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{{ | {{Infobox Character SFV | ||
|name=Sagat | |||
|hash=SGT | |||
|image=SFV-Sagat_Portrait.jpg | |||
|hp=1025 | |||
|stun=1050 | |||
|vt1=900 | |||
|vt2=600 | |||
|movef=3.65 | |||
|moveb=2.77 | |||
|dashf=20 | |||
|dashb=24 | |||
|dashfd=125.4 | |||
|dashbd=111.5 | |||
|dashch=3-10 | |||
|jumpb=47 (4+39+4) | |||
|jumpn=47 (4+39+4) | |||
|jumpf=46 (3+39+4) | |||
|jumpbd=171.6 | |||
|jumpfd=179.4 | |||
|throwh=0.25 | |||
|throwr=0.85 | |||
}} | |||
{{SFV Ambox FAT}} | |||
<center>{{FrameDataKey-SFV}}</center> | |||
== Normals == | |||
=====<font style="visibility:hidden; float:right">Stand LP</font>===== | |||
{{MoveData | |||
|image=SFV_Sagat_5LP.png | |||
|name=Stand LP | |||
|input=5LP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>10</nowiki> | |||
|hit=<nowiki>5</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>4</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>30</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Cannot hit crouching unless up close | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Stand MP</font>===== | |||
{{MoveData | |||
|image=SFV_Sagat_5MP.png | |||
|name=Stand MP | |||
|input=5MP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>6</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>15</nowiki> | |||
|hit=<nowiki>7</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>3</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / 13 / -</nowiki> | |||
|description= | |||
* Good frametrap and combo tool | |||
}} | |||
}} | |||
== | =====<font style="visibility:hidden; float:right">Stand HP</font>===== | ||
{| | {{MoveData | ||
| | |image=SFV_Sagat_5HP.png | ||
{{ | |name=Stand HP | ||
| | |input=5HP | ||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>13</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>20(18)</nowiki> | |||
|hit=<nowiki>4</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vt1 vt2</nowiki> | |||
|confirm=<nowiki>*20 / 17 / -</nowiki> | |||
|description= | |||
* Hit Confirm notes: *CA only | |||
* Decent range and no hurtbox extension during startup frames makes this a pretty solid poke tool and a V-Trigger buffer tool | |||
* 2 less recovery frames on whiff (18 instead of 20) | |||
}} | }} | ||
}} | }} | ||
{{ | =====<font style="visibility:hidden; float:right">Stand LK</font>===== | ||
{{MoveData | |||
|image=SFV_Sagat_5LK.png | |||
|name=Stand LK | |||
|input=5LK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>10</nowiki> | |||
|hit=<nowiki>2</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>1</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>40</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Very good range for a cancelable st.LK | |||
* Still in range to combo after max range counter-hit f+MK (Step Low Kick) | |||
}} | |||
}} | |||
{{ | =====<font style="visibility:hidden; float:right">Stand MK</font>===== | ||
{{MoveData | |||
|image=SFV_Sagat_5MK.png | |||
|name=Stand MK | |||
|input=5MK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>11</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>16</nowiki> | |||
|hit=<nowiki>2</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>70</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / 14 / -</nowiki> | |||
|description= | |||
* Good range and no hurtbox extension during startup frames makes this a pretty solid poke tool and V-Trigger buffer tool | |||
}} | |||
}} | |||
== | =====<font style="visibility:hidden; float:right">Stand HK</font>===== | ||
== | {{MoveData | ||
< | |image=SFV_Sagat_5HK.png | ||
= | |name=Stand HK | ||
< | |input=5HK | ||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>8</nowiki> | |||
|active=<nowiki>1*3</nowiki> | |||
|recovery=<nowiki>17(21)</nowiki> | |||
|hit=<nowiki>8</nowiki> | |||
|crush=<nowiki>Spinning Knockdown / KD / +150</nowiki> | |||
|block=<nowiki>-1(-3)</nowiki> | |||
|knockdown=<nowiki>105 / 46 / 51</nowiki> | |||
|damage=<nowiki>20*70 (80)</nowiki> | |||
|stun=<nowiki>30*120</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>*31 / 10/21 / -</nowiki> | |||
|description= | |||
* Hit Confirm notes: **VT Specials Only | |||
* Invincible on head and shoulders (smaller hurtbox / no hurtbox on the head or shoulders) on frames 4-11 | |||
* 1st hit forces stand on hit (does not force stand on block) | |||
* 1st hit causes a free juggle state if it hits airborne (but is usually followed up with the 2nd hit which then air resets them) | |||
* Only the 2nd hit has Crush Counter properties (does not work if 1st hit is a Counter-Hit) | |||
* If only second hit connects, damage is slightly less than hitting with both hits | |||
* 1st hit VT cancel gives more advantage than 2nd hit cancel | |||
* Only 2nd hit can cancel into Tiger Cannon, Tiger Spike and Tiger Rush | |||
* 2nd hit whiffs on crouching (resulting in -3 on crouch block instead of only -1) | |||
* Very strong anti-air hitbox on 2nd hit (frames 9-11) | |||
* 4 extra recovery frames on whiff (21 instead of 17) | |||
}} | |||
}} | |||
== | =====<font style="visibility:hidden; float:right">Crouch LP</font>===== | ||
{{MoveData | |||
|image=SFV_Sagat_2LP.png | |||
|name=Crouch LP | |||
|input=2LP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>11</nowiki> | |||
|hit=<nowiki>3</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>1</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>30</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>ch sp su vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Chains into cr.LP | |||
}} | |||
}} | |||
== | =====<font style="visibility:hidden; float:right">Crouch MP</font>===== | ||
{{MoveData | |||
|image=SFV_Sagat_2MP.png | |||
|name=Crouch MP | |||
|input=2MP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>7</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>15(14)</nowiki> | |||
|hit=<nowiki>3</nowiki> | |||
{{ | |crush=<nowiki>- / - / -</nowiki> | ||
|block=<nowiki>1</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>65</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vt1 vt2</nowiki> | |||
|confirm=<nowiki>14 / 14 / -</nowiki> | |||
{{ | |description= | ||
* Upper half of the hitbox cannot hit airborne opponents (don't try to anti-air with this) | |||
* 1 less recovery frames on whiff (14 instead of 15) | |||
* Solid range for a cancelable cr.MP | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Crouch HP</font>===== | |||
{{MoveData | |||
* | |image=SFV_Sagat_2HP.png | ||
|name=Crouch HP | |||
|input=2HP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>10</nowiki> | |||
|active=<nowiki>4</nowiki> | |||
|recovery=<nowiki>18</nowiki> | |||
|hit=<nowiki>2</nowiki> | |||
|crush=<nowiki>Knockdown / KD / +150</nowiki> | |||
|block=<nowiki>-1</nowiki> | |||
|knockdown=<nowiki>102 / 43 / 48</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / 17 / -</nowiki> | |||
|description= | |||
* Decent poke tool and conversions if it Crush Counters | |||
}} | |||
}} | |||
== | =====<font style="visibility:hidden; float:right">Crouch LK</font>===== | ||
=== | {{MoveData | ||
|image=SFV_Sagat_2LK.png | |||
|name=Crouch LK | |||
|input=2LK | |||
|data= | |||
=== | {{AttackData-SFV | ||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>9</nowiki> | |||
|hit=<nowiki>3</nowiki> | |||
=== | |crush=<nowiki>- / - / -</nowiki> | ||
= | |block=<nowiki>2</nowiki> | ||
= | |knockdown=<nowiki>- / - / -</nowiki> | ||
|damage=<nowiki>30</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>L</nowiki> | |||
|cancel=<nowiki>ch vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Chains into cr.LP | |||
}} | |||
}} | |||
== | =====<font style="visibility:hidden; float:right">Crouch MK</font>===== | ||
{{MoveData | |||
|image=SFV_Sagat_2MK.png | |||
|name=Crouch MK | |||
|input=2MK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>9</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>16</nowiki> | |||
|hit=<nowiki>1</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-4</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>L</nowiki> | |||
|cancel=<nowiki>sp su vt1 vt2</nowiki> | |||
|confirm=<nowiki>14 / 16 / -</nowiki> | |||
|description= | |||
* Combos into HK Grand Tiger Shot (Low) even at max range | |||
* Minimal hurtbox extension before active frames (not as much hurtbox extensions as most other cr.MK on startup) | |||
}} | |||
}} | |||
{{ | =====<font style="visibility:hidden; float:right">Crouch HK</font>===== | ||
{{MoveData | |||
| | |image=SFV_Sagat_2HK.png | ||
|name=Crouch HK | |||
| | |input=2HK | ||
|data= | |||
| | {{AttackData-SFV | ||
|startup=<nowiki>12</nowiki> | |||
| | |active=<nowiki>2</nowiki> | ||
|recovery=<nowiki>27</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>Hard Knockdown / KD / +120</nowiki> | |||
|block=<nowiki>-14</nowiki> | |||
|knockdown=<nowiki>72 / 23 / 27</nowiki> | |||
|damage=<nowiki>100</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>L</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / 16 / -</nowiki> | |||
|description= | |||
}} | }} | ||
== | }} | ||
=== | |||
=== | =====<font style="visibility:hidden; float:right">Jump LP</font>===== | ||
{{MoveData | |||
|image=SFV_Sagat_j.LP.png | |||
|name=Jump LP | |||
|input=j.LP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>4</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>40</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Jump MP</font>===== | |||
{{MoveData | |||
|image=SFV_Sagat_j.MP.png | |||
|name=Jump MP | |||
|input=j.MP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>2(1)2</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>30*30</nowiki> | |||
|stun=<nowiki>40*40</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Both hits put opponent into a limited juggle state | |||
* Juggle Limit / Increase / Start: 1*5/2*2/1*1 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Jump HP</font>===== | |||
{{MoveData | |||
|image=SFV_Sagat_j.HP.png | |||
|name=Jump HP | |||
|input=j.HP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>9</nowiki> | |||
|active=<nowiki>4</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Good air-to-air hitboxes | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Jump LK</font>===== | |||
{{MoveData | |||
|image=SFV_Sagat_j.LK.png | |||
|name=Jump LK | |||
|input=j.LK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>6</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>40</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Cross-up | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Jump MK</font>===== | |||
{{MoveData | |||
|image=SFV_Sagat_j.MK.png | |||
|name=Jump MK | |||
|input=j.MK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>6</nowiki> | |||
|active=<nowiki>6</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Jump HK</font>===== | |||
{{MoveData | |||
|image=SFV_Sagat_j.HK.png | |||
|name=Jump HK | |||
|input=j.HK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>12</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Sagat's go-to horizontal jump-in button | |||
}} | |||
}} | |||
== Command Normals == | |||
=====<font style="visibility:hidden; float:right">Tiger Heavy Elbow</font>===== | |||
{{MoveData | |||
|image=SFV_Sagat_6HP.png | |||
|name=Tiger Heavy Elbow | |||
|input=6HP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>24</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>21</nowiki> | |||
|hit=<nowiki>1</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-7</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>80</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Can combo if it hits meaty (2nd active frame) and counter-hits resulting in +4 advantage | |||
* Causes a spiked knockdown on airborne opponents | |||
* Juggle Limit: 10 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Step High Kick</font>===== | |||
{{MoveData | |||
|image=SFV_Sagat_6HK.png | |||
|name=Step High Kick | |||
|input=6HK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>16</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>23</nowiki> | |||
|hit=<nowiki>5</nowiki> | |||
|crush=<nowiki>Stagger / 26 / +150</nowiki> | |||
|block=<nowiki>3</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / 19/*17 / -</nowiki> | |||
|description= | |||
* Hit Confirm notes: *19f on hit, 17f on block | |||
* Invincible on head and shoulders (smaller hurtbox / no hurtbox on the head and shoulders) on frames 3-18 | |||
* Cannot hit crouching | |||
* Cannot hit standing with the further reaching hitbox (on Sagat's foot) but the hitbox from his shin and up can hit standing | |||
* Kara cancelable on frame 9-11 (accepts buffers on frames 1-11) | |||
* Effectively adds 9 frames of startup to moves if kara-canceling into them as fast as possible | |||
* Juggle Limit / Increase / Start: 0/1/1 (No Juggle Increase / Start on counter-hit because of Crush Counter) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Step Low Kick</font>===== | |||
{{MoveData | |||
|image=SFV_Sagat_6MK.png | |||
|name=Step Low Kick | |||
|input=6MK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>19</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>23</nowiki> | |||
|hit=<nowiki>3</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>70</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>L</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Kara cancelable on frame 18 (accepts buffers on frames 2-18) | |||
* Effectively adds 18 frames of startup to moves if kara-canceling into them from this move (for comparison the f+HH kara only adds 9 frames of start-up) | |||
}} | |||
}} | |||
== Throws == | |||
=====<font style="visibility:hidden; float:right">Tiger Hang</font>===== | |||
{{MoveData | |||
|image=SFV_Sagat_LPLK.png | |||
|name=Tiger Hang | |||
|input=LPLK | |||
|subtitle=Throw | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>17</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>63 / 14 / 14</nowiki> | |||
|damage=<nowiki>130</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>T</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Can follow-up this throw up with a meaty High Tiger Shot for +3 block advantage if opponent does a quick-rise | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Tiger Swing</font>===== | |||
{{MoveData | |||
|image=SFV_Sagat_4LPLK.png | |||
|name=Tiger Swing | |||
|input=4LPLK | |||
|subtitle=Back Throw | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>17</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>63 / 14 / 14</nowiki> | |||
|damage=<nowiki>130</nowiki> | |||
|stun=<nowiki>200</nowiki> | |||
|attack=<nowiki>T</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Can follow-up this throw with a meaty EX Tiger Knee Crush for a +3 block advantage that leaves Sagat in throw range (but it's only in range if the opponent is crouch blocking on wake-up) | |||
}} | |||
}} | |||
== Special Moves == | |||
=====<font style="visibility:hidden; float:right">LP Tiger Shot</font>===== | |||
{{MoveData | |||
|image=SFV_Sagat_236LP.png | |||
|name=LP Tiger Shot | |||
|input=236LP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>13</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>27</nowiki> | |||
|hit=<nowiki>2</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>1</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>70</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vt1</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 1 hit projectile | |||
* Projectile speed: 0.58 | |||
* Cannot hit crouching | |||
* No hurtbox extensions whatsoever during startup frames | |||
* Projectile invincible on extended arm hurtbox on frames 13-22 (whole body hurtbox leans further forward as well on frames 13-34 | |||
* Startup if used after f+HK kara: 22~24 | |||
* Startup if used after f+MK kara: 31 | |||
* Juggle Limit / Increase / Start: 1/1/1 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">MP Tiger Shot</font>===== | |||
{{MoveData | |||
|image=SFV_Sagat_236MP.png | |||
|name=MP Tiger Shot | |||
|input=236MP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>13</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>27</nowiki> | |||
|hit=<nowiki>2</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>1</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>70</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vt1</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 1 hit projectile | |||
* Projectile speed: 0.70 | |||
* Cannot hit crouching | |||
* No hurtbox extensions whatsoever during startup frames | |||
* Projectile invincible on extended arm hurtbox on frames 13-22 (whole body hurtbox leans further forward as well on frames 13-34 | |||
* Juggle Limit / Increase / Start: 1/1/1 | |||
* Startup if used after f+MK kara: 31 | |||
* Startup if used after f+HK kara: 22~24 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">HP Tiger Shot</font>===== | |||
{{MoveData | |||
|image=SFV_Sagat_236HP.png | |||
|name=HP Tiger Shot | |||
|input=236HP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>13</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>27</nowiki> | |||
|hit=<nowiki>2</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>1</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>70</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vt1</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 1 hit projectile | |||
* Projectile speed: 1.05 | |||
* Cannot hit crouching | |||
* No hurtbox extensions whatsoever during startup frames | |||
* Projectile invincible on extended arm hurtbox on frames 13-22 (whole body hurtbox leans further forward as well on frames 13-34 | |||
* Startup if used after f+HK kara: 22~24 | |||
* Startup if used after f+MK kara: 31 | |||
* Juggle Limit / Increase / Start: 1/1/1 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">EX Tiger Shot</font>===== | |||
{{MoveData | |||
|image=SFV_Sagat_236PP.png | |||
|name=EX Tiger Shot | |||
|input=236PP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>11</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>27</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>6</nowiki> | |||
|knockdown=<nowiki>116 / 57 / 62</nowiki> | |||
|damage=<nowiki>50*50</nowiki> | |||
|stun=<nowiki>75*75</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 2 hit projectile | |||
* Projectile speed: 1.10 | |||
* Cannot hit crouching | |||
* Launches opponent into a limited juggle state on hit | |||
* No hurtbox extensions whatsoever during startup frames | |||
* Projectile invincible on extended arm hurtbox on frames 11-20 (whole body hurtbox leans further forward as well on frames 11-31 | |||
* Startup if used after f+HK kara: 20~22 | |||
* Startup if used after f+MK kara: 29 | |||
* Juggle Limit / Increase / Start: 0*1 / 0*3 / 0*3 | |||
* Does not increase the juggle state at all if only the first hit of the EX Tiger Shot lands on an airborne opponent (which means it's free juggle if the juggle count is still at 0 like after a Crush Counter stand HK -> EX Tiger Shot (1st hit only) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">LK Grand Tiger Shot</font>===== | |||
{{MoveData | |||
|image=SFV_Sagat_236LK.png | |||
|name=LK Grand Tiger Shot | |||
|input=236LK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>13</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>31</nowiki> | |||
|hit=<nowiki>0</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-4</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vt1</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 1-hit projectile | |||
* Projectile speed: 0.615 | |||
* No hurtbox extensions whatsoever during startup frames (very favorable hurtboxes for a fireball move) | |||
* Projectile invincible on all extended limb hurtboxes on frames 13-44 (for the entire recovery frames) | |||
* Projectile invincible on head on frames 1-29 | |||
* Sagat is considered in a standing state on frames 13-44 (so can get hit by High Tiger Shots on frames 30-44 after the Projectile invincibility on his head on frames 1-29 runs out) | |||
* Startup if used after f+HK kara: 22~24 | |||
* Startup if used after f+MK kara: 31 | |||
* Juggle Limit / Increase / Start: 1/1/1 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">MK Grand Tiger Shot</font>===== | |||
{{MoveData | |||
|image=SFV_Sagat_236MK.png | |||
|name=MK Grand Tiger Shot | |||
|input=236MK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>13</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>31</nowiki> | |||
|hit=<nowiki>0</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-4</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vt1</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 1-hit projectile | |||
* Projectile speed: 0.675 | |||
* No hurtbox extensions whatsoever during startup frames (very favorable hurtboxes for a fireball move) | |||
* Projectile invincible on all extended limb hurtboxes on frames 13-44 (for the entire recovery frames) | |||
* Projectile invincible on head on frames 1-29 | |||
* Sagat is considered in a standing state on frames 13-44 (so can get hit by High Tiger Shots on frames 30-44 after the Projectile invincibility on his head on frames 1-29 runs out) | |||
* Startup if used after f+HK kara: 22~24 | |||
* Startup if used after f+MK kara: 31 | |||
* Juggle Limit / Increase / Start: 1/1/1 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">HK Grand Tiger Shot</font>===== | |||
{{MoveData | |||
|image=SFV_Sagat_236HK.png | |||
|name=HK Grand Tiger Shot | |||
|input=236HK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>13</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>31</nowiki> | |||
|hit=<nowiki>0</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-4</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vt1</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 1-hit projectile | |||
* Projectile speed: 0.92 | |||
* No hurtbox extensions whatsoever during startup frames (very favorable hurtboxes for a fireball move) | |||
* Projectile invincible on all extended limb hurtboxes on frames 13-44 (for the entire recovery frames) | |||
* Projectile invincible on head on frames 1-29 | |||
* Sagat is considered in a standing state on frames 13-44 (so can get hit by High Tiger Shots on frames 30-44 after the Projectile invincibility on his head on frames 1-29 runs out) | |||
* Startup if used after f+HK kara: 22~24 | |||
* Startup if used after f+MK kara: 31 | |||
* Juggle Limit / Increase / Start: 1/1/1 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">EX Grand Tiger Shot</font>===== | |||
{{MoveData | |||
|image=SFV_Sagat_236KK.png | |||
|name=EX Grand Tiger Shot | |||
|input=236KK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>11</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>31</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>108 / 49 / 54</nowiki> | |||
|damage=<nowiki>40*40</nowiki> | |||
|stun=<nowiki>75*75</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 2 hit projectile | |||
* Projectile Speed: 1.10 | |||
* Launches opponent into a limited juggle state on hit | |||
* No hurtbox extensions whatsoever during startup frames (very favorable hurtboxes for a fireball move) | |||
* Projectile invincible on all extended limb hurtboxes on frames 11-42 (for the entire recovery frames) | |||
* Projectile invincible on head on frames 1-37 | |||
* Sagat is considered in a standing state on frames 11-42 (so can get hit by High Tiger Shots on frames 38-42 after the Projectile invincibility on his head on frames 1-37 runs out) | |||
* Startup if used after f+HK kara: 20~22 | |||
* Startup if used after f+MK kara: 29 | |||
* Juggle Limit / Increase / Start: 3*3 / 0*4 / 0*4 | |||
* Does not increase the juggle state at all if only the first hit of the EX Tiger Shot lands on an airborne opponent (which means it's free juggle if the juggle count is still at 0 like after a Crush Counter stand HK -> EX Tiger Shot (1st hit only)) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">LP Tiger Uppercut</font>===== | |||
{{MoveData | |||
|image=SFV_Sagat_623LP.png | |||
|name=LP Tiger Uppercut | |||
|input=623LP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>4(3)</nowiki> | |||
|active=<nowiki>9</nowiki> | |||
|recovery=<nowiki>31+17</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-39</nowiki> | |||
|knockdown=<nowiki>74 / 15 / 20</nowiki> | |||
|damage=<nowiki>130(110)</nowiki> | |||
|stun=<nowiki>150(120)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Invincible to airborne strikes on frames 1-12 | |||
* Airborne on frames 6-43 | |||
* Sagat is in a counter-hit state for the entire duration | |||
* Cannot hit crossups | |||
* Deals 20 less damage (110) and 30 less stun (120) after the first 2 active frames | |||
* Has increased damage / stun / KDA / knockback / hitstop / Juggle Limit on the V-Skill 1 version (see more details on the V-Skill 1 version of this move) | |||
* The DP itself is 1F faster start-up (3F) when kara-canceled into from f+HK / f+MK | |||
* Startup if used after f+HK kara: 12~14 | |||
* Startup if used after f+MK kara: 21 | |||
* Juggle Limit: 2 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">MP Tiger Uppercut</font>===== | |||
{{MoveData | |||
|image=SFV_Sagat_623MP.png | |||
|name=MP Tiger Uppercut | |||
|input=623MP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>6(5)</nowiki> | |||
|active=<nowiki>9</nowiki> | |||
|recovery=<nowiki>31+17</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-39</nowiki> | |||
|knockdown=<nowiki>74 / 15 / 20</nowiki> | |||
|damage=<nowiki>130(110)</nowiki> | |||
|stun=<nowiki>150(120)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Strike and Projectile invincible on frames 3-7 | |||
* Airborne on frames 8-45 | |||
* Sagat is in a counter-hit state for the entire duration | |||
* Cannot hit crossups | |||
* Deals 20 less damage (110) and 30 less stun (120) after the first 2 active frames | |||
* Has increased damage / stun / KDA / knockback / hitstop / Juggle Limit on the V-Skill 1 version (see more details on the V-Skill 1 version of this move) | |||
* The DP itself is 1F faster start-up (5F) when kara-canceled into from f+HK / f+MK | |||
* Startup if used after f+HK kara: 14~16 | |||
* Startup if used after f+MK kara: 23 | |||
* Juggle Limit: 2 (3 with V-Skill 1 version) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">HP Tiger Uppercut</font>===== | |||
{{MoveData | |||
|image=SFV_Sagat_623HP.png | |||
|name=HP Tiger Uppercut | |||
|input=623HP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>8(7)</nowiki> | |||
|active=<nowiki>9</nowiki> | |||
|recovery=<nowiki>32+16</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-39</nowiki> | |||
|knockdown=<nowiki>74 / 15 / 20</nowiki> | |||
|damage=<nowiki>130(110)</nowiki> | |||
|stun=<nowiki>150(120)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Throw invincible on frames 1-9 | |||
* Invincible to airborne strikes on frames 1-16 | |||
* Airborne on frames 10-48 | |||
* Sagat is in a counter-hit state for the entire duration | |||
* Cannot hit crossups | |||
* Deals 20 less damage (110) and 30 less stun (120) after the first 2 active frames | |||
* Has increased damage / stun / KDA / knockback / hitstop / Juggle Limit on the V-Skill 1 version (see more details on the V-Skill 1 version of this move) | |||
* The DP itself is 1F faster start-up (7F) when kara-canceled into from f+HK / f+MK | |||
* Startup if used after f+HK kara: 16~18 | |||
* Startup if used after f+MK kara: 25 | |||
* Juggle Limit: 2 (3 with V-Skill 1 version) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">EX Tiger Uppercut</font>===== | |||
{{MoveData | |||
|image=SFV_Sagat_623PP.png | |||
|name=EX Tiger Uppercut | |||
|input=623PP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>4(3)</nowiki> | |||
|active=<nowiki>2*2*1*1*1*2</nowiki> | |||
|recovery=<nowiki>32+20</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-38(-39)</nowiki> | |||
|knockdown=<nowiki>77 / 18 / 23</nowiki> | |||
|damage=<nowiki>60*20x5 (160)</nowiki> | |||
|stun=<nowiki>90*11</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Fully invincible on frames 1-10 | |||
* Airborne on frames 7-44 | |||
* Cannot hit crossups | |||
* Sagat is in counterhit state during move duration and takes 20% additional damage from the first hit (total of 144%) | |||
* Has increased damage / stun / KDA / knockback / hitstop / Juggle Limit on the V-Skill 1 version (see more details on the V-Skill 1 version of this move) | |||
* -39 against crouching opponents | |||
* The DP itself is 1F faster start-up (3F) when kara-canceled into from f+HK / f+MK | |||
* Startup if used after f+HK kara: 12~14 | |||
* Startup if used after f+MK kara: 21 | |||
* Juggle Limit: 20 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">LK Tiger Knee Crush</font>===== | |||
{{MoveData | |||
|image=SFV_Sagat_623LK.png | |||
|name=LK Tiger Knee Crush | |||
|input=623LK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>12(7)</nowiki> | |||
|active=<nowiki>7</nowiki> | |||
|recovery=<nowiki>8+12(8+15)</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-5(1)</nowiki> | |||
|knockdown=<nowiki>94(100) / 35(41) / 40(46)</nowiki> | |||
|damage=<nowiki>80</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Airborne on frames 11-26 | |||
* Can corpse hop | |||
* Cannot hit cross-up | |||
* 3 extra landing recovery frames on whiff (as shown in the parentheses data) | |||
* Block and knockdown advantage with the parentheses format; x(y) - refers to worst(x) to best(y) frame advantage possible depending on how late into active frames it connects | |||
* The Knee Crush itself is 5F faster start-up (7F) when kara-canceled into from f+HK / f+MK | |||
* Startup if used after f+HK kara: 16~18 | |||
* Startup if used after f+MK kara: 25 | |||
* Juggle Limit / Increase / Start: 3 / 3 / 3 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">MK Tiger Knee Crush</font>===== | |||
{{MoveData | |||
|image=SFV_Sagat_623MK.png | |||
|name=MK Tiger Knee Crush | |||
|input=623MK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>14(9)</nowiki> | |||
|active=<nowiki>9</nowiki> | |||
|recovery=<nowiki>9+9(9+11)</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-7(1)</nowiki> | |||
|knockdown=<nowiki>90(98) / 31(39) / 36(44)</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Airborne on frames 13-31 | |||
* Can corpse hop | |||
* Cannot hit cross-up | |||
* 2 extra landing recovery frames on whiff (as shown in the parentheses data) | |||
* Block and knockdown advantage with the parentheses format; x(y) - refers to worst(x) to best(y) frame advantage possible depending on how late into active frames it connects | |||
* The Knee Crush itself is 5F faster start-up (9F) when kara-canceled into from f+HK / f+MK | |||
* Startup if used after f+HK kara: 18~20 | |||
* Startup if used after f+MK kara: 27 | |||
* Juggle Limit / Increase / Start: 3 / 3 / 3 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">HK Tiger Knee Crush</font>===== | |||
{{MoveData | |||
|image=SFV_Sagat_623HK.png | |||
|name=HK Tiger Knee Crush | |||
|input=623HK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>20(15)</nowiki> | |||
|active=<nowiki>11</nowiki> | |||
|recovery=<nowiki>7+10(7+14)</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-7(3)</nowiki> | |||
|knockdown=<nowiki>89(99) / 30(40) / 35(45)</nowiki> | |||
|damage=<nowiki>100</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Airborne on frames 19-37 | |||
* Can corpse hop | |||
* Cannot hit cross-up | |||
* 4 extra landing recovery frames on whiff (as shown in the parentheses data) | |||
* Block and knockdown advantage with the parentheses format; x(y) - refers to worst(x) to best(y) frame advantage possible depending on how late into active frames it connects | |||
* The Knee Crush itself is 5F faster start-up (15F) when kara-canceled into from f+HK / f+MK | |||
* Startup if used after f+HK kara: 24~26 | |||
* Startup if used after f+MK kara: 33 | |||
* Juggle Limit / Increase / Start: 3 / 3 / 3 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">EX Tiger Knee Crush</font>===== | |||
{{MoveData | |||
|image=SFV_Sagat_623KK.png | |||
|name=EX Tiger Knee Crush | |||
|input=623KK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>14(9)</nowiki> | |||
|active=<nowiki>9</nowiki> | |||
|recovery=<nowiki>7+11</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-5(3)</nowiki> | |||
|knockdown=<nowiki>74(76) / 15(17) / 20(22)</nowiki> | |||
|damage=<nowiki>40*20x2*80 (160)</nowiki> | |||
|stun=<nowiki>200</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Airborne on frames 13-29 | |||
* Cannot hit cross-up | |||
* Active / Recovery frames shown refers to the version that plays out on whiff (transitions into a follow-up move on hit) | |||
* Framedata advantage on block with the parentheses format; x(y) - refers to worst(x) to best(y) frame advantage possible depending on how late into active frames it connects | |||
* The Knee Crush itself is 5F faster start-up (9F) when kara-canceled into from f+HK / f+MK | |||
* Startup if used after f+HK kara: 18~20 | |||
* Startup if used after f+MK kara: 27 | |||
* Juggle Limit / Increase / Start: 10 / 1 / 5 | |||
}} | |||
}} | |||
== Critical Arts == | |||
=====<font style="visibility:hidden; float:right">Tiger Rampage</font>===== | |||
{{MoveData | |||
|image=SFV_Sagat_236236P.png | |||
|name=Tiger Rampage | |||
|input=236236P | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>1+6</nowiki> | |||
|active=<nowiki>6</nowiki> | |||
|recovery=<nowiki>61</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-42</nowiki> | |||
|knockdown=<nowiki>4 / 4 / 4</nowiki> | |||
|damage=<nowiki>340</nowiki> | |||
|stun=<nowiki>0</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Fully invincible on frames 1-12 | |||
* Hard Knockdown | |||
* Deals 60 chip damage by itself on block | |||
* Juggle Limit: 10 | |||
}} | |||
}} | |||
== Taunts == | |||
=====<font style="visibility:hidden; float:right">Taunt</font>===== | |||
{{MoveData | |||
|image=SFV_Sagat_PPPKKK.png | |||
|name=Taunt | |||
|input=PPPKKK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>-</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>61</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
== V-System == | |||
=== V-Skill 1 === | |||
=====<font style="visibility:hidden; float:right">Angry Charge</font>===== | |||
{{MoveData | |||
|image=SFV_Sagat_MPMK (VS1).png | |||
|name=Angry Charge | |||
|input=MPMK (VS1) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>-</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>50</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Powers up Sagat's next Tiger Uppercut (any version of them) with increased knockback distance / hitfreeze (more hitfreeze helps with confirms and blowing through projectiles on screen) / damage (+20~30 damage) / stun (+30) / juggle potential (+1 Juggle Limit) | |||
* The powered up Tiger Uppercuts builds 100/60 V-Gauge on hit/block (20 on whiff) | |||
* Duration of 55 frames total | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">LP Tiger Uppercut (V-Skill 2)</font>===== | |||
{{MoveData | |||
|image=SFV_Sagat_623LP.png | |||
|name=LP Tiger Uppercut (V-Skill 2) | |||
|input=623LP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>4(3)</nowiki> | |||
|active=<nowiki>9</nowiki> | |||
|recovery=<nowiki>31+12</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-34</nowiki> | |||
|knockdown=<nowiki>84 / 25 / 30</nowiki> | |||
|damage=<nowiki>160(140)</nowiki> | |||
|stun=<nowiki>180(150)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Invincible to airborne strikes on frames 1-12 | |||
* Airborne on frames 6-43 | |||
* Sagat is in a counter-hit state for the entire duration | |||
* Cannot hit crossups | |||
* Deals 20 less damage (140) and 30 less stun (150) after the first 2 active frames | |||
* This V-Skill 1 version deals 30 more damage and stun than a regular LP DP | |||
* This V-Skill 1 version has increased knockback distance as well as +10 extra KDA | |||
* This V-Skill 1 version has increased hitfreeze which helps with confirms and blowing through projectiles on screen | |||
* This V-Skill 1 version is less negative on block (-34 instead of -39) than a regular LP DP | |||
* The DP itself is 1F faster start-up (3F) when kara-canceled into from f+HK / f+MK | |||
* Startup if used after f+HK kara: 12~14 | |||
* Startup if used after f+MK kara: 21 | |||
* Juggle Limit: 2 (3 with V-Skill 1 version) | |||
* Builds 80/40 V-Gauge on Hit / Block and an extra 20 V-Gauge on use (1 V-Bar = 300 Gauge) | |||
}} | |||
}} | |||
=== V-Skill 2 === | |||
=====<font style="visibility:hidden; float:right">Hanuman Charge</font>===== | |||
{{MoveData | |||
|image=SFV_Sagat_MPMK (VS2).png | |||
|name=Hanuman Charge | |||
|input=MPMK (VS2) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>-</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>50</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Powers up Sagat's next Tiger Knee (any version of them) with better advantage on block and increased juggles (only non-EX versions of them; Juggle Increase 3 -> 0) | |||
* The powered up Tiger Knees build 40 / 20 V-Gauge on Hit / Block (20 on whiff) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">MP Tiger Uppercut (V-Skill 2)</font>===== | |||
{{MoveData | |||
|image=SFV_Sagat_623MP.png | |||
|name=MP Tiger Uppercut (V-Skill 2) | |||
|input=623MP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>6(5)</nowiki> | |||
|active=<nowiki>9</nowiki> | |||
|recovery=<nowiki>31+12</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-34</nowiki> | |||
|knockdown=<nowiki>84 / 25 / 30</nowiki> | |||
|damage=<nowiki>160(140)</nowiki> | |||
|stun=<nowiki>180(150)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Strike and Projectile invincible on frames 3-7 | |||
* Airborne on frames 8-45 | |||
* Sagat is in a counter-hit state for the entire duration | |||
* Cannot hit crossups | |||
* Deals 20 less damage (110) and 30 less stun (120) after the first 2 active frames | |||
* This V-Skill 1 version deals 30 more damage and stun than a regular MP DP | |||
* This V-Skill 1 version has increased knockback distance as well as +10 extra KDA | |||
* This V-Skill 1 version has increased hitfreeze which helps with confirms and blowing through projectiles on screen | |||
* This V-Skill 1 version is less negative on block (-34 instead of -39) than a regular MP DP | |||
* The DP itself is 1F faster start-up (5F) when kara-canceled into from f+HK / f+MK | |||
* Startup if used after f+HK kara: 14~16 | |||
* Startup if used after f+MK kara: 23 | |||
* Juggle Limit: 2 (3 with V-Skill 1 version) | |||
* Builds 80/40 V-Gauge on Hit / Block and an extra 20 V-Gauge on use (1 V-Bar = 300 Gauge) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">HP Tiger Uppercut (V-Skill 2)</font>===== | |||
{{MoveData | |||
|image=SFV_Sagat_623HP.png | |||
|name=HP Tiger Uppercut (V-Skill 2) | |||
|input=623HP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>8(7)</nowiki> | |||
|active=<nowiki>9</nowiki> | |||
|recovery=<nowiki>32+11</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-34</nowiki> | |||
|knockdown=<nowiki>84 / 25 / 30</nowiki> | |||
|damage=<nowiki>160(140)</nowiki> | |||
|stun=<nowiki>180(150)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Throw invincible on frames 1-9 | |||
* Invincible to airborne strikes on frames 1-16 | |||
* Airborne on frames 10-48 | |||
* Sagat is in a counter-hit state for the entire duration | |||
* Cannot hit crossups | |||
* Deals 20 less damage (110) and 30 less stun (120) after the first 2 active frames | |||
* This V-Skill 1 version deals 30 more damage and stun than a regular HP DP | |||
* This V-Skill 1 version has increased knockback distance as well as +10 extra KDA | |||
* This V-Skill 1 version has increased hitfreeze which helps with confirms and blowing through projectiles on screen | |||
* This V-Skill 1 version is less negative on block (-34 instead of -39) than a regular HP DP | |||
* Less negative on block (-34 instead of -39) on the V-Skill 1 version | |||
* The DP itself is 1F faster start-up (7F) when kara-canceled into from f+HK / f+MK | |||
* Startup if used after f+HK kara: 16~18 | |||
* Startup if used after f+MK kara: 25 | |||
* Juggle Limit: 2 (3 with V-Skill 1 version) | |||
* Builds 80/40 V-Gauge on Hit / Block and an extra 20 V-Gauge on use (1 V-Bar = 300 Gauge) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">EX Tiger Uppercut (V-Skill 2)</font>===== | |||
{{MoveData | |||
|image=SFV_Sagat_623PP.png | |||
|name=EX Tiger Uppercut (V-Skill 2) | |||
|input=623PP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>4(3)</nowiki> | |||
|active=<nowiki>2*2*1*1*1*2</nowiki> | |||
|recovery=<nowiki>32+20</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-38(-39)</nowiki> | |||
|knockdown=<nowiki>90 / 31 / 36</nowiki> | |||
|damage=<nowiki>80*20x5 (180)</nowiki> | |||
|stun=<nowiki>100*130</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Fully invincible on frames 1-10 | |||
* Airborne on frames 7-44 | |||
* Cannot hit crossups | |||
* Sagat is in counterhit state during move duration and takes 20% additional damage from the first hit (total of 144%) | |||
* This V-Skill 1 version deals 30 more damage and stun than a regular EX DP | |||
* This V-Skill 1 version has increased knockback distance as well as +13 extra KDA (has 9 less landing recovery frames on hit only for better oki) | |||
* This V-Skill 1 version has increased hitfreeze which helps with confirms and blowing through projectiles on screen | |||
* The DP itself is 1F faster start-up (3F) when kara-canceled into from f+HK / f+MK | |||
* Startup if used after f+HK kara: 12~14 | |||
* Startup if used after f+MK kara: 21 | |||
* Juggle Limit: 20 | |||
* Builds 80/40 V-Gauge on Hit / Block and an extra 20 V-Gauge on use (1 V-Bar = 300 Gauge) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">LK Tiger Knee Crush (V-Skill 2)</font>===== | |||
{{MoveData | |||
|image=SFV_Sagat_623LK.png | |||
|name=LK Tiger Knee Crush (V-Skill 2) | |||
|input=623LK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>12(7)</nowiki> | |||
|active=<nowiki>7</nowiki> | |||
|recovery=<nowiki>8+11(8+15)</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>0(6)</nowiki> | |||
|knockdown=<nowiki>95(101) / 36(42) / 41(47)</nowiki> | |||
|damage=<nowiki>80</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Airborne on frames 11-26 | |||
* Can corpse hop | |||
* Cannot hit cross-up | |||
* 4 extra landing recovery frames on whiff (as shown in the parentheses data) | |||
* Block and knockdown advantage with the parentheses format; x(y) - refers to worst(x) to best(y) frame advantage possible depending on how late into active frames it connects | |||
* The Knee Crush itself is 5F faster start-up (7F) when kara-canceled into from f+HK / f+MK | |||
* Startup if used after f+HK kara: 16~18 | |||
* Startup if used after f+MK kara: 25 | |||
* Juggle Limit / Increase / Start: 4 / 0 / 3 | |||
* V-Skill 2 version has no knee hurtbox (way stronger hitbox priority) | improved on block advantage (-0 up to +6) | 2F less recovery frames on hit/block | Increased KDA | And improved juggles (Juggle Increase: 0) | |||
* Builds 40/20 V-Gauge on Hit / Block and an extra 20 V-Gauge on use (1 V-Bar = 300 Gauge) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">MK Tiger Knee Crush (V-Skill 2)</font>===== | |||
{{MoveData | |||
|image=SFV_Sagat_623MK.png | |||
|name=MK Tiger Knee Crush (V-Skill 2) | |||
|input=623MK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>14(9)</nowiki> | |||
|active=<nowiki>9</nowiki> | |||
|recovery=<nowiki>9+7(9+11)</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2(6)</nowiki> | |||
|knockdown=<nowiki>96(104) / 37(45) / 42(50)</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Airborne on frames 13-31 | |||
* Can corpse hop | |||
* Cannot hit cross-up | |||
* 4 extra landing recovery frames on whiff (as shown in the parentheses data) | |||
* Block and knockdown advantage with the parentheses format; x(y) - refers to worst(x) to best(y) frame advantage possible depending on how late into active frames it connects | |||
* The Knee Crush itself is 5F faster start-up (9F) when kara-canceled into from f+HK / f+MK | |||
* Startup if used after f+HK kara: 18~20 | |||
* Startup if used after f+MK kara: 27 | |||
* Juggle Limit / Increase / Start: 4 / 0 / 3 | |||
* V-Skill 2 version has no knee hurtbox (way stronger hitbox priority) | improved on block advantage (-4 up to +4) | 2F less recovery frames on hit/block | Increased KDA | And improved juggles (Juggle Increase: 0) | |||
* Builds 40/20 V-Gauge on Hit / Block and an extra 20 V-Gauge on use (1 V-Bar = 300 Gauge) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">HK Tiger Knee Crush (V-Skill 2)</font>===== | |||
{{MoveData | |||
|image=SFV_Sagat_623HK.png | |||
|name=HK Tiger Knee Crush (V-Skill 2) | |||
|input=623HK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>20(15)</nowiki> | |||
|active=<nowiki>11</nowiki> | |||
|recovery=<nowiki>7+8(7+14)</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2(8)</nowiki> | |||
|knockdown=<nowiki>92(102) / 33(43) / 38(48)</nowiki> | |||
|damage=<nowiki>100</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Airborne on frames 19-37 | |||
* Can corpse hop | |||
* Cannot hit cross-up | |||
* 6 extra landing recovery frames on whiff (as shown in the parentheses data) | |||
* Block and knockdown advantage with the parentheses format; x(y) - refers to worst(x) to best(y) frame advantage possible depending on how late into active frames it connects | |||
* The Knee Crush itself is 5F faster start-up (15F) when kara-canceled into from f+HK / f+MK | |||
* Startup if used after f+HK kara: 24~26 | |||
* Startup if used after f+MK kara: 33 | |||
* Juggle Limit / Increase / Start: 4 / 0 / 3 | |||
* V-Skill 2 version has no knee hurtbox (way stronger hitbox priority) | improved on block advantage (-2 up to +8) | 2F less recovery frames on hit/block | Increased KDA | And improved juggles (Juggle Increase: 0) | |||
* Builds 40/20 V-Gauge on Hit / Block and an extra 20 V-Gauge on use (1 V-Bar = 300 Gauge) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">EX Tiger Knee Crush (V-Skill 2)</font>===== | |||
{{MoveData | |||
|image=SFV_Sagat_623KK.png | |||
|name=EX Tiger Knee Crush (V-Skill 2) | |||
|input=623KK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>14(9)</nowiki> | |||
|active=<nowiki>9</nowiki> | |||
|recovery=<nowiki>7+9</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>0(8)</nowiki> | |||
|knockdown=<nowiki>74(76) / 15(17) / 20(22)</nowiki> | |||
|damage=<nowiki>40*20x2*80 (160)</nowiki> | |||
|stun=<nowiki>200</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Airborne on frames 13-29 | |||
* Cannot hit cross-up | |||
* Active / Recovery frames shown refers to the version that plays out on whiff (transitions into a follow-up move on hit) | |||
* Framedata advantage on block with the parentheses format; x(y) - refers to worst(x) to best(y) frame advantage possible depending on how late into active frames it connects | |||
* The Knee Crush itself is 5F faster start-up (9F) when kara-canceled into from f+HK / f+MK | |||
* Startup if used after f+HK kara: 18~20 | |||
* Startup if used after f+MK kara: 27 | |||
* Juggle Limit / Increase / Start: 10 / 1 / 5 | |||
* V-Skill 2 version has no knee hurtbox (way stronger hitbox priority) | improved on block advantage (0 up to +8) | 2F less recovery frames on hit/block | |||
* Builds 40/20 V-Gauge on Hit / Block and an extra 20 V-Gauge on use (1 V-Bar = 300 Gauge) | |||
}} | |||
}} | |||
=== V-Trigger 1 === | |||
=====<font style="visibility:hidden; float:right">Tiger Charge</font>===== | |||
{{MoveData | |||
|image=SFV_Sagat_HPHK (VT1).png | |||
|name=Tiger Charge | |||
|input=HPHK (VT1) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>1</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>4</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 3 bar V-Trigger | |||
* Duration of 3000 frames (50 seconds) | |||
* Gives Sagat access to a powerful 5-hit projectile called Tiger Cannon that can be canceled into from any V-Trigger cancelable normals | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Tiger Cannon</font>===== | |||
{{MoveData | |||
|image=SFV_Sagat_HPHK.png | |||
|name=Tiger Cannon | |||
|input=HPHK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>17</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>32</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>10</nowiki> | |||
|knockdown=<nowiki>121 / 62 / 67</nowiki> | |||
|damage=<nowiki>20x4*40 (120)</nowiki> | |||
|stun=<nowiki>30x5 (150)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 5-hit projectile | |||
* Projectile speed: 1.20 | |||
* Can be thrown even if there is another projectile thrown by Sagat still on screen | |||
* Projectile invincible on any extended limb hurtboxes on frames 1-35 | |||
* Uses 50% V-Meter | |||
* Launches the opponent on hit into a limited juggle state | |||
* Juggle Limit / Increase / Start: 3 / 2 / 2 | |||
}} | |||
}} | |||
=== V-Trigger 2 === | |||
=====<font style="visibility:hidden; float:right">Tiger Assault</font>===== | |||
{{MoveData | |||
|image=SFV_Sagat_HPHK (VT2).png | |||
|name=Tiger Assault | |||
|input=HPHK (VT2) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>1</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>4</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 2 bar V-Trigger | |||
* Duration of 2400 frames (40 seconds) | |||
* Gives Sagat access to Tiger Spike and Tiger Rush that can be canceled into from any V-Trigger cancelable normals | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Tiger Spike (level 1)</font>===== | |||
{{MoveData | |||
|image=SFV_Sagat_HPHK (lvl 1).png | |||
|name=Tiger Spike (level 1) | |||
|input=HPHK (lvl 1) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>9+11(12+11)</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>29</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-8</nowiki> | |||
|knockdown=<nowiki>84 / 25 / 30</nowiki> | |||
|damage=<nowiki>100</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 1 hit of armor on frames 3-9 (up to frame 12 if delay the hold for this level 1 version as late as possible) | |||
* Level 1 startup ranges from 20-23 frames depending on how early / late you let go of the HP+HK buttons | |||
* Launches the opponent on hit into a limited juggle state | |||
* Cancelable into from Tiger Rush and any V-Trigger cancelable normals | |||
* Juggle Limit / Increase / Start: 1/2/1 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Tiger Spike (level 2)</font>===== | |||
{{MoveData | |||
|image=SFV_Sagat_HPHK (lvl 2).png | |||
|name=Tiger Spike (level 2) | |||
|input=HPHK (lvl 2) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>13+11(39+11)</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>20</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-6</nowiki> | |||
|knockdown=<nowiki>107 / 48 / 53</nowiki> | |||
|damage=<nowiki>100</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 1 hit of armor on frames 3-13 (up frame 39 if you delay the hold for this level 2 version as late as possible) | |||
* Level 2 startup ranges from 24-50 depending on how early / late you let go of the HP+HK buttons | |||
* Launches the opponent on hit into a limited juggle state | |||
* Cancelable into from Tiger Rush and any V-Trigger cancelable normals | |||
* Juggle Limit / Increase / Start: 5/1/1 (much better juggle properties than the level 1 / level 3 versions) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Tiger Spike (level 3)</font>===== | |||
{{MoveData | |||
|image=SFV_Sagat_HPHK (lvl 3).png | |||
|name=Tiger Spike (level 3) | |||
|input=HPHK (lvl 3) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>50</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>19</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>25(GB)</nowiki> | |||
|knockdown=<nowiki>111 / 52 / 57</nowiki> | |||
|damage=<nowiki>140</nowiki> | |||
|stun=<nowiki>200</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 1 hit of armor on frames 3-49 | |||
* Causes guard break on block with +25 frame advantage and applies 40% scaling (follow-up hit starts at 60% damage scaling) | |||
* Launches the opponent on hit into a limited juggle state | |||
* Cancelable into from Tiger Rush and any V-Trigger cancelable normals | |||
* Juggle Limit / Increase / Start: 1/1/1 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Tiger Rush</font>===== | |||
{{MoveData | |||
|image=SFV_Sagat_6HPHK.png | |||
|name=Tiger Rush | |||
|input=6HPHK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>13</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|recovery=<nowiki>19</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-6</nowiki> | |||
|knockdown=<nowiki>98 / 39 / 44</nowiki> | |||
|damage=<nowiki>40*40</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Launches the opponent on hit into a limited juggle state | |||
* Cancelable into Tiger Spike (HP+HK) and Super on hit only | |||
* Cancelable into from any V-Trigger cancelable normals | |||
* Juggle Limit / Increase / Start: 0/1/1 | |||
}} | |||
}} | |||
=== V-Shift === | |||
=====<font style="visibility:hidden; float:right">V-Shift</font>===== | |||
{{MoveData | |||
|image=SFV_Sagat_MKHP.png | |||
|name=V-Shift | |||
|input=MKHP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>1</nowiki> | |||
|active=<nowiki>9</nowiki> | |||
|recovery=<nowiki>22</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Shifts back 1.21 range | |||
* Fully invincible on frames 1-9 during which time any strike or projectile evaded will trigger a slow-motion effect on frame 11 for both players | |||
* Immediately gains full invincibility for the full duration of V-Shift if you successfully evade a strike or projectile on start-up frames 1-9 | |||
* Throw invincible on frames 1-16 on an empty / raw V-Shift | |||
* Counter-Hit state on frames 10-31 on an empty / raw V-Shift | |||
* Opponent can still cancel the attack that was V-Shifted as if it had connected (this allows for a lot of shenanigans) | |||
* Costs 300 V-Gauge (1 bar) to use and refunds 150 V-Gauge back (1/2 bar) on a successful V-Shift if the slow-mo is triggered | |||
* If the V-Shift is successful you can cancel it into a follow-up attack (see V-Shift Break) that's fully invincible and knocks the opponent down on hit | |||
}} | |||
}} | |||
=== V-Shift Break === | |||
=====<font style="visibility:hidden; float:right">Tiger Tornado</font>===== | |||
{{MoveData | |||
|image=SFV_Sagat_MKHP.png | |||
|name=Tiger Tornado | |||
|input=MKHP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>?</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>?</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>73 / 14 / 19</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>0</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Fully invincible during startup and active frames | |||
}} | |||
}} | |||
=== V-Reversal === | |||
=====<font style="visibility:hidden; float:right">Tiger Revenge</font>===== | |||
{{MoveData | |||
|image=SFV_Sagat_6KKK.png | |||
|name=Tiger Revenge | |||
|input=6KKK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>17</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>24</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>78 / 19 / 24</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Strike and Projectile invincible on frames 1-32 | |||
}} | |||
}} | |||
{{Navbox-SFV}} | {{Navbox-SFV}} | ||
[[Category:Street Fighter V]] | [[Category:Street Fighter V]] | ||
[[Category:Street Fighter games]] |
Revision as of 21:53, 5 March 2021
Introduction
About Sagat
Battling the Satsui No Hado, Sagat seeks to purge it from himself in a similar path as his rival, Ryu.
Sagat is still the relentless zoner he always has been. However, with fireballs being much weaker in SFV compared to past games, Sagat has to work a little harder to get his job done. Luckily, he still dominates in the aspect of zoning, despite it being somewhat weaker in this entry. His classic game of fireball/anti air is still very much prominent, and made even scarier with his Angry Scar VS1. Sagat is no slouch when it comes to going in, either. He has some exceptional buttons to use to stab at the opponent, and can unload lethal damage from some basic combos. Due to a substantial amount of great pokes, zoning, and anti airs, Sagat is all about controlling space and keeping your opponent away. Give Sagat a shot if you like keeping the opponent at a distance and punishing them severely for any tiny mistakes.
Strengths | Weaknesses |
---|---|
|
|
Unique Mechanic
Sagat is able to kara cancel his 6MK and 6HK command normals into any of his special moves. Kara canceling a move increases the startup of a move in exchange for moving forward. 6HK is the faster version and travels shorter than 6MK. Some of his more advanced combos require this; however kara canceling his Tiger Uppercut in particular is useful for anti-airing opponents who are just outside of range to normally hit. It can also be used to move forward and throw fireballs for spacing, or increase the range of a Tiger Knee.
Final Patch
Players to Watch
- Bonchan
- Ryan Hart
-YouTube: https://www.youtube.com/user/ProdigalSonComesHome
- Zaferino
-Twitch: https://www.twitch.tv/zaferino1
- TotalSagat
-YouTube: https://www.youtube.com/channel/UC1jpv-Iqp6hIptIra1BlXuw
Sagat | |
---|---|
Vitals | |
Life Points | 1025 |
Stun Points | 1050 |
V-Gauge Points | |
V-Trigger 1 | 900 |
V-Trigger 2 | 600 |
Ground Movement | |
Forward Walk Speed | 3.65 |
Backward Walk Speed | 2.77 |
Forward Dash Speed | 20 |
Backward Dash Speed | 24 |
Forward Dash Distance | 125.4 |
Backward Dash Distance | 111.5 |
Backdash CH Frames | 3-10 |
Jumping | |
Back Jump Speed | 47 (4+39+4) |
Neutral Jump Speed | 47 (4+39+4) |
Forward Jump Speed | 46 (3+39+4) |
Forward Jump Distance | 179.4 |
Backward Jump Distance | 171.6 |
Throws | |
Throw Hurtbox | 0.25 |
Throw Range | 0.85 |
![]() |
Frame Data & Descriptions are provided by FATOnline.
|
SFV Frame Data Glossary | |
---|---|
Active |
How many frames a move remains active (can hurt opponents) for. |
Attack |
Attack level is L for low attacks (must be blocked crouching), H is for High attacks (which can be blocked high or low) and M for overhead (must be blocked standing). T is for throw attacks (which cannot be blocked). |
Cancel options |
Available cancel options.
|
Confirm windows |
Hit confirm windows written as Specials & CAs/Target Combos/V-Trigger. Notation may denote V-Skill only cancel windows in Specials.
|
Crush Counter |
Crush Counter hit advantage written as opponent state, frame advantage, and v-gauge gain on hit. |
Damage |
Attack damage on hit. Notation may denote multi-hit or "sweet spot" damage values on certain frames. |
Hit/Block |
These are frame advantage values when the attack hits or is blocked. If the number is positive, then the move will end before the defender can act again. If the number is negative, the defender will be able to act before the attacker and maybe even punish. KD refers to knockdown on hit.
|
Knockdown |
Knockdown advantage against Normal, Quick Rise and Back Rise wake up options. |
Recovery |
How many frames it takes for a move to finish after it's been active. |
Startup |
How many frames it takes before the move becomes 'active' or have a hit box. The last startup frame and the first active frame are the same frame, meaning all values are written as Startup + 1. |
Stun |
Amount of stun added to the opponent's stun bar on hit. |
Normals
Stand LP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
4 | 3 | 10 | 5 | ||
Damage | Stun | Attack | Block | ||
30 | 70 | H | 4 | ||
|
Stand MP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
6 | 2 | 15 | 7 | ||
Damage | Stun | Attack | Block | ||
60 | 100 | H | 3 | ||
|
Stand HP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
13 | 3 | 20(18) | 4 | ||
Damage | Stun | Attack | Block | ||
90 | 150 | H | -2 | ||
|
Stand LK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
5 | 3 | 10 | 2 | ||
Damage | Stun | Attack | Block | ||
40 | 70 | H | 1 | ||
|
Stand MK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
11 | 3 | 16 | 2 | ||
Damage | Stun | Attack | Block | ||
70 | 100 | H | -2 | ||
|
Stand HK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
8 | 1*3 | 17(21) | 8 | ||
Damage | Stun | Attack | Block | ||
20*70 (80) | 30*120 | H | -1(-3) | ||
|
Crouch LP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
4 | 2 | 11 | 3 | ||
Damage | Stun | Attack | Block | ||
30 | 70 | H | 1 | ||
|
Crouch MP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
7 | 3 | 15(14) | 3 | ||
Damage | Stun | Attack | Block | ||
65 | 100 | H | 1 | ||
|
Crouch HP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
10 | 4 | 18 | 2 | ||
Damage | Stun | Attack | Block | ||
90 | 150 | H | -1 | ||
|
Crouch LK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
5 | 3 | 9 | 3 | ||
Damage | Stun | Attack | Block | ||
30 | 70 | L | 2 | ||
|
Crouch MK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
9 | 3 | 16 | 1 | ||
Damage | Stun | Attack | Block | ||
60 | 100 | L | -4 | ||
|
Crouch HK
Startup | Active | Recovery | Hit |
---|---|---|---|
12 | 2 | 27 | KD |
Damage | Stun | Attack | Block |
100 | 150 | L | -14 |
Jump LP
Startup | Active | Recovery | Hit |
---|---|---|---|
5 | 4 | - | - |
Damage | Stun | Attack | Block |
40 | 70 | M | - |
Jump MP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
5 | 2(1)2 | - | KD | ||
Damage | Stun | Attack | Block | ||
30*30 | 40*40 | M | - | ||
|
Jump HP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
9 | 4 | - | - | ||
Damage | Stun | Attack | Block | ||
90 | 150 | M | - | ||
|
Jump LK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
4 | 6 | - | - | ||
Damage | Stun | Attack | Block | ||
40 | 70 | M | - | ||
|
Jump MK
Startup | Active | Recovery | Hit |
---|---|---|---|
6 | 6 | - | - |
Damage | Stun | Attack | Block |
60 | 100 | M | - |
Jump HK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
12 | 5 | - | - | ||
Damage | Stun | Attack | Block | ||
90 | 150 | M | - | ||
|
Command Normals
Tiger Heavy Elbow
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
24 | 2 | 21 | 1 | ||
Damage | Stun | Attack | Block | ||
80 | 150 | H | -7 | ||
|
Step High Kick
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
16 | 3 | 23 | 5 | ||
Damage | Stun | Attack | Block | ||
90 | 150 | H | 3 | ||
|
Step Low Kick
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
19 | 2 | 23 | 3 | ||
Damage | Stun | Attack | Block | ||
70 | 100 | L | -2 | ||
|
Throws
Tiger Hang
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
5 | 3 | 17 | KD | ||
Damage | Stun | Attack | Block | ||
130 | 150 | T | - | ||
|
Tiger Swing
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
5 | 3 | 17 | KD | ||
Damage | Stun | Attack | Block | ||
130 | 200 | T | - | ||
|
Special Moves
LP Tiger Shot
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
13 | - | 27 | 2 | ||
Damage | Stun | Attack | Block | ||
70 | 100 | H | 1 | ||
|
MP Tiger Shot
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
13 | - | 27 | 2 | ||
Damage | Stun | Attack | Block | ||
70 | 100 | H | 1 | ||
|
HP Tiger Shot
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
13 | - | 27 | 2 | ||
Damage | Stun | Attack | Block | ||
70 | 100 | H | 1 | ||
|
EX Tiger Shot
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
11 | - | 27 | KD | ||
Damage | Stun | Attack | Block | ||
50*50 | 75*75 | H | 6 | ||
|
LK Grand Tiger Shot
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
13 | - | 31 | 0 | ||
Damage | Stun | Attack | Block | ||
60 | 100 | H | -4 | ||
|
MK Grand Tiger Shot
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
13 | - | 31 | 0 | ||
Damage | Stun | Attack | Block | ||
60 | 100 | H | -4 | ||
|
HK Grand Tiger Shot
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
13 | - | 31 | 0 | ||
Damage | Stun | Attack | Block | ||
60 | 100 | H | -4 | ||
|
EX Grand Tiger Shot
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
11 | - | 31 | KD | ||
Damage | Stun | Attack | Block | ||
40*40 | 75*75 | H | -2 | ||
|
LP Tiger Uppercut
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
4(3) | 9 | 31+17 | KD | ||
Damage | Stun | Attack | Block | ||
130(110) | 150(120) | H | -39 | ||
|
MP Tiger Uppercut
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
6(5) | 9 | 31+17 | KD | ||
Damage | Stun | Attack | Block | ||
130(110) | 150(120) | H | -39 | ||
|
HP Tiger Uppercut
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
8(7) | 9 | 32+16 | KD | ||
Damage | Stun | Attack | Block | ||
130(110) | 150(120) | H | -39 | ||
|
EX Tiger Uppercut
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
4(3) | 2*2*1*1*1*2 | 32+20 | KD | ||
Damage | Stun | Attack | Block | ||
60*20x5 (160) | 90*11 | H | -38(-39) | ||
|
LK Tiger Knee Crush
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
12(7) | 7 | 8+12(8+15) | KD | ||
Damage | Stun | Attack | Block | ||
80 | 150 | H | -5(1) | ||
|
MK Tiger Knee Crush
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
14(9) | 9 | 9+9(9+11) | KD | ||
Damage | Stun | Attack | Block | ||
90 | 150 | H | -7(1) | ||
|
HK Tiger Knee Crush
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
20(15) | 11 | 7+10(7+14) | KD | ||
Damage | Stun | Attack | Block | ||
100 | 150 | H | -7(3) | ||
|
EX Tiger Knee Crush
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
14(9) | 9 | 7+11 | KD | ||
Damage | Stun | Attack | Block | ||
40*20x2*80 (160) | 200 | H | -5(3) | ||
|
Critical Arts
Tiger Rampage
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
1+6 | 6 | 61 | KD | ||
Damage | Stun | Attack | Block | ||
340 | 0 | H | -42 | ||
|
Taunts
Taunt
Startup | Active | Recovery | Hit |
---|---|---|---|
- | - | 61 | - |
Damage | Stun | Attack | Block |
- | - | - | - |
V-System
V-Skill 1
Angry Charge
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
- | - | 50 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
LP Tiger Uppercut (V-Skill 2)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
4(3) | 9 | 31+12 | KD | ||
Damage | Stun | Attack | Block | ||
160(140) | 180(150) | H | -34 | ||
|
V-Skill 2
Hanuman Charge
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
- | - | 50 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
MP Tiger Uppercut (V-Skill 2)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
6(5) | 9 | 31+12 | KD | ||
Damage | Stun | Attack | Block | ||
160(140) | 180(150) | H | -34 | ||
|
HP Tiger Uppercut (V-Skill 2)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
8(7) | 9 | 32+11 | KD | ||
Damage | Stun | Attack | Block | ||
160(140) | 180(150) | H | -34 | ||
|
EX Tiger Uppercut (V-Skill 2)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
4(3) | 2*2*1*1*1*2 | 32+20 | KD | ||
Damage | Stun | Attack | Block | ||
80*20x5 (180) | 100*130 | H | -38(-39) | ||
|
LK Tiger Knee Crush (V-Skill 2)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
12(7) | 7 | 8+11(8+15) | KD | ||
Damage | Stun | Attack | Block | ||
80 | 150 | H | 0(6) | ||
|
MK Tiger Knee Crush (V-Skill 2)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
14(9) | 9 | 9+7(9+11) | KD | ||
Damage | Stun | Attack | Block | ||
90 | 150 | H | -2(6) | ||
|
HK Tiger Knee Crush (V-Skill 2)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
20(15) | 11 | 7+8(7+14) | KD | ||
Damage | Stun | Attack | Block | ||
100 | 150 | H | -2(8) | ||
|
EX Tiger Knee Crush (V-Skill 2)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
14(9) | 9 | 7+9 | KD | ||
Damage | Stun | Attack | Block | ||
40*20x2*80 (160) | 200 | H | 0(8) | ||
|
V-Trigger 1
Tiger Charge
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
1 | - | 4 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
Tiger Cannon
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
17 | - | 32 | KD | ||
Damage | Stun | Attack | Block | ||
20x4*40 (120) | 30x5 (150) | H | 10 | ||
|
V-Trigger 2
Tiger Assault
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
1 | - | 4 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
Tiger Spike (level 1)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
9+11(12+11) | 2 | 29 | KD | ||
Damage | Stun | Attack | Block | ||
100 | 150 | H | -8 | ||
|
Tiger Spike (level 2)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
13+11(39+11) | 2 | 20 | KD | ||
Damage | Stun | Attack | Block | ||
100 | 150 | H | -6 | ||
|
Tiger Spike (level 3)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
50 | 2 | 19 | KD | ||
Damage | Stun | Attack | Block | ||
140 | 200 | H | 25(GB) | ||
|
Tiger Rush
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
13 | 5 | 19 | KD | ||
Damage | Stun | Attack | Block | ||
40*40 | 150 | H | -6 | ||
|
V-Shift
V-Shift
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
1 | 9 | 22 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
V-Shift Break
Tiger Tornado
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
? | 3 | ? | KD | ||
Damage | Stun | Attack | Block | ||
60 | 0 | H | -2 | ||
|
V-Reversal
Tiger Revenge
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
17 | 2 | 24 | KD | ||
Damage | Stun | Attack | Block | ||
60 | - | H | -2 | ||
|