>1</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|knockdown=<nowiki>~ (99) / ~ (40) / ~ (40)</nowiki>
|damage=<nowiki>-</nowiki>
|damage=<nowiki>103</nowiki>
|stun=<nowiki>-</nowiki>
|stun=<nowiki>150 (200)</nowiki>
|attack=<nowiki>-</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|cancel=<nowiki>sp su vs1</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|confirm=<nowiki>19 / - / -</nowiki>
|description=
|description=
* 3 bar V-Trigger
* This is framedata for when Abigail let's go off the button half-way through the f+HP charge
* Duration of 2800 frames ( ~46 seconds)
* This release version can be performed at the earliest on frame 6 of startup
* Increases all damage done by 15%
* Puts airborne opponent in a limited juggle state
* Gives charge (hold) properties to all of Abigail's Hard Punch buttons
* Juggle Limit: 1
* Improves the armor properties on some of Abigail's Run shenanigans
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">Stand HP (lvl 2)</font>=====
=====<font style="visibility:hidden; float:right">Abi Blaster lvl 2</font>=====
{{MoveData
{{MoveData
|image=SFV_Abigail_5HP (lvl 2).png
|image=SFV_Abigail_4HP (lvl 2).png
|name=Stand HP (lvl 2)
|name=Abi Blaster lvl 2
|input=5HP (lvl 2)
|input=4HP (lvl 2)
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>30(44)</nowiki>
|startup=<nowiki>17</nowiki>
|active=<nowiki>4</nowiki>
|active=<nowiki>2</nowiki>
|recovery=<nowiki>25</nowiki>
|recovery=<nowiki>30(35)</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>-3</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-3</nowiki>
|block=<nowiki>-6</nowiki>
|knockdown=<nowiki>97 / 65 / 65</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>115</nowiki>
|damage=<nowiki>103</nowiki>
|stun=<nowiki>150</nowiki>
|stun=<nowiki>200</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|cancel=<nowiki>sp su vs1</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|confirm=<nowiki>18 / - / 18</nowiki>
|description=
|description=
* 1 hit of armor on frames 5-27
* 1 hit of armor on frames 5-13
* Causes crumple on hit (similar to landing the regular Crush Counter version of st.HP)
* Can reflect all projectiles (including V-Triggers or Supers)
* Release button between frames 24-39 to perform
* Can go into target combo when nullifying a projectile
* Spends 500 V-Timer (18% of V-Timer)
* Spends 500 V-Timer (18% of V-Timer)
* Can hit crossups
* Can hit cross-up (behind Abigail)
* +5 extra recovery frames on whiff
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">Stand HP (lvl 3)</font>=====
=====<font style="visibility:hidden; float:right">Abi Blaster lvl 3</font>=====
{{MoveData
{{MoveData
|image=SFV_Abigail_5HP (lvl 3).png
|image=SFV_Abigail_4HP (lvl 3).png
|name=Stand HP (lvl 3)
|name=Abi Blaster lvl 3
|input=5HP (lvl 3)
|input=4HP (lvl 3)
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>45</nowiki>
|startup=<nowiki>32</nowiki>
|active=<nowiki>4</nowiki>
|active=<nowiki>2</nowiki>
|recovery=<nowiki>25</nowiki>
|recovery=<nowiki>30(35)</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>18(GB)</nowiki>
|block=<nowiki>9(GB)</nowiki>
|knockdown=<nowiki>97 / 65 / 65</nowiki>
|knockdown=<nowiki>83 / 24 / 29</nowiki>
|damage=<nowiki>115</nowiki>
|damage=<nowiki>103</nowiki>
|stun=<nowiki>150</nowiki>
|stun=<nowiki>200</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|cancel=<nowiki>sp su vs1</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|confirm=<nowiki>18 / - / 18</nowiki>
|description=
|description=
* 1 hit of armor on frames 5-39 and then 100 hits of armor on frames 40-44
* 1 hit of armor on frames 5-29 and then 100 hits of armor on frames 30-31
* Causes crumple on hit (similar to landing the regular Crush Counter version of st.HP)
* Can reflect all projectiles (including V-Triggers or Supers)
* Guard breaks (+18) when fully charged
* Can go into target combo when nullifying a projectile
* Guard breaks (+9) when fully charged
* Spends 500 V-Timer (18% of V-Timer)
* Spends 500 V-Timer (18% of V-Timer)
* Can hit crossups
* Can hit cross-up (behind Abigail)
* +5 extra recovery frames on whiff
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">Stand HP (release)</font>=====
=====<font style="visibility:hidden; float:right">Abi Blaster (release)</font>=====
{{MoveData
{{MoveData
|image=SFV_Abigail_5HP (release).png
|image=SFV_Abigail_4HP (release).png
|name=Stand HP (release)
|name=Abi Blaster (release)
|input=5HP (release)
|input=4HP (release)
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>6</nowiki>
|startup=<nowiki>3</nowiki>
|active=<nowiki>4</nowiki>
|active=<nowiki>2</nowiki>
|recovery=<nowiki>25</nowiki>
|recovery=<nowiki>30(35)</nowiki>
|hit=<nowiki>0 (KD)</nowiki>
|hit=<nowiki>-3</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-3</nowiki>
|block=<nowiki>-6</nowiki>
|knockdown=<nowiki>~ (97) / ~ (65) / ~ (65)</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>103</nowiki>
|damage=<nowiki>103</nowiki>
|stun=<nowiki>150</nowiki>
|stun=<nowiki>150 (200)</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|cancel=<nowiki>sp su vs1</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|confirm=<nowiki>16 / - / -</nowiki>
|description=
|description=
* This is framedata for when Abigail let's go of the button half-way through the stand HP charge
* This is framedata for when Abigail let's go off the button half-way through the b+HP charge
* This release version can be performed at the earliest on frame 15 of startup
* This release version can be performed at the earliest on frame 5 of startup
* +5 extra recovery frames on whiff
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">Crouch HP (lvl 2)</font>=====
=====<font style="visibility:hidden; float:right">Abi Twist lvl 2</font>=====
{{MoveData
{{MoveData
|image=SFV_Abigail_2HP (lvl 2).png
|image=SFV_Abigail_4HP  5HP.png
|name=Crouch HP (lvl 2)
|name=Abi Twist lvl 2
|input=2HP (lvl 2)
|input=4HP > 5HP
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>22</nowiki>
|startup=<nowiki>17+17</nowiki>
|active=<nowiki>5</nowiki>
|active=<nowiki>2(16)2</nowiki>
|recovery=<nowiki>35</nowiki>
|recovery=<nowiki>29</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-18</nowiki>
|block=<nowiki>-9</nowiki>
|knockdown=<nowiki>89 / 30 / 35</nowiki>
|knockdown=<nowiki>88 / 29 / 34</nowiki>
|damage=<nowiki>103</nowiki>
|damage=<nowiki>103*93 (196)</nowiki>
|stun=<nowiki>150</nowiki>
|stun=<nowiki>150*135 (285)</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>sp su vs1</nowiki>
|cancel=<nowiki>su</nowiki>
|confirm=<nowiki>21 / - / -</nowiki>
|confirm=<nowiki>*18 / - / -</nowiki>
|description=
|description=
* 1 hit of armor on frames 5-19
* Hit Confirm notes: *CA only
* Puts airborne opponents into a free juggle state
* Juggle Limit: 10
* Spends 500 V-Timer (18% of V-Timer)
* Can hit crossups
}}
}}
 
=====<font style="visibility:hidden; float:right">Crouch HP (lvl 3)</font>=====
{{MoveData
|image=SFV_Abigail_2HP (lvl 3).png
|name=Crouch HP (lvl 3)
|input=2HP (lvl 3)
|data=
{{AttackData-SFV
|startup=<nowiki>40</nowiki>
|active=<nowiki>5</nowiki>
|recovery=<nowiki>35</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>1(GB)</nowiki>
|knockdown=<nowiki>89 / 30 / 35</nowiki>
|damage=<nowiki>103</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>sp su vs1</nowiki>
|confirm=<nowiki>21 / - / -</nowiki>
|description=
* 1 hit of armor on frames 5-34 and then 100 hits of armor on frames 35-39
* Guard breaks (+1) when fully charged
* Puts airborne opponents into a free juggle state
* Juggle Limit: 10
* Spends 500 V-Timer (18% of V-Timer)
* Can hit crossups
}}
}}
 
=====<font style="visibility:hidden; float:right">Crouch HP (release)</font>=====
{{MoveData
|image=SFV_Abigail_2HP (release).png
|name=Crouch HP (release)
|input=2HP (release)
|data=
{{AttackData-SFV
|startup=<nowiki>6</nowiki>
|active=<nowiki>5</nowiki>
|recovery=<nowiki>35</nowiki>
|hit=<nowiki>-13 (KD)</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-18</nowiki>
|knockdown=<nowiki>~ (89) / ~ (30) / ~ (35)</nowiki>
|damage=<nowiki>103</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>sp su vs1</nowiki>
|confirm=<nowiki>19 / - / -</nowiki>
|description=
* This is framedata for when Abigail let's go off the button half-way through the crouch HP charge
* This release version can be performed at the earliest on frame 6 of startup
}}
}}
 
=====<font style="visibility:hidden; float:right">Abi Lift lvl 2</font>=====
{{MoveData
|image=SFV_Abigail_6HP (lvl 2).png
|name=Abi Lift lvl 2
|input=6HP (lvl 2)
|data=
{{AttackData-SFV
|startup=<nowiki>22</nowiki>
|active=<nowiki>5</nowiki>
|recovery=<nowiki>18</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>1</nowiki>
|knockdown=<nowiki>99 / 40 / 40</nowiki>
|damage=<nowiki>103</nowiki>
|stun=<nowiki>200</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>sp su vs1</nowiki>
|confirm=<nowiki>21 / - / -</nowiki>
|description=
* 1 hit of armor on frames 5-16
* Whiffs on crouching
* Cannot hit cross-up (cannot anti-air opponents behind him in the air)
* Causes wall bounce on hit
* Puts airborne opponent in a limited juggle state
* Spends 500 V-Timer (18% of V-Timer)
}}
}}
 
=====<font style="visibility:hidden; float:right">Abi Lift lvl 3</font>=====
{{MoveData
|image=SFV_Abigail_6HP (lvl 3).png
|name=Abi Lift lvl 3
|input=6HP (lvl 3)
|data=
{{AttackData-SFV
|startup=<nowiki>35</nowiki>
|active=<nowiki>5</nowiki>
|recovery=<nowiki>18</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>13</nowiki>
|knockdown=<nowiki>112 / 53 / 53</nowiki>
|damage=<nowiki>103</nowiki>
|stun=<nowiki>200</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>sp su vs1</nowiki>
|confirm=<nowiki>21 / - / -</nowiki>
|description=
* 1 hit of armor on frames 5-30 and then 100 hits of armor on frames 31-34
* Whiffs on crouching
* Cannot hit cross-up (cannot anti-air opponents behind him in the air)
* Causes wall bounce on hit
* Puts airborne opponent in a limited juggle state
* Guard breaks (+13) when fully charged
* Spends 500 V-Timer (18% of V-Timer)
}}
}}
 
=====<font style="visibility:hidden; float:right">Abi Lift (release)</font>=====
{{MoveData
|image=SFV_Abigail_6HP (release).png
|name=Abi Lift (release)
|input=6HP (release)
|data=
{{AttackData-SFV
|startup=<nowiki>5</nowiki>
|active=<nowiki>5</nowiki>
|recovery=<nowiki>18</nowiki>
|hit=<nowiki>4 (KD)</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>1</nowiki>
|knockdown=<nowiki>~ (99) / ~ (40) / ~ (40)</nowiki>
|damage=<nowiki>103</nowiki>
|stun=<nowiki>150 (200)</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>sp su vs1</nowiki>
|confirm=<nowiki>19 / - / -</nowiki>
|description=
* This is framedata for when Abigail let's go off the button half-way through the f+HP charge
* This release version can be performed at the earliest on frame 6 of startup
}}
}}
 
=====<font style="visibility:hidden; float:right">Abi Blaster lvl 2</font>=====
{{MoveData
|image=SFV_Abigail_4HP (lvl 2).png
|name=Abi Blaster lvl 2
|input=4HP (lvl 2)
|data=
{{AttackData-SFV
|startup=<nowiki>17</nowiki>
|active=<nowiki>2</nowiki>
|recovery=<nowiki>30</nowiki>
|hit=<nowiki>-3</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-6</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>103</nowiki>
|stun=<nowiki>200</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>sp su vs1</nowiki>
|confirm=<nowiki>18 / - / 18</nowiki>
|description=
* 1 hit of armor on frames 5-13
* Can reflect up to EX projectiles (does not build CA meter)
* Spends 500 V-Timer (18% of V-Timer)
* Can hit crossups
}}
}}
 
=====<font style="visibility:hidden; float:right">Abi Blaster lvl 3</font>=====
{{MoveData
|image=SFV_Abigail_4HP (lvl 3).png
|name=Abi Blaster lvl 3
|input=4HP (lvl 3)
|data=
{{AttackData-SFV
|startup=<nowiki>32</nowiki>
|active=<nowiki>2</nowiki>
|recovery=<nowiki>30</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>9</nowiki>
|knockdown=<nowiki>83 / 24 / 29</nowiki>
|damage=<nowiki>103</nowiki>
|stun=<nowiki>200</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>sp su vs1</nowiki>
|confirm=<nowiki>18 / - / 18</nowiki>
|description=
* 1 hit of armor on frames 5-29 and then 100 hits of armor on frames 30-31
* Can reflect all projectiles (including V-Triggers or Supers)
* Guard breaks (+9) when fully charged
* Spends 500 V-Timer (18% of V-Timer)
* Can hit crossups
}}
}}
 
=====<font style="visibility:hidden; float:right">Abi Blaster (release)</font>=====
{{MoveData
|image=SFV_Abigail_4HP (release).png
|name=Abi Blaster (release)
|input=4HP (release)
|data=
{{AttackData-SFV
|startup=<nowiki>3</nowiki>
|active=<nowiki>2</nowiki>
|recovery=<nowiki>30</nowiki>
|hit=<nowiki>-3</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-6</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>103</nowiki>
|stun=<nowiki>150 (200)</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>sp su vs1</nowiki>
|confirm=<nowiki>16 / - / -</nowiki>
|description=
* This is framedata for when Abigail let's go off the button half-way through the b+HP charge
* This release version can be performed at the earliest on frame 5 of startup
}}
}}
 
=====<font style="visibility:hidden; float:right">Abi Twist lvl 2</font>=====
{{MoveData
|image=SFV_Abigail_4HP  5HP.png
|name=Abi Twist lvl 2
|input=4HP > 5HP
|data=
{{AttackData-SFV
|startup=<nowiki>17+17</nowiki>
|active=<nowiki>2(16)2</nowiki>
|recovery=<nowiki>29</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-9</nowiki>
|knockdown=<nowiki>88 / 29 / 34</nowiki>
|damage=<nowiki>103*93 (196)</nowiki>
|stun=<nowiki>150*135 (285)</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su</nowiki>
|confirm=<nowiki>*18 / - / -</nowiki>
|description=
* Hit Confirm notes: *CA only
* Launches airborne and grounded opponents high into a free juggle state
* Launches airborne and grounded opponents high into a free juggle state
* Can hit cross-up (behind Abigail)
* Spends 500 V-Timer (18% of V-Timer)
* Spends 500 V-Timer (18% of V-Timer)
}}
}}
Line 3,638: Line 3,461:
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-9</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>108 / 49 / 54</nowiki>
|knockdown=<nowiki>108(88) / 49(29) / 54(34)</nowiki>
|damage=<nowiki>103*93 (196)</nowiki>
|damage=<nowiki>103*93 (196)</nowiki>
|stun=<nowiki>150*135 (285)</nowiki>
|stun=<nowiki>150*135 (285)</nowiki>
Line 3,648: Line 3,471:
* Hit Confirm notes: *CA only
* Hit Confirm notes: *CA only
* Launches airborne and grounded opponents high into a free juggle state
* Launches airborne and grounded opponents high into a free juggle state
* Can hit cross-up (behind Abigail)
* Spends 500 V-Timer (18% of V-Timer)
* Spends 500 V-Timer (18% of V-Timer)
* KDA from guard break (+88/29/34)
* Framedata in parentheses refers to guard break
}}
}}
}}
}}

Revision as of 01:27, 14 March 2021

Introduction

About Abigail

First appearing in Final Fight as one of the bosses of the Mad Gear Gang, Abigail has left his life of crime behind to run a small garage in Metro City named "Abigail's Scrap Metal" as a law-abiding citizen. The two Ken's tall Canadian is also currently working with several former gang members including J, Axl, and Roxy. The former Final Fight protags seem less than interested in letting him be, however...

With some of the slowest walk speed, slowest dash, and slowest buttons in the game Abigail is not for players looking for an agile character. Because of this and his only armored move beginning on frame 3, being forced to play defensively as Abigail can be frustrating. To make up for this, however, Abigail also has one of the highest health, some of the largest ranged buttons, and some of the largest damage output. One stray crush counter 2HP or 5HP with V-Trigger can easily do 60-70% damage, and it's never safe for the opponent to assume they have a life lead against him. While he's similar to Zangief in the walk them down grappler mindset, one important difference is while he has a command grab it is not nearly as scary as Gief and is not a great choice if you want to "churn butter". However, if you love to put fear into your opponent, are comfortable with slow and deliberate play, and giggle at the sight of an opponent's health bar melting away, Abigail is a great pick.

Strengths Weaknesses
  • Has long-range normals and priority on a lot of moves, resulting in being one of the best pokers in the game.
  • Reactable hit-confirmable moves, inciting a bigger emphasis on neutral.
  • Frame 3 parry that leads into a combo either from the ground or airborne, discouraging your opponent from jumping in.
  • Amazing V-triggers, high-damage combined with confirmable normals result in an almost absurd amount of damage output.
  • Has one of the highest amounts of health in the game.
  • Very slow walk speed.
  • Hard to get out of the corner against most matchups, requires good matchup and frame knowledge.
  • Extremely punishable specials, on whiff or on block and the one that isn't (Giant Flip) is reactable.
  • V-Shift is a nightmare to go against.
  • Poor anti-airs.

Final Patch

Abigail
SFV-Abigail Portrait.jpg
Vitals
Life Points 1100
Stun Points 1050
V-Gauge Points
V-Trigger 1 900
V-Trigger 2 900
Ground Movement
Forward Walk Speed 0.032
Backward Walk Speed 0.025
Forward Dash Speed 25
Backward Dash Speed 25
Forward Dash Distance 1.504
Backward Dash Distance 0.994
Backdash CH Frames 3-16
Jumping
Back Jump Speed 50(8+36+6)
Neutral Jump Speed 50(8+36+6)
Forward Jump Speed 50(8+36+6)
Forward Jump Distance 1.08
Backward Jump Distance 1.08
Throws
Throw Hurtbox 0.4
Throw Range 0.9
SFV Frame Data Glossary
Active

How many frames a move remains active (can hurt opponents) for.

Attack

Attack level is L for low attacks (must be blocked crouching), H is for High attacks (which can be blocked high or low) and M for overhead (must be blocked standing). T is for throw attacks (which cannot be blocked).

Cancel options

Available cancel options.

  • "ch": Chain cancel, refer to description for options.
  • "sp": Special move.
  • "su": Critical art.
  • "vs[1/2]": V-Skill 1 or 2.
  • "vt[1/2]": V-Trigger 1 or 2 activation.
Confirm windows

Hit confirm windows written as Specials & CAs/Target Combos/V-Trigger. Notation may denote V-Skill only cancel windows in Specials.

  • Refers to the amount of time (in frames) you have to cancel into another move from the moment the attack connects with the opponent.
Crush Counter

Crush Counter hit advantage written as opponent state, frame advantage, and v-gauge gain on hit.

Damage

Attack damage on hit. Notation may denote multi-hit or "sweet spot" damage values on certain frames.

Hit/Block

These are frame advantage values when the attack hits or is blocked. If the number is positive, then the move will end before the defender can act again. If the number is negative, the defender will be able to act before the attacker and maybe even punish. KD refers to knockdown on hit.

  • Note that generally, normal counter hits add an additional +2 to hit advantage in SFV.
Knockdown

Knockdown advantage against Normal, Quick Rise and Back Rise wake up options.

Recovery

How many frames it takes for a move to finish after it's been active.

Startup

How many frames it takes before the move becomes 'active' or have a hit box. The last startup frame and the first active frame are the same frame, meaning all values are written as Startup + 1.

Stun

Amount of stun added to the opponent's stun bar on hit.

Normals

Stand LP
Stand LP
5LP
SFV Abigail 5LP.png
Normal
SFV Abigail 5LP vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
5 3 10 4
Damage Stun Attack Block
40 70 H 3
  • Cancel options: sp su vs1 vt1 vt2
  • 2nd active frame whiffs on most crouching characters
  • Last active frame whiffs on most standing characters
V-Trigger 1 Startup Active Recovery Hit
5 3 10 4
Damage Stun Attack Block
46 70 H 3
  • Cancel options: sp su vs1
  • 2nd active frame whiffs on most crouching characters
  • Last active frame whiffs on most standing characters
Stand MP
Stand MP
5MP
SFV Abigail 5MP.png
Normal
SFV Abigail 5MP vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
9 3 18 7
Damage Stun Attack Block
70 100 H 5
  • Cancel options: sp su vs1 vt1 vt2
  • First active frame whiffs on most crouching characters (hits: Abigail, Birdie, G, Gill, Urien, Sagat, Zangief)
  • Can hit cross-up (behind Abigail)
  • 4F trap when canceling into Run Grab
V-Trigger 1 Startup Active Recovery Hit
9 3 18 7
Damage Stun Attack Block
80 100 H 5
  • Cancel options: sp su vs1
  • First active frame whiffs on most crouching characters (hits: Abigail, Birdie, G, Gill, Urien, Sagat, Zangief)
  • Can hit cross-up (behind Abigail)
  • 4F trap when canceling into Run Grab
Stand HP
Stand HP
5HP
SFV Abigail 5HP.png
Normal
SFV Abigail 5HP vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
20 4 25 0
Damage Stun Attack Block
90 150 H -3
  • Cancel options: vt1 vt2
  • Big Punch
  • Can hit cross-up (behind Abigail)
V-Trigger 1 Startup Active Recovery Hit
20(29) 4 25 0
Damage Stun Attack Block
103 150 H -3
  • Cancel options: -
  • 1 hit of armor on frames 5-14
  • Big Punch
  • Can hit cross-up (behind Abigail)
Stand LK
Stand LK
5LK
SFV Abigail 5LK.png
Normal
SFV Abigail 5LK vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
6 3 12 4
Damage Stun Attack Block
50 70 H 3
  • Cancel options: sp su vs1 vt1 vt2
  • Can hit cross-up (behind Abigail)
V-Trigger 1 Startup Active Recovery Hit
6 3 12 4
Damage Stun Attack Block
67 70 H 3
  • Cancel options: sp su vs1
  • Can hit cross-up (behind Abigail)
Stand MK
Stand MK
5MK
SFV Abigail 5MK.png
Normal
SFV Abigail 5MK vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
11 3 18 2
Damage Stun Attack Block
80 100 H 0
  • Cancel options: vt1 vt2
  • Steps on the gas
V-Trigger 1 Startup Active Recovery Hit
11 3 18 2
Damage Stun Attack Block
92 100 H 0
  • Cancel options: -
  • Steps on the gas
Stand HK
Stand HK
5HK
SFV Abigail 5HK.png
Normal
SFV Abigail 5HK vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
18 4 29 KD
Damage Stun Attack Block
90 150 H -8
  • Cancel options: su vt1 vt2
  • Hit Confirm notes: *CA only
  • Puts grounded and airborne opponents into a free juggle state on hit
  • Hurtbox on Abigail's leg is pretty high in the air so this attack can reach over certain attacks, such as F.A.N.G.'s poison clouds
  • Can hit cross-up (behind Abigail)
V-Trigger 1 Startup Active Recovery Hit
18 4 29 KD
Damage Stun Attack Block
103 150 H -8
  • Cancel options: su
  • Hit Confirm notes: *CA only
  • Puts grounded and airborne opponents into a free juggle state on hit
  • Hurtbox on Abigail's leg is pretty high in the air so this attack can reach over certain attacks, such as F.A.N.G.'s poison clouds
  • Can hit cross-up (behind Abigail)
Crouch LP
Crouch LP
2LP
SFV Abigail 2LP.png
Normal
SFV Abigail 2LP vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
6 3 12 4
Damage Stun Attack Block
40 70 H 3
  • Cancel options: sp su vs1 vt1 vt2
  • Great harassment tool
V-Trigger 1 Startup Active Recovery Hit
6 3 12 4
Damage Stun Attack Block
46 70 H 3
  • Cancel options: sp su vs1
  • Great harassment tool
Crouch MP
Crouch MP
2MP
SFV Abigail 2MP.png
Normal
SFV Abigail 2MP vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
13 4 18 3
Damage Stun Attack Block
70 100 H -2
  • Cancel options: sp su vs1 vt1 vt2
  • Hit Confirm notes: *Hits on Active Frame 2 unless point blank, making confirm window 14f
  • First active frame whiffs on most crouching characters (hits: Abigail, Birdie)
  • Juggle Limit: 1
V-Trigger 1 Startup Active Recovery Hit
13 4 18 3
Damage Stun Attack Block
80 100 H -2
  • Cancel options: sp su vs1
  • Hit Confirm notes: *Hits on Active Frame 2 unless point blank, making confirm window 14f
  • First active frame whiffs on most crouching characters (hits: Abigail, Birdie)
  • Juggle Limit: 1
Crouch HP
Crouch HP
2HP
SFV Abigail 2HP.png
Normal
SFV Abigail 2HP vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
11 5 35 -13
Damage Stun Attack Block
90 150 H -18
  • Cancel options: sp su vs1 vt1 vt2
  • Can only Crush Counter on the first active frame
  • Only first two active frames can hit grounded opponents
  • First two active frames force standing
  • Puts airborne opponents into a limited juggle state
  • Can hit cross-up (behind Abigail)
V-Trigger 1 Startup Active Recovery Hit
11 5 35 -13
Damage Stun Attack Block
103 150 H -18
  • Cancel options: sp su vs1
  • 1 hit of armor on frame 5 (yes just frame 5)
  • Can only Crush Counter on the first active frame
  • Only first two active frames can hit grounded opponents
  • First two active frames force standing
  • Puts airborne opponents into a limited juggle state
  • Can hit cross-up (behind Abigail)
Crouch LK
Crouch LK
2LK
SFV Abigail 2LK.png
Normal
SFV Abigail 2LK vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
4 2 12 5
Damage Stun Attack Block
40 70 L 2
  • Cancel options: vt1 vt2
  • Abigail's only 4f normal
  • Combos into b+HP on counterhit
V-Trigger 1 Startup Active Recovery Hit
4 2 12 5
Damage Stun Attack Block
46 70 L 2
  • Cancel options: -
  • Abigail's only 4f normal
  • Combos into b+HP on counterhit
Crouch MK
Crouch MK
2MK
SFV Abigail 2MK.png
Normal
SFV Abigail 2MK vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
12 2 21 0
Damage Stun Attack Block
60 100 L -3
  • Cancel options: sp su vs1 vt1 vt2
  • Projectile invincible on the upper part of his extended leg on frames 11-17 (can kick under fireballs in some situations)
  • Combos into MP Abigail Punch on counter-hit
V-Trigger 1 Startup Active Recovery Hit
12 2 21 0
Damage Stun Attack Block
69 100 L -3
  • Cancel options: sp su vs1
  • Projectile invincible on the upper part of his extended leg on frames 11-17
  • Combos into MP Abigail Punch on counter-hit
Crouch HK
Crouch HK
2HK
SFV Abigail 2HK.png
Normal
SFV Abigail 2HK vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
16 2(2)4 32 KD
Damage Stun Attack Block
50*70 (120) 50*100 (150) H*L -14
  • Cancel options: vt1 vt2
  • Hit Confirm notes: *1st hit only
  • Only 1st hit is cancelable
  • Only 2nd hit is a low
  • 1st hit puts airborne opponents into a limited juggle state
V-Trigger 1 Startup Active Recovery Hit
16 2(2)4 32 KD
Damage Stun Attack Block
57*80 (137) 50*100 (150) L -14
  • Cancel options: -
  • Hit Confirm notes: *1st hit only
  • Only 1st hit is cancelable
  • Only 2nd hit is a low
  • 1st hit puts airborne opponents into a limited juggle state
Jump LP
Normal Startup Active Recovery Hit
5 5 - -
Damage Stun Attack Block
60 70 M -
  • Cancel options: -
  • Solid air-to-air
V-Trigger 1 Startup Active Recovery Hit
5 5 - -
Damage Stun Attack Block
69 70 M -
  • Cancel options: -
  • Solid air-to-air
Jump MP
Normal Startup Active Recovery Hit
14 5 - -
Damage Stun Attack Block
70 100 M -
  • Cancel options: -
  • Cannot hit crouching opponents
V-Trigger 1 Startup Active Recovery Hit
14 5 - -
Damage Stun Attack Block
80 100 M -
  • Cancel options: -
  • Cannot hit crouching opponents
Jump HP
Normal Startup Active Recovery Hit
12 6 - -
Damage Stun Attack Block
110 150 M -
  • Cancel options: -
  • Causes juggle state on airborne
  • No hurtbox extension on Abigail's arm before active frames
  • Does more damage than most heavy jump-in normals
V-Trigger 1 Startup Active Recovery Hit
12 6 - -
Damage Stun Attack Block
126 150 M -
  • Cancel options: -
  • Causes juggle state on airborne
  • No hurtbox extension on Abigail's arm before active frames
  • Does more damage than most heavy jump-in normals
Jump LK
Normal Startup Active Recovery Hit
4 5 - -
Damage Stun Attack Block
60 70 M -
  • Cancel options: -
  • Has no hurtbox extensions at all and a pretty good air-to-air hitbox
V-Trigger 1 Startup Active Recovery Hit
4 5 - -
Damage Stun Attack Block
69 70 M -
  • Cancel options: -
  • Has no hurtbox extensions at all and a pretty good air-to-air hitbox
Jump MK
Normal Startup Active Recovery Hit
10 5 - -
Damage Stun Attack Block
60 100 M -
  • Cancel options: -
  • Can cross-up, with exceptions
  • The hitbox on his outreaching leg cannot hit cross-up
  • The back-leg hitbox can ONLY hit cross-up and not hit in front, creating whiff/mixup opportunities
V-Trigger 1 Startup Active Recovery Hit
10 5 - -
Damage Stun Attack Block
80 100 M -
  • Cancel options: -
  • Can cross-up, with exceptions
  • The hitbox on his outreaching leg cannot hit cross-up
  • The back-leg hitbox can ONLY hit cross-up and not hit in front, creating whiff/mixup opportunities
Jump HK
Normal Startup Active Recovery Hit
14 5 - -
Damage Stun Attack Block
90 150 M -
  • Cancel options: -
  • Causes spiked knockdown on airborne opponents
  • No hurtbox extension until 1F before active frames combined with the slow startup and Abigail's low jump arc can make this a pretty deceptive jump-in to anti-air at the right time
V-Trigger 1 Startup Active Recovery Hit
14 5 - -
Damage Stun Attack Block
115 150 M -
  • Cancel options: -
  • Causes spiked knockdown on airborne opponents
  • No hurtbox extension until 1F before active frames combined with the slow startup and Abigail's low jump arc can make this a pretty deceptive jump-in to anti-air at the right time

Command Normals

Abi Hammer
Abi Hammer
6MP
SFV Abigail 6MP.png
Normal
SFV Abigail 6MP vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
21 3 23 3
Damage Stun Attack Block
70 100 M -8
  • Cancel options: -
  • Overhead
  • First active frame does not hit grounded opponents
  • Can combo if counter-hit or meaty
  • Can hit OTG
V-Trigger 1 Startup Active Recovery Hit
21 3 23 3
Damage Stun Attack Block
80 100 M -8
  • Cancel options: -
  • Overhead
  • First active frame does not hit grounded opponents
  • Can combo if counter-hit or meaty
  • Can hit OTG
Abi Lift
Abi Lift
6HP
SFV Abigail 6HP.png
Normal
SFV Abigail 6HP vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
10 5 18 4
Damage Stun Attack Block
90 150 H 1
  • Cancel options: sp su vs1 vt1 vt2
  • Whiffs on crouching
  • Cannot hit cross-up (cannot anti-air opponents behind him in the air)
  • Puts airborne opponents into a limited juggle state
  • Juggle Limit: 1
V-Trigger 1 Startup Active Recovery Hit
10 5 18 4
Damage Stun Attack Block
103 150 H 1
  • Cancel options: sp su vs1
  • 1 hit of armor on frame 5 (yes just frame 5)
  • Whiffs on crouching
  • Cannot hit cross-up (cannot anti-air opponents behind him in the air)
  • Puts airborne opponent in a limited juggle state
  • Juggle Limit: 1
Abi Blaster
Abi Blaster
4HP
SFV Abigail 4HP.png
Normal
SFV Abigail 4HP vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
7 2 30(35) -3
Damage Stun Attack Block
90 150 H -6
  • Cancel options: sp su vs1 vt1 vt2
  • Can nullify 1-hit projectiles (rewards 1/10th of CA meter upon absorption)
  • Can go into target combo when nullifying a projectile
  • Can hit cross-up (behind Abigail)
  • +5 extra recovery frames on whiff
V-Trigger 1 Startup Active Recovery Hit
7 2 30(35) -3
Damage Stun Attack Block
103 150 H -6
  • Cancel options: sp su vs1
  • Can nullify 2-hit projectiles (rewards 1/10th of CA for each hit of the projectile)
  • Can go into target combo when nullifying a projectile
  • Can hit cross-up (behind Abigail)
  • +5 extra recovery frames on whiff
Abi Scissor
Abi Scissor
1HK
SFV Abigail 1HK.png
Normal
SFV Abigail 1HK vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
13 2 30 KD
Damage Stun Attack Block
100 150 L -14
  • Cancel options: vt1 vt2
  • Projectile invincible on the upper part of his extended leg on frames 11-14
V-Trigger 1 Startup Active Recovery Hit
13 2 30 KD
Damage Stun Attack Block
115 150 L -14
  • Cancel options: -
  • Projectile invincible on the upper part of his extended leg on frames 11-14

Target Combos

Abi Twist
Abi Twist
4HP > 5HP
SFV Abigail 4HP 5HP.png
Normal
SFV Abigail 4HP 5HP vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
7+17 2(16)2 29 KD
Damage Stun Attack Block
90*81 (171) 150*135 (285) H -9
  • Cancel options: su vt1 vt2
  • Hit Confirm notes: *CA only
  • Main oki tool
  • Can hit cross-up (behind Abigail)
  • Launches the opponent into a free juggle state on V-Trigger cancel
V-Trigger 1 Startup Active Recovery Hit
7+17 2(16)2 29 KD
Damage Stun Attack Block
103*93 (196) 150*135 (285) H -9
  • Cancel options: su
  • Hit Confirm notes: *CA only
  • Main oki tool
  • Can hit cross-up (behind Abigail)
Vroom Vroom
Vroom Vroom
5LP > 5LP
SFV Abigail 5LP 5LP.png
Normal
SFV Abigail 5LP 5LP vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
5+3 3(4)2 11 4
Damage Stun Attack Block
40*27 (67) 70*63 (133) H 3
  • Cancel options: sp su vs1 vt1 vt2
  • Both hits cancelable
  • Target combo can be performed on whiff
  • Can cover both wake-ups easily with this one
V-Trigger 1 Startup Active Recovery Hit
5+3 3(4)2 11 4
Damage Stun Attack Block
46*31 (77) 70*63 (133) H 3
  • Cancel options: sp su vs1
  • Both hits cancelable
  • Can cover both wake-ups easily with this one
Bang Bang
Bang Bang
2LP > 2LP
SFV Abigail 2LP 2LP.png
Normal
SFV Abigail 2LP 2LP vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
6+4 2(6)2 10 4
Damage Stun Attack Block
40*27 (67) 70*63 (133) H 3
  • Cancel options: sp su vs1 vt1 vt2
  • Both hits cancelable
  • Target combo can be performed on whiff
V-Trigger 1 Startup Active Recovery Hit
6+4 2(6)2 10 4
Damage Stun Attack Block
46*31 (77) 70*63 (133) H 3
  • Cancel options: sp su vs1
  • Both hits cancelable

Throws

Red Leaf
Red Leaf
Throw
LPLK
SFV Abigail LPLK.png
Normal
SFV Abigail LPLK vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
5 3 17 KD
Damage Stun Attack Block
140 170 T -
V-Trigger 1 Startup Active Recovery Hit
5 3 17 KD
Damage Stun Attack Block
161 170 T -
Hit & Run
Hit & Run
Back Throw
4LPLK
SFV Abigail 4LPLK.png
Normal
SFV Abigail 4LPLK vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
5 3 17 KD
Damage Stun Attack Block
130 170 T -
V-Trigger 1 Startup Active Recovery Hit
5 3 17 KD
Damage Stun Attack Block
149 170 T -

Special Moves

LP Abigail Punch
LP Abigail Punch
236LP
SFV Abigail 236LP.png
Normal
SFV Abigail 236LP vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
14 2 31 KD
Damage Stun Attack Block
100 (120) 120 (150) H -12
  • Cancel options: su vt1 vt2
  • Can be mashed to increase dmg (+20) and stun (+30) in exchange for slightly worse KDA and sending opponent farther
  • +6 extra VTC KDA on Mash
  • First hit causes hard knockdown
  • Puts the opponent into a free juggle state on V-Trigger cancel
  • Cannot VT cancel on block
  • 4 less recovery frames on hit
V-Trigger 1 Startup Active Recovery Hit
14 2 31 KD
Damage Stun Attack Block
113 120 H -12
  • Cancel options: su
  • Can be mashed to increase dmg (+21) and stun (+30) in exchange for slightly worse KDA and sending opponent farther
  • First hit causes hard knockdown
  • 4 less recovery frames on hit
MP Abigail Punch
MP Abigail Punch
236MP
SFV Abigail 236MP.png
Normal
SFV Abigail 236MP vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
20 2 31 KD
Damage Stun Attack Block
110 (130) 120 (150) H -19
  • Cancel options: su vt1 vt2
  • Can be mashed to increase dmg (+20) and stun (+30) in exchange for slightly worse KDA and sending opponent farther
  • +6 extra VTC KDA on Mash
  • First hit causes hard knockdown
  • Furthest horizontal range of the non-EX Abigail Punches
  • Puts the opponent into a free juggle state on V-Trigger cancel
  • Cannot VT cancel on block
  • 4 less recovery frames on hit
V-Trigger 1 Startup Active Recovery Hit
20 2 31 KD
Damage Stun Attack Block
125 120 H -19
  • Cancel options: su
  • Can be mashed to increase dmg (+21) and stun (+30) in exchange for slightly worse KDA and sending opponent farther
  • First hit causes hard knockdown
  • Furthest horizontal range of the non-EX Abigail Punches
  • 4 less recovery frames on hit
HP Abigail Punch
HP Abigail Punch
236HP
SFV Abigail 236HP.png
Normal
SFV Abigail 236HP vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
16 2 31 KD
Damage Stun Attack Block
120 (140) 120 (150) H -16
  • Cancel options: su vt1 vt2
  • Can be mashed to increase dmg (+20) and stun (+30) in exchange for slightly worse KDA and sending opponent farther
  • +6 extra VTC KDA on Mash
  • First hit causes hard knockdown
  • Punches high into the air (cannot hit crouching)
  • Puts the opponent into a free juggle state on V-Trigger cancel
  • Cannot VT cancel on block
  • 4 less recovery frames on hit
V-Trigger 1 Startup Active Recovery Hit
16 2 31 KD
Damage Stun Attack Block
136 120 H -16
  • Cancel options: su
  • Can be mashed to increase dmg (+21) and stun (+30) in exchange for slightly worse KDA and sending opponent farther
  • First hit causes hard knockdown
  • Punches high into the air (cannot hit crouching)
  • 4 less recovery frames on hit
EX Abigail Punch
EX Abigail Punch
236PP
SFV Abigail 236PP.png
Normal
SFV Abigail 236PP vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
14 2 38 KD
Damage Stun Attack Block
140 150 H -23
  • Cancel options: vs2 vt1 vt2
  • 1 hit of armor on frames 3-13
  • Can be mashed to increase dmg (+20) and stun (+50) in exchange for slightly better KDA and sending opponent farther
  • +9 extra VTC KDA on Mash
  • First hit causes hard knockdown
  • Puts the opponent into a free juggle state on V-Trigger cancel
  • Cannot VT cancel on block
  • Furthest horizontal range of the Abigail Punches
  • Can cancel launching hit into Tire (non-mash KDA +51/-8/-3, mash KDA +60/1/6)
V-Trigger 1 Startup Active Recovery Hit
14 2 38 KD
Damage Stun Attack Block
158 150 H -23
  • Cancel options: vs2
  • 1 hit of armor on frames 3-13
  • Can be mashed to increase dmg (+21) and stun (+50) in exchange for slightly better KDA and sending opponent farther
  • First hit causes hard knockdown
  • Furthest horizontal range of the Abigail Punches
  • Can cancel launching hit into Tire (non-mash KDA +51/-8/-3, mash KDA +60/1/6)
LP Giant Flip
LP Giant Flip
63214+LP
Normal Startup Active Recovery Hit
23 3*4 22 KD
Damage Stun Attack Block
50*20 (70) 70*30 (100) H 0
  • Cancel options: su
  • 3 active frames of strike hitbox, followed up with 4 active frames of projectile hitbox (which nullifies 1 hit of projectile)
  • 3 frame gap when canceled from cr HP
V-Trigger 1 Startup Active Recovery Hit
23 3*4 22 KD
Damage Stun Attack Block
57*23 (80) 70*30 (100) H 0
  • Cancel options: su
  • 3 active frames of strike hitbox, followed up with 4 active frames of projectile hitbox (which nullifies 1 hit of projectile)
  • 3 frame gap when canceled from cr HP
MP Giant Flip
MP Giant Flip
63214+MP
Normal Startup Active Recovery Hit
33 2*4 22 KD
Damage Stun Attack Block
50*30 (80) 70*30 (100) H 1
  • Cancel options: su
  • 2 active frames of strike hitbox, followed up with 4 active frames of projectile hitbox (which nullifies 1 hit of projectile)
  • Airborne on frames 8-28
  • Minor projectile invincibility on lower body during frames 8-12 and again on frames 25-29
V-Trigger 1 Startup Active Recovery Hit
33 2*4 22 KD
Damage Stun Attack Block
57*34 (91) 70*30 (100) H 1
  • Cancel options: su
  • 2 active frames of strike hitbox, followed up with 4 active frames of projectile hitbox (which nullifies 1 hit of projectile)
  • Airborne on frames 8-28
  • Minor projectile invincibility on lower body during frames 8-12 and again on frames 25-29
HP Giant Flip
HP Giant Flip
63214+HP
Normal Startup Active Recovery Hit
36 2*4 23 KD
Damage Stun Attack Block
50*50 (100) 90*60 (150) H 2
  • Cancel options: su
  • 2 active frames of strike hitbox, followed up with 4 active frames of projectile hitbox (which nullifies 1 hit of projectile)
  • Airborne on frames 8-33
  • Minor projectile invincibility on lower body during frames 8-12 and again on frames 29-33
V-Trigger 1 Startup Active Recovery Hit
36 2*4 23 KD
Damage Stun Attack Block
57*57 (104) 90*60 (150) H 2
  • Cancel options: su
  • 2 active frames of strike hitbox, followed up with 4 active frames of projectile hitbox (which nullifies 1 hit of projectile)
  • Airborne on frames 8-33
  • Minor projectile invincibility on lower body during frames 8-12 and again on frames 29-33
EX Giant Flip
EX Giant Flip
63214+PP
Normal Startup Active Recovery Hit
9 3(22)2*3 24 KD
Damage Stun Attack Block
20*20*40 (80) 30*50*70 (150) H -2
  • Cancel options: -
  • Projectile invincible on frames 1-37
  • Airborne on frames 8-30
  • Can drift forward slightly
  • 8 frame gap on block between the 1st and 2nd hits (trades with 9-frame moves) - this is interruptable on block by every character in the game (6-8F startup moves will catch Abigail grounded for a full combo punish - this includes throws and command grabs since most of them cover those frames)
  • Puts opponent into a limited juggle state
  • Can OTG
  • 2 active frames of strike hitbox, followed up with 3 active frames of projectile hitbox (which nullifies 1 hit of projectile)
V-Trigger 1 Startup Active Recovery Hit
9 3(22)2*3 24 KD
Damage Stun Attack Block
23*23*46 (92) 30*50*70 (150) H -2
  • Cancel options: -
  • Projectile invincible on frames 1-37
  • Airborne on frames 8-30
  • Can drift forward slightly
  • 8 frame gap on block between the 1st and 2nd hits (trades with 9-frame moves) - this is interruptable on block by every character in the game (6-8F startup moves will catch Abigail grounded for a full combo punish - this includes throws and command grabs since most of them cover those frames)
  • Puts opponent into a limited juggle state
  • Can OTG
  • 2 active frames of strike hitbox, followed up with 3 active frames of projectile hitbox (which nullifies 1 hit of projectile)
EX Giant Flip Mash
EX Giant Flip Mash
63214+PP (mash)
Normal Startup Active Recovery Hit
30 4*2 26 KD
Damage Stun Attack Block
50*20 (70) 70*30 (100) H -8
  • Cancel options: -
  • Can OTG
  • First follow-up smash is an 18-frame gap on block, but the subsequent smashes have a 13-frame gap on block
  • The follow-up smashes are -8 on block when Abigail stops smashing
  • 4 active frames of strike hitbox, followed up with 2 active frames of projectile hitbox (which nullifies 1 hit of projectile)
  • Each subsequent smash can nullify 1 hit of projectile
V-Trigger 1 Startup Active Recovery Hit
30 4*2 26 KD
Damage Stun Attack Block
57*23 (80) 70*30 (100) H -8
  • Cancel options: -
  • Can OTG
  • First follow-up smash is an 18-frame gap on block, but the subsequent smashes have a 13-frame gap on block
  • The follow-up smashes are -8 on block when Abigail stops smashing
  • 4 active frames of strike hitbox, followed up with 2 active frames of projectile hitbox (which nullifies 1 hit of projectile)
  • Each subsequent smash can nullify 1 hit of projectile
LK Abigail Smash
LK Abigail Smash
214LK
Normal Startup Active Recovery Hit
6 2 60 KD
Damage Stun Attack Block
180 250 T -
  • Cancel options: -
  • Throw Distance: 1.21
  • Denies back-roll
V-Trigger 1 Startup Active Recovery Hit
6 2 60 KD
Damage Stun Attack Block
207 250 T -
  • Cancel options: -
  • Throw Distance: 1.21
  • Denies back-roll
MK Abigail Smash
MK Abigail Smash
214MK
Normal Startup Active Recovery Hit
6 2 60 KD
Damage Stun Attack Block
200 250 T -
  • Cancel options: -
  • Throw Distance: 1.06
  • Denies back-roll
V-Trigger 1 Startup Active Recovery Hit
6 2 60 KD
Damage Stun Attack Block
230 250 T -
  • Cancel options: -
  • Throw Distance: 1.06
  • Denies back-roll
HK Abigail Smash
HK Abigail Smash
214HK
Normal Startup Active Recovery Hit
6 2 60 KD
Damage Stun Attack Block
220 250 T -
  • Cancel options: -
  • Throw Distance: 0.9
  • Denies back-roll
V-Trigger 1 Startup Active Recovery Hit
6 2 60 KD
Damage Stun Attack Block
253 250 T -
  • Cancel options: -
  • Throw Distance: 0.9
  • Denies back-roll
EX Abigail Smash
EX Abigail Smash
214KK
Normal Startup Active Recovery Hit
6 2 60 KD
Damage Stun Attack Block
100 120 T -
  • Cancel options: -
  • Throw Distance: 1.06
  • Wall bounces opponent into a free juggle state
  • Denies back-roll
  • KDA shown with the parentheses format; x(y) - refers to worst(x) to best(y) knockdown advantage possible depending on how close (x) or far (y) from the wall Abigail is when starting the EX command grab
V-Trigger 1 Startup Active Recovery Hit
6 2 60 KD
Damage Stun Attack Block
115 120 T -
  • Cancel options: -
  • Throw Distance: 1.06
  • Wall bounces opponent into a free juggle state
  • Denies back-roll
  • KDA shown with the parentheses format; x(y) - refers to worst(x) to best(y) knockdown advantage possible depending on how close (x) or far (y) from the wall Abigail is when starting the EX command grab
Nitro Blitz
Nitro Blitz
5KK
Normal Startup Active Recovery Hit
12 - - -
Damage Stun Attack Block
- - - -
  • Cancel options: -
  • 1 hit of armor on frame 5 (technically frame 16 if you factor in Run startup) and onward while running
  • Run starts on frame 12, after crouching down first
  • Cancels into follow-up moves on frame 21 (frame 10 after Run begins)
V-Trigger 1 Startup Active Recovery Hit
12 - - -
Damage Stun Attack Block
- - - -
  • Cancel options: -
  • 1 hit of armor on frame 1 (V-Trigger version) (technically frame 12 if you factor in Run startup) and onwards while running (this shares the 1-hit of armor with the Vroom Stance prior to the Run)
  • Run starts on frame 12, after crouching down first
  • Cancels into follow-up moves on frame 21 (frame 10 after Run begins)
Nitro Charge
Normal Startup Active Recovery Hit
1 - 124 -
Damage Stun Attack Block
- - - -
  • Cancel options: -
  • Can cancel into the Back Roll after 15 frames
  • Can not hold to stay in Vroom Stance with EX version of Run
  • Starts running automatically after holding for 124 frames
  • Performs run punch automatically after running for 100 frames
  • Vroom... Vroom-Vroom!...
V-Trigger 1 Startup Active Recovery Hit
1 - 124 -
Damage Stun Attack Block
- - - -
  • Cancel options: -
  • 1 hit of armor on frame 3 (V-Trigger version) and onwards while in the Vroom Stance (this shares the 1-hit of armor with the Run afterwards as well)
  • Can cancel into the Back Roll after 15 frames
  • Can not hold to stay in Vroom Stance with EX version of Run
  • Starts running automatically after holding for 124 frames
  • Performs run punch automatically after running for 100 frames
  • Vroom... Vroom-Vroom!...
Nitro Blitz > Drop Back
Nitro Blitz > Drop Back
5KK (hold) > 4
Normal Startup Active Recovery Hit
- - 37 -
Damage Stun Attack Block
- - - -
  • Cancel options: -
  • Can not be done from EX version of Run
  • Minimum overall frames Vroom Stance -> Roll Back is 52 frames (15+37)
  • Skrrrt!
V-Trigger 1 Startup Active Recovery Hit
- - 37 -
Damage Stun Attack Block
- - - -
  • Cancel options: -
  • Can not be done from EX version of Run
  • Minimum overall frames Vroom Stance -> Roll Back is 52 frames (15+37)
  • Skrrrt!
Nitro Blitz > Dynamite Punch
Nitro Blitz > Dynamite Punch
5KK > P
Normal Startup Active Recovery Hit
Run+15 3 29 KD
Damage Stun Attack Block
100 200 H -9
  • Cancel options: su vt1 vt2
  • Minimum startup from Run is 36 frames (21+15)
  • Knocks down opponent into a limited juggle state
V-Trigger 1 Startup Active Recovery Hit
Run+15 3 29 KD
Damage Stun Attack Block
115 200 H -9
  • Cancel options: su
  • Minimum startup from Run is 36 frames (21+15)
  • Knocks down opponent into a limited juggle state
Nitro Blitz > Avalanche Press
Nitro Blitz > Avalanche Press
5KK > K
Normal Startup Active Recovery Hit
Run+23 5(1)2 35 KD
Damage Stun Attack Block
80*70 (150) 150*50 (200) M -12
  • Cancel options: -
  • Overhead
  • 1 hit of armor on frames 12-22
  • Projectile invincible on frames 8-23
  • Airborne on frames 7-27
  • Minimum startup from Run is 44 frames (21+23)
  • Can OTG with last hit (KDA in parenthesis)
V-Trigger 1 Startup Active Recovery Hit
Run+23 5(1)2 35 KD
Damage Stun Attack Block
92*80 (172) 150*50 (200) M -12
  • Cancel options: -
  • Overhead
  • 1 hit of armor on frames 12-22
  • Projectile invincible on frames 8-23
  • Airborne on frames 7-27
  • The first hit is split into 2 different hitboxes and if the lower hitbox connects with an airborne opponent and the 2nd grounded hit whiffs; it causes a Hard Knockdown (+?)
  • Minimum startup from Run is 44 frames (21+23)
Nitro Blitz > Bay Area Sunrise
Nitro Blitz > Bay Area Sunrise
5KK > LPLK
Normal Startup Active Recovery Hit
Run+8 2 60 KD
Damage Stun Attack Block
200 250 T -
  • Cancel options: -
  • Throw invincible on frames 1-9
  • Minimum startup from Run is 29 (21+8)
V-Trigger 1 Startup Active Recovery Hit
Run+8 2 60 KD
Damage Stun Attack Block
230 250 T -
  • Cancel options: -
  • Throw invincible on frames 1-9
  • Minimum startup from Run is 29 (21+8)
Nitro Blitz > Nitro Hungabee High
Nitro Blitz > Nitro Hungabee High
KK > MPMK
Normal Startup Active Recovery Hit
Run+3 10 36 -
Damage Stun Attack Block
- - H -
  • Cancel options: -
  • Parries standing and aerial state attacks only on frames 3-12
  • Cannot parry Critical Arts
  • Minimum startup from Run is 24 frames (21+3)
V-Trigger 1 Startup Active Recovery Hit
Run+3 10 36 -
Damage Stun Attack Block
- - H -
  • Cancel options: -
  • Parries standing and aerial state attacks only on frames 3-12
  • Cannot parry Critical Arts
  • Minimum startup from Run is 24 frames (21+3)
Nitro Blitz > Nitro Hungabee Low
Nitro Blitz > Nitro Hungabee Low
KK > 2MPMK
Normal Startup Active Recovery Hit
Run+3 10 36 -
Damage Stun Attack Block
- - H -
  • Cancel options: -
  • Parries crouching state attacks only on frames 3-12
  • Cannot parry Critical Arts
  • Minimum startup from Run is 24 frames (21+3)
V-Trigger 1 Startup Active Recovery Hit
Run+3 10 36 -
Damage Stun Attack Block
- - H -
  • Cancel options: -
  • Parries crouching state attacks only on frames 3-12
  • Cannot parry Critical Arts
  • Minimum startup from Run is 24 frames (21+3)
Nitro Blitz > Nitro Hungabee Parry
Nitro Blitz > Nitro Hungabee Parry
5KK > Parry Attack
Normal Startup Active Recovery Hit
4 8 20 22
Damage Stun Attack Block
30 70 H -6
  • Cancel options: sp su
  • This is framedata for the parry that triggers on a successful V-Skill absorb (This is not the startup of the V-Skill itself)
  • Strike and Throw (not projectile) invincible on frames 1-11
  • Puts airborne opponents into a limited juggle state
  • Cancels on the 4th frame into specials or super
  • Cannot cancel on whiff (or when parrying projectiles)
  • Builds 100 V-Meter if attack connects with opponent
V-Trigger 1 Startup Active Recovery Hit
4 8 20 22
Damage Stun Attack Block
34 70 H -6
  • Cancel options: sp su
  • This is framedata for the parry that triggers on a successful V-Skill absorb (This is not the startup of the V-Skill itself)
  • Strike and Throw (not projectile) invincible on frames 1-11
  • Puts airborne opponents into a limited juggle state
  • Cancels on the 4th frame into specials or super
  • Cannot cancel on whiff (or when parrying projectiles)
EX Nitro Charge
EX Nitro Charge
5KKK
Normal Startup Active Recovery Hit
3*39 2(23)2(23)2(19)2(14)3 30 KD
Damage Stun Attack Block
130 215 H -9
  • Cancel options: -
  • 2 hits of armor on frame 3 and onward while running
  • Cancels into follow-up moves on frame 17
  • Has 4 hits of stomps canned into the EX Run if no input is done earlier
  • Active frames refer to the startup of the first stomp and the last punch
  • Startup frames refer to the startup of the run (armor starts on frame 3) and the startup of the first stomp if no input is done earlier
  • Stomps can hit airborne opponents; Stomps cause crumple on grounded opponents and combo into each other (2 stomps maximum)
  • First stomp can OTG
V-Trigger 1 Startup Active Recovery Hit
1*39 2(23)2(23)2(19)2(14)3 30 KD
Damage Stun Attack Block
148 215 H -9
  • Cancel options: -
  • 3 hits of armor on frame 1 (V-Trigger version) and onward while running
  • Cancels into follow-up moves on frame 21 (frame 10 after Run begins)
  • Has 4 hits of stomps canned into the EX Run if no input is done earlier
  • Startup frames refer to the startup of the run (armor starts on frame 1) and the startup of the first stomp if no input is done earlier
  • Stomps combo into each other, can hit airborne opponents
  • First stomp can OTG
EX Nitro Charge > EX Dynamite Punch
EX Nitro Charge > EX Dynamite Punch
5KKK > P
Normal Startup Active Recovery Hit
EX Run+15 3 29 KD (10)
Damage Stun Attack Block
100 150 H -9
  • Cancel options: vt1 vt2
  • Causes crumple on hit
  • 1 hit of armor on frames 1-14
  • On Hit data in the parantheses (10) refers to the fact that Abigail can follow-up with a grounded combo (10 frame or faster) on the opponent before they go into an airborne state during the crumple animation
  • Minimum startup from EX Run is 32 frames (17+15)
  • Puts airborne opponents into a limited juggle state
V-Trigger 1 Startup Active Recovery Hit
EX Run+15 3 29 KD (10)
Damage Stun Attack Block
115 200 H -9
  • Cancel options: -
  • Causes crumple on hit
  • 1 hit of armor on frames 1-14
  • On Hit data in the parantheses (10) refers to the fact that Abigail can follow-up with a grounded combo (10 frame or faster) on the opponent before they go into an airborne state during the crumple animation
  • Minimum startup from EX Run is 32 frames (17+15)
EX Nitro Charge > EX Avalanche Press
EX Nitro Charge > EX Avalanche Press
5KKK > K
Normal Startup Active Recovery Hit
EX Run+21 5(1)2 35 KD
Damage Stun Attack Block
90*80 (170) 150*50 (200) M -12
  • Cancel options: -
  • Overhead
  • 1 hit of armor on frames 5-20
  • Airborne and Projectile invincible on frames 4-25
  • The first hit is split into 2 different hitboxes and if the lower hitbox connects with an airborne opponent and the 2nd grounded hit whiffs; it causes a Hard Knockdown (+?)
  • Upper hitbox can hit cross-up (behind Abigail)
  • Minimum startup from EX Run is 38 frames (17+21)
  • Last hit can hit OTG resulting in +1 extra KDA
V-Trigger 1 Startup Active Recovery Hit
EX Run+21 5(1)2 35 KD
Damage Stun Attack Block
103*92 (195) 150*50 (200) M -12
  • Cancel options: -
  • Overhead
  • 1 hit of armor on frames 5-20
  • Airborne and Projectile invincible on frames 4-25
  • The first hit is split into 2 different hitboxes and if the lower hitbox connects with an airborne opponent and the 2nd grounded hit whiffs; it causes a Hard Knockdown (+?)
  • Upper hitbox can hit cross-up (behind Abigail)
  • Minimum startup from EX Run is 38 frames (17+21)
  • Last hit can hit OTG resulting in +1 extra KDA
EX Nitro Charge > EX Bay Area Sunrise
EX Nitro Charge > EX Bay Area Sunrise
5KKK > LPLK
Normal Startup Active Recovery Hit
EX Run+8 2 52 KD
Damage Stun Attack Block
240 300 T -
  • Cancel options: -
  • Throw invincible on frames 1-9
  • Minimum startup from EX Run is 25 (17+8)
V-Trigger 1 Startup Active Recovery Hit
EX Run+8 2 60 KD
Damage Stun Attack Block
276 300 T -
  • Cancel options: -
  • Throw invincible on frames 1-9
  • Minimum startup from EX Run is 25 (17+8)
EX Nitro Charge > EX Nitro Hungabee
EX Nitro Charge > EX Nitro Hungabee
5KKK > MPMK
Normal Startup Active Recovery Hit
EX Run+2 10 36 -
Damage Stun Attack Block
- - - -
  • Cancel options: -
  • Parries standing, airborne, AND crouching state attacks on frames 2-11
  • CAN parry Critical Arts (but will still lose to multi-hit projectiles ones since the Parry follow-up is not Projectile invincible)
  • Minimum startup from EX Run is 19 frames (17+2)
V-Trigger 1 Startup Active Recovery Hit
EX Run+2 10 36 -
Damage Stun Attack Block
- - - -
  • Cancel options: -
  • Parries standing, aerial AND crouching state attacks only on frames 2-11
  • CAN parry Critical Arts (but will still lose to multi-hit projectiles ones since the Parry follow-up isn't Projectile invincible)
  • Minimum startup from EX Run is 19 frames (17+2)
EX Nitro Charge > EX Nitro Hungabee (Parry)
EX Nitro Charge > EX Nitro Hungabee (Parry)
5KKK > Parry Attack
Normal Startup Active Recovery Hit
4 8 20 27
Damage Stun Attack Block
40 70 H -
  • Cancel options: sp
  • This is framedata for the parry that triggers on a successful V-Skill absorb (This is not the startup of the V-Skill itself)
  • Strike and Throw (not projectile) invincible on frames 1-11
  • Puts airborne opponents into a limited juggle state
  • Cancels on the 4th frame into specials or super
  • Cannot cancel on whiff (or when parrying projectiles)
  • Builds 150 V-Meter if attack connects with opponent
V-Trigger 1 Startup Active Recovery Hit
4 8 20 27
Damage Stun Attack Block
46 70 H -
  • Cancel options: sp
  • This is framedata for the attack that triggers on a successful V-Skill parry (This is not the startup of the V-Skill itself)
  • Strike and Throw (not projectile) invincible on frames 1-11
  • Puts airborne opponents into a limited juggle state
  • Cancels on the 4th frame into specials or super
  • Cannot cancel on whiff (or when parrying projectiles)

Critical Arts

Abigail Special
Abigail Special
236236P
SFV Abigail 236236P.png
Normal
SFV Abigail 236236P vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
4 4 118 KD
Damage Stun Attack Block
350 0 H -95
  • Cancel options: -
  • Fully invincible on frames 1-7
  • 1 frame startup when canceled from Abigail Punch (QCF+P)
  • Hard Knockdown
  • Very punishable on block or whiff
  • First 3 active frames can ONLY hit airborne opponents or cross-up (behind Abigail)
  • Hits grounded opponents on last active frame
V-Trigger 1 Startup Active Recovery Hit
4 4 118 KD
Damage Stun Attack Block
398 0 H -95
  • Cancel options: -
  • Fully invincible on frames 1-7
  • 1 frame startup when canceled from Abigail Punch (QCF+P)
  • Hard Knockdown
  • Very punishable on block or whiff
  • First 3 active frames can ONLY hit airborne opponents or cross-up (behind Abigail)
  • Hits grounded opponents on last active frame

Taunts

Taunt
Taunt
5PPPKKK
SFV Abigail 5PPPKKK.png
Startup Active Recovery Hit
- - 61 -
Damage Stun Attack Block
- - - -

V-System

V-Skill 1

Hungabee High
Hungabee High
MPMK (VS1)
SFV Abigail MPMK (VS1).png
Normal
SFV Abigail MPMK (VS1) vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
3 10 36 -
Damage Stun Attack Block
- - H -
  • Cancel options: -
  • Parries standing and aerial state attacks on frames 3-12
  • Cannot parry Critical Arts
V-Trigger 1 Startup Active Recovery Hit
3 10 36 -
Damage Stun Attack Block
- - H -
  • Cancel options: -
  • Parries standing and aerial state attacks only on frames 3-12
  • Cannot parry Critical Arts
Hungabee Low
Hungabee Low
2MPMK (VS1)
SFV Abigail 2MPMK (VS1).png
Normal
SFV Abigail 2MPMK (VS1) vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
3 10 36 -
Damage Stun Attack Block
- - H -
  • Cancel options: -
  • Parries crouching state attacks on frames 3-12
  • Cannot parry Critical Arts
V-Trigger 1 Startup Active Recovery Hit
3 10 36 -
Damage Stun Attack Block
- - H -
  • Cancel options: -
  • Parries crouching state attacks only on frames 3-12
  • Cannot parry Critical Arts
Hungabee Parry
Hungabee Parry
Parry Attack
SFV Abigail Parry Attack.png
Normal
SFV Abigail Parry Attack vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
4 8 20 22
Damage Stun Attack Block
30 70 H -6
  • Cancel options: sp su
  • This is frame data for the attack that triggers on a successful V-Skill parry (This is not the startup of the V-Skill itself)
  • Strike and Throw (not projectile) invincible on frames 1-11
  • Puts airborne opponents into a limited juggle state
  • Cancels on the 4th frame into specials or super
  • Cannot cancel on whiff (or when parrying projectiles)
  • Builds 100 V-Meter if attack connects with opponent
V-Trigger 1 Startup Active Recovery Hit
4 8 20 22
Damage Stun Attack Block
34 70 H -6
  • Cancel options: sp su
  • This is frame data for the parry that triggers on a successful V-Skill parry (This is not the startup of the V-Skill itself)
  • Strike and Throw (not projectile) invincible on frames 1-11
  • Puts airborne opponents into a limited juggle state
  • Cancels on the 4th frame into specials or super
  • Cannot cancel on whiff (or when parrying projectiles)

V-Skill 2

C'mon Spare Tire
C'mon Spare Tire
MPMK (VS2)
SFV Abigail MPMK (VS2).png
Normal
SFV Abigail MPMK (VS2) vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
29 - 47 -
Damage Stun Attack Block
70 (100) 100 (150) H -
  • Cancel options: -
  • Can be juggled up to 5 times
  • Can only be affected by character strikes
  • Tire goes away if armored
  • Can cancel into specials when hitting Tire
  • Counter hit state frames 1-54
  • Deals more damage/stun and gains more V-Meter if launched into opponent
  • Launching moves are st HP, st HK, cr HK, j HK, Abi Scissor, MP punches, EX punches, Run Punch, and Super
  • Can guard break if hit by VT1 lvl 2 st HP
  • Juggle Limit / Increase / Start: 20 / 0 / 0
  • Builds 70 / 35 V-Gauge on Hit / Block (100 / 50 if launched)
  • Best post animation in the game
V-Trigger 1 Startup Active Recovery Hit
29 - 47 -
Damage Stun Attack Block
80(115) 100(150) H -
  • Cancel options: -
  • Can be juggled up to 5 times
  • Can only be affected by character strikes
  • Tire goes away if armored
  • Can cancel into specials when hitting Tire
  • Counter hit state frames 1-54
  • Deals more damage/stun and gains more V-Meter if launched into opponent
  • Launching moves are st HP, st HK, cr HK, j HK, Abi Scissor, MP punches, EX punches, Run Punch, and Super
  • Can guard break if hit by VT1 lvl 2 or 3 st HP
  • Juggle Limit / Increase / Start: 20 / 0 / 0
  • Builds 70 / 35 V-Gauge on Hit / Block (100 / 50 if launched)
  • Best post animation in the game

V-Trigger 1

Max Power
Max Power
HPHK (VT1)
SFV Abigail HPHK (VT1).png
Startup Active Recovery Hit
1 - 5 -
Damage Stun Attack Block
- - - -
  • Cancel options: -
  • 3 bar V-Trigger
  • Duration of 2800 frames ( ~46 seconds)
  • Increases all damage done by 15%
  • Gives charge (hold) properties to all of Abigail's Hard Punch buttons
  • Improves the armor properties on some of Abigail's Run shenanigans
Stand HP (lvl 2)
Stand HP (lvl 2)
5HP (lvl 2)
SFV Abigail 5HP (lvl 2).png
Startup Active Recovery Hit
30(44) 4 25 KD
Damage Stun Attack Block
115 150 H -3
  • Cancel options: -
  • 1 hit of armor on frames 5-27
  • Causes crumple on hit (similar to landing the regular Crush Counter version of st.HP)
  • Release button between frames 24-39 to perform
  • Spends 500 V-Timer (18% of V-Timer)
  • Can hit cross-up (behind Abigail)
Stand HP (lvl 3)
Stand HP (lvl 3)
5HP (lvl 3)
SFV Abigail 5HP (lvl 3).png
Startup Active Recovery Hit
45 4 25 KD
Damage Stun Attack Block
115 150 H 18(GB)
  • Cancel options: -
  • 1 hit of armor on frames 5-39 and then 100 hits of armor on frames 40-44
  • Causes crumple on hit (similar to landing the regular Crush Counter version of st.HP)
  • Guard breaks (+18) when fully charged
  • Spends 500 V-Timer (18% of V-Timer)
  • Can hit cross-up (behind Abigail)
Stand HP (release)
Stand HP (release)
5HP (release)
Startup Active Recovery Hit
6 4 25 0 (KD)
Damage Stun Attack Block
103 150 H -3
  • Cancel options: -
  • This is framedata for when Abigail let's go of the button half-way through the stand HP charge
  • This release version can be performed at the earliest on frame 15 of startup
Crouch HP (lvl 2)
Crouch HP (lvl 2)
2HP (lvl 2)
SFV Abigail 2HP (lvl 2).png
Startup Active Recovery Hit
22 5 35 KD
Damage Stun Attack Block
103 150 H -18
  • Cancel options: sp su vs1
  • 1 hit of armor on frames 5-19
  • Puts airborne opponents into a free juggle state
  • Juggle Limit: 10
  • Spends 500 V-Timer (18% of V-Timer)
  • Can hit cross-up (behind Abigail)
Crouch HP (lvl 3)
Crouch HP (lvl 3)
2HP (lvl 3)
SFV Abigail 2HP (lvl 3).png
Startup Active Recovery Hit
40 5 35 KD
Damage Stun Attack Block
103 150 H 1(GB)
  • Cancel options: sp su vs1
  • 1 hit of armor on frames 5-34 and then 100 hits of armor on frames 35-39
  • Guard breaks (+1) when fully charged
  • Puts airborne opponents into a free juggle state
  • Juggle Limit: 10
  • Spends 500 V-Timer (18% of V-Timer)
  • Can hit cross-up (behind Abigail)
Crouch HP (release)
Crouch HP (release)
2HP (release)
Startup Active Recovery Hit
6 5 35 -13 (KD)
Damage Stun Attack Block
103 150 H -18
  • Cancel options: sp su vs1
  • This is framedata for when Abigail let's go off the button half-way through the crouch HP charge
  • This release version can be performed at the earliest on frame 6 of startup
  • Can hit cross-up (behind Abigail)
Abi Lift lvl 2
Abi Lift lvl 2
6HP (lvl 2)
SFV Abigail 6HP (lvl 2).png
Startup Active Recovery Hit
22 5 18 KD
Damage Stun Attack Block
103 200 H 1
  • Cancel options: sp su vs1
  • 1 hit of armor on frames 5-16
  • Whiffs on crouching
  • Cannot hit cross-up (cannot anti-air opponents behind him in the air)
  • Causes wall bounce on hit
  • Puts airborne opponent in a limited juggle state
  • Juggle Limit: 1
  • Spends 500 V-Timer (18% of V-Timer)
Abi Lift lvl 3
Abi Lift lvl 3
6HP (lvl 3)
SFV Abigail 6HP (lvl 3).png
Startup Active Recovery Hit
35 5 18 KD
Damage Stun Attack Block
103 200 H 13(GB)
  • Cancel options: sp su vs1
  • 1 hit of armor on frames 5-30 and then 100 hits of armor on frames 31-34
  • Whiffs on crouching
  • Cannot hit cross-up (cannot anti-air opponents behind him in the air)
  • Causes wall bounce on hit
  • Puts airborne opponent in a limited juggle state
  • Juggle Limit: 1
  • Guard breaks (+13) when fully charged
  • Spends 500 V-Timer (18% of V-Timer)
Abi Lift (release)
Abi Lift (release)
6HP (release)
Startup Active Recovery Hit
5 5 18 4 (KD)
Damage Stun Attack Block
103 150 (200) H 1
  • Cancel options: sp su vs1
  • This is framedata for when Abigail let's go off the button half-way through the f+HP charge
  • This release version can be performed at the earliest on frame 6 of startup
  • Puts airborne opponent in a limited juggle state
  • Juggle Limit: 1
Abi Blaster lvl 2
Abi Blaster lvl 2
4HP (lvl 2)
SFV Abigail 4HP (lvl 2).png
Startup Active Recovery Hit
17 2 30(35) -3
Damage Stun Attack Block
103 200 H -6
  • Cancel options: sp su vs1
  • 1 hit of armor on frames 5-13
  • Can reflect all projectiles (including V-Triggers or Supers)
  • Can go into target combo when nullifying a projectile
  • Spends 500 V-Timer (18% of V-Timer)
  • Can hit cross-up (behind Abigail)
  • +5 extra recovery frames on whiff
Abi Blaster lvl 3
Abi Blaster lvl 3
4HP (lvl 3)
SFV Abigail 4HP (lvl 3).png
Startup Active Recovery Hit
32 2 30(35) KD
Damage Stun Attack Block
103 200 H 9(GB)
  • Cancel options: sp su vs1
  • 1 hit of armor on frames 5-29 and then 100 hits of armor on frames 30-31
  • Can reflect all projectiles (including V-Triggers or Supers)
  • Can go into target combo when nullifying a projectile
  • Guard breaks (+9) when fully charged
  • Spends 500 V-Timer (18% of V-Timer)
  • Can hit cross-up (behind Abigail)
  • +5 extra recovery frames on whiff
Abi Blaster (release)
Abi Blaster (release)
4HP (release)
Startup Active Recovery Hit
3 2 30(35) -3
Damage Stun Attack Block
103 150 (200) H -6
  • Cancel options: sp su vs1
  • This is framedata for when Abigail let's go off the button half-way through the b+HP charge
  • This release version can be performed at the earliest on frame 5 of startup
  • +5 extra recovery frames on whiff
Abi Twist lvl 2
Abi Twist lvl 2
4HP > 5HP
SFV Abigail 4HP 5HP.png
Startup Active Recovery Hit
17+17 2(16)2 29 KD
Damage Stun Attack Block
103*93 (196) 150*135 (285) H -9
  • Cancel options: su
  • Hit Confirm notes: *CA only
  • Launches airborne and grounded opponents high into a free juggle state
  • Can hit cross-up (behind Abigail)
  • Spends 500 V-Timer (18% of V-Timer)
Abi Twist lvl 3
Abi Twist lvl 3
4HP > 5HP
SFV Abigail 4HP 5HP.png
Startup Active Recovery Hit
32+17 2(16)2 29 KD
Damage Stun Attack Block
103*93 (196) 150*135 (285) H -
  • Cancel options: su
  • Hit Confirm notes: *CA only
  • Launches airborne and grounded opponents high into a free juggle state
  • Can hit cross-up (behind Abigail)
  • Spends 500 V-Timer (18% of V-Timer)
  • Framedata in parentheses refers to guard break

V-Trigger 2

Hybrid Charge
Hybrid Charge
HPHK (VT2)
SFV Abigail HPHK (VT2).png
Startup Active Recovery Hit
1 - 5 -
Damage Stun Attack Block
- - - -
  • Cancel options: -
  • 3 bar V-Trigger
  • Duration of 4800 frames (80 seconds)
  • Gives access to a new move (Metro Crash) while V-Timer is active
Metro Crash
Metro Crash
HPHK (lvl1)
SFV Abigail HPHK (lvl1).png
Startup Active Recovery Hit
10+14 10 18(28) KD
Damage Stun Attack Block
150 150 H -2
  • Cancel options: su
  • 99 hits of armor on frames 2-10 while charging up (the armor stays as long as the button is held down)
  • Loses all armor once the charge is initiated (14 frame startup on the charge itself)
  • Deals chip damage on block
  • 10 extra recovery frames on whiff
  • Consumes 1500/4500 V-Gauge
Metro Crash lvl 2
Metro Crash lvl 2
HPHK (lvl2)
SFV Abigail HPHK (lvl2).png
Startup Active Recovery Hit
28+14 13 17(27) KD
Damage Stun Attack Block
40x3*50 (170) 250 H 5
  • Cancel options: su
  • 99 hits of armor on frames 2-28 while charging up (the armor stays as long as the button is held down)
  • Loses all armor once the charge is initiated (14 frame startup on the charge itself)
  • Deals chip damage on block
  • 10 extra recovery frames on whiff
  • Consumes 1500/4500 V-Gauge
Metro Crash lvl 3
Metro Crash lvl 3
HPHK (lvl3)
SFV Abigail HPHK (lvl3).png
Startup Active Recovery Hit
53+14 16 31(41) KD
Damage Stun Attack Block
30x7*40 (250) 300 H 20(GB)
  • Cancel options: su
  • 99 hit of armor on frames 2-54 while charging up and then an extra 2 hits of armor on frames 55-82 (until the end of active frames)
  • Last hit causes a guard break for +20 frame advantage
  • 10 extra recovery frames on whiff
  • Consumes 1500/4500 V-Gauge

V-Shift

V-Shift
Startup Active Recovery Hit
1 9 22 -
Damage Stun Attack Block
- - - -
  • Cancel options: -
  • Shifts back 1.21 range
  • Fully invincible on frames 1-9 during which time any strike or projectile evaded will trigger a slow-motion effect on frame 11 for both players
  • Immediately gains full invincibility for the full duration of V-Shift if you successfully evade a strike or projectile on start-up frames 1-9
  • Throw invincible on frames 1-16 on an empty / raw V-Shift
  • Counter-Hit state on frames 10-31 on an empty / raw V-Shift
  • Opponent can still cancel the attack that was V-Shifted as if it had connected (this allows for a lot of shenanigans)
  • Costs 300 V-Gauge (1 bar) to use and refunds 150 V-Gauge back (1/2 bar) on a successful V-Shift if the slow-mo is triggered
  • If the V-Shift is successful you can cancel it into a follow-up attack (see V-Shift Break) that's fully invincible and knocks the opponent down on hit

V-Shift Break

Abigail Junker
Startup Active Recovery Hit
? 3 ? KD
Damage Stun Attack Block
60 0 H -2
  • Cancel options: -
  • Fully invincible during startup and active frames

V-Reversal

Ontario Drop
Ontario Drop
6KKK
SFV Abigail 6KKK.png
Startup Active Recovery Hit
17 2 24 KD
Damage Stun Attack Block
60 0 H -2
  • Cancel options: -
  • Strike and projectile invincible on frames 1-29
  • Does a dropkick which can be low profiled and hops over low attacks
  • Not actually airborne


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