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{{ | {{Infobox Character SFV | ||
|name=Karin | |||
|hash=KRN | |||
|image=SFV-Karin_Portrait.jpg | |||
|hp=925 | |||
|stun=950 | |||
|vt1=600 | |||
|vt2=600 | |||
|movef=4.9 | |||
|moveb=3.6 | |||
|dashf=16 | |||
|dashb=21 | |||
|dashfd=144.5 | |||
|dashbd=115.8 | |||
|dashch=3-11 | |||
|jumpb=46 (4+38+4) | |||
|jumpn=46 (4+38+4) | |||
|jumpf=45 (3+38+4) | |||
|jumpbd=182.4 | |||
|jumpfd=212.8 | |||
|throwh=0.25 | |||
|throwr=0.85 | |||
}} | |||
{{SFV Ambox FAT}} | |||
<center>{{FrameDataKey-SFV}}</center> | |||
== Normals == | |||
== | =====<font style="visibility:hidden; float:right">Stand LP</font>===== | ||
{| | {{MoveData | ||
| | |image=SFV_Karin_5LP.png | ||
{{ | |name=Stand LP | ||
|input=5LP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>7</nowiki> | |||
|hit=<nowiki>4</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>30</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>ch sp su vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
| | =====<font style="visibility:hidden; float:right">Stand MP</font>===== | ||
{{ | {{MoveData | ||
|image=SFV_Karin_5MP.png | |||
| | |name=Stand MP | ||
|input=5MP | |||
| | |data= | ||
{{AttackData-SFV | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>12</nowiki> | |||
|hit=<nowiki>4</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>1</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vt1 vt2</nowiki> | |||
|confirm=<nowiki>17 / 17 / -</nowiki> | |||
|description= | |||
* Has a pretty lenient cancel window for hit confirming (17 frames to react with a cancel) | |||
}} | |||
}} | |||
{{ | =====<font style="visibility:hidden; float:right">Stand HP</font>===== | ||
{{MoveData | |||
|image=SFV_Karin_5HP.png | |||
|name=Stand HP | |||
|input=5HP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>7</nowiki> | |||
|active=<nowiki>4</nowiki> | |||
|recovery=<nowiki>22</nowiki> | |||
|hit=<nowiki>2</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-5</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>80</nowiki> | |||
| | |stun=<nowiki>150</nowiki> | ||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vt1 vt2</nowiki> | |||
|confirm=<nowiki>18 / 18 / -</nowiki> | |||
|description= | |||
* First active frame can only hit airborne (effectively 8F startup on grounded opponents) | |||
}} | |||
* | |||
}} | }} | ||
{{ | =====<font style="visibility:hidden; float:right">Stand LK</font>===== | ||
{{MoveData | |||
|image=SFV_Karin_5LK.png | |||
|name=Stand LK | |||
|input=5LK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>8</nowiki> | |||
|hit=<nowiki>4</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>40</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Stand MK</font>===== | |||
{{MoveData | |||
|image=SFV_Karin_5MK.png | |||
|name=Stand MK | |||
|input=5MK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>8</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>16</nowiki> | |||
|hit=<nowiki>2</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-4</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / 17 / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
{{ | =====<font style="visibility:hidden; float:right">Stand HK</font>===== | ||
{{MoveData | |||
|image=SFV_Karin_5HK.png | |||
|name=Stand HK | |||
|input=5HK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>12</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>23</nowiki> | |||
|hit=<nowiki>0</nowiki> | |||
|crush=<nowiki>Stagger / 15 / +150</nowiki> | |||
|block=<nowiki>-4</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>80</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / 16 / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
== | =====<font style="visibility:hidden; float:right">Crouch LP</font>===== | ||
=== | {{MoveData | ||
< | |image=SFV_Karin_2LP.png | ||
=== | |name=Crouch LP | ||
< | |input=2LP | ||
=== | |data= | ||
< | {{AttackData-SFV | ||
=== | |startup=<nowiki>3</nowiki> | ||
< | |active=<nowiki>2</nowiki> | ||
< | |recovery=<nowiki>8</nowiki> | ||
|hit=<nowiki>3</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>20</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>ch sp su vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Has Juggle Limit 1 if chained into from another LP | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Crouch MP</font>===== | |||
{{MoveData | |||
|image=SFV_Karin_2MP.png | |||
|name=Crouch MP | |||
|input=2MP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>4</nowiki> | |||
|recovery=<nowiki>10</nowiki> | |||
|hit=<nowiki>6</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vt1 vt2</nowiki> | |||
|confirm=<nowiki>17 / 17 / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Crouch HP</font>===== | |||
{{MoveData | |||
|image=SFV_Karin_2HP.png | |||
|name=Crouch HP | |||
|input=2HP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>7</nowiki> | |||
|active=<nowiki>4</nowiki> | |||
|recovery=<nowiki>22</nowiki> | |||
|hit=<nowiki>-3</nowiki> | |||
|crush=<nowiki>Flipping Juggle / KD / +150</nowiki> | |||
|block=<nowiki>-7</nowiki> | |||
|knockdown=<nowiki>105 / 46 / 51</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vt1 vt2</nowiki> | |||
|confirm=<nowiki>18 / 18 / -</nowiki> | |||
|description= | |||
* Does 20 less damage and cannot crush counter after 1st active frame | |||
* +3 extra hitstun and +1 extra blockstun on active frames 2-4 (resulting in better frame advantaged when canceled from) | |||
}} | |||
}} | |||
== | =====<font style="visibility:hidden; float:right">Crouch LK</font>===== | ||
=== | {{MoveData | ||
|image=SFV_Karin_2LK.png | |||
|name=Crouch LK | |||
|input=2LK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>8</nowiki> | |||
|hit=<nowiki>2</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>0</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>30</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>L</nowiki> | |||
|cancel=<nowiki>sp su vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
== | =====<font style="visibility:hidden; float:right">Crouch MK</font>===== | ||
{{MoveData | |||
|image=SFV_Karin_2MK.png | |||
|name=Crouch MK | |||
|input=2MK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>6</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>13</nowiki> | |||
|hit=<nowiki>-1</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-4</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
{{ | |damage=<nowiki>50</nowiki> | ||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>L</nowiki> | |||
|cancel=<nowiki>sp su vt1 vt2</nowiki> | |||
|confirm=<nowiki>17 / 17 / -</nowiki> | |||
|description= | |||
* Has a pretty lenient cancel window for hit confirming (17 frames to react with a cancel) | |||
}} | |||
}} | |||
{{ | |||
== | =====<font style="visibility:hidden; float:right">Crouch HK</font>===== | ||
=== | {{MoveData | ||
== | |image=SFV_Karin_2HK.png | ||
= | |name=Crouch HK | ||
|input=2HK | |||
|data= | |||
{{AttackData-SFV | |||
| | |startup=<nowiki>9</nowiki> | ||
|active=<nowiki>3</nowiki> | |||
| | |recovery=<nowiki>23</nowiki> | ||
|hit=<nowiki>KD</nowiki> | |||
| | |crush=<nowiki>Hard Knockdown / KD / +120</nowiki> | ||
|block=<nowiki>-14</nowiki> | |||
| | |knockdown=<nowiki>67 / 18 / 23</nowiki> | ||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>L</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / 18 / -</nowiki> | |||
|description= | |||
}} | }} | ||
== | }} | ||
=== | |||
=== | =====<font style="visibility:hidden; float:right">Jump LP</font>===== | ||
{{MoveData | |||
|image=SFV_Karin_j.LP.png | |||
|name=Jump LP | |||
|input=j.LP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>3</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>6(9)</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>3(6)</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>40</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Hits above Karin (decent air-to-air) | |||
* Shrinks the top of Karin's hurtboxes a little bit for entire move duration | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Jump MP</font>===== | |||
{{MoveData | |||
|image=SFV_Karin_j.MP.png | |||
|name=Jump MP | |||
|input=j.MP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>6</nowiki> | |||
|active=<nowiki>6</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>11(12)</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>8(9)</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Puts airborne opponents into a limited juggle state (Juggle Start: +1) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Jump HP</font>===== | |||
{{MoveData | |||
|image=SFV_Karin_j.HP.png | |||
|name=Jump HP | |||
|input=j.HP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>7</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>12(15)</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>9(12)</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Decent horizontal priority but poor reach | |||
* Pulls Karin's hurtboxes upwards a bit during startup frames (and even further during active frames and onwards) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Jump LK</font>===== | |||
{{MoveData | |||
|image=SFV_Karin_j.LK.png | |||
|name=Jump LK | |||
|input=j.LK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>6</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>6(9)</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>3(6)</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>40</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Can Cross-up | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Jump MK</font>===== | |||
{{MoveData | |||
|image=SFV_Karin_j.MK.png | |||
|name=Jump MK | |||
|input=j.MK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>6</nowiki> | |||
|active=<nowiki>6</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>9(12)</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>6(9)</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Can Cross-up | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Jump HK</font>===== | |||
{{MoveData | |||
|image=SFV_Karin_j.HK.png | |||
|name=Jump HK | |||
|input=j.HK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>9</nowiki> | |||
|active=<nowiki>4</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>12(15)</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>9(12)</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Pulls Karin's hurtboxes upwards a little bit during active frames and onwards | |||
}} | |||
}} | |||
== Command Normals == | |||
=====<font style="visibility:hidden; float:right">Tsumujigari</font>===== | |||
{{MoveData | |||
|image=SFV_Karin_6MK.png | |||
|name=Tsumujigari | |||
|input=6MK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>22</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>21</nowiki> | |||
|hit=<nowiki>0</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-7</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Throw invincible on frames 11-18 (not actually airborne at all) | |||
}} | |||
}} | |||
== Target Combos == | |||
=====<font style="visibility:hidden; float:right">Ku-Renge</font>===== | |||
{{MoveData | |||
|image=SFV_Karin_8MP 8HP.png | |||
|name=Ku-Renge | |||
|input=8MP > 8HP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>6+7</nowiki> | |||
|active=<nowiki>6(6)1</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>72 / 13 / 18</nowiki> | |||
|damage=<nowiki>60*54 (116)</nowiki> | |||
|stun=<nowiki>100*90 (190)</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* KDA varies depending on height on opponent when TC is used (the higher up when knocked down; the better amount of KDA Karin has) | |||
}} | |||
}} | |||
== Throws == | |||
=====<font style="visibility:hidden; float:right">Hajotsui</font>===== | |||
{{MoveData | |||
|image=SFV_Karin_LPLK.png | |||
|name=Hajotsui | |||
|input=LPLK | |||
|subtitle=Throw | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>17</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>64 / 5 / 5</nowiki> | |||
|damage=<nowiki>130</nowiki> | |||
|stun=<nowiki>120</nowiki> | |||
|attack=<nowiki>T</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Arakuma Inashi</font>===== | |||
{{MoveData | |||
|image=SFV_Karin_4LPLK.png | |||
|name=Arakuma Inashi | |||
|input=4LPLK | |||
|subtitle=Back Throw | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>17</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>61 / 2 / 2</nowiki> | |||
|damage=<nowiki>150</nowiki> | |||
|stun=<nowiki>200</nowiki> | |||
|attack=<nowiki>T</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* NO MOVE Bug: Karin recovers 1 frame slower (-1 KDA) if she doesn't input a normal/special after back throw, making this throw punishable if she tries to move afterwards by things like Zangief's Super | |||
}} | |||
}} | |||
== Special Moves == | |||
=====<font style="visibility:hidden; float:right">LK Kanzuki-Ryu Hokojutsu Seppo</font>===== | |||
{{MoveData | |||
|image=SFV_Karin_236LK.png | |||
|name=LK Kanzuki-Ryu Hokojutsu Seppo | |||
|input=236LK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>-</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>24</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Upper-body invincible on frames 3-17 | |||
* First 3 frames cancelable into Just Frame Tenko | |||
* Frames 4-14 cancelable into Late Tenko and Orochi | |||
* Karin is in Counter-Hit state during the entire dash frames | |||
* Not cancelable into V-Trigger 2 Parry during recovery frames | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">MK Kanzuki-Ryu Hokojutsu Seppo</font>===== | |||
{{MoveData | |||
|image=SFV_Karin_236MK.png | |||
|name=MK Kanzuki-Ryu Hokojutsu Seppo | |||
|input=236MK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>-</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>25</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Upper-body invincible on frames 3-17 | |||
* First 3 frames cancelable into Just Frame Tenko | |||
* Frames 4-14 cancelable into Late Tenko and Orochi | |||
* Karin is in Counter-Hit state during the entire dash frames | |||
* Not cancelable into V-Trigger 2 parry until after the last hit | |||
* Not cancelable into V-Trigger 2 Parry during recovery frames | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">HK Kanzuki-Ryu Hokojutsu Seppo</font>===== | |||
{{MoveData | |||
|image=SFV_Karin_236HK.png | |||
|name=HK Kanzuki-Ryu Hokojutsu Seppo | |||
|input=236HK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>-</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>26</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Upper-body invincible on frames 3-17 | |||
* First 3 frames cancelable into Just Frame Tenko | |||
* Frames 4-14 cancelable into Late Tenko and Orochi | |||
* Karin is in Counter-Hit state during the entire dash frames | |||
* Not cancelable into V-Trigger 2 parry until after the last hit | |||
* Not cancelable into V-Trigger 2 Parry during recovery frames | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">EX Kanzuki-Ryu Hokojutsu Seppo</font>===== | |||
{{MoveData | |||
|image=SFV_Karin_236KK.png | |||
|name=EX Kanzuki-Ryu Hokojutsu Seppo | |||
|input=236KK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>-</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>21</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Upper-body & Projectile invincible on frames 4-17 | |||
* Karin is in Counter-Hit state during the entire dash frames | |||
* Not cancelable into V-Trigger 2 Parry during recovery frames | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Just Frame Tenko</font>===== | |||
{{MoveData | |||
|image=SFV_Karin_236K P.png | |||
|name=Just Frame Tenko | |||
|input=236K > P | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>1+6</nowiki> | |||
|active=<nowiki>4</nowiki> | |||
|recovery=<nowiki>20</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-10</nowiki> | |||
|knockdown=<nowiki>105 / 46 / 51</nowiki> | |||
|damage=<nowiki>70</nowiki> | |||
|stun=<nowiki>80</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Launches opponent into juggle state | |||
* Executing this within the first 3 frames of Sappo (command dash) will cause a 'Just Frame' Tenko, which has a smaller hurtbox and launches higher | |||
* Juggle Limit / Increase / Start: 1 / 2(4) / 1(2) | |||
* Has varying Juggle Increase (+4 on airborne | +2 on grounded) and Juggle Start (+2 on airborne | +1 on grounded) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Late Tenko</font>===== | |||
{{MoveData | |||
|image=SFV_Karin_236K P.png | |||
|name=Late Tenko | |||
|input=236K > P | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>4+9</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>21</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-10</nowiki> | |||
|knockdown=<nowiki>106 / 47 / 52</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>80</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Launches opponent into juggle state | |||
* Executing this within the first 3 frames of Sappo (command dash) will cause a 'Just Frame' Tenko, which has a smaller hurtbox and launches higher | |||
* Juggle Limit / Increase / Start: 1 / 2(4) / 1(2) | |||
* Has varying Juggle Increase (+4 on airborne | +2 on grounded) and Juggle Start (+2 on airborne | +1 on grounded) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">EX Tenko</font>===== | |||
{{MoveData | |||
|image=SFV_Karin_236KK P.png | |||
|name=EX Tenko | |||
|input=236KK > P | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>2+6</nowiki> | |||
|active=<nowiki>4</nowiki> | |||
|recovery=<nowiki>18</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-7</nowiki> | |||
|knockdown=<nowiki>107 / 48 / 53</nowiki> | |||
|damage=<nowiki>100</nowiki> | |||
|stun=<nowiki>120</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Upper body invincible on frames 1-9 (frames 3-11 if you factor in initial EX dash frames) | |||
* Projectile invincible on frames 1-2 (frames 3-4 if you factor in initial EX dash frames) | |||
* Juggle Limit / Increase / Start: 2 / 2 / 1(2) | |||
* Has varying Juggle Start (+2 on airborne | +1 on grounded) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Orochi</font>===== | |||
{{MoveData | |||
|image=SFV_Karin_236K 2P.png | |||
|name=Orochi | |||
|input=236K > 2P | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>4+11</nowiki> | |||
|active=<nowiki>4</nowiki> | |||
|recovery=<nowiki>20</nowiki> | |||
|hit=<nowiki>2</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>80</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Low Profiles on frames 1-9 | |||
* Frames 3-14 projectile invincible | |||
* st HP into Orochi can be a true blockstring, frame trap, or trade, which leaves Karin with massive frame advantage and allows her to combo into another st HP | |||
* Delay the Orochi by 10f to trade with 3f or delay by 11f to trade with 4f. | |||
* Juggle Limit / Increase / Start: 1 / 1 / 1 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">EX Orochi</font>===== | |||
{{MoveData | |||
|image=SFV_Karin_2362K 2P.png | |||
|name=EX Orochi | |||
|input=2362K > 2P | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>2+12</nowiki> | |||
|active=<nowiki>4</nowiki> | |||
|recovery=<nowiki>27</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-7</nowiki> | |||
|knockdown=<nowiki>80 / 48 / 48</nowiki> | |||
|damage=<nowiki>140</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Low Profiles and Projectile Invincible on frames 1-2 of follow-up (Overall frames 3-4) | |||
* Causes Crumple on hit | |||
* Juggle Limit / Increase / Start: 4 / 1 / 1 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">LK Mujinkyaku</font>===== | |||
{{MoveData | |||
|image=SFV_Karin_214LK.png | |||
|name=LK Mujinkyaku | |||
|input=214LK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>11</nowiki> | |||
|active=<nowiki>3(6)3</nowiki> | |||
|recovery=<nowiki>19</nowiki> | |||
|hit=<nowiki>2</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-7</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>30*40 (70)</nowiki> | |||
|stun=<nowiki>50*50 (100)</nowiki> | |||
|attack=<nowiki>H*H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* First hit causes standing state | |||
* Juggle Limit / Increase / Start: 1*1 / 0*1 / 1*1 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">MK Mujinkyaku</font>===== | |||
{{MoveData | |||
|image=SFV_Karin_214MK.png | |||
|name=MK Mujinkyaku | |||
|input=214MK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>11</nowiki> | |||
|active=<nowiki>3(6)3(18)2</nowiki> | |||
|recovery=<nowiki>23</nowiki> | |||
|hit=<nowiki>2</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-6</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>30*40*90 (160)</nowiki> | |||
|stun=<nowiki>50*40*150 (240)</nowiki> | |||
|attack=<nowiki>H*H*M</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* First hit causes standing state | |||
* The MK follow-up (last hit) is an Overhead | |||
* Lower body invincible on frames 5-18 of the MK follow-up hit | |||
* Not actually airborne during MK follow-up hit | |||
* Juggle Limit / Increase / Start: 1*1*1 / 0*1*1 / 1*1*1 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">HK Mujinkyaku</font>===== | |||
{{MoveData | |||
|image=SFV_Karin_214HK.png | |||
|name=HK Mujinkyaku | |||
|input=214HK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>13</nowiki> | |||
|active=<nowiki>3(7)3(18)3(9)3</nowiki> | |||
|recovery=<nowiki>31</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-15</nowiki> | |||
|knockdown=<nowiki>83 / 24 / 29</nowiki> | |||
|damage=<nowiki>30*40*25x2 (120)</nowiki> | |||
|stun=<nowiki>50*40*30*60 (180)</nowiki> | |||
|attack=<nowiki>H*H*H*H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* First hit causes standing state | |||
* Low profiles during frames 4-25 of the HK follow-up hits | |||
* Juggle Limit / Increase / Start: 3*4*2*3 / 1*1*1*1 / 1*1*1*1 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">EX Mujinkyaku</font>===== | |||
{{MoveData | |||
|image=SFV_Karin_214KK.png | |||
|name=EX Mujinkyaku | |||
|input=214KK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>8</nowiki> | |||
|active=<nowiki>2(5)2(7)3(6)5 </nowiki> | |||
|recovery=<nowiki>17</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>80 / 16 / 21</nowiki> | |||
|damage=<nowiki>15*15*30x2*60 (150)</nowiki> | |||
|stun=<nowiki>200</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Lower body invincible and Airborne on frames 5-18 | |||
* Recovery frames listed are for whiffed version (increased recovery on a successful hit) | |||
* Juggle Limit: 3 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">LP Ressenha</font>===== | |||
{{MoveData | |||
|image=SFV_Karin_214LP.png | |||
|name=LP Ressenha | |||
|input=214LP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>16</nowiki> | |||
|active=<nowiki>2(8)3</nowiki> | |||
|recovery=<nowiki>19</nowiki> | |||
|hit=<nowiki>2</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-6</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>30*40 (70)</nowiki> | |||
|stun=<nowiki>50*50 (100)</nowiki> | |||
|attack=<nowiki>H*M</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Airborne on frames 7-22 | |||
* Juggle Limit / Increase / Start: 0*1 / 1*1 /1*1 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">MP Ressenha</font>===== | |||
{{MoveData | |||
|image=SFV_Karin_214MP.png | |||
|name=MP Ressenha | |||
|input=214MP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>21</nowiki> | |||
|active=<nowiki>2(8)4</nowiki> | |||
|recovery=<nowiki>18</nowiki> | |||
|hit=<nowiki>2</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-5</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>40*40 (80)</nowiki> | |||
|stun=<nowiki>50*100 (150)</nowiki> | |||
|attack=<nowiki>H*M</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Airborne on frames 11-23 | |||
* Juggle Limit / Increase / Start: 0*1 / 1*1 / 1*1 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">HP Ressenha</font>===== | |||
{{MoveData | |||
|image=SFV_Karin_214HP.png | |||
|name=HP Ressenha | |||
|input=214HP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>26</nowiki> | |||
|active=<nowiki>2(8)3</nowiki> | |||
|recovery=<nowiki>17</nowiki> | |||
|hit=<nowiki>1</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-4</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>40*50 (90)</nowiki> | |||
|stun=<nowiki>50*100</nowiki> | |||
|attack=<nowiki>H*M</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Airborne and lower body Projectile Invincible on frames 14-31 | |||
* Juggle Limit / Increase / Start: 0*1 / 1*1 / 1*1 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">EX Ressenha</font>===== | |||
{{MoveData | |||
|image=SFV_Karin_214PP.png | |||
|name=EX Ressenha | |||
|input=214PP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>2(6)2(5)2</nowiki> | |||
|recovery=<nowiki>22+13</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-41</nowiki> | |||
|knockdown=<nowiki>71 / 12 / 17</nowiki> | |||
|damage=<nowiki>30*40*70 (140)</nowiki> | |||
|stun=<nowiki>50x3 (150)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Fully invincible on frames 1-7 | |||
* Airborne on frames 6-44 | |||
* Can whiff on low profile | |||
* Cannot hit crossup | |||
* Standing hurtbox during the 13 frames of landing recovery | |||
* Cancelable into V-Trigger 2 Parry during last 3 recovery frames (not very useful) | |||
* Karin is in counterhit state during move duration and takes 20% additional damage from the first hit (total of 144%) | |||
* Juggle Limit: 5*6*7 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Senha Kusabi</font>===== | |||
{{MoveData | |||
|image=SFV_Karin_214P 2K.png | |||
|name=Senha Kusabi | |||
|input=214P > 2K | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>15</nowiki> | |||
|active=<nowiki>8</nowiki> | |||
|recovery=<nowiki>20</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-9</nowiki> | |||
|knockdown=<nowiki>69 / 20 / 25</nowiki> | |||
|damage=<nowiki>80</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H*M*L</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* d+K follow-up has a 5-frame gap on-block | |||
* Follow-ups can be performed on a whiffed Ressenha | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Senha Resshu</font>===== | |||
{{MoveData | |||
|image=SFV_Karin_214P 8K.png | |||
|name=Senha Resshu | |||
|input=214P > 8K | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>23</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>22</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>28 / 28 / 28</nowiki> | |||
|damage=<nowiki>120</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H*M*H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* u+K follow-up has a 5-8 frame gap on-hit depending on which version of Ressenha is used first | |||
* Hard Knockdown | |||
* Grab only catches standing opponent | |||
* Follow-ups can be performed after a whiffed Ressenha | |||
* Not cancelable into V-Trigger 2 Parry during recovery frames | |||
}} | |||
}} | |||
== Critical Arts == | |||
=====<font style="visibility:hidden; float:right">Kanzuki-Ryu Hadorokushiki Hasha No Kata</font>===== | |||
{{MoveData | |||
|image=SFV_Karin_236236P.png | |||
|name=Kanzuki-Ryu Hadorokushiki Hasha No Kata | |||
|input=236236P | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>4(14)7(13)2</nowiki> | |||
|recovery=<nowiki>14+24</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-18</nowiki> | |||
|knockdown=<nowiki>2 / 2 / 2</nowiki> | |||
|damage=<nowiki>340</nowiki> | |||
|stun=<nowiki>0</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Completely invincible on frames 1-6 and again on frames 43-44 (during the last knee hit) | |||
* Stays invincible for the rest of the attacks if the initial strikes hit | |||
* Briefly airborne for the first 14 frames of recovery on whiff | |||
* 24 frames of landing recovery | |||
* Juggle Limit: 12 | |||
}} | |||
}} | |||
== Taunts == | |||
=====<font style="visibility:hidden; float:right">Taunt</font>===== | |||
{{MoveData | |||
|image=SFV_Karin_5PPPKKK.png | |||
|name=Taunt | |||
|input=5PPPKKK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>-</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>61</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
== V-System == | |||
=== V-Skill 1 === | |||
=====<font style="visibility:hidden; float:right">Myo-Oken</font>===== | |||
{{MoveData | |||
|image=SFV_Karin_MPMK (VS1).png | |||
|name=Myo-Oken | |||
|input=MPMK (VS1) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>14</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|recovery=<nowiki>17</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-5</nowiki> | |||
|knockdown=<nowiki>92 / 33 / 38</nowiki> | |||
|damage=<nowiki>50</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / 23/*33 / -</nowiki> | |||
|description= | |||
* Hit Confirm notes: *VT2 Parry | |||
* Strike hitbox that also nullifies 1 hit of projectiles during active frames | |||
* Projectile invincible on the forward extended arm and leg from frames 9-23 | |||
* Startup can range from 14-20F depending on how long the MP+MK buttons are held before release | |||
* Builds 60/30 V-Gauge on Hit/Block | |||
* Juggle Limit: 3 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Myo-Oken (hold)</font>===== | |||
{{MoveData | |||
|image=SFV_Karin_MPMK (VS1) (hold).png | |||
|name=Myo-Oken (hold) | |||
|input=MPMK (VS1) (hold) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>21</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|recovery=<nowiki>18</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>94 / 35 / 40</nowiki> | |||
|damage=<nowiki>70</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / 24/*37 / -</nowiki> | |||
|description= | |||
* Hit Confirm notes: *VT2 Parry | |||
* Strike hitbox that also nullifies 1 hit of projectiles during active frames | |||
* Projectile invincible on the forward extended arm and leg from frames 9-30 | |||
* Builds 80/40 V-Gauge on Hit/Block | |||
* Juggle Limit: 3 | |||
}} | |||
}} | |||
=== V-Skill 2 === | |||
=====<font style="visibility:hidden; float:right">Fudo Sosho</font>===== | |||
{{MoveData | |||
|image=SFV_Karin_MPMK (VS2).png | |||
|name=Fudo Sosho | |||
|input=MPMK (VS2) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>11</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|recovery=<nowiki>21(18)</nowiki> | |||
|hit=<nowiki>3</nowiki> | |||
|crush=<nowiki>Spinning Knockdown / KD / +100</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>89 / 40 / 45</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Strike hitbox that also nullifies 1 hit of projectiles during active frames | |||
* Crush Counter puts opponent into a free juggle state | |||
* Projectile invincible on the extended arm and leg hurtboxes on frames 8-18 | |||
* Startup can range from 12-29F depending on how long the MP+MK buttons are held before release | |||
* 3 less recovery frames (18F) on hit | |||
* Builds 60/30 V-Gauge on Hit/Block (Builds 100 V-Gauge on Crush Counter) | |||
* Juggle Limit / Start / Increase: 5 / 2 / 2 (+0 Juggle Increase on Crush Counter) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Fudo Sosho (hold)</font>===== | |||
{{MoveData | |||
|image=SFV_Karin_MPMK (VS2) (hold).png | |||
|name=Fudo Sosho (hold) | |||
|input=MPMK (VS2) (hold) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>30</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|recovery=<nowiki>17(14)</nowiki> | |||
|hit=<nowiki>6</nowiki> | |||
|crush=<nowiki>Crumple / C / +120</nowiki> | |||
|block=<nowiki>3</nowiki> | |||
|knockdown=<nowiki>89 / 57 / 57</nowiki> | |||
|damage=<nowiki>80</nowiki> | |||
|stun=<nowiki>120</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Strike hitbox that also nullifies 1 hit of projectiles during active frames | |||
* Crush Counter puts opponent into a crumple state (denies back-roll) | |||
* Projectile invincible on the extended arm and leg hurtboxes on frames 26-36 | |||
* This fully charged version can also cancel into specials on hit/block | |||
* Crush Counter xx LK Dash / EX Dash: +4 / +7 (frame advantage after dash before the opponent's crumple state becomes airborne) | |||
* 3 less recovery frames (14F) on hit | |||
* Builds 80/40 V-Gauge on Hit/Block (Builds 120 V-Gauge on Crush Counter) | |||
* Juggle Limit / Start / Increase: 5 / 2 / 2 | |||
}} | |||
}} | |||
=== V-Trigger 1 === | |||
=====<font style="visibility:hidden; float:right">Guren No Kata</font>===== | |||
{{MoveData | |||
|image=SFV_Karin_HPHK (VT1).png | |||
|name=Guren No Kata | |||
|input=HPHK (VT1) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>1</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>4</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 2 bar V-Trigger | |||
* Duration of 1800 frames (30 seconds) | |||
* Gives Karin access to her rekkas and multiple follow-up options | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Guren Ken</font>===== | |||
{{MoveData | |||
|image=SFV_Karin_236P.png | |||
|name=Guren Ken | |||
|input=236P | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>12</nowiki> | |||
|active=<nowiki>4(5)4</nowiki> | |||
|recovery=<nowiki>19</nowiki> | |||
|hit=<nowiki>-2</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-6</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>30*30</nowiki> | |||
|stun=<nowiki>30*30</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Projectile invincible on extended leg and arms and nullifies projectiles during active frames | |||
* Can be used to cover both wake-ups and apply really cool mixup tech that no Karin players use (see 'Karin Guren Meaty' on Youtube) | |||
* Spends 500 V-Meter (~28% V-Timer) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Guren Hosho</font>===== | |||
{{MoveData | |||
|image=SFV_Karin_236P P.png | |||
|name=Guren Hosho | |||
|input=236P > P | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>26+13</nowiki> | |||
|active=<nowiki>4</nowiki> | |||
|recovery=<nowiki>32</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-16</nowiki> | |||
|knockdown=<nowiki>78 / 19 / 24</nowiki> | |||
|damage=<nowiki>81</nowiki> | |||
|stun=<nowiki>110</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* P follow-up has a 2-frame gap oB | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Guren Senha</font>===== | |||
{{MoveData | |||
|image=SFV_Karin_236P 8P.png | |||
|name=Guren Senha | |||
|input=236P > 8P | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>26+16</nowiki> | |||
|active=<nowiki>2(8)3</nowiki> | |||
|recovery=<nowiki>19</nowiki> | |||
|hit=<nowiki>4</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>30*70</nowiki> | |||
|stun=<nowiki>50*100</nowiki> | |||
|attack=<nowiki>H*M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* u+P follow-up has a 1-frame gap / 11-frame gap oH and 5-frame / 14-frame gap oB against Standing / Crouching opponents | |||
* Airborne on frames 7-16 | |||
* Second hit is Overhead | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Guren Chochu</font>===== | |||
{{MoveData | |||
|image=SFV_Karin_236P 2P.png | |||
|name=Guren Chochu | |||
|input=236P > 2P | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>26+16</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|recovery=<nowiki>17</nowiki> | |||
|hit=<nowiki>2</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>1</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* d+P follow-up has a 1-frame gap oH / 4-frame gap oB | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Guren Hochu</font>===== | |||
{{MoveData | |||
|image=SFV_Karin_236P 2P 2P.png | |||
|name=Guren Hochu | |||
|input=236P > 2P > 2P | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>26+16+24</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>24</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-11</nowiki> | |||
|knockdown=<nowiki>90 / 26 / 31</nowiki> | |||
|damage=<nowiki>70</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* d+P > d+P follow-up has a 1-frame gap oH / oB | |||
* Completely invincible on frames 1-19 | |||
* Can cross-up | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Guren Resshu</font>===== | |||
{{MoveData | |||
|image=SFV_Karin_236P 2P 8K.png | |||
|name=Guren Resshu | |||
|input=236P > 2P > 8K | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>26+16+226</nowiki> | |||
|active=<nowiki>6</nowiki> | |||
|recovery=<nowiki>19</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>28 / 28 / 28</nowiki> | |||
|damage=<nowiki>150</nowiki> | |||
|stun=<nowiki>200</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* d+P > u+K follow-up has a 1-frame gap oB | |||
* qcf+P > u+K follow-up has an 11-frame gap oH / oB | |||
* Hard Knockdown | |||
* Airborne on frames 3-31 | |||
* Only grabs standing opponents | |||
* 14 landing recovery frames | |||
* This move can also be done right after the first Guren Ken (rekka) hit instead of after the secondary Guren Chochu (elbow) as listed here | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Guren Kusabi</font>===== | |||
{{MoveData | |||
|image=SFV_Karin_236P 2P 2K.png | |||
|name=Guren Kusabi | |||
|input=236P > 2P > 2K | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>2+16+136</nowiki> | |||
|active=<nowiki>11</nowiki> | |||
|recovery=<nowiki>18</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-10</nowiki> | |||
|knockdown=<nowiki>68 / 19 / 24</nowiki> | |||
|damage=<nowiki>70</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>L</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* d+P > d+K follow-up has no gap oH / oB | |||
* Projectile invincible on frames 1-25 | |||
* Crouching hurtbox frames 1-5 | |||
* Low profiles on frames 6-25 | |||
* This move can also be done right after the first Guren Ken (Rekka) hit instead of after the secondary Guren Chochu (Rekka > Elbow) as listed here | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Guren Kyoho</font>===== | |||
{{MoveData | |||
|image=SFV_Karin_236P K.png | |||
|name=Guren Kyoho | |||
|input=236P > K | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>-</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>13</nowiki> | |||
|hit=<nowiki>2</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Spends 500 V-Meter (~28% V-Timer) | |||
}} | |||
}} | |||
=== V-Trigger 2 === | |||
=====<font style="visibility:hidden; float:right">Tenha No Kata</font>===== | |||
{{MoveData | |||
|image=SFV_Karin_HPHK (VT2).png | |||
|name=Tenha No Kata | |||
|input=HPHK (VT2) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>1</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>4</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 2 bar V-Trigger | |||
* Duration of 3000 frames (50 seconds) | |||
* Gives access to a parry special (Yasha Gaeshi) which can be canceled into from other specials and v-skill on hit / block / whiff | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Yasha Gaeshi (stance)</font>===== | |||
{{MoveData | |||
|image=SFV_Karin_HPHK (parry).png | |||
|name=Yasha Gaeshi (stance) | |||
|input=HPHK (parry) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>2</nowiki> | |||
|active=<nowiki>12</nowiki> | |||
|recovery=<nowiki>36</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Cannot parry projectiles | |||
* Can cancel into this from cancelable normals as well as specials and v-skill on hit / block / whiff | |||
* Spends 800 V-Meter (~27% V-Timer) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Yasha Gaeshi Ten</font>===== | |||
{{MoveData | |||
|image=SFV_Karin_HPHK (parry high).png | |||
|name=Yasha Gaeshi Ten | |||
|input=HPHK (parry high) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>1</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>18(13)</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>0</nowiki> | |||
|knockdown=<nowiki>113 / 54 / 59</nowiki> | |||
|damage=<nowiki>120</nowiki> | |||
|stun=<nowiki>200</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Launches opponents into a free juggle state on hit | |||
* Fully invincible for the entire duration on a successful parry animation (frames 1-18) | |||
* Recovers 5 frames faster if the successful parry attack whiffs (13 recovery frames) and is also fully invincible during that recovery time | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Yasha Gaeshi Chi</font>===== | |||
{{MoveData | |||
|image=SFV_Karin_HPHK (parry low).png | |||
|name=Yasha Gaeshi Chi | |||
|input=HPHK (parry low) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>1</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>36(31)</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-18</nowiki> | |||
|knockdown=<nowiki>85 / 85 / 85</nowiki> | |||
|damage=<nowiki>100</nowiki> | |||
|stun=<nowiki>200</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Crumples opponent on hit into a hard knockdown (+85 KDA) | |||
* Karin has a 7F window to combo the opponent on a successful low parry before they go into an airborne state (can combo into cr.HP for example) | |||
* Fully invincible for the entire duration on a successful parry animation (frames 1-39) | |||
* Recovers 5 frames faster if the successful parry attack whiffs (34 recovery frames) and is also fully invincible during that recovery time | |||
}} | |||
}} | |||
=== V-Shift === | |||
=====<font style="visibility:hidden; float:right">V-Shift</font>===== | |||
{{MoveData | |||
|image=SFV_Karin_MKHP.png | |||
|name=V-Shift | |||
|input=MKHP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>1</nowiki> | |||
|active=<nowiki>9</nowiki> | |||
|recovery=<nowiki>22</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Shifts back 1.21 range | |||
* Fully invincible on frames 1-9 during which time any strike or projectile evaded will trigger a slow-motion effect on frame 11 for both players | |||
* Immediately gains full invincibility for the full duration of V-Shift if you successfully evade a strike or projectile on start-up frames 1-9 | |||
* Throw invincible on frames 1-16 on an empty / raw V-Shift | |||
* Counter-Hit state on frames 10-31 on an empty / raw V-Shift | |||
* Opponent can still cancel the attack that was V-Shifted as if it had connected (this allows for a lot of shenanigans) | |||
* Costs 300 V-Gauge (1 bar) to use and refunds 150 V-Gauge back (1/2 bar) on a successful V-Shift if the slow-mo is triggered | |||
* If the V-Shift is successful you can cancel it into a follow-up attack (see V-Shift Break) that's fully invincible and knocks the opponent down on hit | |||
}} | |||
}} | |||
=== V-Shift Break === | |||
=====<font style="visibility:hidden; float:right">Koka Tenshinchu: Sumeragi</font>===== | |||
{{MoveData | |||
|image=SFV_Karin_MKHP.png | |||
|name=Koka Tenshinchu: Sumeragi | |||
|input=MKHP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>?</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>?</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>73 / 14 / 19</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>0</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Fully invincible during startup and active frames | |||
}} | |||
}} | |||
=== V-Reversal === | |||
=====<font style="visibility:hidden; float:right">Ressencho</font>===== | |||
{{MoveData | |||
|image=SFV_Karin_6PPP.png | |||
|name=Ressencho | |||
|input=6PPP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>17</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>24(40)</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>73 / 14 / 19</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>0</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Strike and Projectile invincible on frames 1-30 | |||
* +16 extra recovery frames (40F) on hit | |||
}} | |||
}} | |||
{{Navbox-SFV}} | {{Navbox-SFV}} | ||
[[Category:Street Fighter V]] | [[Category:Street Fighter V]] | ||
[[Category:Street Fighter games]] |
Revision as of 19:05, 5 March 2021
Introduction
About Karin
Karin is an offensive footsie-oriented character who aims to batter the opponent into submission with powerful tick throws, whiff punishes, and confirmable pokes. Her Right Leg of the Forbidden One is one of the most infamous normals in the game, with good range, a long confirm window, and great reward for landing it. On top of this, she has excellent mid pokes in 5MK and 5HK to keep the opponent sitting still at her preferred ranges, a great tick throw from 5LK, and long-range whiff punishes with 2HK. Her V-system is very straightforward, with nearly every Karin defaulting to VT1 and VS1 for their simple combo conversions and poking ability. Accessing the best parts of her gameplan is reliant on good execution, requiring not only use of her just-frame tenko for optimal combos, but good reaction speed as well to hit confirm her delay-cancellable pokes. Her anti-air options are also middling, with limited options to stop opponents jumping at close range. Overall she's a very powerful character with a simple gameplan that can be deceptively tricky to execute well.
V-System
V-Trigger 1: Guren No Kata
Gives Karin access to a rekka sequence that's great for safe poking and decent for combos. Has a lot of gimmicks alongside as well as some consistently useful pressure tools, in particular a plus on block elbow and a safe on block backdash. Easy to quickly burn through without doing too much with it, but the tools it gives are straightforward and good.
V-Trigger 2: Tenha No Kata
Gives Karin access to a 2f parry vs strikes that can be cancelled into from any of her grounded special moves to counter an opponent's punish. Very gimmicky if used that way, but it does reliably catch highs/mids/lows and the reward for catching a low is massive. Not used very often since it can't be used proactively, but it's sometimes picked vs divekick characters and it can counter V-reversals.
V-Skill 1: Myo-Oken
An unsafe advancing palm attack that can be charged for better range, damage, and frame advantage. Used for poking, VT activation, and as a combo ender for corner carry. Active frames nullify projectiles, but the move isn't used for this very often. Typically seen as the default pick for all matchups.
V-Skill 2: Fudo Sosho
A safe short range palm attack that can be charged for better damage, frame advantage, and the ability to special cancel. Crush counters, giving a launch on uncharged and a crumple on charged. Used for combos, pressure, and meaties. Can also be used to nullify fireballs. Not picked as much since the VS1 combos and the VT activation are both much more universally applicable.
Final Patch
Players to Watch
- AFG
- Justin Wong
- Bonchan
- Phenom
- Mago
- Punk
Karin | |
---|---|
Vitals | |
Life Points | 925 |
Stun Points | 950 |
V-Gauge Points | |
V-Trigger 1 | 600 |
V-Trigger 2 | 600 |
Ground Movement | |
Forward Walk Speed | 4.9 |
Backward Walk Speed | 3.6 |
Forward Dash Speed | 16 |
Backward Dash Speed | 21 |
Forward Dash Distance | 144.5 |
Backward Dash Distance | 115.8 |
Backdash CH Frames | 3-11 |
Jumping | |
Back Jump Speed | 46 (4+38+4) |
Neutral Jump Speed | 46 (4+38+4) |
Forward Jump Speed | 45 (3+38+4) |
Forward Jump Distance | 212.8 |
Backward Jump Distance | 182.4 |
Throws | |
Throw Hurtbox | 0.25 |
Throw Range | 0.85 |
![]() |
Frame Data & Descriptions are provided by FATOnline.
|
SFV Frame Data Glossary | |
---|---|
Active |
How many frames a move remains active (can hurt opponents) for. |
Attack |
Attack level is L for low attacks (must be blocked crouching), H is for High attacks (which can be blocked high or low) and M for overhead (must be blocked standing). T is for throw attacks (which cannot be blocked). |
Cancel options |
Available cancel options.
|
Confirm windows |
Hit confirm windows written as Specials & CAs/Target Combos/V-Trigger. Notation may denote V-Skill only cancel windows in Specials.
|
Crush Counter |
Crush Counter hit advantage written as opponent state, frame advantage, and v-gauge gain on hit. |
Damage |
Attack damage on hit. Notation may denote multi-hit or "sweet spot" damage values on certain frames. |
Hit/Block |
These are frame advantage values when the attack hits or is blocked. If the number is positive, then the move will end before the defender can act again. If the number is negative, the defender will be able to act before the attacker and maybe even punish. KD refers to knockdown on hit.
|
Knockdown |
Knockdown advantage against Normal, Quick Rise and Back Rise wake up options. |
Recovery |
How many frames it takes for a move to finish after it's been active. |
Startup |
How many frames it takes before the move becomes 'active' or have a hit box. The last startup frame and the first active frame are the same frame, meaning all values are written as Startup + 1. |
Stun |
Amount of stun added to the opponent's stun bar on hit. |
Normals
Stand LP
Startup | Active | Recovery | Hit |
---|---|---|---|
4 | 2 | 7 | 4 |
Damage | Stun | Attack | Block |
30 | 70 | H | 2 |
Stand MP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
5 | 3 | 12 | 4 | ||
Damage | Stun | Attack | Block | ||
60 | 100 | H | 1 | ||
|
Stand HP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
7 | 4 | 22 | 2 | ||
Damage | Stun | Attack | Block | ||
80 | 150 | H | -5 | ||
|
Stand LK
Startup | Active | Recovery | Hit |
---|---|---|---|
4 | 3 | 8 | 4 |
Damage | Stun | Attack | Block |
40 | 70 | H | 2 |
Stand MK
Startup | Active | Recovery | Hit |
---|---|---|---|
8 | 3 | 16 | 2 |
Damage | Stun | Attack | Block |
60 | 100 | H | -4 |
Stand HK
Startup | Active | Recovery | Hit |
---|---|---|---|
12 | 2 | 23 | 0 |
Damage | Stun | Attack | Block |
80 | 150 | H | -4 |
Crouch LP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
3 | 2 | 8 | 3 | ||
Damage | Stun | Attack | Block | ||
20 | 70 | H | 2 | ||
|
Crouch MP
Startup | Active | Recovery | Hit |
---|---|---|---|
5 | 4 | 10 | 6 |
Damage | Stun | Attack | Block |
60 | 100 | H | 2 |
Crouch HP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
7 | 4 | 22 | -3 | ||
Damage | Stun | Attack | Block | ||
90 | 150 | H | -7 | ||
|
Crouch LK
Startup | Active | Recovery | Hit |
---|---|---|---|
4 | 2 | 8 | 2 |
Damage | Stun | Attack | Block |
30 | 70 | L | 0 |
Crouch MK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
6 | 2 | 13 | -1 | ||
Damage | Stun | Attack | Block | ||
50 | 100 | L | -4 | ||
|
Crouch HK
Startup | Active | Recovery | Hit |
---|---|---|---|
9 | 3 | 23 | KD |
Damage | Stun | Attack | Block |
90 | 150 | L | -14 |
Jump LP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
3 | 5 | - | 6(9) | ||
Damage | Stun | Attack | Block | ||
40 | 70 | M | 3(6) | ||
|
Jump MP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
6 | 6 | - | 11(12) | ||
Damage | Stun | Attack | Block | ||
60 | 100 | M | 8(9) | ||
|
Jump HP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
7 | 5 | - | 12(15) | ||
Damage | Stun | Attack | Block | ||
90 | 150 | M | 9(12) | ||
|
Jump LK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
4 | 6 | - | 6(9) | ||
Damage | Stun | Attack | Block | ||
40 | 70 | M | 3(6) | ||
|
Jump MK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
6 | 6 | - | 9(12) | ||
Damage | Stun | Attack | Block | ||
60 | 100 | M | 6(9) | ||
|
Jump HK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
9 | 4 | - | 12(15) | ||
Damage | Stun | Attack | Block | ||
90 | 150 | M | 9(12) | ||
|
Command Normals
Tsumujigari
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
22 | 2 | 21 | 0 | ||
Damage | Stun | Attack | Block | ||
60 | 100 | M | -7 | ||
|
Target Combos
Ku-Renge
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
6+7 | 6(6)1 | - | KD | ||
Damage | Stun | Attack | Block | ||
60*54 (116) | 100*90 (190) | M | - | ||
|
Throws
Hajotsui
Startup | Active | Recovery | Hit |
---|---|---|---|
5 | 3 | 17 | KD |
Damage | Stun | Attack | Block |
130 | 120 | T | - |
Arakuma Inashi
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
5 | 3 | 17 | KD | ||
Damage | Stun | Attack | Block | ||
150 | 200 | T | - | ||
|
Special Moves
LK Kanzuki-Ryu Hokojutsu Seppo
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
- | - | 24 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
MK Kanzuki-Ryu Hokojutsu Seppo
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
- | - | 25 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
HK Kanzuki-Ryu Hokojutsu Seppo
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
- | - | 26 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
EX Kanzuki-Ryu Hokojutsu Seppo
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
- | - | 21 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
Just Frame Tenko
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
1+6 | 4 | 20 | KD | ||
Damage | Stun | Attack | Block | ||
70 | 80 | H | -10 | ||
|
Late Tenko
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
4+9 | 3 | 21 | KD | ||
Damage | Stun | Attack | Block | ||
60 | 80 | H | -10 | ||
|
EX Tenko
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
2+6 | 4 | 18 | KD | ||
Damage | Stun | Attack | Block | ||
100 | 120 | H | -7 | ||
|
Orochi
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
4+11 | 4 | 20 | 2 | ||
Damage | Stun | Attack | Block | ||
80 | 150 | H | -2 | ||
|
EX Orochi
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
2+12 | 4 | 27 | KD | ||
Damage | Stun | Attack | Block | ||
140 | 150 | H | -7 | ||
|
LK Mujinkyaku
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
11 | 3(6)3 | 19 | 2 | ||
Damage | Stun | Attack | Block | ||
30*40 (70) | 50*50 (100) | H*H | -7 | ||
|
MK Mujinkyaku
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
11 | 3(6)3(18)2 | 23 | 2 | ||
Damage | Stun | Attack | Block | ||
30*40*90 (160) | 50*40*150 (240) | H*H*M | -6 | ||
|
HK Mujinkyaku
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
13 | 3(7)3(18)3(9)3 | 31 | KD | ||
Damage | Stun | Attack | Block | ||
30*40*25x2 (120) | 50*40*30*60 (180) | H*H*H*H | -15 | ||
|
EX Mujinkyaku
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
8 | 2(5)2(7)3(6)5 | 17 | KD | ||
Damage | Stun | Attack | Block | ||
15*15*30x2*60 (150) | 200 | H | -2 | ||
|
LP Ressenha
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
16 | 2(8)3 | 19 | 2 | ||
Damage | Stun | Attack | Block | ||
30*40 (70) | 50*50 (100) | H*M | -6 | ||
|
MP Ressenha
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
21 | 2(8)4 | 18 | 2 | ||
Damage | Stun | Attack | Block | ||
40*40 (80) | 50*100 (150) | H*M | -5 | ||
|
HP Ressenha
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
26 | 2(8)3 | 17 | 1 | ||
Damage | Stun | Attack | Block | ||
40*50 (90) | 50*100 | H*M | -4 | ||
|
EX Ressenha
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
5 | 2(6)2(5)2 | 22+13 | KD | ||
Damage | Stun | Attack | Block | ||
30*40*70 (140) | 50x3 (150) | H | -41 | ||
|
Senha Kusabi
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
15 | 8 | 20 | KD | ||
Damage | Stun | Attack | Block | ||
80 | 100 | H*M*L | -9 | ||
|
Senha Resshu
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
23 | 2 | 22 | KD | ||
Damage | Stun | Attack | Block | ||
120 | 150 | H*M*H | - | ||
|
Critical Arts
Kanzuki-Ryu Hadorokushiki Hasha No Kata
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
5 | 4(14)7(13)2 | 14+24 | KD | ||
Damage | Stun | Attack | Block | ||
340 | 0 | H | -18 | ||
|
Taunts
Taunt
Startup | Active | Recovery | Hit |
---|---|---|---|
- | - | 61 | - |
Damage | Stun | Attack | Block |
- | - | - | - |
V-System
V-Skill 1
Myo-Oken
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
14 | 5 | 17 | KD | ||
Damage | Stun | Attack | Block | ||
50 | 100 | H | -5 | ||
|
Myo-Oken (hold)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
21 | 5 | 18 | KD | ||
Damage | Stun | Attack | Block | ||
70 | 150 | H | -2 | ||
|
V-Skill 2
Fudo Sosho
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
11 | 5 | 21(18) | 3 | ||
Damage | Stun | Attack | Block | ||
60 | 100 | H | -2 | ||
|
Fudo Sosho (hold)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
30 | 5 | 17(14) | 6 | ||
Damage | Stun | Attack | Block | ||
80 | 120 | H | 3 | ||
|
V-Trigger 1
Guren No Kata
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
1 | - | 4 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
Guren Ken
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
12 | 4(5)4 | 19 | -2 | ||
Damage | Stun | Attack | Block | ||
30*30 | 30*30 | H | -6 | ||
|
Guren Hosho
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
26+13 | 4 | 32 | KD | ||
Damage | Stun | Attack | Block | ||
81 | 110 | H | -16 | ||
|
Guren Senha
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
26+16 | 2(8)3 | 19 | 4 | ||
Damage | Stun | Attack | Block | ||
30*70 | 50*100 | H*M | -2 | ||
|
Guren Chochu
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
26+16 | 5 | 17 | 2 | ||
Damage | Stun | Attack | Block | ||
60 | 70 | H | 1 | ||
|
Guren Hochu
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
26+16+24 | 3 | 24 | KD | ||
Damage | Stun | Attack | Block | ||
70 | 100 | H | -11 | ||
|
Guren Resshu
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
26+16+226 | 6 | 19 | KD | ||
Damage | Stun | Attack | Block | ||
150 | 200 | H | - | ||
|
Guren Kusabi
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
2+16+136 | 11 | 18 | KD | ||
Damage | Stun | Attack | Block | ||
70 | 100 | L | -10 | ||
|
Guren Kyoho
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
- | - | 13 | 2 | ||
Damage | Stun | Attack | Block | ||
- | - | - | -2 | ||
|
V-Trigger 2
Tenha No Kata
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
1 | - | 4 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
Yasha Gaeshi (stance)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
2 | 12 | 36 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
Yasha Gaeshi Ten
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
1 | 3 | 18(13) | KD | ||
Damage | Stun | Attack | Block | ||
120 | 200 | H | 0 | ||
|
Yasha Gaeshi Chi
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
1 | 3 | 36(31) | KD | ||
Damage | Stun | Attack | Block | ||
100 | 200 | H | -18 | ||
|
V-Shift
V-Shift
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
1 | 9 | 22 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
V-Shift Break
Koka Tenshinchu: Sumeragi
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
? | 3 | ? | KD | ||
Damage | Stun | Attack | Block | ||
60 | 0 | H | -2 | ||
|
V-Reversal
Ressencho
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
17 | 2 | 24(40) | KD | ||
Damage | Stun | Attack | Block | ||
60 | 0 | H | -2 | ||
|