Street Fighter V/Menat: Difference between revisions

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{{SFVHeader}}
{{Infobox Character SFV
|name=Menat
|hash=MNT
|image=SFV-Menat_Portrait.jpg
|hp=950
|stun=950
|vt1=900
|vt2=600
|movef=4
|moveb=3.2
|dashf=20
|dashb=24
|dashfd=120.4
|dashbd=112.1
|dashch=3-11
|jumpb=49 (4+41+4)
|jumpn=49 (4+41+4)
|jumpf=48 (3+41+4)
|jumpbd=184.5
|jumpfd=205
|throwh=0.25
|throwr=0.85
}}
{{SFV Ambox FAT}}
<center>{{FrameDataKey-SFV}}</center>
== Normals ==
 
=====<font style="visibility:hidden; float:right">Stand LP</font>=====
{{MoveData
|image=SFV_Menat_5LP.png
|name=Stand LP
|input=5LP
|data=
{{AttackData-SFV
|startup=<nowiki>4</nowiki>
|active=<nowiki>2</nowiki>
|recovery=<nowiki>8</nowiki>
|hit=<nowiki>4</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>3</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>20</nowiki>
|stun=<nowiki>70</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>oc sp su vs1 vs2 vt1 vt2</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Chains into cr.LK
}}
}}
 
=====<font style="visibility:hidden; float:right">Stand LP orb</font>=====
{{MoveData
|image=SFV_Menat_5LP orb.png
|name=Stand LP orb
|input=5LP orb
|data=
{{AttackData-SFV
|startup=<nowiki>5</nowiki>
|active=<nowiki>4</nowiki>
|recovery=<nowiki>7</nowiki>
|hit=<nowiki>5(8)</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>3(6)</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>30</nowiki>
|stun=<nowiki>70</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Extra range, damage and active frames on orb version
* the (x) refers to best-case advantage with spacing
}}
}}
 
=====<font style="visibility:hidden; float:right">Stand MP</font>=====
{{MoveData
|image=SFV_Menat_5MP.png
|name=Stand MP
|input=5MP
|data=
{{AttackData-SFV
|startup=<nowiki>5</nowiki>
|active=<nowiki>3</nowiki>
|recovery=<nowiki>13(16)</nowiki>
|hit=<nowiki>4</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>2</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>50</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>oc sp su vs1 vs2 vt1 vt2</nowiki>
|confirm=<nowiki>16 / 16 / -</nowiki>
|description=
* 3 frames less recovery on whiff (13f)
}}
}}
 
=====<font style="visibility:hidden; float:right">Stand MP orb</font>=====
{{MoveData
|image=SFV_Menat_5MP orb.png
|name=Stand MP orb
|input=5MP orb
|data=
{{AttackData-SFV
|startup=<nowiki>6</nowiki>
|active=<nowiki>6</nowiki>
|recovery=<nowiki>20</nowiki>
|hit=<nowiki>-2(3)</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-8(-3)</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>60</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|confirm=<nowiki>- / 17 / -</nowiki>
|description=
* Extra range, damage and active frames on orb version
* the (x) refers to best-case advantage with spacing
}}
}}
 
=====<font style="visibility:hidden; float:right">Stand HP</font>=====
{{MoveData
|image=SFV_Menat_5HP.png
|name=Stand HP
|input=5HP
|data=
{{AttackData-SFV
|startup=<nowiki>8</nowiki>
|active=<nowiki>3</nowiki>
|recovery=<nowiki>19</nowiki>
|hit=<nowiki>2</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-2</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>80</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>oc sp su vs1 vs2 vt1 vt2</nowiki>
|confirm=<nowiki>19 / 19 / -</nowiki>
|description=
}}
}}
 
=====<font style="visibility:hidden; float:right">Stand HP orb</font>=====
{{MoveData
|image=SFV_Menat_5HP orb.png
|name=Stand HP orb
|input=5HP orb
|data=
{{AttackData-SFV
|startup=<nowiki>12</nowiki>
|active=<nowiki>9</nowiki>
|recovery=<nowiki>19</nowiki>
|hit=<nowiki>-6(2)</nowiki>
|crush=<nowiki>Spinning Knockdown / KD / +100</nowiki>
|block=<nowiki>-10(-2)</nowiki>
|knockdown=<nowiki>82 / 33 / 38</nowiki>
|damage=<nowiki>80</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|confirm=<nowiki>- / 19 / -</nowiki>
|description=
* Extra range, damage and active frames on orb version
* the (x) refers to best-case advantage with spacing
* Only builds 100 V-Gauge (1/3rd of a bar) on a Crush Counter instead of the regular 150
}}
}}
 
=====<font style="visibility:hidden; float:right">Stand LK</font>=====
{{MoveData
|image=SFV_Menat_5LK.png
|name=Stand LK
|input=5LK
|data=
{{AttackData-SFV
|startup=<nowiki>3</nowiki>
|active=<nowiki>3</nowiki>
|recovery=<nowiki>10</nowiki>
|hit=<nowiki>4</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>1</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>30</nowiki>
|stun=<nowiki>70</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>oc sp su vs1 vs2 vt1 vt2</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
}}
}}
 
=====<font style="visibility:hidden; float:right">Stand MK</font>=====
{{MoveData
|image=SFV_Menat_5MK.png
|name=Stand MK
|input=5MK
|data=
{{AttackData-SFV
|startup=<nowiki>8</nowiki>
|active=<nowiki>3</nowiki>
|recovery=<nowiki>16</nowiki>
|hit=<nowiki>2</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-2</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>60</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>oc vt1 vt2</nowiki>
|confirm=<nowiki>*14 / - / -</nowiki>
|description=
* Hit Confirm notes: *Orb Recall/Explode only
}}
}}
 
=====<font style="visibility:hidden; float:right">Stand HK</font>=====
{{MoveData
|image=SFV_Menat_5HK.png
|name=Stand HK
|input=5HK
|data=
{{AttackData-SFV
|startup=<nowiki>9</nowiki>
|active=<nowiki>3</nowiki>
|recovery=<nowiki>17</nowiki>
|hit=<nowiki>7</nowiki>
|crush=<nowiki>Stagger / 27 / +120</nowiki>
|block=<nowiki>2</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>80</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>oc vt1 vt2</nowiki>
|confirm=<nowiki>*17 / 17 / -</nowiki>
|description=
* Hit Confirm notes: *Orb Recall/Explode only
* Hits crouching up close
* Forces stand on hit
}}
}}
 
=====<font style="visibility:hidden; float:right">Stand HK orb</font>=====
{{MoveData
|image=SFV_Menat_5HK orb.png
|name=Stand HK orb
|input=5HK orb
|data=
{{AttackData-SFV
|startup=<nowiki>11</nowiki>
|active=<nowiki>6</nowiki>
|recovery=<nowiki>23</nowiki>
|hit=<nowiki>-4</nowiki>
|crush=<nowiki>Crumple / C / +120</nowiki>
|block=<nowiki>-8</nowiki>
|knockdown=<nowiki>91 / 59 / 59</nowiki>
|damage=<nowiki>90</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|confirm=<nowiki>- / 17 / -</nowiki>
|description=
* Causes a Crumple state on Crush Counter hit instead of the Stagger state without the orb
* If only the orb hitbox Crush Counters, causes a spinning knockdown instead of Crumple
* Extra range, damage and active frames on orb version
* the (x) refers to best-case advantage with spacing
* The ball can hit Abigail standing resulting in +3/-7
}}
}}
 
=====<font style="visibility:hidden; float:right">Crouch LP</font>=====
{{MoveData
|image=SFV_Menat_2LP.png
|name=Crouch LP
|input=2LP
|data=
{{AttackData-SFV
|startup=<nowiki>4</nowiki>
|active=<nowiki>2</nowiki>
|recovery=<nowiki>7</nowiki>
|hit=<nowiki>4</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>2</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>20</nowiki>
|stun=<nowiki>70</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>oc sp su vs1 vs2 vt1 vt2</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
}}
}}
 
=====<font style="visibility:hidden; float:right">Crouch LP orb</font>=====
{{MoveData
|image=SFV_Menat_2LP orb.png
|name=Crouch LP orb
|input=2LP orb
|data=
{{AttackData-SFV
|startup=<nowiki>4</nowiki>
|active=<nowiki>4</nowiki>
|recovery=<nowiki>8</nowiki>
|hit=<nowiki>4(7)</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>2(5)</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>30</nowiki>
|stun=<nowiki>70</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Extra range, damage and active frames on orb version
* the (x) refers to best-case advantage with spacing
}}
}}
 
=====<font style="visibility:hidden; float:right">Crouch MP</font>=====
{{MoveData
|image=SFV_Menat_2MP.png
|name=Crouch MP
|input=2MP
|data=
{{AttackData-SFV
|startup=<nowiki>6</nowiki>
|active=<nowiki>2</nowiki>
|recovery=<nowiki>14</nowiki>
|hit=<nowiki>4</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>2</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>50</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>oc sp su vs1 vs2 vt1 vt2</nowiki>
|confirm=<nowiki>14 / 14 / -</nowiki>
|description=
}}
}}
 
=====<font style="visibility:hidden; float:right">Crouch MP orb</font>=====
{{MoveData
|image=SFV_Menat_2MP orb.png
|name=Crouch MP orb
|input=2MP orb
|data=
{{AttackData-SFV
|startup=<nowiki>7</nowiki>
|active=<nowiki>6</nowiki>
|recovery=<nowiki>13</nowiki>
|hit=<nowiki>2(7)</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-3(2)</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>60</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki>
|confirm=<nowiki>16 / 16 / -</nowiki>
|description=
* Extra range, damage and active frames on orb version
* the (x) refers to best-case advantage with spacing
}}
}}
 
=====<font style="visibility:hidden; float:right">Crouch HP</font>=====
{{MoveData
|image=SFV_Menat_2HP.png
|name=Crouch HP
|input=2HP
|data=
{{AttackData-SFV
|startup=<nowiki>9</nowiki>
|active=<nowiki>4</nowiki>
|recovery=<nowiki>18</nowiki>
|hit=<nowiki>1</nowiki>
|crush=<nowiki>Flipping Juggle / J / +150</nowiki>
|block=<nowiki>-3</nowiki>
|knockdown=<nowiki>105 / 57 / 62</nowiki>
|damage=<nowiki>80</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>oc sp su vs1 vs2 vt1 vt2</nowiki>
|confirm=<nowiki>18 / 18 / -</nowiki>
|description=
* Forces stand on hit
* Crouching hurtbox on frames 1-8
* Can only Crush Counter on the 1st active frame and does 10 less damage on subsequent frames
}}
}}
 
=====<font style="visibility:hidden; float:right">Crouch HP orb</font>=====
{{MoveData
|image=SFV_Menat_2HP orb.png
|name=Crouch HP orb
|input=2HP orb
|data=
{{AttackData-SFV
|startup=<nowiki>9</nowiki>
|active=<nowiki>5</nowiki>
|recovery=<nowiki>19</nowiki>
|hit=<nowiki>-1</nowiki>
|crush=<nowiki>Flipping Juggle / J / +150</nowiki>
|block=<nowiki>-5</nowiki>
|knockdown=<nowiki>95 / 47 / 52</nowiki>
|damage=<nowiki>80</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki>
|confirm=<nowiki>19 / 19 / -</nowiki>
|description=
* Forces stand on hit
* Crouching hurtbox on frames 1-8
* Can only Crush Counter on the 1st active frame and does 10 less damage on subsequent frames (including the orb hitbox)
* Extra range and active frames on orb version
* the (x) refers to best-case advantage with spacing
* If just the hitbox on the orb itself connects instead of Menat's hand (like on a standing Abigail) it results in +3/-3 advantage
}}
}}
 
=====<font style="visibility:hidden; float:right">Crouch LK</font>=====
{{MoveData
|image=SFV_Menat_2LK.png
|name=Crouch LK
|input=2LK
|data=
{{AttackData-SFV
|startup=<nowiki>4</nowiki>
|active=<nowiki>2</nowiki>
|recovery=<nowiki>9</nowiki>
|hit=<nowiki>4</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>1</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>20</nowiki>
|stun=<nowiki>70</nowiki>
|attack=<nowiki>L</nowiki>
|cancel=<nowiki>oc vt1 vt2</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Chains into st.LP or cr.LP (with or without orb)
}}
}}
 
=====<font style="visibility:hidden; float:right">Crouch MK</font>=====
{{MoveData
|image=SFV_Menat_2MK.png
|name=Crouch MK
|input=2MK
|data=
{{AttackData-SFV
|startup=<nowiki>7</nowiki>
|active=<nowiki>3</nowiki>
|recovery=<nowiki>14</nowiki>
|hit=<nowiki>3</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>2</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>50</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>L</nowiki>
|cancel=<nowiki>oc sp su vs1 vs2 vt1 vt2</nowiki>
|confirm=<nowiki>14 / 14 / -</nowiki>
|description=
}}
}}
 
=====<font style="visibility:hidden; float:right">Crouch HK</font>=====
{{MoveData
|image=SFV_Menat_2HK.png
|name=Crouch HK
|input=2HK
|data=
{{AttackData-SFV
|startup=<nowiki>9</nowiki>
|active=<nowiki>3</nowiki>
|recovery=<nowiki>25</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>Hard Knockdown / KD / +120</nowiki>
|block=<nowiki>-11</nowiki>
|knockdown=<nowiki>65 / 16 / 21</nowiki>
|damage=<nowiki>80</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>L</nowiki>
|cancel=<nowiki>oc vt1 vt2</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Only builds 100 V-Gauge (1/3rd of a bar) on a Crush Counter instead of the regular 150
}}
}}
 
=====<font style="visibility:hidden; float:right">Crouch HK orb</font>=====
{{MoveData
|image=SFV_Menat_2HK orb.png
|name=Crouch HK orb
|input=2HK orb
|data=
{{AttackData-SFV
|startup=<nowiki>11</nowiki>
|active=<nowiki>3</nowiki>
|recovery=<nowiki>33</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>Hard Knockdown / KD / +120</nowiki>
|block=<nowiki>-16(-14)</nowiki>
|knockdown=<nowiki>57 / 8 / 13</nowiki>
|damage=<nowiki>90</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>L</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|confirm=<nowiki>- / 15 / -</nowiki>
|description=
* Extra range, damage and active frames on orb version
* the (x) refers to best-case advantage with spacing
* Only builds 100 V-Gauge (1/3rd of a bar) on a Crush Counter instead of the regular 150
}}
}}
 
=====<font style="visibility:hidden; float:right">Jump LP</font>=====
{{MoveData
|image=SFV_Menat_j.LP.png
|name=Jump LP
|input=j.LP
|data=
{{AttackData-SFV
|startup=<nowiki>4</nowiki>
|active=<nowiki>5</nowiki>
|recovery=<nowiki>-</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>30</nowiki>
|stun=<nowiki>70</nowiki>
|attack=<nowiki>M</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
}}
}}
 
=====<font style="visibility:hidden; float:right">Jump LP orb</font>=====
{{MoveData
|image=SFV_Menat_j.LP orb.png
|name=Jump LP orb
|input=j.LP orb
|data=
{{AttackData-SFV
|startup=<nowiki>4</nowiki>
|active=<nowiki>5</nowiki>
|recovery=<nowiki>-</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>40</nowiki>
|stun=<nowiki>70</nowiki>
|attack=<nowiki>M</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Extra range and damage on orb version
}}
}}
 
=====<font style="visibility:hidden; float:right">Jump MP</font>=====
{{MoveData
|image=SFV_Menat_j.MP.png
|name=Jump MP
|input=j.MP
|data=
{{AttackData-SFV
|startup=<nowiki>6</nowiki>
|active=<nowiki>4</nowiki>
|recovery=<nowiki>-</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>60</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>M</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
}}
}}
 
=====<font style="visibility:hidden; float:right">Jump MP orb</font>=====
{{MoveData
|image=SFV_Menat_j.MP orb.png
|name=Jump MP orb
|input=j.MP orb
|data=
{{AttackData-SFV
|startup=<nowiki>8</nowiki>
|active=<nowiki>4</nowiki>
|recovery=<nowiki>-</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>70</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>M</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Extra range and damage on orb version
}}
}}
 
=====<font style="visibility:hidden; float:right">Jump HP</font>=====
{{MoveData
|image=SFV_Menat_j.HP.png
|name=Jump HP
|input=j.HP
|data=
{{AttackData-SFV
|startup=<nowiki>13</nowiki>
|active=<nowiki>4</nowiki>
|recovery=<nowiki>-</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>80</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>M</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
}}
}}
 
=====<font style="visibility:hidden; float:right">Jump HP orb</font>=====
{{MoveData
|image=SFV_Menat_j.HP orb.png
|name=Jump HP orb
|input=j.HP orb
|data=
{{AttackData-SFV
|startup=<nowiki>13</nowiki>
|active=<nowiki>4</nowiki>
|recovery=<nowiki>-</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>90</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>M</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* If used late enough into the jump, the orb will not manifest back in Menat's hand fast enough before the next normal is used (the following normal will be without the orb)
* Extra range and damage on orb version
* Hitbox to hurtbox ratio the best jump-in in all of SFV if timed properly with the Orb
}}
}}
 
=====<font style="visibility:hidden; float:right">Jump LK</font>=====
{{MoveData
|image=SFV_Menat_j.LK.png
|name=Jump LK
|input=j.LK
|data=
{{AttackData-SFV
|startup=<nowiki>4</nowiki>
|active=<nowiki>6</nowiki>
|recovery=<nowiki>-</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>40</nowiki>
|stun=<nowiki>70</nowiki>
|attack=<nowiki>M</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Can Crossup
}}
}}
 
=====<font style="visibility:hidden; float:right">Jump MK</font>=====
{{MoveData
|image=SFV_Menat_j.MK.png
|name=Jump MK
|input=j.MK
|data=
{{AttackData-SFV
|startup=<nowiki>7</nowiki>
|active=<nowiki>4</nowiki>
|recovery=<nowiki>-</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>60</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>M</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Can Crossup
}}
}}
 
=====<font style="visibility:hidden; float:right">Jump HK</font>=====
{{MoveData
|image=SFV_Menat_j.HK.png
|name=Jump HK
|input=j.HK
|data=
{{AttackData-SFV
|startup=<nowiki>9</nowiki>
|active=<nowiki>4</nowiki>
|recovery=<nowiki>-</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>80</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>M</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
}}
}}
 
=====<font style="visibility:hidden; float:right">Jump HK orb</font>=====
{{MoveData
|image=SFV_Menat_j.HK orb.png
|name=Jump HK orb
|input=j.HK orb
|data=
{{AttackData-SFV
|startup=<nowiki>9</nowiki>
|active=<nowiki>4</nowiki>
|recovery=<nowiki>-</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>90</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>M</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* If used late enough into the jump, the orb will not manifest back in Menat's hand fast enough before the next normal is used (the following normal will be without the orb)
* Extra range and damage on ball version
* Insane horizontal hitbox range on orb compared to her hurtbox
}}
}}
 
== Command Normals ==
 
=====<font style="visibility:hidden; float:right">Judgement of Anubis</font>=====
{{MoveData
|image=SFV_Menat_3MK.png
|name=Judgement of Anubis
|input=3MK
|data=
{{AttackData-SFV
|startup=<nowiki>11</nowiki>
|active=<nowiki>11</nowiki>
|recovery=<nowiki>18</nowiki>
|hit=<nowiki>-6</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-10</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>50</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>L</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Slight low profile and Projectile invincible on upper body on frames 11-35
* Not cancelable in any way
* +4 oH / +0 oB on last active frame (can be spaced)
}}
}}
 
=====<font style="visibility:hidden; float:right">Divine Retribution</font>=====
{{MoveData
|image=SFV_Menat_6MK.png
|name=Divine Retribution
|input=6MK
|data=
{{AttackData-SFV
|startup=<nowiki>27</nowiki>
|active=<nowiki>1(6)1</nowiki>
|recovery=<nowiki>23</nowiki>
|hit=<nowiki>-8 * 1</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-12 * -7</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>30*30</nowiki>
|stun=<nowiki>50*50</nowiki>
|attack=<nowiki>M*M</nowiki>
|cancel=<nowiki>oc</nowiki>
|confirm=<nowiki>*13 / - / -</nowiki>
|description=
* Hit Confirm notes: *Orb Recall/Explode only
* Both hits are Overhead
* Cancelable into Soul Sphere: Ankh (orb recall) on 1st hit only
}}
}}
 
=====<font style="visibility:hidden; float:right">LK Khamun Kick</font>=====
{{MoveData
|image=SFV_Menat_2LK or 1LK or 3LK (air).png
|name=LK Khamun Kick
|input=2LK or 1LK or 3LK (air)
|data=
{{AttackData-SFV
|startup=<nowiki>12</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>9</nowiki>
|hit=<nowiki>-2(9)</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-6(5)</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>60</nowiki>
|stun=<nowiki>70</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Can be performed from any jump direction
* LK Divekick is projectile invincible on legs during entire startup and active frames
* Frame advantage varies depending on height / angle
* Frame advantage results here are when doing instant air divekicks (if divekick connects higher up, Menat is going to be more - on hit / block)
* The (x) refers to best-case advantage with spacing
}}
}}


== Menat ==
=====<font style="visibility:hidden; float:right">MK Khamun Kick</font>=====
{|
{{MoveData
|{{SFVCharacterPortrait|Menat}}
|image=SFV_Menat_2MK or 1MK or 3MK (air).png
{{SFVCharacterData|950|950|4|3.2|20|24|120.4|112.1|-|49 (4+41+4)|?|?|0.85|0.25|f+MK|crLK, crMK, crHK, df+MK|crHK (CH), CA|HP, HK, crHP, crHK|}}
|name=MK Khamun Kick
|input=2MK or 1MK or 3MK (air)
|data=
{{AttackData-SFV
|startup=<nowiki>12</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>9</nowiki>
|hit=<nowiki>1(9)</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-2(6)</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>60</nowiki>
|stun=<nowiki>70</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Can be performed from any jump direction
* Not projectile invincible on front of legs like the LK version
* Frame advantage varies depending on height / angle
* Frame advantage results here are when doing instant air divekicks (if divekick connects higher up, Menat is going to be more - on hit / block)
* The (x) refers to best-case advantage with spacing
}}
}}


|}
=====<font style="visibility:hidden; float:right">HK Khamun Kick</font>=====
{{SFVCharacterSummary|Menat|
{{MoveData
Bio
|image=SFV_Menat_2HK or 1HK or 3HK (air).png
|
|name=HK Khamun Kick
Why Play|
|input=2HK or 1HK or 3HK (air)
|Sako, Justin Wong, FluxWaveZ}}
|data=
{{AttackData-SFV
|startup=<nowiki>12</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>9</nowiki>
|hit=<nowiki>1(9)</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-2(6)</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>60</nowiki>
|stun=<nowiki>70</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Can be performed from any jump direction
* Not projectile invincible on front of legs like the LK version
* Frame advantage varies depending on height / angle
* Frame advantage results here are when doing instant air divekicks (if divekick connects higher up, Menat is going to be more - on hit / block)
* The (x) refers to best-case advantage with spacing
}}
}}


{{SFVCharacterChangeList |
== Throws ==
* Stand HK (no orb) hurtbox reduced
 
* Crouch HP (no orb) hurtbox reduced
=====<font style="visibility:hidden; float:right">Overflowing Nile</font>=====
* Crouch HP (with orb) hurtbox reduced
{{MoveData
* Jump HP (no orb) hurtbox reduced
|image=SFV_Menat_LPLK.png
* Jump HK (no orb) hurtbox reduced
|name=Overflowing Nile
* Jump HK (with orb) hurtbox reduced
|input=LPLK
* Added new move when orb is placed on screen: Soul Spark (was f,d,df+P)
|subtitle=Throw
* Added V-Trigger 2: Prophecy of Thoth
|data=
|
{{AttackData-SFV
* Forward Throw gained 1f of recovery after throw
|startup=<nowiki>5</nowiki>
* Stand LP (with orb) downwards hitbox expanded
|active=<nowiki>3</nowiki>
* Stand HK (with/without orb) backwards hitbox reduced, base of hitbox cannot hit behind Menat
|recovery=<nowiki>17</nowiki>
* Khamun Kick (d+K in air) can now be performed with db+K and df+K
|hit=<nowiki>KD</nowiki>
* Soul Reflect Kamal (no orb) (MP+MK) V-Gauge gain increased from 50/25 to 80/40, can be canceled into V-Trigger 1 or 2
|crush=<nowiki>- / - / -</nowiki>
* Soul Reflect Kamal (with orb) (MP+MK) V-Gauge gain increased from 80/40 to 100/50, can be canceled into V-Trigger 1 or 2
|block=<nowiki>-</nowiki>
* Soul Reflect Stella (no orb) (d+MP+MK) V-Gauge gain increased from 50/25 to 80/40, can be canceled into V-Trigger 1 or 2, reduced hitbox, fixed bug where Menat would taking standing damage if hit before active frames
|knockdown=<nowiki>77 / 18 / 18</nowiki>
* Soul Reflect Stella (with orb) (d+MP+MK) V-Gauge gain increased from 50/25 to 80/40, can be canceled into V-Trigger 1 or 2, reduced hitbox
|damage=<nowiki>120</nowiki>
* Guardian of the Sun (was f,d,df+P) input changed to f,d,df+K
|stun=<nowiki>170</nowiki>
** EX Guardian of the Sun (now f,d,df+KK) invincibility reduced from 6f to 5f
|attack=<nowiki>T</nowiki>
* Soul Spark (was f,d,df+P) to qcf+K, damage reduced from 100 to 80, stun reduced from 200 to 150, chip increased from 7 to 13
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Can walk forward throw loop in the corner if they wake-up with a normal that pushes their grab-box forward (such as Akuma's 3-frame st.LP)
}}
}}
}}


{{SFVCharacterMovelist|Menat}}
=====<font style="visibility:hidden; float:right">Pyramid Hopscotch</font>=====
{{MoveData
|image=SFV_Menat_4LPLK.png
|name=Pyramid Hopscotch
|input=4LPLK
|subtitle=Back Throw
|data=
{{AttackData-SFV
|startup=<nowiki>5</nowiki>
|active=<nowiki>3</nowiki>
|recovery=<nowiki>17</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>63 / 14 / 14</nowiki>
|damage=<nowiki>140</nowiki>
|stun=<nowiki>200</nowiki>
|attack=<nowiki>T</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
}}
}}
 
== Special Moves ==
 
=====<font style="visibility:hidden; float:right">LK Guardian of the Sun</font>=====
{{MoveData
|image=SFV_Menat_623LK.png
|name=LK Guardian of the Sun
|input=623LK
|data=
{{AttackData-SFV
|startup=<nowiki>6</nowiki>
|active=<nowiki>15</nowiki>
|recovery=<nowiki>21+30</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>65 / 16 / 16</nowiki>
|damage=<nowiki>100</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Cannot be performed without the orb in hand
* Only hits airborne
* Cannot hit crossup
* Strike hitbox
* Denies backroll on wake-up
* Crouching hurtbox during startup
}}
}}


{{SFVCharacterDiscussions|Menat|menat|JmjvFbw}}
=====<font style="visibility:hidden; float:right">MK Guardian of the Sun</font>=====
{{MoveData
|image=SFV_Menat_623MK.png
|name=MK Guardian of the Sun
|input=623MK
|data=
{{AttackData-SFV
|startup=<nowiki>8</nowiki>
|active=<nowiki>15</nowiki>
|recovery=<nowiki>21+30</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>65 / 16 / 16</nowiki>
|damage=<nowiki>120</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Cannot be performed without the orb in hand
* Only hits airborne
* Cannot hit crossup
* Strike hitbox
* Denies backroll on wake-up
* Crouching hurtbox during startup
}}
}}


== Video Guides ==
=====<font style="visibility:hidden; float:right">HK Guardian of the Sun</font>=====
=== [https://www.youtube.com/channel/UCPGuorlvarThSlwJpyTHOmQ CapcomFighters'] Character Introduction Series ===
{{MoveData
<youtube>5SWozlK_XCA</youtube>
|image=SFV_Menat_623HK.png
=== [https://www.youtube.com/channel/UCjcbWidM45e7i9dSjZOYNpQ Shoryuken's] Rising Up Series ===
|name=HK Guardian of the Sun
<youtube>sFzwu8RGgzM</youtube>
|input=623HK
<youtube>PfpFuXxC_Dc</youtube>
|data=
<youtube>Zc0UTudIpWc</youtube>
{{AttackData-SFV
|startup=<nowiki>10</nowiki>
|active=<nowiki>15</nowiki>
|recovery=<nowiki>21+30</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>65 / 16 / 16</nowiki>
|damage=<nowiki>140</nowiki>
|stun=<nowiki>200</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Cannot be performed without the orb in hand
* Only hits airborne
* Cannot hit crossup
* Strike hitbox
* Denies backroll on wake-up
* Crouching hurtbox during startup
}}
}}


== Other Useful Guides ==
=====<font style="visibility:hidden; float:right">EX Guardian of the Sun</font>=====
=== [https://docs.google.com/document/d/1Zd80ElFOZxVaABppzU8rRaTsmSxpuUcGqrNQYYVTPZk Camzace's] Menat Comprehensive Guide ===
{{MoveData
|image=SFV_Menat_623KK.png
|name=EX Guardian of the Sun
|input=623KK
|data=
{{AttackData-SFV
|startup=<nowiki>6</nowiki>
|active=<nowiki>15</nowiki>
|recovery=<nowiki>21+30</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>65 / 16 / 16</nowiki>
|damage=<nowiki>150</nowiki>
|stun=<nowiki>200</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Fully invincible on frames 5-20
* Cannot be performed without the orb in hand
* Only hits airborne
* Cannot hit crossup
* Strike hitbox
* Denies backroll on wake-up
* Crouching hurtbox during startup
}}
}}


== Frame Data ==
=====<font style="visibility:hidden; float:right">Soul Spark</font>=====
{{SFVFrameDataTableHeader}}
{{MoveData
{{SFVFrameDataHeader}}
|image=SFV_Menat_236K.png
{{SFVFrameDataRow | Stand LP |  | LP | 20 | 70 | H | ["oc","sp","su","vs1","vs2","vt1","vt2"] | 4 | 2 | 8 | 4 | 2 | 8 |  |  |  |  | 3 | 4 | 6 | - | - | - | - | 24 | 84|||||||||||||||}}
|name=Soul Spark
{{SFVFrameDataRow | Stand LP orb |  | LP orb | 30 | 70 | H | ["sp","su","vs1","vs2","vt1","vt2"] | 5 | 4 | 7 | 5 | 4 | 7 |  |  |  |  | 3(7) | 5(9) | ? | - | - | - | - | 36 | 84|||||||||||||||}}
|input=236K
{{SFVFrameDataRow | Stand MP |  | MP | 50 | 100 | H | ["oc","sp","su","vs1","vs2","vt1","vt2"] | 5 | 3 | 13(16) | 5 | 3 | 13(16) |  |  |  |  | 2 | 4 | 6 | - | - | - | 8 | 60 | 120|||||||||||||||}}
|data=
{{SFVFrameDataRow | Stand MP orb |  | MP orb | 60 | 100 | H | ["vt1","vt2"] | 6 | 6 | 20 | 6 | 6 | 20 |  |  |  |  | -8(-6) | -2(1) | ? | - | - | - | 9 | 72 | 120|||||||||||||||}}
{{AttackData-SFV
{{SFVFrameDataRow | Stand HP |  | HP | 80 | 150 | H | ["oc","sp","su","vs1","vs2","vt1","vt2"] | 8 | 3 | 19 | 8 | 3 | 19 |  |  |  |  | -2 | 2 | 4 | - | - | - | 13 | 96 | 180|||||||||||||||}}
|startup=<nowiki>18</nowiki>
{{SFVFrameDataRow | Stand HP orb |  | HP orb | 80 | 150 | H | ["vt1","vt2"] | 12 | 9 | 19 | 12 | 9 | 19 |  |  |  |  | -10(-2) | -6(2) | KD | 82 | 33 | 38 | 13 | 96 | 180|||||||||||||||}}
|active=<nowiki>10</nowiki>
{{SFVFrameDataRow | Stand LK |  | LK | 30 | 70 | H | ["oc","sp","su","vs1","vs2","vt1","vt2"] | 3 | 3 | 10 | 3 | 3 | 10 |  |  |  |  | 1 | 4 | 6 | - | - | - | - | 36 | 84|||||||||||||||}}
|recovery=<nowiki>26</nowiki>
{{SFVFrameDataRow | Stand MK |  | MK | 60 | 100 | H | ["oc","vt1","vt2"] | 8 | 3 | 16 | 8 | 3 | 16 |  |  |  |  | -2 | 2 | 4 | - | - | - | 9 | 72 | 120|||||||||||||||}}
|hit=<nowiki>KD</nowiki>
{{SFVFrameDataRow | Stand HK |  | HK | 80 | 150 | H | ["oc","vt1","vt2"] | 9 | 3 | 17 | 9 | 3 | 17 |  |  |  |  | 2 | 7 | 27 | - | - | - | 13 | 96 | 180|||||||||||||||}}
|crush=<nowiki>- / - / -</nowiki>
{{SFVFrameDataRow | Stand HK orb |  | HK orb | 90 | 150 | H | ["vt1","vt2"] | 11 | 6 | 23 | 11 | 6 | 23 |  |  |  |  | -8 | -4 | C | 91 | 59 | 59 | 14 | 108 | 180|||||||||||||||}}
|block=<nowiki>3</nowiki>
{{SFVFrameDataRow | Crouch LP |  | d+LP | 20 | 70 | H | ["oc","sp","su","vs1","vs2","vt1","vt2"] | 4 | 2 | 7 | 4 | 2 | 7 |  |  |  |  | 2 | 4 | 6 | - | - | - | - | 24 | 84|||||||||||||||}}
|knockdown=<nowiki>122 / 63 / 68</nowiki>
{{SFVFrameDataRow | Crouch LP orb |  | d+LP orb | 30 | 70 | H | ["sp","su","vs1","vs2","vt1","vt2"] | 4 | 4 | 8 | 4 | 4 | 8 |  |  |  |  | 2(5) | 4(7) | ? | - | - | - | - | 36 | 84|||||||||||||||}}
|damage=<nowiki>80</nowiki>
{{SFVFrameDataRow | Crouch MP |  | d+MP | 50 | 100 | H | ["oc","sp","su","vs1","vs2","vt1","vt2"] | 6 | 2 | 14 | 6 | 2 | 14 |  |  |  |  | 2 | 4 | 6 | - | - | - | 8 | 60 | 120|||||||||||||||}}
|stun=<nowiki>150</nowiki>
{{SFVFrameDataRow | Crouch MP orb |  | d+MP orb | 60 | 100 | H | ["sp","su","vs1","vs2","vt1","vt2"] | 7 | 6 | 13 | 7 | 6 | 13 |  |  |  |  | -3(1) | 2(6) | ? | - | - | - | 9 | 72 | 120|||||||||||||||}}
|attack=<nowiki>H</nowiki>
{{SFVFrameDataRow | Crouch HP |  | d+HP | 80 | 150 | H | ["oc","sp","su","vs1","vs2","vt1","vt2"] | 9 | 4 | 18 | 9 | 4 | 18 |  |  |  |  | -3 | 1 | J | 105 | 57 | 62 | 13 | 96 | 180|||||||||||||||}}
|cancel=<nowiki>-</nowiki>
{{SFVFrameDataRow | Crouch HP orb |  | d+HP orb | 80 | 150 | H | ["sp","su","vs1","vs2","vt1","vt2"] | 9 | 5 | 19 | 9 | 5 | 19 |  |  |  |  | -5 | -1 | J | 95 | 47 | 52 | 13 | 96 | 180|||||||||||||||}}
|confirm=<nowiki>- / - / -</nowiki>
{{SFVFrameDataRow | Crouch LK |  | d+LK | 20 | 70 | L | ["oc","vt1","vt2"] | 4 | 2 | 9 | 4 | 2 | 9 |  |  |  |  | 1 | 4 | 6 | - | - | - | - | 24 | 84|||||||||||||||}}
|description=
{{SFVFrameDataRow | Crouch MK |  | d+MK | 50 | 100 | L | ["oc","sp","su","vs1","vs2","vt1","vt2"] | 7 | 3 | 14 | 7 | 3 | 14 |  |  |  |  | 2 | 3 | 5 | - | - | - | 8 | 60 | 120|||||||||||||||}}
* Cannot be performed with the orb in hand (only available when the orb is placed somewhere else on screen)
{{SFVFrameDataRow | Crouch HK |  | d+HK | 80 | 150 | L | ["oc","vt1","vt2"] | 9 | 3 | 25 | 9 | 3 | 25 |  |  |  |  | -11 | KD | KD | 65 | 16 | 21 | 13 | 96 | 180|||||||||||||||}}
* Projectile hitbox (detonation can nullify 1 hit of projectiles)
{{SFVFrameDataRow | Crouch HK orb |  | d+HK orb | 90 | 150 | L | ["vt1","vt2"] | 11 | 3 | 33 | 11 | 3 | 33 |  |  |  |  | -16(-14) | KD | KD | 57 | 8 | 13 | 14 | 108 | 180|||||||||||||||}}
* A rather sizeable spark triggers around Menat's orb wherever it is placed on the screen
{{SFVFrameDataRow | Jump LP |  | u+LP | 30 | 70 | M | - | 4 | 5 | - | 4 | 5 | - |  |  |  |  | - | - | ? | - | - | - | - | 36 | 84|||||||||||||||}}
* Launches opponent into the air towards Menat in a limited juggle state
{{SFVFrameDataRow | Jump LP orb |  | u+LP orb | 40 | 70 | M | - | 4 | 5 | - | 4 | 5 | - |  |  |  |  | - | - | ? | - | - | - | - | 48 | 84|||||||||||||||}}
* The same moves that cancel into the Orb Recall can also be canceled into this Soul Spark move
{{SFVFrameDataRow | Jump MP |  | u+MP | 60 | 100 | M | - | 6 | 4 | - | 6 | 4 | - |  |  |  |  | - | - | ? | - | - | - | 9 | 72 | 120|||||||||||||||}}
* Cancelable into V-Trigger 2 orb firing and reload
{{SFVFrameDataRow | Jump MP orb |  | u+MP orb | 70 | 100 | M | - | 8 | 4 | - | 8 | 4 | - |  |  |  |  | - | - | ? | - | - | - | 11 | 84 | 120|||||||||||||||}}
}}
{{SFVFrameDataRow | Jump HP |  | u+HP | 80 | 150 | M | - | 13 | 4 | - | 13 | 4 | - |  |  |  |  | - | - | ? | - | - | - | 13 | 96 | 180|||||||||||||||}}
}}
{{SFVFrameDataRow | Jump HP orb |  | u+HP orb | 90 | 150 | M | - | 13 | 4 | - | 13 | 4 | - |  |  |  |  | - | - | ? | - | - | - | 14 | 108 | 180|||||||||||||||}}
{{SFVFrameDataRow | Jump LK |  | u+LK | 40 | 70 | M | - | 4 | 6 | - | 4 | 6 | - |  |  |  |  | - | - | ? | - | - | - | - | 48 | 84|||||||||||||||}}
{{SFVFrameDataRow | Jump MK |  | u+MK | 60 | 100 | M | - | 7 | 4 | - | 7 | 4 | - |  |  |  |  | - | - | ? | - | - | - | 9 | 72 | 120|||||||||||||||}}
{{SFVFrameDataRow | Jump HK |  | u+HK | 80 | 150 | M | - | 9 | 4 | - | 9 | 4 | - |  |  |  |  | - | - | ? | - | - | - | 13 | 96 | 180|||||||||||||||}}
{{SFVFrameDataRow | Jump HK orb |  | u+HK orb | 90 | 150 | M | - | 9 | 4 | - | 9 | 4 | - |  |  |  |  | - | - | ? | - | - | - | 14 | 108 | 180|||||||||||||||}}
{{SFVFrameDataHeader}}
{{SFVFrameDataRow | Judgement of Anubis |  | df+MK | 50 | 100 | L | - | 11 | 11 | 18 | 11 | 11 | 18 |  |  |  |  | -10 | -6 | -4 | - | - | - | 8 | 60 | 120|||||||||||||||}}
{{SFVFrameDataRow | Divine Retribution |  | f+MK | 30*30 | 50*50 | M*M | ["oc"] | 27 | 1(6)1 | 23 | 27 | 1(6)1 | 23 |  |  |  |  | -12 * -7 | -8 * 1 | ? | - | - | - | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | LK Khamun Kick |  | d+LK or db+LK or df+LK (air) | 60 | 70 | H | - | 12 | - | 9 | 12 | - | 9 |  |  |  |  | -6(5) | -2(9) | ? | - | - | - | - | 72 | 84|||||||||||||||}}
{{SFVFrameDataRow | MK Khamun Kick |  | d+MK or db+MK or df+MK (air) | 60 | 70 | H | - | 12 | - | 9 | 12 | - | 9 |  |  |  |  | -2(6) | 1(9) | ? | - | - | - | 9 | 72 | 84|||||||||||||||}}
{{SFVFrameDataRow | HK Khamun Kick |  | d+HK or db+HK or df+HK (air) | 60 | 70 | H | - | 12 | - | 9 | 12 | - | 9 |  |  |  |  | -2(6) | 1(9) | ? | - | - | - | 9 | 72 | 84|||||||||||||||}}
{{SFVFrameDataHeader}}
{{SFVFrameDataRow | Overflowing Nile |  | LP+LK | 120 | 170 | T | - | 5 | 3 | 17 | 5 | 3 | 17 |  |  |  |  | - | KD | KD | 77 | 18 | 18 | ? | 144 | 204|||||||||||||||}}
{{SFVFrameDataRow | Pyramid Hopscotch |  | b+LP+LK | 140 | 200 | T | - | 5 | 3 | 17 | 5 | 3 | 17 |  |  |  |  | - | KD | KD | 63 | 14 | 14 | ? | 168 | 240|||||||||||||||}}
{{SFVFrameDataHeader}}
{{SFVFrameDataRow | Wisdom of Thoth |  | HP+HK (VT1) | 20x6 (120) | 20x6 (120) | - | - | 1 | - | 4 | 1 | - | 4 |  |  |  |  | - | - | ? | - | - | - | ? | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | Prophecy of Thoth |  | HP+HK (VT2) | - | - | - | - | 1 | - | 4 | 1 | - | 4 |  |  |  |  | - | - | ? | - | - | - | ? | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | Soul Reflect: Kamal |  | MP+MK (VS1) | 80 | 150 | - | ["oc","su","vt1","vt2"] | 9 | 3(8) | 25 | 9 | 3(8) | 25 |  |  |  |  | -6 | KD | KD | 88 | 29 | 34 | ? | 96 | 180|||||||||||||||}}
{{SFVFrameDataRow | Soul Reflect: Stella |  | d+MP+MK (VS1) | 80 | 150 | - | ["oc","su","vt1","vt2"] | 14 | 3(15) | 22 | 14 | 3(15) | 22 |  |  |  |  | -3 | KD | KD | 102 | 43 | 48 | ? | 96 | 180|||||||||||||||}}
{{SFVFrameDataRow | Soul Reflect: Kamal (Orb) |  | MP+MK (VS1) (Orb) | 80 | 150 | - | ["oc","su","vt1","vt2"] | 9 | 3(8) | 37 | 9 | 3(8) | 37 |  |  |  |  | -18 | KD | KD | 76 | 17 | 22 | ? | 96 | 180|||||||||||||||}}
{{SFVFrameDataRow | Soul Reflect: Stella (Orb) |  | d+MP+MK (VS1) (Orb) | 80 | 150 | - | ["oc","su","vt1","vt2"] | 14 | 3(15) | 35 | 14 | 3(15) | 35 |  |  |  |  | -16 | KD | KD | 89 | 30 | 35 | ? | 96 | 180|||||||||||||||}}
{{SFVFrameDataRow | Soul Spiral |  | MP+MK (VS2) | 70 | 120 | - | ["oc","sp","su","vt1","vt2"] | 19 | 8 | 30 | 19 | 8 | 30 |  |  |  |  | -20 | KD | KD | 77 | 18 | 23 | ? | 84 | 144|||||||||||||||}}
{{SFVFrameDataRow | Soul Spiral (Orb) |  | MP+MK (VS2) (Orb) | 70 | 120 | - | ["su","vt1","vt2"] | 19 | 10 | 22 | 19 | 10 | 22 |  |  |  |  | -14 | KD | KD | 83 | 24 | 29 | ? | 84 | 144|||||||||||||||}}
{{SFVFrameDataRow | Left Eye of the Lion |  | f+PPP | - | - | - | - | 24 | 17 | 4 | 24 | 17 | 4 |  |  |  |  | - | - | ? | - | - | - | ? | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataHeader}}
{{SFVFrameDataRow | Taunt |  | PPP+KKK | - | - | - | - | - | - | 61 | - | - | 61 |  |  |  |  | - | - | ? | - | - | - | ? | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | LK Guardian of the Sun |  | f,d,df+LK | 100 | 150 | H | - | 6 | 15 | 21+30 | 6 | 15 | 21+30 |  |  |  |  | - | KD | KD | 65 | 16 | 16 | ? | 120 | 180|||||||||||||||}}
{{SFVFrameDataRow | MK Guardian of the Sun |  | f,d,df+MK | 120 | 150 | H | - | 8 | 15 | 21+30 | 8 | 15 | 21+30 |  |  |  |  | - | KD | KD | 65 | 16 | 16 | ? | 144 | 180|||||||||||||||}}
{{SFVFrameDataRow | HK Guardian of the Sun |  | f,d,df+HK | 140 | 200 | H | - | 10 | 15 | 21+30 | 10 | 15 | 21+30 |  |  |  |  | - | KD | KD | 65 | 16 | 16 | ? | 168 | 240|||||||||||||||}}
{{SFVFrameDataRow | EX Guardian of the Sun |  | f,d,df+KK | 150 | 200 | H | - | 6 | 15 | 21+30 | 6 | 15 | 21+30 |  |  |  |  | - | KD | KD | 65 | 16 | 16 | ? | 180 | 240|||||||||||||||}}
{{SFVFrameDataRow | Soul Spark |  | qcf+K | 80 | 150 | H | - | 18 | 10 | 26 | 18 | 10 | 26 |  |  |  |  | 3 | KD | KD | 122 | 63 | 68 | ? | 96 | 180|||||||||||||||}}
{{SFVFrameDataRow | LP Soul Sphere |  | qcf+LP | 40 | 70 | H | ["su"] | 14 | 3(26) | 24 | 14 | 3(26) | 24 |  |  |  |  | -8 | 2 | 4 | - | - | - | ? | 48 | 84|||||||||||||||}}
{{SFVFrameDataRow | MP Soul Sphere |  | qcf+MP | 40 | 70 | H | ["su"] | 14 | 3(33) | 29 | 14 | 3(33) | 29 |  |  |  |  | -11 | 1 | 3 | - | - | - | ? | 48 | 84|||||||||||||||}}
{{SFVFrameDataRow | HP Soul Sphere |  | qcf+HP | 40 | 70 | H | ["su"] | 14 | 3(33) | 22 | 14 | 3(33) | 22 |  |  |  |  | -4 | 4 | 6 | - | - | - | ? | 48 | 84|||||||||||||||}}
{{SFVFrameDataRow | LPMP Soul Sphere |  | qcf+LPMP | 30*30 (60) | 0 | H | - | 19 | 2(21) | 28 | 19 | 2(21) | 28 |  |  |  |  | 3 | 7 | 9 | - | - | - | ? | CH_DAMAGE | 0|||||||||||||||}}
{{SFVFrameDataRow | LPHP Soul Sphere |  | qcf+LPHP | 20*130 (150) | 0*200 | H | - | 10 | 2(21) | 41 | 10 | 2(21) | 41 |  |  |  |  | -10 | KD | KD | 87 | 28 | 28 | ? | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | MPHP Soul Sphere |  | qcf+MPHP | 40 | 70 | H | - | 10 | 2(21) | 30 | 10 | 2(21) | 30 |  |  |  |  | -9 | 0 | 2 | - | - | - | ? | 48 | 84|||||||||||||||}}
{{SFVFrameDataRow | MPHP Soul Sphere Air |  | qcf+MPHP Air | 20*130 (150) | 0*200 | H | - | 10 | 2(21) | 30 | 10 | 2(21) | 30 |  |  |  |  | -9 | KD | KD | 33 | 33 | 33 | ? | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | Soul Sphere Ankh |  | qcf+P (recall) | 40 | 70 | H | - | 5 | - | 16 | 5 | - | 16 |  |  |  |  | 3+ | 14+ | ? | - | - | - | ? | 48 | 84|||||||||||||||}}
{{SFVFrameDataHeader}}
{{SFVFrameDataRow | The Nefertem |  | qcf,qcf+P | 330 | 0 | H | - | 1+3 | 16 | 65 | 1+3 | 16 | 65 |  |  |  |  | -46 | KD | KD | 8 | 8 | 8 | ? | 396 | 0|||||||||||||||}}
{{SFVFrameDataHeader}}
{{SFVFrameDataRow|In VT1|||||||||||||||||||||||||||||||||||||||}}
{{SFVFrameDataHeader}}
{{SFVFrameDataRow|In VT2|||||||||||||||||||||||||||||||||||||||}}
{{SFVFrameDataRow | LP Judgement of Thoth |  | qcb+LP | 20x6 | 20x6 | H | - | 11 | - | 26 | 11 | - | 26 |  |  |  |  | - | - | ? | - | - | - | ? | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | MP Judgement of Thoth |  | qcb+MP | 20x6 | 20x6 | H | - | 11 | - | 26 | 11 | - | 26 |  |  |  |  | - | - | ? | - | - | - | ? | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | HP Judgement of Thoth |  | qcb+HP | 20x6 | 20x6 | H | - | 11 | - | 26 | 11 | - | 26 |  |  |  |  | - | - | ? | - | - | - | ? | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | Prophecy of Thoth  |  | HP+HK (reload) | - | - | - | - | - | - | 42 | - | - | 42 |  |  |  |  | - | - | ? | - | - | - | ? | CH_DAMAGE | CH_STUN|||||||||||||||}}
|-
|}
=====Notes=====


* CH Damage and stun is calculated by multiplying base values by 1.2. For multi-hitting moves this usually only applies to first hit; if only second hit connects it will get the x1.2 benefits.
=====<font style="visibility:hidden; float:right">LP Soul Sphere</font>=====
* For Crush Counters: J = Juggle, C = Crumple, KD = Knockdown
{{MoveData
* Chip damage for normals refers to grey life inflicted
|image=SFV_Menat_236LP.png
|name=LP Soul Sphere
|input=236LP
|data=
{{AttackData-SFV
|startup=<nowiki>14</nowiki>
|active=<nowiki>29</nowiki>
|recovery=<nowiki>24</nowiki>
|hit=<nowiki>2</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-8</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>40</nowiki>
|stun=<nowiki>70</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* 1-hit Projectile hitbox
* Cannot hit airborne opponents
* Places the ball down on the floor at 50% screen range
* Ball dissipates and goes back into Menat's hands if it collides with another projectile during its active frames
}}
}}


== Combos ==
=====<font style="visibility:hidden; float:right">MP Soul Sphere</font>=====
=== BnB ===
{{MoveData
=== With Meter ===
|image=SFV_Menat_236MP.png
=== Corner ===
|name=MP Soul Sphere
=== Crush Counter ===
|input=236MP
=== V-Trigger Cancels ===
|data=
{{AttackData-SFV
|startup=<nowiki>14</nowiki>
|active=<nowiki>36</nowiki>
|recovery=<nowiki>29</nowiki>
|hit=<nowiki>1</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-11</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>40</nowiki>
|stun=<nowiki>70</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* 1-hit Projectile hitbox
* Cannot hit airborne opponents
* Places the ball above floor at 75% screen range
* Ball dissipates and goes back into Menat's hands if it collides with another projectile during its active frames
}}
}}


== Unique Mechanics ==
=====<font style="visibility:hidden; float:right">HP Soul Sphere</font>=====
By using her Soul Sphere special, Menat throws her orb forward leaving it somewhere on the screen. LP throws it low, MP mid, HP higher up. After Menat places the orb on screen, all of her punch normals and HK normals will be changed with "orbless" versions, usually resulting in less range but better frame advantage for better combo opportunities. Certain normals with the orb will cause the next attack to be done as the orbless version as well if done immediately after; after a jump HK the orb will float slightly and a follow-up HK will be the no-orb version, letting her get a more damaging jump in combo than she normally would. She can recall the orb at any time, where it can hit opponents on the way back. If Menat is hit while the orb is returning, it loses its hitbox. The orb needs to physically move from its current position back to Menat, meaning it takes longer to get back if Menat is on the other side of the stage from the orb than it does if it's one a forward dash away. For the orb recall, she can also cancel into it from many normals such as d+HK and f+MK which are normally not special cancelable, allowing longer combos.
{{MoveData
|image=SFV_Menat_236HP.png
|name=HP Soul Sphere
|input=236HP
|data=
{{AttackData-SFV
|startup=<nowiki>14</nowiki>
|active=<nowiki>36</nowiki>
|recovery=<nowiki>22</nowiki>
|hit=<nowiki>4</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-4</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>40</nowiki>
|stun=<nowiki>70</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* 1-hit Projectile hitbox
* Cannot hit crouching
* Only version of Soul Sphere that can hit airborne opponents
* Places the ball above the opponent at full-screen range
* Ball dissipates and goes back into Menat's hands if it collides with another projectile during its active frames
* Cannot hit crouching
}}
}}


{{SFVCharacterVSystem
=====<font style="visibility:hidden; float:right">LPMP Soul Sphere</font>=====
|
{{MoveData
An escape type V-Reversal, Menat does a quick teleport behind the opponent. It has long recovery and if not done a heavier attack she may be punished for it.
|image=SFV_Menat_236LPMP.png
|
|name=LPMP Soul Sphere
Soul Reflect causes Menat to create a shield in {{front}} her which is capable of reflecting any non-EX projectile, including multi-hitting projectiles such as Akuma's and Kage's red fireballs, back at her opponent when she has her orb. Without the orb, Menat can only absorb single hit projectiles rather than reflecting them back. Both versions build V-Gauge when used. The move also has a hitbox and is used in many of her basic combos (LK xx VS1 for 3f punish, crHP xx QCF+LP, VS1 xx QCF+P, DP+K for crush {{counter}} combo), with the hitbox being larger when Menat has her orb but giving worse advantage on hit/larger disadvantage on block. Pressing MP+MK has Menat perform Soul Reflect: Kamal where she creates the shield in {{front}} of her, while d+MP+MK has her perform Soul Reflect: Stella where she crouches down and create it at an angle above her.
|input=236LPMP
|
|data=
Soul Spiral has Menat lunge forward and stick her hand out in a move reminiscent of her master. The move is much slower than her VS1 meaning she cannot combo into it from her light attacks, however she is able to from many of her orbless normals. While she has the orb, she can absorb a single hit projectile during the active frames though it doesn't build any V-Gauge. Both versions are incredibly unsafe, even if spaced at max range to hit on later active frames. Soul Sprial can be canceled into Soul Spark or orb recall, for increased combo damage or to force an easy mixup situation if the orb recall is close enough.
{{AttackData-SFV
|
|startup=<nowiki>19</nowiki>
Wisdom of Thoth is a 3 bar V-Trigger that causes Menat to summon 6 small projectiles around her. Each orb corresponds to an attack button: the top 2 are light punch/light kick, middles are medium punch/kick, and bottom are heavy punch/kick. When a attack button is released (not pressed down) the corresponding orb will fly at the opponent, dealing a small amount of damage. The light attack orbs can only hit airborne opponents if performed from a standing position, but can hit grounded opponents if done from the air or crouching. The orbs can also be released at any time Menat is not in a combo or knocked down, making them great defensive tools as well to force an opponent to let off their pressure. While difficult to master, this V-Trigger gives Menat access to some of the most damaging combos and tricky left/right mixups in the game when learned correctly.
|active=<nowiki>23</nowiki>
|
|recovery=<nowiki>28</nowiki>
Prophecy of Thoth is a 2 bar V-Trigger that causes Menat to summon 6 orbs around her like her V-Trigger 1. However rather than being tied to attack buttons she gains access to a new special move, Judgement of Thoth, performed with QCB+P. Each attack button releases the orbs in a different firing arc, and consumes 50% of her total V-Trigger when used. By pressing HP+HK again, she can reload a second set for no V-Gauge, meaning she gets access to two sets total if used quickly. While it does not grant the mixup potential VT1 does, the damage when used in combos can be quite {{high}} and it is much easier to learn and get started with.
|hit=<nowiki>7</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>3</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>30*30 (60)</nowiki>
|stun=<nowiki>0</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* 1-hit Projectile hitbox
* Cannot hit airborne opponents
* On Hit: Pulls in opponent for a combo extender and puts the ball back in the hands of Menat
* On Whiff: Places the ball down on the floor at 50% screen range
* Ball does NOT dissipate back into Menat's hands if it collides with other fireballs
}}
}}
== Strategy ==
}}
=== Playing as Menat ===
 
=== Fighting Against Menat ===
=====<font style="visibility:hidden; float:right">LPHP Soul Sphere</font>=====
{{MoveData
|image=SFV_Menat_236LPHP.png
|name=LPHP Soul Sphere
|input=236LPHP
|data=
{{AttackData-SFV
|startup=<nowiki>10</nowiki>
|active=<nowiki>23</nowiki>
|recovery=<nowiki>41</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-10</nowiki>
|knockdown=<nowiki>87 / 28 / 28</nowiki>
|damage=<nowiki>20*130 (150)</nowiki>
|stun=<nowiki>0*200</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* 1-hit Projectile hitbox
* Cannot hit airborne opponents
* On Hit: Knocks down opponent and denies backroll wake-up
* On Whiff: Places the ball above floor at 50% screen range
* Ball does NOT dissipate back into Menat's hands if it collides with other fireballs
}}
}}
 
=====<font style="visibility:hidden; float:right">MPHP Soul Sphere</font>=====
{{MoveData
|image=SFV_Menat_236MPHP.png
|name=MPHP Soul Sphere
|input=236MPHP
|data=
{{AttackData-SFV
|startup=<nowiki>10</nowiki>
|active=<nowiki>23</nowiki>
|recovery=<nowiki>30</nowiki>
|hit=<nowiki>0</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-9</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>40</nowiki>
|stun=<nowiki>70</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>vs2</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* 2-hit Projectile hitbox
* Only has the canned in follow-up attack animation against airborne opponents (not worth using on grounded opponents)
* Places the ball above the opponent at 60% screen range
* Ball does NOT dissipate back into Menat's hands if it collides with other fireballs
* Cancelable into V-Trigger 2 orb firing and reload on hit and block
}}
}}
 
=====<font style="visibility:hidden; float:right">MPHP Soul Sphere Air</font>=====
{{MoveData
|image=SFV_Menat_236MPHP Air.png
|name=MPHP Soul Sphere Air
|input=236MPHP Air
|data=
{{AttackData-SFV
|startup=<nowiki>10</nowiki>
|active=<nowiki>23</nowiki>
|recovery=<nowiki>30</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-9</nowiki>
|knockdown=<nowiki>33 / 33 / 33</nowiki>
|damage=<nowiki>20*130 (150)</nowiki>
|stun=<nowiki>0*200</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* 2-hit Projectile hitbox
* Only has the canned in follow-up attack animation against airborne opponents (not worth using on grounded opponents)
* On airborne hit: Hard Knockdown
* On whiff: Places the ball above the opponent at 60% screen range
* Ball does NOT dissipate back into Menat's hands if it collides with other fireballs
}}
}}
 
=====<font style="visibility:hidden; float:right">Soul Sphere Ankh</font>=====
{{MoveData
|image=SFV_Menat_236P (recall).png
|name=Soul Sphere Ankh
|input=236P (recall)
|data=
{{AttackData-SFV
|startup=<nowiki>5</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>16</nowiki>
|hit=<nowiki>14+</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>3+</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>40</nowiki>
|stun=<nowiki>70</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* 1-hit Projectile hitbox
* Can collide with another projectile while flying back to Menat
* Active frames stop prematurely if Menat is hit by anything before the orb collides with anything on the way back
* Pulls the orb back from different angles depending on where it's currently placed on screen
* Cannot pull the orb back until the prior fireball has finished its active frames
* Vacuums in the opponent on hit/block
* Puts airborne opponents into a juggle state (free juggle if this hit is the start of the juggle)
* Frame advantage varies greatly (but is always plus on hit / block)
* Frame advantage shown is the least amount of advantage possible (if Orb is used while inside their hurtbox)
}}
}}
 
== Critical Arts ==
 
=====<font style="visibility:hidden; float:right">The Nefertem</font>=====
{{MoveData
|image=SFV_Menat_236236P.png
|name=The Nefertem
|input=236236P
|data=
{{AttackData-SFV
|startup=<nowiki>1+3</nowiki>
|active=<nowiki>16</nowiki>
|recovery=<nowiki>65</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-46</nowiki>
|knockdown=<nowiki>8 / 8 / 8</nowiki>
|damage=<nowiki>330</nowiki>
|stun=<nowiki>0</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Completely invincible on frames 1-19
* Strike hitbox (not a projectile)
* Hard Knockdown
}}
}}
 
== Taunts ==
 
=====<font style="visibility:hidden; float:right">Taunt</font>=====
{{MoveData
|image=SFV_Menat_5PPPKKK.png
|name=Taunt
|input=5PPPKKK
|data=
{{AttackData-SFV
|startup=<nowiki>-</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>61</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>-</nowiki>
|stun=<nowiki>-</nowiki>
|attack=<nowiki>-</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Upper-body Projectile invincible and Throw invincible on frames 44-216
}}
}}
 
== V-System ==
 
=== V-Skill 1 ===
 
=====<font style="visibility:hidden; float:right">Soul Reflect: Kamal</font>=====
{{MoveData
|image=SFV_Menat_MPMK (VS1).png
|name=Soul Reflect: Kamal
|input=MPMK (VS1)
|data=
{{AttackData-SFV
|startup=<nowiki>9</nowiki>
|active=<nowiki>3(8)</nowiki>
|recovery=<nowiki>25</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-6</nowiki>
|knockdown=<nowiki>88 / 29 / 34</nowiki>
|damage=<nowiki>80</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>-</nowiki>
|cancel=<nowiki>oc su vt1 vt2</nowiki>
|confirm=<nowiki>*18/**21 / 21 / -</nowiki>
|description=
* Hit Confirm notes: *Orb Recall/Explode only, **CA only
* Absorbs 1 hit of projectiles
* Can only absorb 1 projectile at a time
* 3 active frames of strike hitbox
* 8 active frames reflect
* Builds 80 V-Gauge (1/4th bar) when absorbing a projectile
* Builds 80/40 V-gauge on hit / block
* Much smaller hitboxes than the Orb version of this V-Skill
* Safer on block than the Orb version of this V-Skill
* Faster recovery and better KDA than the Orb version of this V-Skill
}}
}}
 
=====<font style="visibility:hidden; float:right">Soul Reflect: Stella</font>=====
{{MoveData
|image=SFV_Menat_2MPMK (VS1).png
|name=Soul Reflect: Stella
|input=2MPMK (VS1)
|data=
{{AttackData-SFV
|startup=<nowiki>14</nowiki>
|active=<nowiki>3(15)</nowiki>
|recovery=<nowiki>22</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-3</nowiki>
|knockdown=<nowiki>106 / 47 / 52</nowiki>
|damage=<nowiki>80</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>-</nowiki>
|cancel=<nowiki>oc su vt1 vt2</nowiki>
|confirm=<nowiki>*18/**45 / 29 / -</nowiki>
|description=
* Hit Confirm notes: *Orb Recall/Explode only, **CA only
* Absorbs 1 hit of projectile
* Strike hitbox on frames 14-16
* Projectile absorption hitbox on frames 14-21 and again on frames 22-28
* Although there are 2 cases of projectile absorption hitboxes, each one only absorb 1 projectile at a time (in theory this can absorb 2 hits of projectiles because of the 2 seperate projectile absorption hitboxes)
* Builds 80 V-Gauge (1/4th bar) for each projectile absorbed
* Builds 80/40 V-gauge on hit / block
* Much smaller hitboxes than the Orb version of this V-Skill
* Safer on block than the Orb version of this V-Skill
* Faster recovery and better KDA than the Orb version of this V-Skill
}}
}}
 
=====<font style="visibility:hidden; float:right">Soul Reflect: Kamal (Orb)</font>=====
{{MoveData
|image=SFV_Menat_MPMK (VS1).png
|name=Soul Reflect: Kamal (Orb)
|input=MPMK (VS1)
|data=
{{AttackData-SFV
|startup=<nowiki>9</nowiki>
|active=<nowiki>3(8)</nowiki>
|recovery=<nowiki>37</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-18</nowiki>
|knockdown=<nowiki>76 / 17 / 22</nowiki>
|damage=<nowiki>80</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>-</nowiki>
|cancel=<nowiki>oc su vt1 vt2</nowiki>
|confirm=<nowiki>*20 / 20 / -</nowiki>
|description=
* Hit Confirm notes: *CA only
* Reflects any non-EX projectiles (even multi-hit ones like Akuma's HP Red Fireball)
* Can only reflect 1 projectile at a time
* 3 active frames of strike hitbox
* 8 active frames reflect
* Does not build any V-gauge when reflecting projectiles
* Builds 100/50 V-gauge (hit/block)
* Much bigger hitboxes when using the Orb version
* Much more negative on block when using the Orb version of the V-Skills
* More recovery and worse KDA when using the Orb version of this V-Skill
}}
}}
 
=====<font style="visibility:hidden; float:right">Soul Reflect: Stella (Orb)</font>=====
{{MoveData
|image=SFV_Menat_2MPMK (VS1) (Orb).png
|name=Soul Reflect: Stella (Orb)
|input=2MPMK (VS1) (Orb)
|data=
{{AttackData-SFV
|startup=<nowiki>14</nowiki>
|active=<nowiki>3(15)</nowiki>
|recovery=<nowiki>35</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-16</nowiki>
|knockdown=<nowiki>89 / 30 / 35</nowiki>
|damage=<nowiki>80</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>-</nowiki>
|cancel=<nowiki>oc su vt1 vt2</nowiki>
|confirm=<nowiki>*45 / 29 / -</nowiki>
|description=
* Hit Confirm notes: *CA only
* Reflects any non-EX projectiles (even multi-hit ones like Akuma's HP Red Fireball)
* Strike hitbox on frames 14-16
* Projectile reflect hitbox on frames 14-21 and again on frames 22-28
* Although there are 2 cases of projectile reflecting hitboxes, each one only reflects 1 projectile at a time (in theory this can reflect 2 seperate projectiles because of the 2 seperate projectile reflect hitboxes)
* Builds 100/50 V-gauge on hit / block
* Much bigger hitboxes when using the Orb version
* Much more negative on block when using the Orb version of the V-Skills
* More recovery and worse KDA when using the Orb version of this V-Skill
}}
}}
 
=== V-Skill 2 ===
 
=====<font style="visibility:hidden; float:right">Soul Spiral</font>=====
{{MoveData
|image=SFV_Menat_MPMK (VS2).png
|name=Soul Spiral
|input=MPMK (VS2)
|data=
{{AttackData-SFV
|startup=<nowiki>19</nowiki>
|active=<nowiki>8</nowiki>
|recovery=<nowiki>30</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-20</nowiki>
|knockdown=<nowiki>77 / 18 / 23</nowiki>
|damage=<nowiki>70</nowiki>
|stun=<nowiki>120</nowiki>
|attack=<nowiki>-</nowiki>
|cancel=<nowiki>oc sp su vt1 vt2</nowiki>
|confirm=<nowiki>*22 / 22 / -</nowiki>
|description=
* Hit Confirm notes: *Orb Recall/Explode and CA only
* Builds 60/30 V-gauge (hit/block)
* Can only special cancel into Soul Sphere Ankh (recall) and Soul Spark
* Juggle Limit / Increase / Start: 1 / 1 / 1
}}
}}
 
=====<font style="visibility:hidden; float:right">Soul Spiral (Orb)</font>=====
{{MoveData
|image=SFV_Menat_MPMK (VS2) (Orb).png
|name=Soul Spiral (Orb)
|input=MPMK (VS2) (Orb)
|data=
{{AttackData-SFV
|startup=<nowiki>19</nowiki>
|active=<nowiki>10</nowiki>
|recovery=<nowiki>22</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-14</nowiki>
|knockdown=<nowiki>83 / 24 / 29</nowiki>
|damage=<nowiki>70</nowiki>
|stun=<nowiki>120</nowiki>
|attack=<nowiki>-</nowiki>
|cancel=<nowiki>su vt1 vt2</nowiki>
|confirm=<nowiki>*24 / 24 / -</nowiki>
|description=
* Hit Confirm notes: *CA only
* Absorbs 1 hit of projectile
* Builds 60/30 V-gauge (hit/block)
* Juggle Limit / Increase / Start: 1 / 1 / 1
}}
}}
 
=== V-Trigger 1 ===
 
=====<font style="visibility:hidden; float:right">Wisdom of Thoth</font>=====
{{MoveData
|image=SFV_Menat_HPHK (VT1).png
|name=Wisdom of Thoth
|input=HPHK (VT1)
|data=
{{AttackData-SFV
|startup=<nowiki>1</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>4</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>20x6 (120)</nowiki>
|stun=<nowiki>20x6 (120)</nowiki>
|attack=<nowiki>-</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* 3 bar V-Trigger
* Duration of 2000 frames (~33 seconds)
* Projectile-type attack
* Each orb is assigned to its own button that are released via pressing and releasing said button
* The orbs manifest in 9 frames after a button is released
* Orbs do not shoot out unless a button is held & released or pressed at least 9 frames into the duration / animation of a NORMAL (does not apply to when inputting special moves, then the corresponding orb will shoot out immediately unless the button is held down)
* LP & LK (Highest 2 orbs) can only hit airborne opponents if used from standing position (but crouching and air versions of LP & LK can hit standing)
}}
}}
 
=== V-Trigger 2 ===
 
=====<font style="visibility:hidden; float:right">Prophecy of Thoth</font>=====
{{MoveData
|image=SFV_Menat_HPHK (VT2).png
|name=Prophecy of Thoth
|input=HPHK (VT2)
|data=
{{AttackData-SFV
|startup=<nowiki>1</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>4</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>-</nowiki>
|stun=<nowiki>-</nowiki>
|attack=<nowiki>-</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* 2 bar V-Trigger
* Duration of 2000 frames (~33 seconds)
* Gives access to a new move, Judgement of Thoth (QCB+P), where Menat sends out the orbs all at once in different arcs depending on strength of punch button
* Reload orbs after sending with HP+HK
* V-Trigger 2 orbs have a projectile hitbox
}}
}}
 
=====<font style="visibility:hidden; float:right">LP Judgement of Thoth</font>=====
{{MoveData
|image=SFV_Menat_214LP.png
|name=LP Judgement of Thoth
|input=214LP
|data=
{{AttackData-SFV
|startup=<nowiki>11</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>26</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>20x6 (120)</nowiki>
|stun=<nowiki>20x6 (120)</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Sends off 6 projectiles all at the same time
* Trajectory of the projectiles depends on strength of button used (LP/MP/HP)
* Each projectile does 20 damage / stun
* Puts airborne opponents into a limited juggle state
* Spends 1000 V-Timer (50% V-Timer) when launching the first set of orbs (but does not cost anything to reload or fire the second set of orbs)
}}
}}
 
=====<font style="visibility:hidden; float:right">MP Judgement of Thoth</font>=====
{{MoveData
|image=SFV_Menat_214MP.png
|name=MP Judgement of Thoth
|input=214MP
|data=
{{AttackData-SFV
|startup=<nowiki>11</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>26</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>20x6 (120)</nowiki>
|stun=<nowiki>20x6 (120)</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Sends off 6 projectiles all at the same time
* Trajectory of the projectiles depends on strength of button used (LP/MP/HP)
* Each projectile does 20 damage / stun
* This MP version puts airborne opponents into a free juggle state (LP and HP versions put them into a limited juggle state)
* Spends 1000 V-Timer (50% V-Timer) when launching the first set of orbs (but does not cost anything to reload or fire the second set of orbs)
}}
}}
 
=====<font style="visibility:hidden; float:right">HP Judgement of Thoth</font>=====
{{MoveData
|image=SFV_Menat_214HP.png
|name=HP Judgement of Thoth
|input=214HP
|data=
{{AttackData-SFV
|startup=<nowiki>11</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>26</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>20x6 (120)</nowiki>
|stun=<nowiki>20x6 (120)</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Sends off 6 projectiles all at the same time
* Trajectory of the projectiles depends on strength of button used (LP/MP/HP)
* Each projectile does 20 damage / stun
* Puts airborne opponents into a limited juggle state
* Spends 1000 V-Timer (50% V-Timer) when launching the first set of orbs (but does not cost anything to reload or fire the second set of orbs)
}}
}}
 
=====<font style="visibility:hidden; float:right">Prophecy of Thoth </font>=====
{{MoveData
|image=SFV_Menat_HPHK (reload).png
|name=Prophecy of Thoth
|input=HPHK (reload)
|data=
{{AttackData-SFV
|startup=<nowiki>-</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>42</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>-</nowiki>
|stun=<nowiki>-</nowiki>
|attack=<nowiki>-</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Restocks Menat with 6 orbs again (does not cost any extra V-Timer)
* Can only be done after firing off the initial 6 orbs she gains on V-Trigger 2 activation
* Takes a total of 42 frames of animation
}}
}}
 
=== V-Shift ===
 
=====<font style="visibility:hidden; float:right">V-Shift</font>=====
{{MoveData
|image=SFV_Menat_MKHP.png
|name=V-Shift
|input=MKHP
|data=
{{AttackData-SFV
|startup=<nowiki>1</nowiki>
|active=<nowiki>9</nowiki>
|recovery=<nowiki>22</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>-</nowiki>
|stun=<nowiki>-</nowiki>
|attack=<nowiki>-</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Shifts back 1.12 range
* Fully invincible on frames 1-9 during which time any strike or projectile evaded will trigger a slow-motion effect on frame 11 for both players
* Immediately gains full invincibility for the full duration of V-Shift if you successfully evade a strike or projectile on start-up frames 1-9
* Throw invincible on frames 1-16 on an empty / raw V-Shift
* Counter-Hit state on frames 10-31 on an empty / raw V-Shift
* Opponent can still cancel the attack that was V-Shifted as if it had connected (this allows for a lot of shenanigans)
* Costs 300 V-Gauge (1 bar) to use and refunds 150 V-Gauge back (1/2 bar) on a successful V-Shift if the slow-mo is triggered
* If the V-Shift is successful you can cancel it into a follow-up attack (see V-Shift Break) that's fully invincible and knocks the opponent down on hit
}}
}}
 
=== V-Shift Break ===
 
=====<font style="visibility:hidden; float:right">Sistrum of Fortune</font>=====
{{MoveData
|image=SFV_Menat_MKHP.png
|name=Sistrum of Fortune
|input=MKHP
|data=
{{AttackData-SFV
|startup=<nowiki>?</nowiki>
|active=<nowiki>3</nowiki>
|recovery=<nowiki>?</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-2</nowiki>
|knockdown=<nowiki>73 / 14 / 19</nowiki>
|damage=<nowiki>60</nowiki>
|stun=<nowiki>0</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Fully invincible during startup and active frames
}}
}}
 
=== V-Reversal ===
 
=====<font style="visibility:hidden; float:right">Left Eye of the Lion</font>=====
{{MoveData
|image=SFV_Menat_6PPP.png
|name=Left Eye of the Lion
|input=6PPP
|data=
{{AttackData-SFV
|startup=<nowiki>24</nowiki>
|active=<nowiki>17</nowiki>
|recovery=<nowiki>4</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>-</nowiki>
|stun=<nowiki>-</nowiki>
|attack=<nowiki>-</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Strike and Projectile invincible during teleport on frames 1-40
* Menat can be grabbed during the first 23 frames of startup before she teleports behind the opponent, after that she fully invincible on frames 24 to 40
* Vulnerable on the last 4 frames of recovery (frames 41-44)
}}
}}
 


{{Navbox-SFV}}
{{Navbox-SFV}}
[[Category:Street Fighter V]]
[[Category:Street Fighter V]]
[[Category:Street Fighter games]]

Revision as of 19:47, 5 March 2021

Introduction

About Menat

Unique Mechanics

By using her Soul Sphere special, Menat throws her orb forward leaving it somewhere on the screen. LP throws it low, MP mid, HP higher up. After Menat places the orb on screen, all of her punch normals and HK normals will be changed with "orbless" versions, usually resulting in less range but better frame advantage for better combo opportunities. Certain normals with the orb will cause the next attack to be done as the orbless version as well if done immediately after; after a jump HK the orb will float slightly and a follow-up HK will be the no-orb version, letting her get a more damaging jump in combo than she normally would. She can recall the orb at any time, where it can hit opponents on the way back. If Menat is hit while the orb is returning, it loses its hitbox. The orb needs to physically move from its current position back to Menat, meaning it takes longer to get back if Menat is on the other side of the stage from the orb than it does if it's one a forward dash away. For the orb recall, she can also cancel into it from many normals such as 2HK and 6MK which are normally not special cancelable, allowing longer combos.

Final Patch

Players to Watch

  • FluxWaveZ
  • Justin Wong
  • Sako
Menat
SFV-Menat Portrait.jpg
Vitals
Life Points 950
Stun Points 950
V-Gauge Points
V-Trigger 1 900
V-Trigger 2 600
Ground Movement
Forward Walk Speed 4
Backward Walk Speed 3.2
Forward Dash Speed 20
Backward Dash Speed 24
Forward Dash Distance 120.4
Backward Dash Distance 112.1
Backdash CH Frames 3-11
Jumping
Back Jump Speed 49 (4+41+4)
Neutral Jump Speed 49 (4+41+4)
Forward Jump Speed 48 (3+41+4)
Forward Jump Distance 205
Backward Jump Distance 184.5
Throws
Throw Hurtbox 0.25
Throw Range 0.85
SFV Frame Data Glossary
Active

How many frames a move remains active (can hurt opponents) for.

Attack

Attack level is L for low attacks (must be blocked crouching), H is for High attacks (which can be blocked high or low) and M for overhead (must be blocked standing). T is for throw attacks (which cannot be blocked).

Cancel options

Available cancel options.

  • "ch": Chain cancel, refer to description for options.
  • "sp": Special move.
  • "su": Critical art.
  • "vs[1/2]": V-Skill 1 or 2.
  • "vt[1/2]": V-Trigger 1 or 2 activation.
Confirm windows

Hit confirm windows written as Specials & CAs/Target Combos/V-Trigger. Notation may denote V-Skill only cancel windows in Specials.

  • Refers to the amount of time (in frames) you have to cancel into another move from the moment the attack connects with the opponent.
Crush Counter

Crush Counter hit advantage written as opponent state, frame advantage, and v-gauge gain on hit.

Damage

Attack damage on hit. Notation may denote multi-hit or "sweet spot" damage values on certain frames.

Hit/Block

These are frame advantage values when the attack hits or is blocked. If the number is positive, then the move will end before the defender can act again. If the number is negative, the defender will be able to act before the attacker and maybe even punish. KD refers to knockdown on hit.

  • Note that generally, normal counter hits add an additional +2 to hit advantage in SFV.
Knockdown

Knockdown advantage against Normal, Quick Rise and Back Rise wake up options.

Recovery

How many frames it takes for a move to finish after it's been active.

Startup

How many frames it takes before the move becomes 'active' or have a hit box. The last startup frame and the first active frame are the same frame, meaning all values are written as Startup + 1.

Stun

Amount of stun added to the opponent's stun bar on hit.

Normals

Stand LP
Stand LP
5LP
SFV Menat 5LP.png
Startup Active Recovery Hit
4 2 8 4
Damage Stun Attack Block
20 70 H 3
  • Cancel options: oc sp su vs1 vs2 vt1 vt2
  • Chains into cr.LK
Stand LP orb
Stand LP orb
5LP orb
Startup Active Recovery Hit
5 4 7 5(8)
Damage Stun Attack Block
30 70 H 3(6)
  • Cancel options: sp su vs1 vs2 vt1 vt2
  • Extra range, damage and active frames on orb version
  • the (x) refers to best-case advantage with spacing
Stand MP
Stand MP
5MP
SFV Menat 5MP.png
Startup Active Recovery Hit
5 3 13(16) 4
Damage Stun Attack Block
50 100 H 2
  • Cancel options: oc sp su vs1 vs2 vt1 vt2
  • 3 frames less recovery on whiff (13f)
Stand MP orb
Stand MP orb
5MP orb
Startup Active Recovery Hit
6 6 20 -2(3)
Damage Stun Attack Block
60 100 H -8(-3)
  • Cancel options: vt1 vt2
  • Extra range, damage and active frames on orb version
  • the (x) refers to best-case advantage with spacing
Stand HP
Stand HP
5HP
SFV Menat 5HP.png
Startup Active Recovery Hit
8 3 19 2
Damage Stun Attack Block
80 150 H -2
Stand HP orb
Stand HP orb
5HP orb
Startup Active Recovery Hit
12 9 19 -6(2)
Damage Stun Attack Block
80 150 H -10(-2)
  • Cancel options: vt1 vt2
  • Extra range, damage and active frames on orb version
  • the (x) refers to best-case advantage with spacing
  • Only builds 100 V-Gauge (1/3rd of a bar) on a Crush Counter instead of the regular 150
Stand LK
Stand LK
5LK
SFV Menat 5LK.png
Startup Active Recovery Hit
3 3 10 4
Damage Stun Attack Block
30 70 H 1
Stand MK
Stand MK
5MK
SFV Menat 5MK.png
Startup Active Recovery Hit
8 3 16 2
Damage Stun Attack Block
60 100 H -2
  • Cancel options: oc vt1 vt2
  • Hit Confirm notes: *Orb Recall/Explode only
Stand HK
Stand HK
5HK
SFV Menat 5HK.png
Startup Active Recovery Hit
9 3 17 7
Damage Stun Attack Block
80 150 H 2
  • Cancel options: oc vt1 vt2
  • Hit Confirm notes: *Orb Recall/Explode only
  • Hits crouching up close
  • Forces stand on hit
Stand HK orb
Stand HK orb
5HK orb
Startup Active Recovery Hit
11 6 23 -4
Damage Stun Attack Block
90 150 H -8
  • Cancel options: vt1 vt2
  • Causes a Crumple state on Crush Counter hit instead of the Stagger state without the orb
  • If only the orb hitbox Crush Counters, causes a spinning knockdown instead of Crumple
  • Extra range, damage and active frames on orb version
  • the (x) refers to best-case advantage with spacing
  • The ball can hit Abigail standing resulting in +3/-7
Crouch LP
Crouch LP
2LP
SFV Menat 2LP.png
Startup Active Recovery Hit
4 2 7 4
Damage Stun Attack Block
20 70 H 2
Crouch LP orb
Crouch LP orb
2LP orb
Startup Active Recovery Hit
4 4 8 4(7)
Damage Stun Attack Block
30 70 H 2(5)
  • Cancel options: sp su vs1 vs2 vt1 vt2
  • Extra range, damage and active frames on orb version
  • the (x) refers to best-case advantage with spacing
Crouch MP
Crouch MP
2MP
SFV Menat 2MP.png
Startup Active Recovery Hit
6 2 14 4
Damage Stun Attack Block
50 100 H 2
Crouch MP orb
Crouch MP orb
2MP orb
Startup Active Recovery Hit
7 6 13 2(7)
Damage Stun Attack Block
60 100 H -3(2)
  • Cancel options: sp su vs1 vs2 vt1 vt2
  • Extra range, damage and active frames on orb version
  • the (x) refers to best-case advantage with spacing
Crouch HP
Crouch HP
2HP
SFV Menat 2HP.png
Startup Active Recovery Hit
9 4 18 1
Damage Stun Attack Block
80 150 H -3
  • Cancel options: oc sp su vs1 vs2 vt1 vt2
  • Forces stand on hit
  • Crouching hurtbox on frames 1-8
  • Can only Crush Counter on the 1st active frame and does 10 less damage on subsequent frames
Crouch HP orb
Crouch HP orb
2HP orb
Startup Active Recovery Hit
9 5 19 -1
Damage Stun Attack Block
80 150 H -5
  • Cancel options: sp su vs1 vs2 vt1 vt2
  • Forces stand on hit
  • Crouching hurtbox on frames 1-8
  • Can only Crush Counter on the 1st active frame and does 10 less damage on subsequent frames (including the orb hitbox)
  • Extra range and active frames on orb version
  • the (x) refers to best-case advantage with spacing
  • If just the hitbox on the orb itself connects instead of Menat's hand (like on a standing Abigail) it results in +3/-3 advantage
Crouch LK
Crouch LK
2LK
SFV Menat 2LK.png
Startup Active Recovery Hit
4 2 9 4
Damage Stun Attack Block
20 70 L 1
  • Cancel options: oc vt1 vt2
  • Chains into st.LP or cr.LP (with or without orb)
Crouch MK
Crouch MK
2MK
SFV Menat 2MK.png
Startup Active Recovery Hit
7 3 14 3
Damage Stun Attack Block
50 100 L 2
Crouch HK
Crouch HK
2HK
SFV Menat 2HK.png
Startup Active Recovery Hit
9 3 25 KD
Damage Stun Attack Block
80 150 L -11
  • Cancel options: oc vt1 vt2
  • Only builds 100 V-Gauge (1/3rd of a bar) on a Crush Counter instead of the regular 150
Crouch HK orb
Crouch HK orb
2HK orb
Startup Active Recovery Hit
11 3 33 KD
Damage Stun Attack Block
90 150 L -16(-14)
  • Cancel options: vt1 vt2
  • Extra range, damage and active frames on orb version
  • the (x) refers to best-case advantage with spacing
  • Only builds 100 V-Gauge (1/3rd of a bar) on a Crush Counter instead of the regular 150
Jump LP
Startup Active Recovery Hit
4 5 - -
Damage Stun Attack Block
30 70 M -
Jump LP orb
Jump LP orb
j.LP orb
Startup Active Recovery Hit
4 5 - -
Damage Stun Attack Block
40 70 M -
  • Cancel options: -
  • Extra range and damage on orb version
Jump MP
Startup Active Recovery Hit
6 4 - -
Damage Stun Attack Block
60 100 M -
Jump MP orb
Jump MP orb
j.MP orb
Startup Active Recovery Hit
8 4 - -
Damage Stun Attack Block
70 100 M -
  • Cancel options: -
  • Extra range and damage on orb version
Jump HP
Startup Active Recovery Hit
13 4 - -
Damage Stun Attack Block
80 150 M -
Jump HP orb
Jump HP orb
j.HP orb
Startup Active Recovery Hit
13 4 - -
Damage Stun Attack Block
90 150 M -
  • Cancel options: -
  • If used late enough into the jump, the orb will not manifest back in Menat's hand fast enough before the next normal is used (the following normal will be without the orb)
  • Extra range and damage on orb version
  • Hitbox to hurtbox ratio the best jump-in in all of SFV if timed properly with the Orb
Jump LK
Startup Active Recovery Hit
4 6 - -
Damage Stun Attack Block
40 70 M -
  • Cancel options: -
  • Can Crossup
Jump MK
Startup Active Recovery Hit
7 4 - -
Damage Stun Attack Block
60 100 M -
  • Cancel options: -
  • Can Crossup
Jump HK
Startup Active Recovery Hit
9 4 - -
Damage Stun Attack Block
80 150 M -
Jump HK orb
Jump HK orb
j.HK orb
Startup Active Recovery Hit
9 4 - -
Damage Stun Attack Block
90 150 M -
  • Cancel options: -
  • If used late enough into the jump, the orb will not manifest back in Menat's hand fast enough before the next normal is used (the following normal will be without the orb)
  • Extra range and damage on ball version
  • Insane horizontal hitbox range on orb compared to her hurtbox

Command Normals

Judgement of Anubis
Judgement of Anubis
3MK
SFV Menat 3MK.png
Startup Active Recovery Hit
11 11 18 -6
Damage Stun Attack Block
50 100 L -10
  • Cancel options: -
  • Slight low profile and Projectile invincible on upper body on frames 11-35
  • Not cancelable in any way
  • +4 oH / +0 oB on last active frame (can be spaced)
Divine Retribution
Divine Retribution
6MK
SFV Menat 6MK.png
Startup Active Recovery Hit
27 1(6)1 23 -8 * 1
Damage Stun Attack Block
30*30 50*50 M*M -12 * -7
  • Cancel options: oc
  • Hit Confirm notes: *Orb Recall/Explode only
  • Both hits are Overhead
  • Cancelable into Soul Sphere: Ankh (orb recall) on 1st hit only
LK Khamun Kick
LK Khamun Kick
2LK or 1LK or 3LK (air)
Startup Active Recovery Hit
12 - 9 -2(9)
Damage Stun Attack Block
60 70 H -6(5)
  • Cancel options: -
  • Can be performed from any jump direction
  • LK Divekick is projectile invincible on legs during entire startup and active frames
  • Frame advantage varies depending on height / angle
  • Frame advantage results here are when doing instant air divekicks (if divekick connects higher up, Menat is going to be more - on hit / block)
  • The (x) refers to best-case advantage with spacing
MK Khamun Kick
MK Khamun Kick
2MK or 1MK or 3MK (air)
Startup Active Recovery Hit
12 - 9 1(9)
Damage Stun Attack Block
60 70 H -2(6)
  • Cancel options: -
  • Can be performed from any jump direction
  • Not projectile invincible on front of legs like the LK version
  • Frame advantage varies depending on height / angle
  • Frame advantage results here are when doing instant air divekicks (if divekick connects higher up, Menat is going to be more - on hit / block)
  • The (x) refers to best-case advantage with spacing
HK Khamun Kick
HK Khamun Kick
2HK or 1HK or 3HK (air)
Startup Active Recovery Hit
12 - 9 1(9)
Damage Stun Attack Block
60 70 H -2(6)
  • Cancel options: -
  • Can be performed from any jump direction
  • Not projectile invincible on front of legs like the LK version
  • Frame advantage varies depending on height / angle
  • Frame advantage results here are when doing instant air divekicks (if divekick connects higher up, Menat is going to be more - on hit / block)
  • The (x) refers to best-case advantage with spacing

Throws

Overflowing Nile
Overflowing Nile
Throw
LPLK
SFV Menat LPLK.png
Startup Active Recovery Hit
5 3 17 KD
Damage Stun Attack Block
120 170 T -
  • Cancel options: -
  • Can walk forward throw loop in the corner if they wake-up with a normal that pushes their grab-box forward (such as Akuma's 3-frame st.LP)
Pyramid Hopscotch
Pyramid Hopscotch
Back Throw
4LPLK
SFV Menat 4LPLK.png
Startup Active Recovery Hit
5 3 17 KD
Damage Stun Attack Block
140 200 T -

Special Moves

LK Guardian of the Sun
LK Guardian of the Sun
623LK
Startup Active Recovery Hit
6 15 21+30 KD
Damage Stun Attack Block
100 150 H -
  • Cancel options: -
  • Cannot be performed without the orb in hand
  • Only hits airborne
  • Cannot hit crossup
  • Strike hitbox
  • Denies backroll on wake-up
  • Crouching hurtbox during startup
MK Guardian of the Sun
MK Guardian of the Sun
623MK
Startup Active Recovery Hit
8 15 21+30 KD
Damage Stun Attack Block
120 150 H -
  • Cancel options: -
  • Cannot be performed without the orb in hand
  • Only hits airborne
  • Cannot hit crossup
  • Strike hitbox
  • Denies backroll on wake-up
  • Crouching hurtbox during startup
HK Guardian of the Sun
HK Guardian of the Sun
623HK
Startup Active Recovery Hit
10 15 21+30 KD
Damage Stun Attack Block
140 200 H -
  • Cancel options: -
  • Cannot be performed without the orb in hand
  • Only hits airborne
  • Cannot hit crossup
  • Strike hitbox
  • Denies backroll on wake-up
  • Crouching hurtbox during startup
EX Guardian of the Sun
EX Guardian of the Sun
623KK
SFV Menat 623KK.png
Startup Active Recovery Hit
6 15 21+30 KD
Damage Stun Attack Block
150 200 H -
  • Cancel options: -
  • Fully invincible on frames 5-20
  • Cannot be performed without the orb in hand
  • Only hits airborne
  • Cannot hit crossup
  • Strike hitbox
  • Denies backroll on wake-up
  • Crouching hurtbox during startup
Soul Spark
Soul Spark
236K
SFV Menat 236K.png
Startup Active Recovery Hit
18 10 26 KD
Damage Stun Attack Block
80 150 H 3
  • Cancel options: -
  • Cannot be performed with the orb in hand (only available when the orb is placed somewhere else on screen)
  • Projectile hitbox (detonation can nullify 1 hit of projectiles)
  • A rather sizeable spark triggers around Menat's orb wherever it is placed on the screen
  • Launches opponent into the air towards Menat in a limited juggle state
  • The same moves that cancel into the Orb Recall can also be canceled into this Soul Spark move
  • Cancelable into V-Trigger 2 orb firing and reload
LP Soul Sphere
LP Soul Sphere
236LP
SFV Menat 236LP.png
Startup Active Recovery Hit
14 29 24 2
Damage Stun Attack Block
40 70 H -8
  • Cancel options: su
  • 1-hit Projectile hitbox
  • Cannot hit airborne opponents
  • Places the ball down on the floor at 50% screen range
  • Ball dissipates and goes back into Menat's hands if it collides with another projectile during its active frames
MP Soul Sphere
MP Soul Sphere
236MP
SFV Menat 236MP.png
Startup Active Recovery Hit
14 36 29 1
Damage Stun Attack Block
40 70 H -11
  • Cancel options: su
  • 1-hit Projectile hitbox
  • Cannot hit airborne opponents
  • Places the ball above floor at 75% screen range
  • Ball dissipates and goes back into Menat's hands if it collides with another projectile during its active frames
HP Soul Sphere
HP Soul Sphere
236HP
SFV Menat 236HP.png
Startup Active Recovery Hit
14 36 22 4
Damage Stun Attack Block
40 70 H -4
  • Cancel options: su
  • 1-hit Projectile hitbox
  • Cannot hit crouching
  • Only version of Soul Sphere that can hit airborne opponents
  • Places the ball above the opponent at full-screen range
  • Ball dissipates and goes back into Menat's hands if it collides with another projectile during its active frames
  • Cannot hit crouching
LPMP Soul Sphere
LPMP Soul Sphere
236LPMP
Startup Active Recovery Hit
19 23 28 7
Damage Stun Attack Block
30*30 (60) 0 H 3
  • Cancel options: -
  • 1-hit Projectile hitbox
  • Cannot hit airborne opponents
  • On Hit: Pulls in opponent for a combo extender and puts the ball back in the hands of Menat
  • On Whiff: Places the ball down on the floor at 50% screen range
  • Ball does NOT dissipate back into Menat's hands if it collides with other fireballs
LPHP Soul Sphere
LPHP Soul Sphere
236LPHP
Startup Active Recovery Hit
10 23 41 KD
Damage Stun Attack Block
20*130 (150) 0*200 H -10
  • Cancel options: -
  • 1-hit Projectile hitbox
  • Cannot hit airborne opponents
  • On Hit: Knocks down opponent and denies backroll wake-up
  • On Whiff: Places the ball above floor at 50% screen range
  • Ball does NOT dissipate back into Menat's hands if it collides with other fireballs
MPHP Soul Sphere
MPHP Soul Sphere
236MPHP
Startup Active Recovery Hit
10 23 30 0
Damage Stun Attack Block
40 70 H -9
  • Cancel options: vs2
  • 2-hit Projectile hitbox
  • Only has the canned in follow-up attack animation against airborne opponents (not worth using on grounded opponents)
  • Places the ball above the opponent at 60% screen range
  • Ball does NOT dissipate back into Menat's hands if it collides with other fireballs
  • Cancelable into V-Trigger 2 orb firing and reload on hit and block
MPHP Soul Sphere Air
MPHP Soul Sphere Air
236MPHP Air
Startup Active Recovery Hit
10 23 30 KD
Damage Stun Attack Block
20*130 (150) 0*200 H -9
  • Cancel options: -
  • 2-hit Projectile hitbox
  • Only has the canned in follow-up attack animation against airborne opponents (not worth using on grounded opponents)
  • On airborne hit: Hard Knockdown
  • On whiff: Places the ball above the opponent at 60% screen range
  • Ball does NOT dissipate back into Menat's hands if it collides with other fireballs
Soul Sphere Ankh
Soul Sphere Ankh
236P (recall)
SFV Menat 236P (recall).png
Startup Active Recovery Hit
5 - 16 14+
Damage Stun Attack Block
40 70 H 3+
  • Cancel options: -
  • 1-hit Projectile hitbox
  • Can collide with another projectile while flying back to Menat
  • Active frames stop prematurely if Menat is hit by anything before the orb collides with anything on the way back
  • Pulls the orb back from different angles depending on where it's currently placed on screen
  • Cannot pull the orb back until the prior fireball has finished its active frames
  • Vacuums in the opponent on hit/block
  • Puts airborne opponents into a juggle state (free juggle if this hit is the start of the juggle)
  • Frame advantage varies greatly (but is always plus on hit / block)
  • Frame advantage shown is the least amount of advantage possible (if Orb is used while inside their hurtbox)

Critical Arts

The Nefertem
The Nefertem
236236P
Startup Active Recovery Hit
1+3 16 65 KD
Damage Stun Attack Block
330 0 H -46
  • Cancel options: -
  • Completely invincible on frames 1-19
  • Strike hitbox (not a projectile)
  • Hard Knockdown

Taunts

Taunt
Taunt
5PPPKKK
SFV Menat 5PPPKKK.png
Startup Active Recovery Hit
- - 61 -
Damage Stun Attack Block
- - - -
  • Cancel options: -
  • Upper-body Projectile invincible and Throw invincible on frames 44-216

V-System

V-Skill 1

Soul Reflect: Kamal
Soul Reflect: Kamal
MPMK (VS1)
SFV Menat MPMK (VS1).png
Startup Active Recovery Hit
9 3(8) 25 KD
Damage Stun Attack Block
80 150 - -6
  • Cancel options: oc su vt1 vt2
  • Hit Confirm notes: *Orb Recall/Explode only, **CA only
  • Absorbs 1 hit of projectiles
  • Can only absorb 1 projectile at a time
  • 3 active frames of strike hitbox
  • 8 active frames reflect
  • Builds 80 V-Gauge (1/4th bar) when absorbing a projectile
  • Builds 80/40 V-gauge on hit / block
  • Much smaller hitboxes than the Orb version of this V-Skill
  • Safer on block than the Orb version of this V-Skill
  • Faster recovery and better KDA than the Orb version of this V-Skill
Soul Reflect: Stella
Soul Reflect: Stella
2MPMK (VS1)
SFV Menat 2MPMK (VS1).png
Startup Active Recovery Hit
14 3(15) 22 KD
Damage Stun Attack Block
80 150 - -3
  • Cancel options: oc su vt1 vt2
  • Hit Confirm notes: *Orb Recall/Explode only, **CA only
  • Absorbs 1 hit of projectile
  • Strike hitbox on frames 14-16
  • Projectile absorption hitbox on frames 14-21 and again on frames 22-28
  • Although there are 2 cases of projectile absorption hitboxes, each one only absorb 1 projectile at a time (in theory this can absorb 2 hits of projectiles because of the 2 seperate projectile absorption hitboxes)
  • Builds 80 V-Gauge (1/4th bar) for each projectile absorbed
  • Builds 80/40 V-gauge on hit / block
  • Much smaller hitboxes than the Orb version of this V-Skill
  • Safer on block than the Orb version of this V-Skill
  • Faster recovery and better KDA than the Orb version of this V-Skill
Soul Reflect: Kamal (Orb)
Soul Reflect: Kamal (Orb)
MPMK (VS1)
SFV Menat MPMK (VS1).png
Startup Active Recovery Hit
9 3(8) 37 KD
Damage Stun Attack Block
80 150 - -18
  • Cancel options: oc su vt1 vt2
  • Hit Confirm notes: *CA only
  • Reflects any non-EX projectiles (even multi-hit ones like Akuma's HP Red Fireball)
  • Can only reflect 1 projectile at a time
  • 3 active frames of strike hitbox
  • 8 active frames reflect
  • Does not build any V-gauge when reflecting projectiles
  • Builds 100/50 V-gauge (hit/block)
  • Much bigger hitboxes when using the Orb version
  • Much more negative on block when using the Orb version of the V-Skills
  • More recovery and worse KDA when using the Orb version of this V-Skill
Soul Reflect: Stella (Orb)
Soul Reflect: Stella (Orb)
2MPMK (VS1) (Orb)
SFV Menat 2MPMK (VS1) (Orb).png
Startup Active Recovery Hit
14 3(15) 35 KD
Damage Stun Attack Block
80 150 - -16
  • Cancel options: oc su vt1 vt2
  • Hit Confirm notes: *CA only
  • Reflects any non-EX projectiles (even multi-hit ones like Akuma's HP Red Fireball)
  • Strike hitbox on frames 14-16
  • Projectile reflect hitbox on frames 14-21 and again on frames 22-28
  • Although there are 2 cases of projectile reflecting hitboxes, each one only reflects 1 projectile at a time (in theory this can reflect 2 seperate projectiles because of the 2 seperate projectile reflect hitboxes)
  • Builds 100/50 V-gauge on hit / block
  • Much bigger hitboxes when using the Orb version
  • Much more negative on block when using the Orb version of the V-Skills
  • More recovery and worse KDA when using the Orb version of this V-Skill

V-Skill 2

Soul Spiral
Soul Spiral
MPMK (VS2)
SFV Menat MPMK (VS2).png
Startup Active Recovery Hit
19 8 30 KD
Damage Stun Attack Block
70 120 - -20
  • Cancel options: oc sp su vt1 vt2
  • Hit Confirm notes: *Orb Recall/Explode and CA only
  • Builds 60/30 V-gauge (hit/block)
  • Can only special cancel into Soul Sphere Ankh (recall) and Soul Spark
  • Juggle Limit / Increase / Start: 1 / 1 / 1
Soul Spiral (Orb)
Soul Spiral (Orb)
MPMK (VS2) (Orb)
SFV Menat MPMK (VS2) (Orb).png
Startup Active Recovery Hit
19 10 22 KD
Damage Stun Attack Block
70 120 - -14
  • Cancel options: su vt1 vt2
  • Hit Confirm notes: *CA only
  • Absorbs 1 hit of projectile
  • Builds 60/30 V-gauge (hit/block)
  • Juggle Limit / Increase / Start: 1 / 1 / 1

V-Trigger 1

Wisdom of Thoth
Wisdom of Thoth
HPHK (VT1)
SFV Menat HPHK (VT1).png
Startup Active Recovery Hit
1 - 4 -
Damage Stun Attack Block
20x6 (120) 20x6 (120) - -
  • Cancel options: -
  • 3 bar V-Trigger
  • Duration of 2000 frames (~33 seconds)
  • Projectile-type attack
  • Each orb is assigned to its own button that are released via pressing and releasing said button
  • The orbs manifest in 9 frames after a button is released
  • Orbs do not shoot out unless a button is held & released or pressed at least 9 frames into the duration / animation of a NORMAL (does not apply to when inputting special moves, then the corresponding orb will shoot out immediately unless the button is held down)
  • LP & LK (Highest 2 orbs) can only hit airborne opponents if used from standing position (but crouching and air versions of LP & LK can hit standing)

V-Trigger 2

Prophecy of Thoth
Prophecy of Thoth
HPHK (VT2)
SFV Menat HPHK (VT2).png
Startup Active Recovery Hit
1 - 4 -
Damage Stun Attack Block
- - - -
  • Cancel options: -
  • 2 bar V-Trigger
  • Duration of 2000 frames (~33 seconds)
  • Gives access to a new move, Judgement of Thoth (QCB+P), where Menat sends out the orbs all at once in different arcs depending on strength of punch button
  • Reload orbs after sending with HP+HK
  • V-Trigger 2 orbs have a projectile hitbox
LP Judgement of Thoth
LP Judgement of Thoth
214LP
SFV Menat 214LP.png
Startup Active Recovery Hit
11 - 26 -
Damage Stun Attack Block
20x6 (120) 20x6 (120) H -
  • Cancel options: -
  • Sends off 6 projectiles all at the same time
  • Trajectory of the projectiles depends on strength of button used (LP/MP/HP)
  • Each projectile does 20 damage / stun
  • Puts airborne opponents into a limited juggle state
  • Spends 1000 V-Timer (50% V-Timer) when launching the first set of orbs (but does not cost anything to reload or fire the second set of orbs)
MP Judgement of Thoth
MP Judgement of Thoth
214MP
SFV Menat 214MP.png
Startup Active Recovery Hit
11 - 26 -
Damage Stun Attack Block
20x6 (120) 20x6 (120) H -
  • Cancel options: -
  • Sends off 6 projectiles all at the same time
  • Trajectory of the projectiles depends on strength of button used (LP/MP/HP)
  • Each projectile does 20 damage / stun
  • This MP version puts airborne opponents into a free juggle state (LP and HP versions put them into a limited juggle state)
  • Spends 1000 V-Timer (50% V-Timer) when launching the first set of orbs (but does not cost anything to reload or fire the second set of orbs)
HP Judgement of Thoth
HP Judgement of Thoth
214HP
Startup Active Recovery Hit
11 - 26 -
Damage Stun Attack Block
20x6 (120) 20x6 (120) H -
  • Cancel options: -
  • Sends off 6 projectiles all at the same time
  • Trajectory of the projectiles depends on strength of button used (LP/MP/HP)
  • Each projectile does 20 damage / stun
  • Puts airborne opponents into a limited juggle state
  • Spends 1000 V-Timer (50% V-Timer) when launching the first set of orbs (but does not cost anything to reload or fire the second set of orbs)
Prophecy of Thoth
Prophecy of Thoth
HPHK (reload)
SFV Menat HPHK (reload).png
Startup Active Recovery Hit
- - 42 -
Damage Stun Attack Block
- - - -
  • Cancel options: -
  • Restocks Menat with 6 orbs again (does not cost any extra V-Timer)
  • Can only be done after firing off the initial 6 orbs she gains on V-Trigger 2 activation
  • Takes a total of 42 frames of animation

V-Shift

V-Shift
Startup Active Recovery Hit
1 9 22 -
Damage Stun Attack Block
- - - -
  • Cancel options: -
  • Shifts back 1.12 range
  • Fully invincible on frames 1-9 during which time any strike or projectile evaded will trigger a slow-motion effect on frame 11 for both players
  • Immediately gains full invincibility for the full duration of V-Shift if you successfully evade a strike or projectile on start-up frames 1-9
  • Throw invincible on frames 1-16 on an empty / raw V-Shift
  • Counter-Hit state on frames 10-31 on an empty / raw V-Shift
  • Opponent can still cancel the attack that was V-Shifted as if it had connected (this allows for a lot of shenanigans)
  • Costs 300 V-Gauge (1 bar) to use and refunds 150 V-Gauge back (1/2 bar) on a successful V-Shift if the slow-mo is triggered
  • If the V-Shift is successful you can cancel it into a follow-up attack (see V-Shift Break) that's fully invincible and knocks the opponent down on hit

V-Shift Break

Sistrum of Fortune
Sistrum of Fortune
MKHP
Startup Active Recovery Hit
? 3 ? KD
Damage Stun Attack Block
60 0 H -2
  • Cancel options: -
  • Fully invincible during startup and active frames

V-Reversal

Left Eye of the Lion
Left Eye of the Lion
6PPP
SFV Menat 6PPP.png
Startup Active Recovery Hit
24 17 4 -
Damage Stun Attack Block
- - - -
  • Cancel options: -
  • Strike and Projectile invincible during teleport on frames 1-40
  • Menat can be grabbed during the first 23 frames of startup before she teleports behind the opponent, after that she fully invincible on frames 24 to 40
  • Vulnerable on the last 4 frames of recovery (frames 41-44)


SFV Navigation

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Menat
Nash
Necalli
Oro
Poison
Rashid
Rose
R.Mika
Ryu
Sagat
Sakura
Seth
Urien
Vega
Zangief
Zeku (Old)
Zeku (Young)
Eleven