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{{ | {{Infobox Character SFV | ||
|name=Menat | |||
|hash=MNT | |||
|image=SFV-Menat_Portrait.jpg | |||
|hp=950 | |||
|stun=950 | |||
|vt1=900 | |||
|vt2=600 | |||
|movef=4 | |||
|moveb=3.2 | |||
|dashf=20 | |||
|dashb=24 | |||
|dashfd=120.4 | |||
|dashbd=112.1 | |||
|dashch=3-11 | |||
|jumpb=49 (4+41+4) | |||
|jumpn=49 (4+41+4) | |||
|jumpf=48 (3+41+4) | |||
|jumpbd=184.5 | |||
|jumpfd=205 | |||
|throwh=0.25 | |||
|throwr=0.85 | |||
}} | |||
{{SFV Ambox FAT}} | |||
<center>{{FrameDataKey-SFV}}</center> | |||
== Normals == | |||
=====<font style="visibility:hidden; float:right">Stand LP</font>===== | |||
{{MoveData | |||
|image=SFV_Menat_5LP.png | |||
|name=Stand LP | |||
|input=5LP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>8</nowiki> | |||
|hit=<nowiki>4</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>3</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>20</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>oc sp su vs1 vs2 vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Chains into cr.LK | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Stand LP orb</font>===== | |||
{{MoveData | |||
|image=SFV_Menat_5LP orb.png | |||
|name=Stand LP orb | |||
|input=5LP orb | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>4</nowiki> | |||
|recovery=<nowiki>7</nowiki> | |||
|hit=<nowiki>5(8)</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>3(6)</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>30</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Extra range, damage and active frames on orb version | |||
* the (x) refers to best-case advantage with spacing | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Stand MP</font>===== | |||
{{MoveData | |||
|image=SFV_Menat_5MP.png | |||
|name=Stand MP | |||
|input=5MP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>13(16)</nowiki> | |||
|hit=<nowiki>4</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>50</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>oc sp su vs1 vs2 vt1 vt2</nowiki> | |||
|confirm=<nowiki>16 / 16 / -</nowiki> | |||
|description= | |||
* 3 frames less recovery on whiff (13f) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Stand MP orb</font>===== | |||
{{MoveData | |||
|image=SFV_Menat_5MP orb.png | |||
|name=Stand MP orb | |||
|input=5MP orb | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>6</nowiki> | |||
|active=<nowiki>6</nowiki> | |||
|recovery=<nowiki>20</nowiki> | |||
|hit=<nowiki>-2(3)</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-8(-3)</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / 17 / -</nowiki> | |||
|description= | |||
* Extra range, damage and active frames on orb version | |||
* the (x) refers to best-case advantage with spacing | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Stand HP</font>===== | |||
{{MoveData | |||
|image=SFV_Menat_5HP.png | |||
|name=Stand HP | |||
|input=5HP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>8</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>19</nowiki> | |||
|hit=<nowiki>2</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>80</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>oc sp su vs1 vs2 vt1 vt2</nowiki> | |||
|confirm=<nowiki>19 / 19 / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Stand HP orb</font>===== | |||
{{MoveData | |||
|image=SFV_Menat_5HP orb.png | |||
|name=Stand HP orb | |||
|input=5HP orb | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>12</nowiki> | |||
|active=<nowiki>9</nowiki> | |||
|recovery=<nowiki>19</nowiki> | |||
|hit=<nowiki>-6(2)</nowiki> | |||
|crush=<nowiki>Spinning Knockdown / KD / +100</nowiki> | |||
|block=<nowiki>-10(-2)</nowiki> | |||
|knockdown=<nowiki>82 / 33 / 38</nowiki> | |||
|damage=<nowiki>80</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / 19 / -</nowiki> | |||
|description= | |||
* Extra range, damage and active frames on orb version | |||
* the (x) refers to best-case advantage with spacing | |||
* Only builds 100 V-Gauge (1/3rd of a bar) on a Crush Counter instead of the regular 150 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Stand LK</font>===== | |||
{{MoveData | |||
|image=SFV_Menat_5LK.png | |||
|name=Stand LK | |||
|input=5LK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>3</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>10</nowiki> | |||
|hit=<nowiki>4</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>1</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>30</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>oc sp su vs1 vs2 vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Stand MK</font>===== | |||
{{MoveData | |||
|image=SFV_Menat_5MK.png | |||
|name=Stand MK | |||
|input=5MK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>8</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>16</nowiki> | |||
|hit=<nowiki>2</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>oc vt1 vt2</nowiki> | |||
|confirm=<nowiki>*14 / - / -</nowiki> | |||
|description= | |||
* Hit Confirm notes: *Orb Recall/Explode only | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Stand HK</font>===== | |||
{{MoveData | |||
|image=SFV_Menat_5HK.png | |||
|name=Stand HK | |||
|input=5HK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>9</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>17</nowiki> | |||
|hit=<nowiki>7</nowiki> | |||
|crush=<nowiki>Stagger / 27 / +120</nowiki> | |||
|block=<nowiki>2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>80</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>oc vt1 vt2</nowiki> | |||
|confirm=<nowiki>*17 / 17 / -</nowiki> | |||
|description= | |||
* Hit Confirm notes: *Orb Recall/Explode only | |||
* Hits crouching up close | |||
* Forces stand on hit | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Stand HK orb</font>===== | |||
{{MoveData | |||
|image=SFV_Menat_5HK orb.png | |||
|name=Stand HK orb | |||
|input=5HK orb | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>11</nowiki> | |||
|active=<nowiki>6</nowiki> | |||
|recovery=<nowiki>23</nowiki> | |||
|hit=<nowiki>-4</nowiki> | |||
|crush=<nowiki>Crumple / C / +120</nowiki> | |||
|block=<nowiki>-8</nowiki> | |||
|knockdown=<nowiki>91 / 59 / 59</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / 17 / -</nowiki> | |||
|description= | |||
* Causes a Crumple state on Crush Counter hit instead of the Stagger state without the orb | |||
* If only the orb hitbox Crush Counters, causes a spinning knockdown instead of Crumple | |||
* Extra range, damage and active frames on orb version | |||
* the (x) refers to best-case advantage with spacing | |||
* The ball can hit Abigail standing resulting in +3/-7 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Crouch LP</font>===== | |||
{{MoveData | |||
|image=SFV_Menat_2LP.png | |||
|name=Crouch LP | |||
|input=2LP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>7</nowiki> | |||
|hit=<nowiki>4</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>20</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>oc sp su vs1 vs2 vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Crouch LP orb</font>===== | |||
{{MoveData | |||
|image=SFV_Menat_2LP orb.png | |||
|name=Crouch LP orb | |||
|input=2LP orb | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>4</nowiki> | |||
|recovery=<nowiki>8</nowiki> | |||
|hit=<nowiki>4(7)</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>2(5)</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>30</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Extra range, damage and active frames on orb version | |||
* the (x) refers to best-case advantage with spacing | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Crouch MP</font>===== | |||
{{MoveData | |||
|image=SFV_Menat_2MP.png | |||
|name=Crouch MP | |||
|input=2MP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>6</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>14</nowiki> | |||
|hit=<nowiki>4</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>50</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>oc sp su vs1 vs2 vt1 vt2</nowiki> | |||
|confirm=<nowiki>14 / 14 / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Crouch MP orb</font>===== | |||
{{MoveData | |||
|image=SFV_Menat_2MP orb.png | |||
|name=Crouch MP orb | |||
|input=2MP orb | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>7</nowiki> | |||
|active=<nowiki>6</nowiki> | |||
|recovery=<nowiki>13</nowiki> | |||
|hit=<nowiki>2(7)</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-3(2)</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki> | |||
|confirm=<nowiki>16 / 16 / -</nowiki> | |||
|description= | |||
* Extra range, damage and active frames on orb version | |||
* the (x) refers to best-case advantage with spacing | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Crouch HP</font>===== | |||
{{MoveData | |||
|image=SFV_Menat_2HP.png | |||
|name=Crouch HP | |||
|input=2HP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>9</nowiki> | |||
|active=<nowiki>4</nowiki> | |||
|recovery=<nowiki>18</nowiki> | |||
|hit=<nowiki>1</nowiki> | |||
|crush=<nowiki>Flipping Juggle / J / +150</nowiki> | |||
|block=<nowiki>-3</nowiki> | |||
|knockdown=<nowiki>105 / 57 / 62</nowiki> | |||
|damage=<nowiki>80</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>oc sp su vs1 vs2 vt1 vt2</nowiki> | |||
|confirm=<nowiki>18 / 18 / -</nowiki> | |||
|description= | |||
* Forces stand on hit | |||
* Crouching hurtbox on frames 1-8 | |||
* Can only Crush Counter on the 1st active frame and does 10 less damage on subsequent frames | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Crouch HP orb</font>===== | |||
{{MoveData | |||
|image=SFV_Menat_2HP orb.png | |||
|name=Crouch HP orb | |||
|input=2HP orb | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>9</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|recovery=<nowiki>19</nowiki> | |||
|hit=<nowiki>-1</nowiki> | |||
|crush=<nowiki>Flipping Juggle / J / +150</nowiki> | |||
|block=<nowiki>-5</nowiki> | |||
|knockdown=<nowiki>95 / 47 / 52</nowiki> | |||
|damage=<nowiki>80</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki> | |||
|confirm=<nowiki>19 / 19 / -</nowiki> | |||
|description= | |||
* Forces stand on hit | |||
* Crouching hurtbox on frames 1-8 | |||
* Can only Crush Counter on the 1st active frame and does 10 less damage on subsequent frames (including the orb hitbox) | |||
* Extra range and active frames on orb version | |||
* the (x) refers to best-case advantage with spacing | |||
* If just the hitbox on the orb itself connects instead of Menat's hand (like on a standing Abigail) it results in +3/-3 advantage | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Crouch LK</font>===== | |||
{{MoveData | |||
|image=SFV_Menat_2LK.png | |||
|name=Crouch LK | |||
|input=2LK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>9</nowiki> | |||
|hit=<nowiki>4</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>1</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>20</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>L</nowiki> | |||
|cancel=<nowiki>oc vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Chains into st.LP or cr.LP (with or without orb) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Crouch MK</font>===== | |||
{{MoveData | |||
|image=SFV_Menat_2MK.png | |||
|name=Crouch MK | |||
|input=2MK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>7</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>14</nowiki> | |||
|hit=<nowiki>3</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>50</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>L</nowiki> | |||
|cancel=<nowiki>oc sp su vs1 vs2 vt1 vt2</nowiki> | |||
|confirm=<nowiki>14 / 14 / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Crouch HK</font>===== | |||
{{MoveData | |||
|image=SFV_Menat_2HK.png | |||
|name=Crouch HK | |||
|input=2HK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>9</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>25</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>Hard Knockdown / KD / +120</nowiki> | |||
|block=<nowiki>-11</nowiki> | |||
|knockdown=<nowiki>65 / 16 / 21</nowiki> | |||
|damage=<nowiki>80</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>L</nowiki> | |||
|cancel=<nowiki>oc vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Only builds 100 V-Gauge (1/3rd of a bar) on a Crush Counter instead of the regular 150 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Crouch HK orb</font>===== | |||
{{MoveData | |||
|image=SFV_Menat_2HK orb.png | |||
|name=Crouch HK orb | |||
|input=2HK orb | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>11</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>33</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>Hard Knockdown / KD / +120</nowiki> | |||
|block=<nowiki>-16(-14)</nowiki> | |||
|knockdown=<nowiki>57 / 8 / 13</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>L</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / 15 / -</nowiki> | |||
|description= | |||
* Extra range, damage and active frames on orb version | |||
* the (x) refers to best-case advantage with spacing | |||
* Only builds 100 V-Gauge (1/3rd of a bar) on a Crush Counter instead of the regular 150 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Jump LP</font>===== | |||
{{MoveData | |||
|image=SFV_Menat_j.LP.png | |||
|name=Jump LP | |||
|input=j.LP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>30</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Jump LP orb</font>===== | |||
{{MoveData | |||
|image=SFV_Menat_j.LP orb.png | |||
|name=Jump LP orb | |||
|input=j.LP orb | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>40</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Extra range and damage on orb version | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Jump MP</font>===== | |||
{{MoveData | |||
|image=SFV_Menat_j.MP.png | |||
|name=Jump MP | |||
|input=j.MP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>6</nowiki> | |||
|active=<nowiki>4</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Jump MP orb</font>===== | |||
{{MoveData | |||
|image=SFV_Menat_j.MP orb.png | |||
|name=Jump MP orb | |||
|input=j.MP orb | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>8</nowiki> | |||
|active=<nowiki>4</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>70</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Extra range and damage on orb version | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Jump HP</font>===== | |||
{{MoveData | |||
|image=SFV_Menat_j.HP.png | |||
|name=Jump HP | |||
|input=j.HP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>13</nowiki> | |||
|active=<nowiki>4</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>80</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Jump HP orb</font>===== | |||
{{MoveData | |||
|image=SFV_Menat_j.HP orb.png | |||
|name=Jump HP orb | |||
|input=j.HP orb | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>13</nowiki> | |||
|active=<nowiki>4</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* If used late enough into the jump, the orb will not manifest back in Menat's hand fast enough before the next normal is used (the following normal will be without the orb) | |||
* Extra range and damage on orb version | |||
* Hitbox to hurtbox ratio the best jump-in in all of SFV if timed properly with the Orb | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Jump LK</font>===== | |||
{{MoveData | |||
|image=SFV_Menat_j.LK.png | |||
|name=Jump LK | |||
|input=j.LK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>6</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>40</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Can Crossup | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Jump MK</font>===== | |||
{{MoveData | |||
|image=SFV_Menat_j.MK.png | |||
|name=Jump MK | |||
|input=j.MK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>7</nowiki> | |||
|active=<nowiki>4</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Can Crossup | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Jump HK</font>===== | |||
{{MoveData | |||
|image=SFV_Menat_j.HK.png | |||
|name=Jump HK | |||
|input=j.HK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>9</nowiki> | |||
|active=<nowiki>4</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>80</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Jump HK orb</font>===== | |||
{{MoveData | |||
|image=SFV_Menat_j.HK orb.png | |||
|name=Jump HK orb | |||
|input=j.HK orb | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>9</nowiki> | |||
|active=<nowiki>4</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* If used late enough into the jump, the orb will not manifest back in Menat's hand fast enough before the next normal is used (the following normal will be without the orb) | |||
* Extra range and damage on ball version | |||
* Insane horizontal hitbox range on orb compared to her hurtbox | |||
}} | |||
}} | |||
== Command Normals == | |||
=====<font style="visibility:hidden; float:right">Judgement of Anubis</font>===== | |||
{{MoveData | |||
|image=SFV_Menat_3MK.png | |||
|name=Judgement of Anubis | |||
|input=3MK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>11</nowiki> | |||
|active=<nowiki>11</nowiki> | |||
|recovery=<nowiki>18</nowiki> | |||
|hit=<nowiki>-6</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-10</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>50</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>L</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Slight low profile and Projectile invincible on upper body on frames 11-35 | |||
* Not cancelable in any way | |||
* +4 oH / +0 oB on last active frame (can be spaced) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Divine Retribution</font>===== | |||
{{MoveData | |||
|image=SFV_Menat_6MK.png | |||
|name=Divine Retribution | |||
|input=6MK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>27</nowiki> | |||
|active=<nowiki>1(6)1</nowiki> | |||
|recovery=<nowiki>23</nowiki> | |||
|hit=<nowiki>-8 * 1</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-12 * -7</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>30*30</nowiki> | |||
|stun=<nowiki>50*50</nowiki> | |||
|attack=<nowiki>M*M</nowiki> | |||
|cancel=<nowiki>oc</nowiki> | |||
|confirm=<nowiki>*13 / - / -</nowiki> | |||
|description= | |||
* Hit Confirm notes: *Orb Recall/Explode only | |||
* Both hits are Overhead | |||
* Cancelable into Soul Sphere: Ankh (orb recall) on 1st hit only | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">LK Khamun Kick</font>===== | |||
{{MoveData | |||
|image=SFV_Menat_2LK or 1LK or 3LK (air).png | |||
|name=LK Khamun Kick | |||
|input=2LK or 1LK or 3LK (air) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>12</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>9</nowiki> | |||
|hit=<nowiki>-2(9)</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-6(5)</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Can be performed from any jump direction | |||
* LK Divekick is projectile invincible on legs during entire startup and active frames | |||
* Frame advantage varies depending on height / angle | |||
* Frame advantage results here are when doing instant air divekicks (if divekick connects higher up, Menat is going to be more - on hit / block) | |||
* The (x) refers to best-case advantage with spacing | |||
}} | |||
}} | |||
== | =====<font style="visibility:hidden; float:right">MK Khamun Kick</font>===== | ||
{| | {{MoveData | ||
| | |image=SFV_Menat_2MK or 1MK or 3MK (air).png | ||
{{ | |name=MK Khamun Kick | ||
|input=2MK or 1MK or 3MK (air) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>12</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>9</nowiki> | |||
|hit=<nowiki>1(9)</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2(6)</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Can be performed from any jump direction | |||
* Not projectile invincible on front of legs like the LK version | |||
* Frame advantage varies depending on height / angle | |||
* Frame advantage results here are when doing instant air divekicks (if divekick connects higher up, Menat is going to be more - on hit / block) | |||
* The (x) refers to best-case advantage with spacing | |||
}} | |||
}} | |||
| | =====<font style="visibility:hidden; float:right">HK Khamun Kick</font>===== | ||
{{ | {{MoveData | ||
|image=SFV_Menat_2HK or 1HK or 3HK (air).png | |||
| | |name=HK Khamun Kick | ||
|input=2HK or 1HK or 3HK (air) | |||
| | |data= | ||
{{AttackData-SFV | |||
|startup=<nowiki>12</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>9</nowiki> | |||
|hit=<nowiki>1(9)</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2(6)</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Can be performed from any jump direction | |||
* Not projectile invincible on front of legs like the LK version | |||
* Frame advantage varies depending on height / angle | |||
* Frame advantage results here are when doing instant air divekicks (if divekick connects higher up, Menat is going to be more - on hit / block) | |||
* The (x) refers to best-case advantage with spacing | |||
}} | |||
}} | |||
{{ | == Throws == | ||
=====<font style="visibility:hidden; float:right">Overflowing Nile</font>===== | |||
{{MoveData | |||
|image=SFV_Menat_LPLK.png | |||
|name=Overflowing Nile | |||
|input=LPLK | |||
|subtitle=Throw | |||
|data= | |||
| | {{AttackData-SFV | ||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>17</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>77 / 18 / 18</nowiki> | |||
|damage=<nowiki>120</nowiki> | |||
|stun=<nowiki>170</nowiki> | |||
* | |attack=<nowiki>T</nowiki> | ||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Can walk forward throw loop in the corner if they wake-up with a normal that pushes their grab-box forward (such as Akuma's 3-frame st.LP) | |||
}} | |||
}} | }} | ||
{{ | =====<font style="visibility:hidden; float:right">Pyramid Hopscotch</font>===== | ||
{{MoveData | |||
|image=SFV_Menat_4LPLK.png | |||
|name=Pyramid Hopscotch | |||
|input=4LPLK | |||
|subtitle=Back Throw | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>17</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>63 / 14 / 14</nowiki> | |||
|damage=<nowiki>140</nowiki> | |||
|stun=<nowiki>200</nowiki> | |||
|attack=<nowiki>T</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
== Special Moves == | |||
=====<font style="visibility:hidden; float:right">LK Guardian of the Sun</font>===== | |||
{{MoveData | |||
|image=SFV_Menat_623LK.png | |||
|name=LK Guardian of the Sun | |||
|input=623LK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>6</nowiki> | |||
|active=<nowiki>15</nowiki> | |||
|recovery=<nowiki>21+30</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>65 / 16 / 16</nowiki> | |||
|damage=<nowiki>100</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Cannot be performed without the orb in hand | |||
* Only hits airborne | |||
* Cannot hit crossup | |||
* Strike hitbox | |||
* Denies backroll on wake-up | |||
* Crouching hurtbox during startup | |||
}} | |||
}} | |||
{{ | =====<font style="visibility:hidden; float:right">MK Guardian of the Sun</font>===== | ||
{{MoveData | |||
|image=SFV_Menat_623MK.png | |||
|name=MK Guardian of the Sun | |||
|input=623MK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>8</nowiki> | |||
|active=<nowiki>15</nowiki> | |||
|recovery=<nowiki>21+30</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>65 / 16 / 16</nowiki> | |||
|damage=<nowiki>120</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Cannot be performed without the orb in hand | |||
* Only hits airborne | |||
* Cannot hit crossup | |||
* Strike hitbox | |||
* Denies backroll on wake-up | |||
* Crouching hurtbox during startup | |||
}} | |||
}} | |||
== | =====<font style="visibility:hidden; float:right">HK Guardian of the Sun</font>===== | ||
== | {{MoveData | ||
< | |image=SFV_Menat_623HK.png | ||
=== | |name=HK Guardian of the Sun | ||
< | |input=623HK | ||
< | |data= | ||
< | {{AttackData-SFV | ||
|startup=<nowiki>10</nowiki> | |||
|active=<nowiki>15</nowiki> | |||
|recovery=<nowiki>21+30</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>65 / 16 / 16</nowiki> | |||
|damage=<nowiki>140</nowiki> | |||
|stun=<nowiki>200</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Cannot be performed without the orb in hand | |||
* Only hits airborne | |||
* Cannot hit crossup | |||
* Strike hitbox | |||
* Denies backroll on wake-up | |||
* Crouching hurtbox during startup | |||
}} | |||
}} | |||
== | =====<font style="visibility:hidden; float:right">EX Guardian of the Sun</font>===== | ||
=== | {{MoveData | ||
|image=SFV_Menat_623KK.png | |||
|name=EX Guardian of the Sun | |||
|input=623KK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>6</nowiki> | |||
|active=<nowiki>15</nowiki> | |||
|recovery=<nowiki>21+30</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>65 / 16 / 16</nowiki> | |||
|damage=<nowiki>150</nowiki> | |||
|stun=<nowiki>200</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Fully invincible on frames 5-20 | |||
* Cannot be performed without the orb in hand | |||
* Only hits airborne | |||
* Cannot hit crossup | |||
* Strike hitbox | |||
* Denies backroll on wake-up | |||
* Crouching hurtbox during startup | |||
}} | |||
}} | |||
== | =====<font style="visibility:hidden; float:right">Soul Spark</font>===== | ||
{{MoveData | |||
|image=SFV_Menat_236K.png | |||
|name=Soul Spark | |||
{{ | |input=236K | ||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>18</nowiki> | |||
|active=<nowiki>10</nowiki> | |||
{{ | |recovery=<nowiki>26</nowiki> | ||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>3</nowiki> | |||
|knockdown=<nowiki>122 / 63 / 68</nowiki> | |||
|damage=<nowiki>80</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Cannot be performed with the orb in hand (only available when the orb is placed somewhere else on screen) | |||
* Projectile hitbox (detonation can nullify 1 hit of projectiles) | |||
* A rather sizeable spark triggers around Menat's orb wherever it is placed on the screen | |||
* Launches opponent into the air towards Menat in a limited juggle state | |||
* The same moves that cancel into the Orb Recall can also be canceled into this Soul Spark move | |||
* Cancelable into V-Trigger 2 orb firing and reload | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">LP Soul Sphere</font>===== | |||
{{MoveData | |||
* | |image=SFV_Menat_236LP.png | ||
|name=LP Soul Sphere | |||
|input=236LP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>14</nowiki> | |||
|active=<nowiki>29</nowiki> | |||
|recovery=<nowiki>24</nowiki> | |||
|hit=<nowiki>2</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-8</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>40</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 1-hit Projectile hitbox | |||
* Cannot hit airborne opponents | |||
* Places the ball down on the floor at 50% screen range | |||
* Ball dissipates and goes back into Menat's hands if it collides with another projectile during its active frames | |||
}} | |||
}} | |||
== | =====<font style="visibility:hidden; float:right">MP Soul Sphere</font>===== | ||
=== | {{MoveData | ||
=== | |image=SFV_Menat_236MP.png | ||
=== | |name=MP Soul Sphere | ||
=== | |input=236MP | ||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>14</nowiki> | |||
|active=<nowiki>36</nowiki> | |||
|recovery=<nowiki>29</nowiki> | |||
|hit=<nowiki>1</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-11</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>40</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 1-hit Projectile hitbox | |||
* Cannot hit airborne opponents | |||
* Places the ball above floor at 75% screen range | |||
* Ball dissipates and goes back into Menat's hands if it collides with another projectile during its active frames | |||
}} | |||
}} | |||
== | =====<font style="visibility:hidden; float:right">HP Soul Sphere</font>===== | ||
{{MoveData | |||
|image=SFV_Menat_236HP.png | |||
|name=HP Soul Sphere | |||
|input=236HP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>14</nowiki> | |||
|active=<nowiki>36</nowiki> | |||
|recovery=<nowiki>22</nowiki> | |||
|hit=<nowiki>4</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-4</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>40</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 1-hit Projectile hitbox | |||
* Cannot hit crouching | |||
* Only version of Soul Sphere that can hit airborne opponents | |||
* Places the ball above the opponent at full-screen range | |||
* Ball dissipates and goes back into Menat's hands if it collides with another projectile during its active frames | |||
* Cannot hit crouching | |||
}} | |||
}} | |||
{{ | =====<font style="visibility:hidden; float:right">LPMP Soul Sphere</font>===== | ||
| | {{MoveData | ||
|image=SFV_Menat_236LPMP.png | |||
| | |name=LPMP Soul Sphere | ||
|input=236LPMP | |||
| | |data= | ||
{{AttackData-SFV | |||
| | |startup=<nowiki>19</nowiki> | ||
|active=<nowiki>23</nowiki> | |||
|recovery=<nowiki>28</nowiki> | |||
|hit=<nowiki>7</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>3</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>30*30 (60)</nowiki> | |||
|stun=<nowiki>0</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 1-hit Projectile hitbox | |||
* Cannot hit airborne opponents | |||
* On Hit: Pulls in opponent for a combo extender and puts the ball back in the hands of Menat | |||
* On Whiff: Places the ball down on the floor at 50% screen range | |||
* Ball does NOT dissipate back into Menat's hands if it collides with other fireballs | |||
}} | }} | ||
== | }} | ||
=== | |||
=== | =====<font style="visibility:hidden; float:right">LPHP Soul Sphere</font>===== | ||
{{MoveData | |||
|image=SFV_Menat_236LPHP.png | |||
|name=LPHP Soul Sphere | |||
|input=236LPHP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>10</nowiki> | |||
|active=<nowiki>23</nowiki> | |||
|recovery=<nowiki>41</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-10</nowiki> | |||
|knockdown=<nowiki>87 / 28 / 28</nowiki> | |||
|damage=<nowiki>20*130 (150)</nowiki> | |||
|stun=<nowiki>0*200</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 1-hit Projectile hitbox | |||
* Cannot hit airborne opponents | |||
* On Hit: Knocks down opponent and denies backroll wake-up | |||
* On Whiff: Places the ball above floor at 50% screen range | |||
* Ball does NOT dissipate back into Menat's hands if it collides with other fireballs | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">MPHP Soul Sphere</font>===== | |||
{{MoveData | |||
|image=SFV_Menat_236MPHP.png | |||
|name=MPHP Soul Sphere | |||
|input=236MPHP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>10</nowiki> | |||
|active=<nowiki>23</nowiki> | |||
|recovery=<nowiki>30</nowiki> | |||
|hit=<nowiki>0</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-9</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>40</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vs2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 2-hit Projectile hitbox | |||
* Only has the canned in follow-up attack animation against airborne opponents (not worth using on grounded opponents) | |||
* Places the ball above the opponent at 60% screen range | |||
* Ball does NOT dissipate back into Menat's hands if it collides with other fireballs | |||
* Cancelable into V-Trigger 2 orb firing and reload on hit and block | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">MPHP Soul Sphere Air</font>===== | |||
{{MoveData | |||
|image=SFV_Menat_236MPHP Air.png | |||
|name=MPHP Soul Sphere Air | |||
|input=236MPHP Air | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>10</nowiki> | |||
|active=<nowiki>23</nowiki> | |||
|recovery=<nowiki>30</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-9</nowiki> | |||
|knockdown=<nowiki>33 / 33 / 33</nowiki> | |||
|damage=<nowiki>20*130 (150)</nowiki> | |||
|stun=<nowiki>0*200</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 2-hit Projectile hitbox | |||
* Only has the canned in follow-up attack animation against airborne opponents (not worth using on grounded opponents) | |||
* On airborne hit: Hard Knockdown | |||
* On whiff: Places the ball above the opponent at 60% screen range | |||
* Ball does NOT dissipate back into Menat's hands if it collides with other fireballs | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Soul Sphere Ankh</font>===== | |||
{{MoveData | |||
|image=SFV_Menat_236P (recall).png | |||
|name=Soul Sphere Ankh | |||
|input=236P (recall) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>16</nowiki> | |||
|hit=<nowiki>14+</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>3+</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>40</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 1-hit Projectile hitbox | |||
* Can collide with another projectile while flying back to Menat | |||
* Active frames stop prematurely if Menat is hit by anything before the orb collides with anything on the way back | |||
* Pulls the orb back from different angles depending on where it's currently placed on screen | |||
* Cannot pull the orb back until the prior fireball has finished its active frames | |||
* Vacuums in the opponent on hit/block | |||
* Puts airborne opponents into a juggle state (free juggle if this hit is the start of the juggle) | |||
* Frame advantage varies greatly (but is always plus on hit / block) | |||
* Frame advantage shown is the least amount of advantage possible (if Orb is used while inside their hurtbox) | |||
}} | |||
}} | |||
== Critical Arts == | |||
=====<font style="visibility:hidden; float:right">The Nefertem</font>===== | |||
{{MoveData | |||
|image=SFV_Menat_236236P.png | |||
|name=The Nefertem | |||
|input=236236P | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>1+3</nowiki> | |||
|active=<nowiki>16</nowiki> | |||
|recovery=<nowiki>65</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-46</nowiki> | |||
|knockdown=<nowiki>8 / 8 / 8</nowiki> | |||
|damage=<nowiki>330</nowiki> | |||
|stun=<nowiki>0</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Completely invincible on frames 1-19 | |||
* Strike hitbox (not a projectile) | |||
* Hard Knockdown | |||
}} | |||
}} | |||
== Taunts == | |||
=====<font style="visibility:hidden; float:right">Taunt</font>===== | |||
{{MoveData | |||
|image=SFV_Menat_5PPPKKK.png | |||
|name=Taunt | |||
|input=5PPPKKK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>-</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>61</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Upper-body Projectile invincible and Throw invincible on frames 44-216 | |||
}} | |||
}} | |||
== V-System == | |||
=== V-Skill 1 === | |||
=====<font style="visibility:hidden; float:right">Soul Reflect: Kamal</font>===== | |||
{{MoveData | |||
|image=SFV_Menat_MPMK (VS1).png | |||
|name=Soul Reflect: Kamal | |||
|input=MPMK (VS1) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>9</nowiki> | |||
|active=<nowiki>3(8)</nowiki> | |||
|recovery=<nowiki>25</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-6</nowiki> | |||
|knockdown=<nowiki>88 / 29 / 34</nowiki> | |||
|damage=<nowiki>80</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>oc su vt1 vt2</nowiki> | |||
|confirm=<nowiki>*18/**21 / 21 / -</nowiki> | |||
|description= | |||
* Hit Confirm notes: *Orb Recall/Explode only, **CA only | |||
* Absorbs 1 hit of projectiles | |||
* Can only absorb 1 projectile at a time | |||
* 3 active frames of strike hitbox | |||
* 8 active frames reflect | |||
* Builds 80 V-Gauge (1/4th bar) when absorbing a projectile | |||
* Builds 80/40 V-gauge on hit / block | |||
* Much smaller hitboxes than the Orb version of this V-Skill | |||
* Safer on block than the Orb version of this V-Skill | |||
* Faster recovery and better KDA than the Orb version of this V-Skill | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Soul Reflect: Stella</font>===== | |||
{{MoveData | |||
|image=SFV_Menat_2MPMK (VS1).png | |||
|name=Soul Reflect: Stella | |||
|input=2MPMK (VS1) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>14</nowiki> | |||
|active=<nowiki>3(15)</nowiki> | |||
|recovery=<nowiki>22</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-3</nowiki> | |||
|knockdown=<nowiki>106 / 47 / 52</nowiki> | |||
|damage=<nowiki>80</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>oc su vt1 vt2</nowiki> | |||
|confirm=<nowiki>*18/**45 / 29 / -</nowiki> | |||
|description= | |||
* Hit Confirm notes: *Orb Recall/Explode only, **CA only | |||
* Absorbs 1 hit of projectile | |||
* Strike hitbox on frames 14-16 | |||
* Projectile absorption hitbox on frames 14-21 and again on frames 22-28 | |||
* Although there are 2 cases of projectile absorption hitboxes, each one only absorb 1 projectile at a time (in theory this can absorb 2 hits of projectiles because of the 2 seperate projectile absorption hitboxes) | |||
* Builds 80 V-Gauge (1/4th bar) for each projectile absorbed | |||
* Builds 80/40 V-gauge on hit / block | |||
* Much smaller hitboxes than the Orb version of this V-Skill | |||
* Safer on block than the Orb version of this V-Skill | |||
* Faster recovery and better KDA than the Orb version of this V-Skill | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Soul Reflect: Kamal (Orb)</font>===== | |||
{{MoveData | |||
|image=SFV_Menat_MPMK (VS1).png | |||
|name=Soul Reflect: Kamal (Orb) | |||
|input=MPMK (VS1) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>9</nowiki> | |||
|active=<nowiki>3(8)</nowiki> | |||
|recovery=<nowiki>37</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-18</nowiki> | |||
|knockdown=<nowiki>76 / 17 / 22</nowiki> | |||
|damage=<nowiki>80</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>oc su vt1 vt2</nowiki> | |||
|confirm=<nowiki>*20 / 20 / -</nowiki> | |||
|description= | |||
* Hit Confirm notes: *CA only | |||
* Reflects any non-EX projectiles (even multi-hit ones like Akuma's HP Red Fireball) | |||
* Can only reflect 1 projectile at a time | |||
* 3 active frames of strike hitbox | |||
* 8 active frames reflect | |||
* Does not build any V-gauge when reflecting projectiles | |||
* Builds 100/50 V-gauge (hit/block) | |||
* Much bigger hitboxes when using the Orb version | |||
* Much more negative on block when using the Orb version of the V-Skills | |||
* More recovery and worse KDA when using the Orb version of this V-Skill | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Soul Reflect: Stella (Orb)</font>===== | |||
{{MoveData | |||
|image=SFV_Menat_2MPMK (VS1) (Orb).png | |||
|name=Soul Reflect: Stella (Orb) | |||
|input=2MPMK (VS1) (Orb) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>14</nowiki> | |||
|active=<nowiki>3(15)</nowiki> | |||
|recovery=<nowiki>35</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-16</nowiki> | |||
|knockdown=<nowiki>89 / 30 / 35</nowiki> | |||
|damage=<nowiki>80</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>oc su vt1 vt2</nowiki> | |||
|confirm=<nowiki>*45 / 29 / -</nowiki> | |||
|description= | |||
* Hit Confirm notes: *CA only | |||
* Reflects any non-EX projectiles (even multi-hit ones like Akuma's HP Red Fireball) | |||
* Strike hitbox on frames 14-16 | |||
* Projectile reflect hitbox on frames 14-21 and again on frames 22-28 | |||
* Although there are 2 cases of projectile reflecting hitboxes, each one only reflects 1 projectile at a time (in theory this can reflect 2 seperate projectiles because of the 2 seperate projectile reflect hitboxes) | |||
* Builds 100/50 V-gauge on hit / block | |||
* Much bigger hitboxes when using the Orb version | |||
* Much more negative on block when using the Orb version of the V-Skills | |||
* More recovery and worse KDA when using the Orb version of this V-Skill | |||
}} | |||
}} | |||
=== V-Skill 2 === | |||
=====<font style="visibility:hidden; float:right">Soul Spiral</font>===== | |||
{{MoveData | |||
|image=SFV_Menat_MPMK (VS2).png | |||
|name=Soul Spiral | |||
|input=MPMK (VS2) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>19</nowiki> | |||
|active=<nowiki>8</nowiki> | |||
|recovery=<nowiki>30</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-20</nowiki> | |||
|knockdown=<nowiki>77 / 18 / 23</nowiki> | |||
|damage=<nowiki>70</nowiki> | |||
|stun=<nowiki>120</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>oc sp su vt1 vt2</nowiki> | |||
|confirm=<nowiki>*22 / 22 / -</nowiki> | |||
|description= | |||
* Hit Confirm notes: *Orb Recall/Explode and CA only | |||
* Builds 60/30 V-gauge (hit/block) | |||
* Can only special cancel into Soul Sphere Ankh (recall) and Soul Spark | |||
* Juggle Limit / Increase / Start: 1 / 1 / 1 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Soul Spiral (Orb)</font>===== | |||
{{MoveData | |||
|image=SFV_Menat_MPMK (VS2) (Orb).png | |||
|name=Soul Spiral (Orb) | |||
|input=MPMK (VS2) (Orb) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>19</nowiki> | |||
|active=<nowiki>10</nowiki> | |||
|recovery=<nowiki>22</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-14</nowiki> | |||
|knockdown=<nowiki>83 / 24 / 29</nowiki> | |||
|damage=<nowiki>70</nowiki> | |||
|stun=<nowiki>120</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>su vt1 vt2</nowiki> | |||
|confirm=<nowiki>*24 / 24 / -</nowiki> | |||
|description= | |||
* Hit Confirm notes: *CA only | |||
* Absorbs 1 hit of projectile | |||
* Builds 60/30 V-gauge (hit/block) | |||
* Juggle Limit / Increase / Start: 1 / 1 / 1 | |||
}} | |||
}} | |||
=== V-Trigger 1 === | |||
=====<font style="visibility:hidden; float:right">Wisdom of Thoth</font>===== | |||
{{MoveData | |||
|image=SFV_Menat_HPHK (VT1).png | |||
|name=Wisdom of Thoth | |||
|input=HPHK (VT1) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>1</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>4</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>20x6 (120)</nowiki> | |||
|stun=<nowiki>20x6 (120)</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 3 bar V-Trigger | |||
* Duration of 2000 frames (~33 seconds) | |||
* Projectile-type attack | |||
* Each orb is assigned to its own button that are released via pressing and releasing said button | |||
* The orbs manifest in 9 frames after a button is released | |||
* Orbs do not shoot out unless a button is held & released or pressed at least 9 frames into the duration / animation of a NORMAL (does not apply to when inputting special moves, then the corresponding orb will shoot out immediately unless the button is held down) | |||
* LP & LK (Highest 2 orbs) can only hit airborne opponents if used from standing position (but crouching and air versions of LP & LK can hit standing) | |||
}} | |||
}} | |||
=== V-Trigger 2 === | |||
=====<font style="visibility:hidden; float:right">Prophecy of Thoth</font>===== | |||
{{MoveData | |||
|image=SFV_Menat_HPHK (VT2).png | |||
|name=Prophecy of Thoth | |||
|input=HPHK (VT2) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>1</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>4</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 2 bar V-Trigger | |||
* Duration of 2000 frames (~33 seconds) | |||
* Gives access to a new move, Judgement of Thoth (QCB+P), where Menat sends out the orbs all at once in different arcs depending on strength of punch button | |||
* Reload orbs after sending with HP+HK | |||
* V-Trigger 2 orbs have a projectile hitbox | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">LP Judgement of Thoth</font>===== | |||
{{MoveData | |||
|image=SFV_Menat_214LP.png | |||
|name=LP Judgement of Thoth | |||
|input=214LP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>11</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>26</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>20x6 (120)</nowiki> | |||
|stun=<nowiki>20x6 (120)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Sends off 6 projectiles all at the same time | |||
* Trajectory of the projectiles depends on strength of button used (LP/MP/HP) | |||
* Each projectile does 20 damage / stun | |||
* Puts airborne opponents into a limited juggle state | |||
* Spends 1000 V-Timer (50% V-Timer) when launching the first set of orbs (but does not cost anything to reload or fire the second set of orbs) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">MP Judgement of Thoth</font>===== | |||
{{MoveData | |||
|image=SFV_Menat_214MP.png | |||
|name=MP Judgement of Thoth | |||
|input=214MP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>11</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>26</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>20x6 (120)</nowiki> | |||
|stun=<nowiki>20x6 (120)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Sends off 6 projectiles all at the same time | |||
* Trajectory of the projectiles depends on strength of button used (LP/MP/HP) | |||
* Each projectile does 20 damage / stun | |||
* This MP version puts airborne opponents into a free juggle state (LP and HP versions put them into a limited juggle state) | |||
* Spends 1000 V-Timer (50% V-Timer) when launching the first set of orbs (but does not cost anything to reload or fire the second set of orbs) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">HP Judgement of Thoth</font>===== | |||
{{MoveData | |||
|image=SFV_Menat_214HP.png | |||
|name=HP Judgement of Thoth | |||
|input=214HP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>11</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>26</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>20x6 (120)</nowiki> | |||
|stun=<nowiki>20x6 (120)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Sends off 6 projectiles all at the same time | |||
* Trajectory of the projectiles depends on strength of button used (LP/MP/HP) | |||
* Each projectile does 20 damage / stun | |||
* Puts airborne opponents into a limited juggle state | |||
* Spends 1000 V-Timer (50% V-Timer) when launching the first set of orbs (but does not cost anything to reload or fire the second set of orbs) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Prophecy of Thoth </font>===== | |||
{{MoveData | |||
|image=SFV_Menat_HPHK (reload).png | |||
|name=Prophecy of Thoth | |||
|input=HPHK (reload) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>-</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>42</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Restocks Menat with 6 orbs again (does not cost any extra V-Timer) | |||
* Can only be done after firing off the initial 6 orbs she gains on V-Trigger 2 activation | |||
* Takes a total of 42 frames of animation | |||
}} | |||
}} | |||
=== V-Shift === | |||
=====<font style="visibility:hidden; float:right">V-Shift</font>===== | |||
{{MoveData | |||
|image=SFV_Menat_MKHP.png | |||
|name=V-Shift | |||
|input=MKHP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>1</nowiki> | |||
|active=<nowiki>9</nowiki> | |||
|recovery=<nowiki>22</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Shifts back 1.12 range | |||
* Fully invincible on frames 1-9 during which time any strike or projectile evaded will trigger a slow-motion effect on frame 11 for both players | |||
* Immediately gains full invincibility for the full duration of V-Shift if you successfully evade a strike or projectile on start-up frames 1-9 | |||
* Throw invincible on frames 1-16 on an empty / raw V-Shift | |||
* Counter-Hit state on frames 10-31 on an empty / raw V-Shift | |||
* Opponent can still cancel the attack that was V-Shifted as if it had connected (this allows for a lot of shenanigans) | |||
* Costs 300 V-Gauge (1 bar) to use and refunds 150 V-Gauge back (1/2 bar) on a successful V-Shift if the slow-mo is triggered | |||
* If the V-Shift is successful you can cancel it into a follow-up attack (see V-Shift Break) that's fully invincible and knocks the opponent down on hit | |||
}} | |||
}} | |||
=== V-Shift Break === | |||
=====<font style="visibility:hidden; float:right">Sistrum of Fortune</font>===== | |||
{{MoveData | |||
|image=SFV_Menat_MKHP.png | |||
|name=Sistrum of Fortune | |||
|input=MKHP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>?</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>?</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>73 / 14 / 19</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>0</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Fully invincible during startup and active frames | |||
}} | |||
}} | |||
=== V-Reversal === | |||
=====<font style="visibility:hidden; float:right">Left Eye of the Lion</font>===== | |||
{{MoveData | |||
|image=SFV_Menat_6PPP.png | |||
|name=Left Eye of the Lion | |||
|input=6PPP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>24</nowiki> | |||
|active=<nowiki>17</nowiki> | |||
|recovery=<nowiki>4</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Strike and Projectile invincible during teleport on frames 1-40 | |||
* Menat can be grabbed during the first 23 frames of startup before she teleports behind the opponent, after that she fully invincible on frames 24 to 40 | |||
* Vulnerable on the last 4 frames of recovery (frames 41-44) | |||
}} | |||
}} | |||
{{Navbox-SFV}} | {{Navbox-SFV}} | ||
[[Category:Street Fighter V]] | [[Category:Street Fighter V]] | ||
[[Category:Street Fighter games]] |
Revision as of 19:47, 5 March 2021
Introduction
About Menat
Unique Mechanics
By using her Soul Sphere special, Menat throws her orb forward leaving it somewhere on the screen. LP throws it low, MP mid, HP higher up. After Menat places the orb on screen, all of her punch normals and HK normals will be changed with "orbless" versions, usually resulting in less range but better frame advantage for better combo opportunities. Certain normals with the orb will cause the next attack to be done as the orbless version as well if done immediately after; after a jump HK the orb will float slightly and a follow-up HK will be the no-orb version, letting her get a more damaging jump in combo than she normally would. She can recall the orb at any time, where it can hit opponents on the way back. If Menat is hit while the orb is returning, it loses its hitbox. The orb needs to physically move from its current position back to Menat, meaning it takes longer to get back if Menat is on the other side of the stage from the orb than it does if it's one a forward dash away. For the orb recall, she can also cancel into it from many normals such as 2HK and 6MK which are normally not special cancelable, allowing longer combos.
Final Patch
Players to Watch
- FluxWaveZ
- Justin Wong
- Sako
Menat | |
---|---|
Vitals | |
Life Points | 950 |
Stun Points | 950 |
V-Gauge Points | |
V-Trigger 1 | 900 |
V-Trigger 2 | 600 |
Ground Movement | |
Forward Walk Speed | 4 |
Backward Walk Speed | 3.2 |
Forward Dash Speed | 20 |
Backward Dash Speed | 24 |
Forward Dash Distance | 120.4 |
Backward Dash Distance | 112.1 |
Backdash CH Frames | 3-11 |
Jumping | |
Back Jump Speed | 49 (4+41+4) |
Neutral Jump Speed | 49 (4+41+4) |
Forward Jump Speed | 48 (3+41+4) |
Forward Jump Distance | 205 |
Backward Jump Distance | 184.5 |
Throws | |
Throw Hurtbox | 0.25 |
Throw Range | 0.85 |
![]() |
Frame Data & Descriptions are provided by FATOnline.
|
SFV Frame Data Glossary | |
---|---|
Active |
How many frames a move remains active (can hurt opponents) for. |
Attack |
Attack level is L for low attacks (must be blocked crouching), H is for High attacks (which can be blocked high or low) and M for overhead (must be blocked standing). T is for throw attacks (which cannot be blocked). |
Cancel options |
Available cancel options.
|
Confirm windows |
Hit confirm windows written as Specials & CAs/Target Combos/V-Trigger. Notation may denote V-Skill only cancel windows in Specials.
|
Crush Counter |
Crush Counter hit advantage written as opponent state, frame advantage, and v-gauge gain on hit. |
Damage |
Attack damage on hit. Notation may denote multi-hit or "sweet spot" damage values on certain frames. |
Hit/Block |
These are frame advantage values when the attack hits or is blocked. If the number is positive, then the move will end before the defender can act again. If the number is negative, the defender will be able to act before the attacker and maybe even punish. KD refers to knockdown on hit.
|
Knockdown |
Knockdown advantage against Normal, Quick Rise and Back Rise wake up options. |
Recovery |
How many frames it takes for a move to finish after it's been active. |
Startup |
How many frames it takes before the move becomes 'active' or have a hit box. The last startup frame and the first active frame are the same frame, meaning all values are written as Startup + 1. |
Stun |
Amount of stun added to the opponent's stun bar on hit. |
Normals
Stand LP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
4 | 2 | 8 | 4 | ||
Damage | Stun | Attack | Block | ||
20 | 70 | H | 3 | ||
|
Stand LP orb
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
5 | 4 | 7 | 5(8) | ||
Damage | Stun | Attack | Block | ||
30 | 70 | H | 3(6) | ||
|
Stand MP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
5 | 3 | 13(16) | 4 | ||
Damage | Stun | Attack | Block | ||
50 | 100 | H | 2 | ||
|
Stand MP orb
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
6 | 6 | 20 | -2(3) | ||
Damage | Stun | Attack | Block | ||
60 | 100 | H | -8(-3) | ||
|
Stand HP
Startup | Active | Recovery | Hit |
---|---|---|---|
8 | 3 | 19 | 2 |
Damage | Stun | Attack | Block |
80 | 150 | H | -2 |
Stand HP orb
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
12 | 9 | 19 | -6(2) | ||
Damage | Stun | Attack | Block | ||
80 | 150 | H | -10(-2) | ||
|
Stand LK
Startup | Active | Recovery | Hit |
---|---|---|---|
3 | 3 | 10 | 4 |
Damage | Stun | Attack | Block |
30 | 70 | H | 1 |
Stand MK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
8 | 3 | 16 | 2 | ||
Damage | Stun | Attack | Block | ||
60 | 100 | H | -2 | ||
|
Stand HK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
9 | 3 | 17 | 7 | ||
Damage | Stun | Attack | Block | ||
80 | 150 | H | 2 | ||
|
Stand HK orb
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
11 | 6 | 23 | -4 | ||
Damage | Stun | Attack | Block | ||
90 | 150 | H | -8 | ||
|
Crouch LP
Startup | Active | Recovery | Hit |
---|---|---|---|
4 | 2 | 7 | 4 |
Damage | Stun | Attack | Block |
20 | 70 | H | 2 |
Crouch LP orb
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
4 | 4 | 8 | 4(7) | ||
Damage | Stun | Attack | Block | ||
30 | 70 | H | 2(5) | ||
|
Crouch MP
Startup | Active | Recovery | Hit |
---|---|---|---|
6 | 2 | 14 | 4 |
Damage | Stun | Attack | Block |
50 | 100 | H | 2 |
Crouch MP orb
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
7 | 6 | 13 | 2(7) | ||
Damage | Stun | Attack | Block | ||
60 | 100 | H | -3(2) | ||
|
Crouch HP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
9 | 4 | 18 | 1 | ||
Damage | Stun | Attack | Block | ||
80 | 150 | H | -3 | ||
|
Crouch HP orb
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
9 | 5 | 19 | -1 | ||
Damage | Stun | Attack | Block | ||
80 | 150 | H | -5 | ||
|
Crouch LK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
4 | 2 | 9 | 4 | ||
Damage | Stun | Attack | Block | ||
20 | 70 | L | 1 | ||
|
Crouch MK
Startup | Active | Recovery | Hit |
---|---|---|---|
7 | 3 | 14 | 3 |
Damage | Stun | Attack | Block |
50 | 100 | L | 2 |
Crouch HK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
9 | 3 | 25 | KD | ||
Damage | Stun | Attack | Block | ||
80 | 150 | L | -11 | ||
|
Crouch HK orb
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
11 | 3 | 33 | KD | ||
Damage | Stun | Attack | Block | ||
90 | 150 | L | -16(-14) | ||
|
Jump LP
Startup | Active | Recovery | Hit |
---|---|---|---|
4 | 5 | - | - |
Damage | Stun | Attack | Block |
30 | 70 | M | - |
Jump LP orb
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
4 | 5 | - | - | ||
Damage | Stun | Attack | Block | ||
40 | 70 | M | - | ||
|
Jump MP
Startup | Active | Recovery | Hit |
---|---|---|---|
6 | 4 | - | - |
Damage | Stun | Attack | Block |
60 | 100 | M | - |
Jump MP orb
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
8 | 4 | - | - | ||
Damage | Stun | Attack | Block | ||
70 | 100 | M | - | ||
|
Jump HP
Startup | Active | Recovery | Hit |
---|---|---|---|
13 | 4 | - | - |
Damage | Stun | Attack | Block |
80 | 150 | M | - |
Jump HP orb
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
13 | 4 | - | - | ||
Damage | Stun | Attack | Block | ||
90 | 150 | M | - | ||
|
Jump LK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
4 | 6 | - | - | ||
Damage | Stun | Attack | Block | ||
40 | 70 | M | - | ||
|
Jump MK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
7 | 4 | - | - | ||
Damage | Stun | Attack | Block | ||
60 | 100 | M | - | ||
|
Jump HK
Startup | Active | Recovery | Hit |
---|---|---|---|
9 | 4 | - | - |
Damage | Stun | Attack | Block |
80 | 150 | M | - |
Jump HK orb
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
9 | 4 | - | - | ||
Damage | Stun | Attack | Block | ||
90 | 150 | M | - | ||
|
Command Normals
Judgement of Anubis
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
11 | 11 | 18 | -6 | ||
Damage | Stun | Attack | Block | ||
50 | 100 | L | -10 | ||
|
Divine Retribution
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
27 | 1(6)1 | 23 | -8 * 1 | ||
Damage | Stun | Attack | Block | ||
30*30 | 50*50 | M*M | -12 * -7 | ||
|
LK Khamun Kick
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
12 | - | 9 | -2(9) | ||
Damage | Stun | Attack | Block | ||
60 | 70 | H | -6(5) | ||
|
MK Khamun Kick
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
12 | - | 9 | 1(9) | ||
Damage | Stun | Attack | Block | ||
60 | 70 | H | -2(6) | ||
|
HK Khamun Kick
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
12 | - | 9 | 1(9) | ||
Damage | Stun | Attack | Block | ||
60 | 70 | H | -2(6) | ||
|
Throws
Overflowing Nile
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
5 | 3 | 17 | KD | ||
Damage | Stun | Attack | Block | ||
120 | 170 | T | - | ||
|
Pyramid Hopscotch
Startup | Active | Recovery | Hit |
---|---|---|---|
5 | 3 | 17 | KD |
Damage | Stun | Attack | Block |
140 | 200 | T | - |
Special Moves
LK Guardian of the Sun
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
6 | 15 | 21+30 | KD | ||
Damage | Stun | Attack | Block | ||
100 | 150 | H | - | ||
|
MK Guardian of the Sun
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
8 | 15 | 21+30 | KD | ||
Damage | Stun | Attack | Block | ||
120 | 150 | H | - | ||
|
HK Guardian of the Sun
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
10 | 15 | 21+30 | KD | ||
Damage | Stun | Attack | Block | ||
140 | 200 | H | - | ||
|
EX Guardian of the Sun
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
6 | 15 | 21+30 | KD | ||
Damage | Stun | Attack | Block | ||
150 | 200 | H | - | ||
|
Soul Spark
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
18 | 10 | 26 | KD | ||
Damage | Stun | Attack | Block | ||
80 | 150 | H | 3 | ||
|
LP Soul Sphere
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
14 | 29 | 24 | 2 | ||
Damage | Stun | Attack | Block | ||
40 | 70 | H | -8 | ||
|
MP Soul Sphere
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
14 | 36 | 29 | 1 | ||
Damage | Stun | Attack | Block | ||
40 | 70 | H | -11 | ||
|
HP Soul Sphere
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
14 | 36 | 22 | 4 | ||
Damage | Stun | Attack | Block | ||
40 | 70 | H | -4 | ||
|
LPMP Soul Sphere
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
19 | 23 | 28 | 7 | ||
Damage | Stun | Attack | Block | ||
30*30 (60) | 0 | H | 3 | ||
|
LPHP Soul Sphere
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
10 | 23 | 41 | KD | ||
Damage | Stun | Attack | Block | ||
20*130 (150) | 0*200 | H | -10 | ||
|
MPHP Soul Sphere
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
10 | 23 | 30 | 0 | ||
Damage | Stun | Attack | Block | ||
40 | 70 | H | -9 | ||
|
MPHP Soul Sphere Air
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
10 | 23 | 30 | KD | ||
Damage | Stun | Attack | Block | ||
20*130 (150) | 0*200 | H | -9 | ||
|
Soul Sphere Ankh
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
5 | - | 16 | 14+ | ||
Damage | Stun | Attack | Block | ||
40 | 70 | H | 3+ | ||
|
Critical Arts
The Nefertem
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
1+3 | 16 | 65 | KD | ||
Damage | Stun | Attack | Block | ||
330 | 0 | H | -46 | ||
|
Taunts
Taunt
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
- | - | 61 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
V-System
V-Skill 1
Soul Reflect: Kamal
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
9 | 3(8) | 25 | KD | ||
Damage | Stun | Attack | Block | ||
80 | 150 | - | -6 | ||
|
Soul Reflect: Stella
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
14 | 3(15) | 22 | KD | ||
Damage | Stun | Attack | Block | ||
80 | 150 | - | -3 | ||
|
Soul Reflect: Kamal (Orb)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
9 | 3(8) | 37 | KD | ||
Damage | Stun | Attack | Block | ||
80 | 150 | - | -18 | ||
|
Soul Reflect: Stella (Orb)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
14 | 3(15) | 35 | KD | ||
Damage | Stun | Attack | Block | ||
80 | 150 | - | -16 | ||
|
V-Skill 2
Soul Spiral
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
19 | 8 | 30 | KD | ||
Damage | Stun | Attack | Block | ||
70 | 120 | - | -20 | ||
|
Soul Spiral (Orb)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
19 | 10 | 22 | KD | ||
Damage | Stun | Attack | Block | ||
70 | 120 | - | -14 | ||
|
V-Trigger 1
Wisdom of Thoth
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
1 | - | 4 | - | ||
Damage | Stun | Attack | Block | ||
20x6 (120) | 20x6 (120) | - | - | ||
|
V-Trigger 2
Prophecy of Thoth
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
1 | - | 4 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
LP Judgement of Thoth
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
11 | - | 26 | - | ||
Damage | Stun | Attack | Block | ||
20x6 (120) | 20x6 (120) | H | - | ||
|
MP Judgement of Thoth
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
11 | - | 26 | - | ||
Damage | Stun | Attack | Block | ||
20x6 (120) | 20x6 (120) | H | - | ||
|
HP Judgement of Thoth
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
11 | - | 26 | - | ||
Damage | Stun | Attack | Block | ||
20x6 (120) | 20x6 (120) | H | - | ||
|
Prophecy of Thoth
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
- | - | 42 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
V-Shift
V-Shift
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
1 | 9 | 22 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
V-Shift Break
Sistrum of Fortune
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
? | 3 | ? | KD | ||
Damage | Stun | Attack | Block | ||
60 | 0 | H | -2 | ||
|
V-Reversal
Left Eye of the Lion
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
24 | 17 | 4 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|