No edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
{{ | {{Infobox Character SFV | ||
|name=E.Honda | |||
|hash=HND | |||
|image=SFV-E.Honda_Portrait.jpg | |||
|hp=1050 | |||
|stun=1075 | |||
|vt1=900 | |||
|vt2=600 | |||
|movef=4.4 | |||
|moveb=2.7 | |||
|dashf=20 | |||
|dashb=24 | |||
|dashfd=166.1 | |||
|dashbd=95.1 | |||
|dashch=3-10 | |||
|jumpb=49(5+40+4) | |||
|jumpn=49(5+40+4) | |||
|jumpf=48(4+40+4) | |||
|jumpbd=180 | |||
|jumpfd=208 | |||
|throwh=0.25 | |||
|throwr=0.9 | |||
}} | |||
{{SFV Ambox FAT}} | |||
<center>{{FrameDataKey-SFV}}</center> | |||
== Normals == | |||
=====<font style="visibility:hidden; float:right">Stand LP</font>===== | |||
{{MoveData | |||
|image=SFV_E.Honda_5LP.png | |||
|name=Stand LP | |||
|input=5LP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>9</nowiki> | |||
|hit=<nowiki>5</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>3</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>40</nowiki> | |||
|stun=<nowiki>90</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vt1 vt2</nowiki> | |||
|confirm=<nowiki>13 / 10 / 10</nowiki> | |||
|description= | |||
* The upper half of the hitboxes cannot hit airborne opponents (to discourage use as an anti-air) | |||
* Good hitboxes to poke / check the opponent | |||
* Quite a long special cancel window (uncharacteristic for a LP) | |||
* Deals 20 more stun (90) compared to most light attacks in the game | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Stand MP</font>===== | |||
{{MoveData | |||
|image=SFV_E.Honda_5MP.png | |||
|name=Stand MP | |||
|input=5MP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>7</nowiki> | |||
|active=<nowiki>4</nowiki> | |||
|recovery=<nowiki>13</nowiki> | |||
|hit=<nowiki>5</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>70</nowiki> | |||
|stun=<nowiki>120</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>*15 / 15 / 18</nowiki> | |||
|description= | |||
* Hit Confirm notes: *VS2 Hands only | |||
* Cancelable into the df+HK follow-up on frames 8-13 (cancel is slightly delayable to create mixups) | |||
* The upper half of the hitboxes cannot hit airborne opponents (to discourage use as an anti-air) | |||
* Good hitboxes to poke / check the opponent | |||
* Can be a good oki tool (4 active frames for both wake-ups and good + frames) | |||
* Deals 10 more damage (70) and 20 more stun (120) compared to most medium attacks in the game | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Stand HP</font>===== | |||
{{MoveData | |||
|image=SFV_E.Honda_5HP.png | |||
|name=Stand HP | |||
|input=5HP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>8</nowiki> | |||
|active=<nowiki>6</nowiki> | |||
|recovery=<nowiki>22</nowiki> | |||
|hit=<nowiki>-2</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-7</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>90(80)</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vt1 vt2</nowiki> | |||
|confirm=<nowiki>17 / 20 / -</nowiki> | |||
|description= | |||
* Solid anti-air on the first 3 active frames | |||
* Only the first 3 active frames are cancelable into specials or super (also cancelable into V-Trigger on all active frames) | |||
* Deals 10 less damage (80) on active frames 4-6 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Stand LK</font>===== | |||
{{MoveData | |||
|image=SFV_E.Honda_5LK.png | |||
|name=Stand LK | |||
|input=5LK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>8</nowiki> | |||
|hit=<nowiki>4</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>40</nowiki> | |||
|stun=<nowiki>90</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Quite a long special cancel window (uncharacteristic for a LK) | |||
* Deals 20 more stun (90) compared to most light attacks in the game | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Stand MK</font>===== | |||
{{MoveData | |||
|image=SFV_E.Honda_5MK.png | |||
|name=Stand MK | |||
|input=5MK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>14</nowiki> | |||
|hit=<nowiki>7</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>4</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>120</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vt1 vt2</nowiki> | |||
|confirm=<nowiki>13 / 15 / -</nowiki> | |||
|description= | |||
* Forces standing | |||
* Good frametrap / combo tool | |||
* Deals 20 more stun (120) compared to most medium attacks in the game | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Stand HK</font>===== | |||
{{MoveData | |||
|image=SFV_E.Honda_5HK.png | |||
|name=Stand HK | |||
|input=5HK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>8</nowiki> | |||
|active=<nowiki>2(1)3</nowiki> | |||
|recovery=<nowiki>21</nowiki> | |||
|hit=<nowiki>5</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>2(-4)</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>90(80)</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>*14/*17 / 14/17 / -</nowiki> | |||
|description= | |||
* Hit Confirm notes: *VS2 Hands only | |||
* First hit forces standing | |||
* Second hit cannot hit crouching and deals 10 less damage (80) by itself | |||
* -4 on block vs crouching when the second hit whiffs | |||
* Decent anti-air on 2nd hit (albeit a bit slow startup) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Crouch LP</font>===== | |||
{{MoveData | |||
|image=SFV_E.Honda_2LP.png | |||
|name=Crouch LP | |||
|input=2LP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>9</nowiki> | |||
|hit=<nowiki>5</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>40</nowiki> | |||
|stun=<nowiki>90</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Chains into itself | |||
* Chained cr.LP has 3F startup and combos from cr.LK (has no gap in blockstring if chained into) | |||
* The upper half of the hitboxes cannot hit airborne opponents (to discourage use as an anti-air) | |||
* Good hitboxes to poke / check the opponent | |||
* Deals 20 more stun (90) compared to most light attacks in the game | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Crouch MP</font>===== | |||
{{MoveData | |||
|image=SFV_E.Honda_2MP.png | |||
|name=Crouch MP | |||
|input=2MP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>6</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>14</nowiki> | |||
|hit=<nowiki>4</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>120</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>*14 / 14 / -</nowiki> | |||
|description= | |||
* Hit Confirm notes: *VS2 Hands only | |||
* The upper half of the hitboxes cannot hit airborne opponents (to discourage use as an anti-air) | |||
* Good hitboxes to poke / check the opponent | |||
* Deals 20 more stun (120) compared to most medium attacks in the game | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Crouch HP</font>===== | |||
{{MoveData | |||
|image=SFV_E.Honda_2HP.png | |||
|name=Crouch HP | |||
|input=2HP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>10</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>21(20/26)</nowiki> | |||
|hit=<nowiki>4</nowiki> | |||
|crush=<nowiki>Stagger / 25 / +120</nowiki> | |||
|block=<nowiki>-5</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>100</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>*16 / 16 / -</nowiki> | |||
|description= | |||
* Hit Confirm notes: *VS2 Hands only | |||
* Crush Counter (Stagger: +25) | |||
* Recovery Frames (21F) and Total Frames (32F) listed refers to the whiff version (-1F recovery on hit / +5F recovery on block) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Crouch LK</font>===== | |||
{{MoveData | |||
|image=SFV_E.Honda_2LK.png | |||
|name=Crouch LK | |||
|input=2LK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>13</nowiki> | |||
|hit=<nowiki>3</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>0</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>30</nowiki> | |||
|stun=<nowiki>90</nowiki> | |||
|attack=<nowiki>L</nowiki> | |||
|cancel=<nowiki>sp vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Chains into cr.LP | |||
* Can cancel into Hundred Hand Slap special or V-Trigger activation / specials | |||
* If canceled into VT1 or VT2 activation, recovery is 11F instead of 6F | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Crouch MK</font>===== | |||
{{MoveData | |||
|image=SFV_E.Honda_2MK.png | |||
|name=Crouch MK | |||
|input=2MK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>6</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>14</nowiki> | |||
|hit=<nowiki>5</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>120</nowiki> | |||
|attack=<nowiki>L</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>*15 / 15 / -</nowiki> | |||
|description= | |||
* Hit Confirm notes: *VS2 Hands only | |||
* Decent hitbox priority for a cr.MK | |||
* Deals 20 more stun (120) compared to most medium attacks in the game | |||
* If canceled into VT1 or VT2 activation, recovery is 11F instead of 6F | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Crouch HK</font>===== | |||
{{MoveData | |||
|image=SFV_E.Honda_2HK.png | |||
|name=Crouch HK | |||
|input=2HK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>7</nowiki> | |||
|active=<nowiki>2(8)2</nowiki> | |||
|recovery=<nowiki>14(17)</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>Hard Knockdown / KD / +120</nowiki> | |||
|block=<nowiki>-9</nowiki> | |||
|knockdown=<nowiki>71 / 22 / 27</nowiki> | |||
|damage=<nowiki>100</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>L</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>*16 / 16 / -</nowiki> | |||
|description= | |||
* Hit Confirm notes: *VS2 Hands only | |||
* Crush Counter (Hard Knockdown: +71 KDA) on both hits | |||
* Hits on both sides of E.Honda | |||
* Only the first hit (front) can cancel into V-Trigger | |||
* Second hit (behind) cannot hit airborne or targets in front of E.Honda | |||
* Second hit does not play out if the first hit connects to opponent (hit or block) | |||
* 3 extra recovery frames on whiff (17F) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Jump LP</font>===== | |||
{{MoveData | |||
|image=SFV_E.Honda_j.LP.png | |||
|name=Jump LP | |||
|input=j.LP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>50</nowiki> | |||
|stun=<nowiki>90</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Incredible hitbox priority for a horizontal jump-in | |||
* Deals 10 more damage (50) and 20 more stun (90) compared to most light jump-ins in the game | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Jump MP</font>===== | |||
{{MoveData | |||
|image=SFV_E.Honda_j.MP.png | |||
|name=Jump MP | |||
|input=j.MP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>6</nowiki> | |||
|active=<nowiki>7</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>70</nowiki> | |||
|stun=<nowiki>120</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Great hitbox for both air-to-air and jump-in | |||
* Deals 10 more damage (70) and 20 more stun (120) compared to most medium jump-ins in the game | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Jump HP</font>===== | |||
{{MoveData | |||
|image=SFV_E.Honda_j.HP.png | |||
|name=Jump HP | |||
|input=j.HP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>7</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Neutral Jump HP</font>===== | |||
{{MoveData | |||
|image=SFV_E.Honda_8HP.png | |||
|name=Neutral Jump HP | |||
|input=8HP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>10</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Strong air-to-air hitbox | |||
* Can steer E.Honda's air momentum forward or backwards on frames 1-28 (forward momentum is faster than backwards) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Jump LK</font>===== | |||
{{MoveData | |||
|image=SFV_E.Honda_j.LK.png | |||
|name=Jump LK | |||
|input=j.LK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>9</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>50</nowiki> | |||
|stun=<nowiki>90</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Can hit crossup | |||
* Shrinks bottom hurtbox on frame 3 and onwards | |||
* Deals 10 more damage (50) and 20 more stun (90) compared to most light jump-ins in the game | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Jump MK</font>===== | |||
{{MoveData | |||
|image=SFV_E.Honda_j.MK.png | |||
|name=Jump MK | |||
|input=j.MK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>6</nowiki> | |||
|active=<nowiki>4</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>70</nowiki> | |||
|stun=<nowiki>120</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Deals 10 more damage (70) and 20 more stun (120) compared to most medium jump-ins in the game | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Jump HK</font>===== | |||
{{MoveData | |||
|image=SFV_E.Honda_j.HK.png | |||
|name=Jump HK | |||
|input=j.HK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>9</nowiki> | |||
|active=<nowiki>6</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
== Command Normals == | |||
=====<font style="visibility:hidden; float:right">Flying Sumo Press</font>===== | |||
{{MoveData | |||
|image=SFV_E.Honda_2MK (air).png | |||
|name=Flying Sumo Press | |||
|input=2MK (air) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>12</nowiki> | |||
|active=<nowiki>9</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>70</nowiki> | |||
|stun=<nowiki>120</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Cross-up | |||
* Can only be performed during a forward jump | |||
* Highly vulnerable hurtbox below his body | |||
* Deals 10 more damage (70) and 20 more stun (120) compared to most medium jump-ins in the game | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Harai-Geri</font>===== | |||
{{MoveData | |||
|image=SFV_E.Honda_6HK.png | |||
|name=Harai-Geri | |||
|input=6HK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>12</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>23(24)</nowiki> | |||
|hit=<nowiki>2</nowiki> | |||
|crush=<nowiki>Stagger / 20 / +120</nowiki> | |||
|block=<nowiki>-7</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>80</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>*18 / 18 / -</nowiki> | |||
|description= | |||
* Hit Confirm notes: *VS2 Hands only | |||
* Crush Counter (Stagger: +20) | |||
* +1F recovery on whiff | |||
* Juggle Limit: 1 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Chikara-Ashi</font>===== | |||
{{MoveData | |||
|image=SFV_E.Honda_3HK.png | |||
|name=Chikara-Ashi | |||
|input=3HK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>21(20)</nowiki> | |||
|active=<nowiki>6</nowiki> | |||
|recovery=<nowiki>16</nowiki> | |||
|hit=<nowiki>5</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>4</nowiki> | |||
|knockdown=<nowiki>70 / 9 / 14</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>120</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>*17 / 17 / -</nowiki> | |||
|description= | |||
* Hit Confirm notes: *VS2 Hands only | |||
* Not an overhead | |||
* Great oki and mixup tool | |||
* Can hit OTG (see KDA numbers) once per knockdown | |||
* Can be kara-canceled from frames 12-19 (before active) into all special moves (including V-trigger specials) and super (Critical Art) | |||
* Kara-cancel into Sumo Headbutt requires a plink input | |||
* Pulls back E.Honda's hurtbox a bit on frames 4-17 | |||
* Juggle Limit: 5 | |||
}} | |||
}} | |||
== Target Combos == | |||
=====<font style="visibility:hidden; float:right">Tokoshizume</font>===== | |||
{{MoveData | |||
|image=SFV_E.Honda_5MP 3HK.png | |||
|name=Tokoshizume | |||
|input=5MP > 3HK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>7+20</nowiki> | |||
|active=<nowiki>6</nowiki> | |||
|recovery=<nowiki>16</nowiki> | |||
|hit=<nowiki>5</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>70*63 (133)</nowiki> | |||
|stun=<nowiki>100*110 (210)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / 18</nowiki> | |||
|description= | |||
* Not an overhead | |||
* Great oki and mixup tool | |||
* Can be kara-canceled from frames 12-19 (before active) into all special moves (including V-trigger specials) and super (Critical Art) | |||
* Kara-canceling into Sumo Headbutt requires a plink input | |||
* Juggle Limit on df+HK: 5 | |||
* 70dmg / 100 stun if only df HK hits | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Tsurane Harite</font>===== | |||
{{MoveData | |||
|image=SFV_E.Honda_5LP 5MP.png | |||
|name=Tsurane Harite | |||
|input=5LP > 5MP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>5+7</nowiki> | |||
|active=<nowiki>4</nowiki> | |||
|recovery=<nowiki>19</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-6</nowiki> | |||
|knockdown=<nowiki>96 / 37 / 42</nowiki> | |||
|damage=<nowiki>40*45 (85)</nowiki> | |||
|stun=<nowiki>90*90 (180)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vs1 vt1 vt2</nowiki> | |||
|confirm=<nowiki>13 / 13 / 10</nowiki> | |||
|description= | |||
* Cancels into Specials / V-Skill 1 Target Combo / Super (CA) on hit only | |||
* Puts grounded opponents into a limited juggle state (Juggle Start: +1) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Hirate</font>===== | |||
{{MoveData | |||
|image=SFV_E.Honda_5LP 5MP MPMK (VS1).png | |||
|name=Hirate | |||
|input=5LP > 5MP > MPMK (VS1) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>5+7+16</nowiki> | |||
|active=<nowiki>4</nowiki> | |||
|recovery=<nowiki>24</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>97 / 36 / 41</nowiki> | |||
|damage=<nowiki>40*45*56 (141)</nowiki> | |||
|stun=<nowiki>90*90*96 (276)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>13 / 13 / 13</nowiki> | |||
|description= | |||
* Last hit (V-Skill clap) nullifies 1 hit of projectiles | |||
* Allows for further juggling if cancelled into V-Trigger | |||
* The last V-Skill hit can only cancel into V-Trigger activation / V-Trigger specials | |||
* Puts opponent into a limited juggle state (Juggle Count: 1) | |||
* Juggle Limit / Increase / Start: 3 / 0 / 1 | |||
}} | |||
}} | |||
== Throws == | |||
=====<font style="visibility:hidden; float:right">Saba-Ori</font>===== | |||
{{MoveData | |||
|image=SFV_E.Honda_LPLK.png | |||
|name=Saba-Ori | |||
|input=LPLK | |||
|subtitle=Throw | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>17</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>65 / 6 / 6</nowiki> | |||
|damage=<nowiki>130</nowiki> | |||
|stun=<nowiki>170</nowiki> | |||
|attack=<nowiki>T</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Tawara Throw</font>===== | |||
{{MoveData | |||
|image=SFV_E.Honda_4LPLK.png | |||
|name=Tawara Throw | |||
|input=4LPLK | |||
|subtitle=Back Throw | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>17</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>65 / 6 / 6</nowiki> | |||
|damage=<nowiki>140</nowiki> | |||
|stun=<nowiki>170</nowiki> | |||
|attack=<nowiki>T</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* No difference in stun damage from forward throw | |||
}} | |||
}} | |||
== Special Moves == | |||
=====<font style="visibility:hidden; float:right">LP Hundred Hand Slap</font>===== | |||
{{MoveData | |||
|image=SFV_E.Honda_LP (mash).png | |||
|name=LP Hundred Hand Slap | |||
|input=LP (mash) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>7</nowiki> | |||
|active=<nowiki>2(4)3(5)3</nowiki> | |||
|recovery=<nowiki>14</nowiki> | |||
|hit=<nowiki>3(4)</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>100(110)</nowiki> | |||
|stun=<nowiki>160(170)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vt1</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 3 hits total | |||
* Only 2nd hit can be cancelled into V-Trigger 1 activation or Super (CA) | |||
* Cannot cancel into V-Trigger 2 activation | |||
* All 3 hits can cancel into V-Trigger 1 / V-Trigger 2 specials | |||
* Values in parentheses refer to the buffed V-Skill 2 version | |||
}} | |||
}} | |||
== | =====<font style="visibility:hidden; float:right">MP Hundred Hand Slap</font>===== | ||
{| | {{MoveData | ||
| | |image=SFV_E.Honda_MP (mash).png | ||
{{ | |name=MP Hundred Hand Slap | ||
|input=MP (mash) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>17</nowiki> | |||
|active=<nowiki>2(3)2(5)2(3)2(5)2</nowiki> | |||
|recovery=<nowiki>14</nowiki> | |||
|hit=<nowiki>3(4)</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>1</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>110(120)</nowiki> | |||
|stun=<nowiki>170(180)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vt1</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 5 hits total | |||
* Only 3rd hit can be cancelled into V-Trigger 1 activation or Super (CA) | |||
* Cannot cancel into V-Trigger 2 activation | |||
* All 5 hits can cancel into V-Trigger 1 / V-Trigger 2 specials | |||
* Values in parentheses refer to the buffed V-Skill 2 version | |||
}} | |||
}} | |||
| | =====<font style="visibility:hidden; float:right">HP Hundred Hand Slap</font>===== | ||
{{ | {{MoveData | ||
|image=SFV_E.Honda_HP (mash).png | |||
| | |name=HP Hundred Hand Slap | ||
|input=HP (mash) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>19</nowiki> | |||
|active=<nowiki>2(3)2(3)2(3)2(3)2(3)2(3)2</nowiki> | |||
|recovery=<nowiki>15</nowiki> | |||
|hit=<nowiki>2(4)</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>120(130)</nowiki> | |||
|stun=<nowiki>180(190)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vt1</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 7 hits total | |||
* Only 3rd hit can be cancelled into V-Trigger 1 activation or Super (CA) | |||
* Cannot cancel into V-Trigger 2 activation | |||
* All 7 hits can cancel into V-Trigger 1 / V-Trigger 2 specials | |||
* Values in parentheses refer to the buffed V-Skill 2 version | |||
}} | |||
}} | |||
{{ | =====<font style="visibility:hidden; float:right">EX Hundred Hand Slap</font>===== | ||
{{MoveData | |||
|image=SFV_E.Honda_PP (mash).png | |||
|name=EX Hundred Hand Slap | |||
|input=PP (mash) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>16</nowiki> | |||
|active=<nowiki>2(3)2(2)2(3)2(3)2(3)2(2)2</nowiki> | |||
|recovery=<nowiki>15</nowiki> | |||
|hit=<nowiki>4(6)</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>100(110)</nowiki> | |||
|stun=<nowiki>150(160)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 7 hits total | |||
* E.Honda automatically moves forward during the slaps (does not stay in place once the slaps begin) | |||
* Only last hit can be cancelled into V-Trigger activation (both V-Triggers) | |||
* All 7 hits can cancel into V-Trigger 1 / V-Trigger 2 specials | |||
* Values in parentheses refer to the buffed V-Skill 2 version | |||
}} | |||
}} | |||
{{ | =====<font style="visibility:hidden; float:right">LP Sumo Headbutt</font>===== | ||
{{MoveData | |||
|image=SFV_E.Honda_46LP.png | |||
|name=LP Sumo Headbutt | |||
|input=46LP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>10(16)</nowiki> | |||
|active=<nowiki>3(14)</nowiki> | |||
|recovery=<nowiki>10+14(11+15)</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-4</nowiki> | |||
|knockdown=<nowiki>97(98) / 38(39) / 43(44)</nowiki> | |||
|damage=<nowiki>120(100)</nowiki> | |||
|stun=<nowiki>180(150)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Requires 40 frames of charge | |||
* Airborne on frames 13-39 on whiff | |||
* Travels about 50% screen length | |||
* Deals less damage (100) and stun (150) after the first 3 active frames (after Honda goes airborne) | |||
* Only first 3 active frames (while Honda is still grounded) can cancel into Super (CA) | |||
* +1 extra KDA after first 3 active frames (see KDA in parentheses) | |||
* There's a 3F gap in the active frames between Honda's grounded and airborne Sumo Headbutt | |||
* Startup frames listed refer to the start of the grounded Sumo Headbutt (startup of airborne Sumo Headbutt is shown in the parantheses data) | |||
* Recovery and Total frames listed refers to the whiffed version (11+15 recovery frames on hit / block) | |||
* Can cancel into Oni-Daikaku (VT1 Headbutt) on hit | |||
* KDA varies if canceled into VT1 Headbutt (see Oni-Daikaku for KDA data) | |||
* Juggle Limit / Increase / Start: 0 / 1 / 1 | |||
}} | |||
}} | |||
== | =====<font style="visibility:hidden; float:right">MP Sumo Headbutt</font>===== | ||
== | {{MoveData | ||
< | |image=SFV_E.Honda_46MP.png | ||
=== | |name=MP Sumo Headbutt | ||
< | |input=46MP | ||
< | |data= | ||
== | {{AttackData-SFV | ||
|startup=<nowiki>8(14)</nowiki> | |||
|active=<nowiki>3(19)</nowiki> | |||
|recovery=<nowiki>9+14(11+15)</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-7</nowiki> | |||
|knockdown=<nowiki>93(96) / 34(37) / 39(42)</nowiki> | |||
|damage=<nowiki>140(110)</nowiki> | |||
|stun=<nowiki>180(150)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Requires 40 frames of charge | |||
* Airborne on frames 11-41 on whiff | |||
* Travels about 75% screen length | |||
* Deals less damage (110) and stun (150) after the first 3 active frames (after Honda goes airborne) | |||
* Only first 3 active frames (while Honda is still grounded) can cancel into Super (CA) | |||
* +3 extra KDA after first 3 active frames (see KDA in parentheses) | |||
* There's a 3F gap in the active frames between Honda's grounded and airborne Sumo Headbutt | |||
* Startup frames listed refer to the start of the grounded Sumo Headbutt (startup of airborne Sumo Headbutt is shown in the parantheses data) | |||
* Recovery and Total frames listed refers to the whiffed version (11+15 recovery frames on hit / block) | |||
* Can cancel into Oni-Daikaku (VT1 Headbutt) on hit | |||
* KDA varies if canceled into VT1 Headbutt (see Oni-Daikaku for KDA data) | |||
* Juggle Limit / Increase / Start: 0 / 1 / 1 | |||
}} | |||
}} | |||
== | =====<font style="visibility:hidden; float:right">HP Sumo Headbutt</font>===== | ||
{{MoveData | |||
|image=SFV_E.Honda_46HP.png | |||
|name=HP Sumo Headbutt | |||
|input=46HP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>12(18)</nowiki> | |||
|active=<nowiki>3(25)</nowiki> | |||
|recovery=<nowiki>11+16(~)</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-12</nowiki> | |||
|knockdown=<nowiki>97 / 38 / 43</nowiki> | |||
|damage=<nowiki>160(120)</nowiki> | |||
|stun=<nowiki>180(150)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Requires 40 frames of charge | |||
* Upper-half of E.Honda's body is invincible to airborne strikes on frames 1-14 | |||
* Airborne on frames 15-53 on whiff | |||
* Travels full-screen | |||
* Deals less damage (120) and stun (150) after the first 3 active frames | |||
* Only first 3 active frames (while Honda is still grounded) can cancel into Super (CA) | |||
* There's a 3F gap in the active frames between Honda's grounded and airborne Sumo Headbutt | |||
* Startup frames listed refer to the start of the grounded Sumo Headbutt (startup of airborne Sumo Headbutt is shown in the parantheses data) | |||
* Recovery and Total frames listed refers to the whiffed version (11+15 recovery frames on hit / 11+23 recovery frames on block) | |||
* Has fixed KDA (KDA does not vary depending on distance traveled) | |||
* Can cancel into Oni-Daikaku (VT1 Headbutt) on hit | |||
* KDA varies if canceled into VT1 Headbutt (see Oni-Daikaku for KDA data) | |||
* Juggle Limit / Increase / Start: 0 / 1 / 1 | |||
}} | |||
}} | |||
== | =====<font style="visibility:hidden; float:right">EX Sumo Headbutt</font>===== | ||
{{ | {{MoveData | ||
|image=SFV_E.Honda_46PP.png | |||
|name=EX Sumo Headbutt | |||
|input=46PP | |||
|data= | |||
{ | {{AttackData-SFV | ||
|startup=<nowiki>7(14)</nowiki> | |||
|active=<nowiki>4(22)</nowiki> | |||
|recovery=<nowiki>9+23(~)</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-26</nowiki> | |||
|knockdown=<nowiki>79(81) / 20(22) / 25(27)</nowiki> | |||
|damage=<nowiki>160(130)</nowiki> | |||
|stun=<nowiki>200(180)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Requires 40 frames of charge | |||
* 1 hit of armor on frames 3-9 and then another 1 hit of armor on frames 10-35 | |||
* Airborne on frames 10-44 on whiff | |||
* Travels full-screen | |||
* Hits 2 times if used up close for 100+60 damage and 150+50 stun (otherwise only does 1 hit for 130 damage and 180 stun if connected while Honda is airborne) | |||
* Recovery and Total frames listed refers to the whiffed version (11+26 recovery frames on hit / 11+36 recovery frames on block) | |||
* Has fixed KDA (but KDA does differ depending on if both hits connect (up close) or just one hit connects) | |||
* KDA shown in parantheses (X) refers to when both hits connect (up close) | |||
* Juggle Limit / Increase / Start: 2*5 / 1*1 / 1*1 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">LK Sumo Smash</font>===== | |||
{{MoveData | |||
|image=SFV_E.Honda_28LK.png | |||
|name=LK Sumo Smash | |||
|input=28LK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>11</nowiki> | |||
|active=<nowiki>3(18)6</nowiki> | |||
|recovery=<nowiki>24</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-1(-3) / -3(-5)</nowiki> | |||
|knockdown=<nowiki>63~65(77) / 4~6(18) / 9~11(23)</nowiki> | |||
|damage=<nowiki>120(100)</nowiki> | |||
|stun=<nowiki>180(160)</nowiki> | |||
|attack=<nowiki>H*M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Requires 40 frames of charge | |||
* Second hit is an overhead and can hit cross-up | |||
* Airborne on frames 4-37 | |||
* First hit usually won't hit grounded opponents | |||
* Deals 20 less damage (100) and stun (160) if only the second hit connects in front | |||
* Block advantage varies depending on how tall the opponent (the taller they are the less advantageous it is) | |||
* Less frame advantage if blocked cross-up (-3~5) and less damage (80) and stun (120) | |||
* KDA shown in parantheses (X) refers to when both hits connect | |||
* KDA varies depending on how tall / high in the air opponent is (higher KDA the closer to ground the collision happens) | |||
* Juggle Limit / Increase / Start: 1*2 / 1*1 / 1*1 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">MK Sumo Smash</font>===== | |||
{{MoveData | |||
|image=SFV_E.Honda_28MK.png | |||
== | |name=MK Sumo Smash | ||
=== | |input=28MK | ||
=== | |data= | ||
=== | {{AttackData-SFV | ||
= | |startup=<nowiki>13</nowiki> | ||
= | |active=<nowiki>3(19)7</nowiki> | ||
|recovery=<nowiki>24</nowiki> | |||
| | |hit=<nowiki>KD</nowiki> | ||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-1(-3) / -3(-5)</nowiki> | |||
|knockdown=<nowiki>63~65(77) / 4~6(18) / 9~11(23)</nowiki> | |||
|damage=<nowiki>120(100)</nowiki> | |||
|stun=<nowiki>180(160)</nowiki> | |||
|attack=<nowiki>H*M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Requires 40 frames of charge | |||
* Second hit is an overhead and can hit cross-up | |||
* Airborne on frames 4-41 | |||
* First hit usually won't hit grounded opponents | |||
* Deals 20 less damage (100) and stun (160) if only the second hit connects in front | |||
* Block advantage varies depending on how tall the opponent (the taller they are the less advantageous it is) | |||
* Less frame advantage if blocked cross-up (-3~5) and less damage (80) and stun (120) | |||
* KDA shown in parantheses (X) refers to when both hits connect | |||
* KDA varies depending on how tall / high in the air opponent is (higher KDA the closer to ground the collision happens) | |||
* Juggle Limit / Increase / Start: 1*2 / 1*1 / 1*1 | |||
}} | }} | ||
== | }} | ||
=== | |||
=== | =====<font style="visibility:hidden; float:right">HK Sumo Smash</font>===== | ||
{{MoveData | |||
|image=SFV_E.Honda_28HK.png | |||
|name=HK Sumo Smash | |||
|input=28HK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>16</nowiki> | |||
|active=<nowiki>3(19)13</nowiki> | |||
|recovery=<nowiki>24</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2(-3) / -4(-5)</nowiki> | |||
|knockdown=<nowiki>62~64(76) / 3~5(17) / 8~10(22)</nowiki> | |||
|damage=<nowiki>120(100)</nowiki> | |||
|stun=<nowiki>180(160)</nowiki> | |||
|attack=<nowiki>H*M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Requires 40 frames of charge | |||
* Second hit is an overhead and can hit cross-up | |||
* Airborne on frames 10-50 | |||
* First hit usually won't hit grounded opponents | |||
* Deals 20 less damage (100) and stun (160) if only the second hit connects in front | |||
* Block advantage varies depending on how tall the opponent (the taller they are the less advantageous it is) | |||
* Less frame advantage if blocked cross-up (-4~6) and less damage (80) and stun (120) | |||
* KDA shown in parantheses (X) refers to when both hits connect | |||
* KDA varies depending on how tall / high in the air opponent is (higher KDA the closer to ground the collision happens) | |||
* Juggle Limit / Increase / Start: 1*2 / 1*1 / 1*1 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">EX Sumo Smash</font>===== | |||
{{MoveData | |||
|image=SFV_E.Honda_28KK.png | |||
|name=EX Sumo Smash | |||
|input=28KK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>8</nowiki> | |||
|active=<nowiki>8(14)10</nowiki> | |||
|recovery=<nowiki>19</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>4(6) / -1(-3)</nowiki> | |||
|knockdown=<nowiki>68~70(84~85) / 9~11(25~26) / 14~16(30~31)</nowiki> | |||
|damage=<nowiki>160(140)</nowiki> | |||
|stun=<nowiki>200(180)</nowiki> | |||
|attack=<nowiki>H*M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Requires 40 frames of charge | |||
* Throw invincible on frames 1-20 | |||
* Second hit is an overhead and can hit cross-up | |||
* Airborne on frames 4-38 | |||
* Trajectory can be altered by holding stick forward or back during the move animation | |||
* Deals 20 less damage (140) and stun (180) if only the second hit connects in front | |||
* Block advantage varies depending on how tall the opponent (the taller they are the less advantageous it is) | |||
* Less frame advantage if blocked cross-up (-1~3) and less damage (100) and stun (150) | |||
* KDA shown in parantheses (X) refers to when both hits connect | |||
* KDA varies depending on how tall / high in the air opponent is (higher KDA the closer to ground the collision happens) | |||
* Juggle Limit / Increase / Start: 6*7 / 1*1 / 1*1 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">LP Oicho Throw</font>===== | |||
{{MoveData | |||
|image=SFV_E.Honda_63214LP.png | |||
|name=LP Oicho Throw | |||
|input=63214LP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>7</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>60</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>49 / 10 / 10</nowiki> | |||
|damage=<nowiki>140</nowiki> | |||
|stun=<nowiki>180</nowiki> | |||
|attack=<nowiki>T</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Denies back-roll | |||
* Grab Range: 1.19 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">MP Oicho Throw</font>===== | |||
{{MoveData | |||
|image=SFV_E.Honda_63214MP.png | |||
|name=MP Oicho Throw | |||
|input=63214MP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>7</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>60</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>49 / 10 / 10</nowiki> | |||
|damage=<nowiki>160</nowiki> | |||
|stun=<nowiki>180</nowiki> | |||
|attack=<nowiki>T</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Denies back-roll | |||
* Grab Range: 1.15 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">HP Oicho Throw</font>===== | |||
{{MoveData | |||
|image=SFV_E.Honda_63214HP.png | |||
|name=HP Oicho Throw | |||
|input=63214HP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>7</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>60</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>49 / 10 / 10</nowiki> | |||
|damage=<nowiki>180</nowiki> | |||
|stun=<nowiki>180</nowiki> | |||
|attack=<nowiki>T</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Denies back-roll | |||
* Grab Range: 1.08 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">EX Oicho Throw</font>===== | |||
{{MoveData | |||
|image=SFV_E.Honda_63214PP.png | |||
|name=EX Oicho Throw | |||
|input=63214PP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>59</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>58 / 9 / 9</nowiki> | |||
|damage=<nowiki>200</nowiki> | |||
|stun=<nowiki>200</nowiki> | |||
|attack=<nowiki>T</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Denies back-roll | |||
* Grab Range: 1.30 | |||
}} | |||
}} | |||
== Critical Arts == | |||
=====<font style="visibility:hidden; float:right">Kamigashima</font>===== | |||
{{MoveData | |||
|image=SFV_E.Honda_236236P.png | |||
|name=Kamigashima | |||
|input=236236P | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>1+8</nowiki> | |||
|active=<nowiki>29</nowiki> | |||
|recovery=<nowiki>9+28</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-22</nowiki> | |||
|knockdown=<nowiki>4 / 4 / 4</nowiki> | |||
|damage=<nowiki>50*(4x27)*12*170</nowiki> | |||
|stun=<nowiki>0</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Fully invincible on frames 1-13 | |||
* Projectile invincible on frames 1-36 | |||
* Airborne on frames 7-46 | |||
* Hard Knockdown | |||
* Can punish a lot of moves (and jumps) from full-screen) | |||
* Honda and opponents end up mid-screen far away from each other after the cutscene on hit | |||
* Inflicts a total of 340 damage but 50% of damage is inflicted in one hit at the end | |||
}} | |||
}} | |||
== Taunts == | |||
=====<font style="visibility:hidden; float:right">Taunt</font>===== | |||
{{MoveData | |||
|image=SFV_E.Honda_5PPPKKK.png | |||
|name=Taunt | |||
|input=5PPPKKK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>-</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>61</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
== V-System == | |||
=== V-Skill 1 === | |||
=====<font style="visibility:hidden; float:right">Neko Damashi</font>===== | |||
{{MoveData | |||
|image=SFV_E.Honda_MPMK (VS1).png | |||
|name=Neko Damashi | |||
|input=MPMK (VS1) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>12</nowiki> | |||
|active=<nowiki>4</nowiki> | |||
|recovery=<nowiki>23</nowiki> | |||
|hit=<nowiki>3</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-6</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>120</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Nullifies 1 hit of projectiles | |||
}} | |||
}} | |||
=== V-Skill 2 === | |||
=====<font style="visibility:hidden; float:right">Sumo Spirit</font>===== | |||
{{MoveData | |||
|image=SFV_E.Honda_MPMK (VS2).png | |||
|name=Sumo Spirit | |||
|input=MPMK (VS2) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>-</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>50</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Powers up next Hundred Hand Slap (increased damage, stun, and on hit advantage only) | |||
* Allows all normals / command normals to cancel into Hundred Hand Slap even if they are not normally special cancelable | |||
}} | |||
}} | |||
=== V-Trigger 1 === | |||
=====<font style="visibility:hidden; float:right">Onigawara</font>===== | |||
{{MoveData | |||
|image=SFV_E.Honda_HPHK (VT1).png | |||
|name=Onigawara | |||
|input=HPHK (VT1) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>1</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>5</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 3-bar V-Trigger | |||
* Duration of 3000 frames (50 seconds) | |||
* Unlocks Oni-Daikaku (1000 V-Meter) and Oni-Muso (1200 V-Meter) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Oni-Daikaku</font>===== | |||
{{MoveData | |||
|image=SFV_E.Honda_HPHK.png | |||
|name=Oni-Daikaku | |||
|input=HPHK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>10</nowiki> | |||
|active=<nowiki>3(3)21</nowiki> | |||
|recovery=<nowiki>10+10(11+14)</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>90 / 31 / 36</nowiki> | |||
|damage=<nowiki>120(100)</nowiki> | |||
|stun=<nowiki>200</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vt1</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Spends 1000 V-Meter (33% V-Timer) | |||
* Airborne frames 15-46 | |||
* Only cancelable into Super (Critical Art) on first 3 active frames (up close) | |||
* Has 1 point of armor on frame 4 and onwards during hold (if released early on frames 8-51 then the armor disappears and the headbutt active frames start 3F after release) | |||
* Another 1 hit of armor if fully charged on frames 58-62 | |||
* Deals 20 less damage (100) after the first 3 active frames (after Honda goes airborne) | |||
* Recovery and Total frames listed refers to the whiffed version (11+14 recovery frames on hit / block) | |||
* Has fixed KDA (KDA does not vary depending on distance traveled) on grounded opponents | |||
* Juggle Limit / Increase / Start: 10 / 1 / 1 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Oni-Daikaku (Hold)</font>===== | |||
{{MoveData | |||
|image=SFV_E.Honda_HPHK (hold).png | |||
|name=Oni-Daikaku (Hold) | |||
|input=HPHK (hold) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>60</nowiki> | |||
|active=<nowiki>3(3)21</nowiki> | |||
|recovery=<nowiki>10+10(11+14)</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>27</nowiki> | |||
|knockdown=<nowiki>90(87) / 31(8) / 36(13)</nowiki> | |||
|damage=<nowiki>180(160)</nowiki> | |||
|stun=<nowiki>200</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vt1</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Spends 1000 V-Meter (33% V-Timer) | |||
* Airborne frames 65-96 | |||
* Causes guard crush (+27 frame advantage) when fully charged | |||
* Only cancelable into Super (Critical Art) on first 3 active frames (up close) | |||
* Has 1 point of armor on frame 4 and onwards during hold (if released early on frames 8-51 then the armor disappears and the headbutt active frames start 3F after release) | |||
* Another 1 hit of armor if fully charged on frames 58-62 (during first few active frames up close) | |||
* Fully charged version has projectile invincibility on frames 63-87 (while mid-air) after the initial 3 active frames | |||
* Deals 20 less damage (100) after the first 3 active frames (after Honda goes airborne) | |||
* Has fixed KDA (KDA does not vary depending on distance traveled) on grounded opponents | |||
* If canceled into from Headbutt, deals 80 less damage (100) first 3 active frames (up close) and 80 less dmg (80) on later active frames (far away) | |||
* KDA listed in parentheses is refers to Sumo Headbutt canceled into VT1 Headbutt (+2 extra KDA in corner) | |||
* Recovery and Total frames listed refers to the whiffed version (11+14 recovery frames on hit / block) | |||
* Juggle Limit / Increase / Start: 10 / 1 / 1 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Oni-Daikaku (Release)</font>===== | |||
{{MoveData | |||
|image=SFV_E.Honda_HPHK (release).png | |||
|name=Oni-Daikaku (Release) | |||
|input=HPHK (release) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>3</nowiki> | |||
|active=<nowiki>3(3)21</nowiki> | |||
|recovery=<nowiki>10+10(11+14)</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>90(87) / 31(8) / 36(13)</nowiki> | |||
|damage=<nowiki>120(100)</nowiki> | |||
|stun=<nowiki>200</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vt1</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* This is framedata for the release version of Oni-Daikaku when you release the buttons before it's fully charged | |||
* Spends 1000 V-Meter (33% V-Timer) | |||
* Airborne on frames 8-39 | |||
* Only cancelable into Super (Critical Art) on first 3 active frames (up close) | |||
* Deals 20 less damage (100) after the first 3 active frames (after Honda goes airborne) | |||
* If canceled into from Headbutt, deals 20 less damage (60) first 3 active frames (up close) | |||
* Recovery and Total frames listed refers to the whiffed version (11+14 recovery frames on hit / block) | |||
* Has fixed KDA (KDA does not vary depending on distance traveled) on grounded opponents | |||
* If canceled into from Headbutt, deals 80 less damage (100) first 3 active frames (up close) and 80 less dmg (80) on later active frames (far away) | |||
* KDA listed in parentheses is refers to Sumo Headbutt canceled into VT1 Headbutt (+2 extra KDA in corner) | |||
* Juggle Limit / Increase / Start: 10 / 1 / 1 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Oni-Muso</font>===== | |||
{{MoveData | |||
|image=SFV_E.Honda_HPHK HPHK.png | |||
|name=Oni-Muso | |||
|input=HPHK > HPHK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>3</nowiki> | |||
|active=<nowiki>3(3)21</nowiki> | |||
|recovery=<nowiki>10+10(11+14)</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>KD</nowiki> | |||
|knockdown=<nowiki>92(91) / 33(32) / 38(37)</nowiki> | |||
|damage=<nowiki>120*72*36 (228)</nowiki> | |||
|stun=<nowiki>200*90*90 (380)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Secondary Headbutt follow-up to that spends additional 1200 V-Meter (40% V-Timer) | |||
* Can only be activated if opponent is in blowback state (airborne hitstun) - Cannot be used after: Armor Break / Armor Absorb / Parry | |||
* Only cancelable into Super (Critical Art) on first 3 active frames (up close) | |||
* If canceled into from Headbutt, deals 20 less damage (60) first 3 active frames (up close) | |||
* Has fixed KDA (KDA does not vary depending on distance traveled) on grounded opponents | |||
* KDA listed in parentheses is refers to Sumo Headbutt canceled into VT1 Headbutt | |||
* Recovery and Total frames listed refers to the whiffed version (11+14 recovery frames on hit) | |||
* Juggle Limit: 11 | |||
}} | |||
}} | |||
=== V-Trigger 2 === | |||
=====<font style="visibility:hidden; float:right">Tajikarao</font>===== | |||
{{MoveData | |||
|image=SFV_E.Honda_HPHK (VT2).png | |||
|name=Tajikarao | |||
|input=HPHK (VT2) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>1</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>5</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 2-bar V-Trigger | |||
* Duration of 2000 frames (~33 seconds) | |||
* Unlocks Iwato Biraki (1000 V-Meter per use) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Iwato Biraki</font>===== | |||
{{MoveData | |||
|image=SFV_E.Honda_HPHK.png | |||
|name=Iwato Biraki | |||
|input=HPHK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>28(17)</nowiki> | |||
|active=<nowiki>20</nowiki> | |||
|recovery=<nowiki>44</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>62 / 22 / 22</nowiki> | |||
|damage=<nowiki>180</nowiki> | |||
|stun=<nowiki>200</nowiki> | |||
|attack=<nowiki>T</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Spends 1000 V-Meter (50% of V-Timer) | |||
* Has 1 point of armor on frames 3-18 and another point of armor on frames 19-37 | |||
* Can be canceled into from his normals / command normals / Hundred Hand Slap | |||
* Carries opponent to the nearest corner | |||
* Faster startup (17F) and combos if canceled into from Hundred Hand Slap | |||
}} | |||
}} | |||
=== V-Shift === | |||
=====<font style="visibility:hidden; float:right">V-Shift</font>===== | |||
{{MoveData | |||
|image=SFV_E.Honda_MKHP.png | |||
|name=V-Shift | |||
|input=MKHP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>1</nowiki> | |||
|active=<nowiki>9</nowiki> | |||
|recovery=<nowiki>22</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Shifts back 0.95 range | |||
* Fully invincible on frames 1-9 during which time any strike or projectile evaded will trigger a slow-motion effect on frame 11 for both players | |||
* Immediately gains full invincibility for the full duration of V-Shift if you successfully evade a strike or projectile on start-up frames 1-9 | |||
* Throw invincible on frames 1-16 on an empty / raw V-Shift | |||
* Counter-Hit state on frames 10-31 on an empty / raw V-Shift | |||
* Opponent can still cancel the attack that was V-Shifted as if it had connected (this allows for a lot of shenanigans) | |||
* Costs 300 V-Gauge (1 bar) to use and refunds 150 V-Gauge back (1/2 bar) on a successful V-Shift if the slow-mo is triggered | |||
* If the V-Shift is successful you can cancel it into a follow-up attack (see V-Shift Break) that's fully invincible and knocks the opponent down on hit | |||
}} | |||
}} | |||
=== V-Shift Break === | |||
=====<font style="visibility:hidden; float:right">Super Sumo Impact</font>===== | |||
{{MoveData | |||
|image=SFV_E.Honda_MKHP.png | |||
|name=Super Sumo Impact | |||
|input=MKHP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>?</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>?</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>73 / 14 / 19</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>0</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Fully invincible during startup and active frames | |||
}} | |||
}} | |||
=== V-Reversal === | |||
=====<font style="visibility:hidden; float:right">Raiden-Ho</font>===== | |||
{{MoveData | |||
|image=SFV_E.Honda_6PPP.png | |||
|name=Raiden-Ho | |||
|input=6PPP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>17</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>24</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>78 / 19 / 24</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>0</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Strike and Projectile invincible for frames 1-30 | |||
}} | |||
}} | |||
{{Navbox-SFV}} | {{Navbox-SFV}} | ||
[[Category:Street Fighter V]] | [[Category:Street Fighter V]] | ||
[[Category:Street Fighter games]] |
Revision as of 17:52, 5 March 2021
Introduction
About E.Honda
One of the original 8 world warriors joins the fight in season 4.
Honda is possibly the most volatile character in the game. His tools, weirdly enough, give him a very skewed matchup chart compared to every other character in the game. He does better against a lot of top tiers than many other characters however, he has more trouble with some mid and low tiers compared to everyone else as well. This makes him the perfect counter pick character, and to accomplish this, he has some amazing buttons and specials. His Hundred Hand Slap is a plus on block, fast move that moves Honda forward, and his EX Sumo Smash allows him to get in easily and continue his obnoxious pressure. The constant threat of his command grab and armor breaking VT1 only adds to his pressure. If you want an incredibly volatile character that has all the tools he needs to be a great counter pick, then check out Honda.
Final Patch
Players to Watch
E.Honda | |
---|---|
Vitals | |
Life Points | 1050 |
Stun Points | 1075 |
V-Gauge Points | |
V-Trigger 1 | 900 |
V-Trigger 2 | 600 |
Ground Movement | |
Forward Walk Speed | 4.4 |
Backward Walk Speed | 2.7 |
Forward Dash Speed | 20 |
Backward Dash Speed | 24 |
Forward Dash Distance | 166.1 |
Backward Dash Distance | 95.1 |
Backdash CH Frames | 3-10 |
Jumping | |
Back Jump Speed | 49(5+40+4) |
Neutral Jump Speed | 49(5+40+4) |
Forward Jump Speed | 48(4+40+4) |
Forward Jump Distance | 208 |
Backward Jump Distance | 180 |
Throws | |
Throw Hurtbox | 0.25 |
Throw Range | 0.9 |
![]() |
Frame Data & Descriptions are provided by FATOnline.
|
SFV Frame Data Glossary | |
---|---|
Active |
How many frames a move remains active (can hurt opponents) for. |
Attack |
Attack level is L for low attacks (must be blocked crouching), H is for High attacks (which can be blocked high or low) and M for overhead (must be blocked standing). T is for throw attacks (which cannot be blocked). |
Cancel options |
Available cancel options.
|
Confirm windows |
Hit confirm windows written as Specials & CAs/Target Combos/V-Trigger. Notation may denote V-Skill only cancel windows in Specials.
|
Crush Counter |
Crush Counter hit advantage written as opponent state, frame advantage, and v-gauge gain on hit. |
Damage |
Attack damage on hit. Notation may denote multi-hit or "sweet spot" damage values on certain frames. |
Hit/Block |
These are frame advantage values when the attack hits or is blocked. If the number is positive, then the move will end before the defender can act again. If the number is negative, the defender will be able to act before the attacker and maybe even punish. KD refers to knockdown on hit.
|
Knockdown |
Knockdown advantage against Normal, Quick Rise and Back Rise wake up options. |
Recovery |
How many frames it takes for a move to finish after it's been active. |
Startup |
How many frames it takes before the move becomes 'active' or have a hit box. The last startup frame and the first active frame are the same frame, meaning all values are written as Startup + 1. |
Stun |
Amount of stun added to the opponent's stun bar on hit. |
Normals
Stand LP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
5 | 3 | 9 | 5 | ||
Damage | Stun | Attack | Block | ||
40 | 90 | H | 3 | ||
|
Stand MP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
7 | 4 | 13 | 5 | ||
Damage | Stun | Attack | Block | ||
70 | 120 | H | 2 | ||
|
Stand HP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
8 | 6 | 22 | -2 | ||
Damage | Stun | Attack | Block | ||
90(80) | 150 | H | -7 | ||
|
Stand LK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
4 | 3 | 8 | 4 | ||
Damage | Stun | Attack | Block | ||
40 | 90 | H | 2 | ||
|
Stand MK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
5 | 2 | 14 | 7 | ||
Damage | Stun | Attack | Block | ||
60 | 120 | H | 4 | ||
|
Stand HK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
8 | 2(1)3 | 21 | 5 | ||
Damage | Stun | Attack | Block | ||
90(80) | 150 | H | 2(-4) | ||
|
Crouch LP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
5 | 3 | 9 | 5 | ||
Damage | Stun | Attack | Block | ||
40 | 90 | H | 2 | ||
|
Crouch MP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
6 | 3 | 14 | 4 | ||
Damage | Stun | Attack | Block | ||
60 | 120 | H | 2 | ||
|
Crouch HP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
10 | 2 | 21(20/26) | 4 | ||
Damage | Stun | Attack | Block | ||
100 | 150 | H | -5 | ||
|
Crouch LK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
4 | 2 | 13 | 3 | ||
Damage | Stun | Attack | Block | ||
30 | 90 | L | 0 | ||
|
Crouch MK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
6 | 3 | 14 | 5 | ||
Damage | Stun | Attack | Block | ||
60 | 120 | L | -2 | ||
|
Crouch HK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
7 | 2(8)2 | 14(17) | KD | ||
Damage | Stun | Attack | Block | ||
100 | 150 | L | -9 | ||
|
Jump LP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
4 | 5 | - | - | ||
Damage | Stun | Attack | Block | ||
50 | 90 | M | - | ||
|
Jump MP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
6 | 7 | - | - | ||
Damage | Stun | Attack | Block | ||
70 | 120 | M | - | ||
|
Jump HP
Startup | Active | Recovery | Hit |
---|---|---|---|
7 | 3 | - | - |
Damage | Stun | Attack | Block |
90 | 150 | M | - |
Neutral Jump HP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
10 | 5 | - | - | ||
Damage | Stun | Attack | Block | ||
90 | 150 | M | - | ||
|
Jump LK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
4 | 9 | - | - | ||
Damage | Stun | Attack | Block | ||
50 | 90 | M | - | ||
|
Jump MK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
6 | 4 | - | - | ||
Damage | Stun | Attack | Block | ||
70 | 120 | M | - | ||
|
Jump HK
Startup | Active | Recovery | Hit |
---|---|---|---|
9 | 6 | - | - |
Damage | Stun | Attack | Block |
90 | 150 | M | - |
Command Normals
Flying Sumo Press
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
12 | 9 | - | - | ||
Damage | Stun | Attack | Block | ||
70 | 120 | M | - | ||
|
Harai-Geri
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
12 | 3 | 23(24) | 2 | ||
Damage | Stun | Attack | Block | ||
80 | 150 | H | -7 | ||
|
Chikara-Ashi
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
21(20) | 6 | 16 | 5 | ||
Damage | Stun | Attack | Block | ||
90 | 120 | H | 4 | ||
|
Target Combos
Tokoshizume
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
7+20 | 6 | 16 | 5 | ||
Damage | Stun | Attack | Block | ||
70*63 (133) | 100*110 (210) | H | 2 | ||
|
Tsurane Harite
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
5+7 | 4 | 19 | KD | ||
Damage | Stun | Attack | Block | ||
40*45 (85) | 90*90 (180) | H | -6 | ||
|
Hirate
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
5+7+16 | 4 | 24 | KD | ||
Damage | Stun | Attack | Block | ||
40*45*56 (141) | 90*90*96 (276) | H | - | ||
|
Throws
Saba-Ori
Startup | Active | Recovery | Hit |
---|---|---|---|
5 | 3 | 17 | KD |
Damage | Stun | Attack | Block |
130 | 170 | T | - |
Tawara Throw
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
5 | 3 | 17 | KD | ||
Damage | Stun | Attack | Block | ||
140 | 170 | T | - | ||
|
Special Moves
LP Hundred Hand Slap
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
7 | 2(4)3(5)3 | 14 | 3(4) | ||
Damage | Stun | Attack | Block | ||
100(110) | 160(170) | H | 2 | ||
|
MP Hundred Hand Slap
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
17 | 2(3)2(5)2(3)2(5)2 | 14 | 3(4) | ||
Damage | Stun | Attack | Block | ||
110(120) | 170(180) | H | 1 | ||
|
HP Hundred Hand Slap
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
19 | 2(3)2(3)2(3)2(3)2(3)2(3)2 | 15 | 2(4) | ||
Damage | Stun | Attack | Block | ||
120(130) | 180(190) | H | -2 | ||
|
EX Hundred Hand Slap
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
16 | 2(3)2(2)2(3)2(3)2(3)2(2)2 | 15 | 4(6) | ||
Damage | Stun | Attack | Block | ||
100(110) | 150(160) | H | -2 | ||
|
LP Sumo Headbutt
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
10(16) | 3(14) | 10+14(11+15) | KD | ||
Damage | Stun | Attack | Block | ||
120(100) | 180(150) | H | -4 | ||
|
MP Sumo Headbutt
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
8(14) | 3(19) | 9+14(11+15) | KD | ||
Damage | Stun | Attack | Block | ||
140(110) | 180(150) | H | -7 | ||
|
HP Sumo Headbutt
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
12(18) | 3(25) | 11+16(~) | KD | ||
Damage | Stun | Attack | Block | ||
160(120) | 180(150) | H | -12 | ||
|
EX Sumo Headbutt
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
7(14) | 4(22) | 9+23(~) | KD | ||
Damage | Stun | Attack | Block | ||
160(130) | 200(180) | H | -26 | ||
|
LK Sumo Smash
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
11 | 3(18)6 | 24 | KD | ||
Damage | Stun | Attack | Block | ||
120(100) | 180(160) | H*M | -1(-3) / -3(-5) | ||
|
MK Sumo Smash
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
13 | 3(19)7 | 24 | KD | ||
Damage | Stun | Attack | Block | ||
120(100) | 180(160) | H*M | -1(-3) / -3(-5) | ||
|
HK Sumo Smash
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
16 | 3(19)13 | 24 | KD | ||
Damage | Stun | Attack | Block | ||
120(100) | 180(160) | H*M | -2(-3) / -4(-5) | ||
|
EX Sumo Smash
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
8 | 8(14)10 | 19 | KD | ||
Damage | Stun | Attack | Block | ||
160(140) | 200(180) | H*M | 4(6) / -1(-3) | ||
|
LP Oicho Throw
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
7 | 2 | 60 | KD | ||
Damage | Stun | Attack | Block | ||
140 | 180 | T | - | ||
|
MP Oicho Throw
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
7 | 2 | 60 | KD | ||
Damage | Stun | Attack | Block | ||
160 | 180 | T | - | ||
|
HP Oicho Throw
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
7 | 2 | 60 | KD | ||
Damage | Stun | Attack | Block | ||
180 | 180 | T | - | ||
|
EX Oicho Throw
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
5 | 3 | 59 | KD | ||
Damage | Stun | Attack | Block | ||
200 | 200 | T | - | ||
|
Critical Arts
Kamigashima
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
1+8 | 29 | 9+28 | KD | ||
Damage | Stun | Attack | Block | ||
50*(4x27)*12*170 | 0 | H | -22 | ||
|
Taunts
Taunt
Startup | Active | Recovery | Hit |
---|---|---|---|
- | - | 61 | - |
Damage | Stun | Attack | Block |
- | - | - | - |
V-System
V-Skill 1
Neko Damashi
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
12 | 4 | 23 | 3 | ||
Damage | Stun | Attack | Block | ||
60 | 120 | H | -6 | ||
|
V-Skill 2
Sumo Spirit
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
- | - | 50 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
V-Trigger 1
Onigawara
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
1 | - | 5 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
Oni-Daikaku
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
10 | 3(3)21 | 10+10(11+14) | KD | ||
Damage | Stun | Attack | Block | ||
120(100) | 200 | H | -2 | ||
|
Oni-Daikaku (Hold)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
60 | 3(3)21 | 10+10(11+14) | KD | ||
Damage | Stun | Attack | Block | ||
180(160) | 200 | H | 27 | ||
|
Oni-Daikaku (Release)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
3 | 3(3)21 | 10+10(11+14) | KD | ||
Damage | Stun | Attack | Block | ||
120(100) | 200 | H | -2 | ||
|
Oni-Muso
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
3 | 3(3)21 | 10+10(11+14) | KD | ||
Damage | Stun | Attack | Block | ||
120*72*36 (228) | 200*90*90 (380) | H | KD | ||
|
V-Trigger 2
Tajikarao
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
1 | - | 5 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
Iwato Biraki
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
28(17) | 20 | 44 | KD | ||
Damage | Stun | Attack | Block | ||
180 | 200 | T | - | ||
|
V-Shift
V-Shift
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
1 | 9 | 22 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
V-Shift Break
Super Sumo Impact
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
? | 3 | ? | KD | ||
Damage | Stun | Attack | Block | ||
60 | 0 | H | -2 | ||
|
V-Reversal
Raiden-Ho
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
17 | 2 | 24 | KD | ||
Damage | Stun | Attack | Block | ||
60 | 0 | H | -2 | ||
|