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* Takes 45 frames to charge | * Takes 45 frames to charge | ||
* Builds 80/40 V-Gauge on Hit/Block (does not build any V-Gauge if the prior V-Skill projectile hit) | * Builds 80/40 V-Gauge on Hit/Block (does not build any V-Gauge if the prior V-Skill projectile hit) | ||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">MP Sonic Cross</font>===== | |||
{{MoveData | |||
|image=SFV_Guile_MPMK 46MP.png | |||
|name=MP Sonic Cross | |||
|input=MPMK > 46MP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>18</nowiki> | |||
|active=<nowiki>27(1)1</nowiki> | |||
|recovery=<nowiki>23</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>14</nowiki> | |||
|knockdown=<nowiki>106 / 47 / 52</nowiki> | |||
|damage=<nowiki>40*40 (80)</nowiki> | |||
|stun=<nowiki>50*50 (100)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Puts opponent into a free juggle state on hit | |||
* Recovery from Sonic Cross varies depending on when Sonic Blade was canceled into Sonic Boom | |||
* 2-hit projectile hitbox | |||
* Takes 45 frames to charge | |||
* Builds 80/40 V-Gauge on Hit/Block (does not build any V-Gauge if the prior V-Skill projectile hit) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">HP Sonic Cross</font>===== | |||
{{MoveData | |||
|image=SFV_Guile_MPMK 46HP.png | |||
|name=HP Sonic Cross | |||
|input=MPMK > 46HP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>18</nowiki> | |||
|active=<nowiki>27(1)1</nowiki> | |||
|recovery=<nowiki>23</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>14</nowiki> | |||
|knockdown=<nowiki>106 / 47 / 52</nowiki> | |||
|damage=<nowiki>40*40 (80)</nowiki> | |||
|stun=<nowiki>50*50 (100)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Puts opponent into a free juggle state on hit | |||
* Recovery from Sonic Cross varies depending on when Sonic Blade was canceled into Sonic Boom | |||
* 2-hit projectile hitbox | |||
* Takes 45 frames to charge | |||
* Builds 80/40 V-Gauge on Hit/Block (does not build any V-Gauge if the prior V-Skill projectile hit) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">EX Sonic Cross</font>===== | |||
{{MoveData | |||
|image=SFV_Guile_MPMK b,f,PP.png | |||
|name=EX Sonic Cross | |||
|input=MPMK > b,f,PP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>46</nowiki> | |||
|active=<nowiki>27(1)1</nowiki> | |||
|recovery=<nowiki>21</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>21</nowiki> | |||
|knockdown=<nowiki>117 / 58 / 63</nowiki> | |||
|damage=<nowiki>40*50*50 (140)</nowiki> | |||
|stun=<nowiki>50*25*75 (150)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 3-hit projectile hitbox | |||
* Takes 45 frames to charge | |||
* Builds 100/50 V-Gauge on Hit/Block (does not build any V-Gauge if the prior V-Skill projectile hit) | |||
}} | }} | ||
}} | }} | ||
Line 1,513: | Line 1,595: | ||
=====<font style="visibility:hidden; float:right">Ambush Kick</font>===== | =====<font style="visibility:hidden; float:right">Ambush Kick</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Guile_MKHP_break.png | ||
|name=Ambush Kick | |name=Ambush Kick | ||
|input=MKHP | |input=MKHP |
Revision as of 14:38, 6 March 2021
Introduction
About Guile
Unique Mechanic
By holding 3, Guile can slowly walk forward while crouching. This can be useful for moving into position to flash kick, or mostly taunting the opponent.
Final Patch
Players to Watch
- Akainu
- Caba
- Daigo
- ImstilldaDaddy
- Nuckledu
- Higuchi
Guile | |
---|---|
Vitals | |
Life Points | 975 |
Stun Points | 975 |
V-Gauge Points | |
V-Trigger 1 | 900 |
V-Trigger 2 | 600 |
Ground Movement | |
Forward Walk Speed | 5.2 |
Backward Walk Speed | 3.3 |
Forward Dash Speed | 18 |
Backward Dash Speed | 25 |
Forward Dash Distance | 149 |
Backward Dash Distance | 110.5 |
Backdash CH Frames | 3-13 |
Jumping | |
Back Jump Speed | 46 (4+38+4) |
Neutral Jump Speed | 46 (4+38+4) |
Forward Jump Speed | 45 (3+38+4) |
Forward Jump Distance | 212.8 |
Backward Jump Distance | 182.4 |
Throws | |
Throw Hurtbox | 0.25 |
Throw Range | 0.8 |
![]() |
Frame Data & Descriptions are provided by FATOnline.
|
SFV Frame Data Glossary | |
---|---|
Active |
How many frames a move remains active (can hurt opponents) for. |
Attack |
Attack level is L for low attacks (must be blocked crouching), H is for High attacks (which can be blocked high or low) and M for overhead (must be blocked standing). T is for throw attacks (which cannot be blocked). |
Cancel options |
Available cancel options.
|
Confirm windows |
Hit confirm windows written as Specials & CAs/Target Combos/V-Trigger. Notation may denote V-Skill only cancel windows in Specials.
|
Crush Counter |
Crush Counter hit advantage written as opponent state, frame advantage, and v-gauge gain on hit. |
Damage |
Attack damage on hit. Notation may denote multi-hit or "sweet spot" damage values on certain frames. |
Hit/Block |
These are frame advantage values when the attack hits or is blocked. If the number is positive, then the move will end before the defender can act again. If the number is negative, the defender will be able to act before the attacker and maybe even punish. KD refers to knockdown on hit.
|
Knockdown |
Knockdown advantage against Normal, Quick Rise and Back Rise wake up options. |
Recovery |
How many frames it takes for a move to finish after it's been active. |
Startup |
How many frames it takes before the move becomes 'active' or have a hit box. The last startup frame and the first active frame are the same frame, meaning all values are written as Startup + 1. |
Stun |
Amount of stun added to the opponent's stun bar on hit. |
Normals
Stand LP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
4 | 2 | 8 | 4 | ||
Damage | Stun | Attack | Block | ||
30 | 70 | H | 3 | ||
|
Stand MP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
6 | 3 | 13 | 6 | ||
Damage | Stun | Attack | Block | ||
60 | 100 | H | 3 | ||
|
Stand HP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
8 | 3 | 18 | 7 | ||
Damage | Stun | Attack | Block | ||
80 | 150 | H | -4 | ||
|
Stand LK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
4 | 3 | 9 | 4 | ||
Damage | Stun | Attack | Block | ||
30 | 70 | H | 2 | ||
|
Stand MK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
7 | 3 | 15 | 3 | ||
Damage | Stun | Attack | Block | ||
70 | 100 | H | -1 | ||
|
Stand HK
Startup | Active | Recovery | Hit |
---|---|---|---|
14 | 3 | 18 | 2 |
Damage | Stun | Attack | Block |
80 | 150 | H | -3 |
Crouch LP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
4 | 3 | 7 | 4 | ||
Damage | Stun | Attack | Block | ||
30 | 70 | H | 2 | ||
|
Crouch MP
Startup | Active | Recovery | Hit |
---|---|---|---|
6 | 2 | 13 | 3 |
Damage | Stun | Attack | Block |
60 | 100 | H | 2 |
Crouch HP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
9 | 5 | 16 | 2 | ||
Damage | Stun | Attack | Block | ||
90 | 150 | H | -4 | ||
|
Crouch LK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
4 | 3 | 8 | 2 | ||
Damage | Stun | Attack | Block | ||
20 | 70 | L | 0 | ||
|
Crouch MK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
7 | 2 | 15 | 2 | ||
Damage | Stun | Attack | Block | ||
60 | 100 | L | -4 | ||
|
Crouch HK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
7(25) | 2(16)3 | 20 | KD | ||
Damage | Stun | Attack | Block | ||
90(70) | 150(100) | L | -13 | ||
|
Jump LP
Startup | Active | Recovery | Hit |
---|---|---|---|
4 | 5 | - | - |
Damage | Stun | Attack | Block |
40 | 70 | M | - |
Jump MP
Startup | Active | Recovery | Hit |
---|---|---|---|
5 | 5 | - | - |
Damage | Stun | Attack | Block |
70 | 100 | M | - |
Jump HP
Startup | Active | Recovery | Hit |
---|---|---|---|
8 | 5 | - | - |
Damage | Stun | Attack | Block |
90 | 150 | M | - |
Jump LK
Startup | Active | Recovery | Hit |
---|---|---|---|
4 | 5 | - | - |
Damage | Stun | Attack | Block |
40 | 70 | M | - |
Jump MK
Startup | Active | Recovery | Hit |
---|---|---|---|
7 | 5 | - | - |
Damage | Stun | Attack | Block |
60 | 100 | M | - |
Jump HK
Startup | Active | Recovery | Hit |
---|---|---|---|
10 | 5 | - | - |
Damage | Stun | Attack | Block |
90 | 150 | M | - |
Command Normals
Guile High Kick
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
11 | 2 | 25 | KD | ||
Damage | Stun | Attack | Block | ||
80 | 150 | H | -3 | ||
|
Knee Bazooka
Startup | Active | Recovery | Hit |
---|---|---|---|
8 | 5 | 20 | -1 |
Damage | Stun | Attack | Block |
50 | 100 | H | -3 |
Rolling Sobat
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
12 | 2 | 19(20) | 2 | ||
Damage | Stun | Attack | Block | ||
60 | 100 | H | -4 | ||
|
Spinning Back Knuckle
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
11 | 3 | 16 | 4 | ||
Damage | Stun | Attack | Block | ||
90 | 150 | H | -1 | ||
|
Reverse Spin Kick
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
16 | 3 | 18 | 4 | ||
Damage | Stun | Attack | Block | ||
90 | 150 | H | -2 | ||
|
Burn Straight
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
8 | 3 | 20(25) | 2 | ||
Damage | Stun | Attack | Block | ||
80 | 150 | H | -1 | ||
|
Full Bullet Magnum
Startup | Active | Recovery | Hit |
---|---|---|---|
21 | 2 | 19 | 1 |
Damage | Stun | Attack | Block |
60 | 100 | M | -7 |
Target Combos
Drake Fang
Startup | Active | Recovery | Hit |
---|---|---|---|
7+16 | 4 | 21 | 1 |
Damage | Stun | Attack | Block |
60 | 100 | L*M | -7 |
Tall Edge
Startup | Active | Recovery | Hit |
---|---|---|---|
4+6 | 3 | 17 | 1 |
Damage | Stun | Attack | Block |
20*54 (74) | 70*90(160) | L*H | -8 |
Bullet Revolver
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
4+6+10 | 3 | 22 | KD | ||
Damage | Stun | Attack | Block | ||
20*54*56 (130) | 70*90*120 (280) | L*H*H | -8 | ||
|
Swing Out
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
6+10 | 3 | 22 | KD | ||
Damage | Stun | Attack | Block | ||
60*63 (123) | 100*135 (235) | H*H | -8 | ||
|
Taurus Combination
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
4+7 | 3 | 15 | 4 | ||
Damage | Stun | Attack | Block | ||
30*45 (75) | 70*72 (142) | H*H | -4 | ||
|
Throws
Dragon Suplex
Startup | Active | Recovery | Hit |
---|---|---|---|
5 | 3 | 17 | KD |
Damage | Stun | Attack | Block |
130 | 150 | - | - |
Judo Throw
Startup | Active | Recovery | Hit |
---|---|---|---|
5 | 3 | 17 | KD |
Damage | Stun | Attack | Block |
120 | 170 | - | - |
Special Moves
Faultless Move
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
- | - | - | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
LP Sonic Boom
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
10 | - | 30 | 7 | ||
Damage | Stun | Attack | Block | ||
60 | 50 | H | 0 | ||
|
MP Sonic Boom
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
10 | - | 30 | 7 | ||
Damage | Stun | Attack | Block | ||
60 | 50 | H | 0 | ||
|
HP Sonic Boom
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
10 | - | 30 | 7 | ||
Damage | Stun | Attack | Block | ||
60 | 50 | H | 0 | ||
|
EX Sonic Boom
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
10 | - | 26 | KD | ||
Damage | Stun | Attack | Block | ||
50*50 (100) | 50*50 (100) | H | 4 | ||
|
LK Somersault Kick
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
4 | 12 | 23+13 | KD | |||
Damage | Stun | Attack | Block | |||
130 (100) | 200 | H | -28 | |||
| ||||||
V-Trigger 2 | Startup | Active | Recovery | Hit | ||
4 | 12 | 23+13 | KD | |||
Damage | Stun | Attack | Block | |||
90*40 | 150*50 | H | -14 | |||
|
MK Somersault Kick
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
5 | 12 | 23+13 | KD | |||
Damage | Stun | Attack | Block | |||
130 (100) | 200 | H | -28 | |||
| ||||||
V-Trigger 2 | Startup | Active | Recovery | Hit | ||
4 | 12 | 23+13 | KD | |||
Damage | Stun | Attack | Block | |||
90*40 | 150*50 | H | -14 | |||
|
HK Somersault Kick
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
6 | 12 | 25+13 | KD | |||
Damage | Stun | Attack | Block | |||
130 (100) | 200 | H | -30 | |||
| ||||||
V-Trigger 2 | Startup | Active | Recovery | Hit | ||
4 | 12 | 23+13 | KD | |||
Damage | Stun | Attack | Block | |||
90*40 | 150*50 | H | -14 | |||
|
EX Somersault Kick
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
4 | 12 | 27+17 | KD | |||
Damage | Stun | Attack | Block | |||
90*60 (60*60) | 100*100 | H | -37 | |||
| ||||||
V-Trigger 2 | Startup | Active | Recovery | Hit | ||
4 | 8(11)4(1)4 | 29+30 | KD | |||
Damage | Stun | Attack | Block | |||
40*30x4 (30*30x4) | 50x4 | H | -45 | |||
|
Critical Arts
Sonic Hurricane
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
7 | 50 | 49 | KD | ||
Damage | Stun | Attack | Block | ||
320 | 0 | H | -39 | ||
|
Taunts
Taunt
Startup | Active | Recovery | Hit |
---|---|---|---|
- | - | 61 | - |
Damage | Stun | Attack | Block |
- | - | - | - |
V-System
V-Skill 1
Sonic Blade
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
18 | - | 35 | -9 | ||
Damage | Stun | Attack | Block | ||
40 | 50 | H | -14 | ||
|
LP Sonic Cross
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
18 | 27(1)1 | 23 | KD | ||
Damage | Stun | Attack | Block | ||
40*40 (80) | 50*50 (100) | H | 12 | ||
|
MP Sonic Cross
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
18 | 27(1)1 | 23 | KD | ||
Damage | Stun | Attack | Block | ||
40*40 (80) | 50*50 (100) | H | 14 | ||
|
HP Sonic Cross
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
18 | 27(1)1 | 23 | KD | ||
Damage | Stun | Attack | Block | ||
40*40 (80) | 50*50 (100) | H | 14 | ||
|
EX Sonic Cross
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
46 | 27(1)1 | 21 | KD | ||
Damage | Stun | Attack | Block | ||
40*50*50 (140) | 50*25*75 (150) | H | 21 | ||
|
V-Skill 2
Dive Sonic
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
25(22) | - | 19+15(19+13) | 4 | ||
Damage | Stun | Attack | Block | ||
40 | 50 | H | -7 | ||
|
V-Trigger 1
Solid Puncher
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
1 | - | 8 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
Sonic Break
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
10 | - | 30 | 5 | ||
Damage | Stun | Attack | Block | ||
40 | 40 | H | 1 | ||
|
Sonic Break 2nd
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
10 | - | 26 | 5 | ||
Damage | Stun | Attack | Block | ||
50 | 40 | H | 1 | ||
|
EX Sonic Break
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
10 | - | 26 | KD | ||
Damage | Stun | Attack | Block | ||
30*40 (70) | 50*50 (100) | H | 11 | ||
|
Sonic Tempest
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
7 | 50 | 49 | KD | ||
Damage | Stun | Attack | Block | ||
350 | 0 | H | 5 | ||
|
V-Trigger 2
Knife Edge
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
1 | - | 8 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
V-Shift
V-Shift
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
1 | 9 | 22 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
V-Shift Break
Ambush Kick
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
? | 3 | ? | KD | ||
Damage | Stun | Attack | Block | ||
60 | 0 | H | -2 | ||
|
V-Reversal
Reverse Back Knuckle
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
17 | 2 | 23 | KD | ||
Damage | Stun | Attack | Block | ||
- | - | H | -2 | ||
|