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{{ | {{Infobox Character SFV | ||
|name=Ryu | |||
|hash=RYU | |||
|image=SFV-Ryu_Portrait.jpg | |||
|hp=1025 | |||
|stun=1050 | |||
|vt1=600 | |||
|vt2=600 | |||
|movef=4.7 | |||
|moveb=3.2 | |||
|dashf=16 | |||
|dashb=21 | |||
|dashfd=145.2 | |||
|dashbd=97.3 | |||
|dashch=3-10 | |||
|jumpb=46 (4+38+4) | |||
|jumpn=46 (4+38+4) | |||
|jumpf=45 (3+38+4) | |||
|jumpbd=182.4 | |||
|jumpfd=212.8 | |||
|throwh=0.25 | |||
|throwr=0.8 | |||
}} | |||
{{SFV Ambox FAT}} | |||
<center>{{FrameDataKey-SFV}}</center> | |||
== Normals == | |||
=====<font style="visibility:hidden; float:right">Stand LP</font>===== | |||
{{MoveData | |||
|image=SFV_Ryu_5LP.png | |||
|caption=Normal | |||
|image2=SFV_Ryu_5LP_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=Stand LP | |||
|input=5LP | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>3</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>7</nowiki> | |||
|hit=<nowiki>4</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>30</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Ryu is in throw range after block up close | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 1 | |||
|startup=<nowiki>3</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>7</nowiki> | |||
|hit=<nowiki>6</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>30</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Ryu is in throw range after block up close | |||
* Cannot hit crossup during V-Trigger 1 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Stand MP</font>===== | |||
{{MoveData | |||
|image=SFV_Ryu_5MP.png | |||
|caption=Normal | |||
|image2=SFV_Ryu_5MP_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=Stand MP | |||
|input=5MP | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>10</nowiki> | |||
|hit=<nowiki>6</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vt1 vt2</nowiki> | |||
|confirm=<nowiki>*17 / 16 / 19</nowiki> | |||
|description= | |||
* Hit Confirm notes: *MP > HP | |||
* Combo and frametrap tool | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 1 | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>10</nowiki> | |||
|hit=<nowiki>8</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>130</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su</nowiki> | |||
|confirm=<nowiki>17 / - / 19</nowiki> | |||
|description= | |||
* Combo and frametrap tool | |||
* Cannot hit crossup during V-Trigger 1 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Stand HP</font>===== | |||
{{MoveData | |||
|image=SFV_Ryu_5HP.png | |||
|caption=Normal | |||
|image2=SFV_Ryu_5HP_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=Stand HP | |||
|input=5HP | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>8</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>20</nowiki> | |||
|hit=<nowiki>3</nowiki> | |||
|crush=<nowiki>Knockdown / KD / +150</nowiki> | |||
|block=<nowiki>-1</nowiki> | |||
|knockdown=<nowiki>99 / 35 / 40</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vt1 vt2</nowiki> | |||
|confirm=<nowiki>20 / 22 / 20</nowiki> | |||
|description= | |||
* Crush Counters into a free juggle Knockdown state (see KDA data) | |||
* Cannot hit cross-up (behind Ryu) while in V-Trigger 1 / 2 (don't ask me why) | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 1 | |||
|startup=<nowiki>8</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>20</nowiki> | |||
|hit=<nowiki>5</nowiki> | |||
|crush=<nowiki>Spinning Knockdown / KD / +150</nowiki> | |||
|block=<nowiki>-1</nowiki> | |||
|knockdown=<nowiki>- / 31 / 41</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>180</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su</nowiki> | |||
|confirm=<nowiki>*20/**20 / - / 20</nowiki> | |||
|description= | |||
* Hit Confirm notes: *in VT only, **CA (no VT needed), ***HP > HK | |||
* Crush Counters into a free juggle Knockdown state (see KDA data) | |||
* Special Cancelable during V-Trigger 1 / 2 | |||
* Cannot hit crossup during V-Trigger 1 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Stand LK</font>===== | |||
{{MoveData | |||
|image=SFV_Ryu_5LK.png | |||
|name=Stand LK | |||
|input=5LK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>11</nowiki> | |||
|hit=<nowiki>-1</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>30</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Fast startup and good range make this a great buffer tool (can have good conversions with EX meter or VT ready) | |||
* Ryu is in throw range after block up close | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Stand MK</font>===== | |||
{{MoveData | |||
|image=SFV_Ryu_5MK.png | |||
|name=Stand MK | |||
|input=5MK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>8</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>16</nowiki> | |||
|hit=<nowiki>2</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>70</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / 15 / -</nowiki> | |||
|description= | |||
* No hurtbox extension before active frames (good for poking) | |||
* Hurtbox width reduced on his standing leg during frames 6-16 (helps with kicking over low hitting attacks) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Stand HK</font>===== | |||
{{MoveData | |||
|image=SFV_Ryu_5HK.png | |||
|name=Stand HK | |||
|input=5HK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>10</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>20</nowiki> | |||
|hit=<nowiki>4</nowiki> | |||
|crush=<nowiki>Stagger / 15 / +150</nowiki> | |||
|block=<nowiki>-1</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / 23 / -</nowiki> | |||
|description= | |||
* Cannot hit crouch | |||
* This move IS cancelable on block into V-Triggers but you have to delay the VT input until AFTER the block hitstop is over to get the most frame advantage out of it (varies from -1 -> +16 on block) | |||
* Capcom doesn't know how to do cancel scripts properly | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Crouch LP</font>===== | |||
{{MoveData | |||
|image=SFV_Ryu_2LP.png | |||
|caption=Normal | |||
|image2=SFV_Ryu_2LP_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=Crouch LP | |||
|input=2LP | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>5</nowiki> | |||
|hit=<nowiki>3</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>30</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>ch sp su vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Chains into cr.LK or cr.LP | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 1 | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>5</nowiki> | |||
|hit=<nowiki>5</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>30</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Cannot hit crossup during V-Trigger 1 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Crouch MP</font>===== | |||
{{MoveData | |||
|image=SFV_Ryu_2MP.png | |||
|caption=Normal | |||
|image2=SFV_Ryu_2MP_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=Crouch MP | |||
|input=2MP | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>6</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>12</nowiki> | |||
|hit=<nowiki>4</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vt1 vt2</nowiki> | |||
|confirm=<nowiki>16 / 16 / -</nowiki> | |||
|description= | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 1 | |||
|startup=<nowiki>6</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>12</nowiki> | |||
|hit=<nowiki>6</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>130</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su</nowiki> | |||
|confirm=<nowiki>16 / - / -</nowiki> | |||
|description= | |||
* +1 extra frame advantage on block (+3) during V-Trigger 1 | |||
* Cannot hit crossup during V-Trigger 1 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Crouch HP</font>===== | |||
{{MoveData | |||
|image=SFV_Ryu_2HP.png | |||
|caption=Normal | |||
|image2=SFV_Ryu_2HP_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=Crouch HP | |||
|input=2HP | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>6</nowiki> | |||
|active=<nowiki>4</nowiki> | |||
|recovery=<nowiki>24</nowiki> | |||
|hit=<nowiki>-7</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-10</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vt1 vt2</nowiki> | |||
|confirm=<nowiki>15 / 15 / -</nowiki> | |||
|description= | |||
* Forces standing state on hit | |||
* 70 damage and not cancelable after first active frame | |||
* Cannot hit cross-up (behind Ryu) | |||
* Reduced arm hurtbox on first active frame during VT1 | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 1 | |||
|startup=<nowiki>6</nowiki> | |||
|active=<nowiki>4</nowiki> | |||
|recovery=<nowiki>24</nowiki> | |||
|hit=<nowiki>-5</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-10</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>180</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su</nowiki> | |||
|confirm=<nowiki>15 / - / -</nowiki> | |||
|description= | |||
* Forces standing state on hit | |||
* 70 damage and not cancelable after first active frame | |||
* Cannot hit cross-up (behind Ryu) | |||
* Reduced arm hurtbox on first active frame during VT1 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Crouch LK</font>===== | |||
{{MoveData | |||
|image=SFV_Ryu_2LK.png | |||
|name=Crouch LK | |||
|input=2LK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>7</nowiki> | |||
|hit=<nowiki>2</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>1</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>20</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>L</nowiki> | |||
|cancel=<nowiki>ch vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Chains into cr.LK or cr.LP | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Crouch MK</font>===== | |||
{{MoveData | |||
|image=SFV_Ryu_2MK.png | |||
|name=Crouch MK | |||
|input=2MK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>6</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>13</nowiki> | |||
|hit=<nowiki>2</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-1</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>50</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>L</nowiki> | |||
|cancel=<nowiki>sp su vt1 vt2</nowiki> | |||
|confirm=<nowiki>16 / 16 / -</nowiki> | |||
|description= | |||
* Main footsie tool | |||
* Does not combo into HP Fireball from max range | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Crouch HK</font>===== | |||
{{MoveData | |||
|image=SFV_Ryu_2HK.png | |||
|name=Crouch HK | |||
|input=2HK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>7</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>22</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>Hard Knockdown / KD / +120</nowiki> | |||
|block=<nowiki>-11</nowiki> | |||
|knockdown=<nowiki>69 / 20 / 25</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>L</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / 16 / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Jump LP</font>===== | |||
{{MoveData | |||
|image=SFV_Ryu_j.LP.png | |||
|caption=Normal | |||
|image2=SFV_Ryu_j.LP_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=Jump LP | |||
|input=j.LP | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>3</nowiki> | |||
|active=<nowiki>6</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>40</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 1 | |||
|startup=<nowiki>3</nowiki> | |||
|active=<nowiki>6</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>40</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
== | =====<font style="visibility:hidden; float:right">Jump MP</font>===== | ||
{| | {{MoveData | ||
|{{ | |image=SFV_Ryu_j.MP.png | ||
{{ | |caption=Normal | ||
|image2=SFV_Ryu_j.MP_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=Jump MP | |||
|input=j.MP | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>7</nowiki> | |||
|active=<nowiki>3(2)3</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>30*30</nowiki> | |||
|stun=<nowiki>50*50</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>sp</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Puts airborne opponents into a free (1st hit) or limited (2nd hit) juggle state on hit | |||
* Juggle Limit / Increase / Start: 0*1 / 1*1 / 0*1 | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 1 | |||
|startup=<nowiki>7</nowiki> | |||
|active=<nowiki>3(2)3</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>30*30 (60)</nowiki> | |||
|stun=<nowiki>65*65 (130)</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>sp</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Puts airborne opponents into a free (1st hit) or limited (2nd hit) juggle state on hit | |||
* Juggle Limit / Increase / Start: 0*1 / 1*1 / 0*1 | |||
}} | |||
}} | |||
{{ | =====<font style="visibility:hidden; float:right">Jump HP</font>===== | ||
{{MoveData | |||
| | |image=SFV_Ryu_j.HP.png | ||
|caption=Normal | |||
| | |image2=SFV_Ryu_j.HP_vt1.png | ||
|caption2=V-Trigger 1 | |||
| | |name=Jump HP | ||
|input=j.HP | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>7</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Pulls Ryu's leg hurtboxes up slightly | |||
* Ryu's best priority jump-in hitbox | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 1 | |||
|startup=<nowiki>7</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>180</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | }} | ||
{{ | =====<font style="visibility:hidden; float:right">Jump LK</font>===== | ||
{{MoveData | |||
|image=SFV_Ryu_j.LK.png | |||
|name=Jump LK | |||
|input=j.LK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>6</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>40</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Cross-up | |||
}} | |||
| | |||
* | |||
}} | }} | ||
=====<font style="visibility:hidden; float:right">Jump MK</font>===== | |||
{{MoveData | |||
|image=SFV_Ryu_j.MK.png | |||
|name=Jump MK | |||
|input=j.MK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>6</nowiki> | |||
|active=<nowiki>4</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Cross-up | |||
}} | |||
}} | |||
{{ | =====<font style="visibility:hidden; float:right">Jump HK</font>===== | ||
{{MoveData | |||
|image=SFV_Ryu_j.HK.png | |||
|name=Jump HK | |||
|input=j.HK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>9</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Pulls Ryu's leg hurtboxes up slightly | |||
* Has better horizontal range than jump HP but worse hitbox priority | |||
}} | |||
}} | |||
== Command Normals == | |||
{{ | =====<font style="visibility:hidden; float:right">Collarbone Breaker</font>===== | ||
{{MoveData | |||
|image=SFV_Ryu_6MP.png | |||
|caption=Normal | |||
|image2=SFV_Ryu_6MP_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=Collarbone Breaker | |||
|input=6MP | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>22</nowiki> | |||
|active=<nowiki>1*3</nowiki> | |||
|recovery=<nowiki>17</nowiki> | |||
|hit=<nowiki>1</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-7</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>30*30</nowiki> | |||
|stun=<nowiki>60*40</nowiki> | |||
|attack=<nowiki>M*M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 2-hit Overhead | |||
* +3/-5 on the last active frame | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 1 | |||
|startup=<nowiki>22</nowiki> | |||
|active=<nowiki>1*3</nowiki> | |||
|recovery=<nowiki>17</nowiki> | |||
|hit=<nowiki>1</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-7</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>30*30 (60)</nowiki> | |||
|stun=<nowiki>60*70 (130)</nowiki> | |||
|attack=<nowiki>M*M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 2-hit Overhead | |||
* +3/-4 on the last active frame | |||
}} | |||
}} | |||
== | =====<font style="visibility:hidden; float:right">Solar Plexus Strike</font>===== | ||
==== | {{MoveData | ||
< | |image=SFV_Ryu_6HP.png | ||
=== | |caption=Normal | ||
< | |image2=SFV_Ryu_6HP_vt1.png | ||
==== | |caption2=V-Trigger 1 | ||
< | |name=Solar Plexus Strike | ||
= | |input=6HP | ||
< | |data= | ||
< | {{AttackData-SFV | ||
< | |version=Normal | ||
< | |startup=<nowiki>17</nowiki> | ||
|active=<nowiki>2(1)2</nowiki> | |||
|recovery=<nowiki>18</nowiki> | |||
|hit=<nowiki>8</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>40*40</nowiki> | |||
|stun=<nowiki>75*75</nowiki> | |||
|attack=<nowiki>H*H</nowiki> | |||
|cancel=<nowiki>sp vt1 vt2</nowiki> | |||
|confirm=<nowiki>*29 / **31 / -</nowiki> | |||
|description= | |||
* Hit Confirm notes: *DP only, **VT2 Parry | |||
* Can be canceled into Shoryuken on hit or block | |||
* Can be canceled into VT2 Parry on hit/block and during most of recovery | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 1 | |||
|startup=<nowiki>17</nowiki> | |||
|active=<nowiki>2(1)2</nowiki> | |||
|recovery=<nowiki>18</nowiki> | |||
|hit=<nowiki>8</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>45*45 (90)</nowiki> | |||
|stun=<nowiki>90*90 (180)</nowiki> | |||
|attack=<nowiki>H*H</nowiki> | |||
|cancel=<nowiki>sp</nowiki> | |||
|confirm=<nowiki>*29 / - / -</nowiki> | |||
|description= | |||
* Hit Confirm notes: *DP only | |||
* Can be canceled into Shoryuken on hit or block | |||
* Cannot hit crossup during V-Trigger 1 | |||
}} | |||
}} | |||
== | =====<font style="visibility:hidden; float:right">Axe Kick</font>===== | ||
==== | {{MoveData | ||
|image=SFV_Ryu_4HK.png | |||
|name=Axe Kick | |||
|input=4HK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>9</nowiki> | |||
|active=<nowiki>3(3)4</nowiki> | |||
|recovery=<nowiki>16</nowiki> | |||
|hit=<nowiki>4</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>40*40</nowiki> | |||
|stun=<nowiki>60*90</nowiki> | |||
|attack=<nowiki>H*H</nowiki> | |||
|cancel=<nowiki>sp su vt1 vt2</nowiki> | |||
|confirm=<nowiki>17/19 / 14/19/*17/*28 / -</nowiki> | |||
|description= | |||
* Hit Confirm notes: *VT2 Parry | |||
* Forces standing state on 1st hit | |||
* Both hits can be canceled | |||
* Juggle Limit / Increase / Start: 0*1 / 1*1 / 1*1 | |||
}} | |||
}} | |||
== | == Target Combos == | ||
=====<font style="visibility:hidden; float:right">Jodan Sanrengeki 1st</font>===== | |||
* | {{MoveData | ||
* | |image=SFV_Ryu_5MP 5HP.png | ||
|name=Jodan Sanrengeki 1st | |||
|input=5MP > 5HP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>5+9</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>21(28)</nowiki> | |||
|hit=<nowiki>-2</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-9</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60*63 (123)</nowiki> | |||
|stun=<nowiki>100*90 (190)</nowiki> | |||
|attack=<nowiki>H*H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / 17 / 19</nowiki> | |||
|description= | |||
* HP has +7 extra Recovery frames on whiff | |||
* Second hit (HP) can be substituted with crouch HP instead to force stand on a crouching opponent | |||
* Crouch HP version has 1 less VTC advantage | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Jodan Sanrengeki 2nd</font>===== | |||
{{MoveData | |||
|image=SFV_Ryu_5MP 5HP 5HK.png | |||
|name=Jodan Sanrengeki 2nd | |||
|input=5MP > 5HP > 5HK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>5+9+9</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>26</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-7</nowiki> | |||
|knockdown=<nowiki>80 / 27 / 32</nowiki> | |||
|damage=<nowiki>60*63*56 (179)</nowiki> | |||
|stun=<nowiki>100*90*80 (270)</nowiki> | |||
|attack=<nowiki>H*H*H</nowiki> | |||
|cancel=<nowiki>vs2 vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / 13 / 19/20</nowiki> | |||
|description= | |||
* Second hit (HP) can be substituted with crouch HP instead to force stand on a crouching opponent | |||
* Last hit (HK) cannot hit crouch | |||
* Last hit (HK) puts grounded opponents into a free juggle state | |||
* Can be canceled on hit into V-Skill 2 (KDA +86/27/32) | |||
}} | |||
}} | |||
* | =====<font style="visibility:hidden; float:right">Jodan Nirengeki</font>===== | ||
* | {{MoveData | ||
|image=SFV_Ryu_5HP 5HK.png | |||
|name=Jodan Nirengeki | |||
|input=5HP > 5HK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>8+9</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>26</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-7</nowiki> | |||
|knockdown=<nowiki>80 / 27 / 32</nowiki> | |||
|damage=<nowiki>90*63 (153)</nowiki> | |||
|stun=<nowiki>150*90 (240)</nowiki> | |||
|attack=<nowiki>H*H</nowiki> | |||
|cancel=<nowiki>vs2 vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / 13 / 20</nowiki> | |||
|description= | |||
* Second hit (HK) cannot hit crouch | |||
* Second hit (HK) keeps the opponent in a free juggle state if the first hit (HP) was a Crush Counter | |||
* Second hit (HK) puts grounded opponents into a free juggle state | |||
* Can be canceled on hit into V-Skill 2 (KDA +86/27/32) | |||
}} | |||
}} | |||
== | == Throws == | ||
=== | =====<font style="visibility:hidden; float:right">Shoulder Throw</font>===== | ||
{{MoveData | |||
|image=SFV_Ryu_LPLK.png | |||
|name=Shoulder Throw | |||
|input=LPLK | |||
|subtitle=Throw | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>17</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>KD</nowiki> | |||
|knockdown=<nowiki>53 / 4 / 4</nowiki> | |||
|damage=<nowiki>130</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>T</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
=== | =====<font style="visibility:hidden; float:right">Somersault Throw</font>===== | ||
{{MoveData | |||
|image=SFV_Ryu_4LPLK.png | |||
|name=Somersault Throw | |||
|input=4LPLK | |||
|subtitle=Back Throw | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>17</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>KD</nowiki> | |||
|knockdown=<nowiki>47 / -2 / -2</nowiki> | |||
|damage=<nowiki>150</nowiki> | |||
|stun=<nowiki>200</nowiki> | |||
|attack=<nowiki>T</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
=== | == Special Moves == | ||
=== V-Trigger | =====<font style="visibility:hidden; float:right">LP Hadoken</font>===== | ||
* | {{MoveData | ||
** | |image=SFV_Ryu_236LP.png | ||
* | |caption=Normal | ||
|image2=SFV_Ryu_236LP_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=LP Hadoken | |||
*** | |input=236LP | ||
* | |data= | ||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>14</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>31</nowiki> | |||
|hit=<nowiki>-1</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-6</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 1-hit projectile | |||
* Projectile Speed: 0.53 | |||
* Not projectile invincible on extended arms or leg during startup | |||
* Cancelable into early from a successful V-Trigger 2 Parry (KDA +72/13/18) | |||
* Juggle Limit / Increase / Start: 0 / 4 / 3 | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 1 | |||
|startup=<nowiki>14</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>28</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>92 / 33 / 38</nowiki> | |||
|damage=<nowiki>80</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 1-hit projectile | |||
* Projectile Speed: 0.80 | |||
* Not projectile invincible on extended arms or leg during startup | |||
* Juggle Limit / Increase / Start: 0 / 4 / 3 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">MP Hadoken</font>===== | |||
{{MoveData | |||
|image=SFV_Ryu_236MP.png | |||
|caption=Normal | |||
|image2=SFV_Ryu_236MP_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=MP Hadoken | |||
|input=236MP | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>14</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>31</nowiki> | |||
|hit=<nowiki>-1</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-6</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 1-hit projectile | |||
* Projectile Speed: 0.66 | |||
* Not projectile invincible on extended arms or leg during startup | |||
* Cancelable into early from a successful V-Trigger 2 Parry (KDA +72/13/18) | |||
* Juggle Limit / Increase / Start: 0 / 4 / 3 | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 1 | |||
|startup=<nowiki>14</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>28</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>91 / 32 / 37</nowiki> | |||
|damage=<nowiki>80</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 1-hit projectile | |||
* Projectile Speed: 0.95 | |||
* Not projectile invincible on extended arms or leg during startup | |||
* Juggle Limit / Increase / Start: 0 / 4 / 3 | |||
}} | |||
}} | |||
{{ | =====<font style="visibility:hidden; float:right">HP Hadoken</font>===== | ||
| | {{MoveData | ||
|image=SFV_Ryu_236HP.png | |||
| | |caption=Normal | ||
|image2=SFV_Ryu_236HP_vt1.png | |||
| | |caption2=V-Trigger 1 | ||
|name=HP Hadoken | |||
| | |input=236HP | ||
|data= | |||
| | {{AttackData-SFV | ||
|version=Normal | |||
|startup=<nowiki>14</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>31</nowiki> | |||
|hit=<nowiki>-1</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-6</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 1-hit projectile | |||
* Projectile Speed: 0.80 | |||
* Not projectile invincible on extended arms or leg during startup | |||
* Cancelable into early from a successful V-Trigger 2 Parry (KDA +72/13/18) | |||
* Juggle Limit / Increase / Start: 0 / 4 / 3 | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 1 | |||
|startup=<nowiki>14</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>28</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>90 / 31 / 36</nowiki> | |||
|damage=<nowiki>80</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 1-hit projectile | |||
* Projectile Speed: 1.10 | |||
* Not projectile invincible on extended arms or leg during startup | |||
* Juggle Limit / Increase / Start: 0 / 4 / 3 | |||
}} | |||
}} | }} | ||
== | =====<font style="visibility:hidden; float:right">EX Hadoken</font>===== | ||
=== | {{MoveData | ||
|image=SFV_Ryu_236PP.png | |||
|caption=Normal | |||
|image2=SFV_Ryu_236PP_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=EX Hadoken | |||
|input=236PP | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>11(10)</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>31</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>2</nowiki> | |||
|knockdown=<nowiki>97 / 39 / 44</nowiki> | |||
|damage=<nowiki>40*60</nowiki> | |||
|stun=<nowiki>0*150</nowiki> | |||
|attack=<nowiki>H*H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 2-hit projectile | |||
* Projectile Speed: 0.85 | |||
* V-Trigger cancelable on hit/block | |||
* No hurtbox on extended arms of legs until frame 13 | |||
* 1 frame less startup when done from crouch LP | |||
* Cancelable into early from a successful V-Trigger 2 Parry (KDA +74/15/21) | |||
* Juggle Limit / Increase / Start: 4*4 / 0*4 / 0*1 | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 1 | |||
|startup=<nowiki>11</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>29</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>2</nowiki> | |||
|knockdown=<nowiki>102 / 43 / 48</nowiki> | |||
|damage=<nowiki>40x3 (120)</nowiki> | |||
|stun=<nowiki>200</nowiki> | |||
|attack=<nowiki>H*H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 3-hit projectile | |||
* Projectile Speed: 1.20 | |||
* V-Trigger cancelable on hit/block | |||
* No hurtbox on extended arms of legs until frame 13 | |||
* Juggle Limit / Increase / Start: 6*6 / 0*6 / 0*2 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">LP Shoryuken</font>===== | |||
{{MoveData | |||
|image=SFV_Ryu_623LP.png | |||
|caption=Normal | |||
|image2=SFV_Ryu_623LP_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=LP Shoryuken | |||
|input=623LP | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>3</nowiki> | |||
|active=<nowiki>12</nowiki> | |||
|recovery=<nowiki>19+11</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-24</nowiki> | |||
|knockdown=<nowiki>89 / 30 / 35</nowiki> | |||
|damage=<nowiki>110(60)</nowiki> | |||
|stun=<nowiki>150(100)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Throw invincible on frames 1-3 | |||
* Airborne on frames 3-33 | |||
* 60 dmg / 100 stun on later active frames | |||
* Ryu is in counterhit state during move duration | |||
* Cancelable into early from a successful V-Trigger 2 Parry (KDA +72/13/18) | |||
* Active frames 1-2: Juggle Limit / Increase / Start: 0 / 5 / 5 | |||
* Active frames 3-4: Juggle Limit / Increase / Start: 0 / 5 / 99 | |||
* Active frames 5-12: Juggle Limit / Increase / Start: 0 / 99 / 99 | |||
* Juggle Limit increased from 0 -> 6 in V-Trigger 1 | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 1 | |||
|startup=<nowiki>3</nowiki> | |||
|active=<nowiki>12</nowiki> | |||
|recovery=<nowiki>19+11</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-24</nowiki> | |||
|knockdown=<nowiki>89 / 30 / 35</nowiki> | |||
|damage=<nowiki>120(80)</nowiki> | |||
|stun=<nowiki>200(150)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Throw invincible on frames 1-3 | |||
* Airborne on frames 3-33 | |||
* 80 dmg / 150 stun on later active frames | |||
* Ryu is in counterhit state during move duration | |||
* Active frames 1-2: Juggle Limit / Increase / Start: 6 / 5 / 5 | |||
* Active frames 3-4: Juggle Limit / Increase / Start: 6 / 5 / 99 | |||
* Active frames 5-12: Juggle Limit / Increase / Start: 6 / 99 / 99 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">MP Shoryuken</font>===== | |||
{{MoveData | |||
|image=SFV_Ryu_623MP.png | |||
|caption=Normal | |||
|image2=SFV_Ryu_623MP_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=MP Shoryuken | |||
|input=623MP | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>11</nowiki> | |||
|recovery=<nowiki>26+13</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-32</nowiki> | |||
|knockdown=<nowiki>81 / 22 / 27</nowiki> | |||
|damage=<nowiki>120(60)</nowiki> | |||
|stun=<nowiki>150(100)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Invincible to airborne strike attacks on frames 1-6 | |||
* Airborne on frames 6-40 | |||
* 60 dmg / 100 stun on later active frames | |||
* Ryu is in counterhit state during move duration | |||
* Cancelable into early from a successful V-Trigger 2 Parry (KDA +72/13/18) | |||
* Active frames 1-2: Juggle Limit / Increase / Start: 0 / 5 / 5 | |||
* Active frames 3-4: Juggle Limit / Increase / Start: 0 / 5 / 99 | |||
* Active frames 5-11: Juggle Limit / Increase / Start: 0 / 99 / 99 | |||
* Juggle Limit increased from 0 -> 6 in V-Trigger 1 | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 1 | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>11</nowiki> | |||
|recovery=<nowiki>26+13</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-32</nowiki> | |||
|knockdown=<nowiki>81 / 22 / 27</nowiki> | |||
|damage=<nowiki>130(80)</nowiki> | |||
|stun=<nowiki>200(150)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Invincible to airborne strike attacks on frames 3-6 | |||
* Airborne on frames 6-40 | |||
* 80 dmg / 150 stun on later active frames | |||
* Ryu is in counterhit state during move duration | |||
* Active frames 1-2: Juggle Limit / Increase / Start: 6 / 5 / 5 | |||
* Active frames 3-4: Juggle Limit / Increase / Start: 6 / 5 / 99 | |||
* Active frames 5-11: Juggle Limit / Increase / Start: 6 / 99 / 99 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">HP Shoryuken</font>===== | |||
{{MoveData | |||
|image=SFV_Ryu_623HP.png | |||
|caption=Normal | |||
|image2=SFV_Ryu_623HP_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=HP Shoryuken | |||
|input=623HP | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>10</nowiki> | |||
|recovery=<nowiki>29+15</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-36</nowiki> | |||
|knockdown=<nowiki>79 / 20 / 25</nowiki> | |||
|damage=<nowiki>130(60)</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Strike and Projectile invincible on frames 3-6 | |||
* Airborne on frames 7-43 | |||
* Deals 10 less damage (120) on the second active frame | |||
* 60 dmg / 150 stun on later active frames | |||
* Ryu is in counterhit state during move duration | |||
* Cancelable into early from a successful V-Trigger 2 Parry (KDA +74/15/20) | |||
* Active frames 1-2: Juggle Limit / Increase / Start: 0 / 5 / 5 | |||
* Active frames 3-4: Juggle Limit / Increase / Start: 0 / 5 / 99 | |||
* Active frames 5-10: Juggle Limit / Increase / Start: 1 / 99 / 99 | |||
* Juggle Limit increased from 0 -> 6 in V-Trigger 1 | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 1 | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>10</nowiki> | |||
|recovery=<nowiki>29+15</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-36</nowiki> | |||
|knockdown=<nowiki>79 / 20 / 25</nowiki> | |||
|damage=<nowiki>140(80)</nowiki> | |||
|stun=<nowiki>200</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Strike and Projectile invincible on frames 3-6 | |||
* Airborne on frames 7-43 | |||
* Ryu takes 20% increased damage from the first hit during recovery frames | |||
* Deals 10 less damage (130) on the second active frame | |||
* 80 dmg / 200 stun on later active frames | |||
* Ryu is in counterhit state during move duration | |||
* Active frames 1-2: Juggle Limit / Increase / Start: 6 / 5 / 5 | |||
* Active frames 3-4: Juggle Limit / Increase / Start: 6 / 5 / 99 | |||
* Active frames 5-10: Juggle Limit / Increase / Start: 6 / 99 / 99 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">EX Shoryuken</font>===== | |||
{{MoveData | |||
|image=SFV_Ryu_623PP.png | |||
|caption=Normal | |||
|image2=SFV_Ryu_623PP_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=EX Shoryuken | |||
|input=623PP | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>3</nowiki> | |||
|active=<nowiki>12</nowiki> | |||
|recovery=<nowiki>29+15</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-37</nowiki> | |||
|knockdown=<nowiki>72 / 13 / 18</nowiki> | |||
|damage=<nowiki>80*80 (160)</nowiki> | |||
|stun=<nowiki>200</nowiki> | |||
|attack=<nowiki>H*H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Fully invincible on frames 1-15 | |||
* Airborne on frames 5-43 | |||
* Can hit crossups from 5th frame (2nd hit) | |||
* Ryu is in counterhit state during move duration and takes 20% additional damage from the first hit (total of 144%) | |||
* Cancelable into early from a successful V-Trigger 2 Parry | |||
* Only does one hit on block/armor | |||
* Juggle Limit: 7 (Juggle Limit increased from 7 -> 8 in V-Trigger 1) | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 1 | |||
|startup=<nowiki>3</nowiki> | |||
|active=<nowiki>12</nowiki> | |||
|recovery=<nowiki>29+15</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-37</nowiki> | |||
|knockdown=<nowiki>72 / 13 / 18</nowiki> | |||
|damage=<nowiki>100*80 (180)</nowiki> | |||
|stun=<nowiki>200</nowiki> | |||
|attack=<nowiki>H*H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Fully invincible on frames 1-15 | |||
* Airborne on frames 5-43 | |||
* Can hit crossups from frame 5 (2nd hit) | |||
* Ryu is in counterhit state during move duration and takes 20% additional damage from the first hit (total of 144%) | |||
* Only does one hit on block/armor | |||
* Juggle Limit: 8 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">LK Tatsumaki Senpukyaku</font>===== | |||
{{MoveData | |||
|image=SFV_Ryu_214LK.png | |||
|name=LK Tatsumaki Senpukyaku | |||
|input=214LK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>10</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>18+12</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-10</nowiki> | |||
|knockdown=<nowiki>95 / 36 / 41</nowiki> | |||
|damage=<nowiki>80</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Airborne on frames 6-29 | |||
* Juggle Limit / Increase / Start: 1 / 9 / 8 | |||
* Less Juggle Increase (+8) when canceled into from stand HP during V-Trigger 1 / 2 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">MK Tatsumaki Senpukyaku</font>===== | |||
{{MoveData | |||
|image=SFV_Ryu_214MK.png | |||
|name=MK Tatsumaki Senpukyaku | |||
|input=214MK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>12</nowiki> | |||
|active=<nowiki>2(16)2</nowiki> | |||
|recovery=<nowiki>14+16</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-12</nowiki> | |||
|knockdown=<nowiki>77 / 18 / 23</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Airborne on frames 7-47 | |||
* Lower body is Projectile invincible on frames 6-45 | |||
* Juggle Limit / Increase / Start: 1*1 / 99*99 / 5*5 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">HK Tatsumaki Senpukyaku</font>===== | |||
{{MoveData | |||
|image=SFV_Ryu_214HK.png | |||
|name=HK Tatsumaki Senpukyaku | |||
|input=214HK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>14</nowiki> | |||
|active=<nowiki>2(16)2(14)2</nowiki> | |||
|recovery=<nowiki>14+17</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-13</nowiki> | |||
|knockdown=<nowiki>64 / 5 / 10</nowiki> | |||
|damage=<nowiki>100</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Airborne on frames 7-63 | |||
* Lower body is Projectile invincible on frames 9-61 | |||
* Juggle Limit / Increase / Start: 1*1*1 / 99*99*99 / 5*5*5 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">EX Tatsumaki Senpukyaku</font>===== | |||
{{MoveData | |||
|image=SFV_Ryu_214KK.png | |||
|name=EX Tatsumaki Senpukyaku | |||
|input=214KK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>10</nowiki> | |||
|active=<nowiki>2(4)2(5)2(3)3(3)2</nowiki> | |||
|recovery=<nowiki>11+15</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-19</nowiki> | |||
|knockdown=<nowiki>93 / 34 / 39</nowiki> | |||
|damage=<nowiki>28x5 (140)</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Airborne on frames 5-46 | |||
* Lower body is Projectile invincible on frames 7-36 | |||
* Juggle Limit / Increase / Start: 2 / 0*0*0*0*6 / 0*0*0*0*1 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">LK Air Tatsumaki Senpukyaku</font>===== | |||
{{MoveData | |||
|image=SFV_Ryu_214LK (air).png | |||
|name=LK Air Tatsumaki Senpukyaku | |||
|input=214LK (air) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>9</nowiki> | |||
|active=<nowiki>2(6)2(6)2</nowiki> | |||
|recovery=<nowiki>14</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-3(2)</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>100</nowiki> | |||
|stun=<nowiki>200</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Cannot hit crouch or cross-up | |||
* 14 frames of landing recovery | |||
* Frame Advantage varies depending on height | |||
* Juggle Limit / Increase / Start: 2 / 8 / 8 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">MK Air Tatsumaki Senpukyaku</font>===== | |||
{{MoveData | |||
|image=SFV_Ryu_214MK (air).png | |||
|name=MK Air Tatsumaki Senpukyaku | |||
|input=214MK (air) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>9</nowiki> | |||
|active=<nowiki>2(6)2(6)2</nowiki> | |||
|recovery=<nowiki>14</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-3(2)</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>100</nowiki> | |||
|stun=<nowiki>200</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Cannot hit crouch or cross-up | |||
* 14 frames of landing recovery | |||
* Frame Advantage varies depending on height | |||
* Juggle Limit / Increase / Start: 2 / 8 / 8 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">HK Air Tatsumaki Senpukyaku</font>===== | |||
{{MoveData | |||
|image=SFV_Ryu_214HK (air).png | |||
|name=HK Air Tatsumaki Senpukyaku | |||
|input=214HK (air) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>9</nowiki> | |||
|active=<nowiki>2(6)2(6)2</nowiki> | |||
|recovery=<nowiki>14</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-3(2)</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>100</nowiki> | |||
|stun=<nowiki>200</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Cannot hit crouch or cross-up | |||
* 14 frames of landing recovery | |||
* Frame Advantage varies depending on height | |||
* Juggle Limit / Increase / Start: 2 / 8 / 8 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">EX Air Tatsumaki Senpukyaku</font>===== | |||
{{MoveData | |||
|image=SFV_Ryu_214KK (air).png | |||
|name=EX Air Tatsumaki Senpukyaku | |||
|input=214KK (air) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>8</nowiki> | |||
|active=<nowiki>2(4)2(2)2(3)2(2)2</nowiki> | |||
|recovery=<nowiki>14</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>170</nowiki> | |||
|stun=<nowiki>250</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Cannot hit cross-up | |||
* 14 frames of landing recovery | |||
* Juggle Limit / Increase / Start: 2 / 6 / 6 (only +1 Juggle Start if last hit somehow counter-hits) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">LK Jodan Sokutou Geri</font>===== | |||
{{MoveData | |||
|image=SFV_Ryu_41236LK.png | |||
|name=LK Jodan Sokutou Geri | |||
|input=41236LK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>10</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>28</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-15</nowiki> | |||
|knockdown=<nowiki>83 / 24 / 29</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Fastest but shortest range of the Donkey Kicks | |||
* Cancelable into early from a successful V-Trigger 2 Parry (KDA +75/16/21) | |||
* Juggle Limit / Increase / Start: 6 / 1 / 1 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">MK Jodan Sokutou Geri</font>===== | |||
{{MoveData | |||
|image=SFV_Ryu_41236MK.png | |||
|name=MK Jodan Sokutou Geri | |||
|input=41236MK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>16</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>28</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-15</nowiki> | |||
|knockdown=<nowiki>83 / 24 / 29</nowiki> | |||
|damage=<nowiki>100</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Same horizontal range as LK Donkey Kick | |||
* Cancelable into early from a successful V-Trigger 2 Parry (KDA +75/16/21) | |||
* Juggle Limit / Increase / Start: 6 / 1 / 1 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">HK Jodan Sokutou Geri</font>===== | |||
{{MoveData | |||
|image=SFV_Ryu_41236HK.png | |||
|name=HK Jodan Sokutou Geri | |||
|input=41236HK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>18(17)</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>28</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-15</nowiki> | |||
|knockdown=<nowiki>83 / 24 / 29</nowiki> | |||
|damage=<nowiki>110</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Slowest but furthest range of the Donkey Kicks | |||
* Cancelable into early from a successful V-Trigger 2 Parry (KDA +75/16/21) | |||
* 1 frame less starup when done from standing MP | |||
* Juggle Limit / Increase / Start: 6 / 1 / 1 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">EX Jodan Sokutou Geri</font>===== | |||
{{MoveData | |||
|image=SFV_Ryu_41236KK.png | |||
|name=EX Jodan Sokutou Geri | |||
|input=41236KK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>17</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>33</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-13</nowiki> | |||
|knockdown=<nowiki>86(85~81) / 33(28~32) / 33(28~32)</nowiki> | |||
|damage=<nowiki>80</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Wall bounces opponent on-hit into a free juggle state | |||
* Denies the opponent from doing back recovery | |||
* Cancelable during last few recovery frames into Tatsu (qcb+K) on HIT only | |||
* Cancelable into early from a successful V-Trigger 2 Parry | |||
* The KDA data inside the parantheses (x~y) refers to the varying KDA data depending on how close / far away the wall is (less KDA the closer the wall is) | |||
* Juggle Limit / Increase / Start: 3 / 1 / 0 | |||
* Less Juggle Increase (+0) when canceled into from stand HP during V-Trigger 1 / 2 | |||
}} | |||
}} | |||
== Critical Arts == | |||
=====<font style="visibility:hidden; float:right">Shinkuu Hadoken</font>===== | |||
{{MoveData | |||
|image=SFV_Ryu_236236P.png | |||
|caption=Normal | |||
|image2=SFV_Ryu_236236P_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=Shinkuu Hadoken | |||
|input=236236P | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>61</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-25</nowiki> | |||
|knockdown=<nowiki>80 / 21 / 26</nowiki> | |||
|damage=<nowiki>320</nowiki> | |||
|stun=<nowiki>0</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Fully invincible on frames 1-3 | |||
* 6-hit projectile | |||
* Travels at different speeds depending on button pressed (LP/MP/HP Speeds: 0.60 / 0.90 / 1.20) | |||
* Juggle Limit: 10 | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 1 | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>61</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>9</nowiki> | |||
|knockdown=<nowiki>84 / 25 / 30</nowiki> | |||
|damage=<nowiki>350</nowiki> | |||
|stun=<nowiki>300</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Fully invincible on frames 1-3 | |||
* Guard Crush on block (+9) | |||
* 7-hit projectile | |||
* Travels at different speeds depending on button pressed (LP/MP/HP Speeds: 0.90 / 1.20 / 1.50) | |||
* Depletes remaining V-Trigger timer | |||
* Juggle Limit: 10 (Juggle Limit: 20 if canceled into from a Shoryuken during V-Trigger 1) | |||
* Actually named Denjin Hadoken (but we kept the same name on FAT for clarification purposes) | |||
}} | |||
}} | |||
== Taunts == | |||
=====<font style="visibility:hidden; float:right">Taunt</font>===== | |||
{{MoveData | |||
|image=SFV_Ryu_5PPPKKK.png | |||
|name=Taunt | |||
|input=5PPPKKK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>-</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>61</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
== V-System == | |||
=== V-Skill 1 === | |||
=====<font style="visibility:hidden; float:right">Mind's Eye</font>===== | |||
{{MoveData | |||
|image=SFV_Ryu_MPMK (VS1).png | |||
|name=Mind's Eye | |||
|input=MPMK (VS1) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>3(1)</nowiki> | |||
|active=<nowiki>7</nowiki> | |||
|recovery=<nowiki>32(5)</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Can parry any kind of strike or projectile attack | |||
* Upon a successful parry; Ryu gains 50 V-Gauge and can cancel into any EX special, Super, another V-Skill, or V-Trigger 2 parry | |||
* V-Skill parry has 1-frame startup if canceled into from a prior V-Skill parry | |||
* 5 frames of recovery on a successful parry | |||
* When a parry is successful the game freezes momentarily (18F hitstop) where 1F into the freeze Ryu becomes fully invincible for 1 frame and then Projectile invincible for 15 frames (after 18 freeze frames, the opponent starts moving again and Ryu has 5 frames of recovery with no form of invincibility) | |||
* Ryu is suspect to counter-hits during recovery frames (but has no counter-hit frames if canceling into this parry from a previous V-Skill or VT2 Parry) | |||
* You can calculate your frame advantage by adding up the remaining Active + Recovery frames on the opponent's move you just parried and subtract that with your parry recovery frames (5) (Example: Parrying first active frame of Akuma's crouch MP; 2+12 frames (14) frames left to play out for Akuma -> 14-5 = +9 advantage for Ryu after the Parry) | |||
}} | |||
}} | |||
=== V-Skill 2 === | |||
=====<font style="visibility:hidden; float:right">Thrust Strike</font>===== | |||
{{MoveData | |||
|image=SFV_Ryu_MPMK (VS2).png | |||
|caption=Normal | |||
|image2=SFV_Ryu_MPMK (VS2)_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=Thrust Strike | |||
|input=MPMK (VS2) | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>25(10)</nowiki> | |||
|active=<nowiki>4</nowiki> | |||
|recovery=<nowiki>19(26)</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-4</nowiki> | |||
|knockdown=<nowiki>89(79/60) / 30(20/28) / 35(25/33)</nowiki> | |||
|damage=<nowiki>70(120)</nowiki> | |||
|stun=<nowiki>100(200)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* A forward stepping punch with good reach that has a built-in parry against any attempted strikes at Ryu on frames 10-19 | |||
* Can only parry strike attacks (not projectile like V-Skill 1) | |||
* Puts opponent into a free juggle state on hit | |||
* When a parry is successful, the game freezes momentarily (25F) before Ryu's punch goes active 1 frame later (26F) | |||
* Ryu is fully invincible during both his attacks after a successful parry (but still has vulnerable recovery frames after both hits) | |||
* First hit does 30 extra stun during V-Trigger 1 (2nd hit does 20 extra for a total of 50 extra stun) | |||
* Startup / Active / Recovery frames shown refers to the non-parry version (Startup shown in the parantheses (10) refers to the startup of the parry window) | |||
* 5 extra recovery frames on whiff (26F) | |||
* KDA data shown in the parantheses (X/Y) refers to the successful parry version (2-hits/1-hit ONLY) | |||
* Gains 60 / 30 V-Gauge on Hit / Block | |||
* Succcessful parry version gains 100 / 50 V-Gauge on Hit / Block | |||
* Juggle Limit: 10 | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 1 | |||
|startup=<nowiki>25(10)</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>21(26)</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-4</nowiki> | |||
|knockdown=<nowiki>89(79/60) / 30(20/28) / 35(25/33)</nowiki> | |||
|damage=<nowiki>60(120)</nowiki> | |||
|stun=<nowiki>130(250)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* A forward stepping punch with good reach that has a built-in parry against any attempted strikes at Ryu on frames 10-19 | |||
* Can only parry strike attacks (not projectile like V-Skill 1) | |||
* Puts opponent into a free juggle state on hit | |||
* When a parry is successful, the game freezes momentarily (25F) before Ryu's punch goes active 1 frame later (26F) | |||
* Ryu is fully invincible during both his attacks after a successful parry (but still has vulnerable recovery frames after both hits) | |||
* First hit does 30 extra stun during V-Trigger 1 (2nd hit does 20 extra for a total of 50 extra stun) | |||
* Startup / Active / Recovery frames shown refers to the non-parry version (Startup shown in the parantheses (10) refers to the startup of the parry window) | |||
* 5 extra recovery frames on whiff (26F) | |||
* KDA data shown in the parantheses (X/Y) refers to the successful parry version (2-hits/1-hit ONLY) | |||
* Juggle Limit: 10 | |||
}} | |||
}} | |||
=== V-Trigger 1 === | |||
=====<font style="visibility:hidden; float:right">Denjin Renki</font>===== | |||
{{MoveData | |||
|image=SFV_Ryu_HPHK (VT1).png | |||
|name=Denjin Renki | |||
|input=HPHK (VT1) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>1</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>4</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 2 bar V-Trigger | |||
* Duration of 1000 frames (~16.6 seconds) | |||
* Enhances Shinku Hadoken to Denjin Hadoken | |||
* Improves all of Ryu's punches / Fireballs / Shoryukens | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Hadoken Lvl 2</font>===== | |||
{{MoveData | |||
|image=SFV_Ryu_236P (hold lvl2).png | |||
|name=Hadoken Lvl 2 | |||
|input=236P (hold lvl2) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>19+5</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>31</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>0</nowiki> | |||
|knockdown=<nowiki>97 / 38 / 43</nowiki> | |||
|damage=<nowiki>50*50 (100)</nowiki> | |||
|stun=<nowiki>200</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 2-hit projectile | |||
* Projectile Speed: 1.20 | |||
* Not projectile invincible on extended arms or leg during startup | |||
* Takes 20 frames to charge (Startup can vary from 25 -> 64 depending on how long button is held down) | |||
* Juggle Limit / Increase / Start: 2*3 / 0*4 / 0*4 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Hadoken Lvl 3</font>===== | |||
{{MoveData | |||
|image=SFV_Ryu_236P (hold lvl3).png | |||
|name=Hadoken Lvl 3 | |||
|input=236P (hold lvl3) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>59+6</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>31</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>32</nowiki> | |||
|knockdown=<nowiki>103 / 42 / 49</nowiki> | |||
|damage=<nowiki>40x2*50 (130)</nowiki> | |||
|stun=<nowiki>300</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Breaks guard on block (+32) | |||
* 3-hit projectile | |||
* Projectile Speed: 1.25 | |||
* Not projectile invincible on extended arms or leg during startup | |||
* Takes 59 frames to charge | |||
* Juggle Limit / Increase / Start: 2*3 / 0*4 / 0*4 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">EX Hadoken Lvl 2</font>===== | |||
{{MoveData | |||
|image=SFV_Ryu_236PP (hold).png | |||
|name=EX Hadoken Lvl 2 | |||
|input=236PP (hold) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>59+5</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>32</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>102 / 43 / 48</nowiki> | |||
|damage=<nowiki>50x3 (150)</nowiki> | |||
|stun=<nowiki>300</nowiki> | |||
|attack=<nowiki>H*H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Breaks guard on block (+32) | |||
* 3-hit projectile | |||
* Projectile Speed: 1.30 | |||
* Not projectile invincible on extended arms or leg during startup | |||
* Takes 59 frames to charge | |||
* Juggle Limit / Increase / Start: 6*6 / 0*6 / 0*2 | |||
}} | |||
}} | |||
=== V-Trigger 2 === | |||
=====<font style="visibility:hidden; float:right">Kakko Fubatsu</font>===== | |||
{{MoveData | |||
|image=SFV_Ryu_HPHK (VT2).png | |||
|caption=Normal | |||
|image2=SFV_Ryu_HPHK (VT2)_vt2.png | |||
|caption2=V-Trigger 2 | |||
|name=Kakko Fubatsu | |||
|input=HPHK (VT2) | |||
|data= | |||
{{AttackData-SFV | |||
|version=Activation | |||
|startup=<nowiki>1</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>4</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 2 bar V-Trigger | |||
* Duration of 3000 frames (50 seconds) | |||
* Allows Ryu to perform an enhanced parry via the HP+HK input | |||
* Can also perform a strike version of the parry when canceling from non-EX Shoryuken, non-EX Donkey Kick, and all Fireballs | |||
}} | |||
{{AttackData-SFV | |||
|version=During VT2 | |||
|startup=<nowiki>2(1)</nowiki> | |||
|active=<nowiki>10</nowiki> | |||
|recovery=<nowiki>36</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>5</nowiki> | |||
|knockdown=<nowiki>63 / 63 / 63</nowiki> | |||
|damage=<nowiki>150</nowiki> | |||
|stun=<nowiki>200</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Can perform the attack portion from non-EX Shoryuken, non-EX Donkey Kick, and all Fireballs | |||
* On a successful parry, Ryu becomes fully invincible and a 2-frame active strike hitbox surrounds Ryu. Any hurtboxes hit in that area will immediately be pulled to in front of Ryu and put into a free juggle crumple state | |||
* If parried but the attack whiffs; Ryu can cancel this into another 1F startup V-Skill or V-Trigger 2 parry | |||
* V-Trigger 2 parry has only 1-frame startup if canceled into from a successful V-Skill or V-Trigger 2 parry | |||
* Does not crumple opponents if the parry trigger hitbox is blocked (but still pulls them closer and is +5 on block) | |||
* The crumple attack that the parry triggers is a Hard Knockdown | |||
* Ryu is fully invincible the entire time after a succesful parry (so he can block any immediate follow-up hits after recovery such as a 2-hit fireball string up close) | |||
* Can cancel a successful parry into any Shoryuken or an EX Donkey Kick early on during the recovery frames for a follow-up combo | |||
* Ryu is suspect to counter-hits during recovery frames (but has no counter-hit frames if canceling into this parry from a previous V-Skill or VT2 Parry) | |||
* Spends 1500 V-Timer (50%) and the rest of the V-Timer if the parry was successful | |||
* Spends 1500 V-Timer (50%) when canceling into the attack version of this move from Fireballs / Shoryuken / Donkey Kick | |||
}} | |||
}} | |||
=== V-Shift === | |||
=====<font style="visibility:hidden; float:right">V-Shift</font>===== | |||
{{MoveData | |||
|image=SFV_Ryu_MKHP.png | |||
|name=V-Shift | |||
|input=MKHP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>1</nowiki> | |||
|active=<nowiki>9</nowiki> | |||
|recovery=<nowiki>22</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Shifts back 1.09 range | |||
* Fully invincible on frames 1-9 during which time any strike or projectile evaded will trigger a slow-motion effect on frame 11 for both players | |||
* Immediately gains full invincibility for the full duration of V-Shift if you successfully evade a strike or projectile on start-up frames 1-9 | |||
* Throw invincible on frames 1-16 on an empty / raw V-Shift | |||
* Counter-Hit state on frames 10-31 on an empty / raw V-Shift | |||
* Opponent can still cancel the attack that was V-Shifted as if it had connected (this allows for a lot of shenanigans) | |||
* Costs 300 V-Gauge (1 bar) to use and refunds 150 V-Gauge back (1/2 bar) on a successful V-Shift if the slow-mo is triggered | |||
* If the V-Shift is successful you can cancel it into a follow-up attack (see V-Shift Break) that's fully invincible and knocks the opponent down on hit | |||
}} | |||
}} | |||
=== V-Shift Break === | |||
=====<font style="visibility:hidden; float:right">Fumikomi Joden Kagizuki</font>===== | |||
{{MoveData | |||
|image=SFV_Ryu_MKHP.png | |||
|name=Fumikomi Joden Kagizuki | |||
|input=MKHP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>?</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>?</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>73 / 14 / 19</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>0</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Fully invincible during startup and active frames | |||
}} | |||
}} | |||
=== V-Reversal === | |||
=====<font style="visibility:hidden; float:right">Hashogeki</font>===== | |||
{{MoveData | |||
|image=SFV_Ryu_6PPP.png | |||
|name=Hashogeki | |||
|input=6PPP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>17</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>24</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>73 / 14 / 19</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>0</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Strike and Projectile invincible on frames 1-30 | |||
}} | |||
}} | |||
{{Navbox-SFV}} | {{Navbox-SFV}} | ||
[[Category:Street Fighter V]] | [[Category:Street Fighter V]] | ||
[[Category:Street Fighter games]] |
Revision as of 20:35, 5 March 2021
Introduction
About Ryu
The main protagonist of Street Fighter and one of the most recognizable characters in fighting games, Ryu is an all arounder, beginner friendly character. He used to be in fact one of the worse characters in the game, but now after season 5 he's one of the most buffed characters in SFV history, and is now respectively strong. Ryu has more than solid tools for nearly everything - zoning capabilities, pressure and mixup options, poking, anti airing and frame trapping, corner carry and damage, as well as defensive options. Ryu no longer lacks any notable edge either - he has 2 powerful v-triggers, solid way to build v-meter, and high adaptability in terms of playstyle. Not only is Ryu now both a great character to start with, he is very powerful and effective at high level!
Final Patch
Players to Watch
|
|
|
Ryu | |
---|---|
Vitals | |
Life Points | 1025 |
Stun Points | 1050 |
V-Gauge Points | |
V-Trigger 1 | 600 |
V-Trigger 2 | 600 |
Ground Movement | |
Forward Walk Speed | 4.7 |
Backward Walk Speed | 3.2 |
Forward Dash Speed | 16 |
Backward Dash Speed | 21 |
Forward Dash Distance | 145.2 |
Backward Dash Distance | 97.3 |
Backdash CH Frames | 3-10 |
Jumping | |
Back Jump Speed | 46 (4+38+4) |
Neutral Jump Speed | 46 (4+38+4) |
Forward Jump Speed | 45 (3+38+4) |
Forward Jump Distance | 212.8 |
Backward Jump Distance | 182.4 |
Throws | |
Throw Hurtbox | 0.25 |
Throw Range | 0.8 |
![]() |
Frame Data & Descriptions are provided by FATOnline.
|
SFV Frame Data Glossary | |
---|---|
Active |
How many frames a move remains active (can hurt opponents) for. |
Attack |
Attack level is L for low attacks (must be blocked crouching), H is for High attacks (which can be blocked high or low) and M for overhead (must be blocked standing). T is for throw attacks (which cannot be blocked). |
Cancel options |
Available cancel options.
|
Confirm windows |
Hit confirm windows written as Specials & CAs/Target Combos/V-Trigger. Notation may denote V-Skill only cancel windows in Specials.
|
Crush Counter |
Crush Counter hit advantage written as opponent state, frame advantage, and v-gauge gain on hit. |
Damage |
Attack damage on hit. Notation may denote multi-hit or "sweet spot" damage values on certain frames. |
Hit/Block |
These are frame advantage values when the attack hits or is blocked. If the number is positive, then the move will end before the defender can act again. If the number is negative, the defender will be able to act before the attacker and maybe even punish. KD refers to knockdown on hit.
|
Knockdown |
Knockdown advantage against Normal, Quick Rise and Back Rise wake up options. |
Recovery |
How many frames it takes for a move to finish after it's been active. |
Startup |
How many frames it takes before the move becomes 'active' or have a hit box. The last startup frame and the first active frame are the same frame, meaning all values are written as Startup + 1. |
Stun |
Amount of stun added to the opponent's stun bar on hit. |
Normals
Stand LP
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
3 | 2 | 7 | 4 | |||
Damage | Stun | Attack | Block | |||
30 | 70 | H | 2 | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
3 | 2 | 7 | 6 | |||
Damage | Stun | Attack | Block | |||
30 | 100 | H | 2 | |||
|
Stand MP
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
5 | 3 | 10 | 6 | |||
Damage | Stun | Attack | Block | |||
60 | 100 | H | 2 | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
5 | 3 | 10 | 8 | |||
Damage | Stun | Attack | Block | |||
60 | 130 | H | 2 | |||
|
Stand HP
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
8 | 3 | 20 | 3 | |||
Damage | Stun | Attack | Block | |||
90 | 150 | H | -1 | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
8 | 3 | 20 | 5 | |||
Damage | Stun | Attack | Block | |||
90 | 180 | H | -1 | |||
|
Stand LK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
4 | 3 | 11 | -1 | ||
Damage | Stun | Attack | Block | ||
30 | 70 | H | -2 | ||
|
Stand MK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
8 | 3 | 16 | 2 | ||
Damage | Stun | Attack | Block | ||
70 | 100 | H | -2 | ||
|
Stand HK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
10 | 2 | 20 | 4 | ||
Damage | Stun | Attack | Block | ||
90 | 150 | H | -1 | ||
|
Crouch LP
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
4 | 3 | 5 | 3 | |||
Damage | Stun | Attack | Block | |||
30 | 70 | H | 2 | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
4 | 3 | 5 | 5 | |||
Damage | Stun | Attack | Block | |||
30 | 100 | H | 2 | |||
|
Crouch MP
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
6 | 3 | 12 | 4 | |||
Damage | Stun | Attack | Block | |||
60 | 100 | H | 2 | |||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
6 | 3 | 12 | 6 | |||
Damage | Stun | Attack | Block | |||
60 | 130 | H | 2 | |||
|
Crouch HP
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
6 | 4 | 24 | -7 | |||
Damage | Stun | Attack | Block | |||
90 | 150 | H | -10 | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
6 | 4 | 24 | -5 | |||
Damage | Stun | Attack | Block | |||
90 | 180 | H | -10 | |||
|
Crouch LK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
4 | 2 | 7 | 2 | ||
Damage | Stun | Attack | Block | ||
20 | 70 | L | 1 | ||
|
Crouch MK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
6 | 3 | 13 | 2 | ||
Damage | Stun | Attack | Block | ||
50 | 100 | L | -1 | ||
|
Crouch HK
Startup | Active | Recovery | Hit |
---|---|---|---|
7 | 2 | 22 | KD |
Damage | Stun | Attack | Block |
90 | 150 | L | -11 |
Jump LP
Normal | Startup | Active | Recovery | Hit |
---|---|---|---|---|
3 | 6 | - | - | |
Damage | Stun | Attack | Block | |
40 | 70 | M | - | |
V-Trigger 1 | Startup | Active | Recovery | Hit |
3 | 6 | - | - | |
Damage | Stun | Attack | Block | |
40 | 100 | M | - |
Jump MP
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
7 | 3(2)3 | - | - | |||
Damage | Stun | Attack | Block | |||
30*30 | 50*50 | M | - | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
7 | 3(2)3 | - | - | |||
Damage | Stun | Attack | Block | |||
30*30 (60) | 65*65 (130) | M | - | |||
|
Jump HP
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
7 | 5 | - | - | |||
Damage | Stun | Attack | Block | |||
90 | 150 | M | - | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
7 | 5 | - | - | |||
Damage | Stun | Attack | Block | |||
90 | 180 | M | - |
Jump LK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
4 | 6 | - | - | ||
Damage | Stun | Attack | Block | ||
40 | 70 | M | - | ||
|
Jump MK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
6 | 4 | - | - | ||
Damage | Stun | Attack | Block | ||
60 | 100 | M | - | ||
|
Jump HK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
9 | 5 | - | - | ||
Damage | Stun | Attack | Block | ||
90 | 150 | M | - | ||
|
Command Normals
Collarbone Breaker
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
22 | 1*3 | 17 | 1 | |||
Damage | Stun | Attack | Block | |||
30*30 | 60*40 | M*M | -7 | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
22 | 1*3 | 17 | 1 | |||
Damage | Stun | Attack | Block | |||
30*30 (60) | 60*70 (130) | M*M | -7 | |||
|
Solar Plexus Strike
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
17 | 2(1)2 | 18 | 8 | |||
Damage | Stun | Attack | Block | |||
40*40 | 75*75 | H*H | -2 | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
17 | 2(1)2 | 18 | 8 | |||
Damage | Stun | Attack | Block | |||
45*45 (90) | 90*90 (180) | H*H | -2 | |||
|
Axe Kick
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
9 | 3(3)4 | 16 | 4 | ||
Damage | Stun | Attack | Block | ||
40*40 | 60*90 | H*H | -2 | ||
|
Target Combos
Jodan Sanrengeki 1st
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
5+9 | 2 | 21(28) | -2 | ||
Damage | Stun | Attack | Block | ||
60*63 (123) | 100*90 (190) | H*H | -9 | ||
|
Jodan Sanrengeki 2nd
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
5+9+9 | 2 | 26 | KD | ||
Damage | Stun | Attack | Block | ||
60*63*56 (179) | 100*90*80 (270) | H*H*H | -7 | ||
|
Jodan Nirengeki
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
8+9 | 2 | 26 | KD | ||
Damage | Stun | Attack | Block | ||
90*63 (153) | 150*90 (240) | H*H | -7 | ||
|
Throws
Shoulder Throw
Startup | Active | Recovery | Hit |
---|---|---|---|
5 | 3 | 17 | KD |
Damage | Stun | Attack | Block |
130 | 150 | T | KD |
Somersault Throw
Startup | Active | Recovery | Hit |
---|---|---|---|
5 | 3 | 17 | KD |
Damage | Stun | Attack | Block |
150 | 200 | T | KD |
Special Moves
LP Hadoken
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
14 | - | 31 | -1 | |||
Damage | Stun | Attack | Block | |||
60 | 100 | H | -6 | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
14 | - | 28 | KD | |||
Damage | Stun | Attack | Block | |||
80 | 150 | H | -2 | |||
|
MP Hadoken
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
14 | - | 31 | -1 | |||
Damage | Stun | Attack | Block | |||
60 | 100 | H | -6 | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
14 | - | 28 | KD | |||
Damage | Stun | Attack | Block | |||
80 | 150 | H | -2 | |||
|
HP Hadoken
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
14 | - | 31 | -1 | |||
Damage | Stun | Attack | Block | |||
60 | 100 | H | -6 | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
14 | - | 28 | KD | |||
Damage | Stun | Attack | Block | |||
80 | 150 | H | -2 | |||
|
EX Hadoken
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
11(10) | - | 31 | KD | |||
Damage | Stun | Attack | Block | |||
40*60 | 0*150 | H*H | 2 | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
11 | - | 29 | KD | |||
Damage | Stun | Attack | Block | |||
40x3 (120) | 200 | H*H | 2 | |||
|
LP Shoryuken
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
3 | 12 | 19+11 | KD | |||
Damage | Stun | Attack | Block | |||
110(60) | 150(100) | H | -24 | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
3 | 12 | 19+11 | KD | |||
Damage | Stun | Attack | Block | |||
120(80) | 200(150) | H | -24 | |||
|
MP Shoryuken
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
4 | 11 | 26+13 | KD | |||
Damage | Stun | Attack | Block | |||
120(60) | 150(100) | H | -32 | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
4 | 11 | 26+13 | KD | |||
Damage | Stun | Attack | Block | |||
130(80) | 200(150) | H | -32 | |||
|
HP Shoryuken
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
5 | 10 | 29+15 | KD | |||
Damage | Stun | Attack | Block | |||
130(60) | 150 | H | -36 | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
5 | 10 | 29+15 | KD | |||
Damage | Stun | Attack | Block | |||
140(80) | 200 | H | -36 | |||
|
EX Shoryuken
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
3 | 12 | 29+15 | KD | |||
Damage | Stun | Attack | Block | |||
80*80 (160) | 200 | H*H | -37 | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
3 | 12 | 29+15 | KD | |||
Damage | Stun | Attack | Block | |||
100*80 (180) | 200 | H*H | -37 | |||
|
LK Tatsumaki Senpukyaku
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
10 | 2 | 18+12 | KD | ||
Damage | Stun | Attack | Block | ||
80 | 150 | H | -10 | ||
|
MK Tatsumaki Senpukyaku
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
12 | 2(16)2 | 14+16 | KD | ||
Damage | Stun | Attack | Block | ||
90 | 150 | H | -12 | ||
|
HK Tatsumaki Senpukyaku
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
14 | 2(16)2(14)2 | 14+17 | KD | ||
Damage | Stun | Attack | Block | ||
100 | 150 | H | -13 | ||
|
EX Tatsumaki Senpukyaku
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
10 | 2(4)2(5)2(3)3(3)2 | 11+15 | KD | ||
Damage | Stun | Attack | Block | ||
28x5 (140) | 150 | H | -19 | ||
|
LK Air Tatsumaki Senpukyaku
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
9 | 2(6)2(6)2 | 14 | KD | ||
Damage | Stun | Attack | Block | ||
100 | 200 | H | -3(2) | ||
|
MK Air Tatsumaki Senpukyaku
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
9 | 2(6)2(6)2 | 14 | KD | ||
Damage | Stun | Attack | Block | ||
100 | 200 | H | -3(2) | ||
|
HK Air Tatsumaki Senpukyaku
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
9 | 2(6)2(6)2 | 14 | KD | ||
Damage | Stun | Attack | Block | ||
100 | 200 | H | -3(2) | ||
|
EX Air Tatsumaki Senpukyaku
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
8 | 2(4)2(2)2(3)2(2)2 | 14 | KD | ||
Damage | Stun | Attack | Block | ||
170 | 250 | H | - | ||
|
LK Jodan Sokutou Geri
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
10 | 2 | 28 | KD | ||
Damage | Stun | Attack | Block | ||
90 | 150 | H | -15 | ||
|
MK Jodan Sokutou Geri
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
16 | 2 | 28 | KD | ||
Damage | Stun | Attack | Block | ||
100 | 150 | H | -15 | ||
|
HK Jodan Sokutou Geri
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
18(17) | 2 | 28 | KD | ||
Damage | Stun | Attack | Block | ||
110 | 150 | H | -15 | ||
|
EX Jodan Sokutou Geri
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
17 | 2 | 33 | KD | ||
Damage | Stun | Attack | Block | ||
80 | 150 | H | -13 | ||
|
Critical Arts
Shinkuu Hadoken
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
4 | - | 61 | KD | |||
Damage | Stun | Attack | Block | |||
320 | 0 | H | -25 | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
4 | - | 61 | KD | |||
Damage | Stun | Attack | Block | |||
350 | 300 | H | 9 | |||
|
Taunts
Taunt
Startup | Active | Recovery | Hit |
---|---|---|---|
- | - | 61 | - |
Damage | Stun | Attack | Block |
- | - | - | - |
V-System
V-Skill 1
Mind's Eye
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
3(1) | 7 | 32(5) | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
V-Skill 2
Thrust Strike
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
25(10) | 4 | 19(26) | KD | |||
Damage | Stun | Attack | Block | |||
70(120) | 100(200) | H | -4 | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
25(10) | 2 | 21(26) | KD | |||
Damage | Stun | Attack | Block | |||
60(120) | 130(250) | H | -4 | |||
|
V-Trigger 1
Denjin Renki
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
1 | - | 4 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
Hadoken Lvl 2
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
19+5 | - | 31 | KD | ||
Damage | Stun | Attack | Block | ||
50*50 (100) | 200 | H | 0 | ||
|
Hadoken Lvl 3
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
59+6 | - | 31 | KD | ||
Damage | Stun | Attack | Block | ||
40x2*50 (130) | 300 | H | 32 | ||
|
EX Hadoken Lvl 2
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
59+5 | - | 32 | KD | ||
Damage | Stun | Attack | Block | ||
50x3 (150) | 300 | H*H | - | ||
|
V-Trigger 2
Kakko Fubatsu
Activation | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
1 | - | 4 | - | |||
Damage | Stun | Attack | Block | |||
- | - | - | - | |||
| ||||||
During VT2 | Startup | Active | Recovery | Hit | ||
2(1) | 10 | 36 | KD | |||
Damage | Stun | Attack | Block | |||
150 | 200 | H | 5 | |||
|
V-Shift
V-Shift
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
1 | 9 | 22 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
V-Shift Break
Fumikomi Joden Kagizuki
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
? | 3 | ? | KD | ||
Damage | Stun | Attack | Block | ||
60 | 0 | H | -2 | ||
|
V-Reversal
Hashogeki
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
17 | 2 | 24 | KD | ||
Damage | Stun | Attack | Block | ||
60 | 0 | H | -2 | ||
|