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{{ | {{Infobox Character SFV | ||
|name=Lucia | |||
|hash=LCA | |||
|image=SFV-Lucia_Portrait.jpg | |||
|hp=975 | |||
|stun=1000 | |||
|vt1=900 | |||
|vt2=600 | |||
|movef=5 | |||
|moveb=4 | |||
|dashf=16 | |||
|dashb=21 | |||
|dashfd=135.4 | |||
|dashbd=100.6 | |||
|dashch=3-16 | |||
|jumpb=46 (4+38+4) | |||
|jumpn=46 (4+38+4) | |||
|jumpf=45 (3+38+4) | |||
|jumpbd=182.4 | |||
|jumpfd=212.8 | |||
|throwh=0.25 | |||
|throwr=0.8 | |||
}} | |||
{{SFV Ambox FAT}} | |||
<center>{{FrameDataKey-SFV}}</center> | |||
== Normals == | |||
=====<font style="visibility:hidden; float:right">Stand LP</font>===== | |||
{{MoveData | |||
|image=SFV_Lucia_5LP.png | |||
|name=Stand LP | |||
|input=5LP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>6</nowiki> | |||
|hit=<nowiki>4</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>30</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki> | |||
|confirm=<nowiki>9 / 9 / 10</nowiki> | |||
|description= | |||
* Decent range for a cancelable jab | |||
* LK Target Combo follow-up can whiff if LP connects from max range | |||
* Tick throw | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Stand MP</font>===== | |||
{{MoveData | |||
|image=SFV_Lucia_5MP.png | |||
|name=Stand MP | |||
|input=5MP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>10</nowiki> | |||
|hit=<nowiki>7</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>3</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>50</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki> | |||
|confirm=<nowiki>16 / 16 / -</nowiki> | |||
|description= | |||
* Main frametrap / combo tool | |||
* Does 10 less damage (50) than the usual for medium normals | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Stand HP</font>===== | |||
{{MoveData | |||
|image=SFV_Lucia_5HP.png | |||
|name=Stand HP | |||
|input=5HP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>8</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>22</nowiki> | |||
|hit=<nowiki>2</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>80</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki> | |||
|confirm=<nowiki>16 / 16 / -</nowiki> | |||
|description= | |||
* Lucia's furthest reaching special cancelable move | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Stand LK</font>===== | |||
{{MoveData | |||
|image=SFV_Lucia_5LK.png | |||
|name=Stand LK | |||
|input=5LK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>9</nowiki> | |||
|hit=<nowiki>3</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>1</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>40</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Not the most reliable anti-air (similar hitboxes to Chun-Li's stand LK) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Stand MK</font>===== | |||
{{MoveData | |||
|image=SFV_Lucia_5MK.png | |||
|name=Stand MK | |||
|input=5MK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>7</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>16</nowiki> | |||
|hit=<nowiki>3</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / 16 / -</nowiki> | |||
|description= | |||
* Decent poke tool and can function as an anti-air (but not recommended) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Stand HK</font>===== | |||
{{MoveData | |||
|image=SFV_Lucia_5HK.png | |||
|name=Stand HK | |||
|input=5HK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>13</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>23</nowiki> | |||
|hit=<nowiki>2</nowiki> | |||
|crush=<nowiki>Stagger / +20 / +120</nowiki> | |||
|block=<nowiki>-4</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / 16 / -</nowiki> | |||
|description= | |||
* Crush Counter (Stagger: +20) | |||
* Decent horizontal anti-air (but slow startup) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Crouch LP</font>===== | |||
{{MoveData | |||
|image=SFV_Lucia_2LP.png | |||
|name=Crouch LP | |||
|input=2LP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>3</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>7</nowiki> | |||
|hit=<nowiki>3</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>30</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>ch sp su vs1 vs2 vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Lucia's only 3F normal | |||
* Chains into cr.LP and cr.LK | |||
* Tick throw | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Crouch MP</font>===== | |||
{{MoveData | |||
|image=SFV_Lucia_2MP.png | |||
|name=Crouch MP | |||
|input=2MP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>12</nowiki> | |||
|hit=<nowiki>4</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>50</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki> | |||
|confirm=<nowiki>16 / 16 / -</nowiki> | |||
|description= | |||
* Does 10 less damage (50) than the usual for medium normals | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Crouch HP</font>===== | |||
{{MoveData | |||
|image=SFV_Lucia_2HP.png | |||
|name=Crouch HP | |||
|input=2HP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>7</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>26</nowiki> | |||
|hit=<nowiki>-3</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-6</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>70</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki> | |||
|confirm=<nowiki>16 / 16 / -</nowiki> | |||
|description= | |||
* Can anti-air above her head on last 2 active frames | |||
* Last active frame is not cancelable and cannot hit grounded opponents | |||
* Has +0 Juggle Increase for some reason even though it causes air reset on airborne opponents | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Crouch LK</font>===== | |||
{{MoveData | |||
|image=SFV_Lucia_2LK.png | |||
|name=Crouch LK | |||
|input=2LK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>8</nowiki> | |||
|hit=<nowiki>2</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>0</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>20</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>L</nowiki> | |||
|cancel=<nowiki>ch vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Chains into cr.LP and cr.LK | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Crouch MK</font>===== | |||
{{MoveData | |||
|image=SFV_Lucia_2MK.png | |||
|name=Crouch MK | |||
|input=2MK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>6</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>14</nowiki> | |||
|hit=<nowiki>2</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-1</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>50</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>L</nowiki> | |||
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki> | |||
|confirm=<nowiki>16 / 16 / -</nowiki> | |||
|description= | |||
* Your average SFV style crouch MK | |||
* Does 10 less damage (50) than the usual for medium normals | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Crouch HK</font>===== | |||
{{MoveData | |||
|image=SFV_Lucia_2HK.png | |||
|name=Crouch HK | |||
|input=2HK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>8</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>22</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>Hard Knockdown / KD / +120</nowiki> | |||
|block=<nowiki>-10</nowiki> | |||
|knockdown=<nowiki>69 / 20 / 25</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>L</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / 16 / -</nowiki> | |||
|description= | |||
* Lucia (and her hurtbox) moves quite a bit forward during startup resulting in a decent range sweep | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Jump LP</font>===== | |||
{{MoveData | |||
|image=SFV_Lucia_j.LP.png | |||
|name=Jump LP | |||
|input=j.LP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>3</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>40</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Jump MP</font>===== | |||
{{MoveData | |||
|image=SFV_Lucia_j.MP.png | |||
|name=Jump MP | |||
|input=j.MP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>6</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>70</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Puts airborne opponents into a limited juggle state | |||
* Can cancel into HP follow-up for a spiked knockdown | |||
* Juggle Limit / Increase / Start: 0 / 1 / 1 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Jump HP</font>===== | |||
{{MoveData | |||
|image=SFV_Lucia_j.HP.png | |||
|name=Jump HP | |||
|input=j.HP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>7</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Decent horizontal hitbox priority | |||
* Slightly shrinks Lucia's hurtbox at the bottom on frames 1-11 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Jump LK</font>===== | |||
{{MoveData | |||
|image=SFV_Lucia_j.LK.png | |||
|name=Jump LK | |||
|input=j.LK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>4</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>40</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Jump MK</font>===== | |||
{{MoveData | |||
|image=SFV_Lucia_j.MK.png | |||
|name=Jump MK | |||
|input=j.MK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>8</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>70</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Cross-up | |||
* Shrinks Lucia's hurtbox at the bottom on frames 6-12 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Jump HK</font>===== | |||
{{MoveData | |||
|image=SFV_Lucia_j.HK.png | |||
|name=Jump HK | |||
|input=j.HK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>8</nowiki> | |||
|active=<nowiki>4</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Decent horizontal jump-in | |||
* Shrinks Lucia's hurtbox at the bottom on frames 1-24 | |||
* Bottom of Lucia's hurtbox is projectile invincible even on her extended leg during the kick's active frames (ideal for jumping over fireballs) | |||
}} | |||
}} | |||
== Command Normals == | |||
=====<font style="visibility:hidden; float:right">Knee Slide</font>===== | |||
{{MoveData | |||
|image=SFV_Lucia_3LK.png | |||
|name=Knee Slide | |||
|input=3LK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>8</nowiki> | |||
|active=<nowiki>8</nowiki> | |||
|recovery=<nowiki>16</nowiki> | |||
|hit=<nowiki>-4</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-7</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>30</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>L</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Low profiles and the extended arm above her is projectile invincible on frames 4-20 | |||
* Can combo afterwards if spaced properly (+3 oH / +0 oB on last active frame) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Elbow Crush</font>===== | |||
{{MoveData | |||
|image=SFV_Lucia_6HP.png | |||
|name=Elbow Crush | |||
|input=6HP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>22</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>23</nowiki> | |||
|hit=<nowiki>0</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-7</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>80</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Overhead | |||
* Juggle Limit: 1 | |||
}} | |||
}} | |||
== Target Combos == | |||
=====<font style="visibility:hidden; float:right">Drop Target</font>===== | |||
{{MoveData | |||
|image=SFV_Lucia_j.MP j.HP.png | |||
|name=Drop Target | |||
|input=j.MP > j.HP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>6+9</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>70*63</nowiki> | |||
|stun=<nowiki>100*90</nowiki> | |||
|attack=<nowiki>M*M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Spiked knockdown | |||
* Hitboxes are pretty awkward on this target combo (easily whiffs if performed after Lucia starts descending from her jump) | |||
* KDA varies depending on height | |||
* Juggle Limit / Increase / Start: 0*1 / 1*1 / 1*1 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Quick Side-Kick</font>===== | |||
{{MoveData | |||
|image=SFV_Lucia_5LP 5LK.png | |||
|name=Quick Side-Kick | |||
|input=5LP > 5LK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>4+8</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>20</nowiki> | |||
|hit=<nowiki>-2</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-6</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>30*27</nowiki> | |||
|stun=<nowiki>70*45</nowiki> | |||
|attack=<nowiki>H*H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / 10</nowiki> | |||
|description= | |||
* LK follow-up can whiff if stand LP connects from max range | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Spin Drive</font>===== | |||
{{MoveData | |||
|image=SFV_Lucia_5LP 5LK 5MK.png | |||
|name=Spin Drive | |||
|input=5LP > 5LK > 5MK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>4+8+11</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|recovery=<nowiki>25</nowiki> | |||
|hit=<nowiki>-3</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-8</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>30*27*20x2 (97)</nowiki> | |||
|stun=<nowiki>70*45*32x2 (179)</nowiki> | |||
|attack=<nowiki>H*H*H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / 10</nowiki> | |||
|description= | |||
* MK follow-up always in range as long as the LK before connected after the LP | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Street-Style Set</font>===== | |||
{{MoveData | |||
|image=SFV_Lucia_5LP 5LK 5MK 5HK.png | |||
|name=Street-Style Set | |||
|input=5LP > 5LK > 5MK > 5HK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>4+8+11+11</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>35</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-15</nowiki> | |||
|knockdown=<nowiki>81 / 22 / 27</nowiki> | |||
|damage=<nowiki>30*27*20x2*42 (139)</nowiki> | |||
|stun=<nowiki>70*45*32x2*84 (263)</nowiki> | |||
|attack=<nowiki>H*H*H*H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / 22</nowiki> | |||
|description= | |||
* Knocks down target into a limited juggle state (can juggle afterwards with V-Trigger activation) | |||
* Only part of the Target Combo that is cancelable into V-Trigger activation (on hit and block) | |||
* Juggle Start: +1 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Carry Bonus</font>===== | |||
{{MoveData | |||
|image=SFV_Lucia_5LP 5LK 5MK 2P.png | |||
|name=Carry Bonus | |||
|input=5LP > 5LK > 5MK > 2P | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>4+8+11+11+5</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>17</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>62 / 13 / 13</nowiki> | |||
|damage=<nowiki>30*27*20x2*70 (167)</nowiki> | |||
|stun=<nowiki>70*45*32x2*105 (284)</nowiki> | |||
|attack=<nowiki>H*H*H*T</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / 22</nowiki> | |||
|description= | |||
* Throw at the end has all the same properties as Lucia's regular back throw (same animaton / damage / knockdown advantage / distance / etc) | |||
}} | |||
}} | |||
== Throws == | |||
=====<font style="visibility:hidden; float:right">German Suplex</font>===== | |||
{{MoveData | |||
|image=SFV_Lucia_LPLK.png | |||
|name=German Suplex | |||
|input=LPLK | |||
|subtitle=Throw | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>17</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>KD</nowiki> | |||
|knockdown=<nowiki>56 / 7 / 7</nowiki> | |||
|damage=<nowiki>120</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>T</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Back-Carry Throw</font>===== | |||
{{MoveData | |||
|image=SFV_Lucia_4LPLK.png | |||
|name=Back-Carry Throw | |||
|input=4LPLK | |||
|subtitle=Back Throw | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>17</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>KD</nowiki> | |||
|knockdown=<nowiki>62 / 13 / 13</nowiki> | |||
|damage=<nowiki>150</nowiki> | |||
|stun=<nowiki>200</nowiki> | |||
|attack=<nowiki>T</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
== Special Moves == | |||
=====<font style="visibility:hidden; float:right">Gun Smoke</font>===== | |||
{{MoveData | |||
|image=SFV_Lucia_236P.png | |||
|name=Gun Smoke | |||
|input=236P | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>13</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Cancels into follow-ups on frames 13-40 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">EX Gun Smoke</font>===== | |||
{{MoveData | |||
|image=SFV_Lucia_236PP.png | |||
|name=EX Gun Smoke | |||
|input=236PP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>9(11)</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Cancels into follow-ups on frames 9-33 (cancels 4F faster than non-EX version) | |||
* Cancels into EX Braking (EX Stop) 2F later on frames 11-33 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Rough Chase</font>===== | |||
{{MoveData | |||
|image=SFV_Lucia_236P P.png | |||
|name=Rough Chase | |||
|input=236P > P | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>13+7</nowiki> | |||
|active=<nowiki>6</nowiki> | |||
|recovery=<nowiki>18</nowiki> | |||
|hit=<nowiki>3</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-6</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>70</nowiki> | |||
|stun=<nowiki>80</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Fastest possible Run > Shoulder is 20 frames (13+7) | |||
* Can easily be spaced to get better frame advantage for combo extensions (hard to space for the last active frame though) | |||
* Only cancelable into super | |||
* Puts airborne opponents into a limited juggle state | |||
* Juggle Limit / Increase / Start: 0 / 1 / 1 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">EX Rough Chase</font>===== | |||
{{MoveData | |||
|image=SFV_Lucia_236PP P.png | |||
|name=EX Rough Chase | |||
|input=236PP > P | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>9+7</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>27</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-8</nowiki> | |||
|knockdown=<nowiki>81 / 49 / 49</nowiki> | |||
|damage=<nowiki>80</nowiki> | |||
|stun=<nowiki>120</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt1</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Causes crumple on hit | |||
* Fastest possible EX Run > Shoulder is 18 frames (11+7) | |||
* Only cancelable into V-Trigger 1 activation | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Tornado Spinner</font>===== | |||
{{MoveData | |||
|image=SFV_Lucia_236P K.png | |||
|caption=Normal | |||
|image2=SFV_Lucia_236P K_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=Tornado Spinner | |||
|input=236P > K | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>13+4</nowiki> | |||
|active=<nowiki>2(14)2</nowiki> | |||
|recovery=<nowiki>22+14</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-35</nowiki> | |||
|knockdown=<nowiki>78 / 19 / 24</nowiki> | |||
|damage=<nowiki>70*70</nowiki> | |||
|stun=<nowiki>50*100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Airborne on frames 4-43 of the follow-up (frames 17-56 overall) | |||
* Fastest possible Run > Spin Kick is 17 frames (13+4) | |||
* Juggle Limit: 10 | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 1 | |||
|startup=<nowiki>13+4</nowiki> | |||
|active=<nowiki>2(14)3</nowiki> | |||
|recovery=<nowiki>17+14</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-30</nowiki> | |||
|knockdown=<nowiki>76 / 17 / 22</nowiki> | |||
|damage=<nowiki>40x2*90 (170)</nowiki> | |||
|stun=<nowiki>50x2*100 (200)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Spends 400 V-Meter (13% of V-Timer) | |||
* Airborne on frames 4-39 of the follow-up (frames 17-52 overall) | |||
* Fastest possible Run > Spin Kick is 17 frames (13+4) | |||
* Juggle Limit: 10 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">EX Tornado Spinner</font>===== | |||
{{MoveData | |||
|image=SFV_Lucia_236PP K.png | |||
|name=EX Tornado Spinner | |||
|input=236PP > K | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>9+4</nowiki> | |||
|active=<nowiki>2(14)3</nowiki> | |||
|recovery=<nowiki>17+14</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-30</nowiki> | |||
|knockdown=<nowiki>75 / 16 / 21</nowiki> | |||
|damage=<nowiki>40x2*80 (160)</nowiki> | |||
|stun=<nowiki>50x2*100 (200)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Airborne on frames 4-39 of the follow-up (frames 17-52 overall) | |||
* Fastest possible EX Run > Spin Kick is 15 frames (11+4) | |||
* Juggle Limit: 10 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Braking</font>===== | |||
{{MoveData | |||
|image=SFV_Lucia_236P 4.png | |||
|name=Braking | |||
|input=236P > 4 | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>13+12</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Fastest possible Run > Stop is 25 frames (13+12) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">EX Braking</font>===== | |||
{{MoveData | |||
|image=SFV_Lucia_236PP 4.png | |||
|name=EX Braking | |||
|input=236PP > 4 | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>11+12</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Fastest possible EX Run > Stop is 23 frames (11+12) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Firecracker</font>===== | |||
{{MoveData | |||
|image=SFV_Lucia_236K.png | |||
|caption=Normal | |||
|image2=SFV_Lucia_236K_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=Firecracker | |||
|input=236K | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>12</nowiki> | |||
|active=<nowiki>7</nowiki> | |||
|recovery=<nowiki>19</nowiki> | |||
|hit=<nowiki>0</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-4</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>30</nowiki> | |||
|stun=<nowiki>30</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 1-hit projectile | |||
* Extended leg hurtbox on frames 9-22 is projectile invincible | |||
* Lots of active frames makes this a decent oki tool (up to +6/+2 on last active frame) | |||
* Cancels into any of the Fireball follow-ups (incuding the EX versions) on frame 19 (after active frames end) | |||
* Juggle Limit / Increase / Start: 1 / 1 / 1 | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 1 | |||
|startup=<nowiki>12</nowiki> | |||
|active=<nowiki>7</nowiki> | |||
|recovery=<nowiki>19</nowiki> | |||
|hit=<nowiki>0</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-4</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>50</nowiki> | |||
|stun=<nowiki>50</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 1-hit projectile | |||
* Extended leg hurtbox on frames 9-22 is projectile invincible | |||
* Lots of active frames makes this a decent oki tool (up to +6/+2 on last active frame) | |||
* Cancels into LK/MK/HK Fireball follow-ups on frame 19 (after active frames end) | |||
* Juggle Limit / Increase / Start: 3 / 1 / 1 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">EX Firecracker</font>===== | |||
{{MoveData | |||
|image=SFV_Lucia_236KK.png | |||
|name=EX Firecracker | |||
|input=236KK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>12</nowiki> | |||
|active=<nowiki>7</nowiki> | |||
|recovery=<nowiki>19</nowiki> | |||
|hit=<nowiki>0</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-4</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>50</nowiki> | |||
|stun=<nowiki>50</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 1-hit projectile | |||
* Extended leg hurtbox on frames 9-22 is projectile invincible | |||
* Lots of active frames makes this a decent oki tool (up to +6/+2 on last active frame) | |||
* Cancels into LK/MK/HK EX Fireball follow-ups on frame 19 (after active frames end) | |||
* Juggle Limit / Increase / Start: 3 / 1 / 1 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">LK Flipper Shot</font>===== | |||
{{MoveData | |||
|image=SFV_Lucia_236K LK.png | |||
|caption=Normal | |||
|image2=SFV_Lucia_236K LK_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=LK Flipper Shot | |||
|input=236K > LK | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>19+9</nowiki> | |||
|active=<nowiki>51</nowiki> | |||
|recovery=<nowiki>29</nowiki> | |||
|hit=<nowiki>1</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-5</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H*H</nowiki> | |||
|cancel=<nowiki>su vt1</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 1-hit projectile | |||
* Short range projectile that travels straight upwards and then falls down (can be good for setups) | |||
* Lucia can kick the fireball as it descends with her Fire Spinner (QCB+K special) - This shoots the fireball horizontally full-screen at great speed (essentially this turns the LK Fireball into an MK Fireball) | |||
* If you kick the LK Fireball with EX Fire Spinner (QCB+KK) then it turns it into the EX MK Fireball follow-up (which does 2 hits) | |||
* Extended leg hurtbox on frames 8-24 is projectile invincible | |||
* Cancelable into V-Trigger 1 activation on hit/block | |||
* Juggle Limit / Increase / Start: 3 / 4 / 1 | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 1 | |||
|startup=<nowiki>19+9</nowiki> | |||
|active=<nowiki>51+49</nowiki> | |||
|recovery=<nowiki>29</nowiki> | |||
|hit=<nowiki>7</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>40*50</nowiki> | |||
|stun=<nowiki>60*60</nowiki> | |||
|attack=<nowiki>H*H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Spends 400 V-Meter (13% of V-Timer) | |||
* 2-hit projectile | |||
* Short range projectile that travels straight upwards which then falls down and bounces once on the ground before dissipating (good for setups and lots of frame advantage as well) | |||
* Lucia can kick the fireball as it descends with her Fire Spinner (QCB+K special) - This shoots the fireball horizontally full-screen at great speed (essentially this turns the LK Fireball follow-up into an MK Fireball follow-up) | |||
* Extended leg hurtbox on frames 8-24 is projectile invincible | |||
* Cancelable into V-Trigger 1 activation on hit/block | |||
* Juggle Limit / Increase / Start: 6*6 / 0*3 / 3*3 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">MK Flipper Shot</font>===== | |||
{{MoveData | |||
|image=SFV_Lucia_236K MK.png | |||
|caption=Normal | |||
|image2=SFV_Lucia_236K MK_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=MK Flipper Shot | |||
|input=236K > MK | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>19+12</nowiki> | |||
|active=<nowiki>51</nowiki> | |||
|recovery=<nowiki>28</nowiki> | |||
|hit=<nowiki>2</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-4</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H*H</nowiki> | |||
|cancel=<nowiki>su vt1</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 1-hit projectile | |||
* Full-screen horizontal projectile | |||
* Extended leg hurtbox on frames 11-15 is projectile invincible | |||
* Cancelable into V-Trigger 1 activation on hit/block | |||
* Juggle Limit / Increase / Start: 3 / 4 / 1 | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 1 | |||
|startup=<nowiki>19+12</nowiki> | |||
|active=<nowiki>50+49</nowiki> | |||
|recovery=<nowiki>28</nowiki> | |||
|hit=<nowiki>4</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>3</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>40*50</nowiki> | |||
|stun=<nowiki>60*60</nowiki> | |||
|attack=<nowiki>H*H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Spends 400 V-Meter (13% of V-Timer) | |||
* 2-hit projectile | |||
* Full-screen horizontal projectile that bounces once and travels even further (almost two entire full-screen lengths) | |||
* Extended leg hurtbox on frames 11-15 is projectile invincible | |||
* Cancelable into V-Trigger 1 activation on hit/block | |||
* Juggle Limit / Increase / Start: 7*7 / 0*3 / 3*3 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">HK Flipper Shot</font>===== | |||
{{MoveData | |||
|image=SFV_Lucia_236K HK.png | |||
|caption=Normal | |||
|image2=SFV_Lucia_236K HK_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=HK Flipper Shot | |||
|input=236K > HK | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>19+12</nowiki> | |||
|active=<nowiki>16</nowiki> | |||
|recovery=<nowiki>28</nowiki> | |||
|hit=<nowiki>2</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-4</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H*H</nowiki> | |||
|cancel=<nowiki>su vt1</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 1-hit projectile | |||
* Mid-range projectile that travels downwards towards the ground | |||
* Extended leg hurtbox on frames 11-15 is projectile invincible | |||
* Cancelable into V-Trigger 1 activation on hit/block | |||
* Juggle Limit / Increase / Start: 3 / 4 / 1 | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 1 | |||
|startup=<nowiki>19+12</nowiki> | |||
|active=<nowiki>15+49</nowiki> | |||
|recovery=<nowiki>28</nowiki> | |||
|hit=<nowiki>4</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>3</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>40*50</nowiki> | |||
|stun=<nowiki>60*60</nowiki> | |||
|attack=<nowiki>H*H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Spends 400 V-Meter (13% of V-Timer) | |||
* 2-hit projectile | |||
* Full-screen horizontal projectile that travels downwards towards the ground and then bounces once | |||
* Extended leg hurtbox on frames 11-15 is projectile invincible | |||
* Cancelable into V-Trigger 1 activation on hit/block | |||
* Juggle Limit / Increase / Start: 7*7 / 0*3 / 3*3 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">EX LK Flipper Shot</font>===== | |||
{{MoveData | |||
|image=SFV_Lucia_236KK LK.png | |||
|name=EX LK Flipper Shot | |||
|input=236KK > LK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>19+9</nowiki> | |||
|active=<nowiki>51+49</nowiki> | |||
|recovery=<nowiki>29</nowiki> | |||
|hit=<nowiki>7</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>40*40</nowiki> | |||
|stun=<nowiki>60*60</nowiki> | |||
|attack=<nowiki>H*H</nowiki> | |||
|cancel=<nowiki>vt1</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 2-hit projectile | |||
* Short range projectile that travels straight upwards which then falls down and bounces once on the ground before dissipating (good for setups and lots of frame advantage as well) | |||
* Lucia can kick the fireball as it descends with her Fire Spinner (QCB+K special) - This shoots the fireball horizontally full-screen at great speed (essentially this turns the EX LK Fireball into an EX MK Fireball) | |||
* Extended leg hurtbox on frames 8-24 is projectile invincible | |||
* Cancelable into V-Trigger 1 activation on hit/block | |||
* Juggle Limit / Increase / Start: 6*6 / 0*3 / 3*3 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">EX MK Flipper Shot</font>===== | |||
{{MoveData | |||
|image=SFV_Lucia_236KK MK.png | |||
|name=EX MK Flipper Shot | |||
|input=236KK > MK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>19+12</nowiki> | |||
|active=<nowiki>50+49</nowiki> | |||
|recovery=<nowiki>28</nowiki> | |||
|hit=<nowiki>4</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>3</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>40*40</nowiki> | |||
|stun=<nowiki>60*60</nowiki> | |||
|attack=<nowiki>H*H</nowiki> | |||
|cancel=<nowiki>vt1</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 2-hit projectile | |||
* Full-screen horizontal projectile that bounces once and travels even further (almost two entire full-screen lengths) | |||
* Extended leg hurtbox on frames 11-15 is projectile invincible | |||
* Cancelable into V-Trigger 1 activation on hit/block | |||
* Juggle Limit / Increase / Start: 7*7 / 0*3 / 3*3 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">EX HK Flipper Shot</font>===== | |||
{{MoveData | |||
|image=SFV_Lucia_236KK HK.png | |||
|name=EX HK Flipper Shot | |||
|input=236KK > HK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>19+12</nowiki> | |||
|active=<nowiki>15+49</nowiki> | |||
|recovery=<nowiki>28</nowiki> | |||
|hit=<nowiki>4</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>3</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>40*40</nowiki> | |||
|stun=<nowiki>60*60</nowiki> | |||
|attack=<nowiki>H*H</nowiki> | |||
|cancel=<nowiki>vt1</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 2-hit projectile | |||
* Full-screen horizontal projectile that travels downwards towards the ground and then bounces once | |||
* Extended leg hurtbox on frames 11-15 is projectile invincible | |||
* Cancelable into V-Trigger 1 activation on hit/block | |||
* Juggle Limit / Increase / Start: 7*7 / 0*3 / 3*3 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">LK Fire Spinner</font>===== | |||
{{MoveData | |||
|image=SFV_Lucia_214LK.png | |||
|caption=Normal | |||
|image2=SFV_Lucia_214LK_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=LK Fire Spinner | |||
|input=214LK | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>15</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>9+12</nowiki> | |||
|hit=<nowiki>0</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-4</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Airborne and low crushes on frames 7-26 | |||
* Lucia can kick the LK Fireball follow-up of Flipper Shot (QCF+K) specials as it descends with this move to shoot the fireball horizontally full-screen at great speed (essentially this turns the LK Fireball into an MK Fireball) | |||
* Juggle Limit / Increase / Start: 1 / 1 / 1 | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 1 | |||
|startup=<nowiki>17</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>6+13</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>106 / 47 / 52</nowiki> | |||
|damage=<nowiki>40*40</nowiki> | |||
|stun=<nowiki>60*60</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Spends 700 V-Meter (23% of V-Timer) | |||
* 2 hits | |||
* Airborne and low crushes on frames 7-25 | |||
* Launches opponent into a limited juggle state | |||
* Lucia can kick the LK Fireball follow-up of the Flipper Shot (QCF+K) special as it descends with this move to shoot the fireball horizontally full-screen at great speed (essentially this turns the LK Fireball follow-up into an MK Fireball follow-up) | |||
* If only one hit connects and starts the juggle on an airborne opponent it results in a free juggle state (Juggle Start: +0) | |||
* Juggle Limit / Increase / Start: 2*2 / 0*3 / 0*0 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">MK Fire Spinner</font>===== | |||
{{MoveData | |||
|image=SFV_Lucia_214MK.png | |||
|caption=Normal | |||
|image2=SFV_Lucia_214MK_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=MK Fire Spinner | |||
|input=214MK | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>18</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>10+13</nowiki> | |||
|hit=<nowiki>2</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-4</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>70</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Airborne and avoids most lows on frames 9-30 | |||
* Lucia can kick the LK Fireball follow-up of Flipper Shot (QCF+K) specials as it descends with this move to shoot the fireball horizontally full-screen at great speed (essentially this turns the LK Fireball into an MK Fireball) | |||
* Juggle Limit / Increase / Start: 1 / 1 / 1 | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 1 | |||
|startup=<nowiki>17</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>6+13</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>106 / 47 / 52</nowiki> | |||
|damage=<nowiki>40*40</nowiki> | |||
|stun=<nowiki>60*60</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Spends 700 V-Meter (23% of V-Timer) | |||
* 2 hits | |||
* Airborne and low crushes on frames 7-25 | |||
* Launches opponent into a limited juggle state | |||
* Lucia can kick the LK Fireball follow-up of the Flipper Shot (QCF+K) special as it descends with this move to shoot the fireball horizontally full-screen at great speed (essentially this turns the LK Fireball follow-up into an MK Fireball follow-up) | |||
* If only one hit connects and starts the juggle on an airborne opponent it results in a free juggle state (Juggle Start: +0) | |||
* Juggle Limit / Increase / Start: 2*2 / 0*3 / 0*0 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">HK Fire Spinner</font>===== | |||
{{MoveData | |||
|image=SFV_Lucia_214HK.png | |||
|caption=Normal | |||
|image2=SFV_Lucia_214HK_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=HK Fire Spinner | |||
|input=214HK | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>21</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>8+12</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-4</nowiki> | |||
|knockdown=<nowiki>102 / 43 / 48</nowiki> | |||
|damage=<nowiki>80</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Airborne and avoids most lows on frames 11-31 | |||
* Lucia can kick the LK Fireball follow-up of Flipper Shot (QCF+K) specials as it descends with this move to shoot the fireball horizontally full-screen at great speed (essentially this turns the LK Fireball into an MK Fireball) | |||
* Juggle Limit / Increase / Start: 1 / 1 / 1 | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 1 | |||
|startup=<nowiki>17</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>6+13</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>106 / 47 / 52</nowiki> | |||
|damage=<nowiki>40*40</nowiki> | |||
|stun=<nowiki>60*60</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Spends 700 V-Meter (23% of V-Timer) | |||
* 2 hits | |||
* Airborne and low crushes on frames 7-25 | |||
* Launches opponent into a limited juggle state | |||
* Lucia can kick the LK Fireball follow-up of the Flipper Shot (QCF+K) special as it descends with this move to shoot the fireball horizontally full-screen at great speed (essentially this turns the LK Fireball follow-up into an MK Fireball follow-up) | |||
* If only one hit connects and starts the juggle on an airborne opponent it results in a free juggle state (Juggle Start: +0) | |||
* Juggle Limit / Increase / Start: 2*2 / 0*3 / 0*0 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">EX Fire Spinner</font>===== | |||
{{MoveData | |||
|image=SFV_Lucia_214KK.png | |||
|caption=Normal | |||
|image2=SFV_Lucia_214KK_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=EX Fire Spinner | |||
|input=214KK | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>17</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>6+13</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>103 / 44 / 49</nowiki> | |||
|damage=<nowiki>30*40</nowiki> | |||
|stun=<nowiki>60x2</nowiki> | |||
|attack=<nowiki>H*H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 2 hits | |||
* Airborne and avoids most lows on frames 7-25 | |||
* Lucia can kick the LK Fireball follow-up of the Flipper Shot (QCF+K) special as it descends with this move to shoot the fireball horizontally full-screen at great speed (essentially this turns the LK Fireball into an MK Fireball) | |||
* If you use this EX version to kick the LK Fireball follow-up of Flipper Shot (QCF+K) then it turns it into the EX MK Fireball follow-up (which does 2 hits) | |||
* If only one hit connects and starts the juggle on an airborne opponent it results in a free juggle state (Juggle Start: +0) | |||
* Juggle Limit / Increase / Start: 2*2 / 0*3 / 0*0 | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 1 | |||
|startup=<nowiki>17</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>6+13</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>106 / 47 / 52</nowiki> | |||
|damage=<nowiki>40*40</nowiki> | |||
|stun=<nowiki>60*60</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* " | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">LK Hurricane Spinner</font>===== | |||
{{MoveData | |||
|image=SFV_Lucia_623LK.png | |||
|caption=Normal | |||
|image2=SFV_Lucia_623LK_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=LK Hurricane Spinner | |||
|input=623LK | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>7</nowiki> | |||
|active=<nowiki>4(5)2(2)3</nowiki> | |||
|recovery=<nowiki>20+15</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-38</nowiki> | |||
|knockdown=<nowiki>77 / 18 / 23</nowiki> | |||
|damage=<nowiki>40*60</nowiki> | |||
|stun=<nowiki>50*100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Invincible to airborne strikes on frames 1-10 | |||
* Cannot hit crossup | |||
* Projectile invincible on extended legs during spin on frames 13-30 | |||
* Airborne on frames 6-42 (during which time the bottom of Lucia's hurtbox is projectile invincible like when jumping) | |||
* Lucia is in a counter-hit state for the entire duration of the move | |||
* 2nd kick hits behind Lucia and does 60 damage and 100 stun by itself | |||
* Juggle Limit / Increase / Start: 15 / 0*0*9 / 1*1*1 | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 1 | |||
|startup=<nowiki>7</nowiki> | |||
|active=<nowiki>4(2)7(2)2</nowiki> | |||
|recovery=<nowiki>33+15</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-46</nowiki> | |||
|knockdown=<nowiki>80 / 21 / 26</nowiki> | |||
|damage=<nowiki>30*40x2*50 (160)</nowiki> | |||
|stun=<nowiki>20x3*140 (200)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Spends 700 V-Meter (23% of V-Timer) | |||
* Fully invincible on frames 1-10 | |||
* Can't hit crossup | |||
* Projectile invincible on extended legs during spin on frames 12-32 | |||
* Airborne on frames 6-56 (during which time the bottom of Lucia's hurtbox is projectile invincible like when jumping) | |||
* Lucia is in a counter-hit state for the entire duration of the move | |||
* 2nd kick hits behind Lucia and does 40 damage and 20 stun by itself | |||
* Recovery and Total frames listed refer to the version that plays out on whiff or block (Lucia does an extra kick on hit) | |||
* Juggle Limit: 15 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">MK Hurricane Spinner</font>===== | |||
{{MoveData | |||
|image=SFV_Lucia_623MK.png | |||
|caption=Normal | |||
|image2=SFV_Lucia_623MK_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=MK Hurricane Spinner | |||
|input=623MK | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>9</nowiki> | |||
|active=<nowiki>4(5)2(2)3</nowiki> | |||
|recovery=<nowiki>23+15</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-41</nowiki> | |||
|knockdown=<nowiki>77 / 18 / 23</nowiki> | |||
|damage=<nowiki>50*60</nowiki> | |||
|stun=<nowiki>50*100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Invincible to airborne strikes on frames 1-12 | |||
* Cannot hit crossup | |||
* Full-body Projectile invincibility on frames 7-12 | |||
* Projectile invincible on extended legs during spin on frames 15-32 | |||
* Airborne on frames 6-47 (during which time the bottom of Lucia's hurtbox is projectile invincible like when jumping) | |||
* Lucia is in a counter-hit state for the entire duration of the move | |||
* 2nd kick hits behind Lucia and does 60 damage and 100 stun by itself | |||
* Juggle Limit / Increase / Start: 15 / 0*0*9 / 1*1*1 | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 1 | |||
|startup=<nowiki>7</nowiki> | |||
|active=<nowiki>4(2)7(2)2</nowiki> | |||
|recovery=<nowiki>33+15</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-46</nowiki> | |||
|knockdown=<nowiki>80 / 21 / 26</nowiki> | |||
|damage=<nowiki>30*40x2*50 (160)</nowiki> | |||
|stun=<nowiki>20x3*140 (200)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Spends 700 V-Meter (23% of V-Timer) | |||
* Fully invincible on frames 1-10 | |||
* Can't hit crossup | |||
* Projectile invincible on extended legs during spin on frames 12-32 | |||
* Airborne on frames 6-56 (during which time the bottom of Lucia's hurtbox is projectile invincible like when jumping) | |||
* Lucia is in a counter-hit state for the entire duration of the move | |||
* 2nd kick hits behind Lucia and does 40 damage and 20 stun by itself | |||
* Recovery and Total frames listed refer to the version that plays out on whiff or block (Lucia does an extra kick on hit) | |||
* Juggle Limit: 15 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">HK Hurricane Spinner</font>===== | |||
{{MoveData | |||
|image=SFV_Lucia_623HK.png | |||
|caption=Normal | |||
|image2=SFV_Lucia_623HK_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=HK Hurricane Spinner | |||
|input=623HK | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>13</nowiki> | |||
|active=<nowiki>4(5)2(2)3</nowiki> | |||
|recovery=<nowiki>30+15</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-48</nowiki> | |||
|knockdown=<nowiki>69 / 10 / 15</nowiki> | |||
|damage=<nowiki>60*60</nowiki> | |||
|stun=<nowiki>50*100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Invincible to airborne strikes on frames 1-16 | |||
* Cannot hit crossup | |||
* Full-body Projectile invincibility on frames 11-16 | |||
* Projectile invincible on extended legs during spin on frames 19-36 | |||
* Airborne on frames 6-58 (during which time the bottom of Lucia's hurtbox is projectile invincible like when jumping) | |||
* Lucia is in a counter-hit state for the entire duration of the move | |||
* 2nd kick hits behind Lucia and does 60 damage and 100 stun by itself | |||
* Juggle Limit / Increase / Start: 15 / 0*0*9 / 1*1*1 | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 1 | |||
|startup=<nowiki>7</nowiki> | |||
|active=<nowiki>4(2)7(2)2</nowiki> | |||
|recovery=<nowiki>33+15</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-46</nowiki> | |||
|knockdown=<nowiki>80 / 21 / 26</nowiki> | |||
|damage=<nowiki>30*40x2*50 (160)</nowiki> | |||
|stun=<nowiki>20x3*140 (200)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Spends 700 V-Meter (23% of V-Timer) | |||
* Fully invincible on frames 1-10 | |||
* Can't hit crossup | |||
* Projectile invincible on extended legs during spin on frames 12-32 | |||
* Airborne on frames 6-56 (during which time the bottom of Lucia's hurtbox is projectile invincible like when jumping) | |||
* Lucia is in a counter-hit state for the entire duration of the move | |||
* 2nd kick hits behind Lucia and does 40 damage and 20 stun by itself | |||
* Recovery and Total frames listed refer to the version that plays out on whiff or block (Lucia does an extra kick on hit) | |||
* Juggle Limit: 15 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">EX Hurricane Spinner</font>===== | |||
{{MoveData | |||
|image=SFV_Lucia_623KK.png | |||
|caption=Normal | |||
|image2=SFV_Lucia_623KK_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=EX Hurricane Spinner | |||
|input=623KK | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>7</nowiki> | |||
|active=<nowiki>4(2)7(2)2</nowiki> | |||
|recovery=<nowiki>33+15</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-46</nowiki> | |||
|knockdown=<nowiki>80 / 21 / 26</nowiki> | |||
|damage=<nowiki>30*40x2*40 (150)</nowiki> | |||
|stun=<nowiki>20x3*140 (200)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Fully invincible on frames 1-10 | |||
* Cannot hit crossup | |||
* Projectile invincible on extended legs during spin on frames 12-32 | |||
* Airborne on frames 6-56 (during which time the bottom of Lucia's hurtbox is projectile invincible like when jumping) | |||
* Lucia is in a counter-hit state for the entire duration of the move | |||
* 2nd kick hits behind Lucia and does 40 damage and 20 stun by itself | |||
* Recovery and Total frames listed refer to the version that plays out on whiff or block (Lucia does an extra kick on hit) | |||
* Juggle Limit: 15 | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 1 | |||
|startup=<nowiki>7</nowiki> | |||
|active=<nowiki>4(2)7(2)2</nowiki> | |||
|recovery=<nowiki>33+15</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-46</nowiki> | |||
|knockdown=<nowiki>80 / 21 / 26</nowiki> | |||
|damage=<nowiki>30*40x2*50 (160)</nowiki> | |||
|stun=<nowiki>20x3*140 (200)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Spends 700 V-Meter (23% of V-Timer) | |||
* Fully invincible on frames 1-10 | |||
* Can't hit crossup | |||
* Projectile invincible on extended legs during spin on frames 12-32 | |||
* Airborne on frames 6-56 (during which time the bottom of Lucia's hurtbox is projectile invincible like when jumping) | |||
* Lucia is in a counter-hit state for the entire duration of the move | |||
* 2nd kick hits behind Lucia and does 40 damage and 20 stun by itself | |||
* Recovery and Total frames listed refer to the version that plays out on whiff or block (Lucia does an extra kick on hit) | |||
* Juggle Limit: 15 | |||
}} | |||
}} | |||
== Critical Arts == | |||
=====<font style="visibility:hidden; float:right">Hard Hit Knee</font>===== | |||
{{MoveData | |||
|image=SFV_Lucia_214214K.png | |||
|name=Hard Hit Knee | |||
|input=214214K | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>8</nowiki> | |||
|active=<nowiki>7(22)5(12)4</nowiki> | |||
|recovery=<nowiki>54</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-32</nowiki> | |||
|knockdown=<nowiki>13 / 13 / 13</nowiki> | |||
|damage=<nowiki>340(360)</nowiki> | |||
|stun=<nowiki>0</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Fully invincible on frames 1-14 | |||
* Hard Knockdown | |||
* Does +20 extra damage (360) while in V-Trigger 1 | |||
* Pushes back a lot on block after final kick; You need to dash in to get a punish | |||
* Invincibility ends after first hit but Lucia keeps her forward momentum doing two more spin kicks | |||
* Does 20 less damage for each kick Lucia whiffs before the full cutscene plays out on hit (Max: 340 damage / Minimum: 300 damage) | |||
* Does 60 chip damage | |||
* Juggle Limit: 99 | |||
}} | |||
}} | |||
== Taunts == | |||
=====<font style="visibility:hidden; float:right">Taunt</font>===== | |||
{{MoveData | |||
|image=SFV_Lucia_5PPPKKK.png | |||
|name=Taunt | |||
|input=5PPPKKK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>-</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>61</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
== V-System == | |||
=== V-Skill 1 === | |||
=====<font style="visibility:hidden; float:right">Tap-Kick</font>===== | |||
{{MoveData | |||
|image=SFV_Lucia_MPMK (VS1).png | |||
|caption=Normal | |||
|image2=SFV_Lucia_MPMK (VS1)_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=Tap-Kick | |||
|input=MPMK (VS1) | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>8</nowiki> | |||
|active=<nowiki>2(5)2(7)2</nowiki> | |||
|recovery=<nowiki>20</nowiki> | |||
|hit=<nowiki>2</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-8</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>10x3*30 (60)</nowiki> | |||
|stun=<nowiki>10x2*20*60 (100)</nowiki> | |||
|attack=<nowiki>H*H*H</nowiki> | |||
|cancel=<nowiki>su vt1 vt2</nowiki> | |||
|confirm=<nowiki>*8/*10/*13 / *8/*10/**15 / -</nowiki> | |||
|description= | |||
* Hit Confirm notes: *CA only, **VTC only | |||
* Builds 60 / 15 V-Gauge on Hit / Block | |||
* Cancels into Super (Critical Art) and V-Trigger activations on 3rd hit | |||
* Recovery and Total frames listed refer to the version that plays out on whiff or block (cancels into another follow-up on hit) | |||
* Juggle Limit / Increase / Start: 1*1*1*5 / 0*0*0*5 / 1*1*1*1 | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 1 | |||
|startup=<nowiki>9</nowiki> | |||
|active=<nowiki>2(5)2(7)2</nowiki> | |||
|recovery=<nowiki>20</nowiki> | |||
|hit=<nowiki>2</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-8</nowiki> | |||
|knockdown=<nowiki>81 / 22 / 27</nowiki> | |||
|damage=<nowiki>10x2*20*30 (70)</nowiki> | |||
|stun=<nowiki>10x2*20*60 (100)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Cancels into Super (Critical Art) on 3rd hit | |||
* Recovery and Total frames listed refers to the version that plays out on whiff or block (cancels into another follow-up on hit) | |||
* Juggle Limit / Increase / Start: 3*3*3*3 / 0*0*0*3 / 1*1*1*1 | |||
}} | |||
}} | |||
=== V-Skill 2 === | |||
=====<font style="visibility:hidden; float:right">Arrest Heel</font>===== | |||
{{MoveData | |||
|image=SFV_Lucia_MPMK (VS2).png | |||
|caption=Normal | |||
|image2=SFV_Lucia_MPMK (VS2)_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=Arrest Heel | |||
|input=MPMK (VS2) | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>28</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>18</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-4</nowiki> | |||
|knockdown=<nowiki>72 / 13 / 18</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>120</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Not an Overhead | |||
* Airborne frames 9-31 | |||
* Hops fairly high in the air which can avoid fireballs and some strikes | |||
* Leg is projectile invulnerable frames 26-29 | |||
* Builds 80 / 40 V-Gauge on Hit / Block | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 1 | |||
|startup=<nowiki>28</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>18</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-4</nowiki> | |||
|knockdown=<nowiki>72 / 13 / 18</nowiki> | |||
|damage=<nowiki>100</nowiki> | |||
|stun=<nowiki>120</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Not an Overhead | |||
* Airborne frames 9-31 | |||
* Hops fairly high in the air which can avoid fireballs and some strikes | |||
* Leg is projectile invulnerable frames 26-29 | |||
}} | |||
}} | |||
== | === V-Trigger 1 === | ||
| | =====<font style="visibility:hidden; float:right">Burning Fight</font>===== | ||
{{ | {{MoveData | ||
|image=SFV_Lucia_HPHK (VT1).png | |||
| | |name=Burning Fight | ||
|input=HPHK (VT1) | |||
|}} | |data= | ||
{{AttackData-SFV | |||
|startup=<nowiki>1</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>8(11)</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 3 bar V-Trigger | |||
* Duration of 3000 frames (60 seconds) | |||
* Enhances Lucia's V-Skill and all of her kick specials (literally all her specials that utilize her feet; which are now sparking) | |||
* 3F slower recovery if canceled into from V-Skill 1 | |||
}} | |||
}} | |||
{{ | =====<font style="visibility:hidden; float:right">Cyclone Spinner</font>===== | ||
{{MoveData | |||
|image=SFV_Lucia_236P MPMK (VS1).png | |||
|name=Cyclone Spinner | |||
|input=236P > MPMK (VS1) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>13+5</nowiki> | |||
|active=<nowiki>2(10)3</nowiki> | |||
|recovery=<nowiki>19</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-6</nowiki> | |||
|knockdown=<nowiki>91 / 32 / 37</nowiki> | |||
|damage=<nowiki>55x2*50 (160)</nowiki> | |||
|stun=<nowiki>50x2*80 (180)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Spends 400 V-Meter (13% of V-Timer) | |||
* Fastest possible Run > V-Skill 1 is 18 frames (13+5) | |||
* Cancels into Super (Critical Art) on 2nd or 3rd hit | |||
* Juggle Limit / Increase / Start: 11*11*11 / 0*0*10 / 1*1*1 | |||
}} | |||
}} | |||
{{ | =====<font style="visibility:hidden; float:right">EX Cyclone Spinner</font>===== | ||
{{MoveData | |||
|image=SFV_Lucia_236PP MPMK (VS1).png | |||
|name=EX Cyclone Spinner | |||
|input=236PP > MPMK (VS1) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>11+5</nowiki> | |||
|active=<nowiki>2(10)3</nowiki> | |||
|recovery=<nowiki>19</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-4</nowiki> | |||
|knockdown=<nowiki>97 / 38 / 43</nowiki> | |||
|damage=<nowiki>30x4*50 (170)</nowiki> | |||
|stun=<nowiki>30x2*40x2*60 (200)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Spends 400 V-Meter (13% of V-Timer) | |||
* Launches opponent into a limited juggle state | |||
* V-Skill 1 follow-up nullifies one hit of projectile on frames 5-7 and another on frames 17-19 | |||
* V-Skill follow-up's extended leg hurtboxes on frames 4-7 and again on frames 16-20 are projectile invincible | |||
* Fastest possible EX Run > V-Skill is 16 frames (11+5) | |||
* Recovery and Total frames listed refers to the version that plays out on whiff or block (cancels into another follow-up on hit) | |||
* Juggle Limit / Increase / Start: 11*11*11*11 / 0*0*0*0*1 / 1*1*1*1*1 | |||
}} | |||
}} | |||
== | =====<font style="visibility:hidden; float:right">Nubbing Needle</font>===== | ||
== | {{MoveData | ||
< | |image=SFV_Lucia_236PP MPMK (VS2).png | ||
=== | |name=Nubbing Needle | ||
< | |input=236PP > MPMK (VS2) | ||
< | |data= | ||
= | {{AttackData-SFV | ||
|startup=<nowiki>13+11</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|recovery=<nowiki>20</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>72 / 13 / 18</nowiki> | |||
|damage=<nowiki>80*150 (130)</nowiki> | |||
|stun=<nowiki>50*100 (150)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Spends 700 V-Meter (23% of V-Timer) | |||
* Fastest possible Run > V-Skill 2 is 24 frames (13+11) | |||
* Airborne frames 3-23 | |||
* Hops fairly high in the air which can avoid fireballs and some strikes | |||
* Lower body is projectile invulnerable frames 3-15 | |||
* Juggle Limit / Increase / Start: 10*11 / 1*1 / 1*1 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">EX Nubbing Needle</font>===== | |||
{{MoveData | |||
|image=SFV_Lucia_236PP MPMK (VS2).png | |||
|name=EX Nubbing Needle | |||
|input=236PP > MPMK (VS2) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>11+11</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|recovery=<nowiki>20</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>72 / 13 / 18</nowiki> | |||
|damage=<nowiki>80*30*40 (150)</nowiki> | |||
|stun=<nowiki>50x2*100 (200)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Spends 700 V-Meter (23% of V-Timer) | |||
* Fastest possible EX Run > V-Skill 2 is 22 frames (11+11) | |||
* Airborne frames 3-23 | |||
* Hops fairly high in the air which can avoid fireballs and some strikes | |||
* Lower body is projectile invulnerable frames 3-15 | |||
* Recovery and Total frames listed refers to the version that plays out on whiff or block (cancels into another follow-up on hit) | |||
* Juggle Limit / Increase / Start: 10*11*12 / 1*1*1 / 1*1*1 | |||
}} | |||
}} | |||
== | === V-Trigger 2 === | ||
== | =====<font style="visibility:hidden; float:right">Weapon Fury</font>===== | ||
{{MoveData | |||
|image=SFV_Lucia_HPHK (VT2).png | |||
|name=Weapon Fury | |||
|input=HPHK (VT2) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>1</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>8(11)</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 2 bar V-Trigger | |||
* Duration of 2000 frames (~33 seconds) | |||
* Unlocks a new special move; Tactical Weapon (Baton Swing) | |||
* 3F slower recovery if canceled into from V-Skill 1 | |||
}} | |||
{{ | }} | ||
{{ | |||
=====<font style="visibility:hidden; float:right">Tactical Weapon</font>===== | |||
{{MoveData | |||
|image=SFV_Lucia_HPHK.png | |||
== | |name=Tactical Weapon | ||
=== | |input=HPHK | ||
=== | |data= | ||
= | {{AttackData-SFV | ||
= | |startup=<nowiki>16</nowiki> | ||
= | |active=<nowiki>2</nowiki> | ||
|recovery=<nowiki>23</nowiki> | |||
| | |hit=<nowiki>KD</nowiki> | ||
|crush=<nowiki>- / - / -</nowiki> | |||
| | |block=<nowiki>-2</nowiki> | ||
|knockdown=<nowiki>90 / 31 / 36</nowiki> | |||
| | |damage=<nowiki>20*50</nowiki> | ||
|stun=<nowiki>40*60</nowiki> | |||
|attack=<nowiki>H*H</nowiki> | |||
|cancel=<nowiki>sp su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Spends 900 V-Meter (45% of V-Timer) | |||
* Launches opponent into a limited juggle state | |||
* Cancelable into from any grounded V-Trigger cancelable normals | |||
* Active / Recovery / Total frames refers to the version that plays out on whiff or block (Lucia does a secondary swing on hit) | |||
* Secondary swing can cancel into any specials or super | |||
* Juggle Limit / Increase / Start: 1*2 / 1*1 / 1*0 | |||
}} | }} | ||
== | }} | ||
=== | |||
=== | === V-Shift === | ||
=====<font style="visibility:hidden; float:right">V-Shift</font>===== | |||
{{MoveData | |||
|image=SFV_Lucia_MKHP.png | |||
|name=V-Shift | |||
|input=MKHP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>1</nowiki> | |||
|active=<nowiki>9</nowiki> | |||
|recovery=<nowiki>22</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Shifts back 1.21 range | |||
* Fully invincible on frames 1-9 during which time any strike or projectile evaded will trigger a slow-motion effect on frame 11 for both players | |||
* Immediately gains full invincibility for the full duration of V-Shift if you successfully evade a strike or projectile on start-up frames 1-9 | |||
* Throw invincible on frames 1-16 on an empty / raw V-Shift | |||
* Counter-Hit state on frames 10-31 on an empty / raw V-Shift | |||
* Opponent can still cancel the attack that was V-Shifted as if it had connected (this allows for a lot of shenanigans) | |||
* Costs 300 V-Gauge (1 bar) to use and refunds 150 V-Gauge back (1/2 bar) on a successful V-Shift if the slow-mo is triggered | |||
* If the V-Shift is successful you can cancel it into a follow-up attack (see V-Shift Break) that's fully invincible and knocks the opponent down on hit | |||
}} | |||
}} | |||
=== V-Shift Break === | |||
=====<font style="visibility:hidden; float:right">Peacekeeper</font>===== | |||
{{MoveData | |||
|image=SFV_Lucia_MKHP.png | |||
|name=Peacekeeper | |||
|input=MKHP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>?</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>?</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>73 / 14 / 19</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>0</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Fully invincible during startup and active frames | |||
}} | |||
}} | |||
=== V-Reversal === | |||
=====<font style="visibility:hidden; float:right">Hammer Knuckle</font>===== | |||
{{MoveData | |||
|image=SFV_Lucia_6PPP.png | |||
|name=Hammer Knuckle | |||
|input=6PPP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>17</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>24</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>73 / 14 / 19</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>0</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Strike and Projectile invincible on frames 1-31 | |||
}} | |||
}} | |||
{{Navbox-SFV}} | {{Navbox-SFV}} | ||
[[Category:Street Fighter V]] | [[Category:Street Fighter V]] | ||
[[Category:Street Fighter games]] |
Revision as of 19:33, 5 March 2021
Introduction
About Lucia
An all-around character with a variety of tools, and flashy combos using her V-triggers. Her Firecracker projectile can be used to fight back in fireball wars, and her Gun Smoke command run can be used for positioning, combos, and to sneak in cheeky throws. When she scores a solid hit, her corner carry is very respectable, and both of her triggers enhance it further; VT2 is essentially capable of meterless corner-to-corner carry on a crush counter activation combo, which is very strong for a 2-bar trigger.
Strengths | Weaknesses |
---|---|
|
|
V-system
V-Trigger 1: Burning Fight
Enhances all of Lucia's kick specials, including Gun Smoke specials. Improves neutral control and pressure with many uses of VT1 Firecracker, and opens up extremely damaging combo options. However, once you hit the opponent, maximizing that hit generally means spending most or all of your remaining trigger to complete a powerful combo.
V-Trigger 2: Weapon Fury
Gives Lucia access to Tactical Weapon, a safe baton swing launcher that cancels to special moves. Gives her simple combo extensions that notably improve her damage from light confirms, and allows her to safely fish with her sweep in neutral. Her neutral game is also benefited by this, as you can now cancel and single hit-confirm good pokes like st.mk and cr.mk into Tactical Weapon for good damage and great corner carry. Easy to quickly spend the trigger in one sequence.
V-Skill 1: Tap Kick / Cyclone Spinner
A fast, low-damage combo ender that cancels to trigger. The Gun Smoke version is an unsafe, long-range double kick that can be used to end combos and cancel to CA. V-skill 1 significantly improves her combo flexibility with either trigger, and is required for her most devastating max damage VT1 cashout combos.
V-Skill 2: Arrest Heel / Nubbing Needle
A slow hop kick that goes over low attacks and can be safe on block if spaced. The Gun Smoke version is a safe hop kick that can be used to approach and fish for counter hit combos in blockstrings. In VT1, EX Nubbing Needle is +2 on block point blank, giving her an easy setup for throw mixups, while also giving you a juggle follow up with EX/VT HK Hurricane Spinner. However, her combo capability with V-skill 2 is diminished as you lose access to Cyclone Spinner. You can follow up EX Rough Chase or Tactical Weapon with the Gun Smoke version of vskill 2 and continue juggling with several moves, such as EX HK Flipper Shot or HK Hurricane Spinner
Final Patch
Players to Watch
- Aigoo0714
- Gamerbee
- Xiaobao
- Seveleii
- El Chakotay
Lucia | |
---|---|
Vitals | |
Life Points | 975 |
Stun Points | 1000 |
V-Gauge Points | |
V-Trigger 1 | 900 |
V-Trigger 2 | 600 |
Ground Movement | |
Forward Walk Speed | 5 |
Backward Walk Speed | 4 |
Forward Dash Speed | 16 |
Backward Dash Speed | 21 |
Forward Dash Distance | 135.4 |
Backward Dash Distance | 100.6 |
Backdash CH Frames | 3-16 |
Jumping | |
Back Jump Speed | 46 (4+38+4) |
Neutral Jump Speed | 46 (4+38+4) |
Forward Jump Speed | 45 (3+38+4) |
Forward Jump Distance | 212.8 |
Backward Jump Distance | 182.4 |
Throws | |
Throw Hurtbox | 0.25 |
Throw Range | 0.8 |
![]() |
Frame Data & Descriptions are provided by FATOnline.
|
SFV Frame Data Glossary | |
---|---|
Active |
How many frames a move remains active (can hurt opponents) for. |
Attack |
Attack level is L for low attacks (must be blocked crouching), H is for High attacks (which can be blocked high or low) and M for overhead (must be blocked standing). T is for throw attacks (which cannot be blocked). |
Cancel options |
Available cancel options.
|
Confirm windows |
Hit confirm windows written as Specials & CAs/Target Combos/V-Trigger. Notation may denote V-Skill only cancel windows in Specials.
|
Crush Counter |
Crush Counter hit advantage written as opponent state, frame advantage, and v-gauge gain on hit. |
Damage |
Attack damage on hit. Notation may denote multi-hit or "sweet spot" damage values on certain frames. |
Hit/Block |
These are frame advantage values when the attack hits or is blocked. If the number is positive, then the move will end before the defender can act again. If the number is negative, the defender will be able to act before the attacker and maybe even punish. KD refers to knockdown on hit.
|
Knockdown |
Knockdown advantage against Normal, Quick Rise and Back Rise wake up options. |
Recovery |
How many frames it takes for a move to finish after it's been active. |
Startup |
How many frames it takes before the move becomes 'active' or have a hit box. The last startup frame and the first active frame are the same frame, meaning all values are written as Startup + 1. |
Stun |
Amount of stun added to the opponent's stun bar on hit. |
Normals
Stand LP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
4 | 3 | 6 | 4 | ||
Damage | Stun | Attack | Block | ||
30 | 70 | H | 2 | ||
|
Stand MP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
5 | 3 | 10 | 7 | ||
Damage | Stun | Attack | Block | ||
50 | 100 | H | 3 | ||
|
Stand HP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
8 | 2 | 22 | 2 | ||
Damage | Stun | Attack | Block | ||
80 | 150 | H | -2 | ||
|
Stand LK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
5 | 3 | 9 | 3 | ||
Damage | Stun | Attack | Block | ||
40 | 70 | H | 1 | ||
|
Stand MK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
7 | 3 | 16 | 3 | ||
Damage | Stun | Attack | Block | ||
60 | 100 | H | -2 | ||
|
Stand HK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
13 | 2 | 23 | 2 | ||
Damage | Stun | Attack | Block | ||
90 | 150 | H | -4 | ||
|
Crouch LP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
3 | 2 | 7 | 3 | ||
Damage | Stun | Attack | Block | ||
30 | 70 | H | 2 | ||
|
Crouch MP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
5 | 3 | 12 | 4 | ||
Damage | Stun | Attack | Block | ||
50 | 100 | H | 2 | ||
|
Crouch HP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
7 | 3 | 26 | -3 | ||
Damage | Stun | Attack | Block | ||
70 | 150 | H | -6 | ||
|
Crouch LK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
4 | 2 | 8 | 2 | ||
Damage | Stun | Attack | Block | ||
20 | 70 | L | 0 | ||
|
Crouch MK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
6 | 2 | 14 | 2 | ||
Damage | Stun | Attack | Block | ||
50 | 100 | L | -1 | ||
|
Crouch HK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
8 | 2 | 22 | KD | ||
Damage | Stun | Attack | Block | ||
90 | 150 | L | -10 | ||
|
Jump LP
Startup | Active | Recovery | Hit |
---|---|---|---|
3 | 5 | - | - |
Damage | Stun | Attack | Block |
40 | 70 | M | - |
Jump MP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
6 | 5 | - | - | ||
Damage | Stun | Attack | Block | ||
70 | 100 | M | - | ||
|
Jump HP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
7 | 5 | - | - | ||
Damage | Stun | Attack | Block | ||
90 | 150 | M | - | ||
|
Jump LK
Startup | Active | Recovery | Hit |
---|---|---|---|
4 | 4 | - | - |
Damage | Stun | Attack | Block |
40 | 70 | M | - |
Jump MK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
8 | 5 | - | - | ||
Damage | Stun | Attack | Block | ||
70 | 100 | M | - | ||
|
Jump HK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
8 | 4 | - | - | ||
Damage | Stun | Attack | Block | ||
90 | 150 | M | - | ||
|
Command Normals
Knee Slide
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
8 | 8 | 16 | -4 | ||
Damage | Stun | Attack | Block | ||
30 | 70 | L | -7 | ||
|
Elbow Crush
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
22 | 2 | 23 | 0 | ||
Damage | Stun | Attack | Block | ||
80 | 150 | M | -7 | ||
|
Target Combos
Drop Target
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
6+9 | 5 | - | KD | ||
Damage | Stun | Attack | Block | ||
70*63 | 100*90 | M*M | - | ||
|
Quick Side-Kick
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
4+8 | 2 | 20 | -2 | ||
Damage | Stun | Attack | Block | ||
30*27 | 70*45 | H*H | -6 | ||
|
Spin Drive
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
4+8+11 | 5 | 25 | -3 | ||
Damage | Stun | Attack | Block | ||
30*27*20x2 (97) | 70*45*32x2 (179) | H*H*H | -8 | ||
|
Street-Style Set
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
4+8+11+11 | 2 | 35 | KD | ||
Damage | Stun | Attack | Block | ||
30*27*20x2*42 (139) | 70*45*32x2*84 (263) | H*H*H*H | -15 | ||
|
Carry Bonus
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
4+8+11+11+5 | 3 | 17 | KD | ||
Damage | Stun | Attack | Block | ||
30*27*20x2*70 (167) | 70*45*32x2*105 (284) | H*H*H*T | - | ||
|
Throws
German Suplex
Startup | Active | Recovery | Hit |
---|---|---|---|
5 | 3 | 17 | KD |
Damage | Stun | Attack | Block |
120 | 150 | T | KD |
Back-Carry Throw
Startup | Active | Recovery | Hit |
---|---|---|---|
5 | 3 | 17 | KD |
Damage | Stun | Attack | Block |
150 | 200 | T | KD |
Special Moves
Gun Smoke
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
13 | - | - | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
EX Gun Smoke
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
9(11) | - | - | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
Rough Chase
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
13+7 | 6 | 18 | 3 | ||
Damage | Stun | Attack | Block | ||
70 | 80 | H | -6 | ||
|
EX Rough Chase
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
9+7 | 3 | 27 | KD | ||
Damage | Stun | Attack | Block | ||
80 | 120 | H | -8 | ||
|
Tornado Spinner
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
13+4 | 2(14)2 | 22+14 | KD | |||
Damage | Stun | Attack | Block | |||
70*70 | 50*100 | H | -35 | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
13+4 | 2(14)3 | 17+14 | KD | |||
Damage | Stun | Attack | Block | |||
40x2*90 (170) | 50x2*100 (200) | H | -30 | |||
|
EX Tornado Spinner
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
9+4 | 2(14)3 | 17+14 | KD | ||
Damage | Stun | Attack | Block | ||
40x2*80 (160) | 50x2*100 (200) | H | -30 | ||
|
Braking
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
13+12 | - | - | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
EX Braking
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
11+12 | - | - | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
Firecracker
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
12 | 7 | 19 | 0 | |||
Damage | Stun | Attack | Block | |||
30 | 30 | H | -4 | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
12 | 7 | 19 | 0 | |||
Damage | Stun | Attack | Block | |||
50 | 50 | H | -4 | |||
|
EX Firecracker
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
12 | 7 | 19 | 0 | ||
Damage | Stun | Attack | Block | ||
50 | 50 | H | -4 | ||
|
LK Flipper Shot
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
19+9 | 51 | 29 | 1 | |||
Damage | Stun | Attack | Block | |||
60 | 100 | H*H | -5 | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
19+9 | 51+49 | 29 | 7 | |||
Damage | Stun | Attack | Block | |||
40*50 | 60*60 | H*H | 2 | |||
|
MK Flipper Shot
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
19+12 | 51 | 28 | 2 | |||
Damage | Stun | Attack | Block | |||
60 | 100 | H*H | -4 | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
19+12 | 50+49 | 28 | 4 | |||
Damage | Stun | Attack | Block | |||
40*50 | 60*60 | H*H | 3 | |||
|
HK Flipper Shot
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
19+12 | 16 | 28 | 2 | |||
Damage | Stun | Attack | Block | |||
60 | 100 | H*H | -4 | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
19+12 | 15+49 | 28 | 4 | |||
Damage | Stun | Attack | Block | |||
40*50 | 60*60 | H*H | 3 | |||
|
EX LK Flipper Shot
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
19+9 | 51+49 | 29 | 7 | ||
Damage | Stun | Attack | Block | ||
40*40 | 60*60 | H*H | 2 | ||
|
EX MK Flipper Shot
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
19+12 | 50+49 | 28 | 4 | ||
Damage | Stun | Attack | Block | ||
40*40 | 60*60 | H*H | 3 | ||
|
EX HK Flipper Shot
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
19+12 | 15+49 | 28 | 4 | ||
Damage | Stun | Attack | Block | ||
40*40 | 60*60 | H*H | 3 | ||
|
LK Fire Spinner
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
15 | 3 | 9+12 | 0 | |||
Damage | Stun | Attack | Block | |||
60 | 100 | H | -4 | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
17 | 3 | 6+13 | KD | |||
Damage | Stun | Attack | Block | |||
40*40 | 60*60 | H | -2 | |||
|
MK Fire Spinner
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
18 | 3 | 10+13 | 2 | |||
Damage | Stun | Attack | Block | |||
70 | 100 | H | -4 | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
17 | 3 | 6+13 | KD | |||
Damage | Stun | Attack | Block | |||
40*40 | 60*60 | H | -2 | |||
|
HK Fire Spinner
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
21 | 3 | 8+12 | KD | |||
Damage | Stun | Attack | Block | |||
80 | 100 | H | -4 | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
17 | 3 | 6+13 | KD | |||
Damage | Stun | Attack | Block | |||
40*40 | 60*60 | H | -2 | |||
|
EX Fire Spinner
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
17 | 3 | 6+13 | KD | |||
Damage | Stun | Attack | Block | |||
30*40 | 60x2 | H*H | -2 | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
17 | 3 | 6+13 | KD | |||
Damage | Stun | Attack | Block | |||
40*40 | 60*60 | H | -2 | |||
|
LK Hurricane Spinner
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
7 | 4(5)2(2)3 | 20+15 | KD | |||
Damage | Stun | Attack | Block | |||
40*60 | 50*100 | H | -38 | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
7 | 4(2)7(2)2 | 33+15 | KD | |||
Damage | Stun | Attack | Block | |||
30*40x2*50 (160) | 20x3*140 (200) | H | -46 | |||
|
MK Hurricane Spinner
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
9 | 4(5)2(2)3 | 23+15 | KD | |||
Damage | Stun | Attack | Block | |||
50*60 | 50*100 | H | -41 | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
7 | 4(2)7(2)2 | 33+15 | KD | |||
Damage | Stun | Attack | Block | |||
30*40x2*50 (160) | 20x3*140 (200) | H | -46 | |||
|
HK Hurricane Spinner
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
13 | 4(5)2(2)3 | 30+15 | KD | |||
Damage | Stun | Attack | Block | |||
60*60 | 50*100 | H | -48 | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
7 | 4(2)7(2)2 | 33+15 | KD | |||
Damage | Stun | Attack | Block | |||
30*40x2*50 (160) | 20x3*140 (200) | H | -46 | |||
|
EX Hurricane Spinner
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
7 | 4(2)7(2)2 | 33+15 | KD | |||
Damage | Stun | Attack | Block | |||
30*40x2*40 (150) | 20x3*140 (200) | H | -46 | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
7 | 4(2)7(2)2 | 33+15 | KD | |||
Damage | Stun | Attack | Block | |||
30*40x2*50 (160) | 20x3*140 (200) | H | -46 | |||
|
Critical Arts
Hard Hit Knee
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
8 | 7(22)5(12)4 | 54 | KD | ||
Damage | Stun | Attack | Block | ||
340(360) | 0 | H | -32 | ||
|
Taunts
Taunt
Startup | Active | Recovery | Hit |
---|---|---|---|
- | - | 61 | - |
Damage | Stun | Attack | Block |
- | - | - | - |
V-System
V-Skill 1
Tap-Kick
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
8 | 2(5)2(7)2 | 20 | 2 | |||
Damage | Stun | Attack | Block | |||
10x3*30 (60) | 10x2*20*60 (100) | H*H*H | -8 | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
9 | 2(5)2(7)2 | 20 | 2 | |||
Damage | Stun | Attack | Block | |||
10x2*20*30 (70) | 10x2*20*60 (100) | H | -8 | |||
|
V-Skill 2
Arrest Heel
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
28 | 2 | 18 | KD | |||
Damage | Stun | Attack | Block | |||
90 | 120 | H | -4 | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
28 | 2 | 18 | KD | |||
Damage | Stun | Attack | Block | |||
100 | 120 | H | -4 | |||
|
V-Trigger 1
Burning Fight
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
1 | - | 8(11) | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
Cyclone Spinner
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
13+5 | 2(10)3 | 19 | KD | ||
Damage | Stun | Attack | Block | ||
55x2*50 (160) | 50x2*80 (180) | H | -6 | ||
|
EX Cyclone Spinner
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
11+5 | 2(10)3 | 19 | KD | ||
Damage | Stun | Attack | Block | ||
30x4*50 (170) | 30x2*40x2*60 (200) | H | -4 | ||
|
Nubbing Needle
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
13+11 | 5 | 20 | KD | ||
Damage | Stun | Attack | Block | ||
80*150 (130) | 50*100 (150) | H | -2 | ||
|
EX Nubbing Needle
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
11+11 | 5 | 20 | KD | ||
Damage | Stun | Attack | Block | ||
80*30*40 (150) | 50x2*100 (200) | H | -2 | ||
|
V-Trigger 2
Weapon Fury
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
1 | - | 8(11) | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
Tactical Weapon
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
16 | 2 | 23 | KD | ||
Damage | Stun | Attack | Block | ||
20*50 | 40*60 | H*H | -2 | ||
|
V-Shift
V-Shift
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
1 | 9 | 22 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
V-Shift Break
Peacekeeper
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
? | 3 | ? | KD | ||
Damage | Stun | Attack | Block | ||
60 | 0 | H | -2 | ||
|
V-Reversal
Hammer Knuckle
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
17 | 2 | 24 | KD | ||
Damage | Stun | Attack | Block | ||
60 | 0 | H | -2 | ||
|