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{{ | {{Infobox Character SFV | ||
|name=Guile | |||
|hash=GUL | |||
|image=SFV-Guile_Portrait.jpg | |||
|hp=975 | |||
|stun=975 | |||
|vt1=900 | |||
|vt2=600 | |||
|movef=5.2 | |||
|moveb=3.3 | |||
|dashf=18 | |||
|dashb=25 | |||
|dashfd=149 | |||
|dashbd=110.5 | |||
|dashch=3-13 | |||
|jumpb=46 (4+38+4) | |||
|jumpn=46 (4+38+4) | |||
|jumpf=45 (3+38+4) | |||
|jumpbd=182.4 | |||
|jumpfd=212.8 | |||
|throwh=0.25 | |||
|throwr=0.8 | |||
}} | |||
{{SFV Ambox FAT}} | |||
<center>{{FrameDataKey-SFV}}</center> | |||
== Normals == | |||
=====<font style="visibility:hidden; float:right">Stand LP</font>===== | |||
{{MoveData | |||
|image=SFV_Guile_5LP.png | |||
|name=Stand LP | |||
|input=5LP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>8</nowiki> | |||
|hit=<nowiki>4</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>3</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>30</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>ch sp su vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Chains into stand LP / crouch LP / crouch LK | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Stand MP</font>===== | |||
{{MoveData | |||
|image=SFV_Guile_5MP.png | |||
|name=Stand MP | |||
|input=5MP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>6</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>13</nowiki> | |||
|hit=<nowiki>6</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>3</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / 14 / 16</nowiki> | |||
|description= | |||
* Forces stand on counter-hit | |||
* Good frametrap / combo tool | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Stand HP</font>===== | |||
{{MoveData | |||
|image=SFV_Guile_5HP.png | |||
|name=Stand HP | |||
|input=5HP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>8</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>18</nowiki> | |||
|hit=<nowiki>7</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-4</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>80</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / 17 / -</nowiki> | |||
|description= | |||
* Forces stand on hit | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Stand LK</font>===== | |||
{{MoveData | |||
|image=SFV_Guile_5LK.png | |||
|name=Stand LK | |||
|input=5LK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>9</nowiki> | |||
|hit=<nowiki>4</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>30</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vt1 vt2</nowiki> | |||
|confirm=<nowiki>10 / 10 / 12</nowiki> | |||
|description= | |||
* Cancel into Flash Kick if you want to be fancy | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Stand MK</font>===== | |||
{{MoveData | |||
|image=SFV_Guile_5MK.png | |||
|name=Stand MK | |||
|input=5MK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>7</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>15</nowiki> | |||
|hit=<nowiki>3</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-1</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>70</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / 14 / -</nowiki> | |||
|description= | |||
* No upper head hurtbox (Guile bends down) on frames 7-10 | |||
* Good horizontal anti-air | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Stand HK</font>===== | |||
{{MoveData | |||
|image=SFV_Guile_5HK.png | |||
|name=Stand HK | |||
|input=5HK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>14</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>18</nowiki> | |||
|hit=<nowiki>2</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-3</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>80</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / 17 / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Crouch LP</font>===== | |||
{{MoveData | |||
|image=SFV_Guile_2LP.png | |||
|name=Crouch LP | |||
|input=2LP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>7</nowiki> | |||
|hit=<nowiki>4</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>30</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>ch sp su vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Chains into stand LP / crouch LP / crouch LK | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Crouch MP</font>===== | |||
{{MoveData | |||
|image=SFV_Guile_2MP.png | |||
|name=Crouch MP | |||
|input=2MP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>6</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>13</nowiki> | |||
|hit=<nowiki>3</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vt1 vt2</nowiki> | |||
|confirm=<nowiki>16 / 16 / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Crouch HP</font>===== | |||
{{MoveData | |||
|image=SFV_Guile_2HP.png | |||
|name=Crouch HP | |||
|input=2HP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>9</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|recovery=<nowiki>16</nowiki> | |||
|hit=<nowiki>2</nowiki> | |||
|crush=<nowiki>Flipping Juggle / J / +150</nowiki> | |||
|block=<nowiki>-4</nowiki> | |||
|knockdown=<nowiki>118 / 59 / 64</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / 19 / -</nowiki> | |||
|description= | |||
* 20 less damage (70) on active frames 3-5 | |||
* Only Crush Counters on first active frame | |||
* Solid vertical anti-air on frames 10-13 (but CANNOT hit cross-up (behind Guile) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Crouch LK</font>===== | |||
{{MoveData | |||
|image=SFV_Guile_2LK.png | |||
|name=Crouch LK | |||
|input=2LK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>8</nowiki> | |||
|hit=<nowiki>2</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>0</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>20</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>L</nowiki> | |||
|cancel=<nowiki>ch vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / 13</nowiki> | |||
|description= | |||
* Chains into stand LP / crouch LP / crouch LK | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Crouch MK</font>===== | |||
{{MoveData | |||
|image=SFV_Guile_2MK.png | |||
|name=Crouch MK | |||
|input=2MK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>7</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>15</nowiki> | |||
|hit=<nowiki>2</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-4</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>L</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / 15 / 13</nowiki> | |||
|description= | |||
* Hurtbox fully extends 1F before active (prone to Counter-Hits) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Crouch HK</font>===== | |||
{{MoveData | |||
|image=SFV_Guile_2HK.png | |||
|name=Crouch HK | |||
|input=2HK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>7(25)</nowiki> | |||
|active=<nowiki>2(16)3</nowiki> | |||
|recovery=<nowiki>20</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>Hard Knockdown / KD / +100</nowiki> | |||
|block=<nowiki>-13</nowiki> | |||
|knockdown=<nowiki>52(70) / 3(21) / 8(26)</nowiki> | |||
|damage=<nowiki>90(70)</nowiki> | |||
|stun=<nowiki>150(100)</nowiki> | |||
|attack=<nowiki>L</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / 16 / -</nowiki> | |||
|description= | |||
* Only the first hit of this move can be canceled into V-Trigger | |||
* Framedata in parentheses refers to the 2nd hit | |||
* No hurtbox extension on startup (good for trading with Urien's Aegis Reflector à la Daigo) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Jump LP</font>===== | |||
{{MoveData | |||
|image=SFV_Guile_j.LP.png | |||
|name=Jump LP | |||
|input=j.LP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>40</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Jump MP</font>===== | |||
{{MoveData | |||
|image=SFV_Guile_j.MP.png | |||
|name=Jump MP | |||
|input=j.MP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>70</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
== | =====<font style="visibility:hidden; float:right">Jump HP</font>===== | ||
{| | {{MoveData | ||
| | |image=SFV_Guile_j.HP.png | ||
{{ | |name=Jump HP | ||
|input=j.HP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>8</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
| | =====<font style="visibility:hidden; float:right">Jump LK</font>===== | ||
{{ | {{MoveData | ||
|image=SFV_Guile_j.LK.png | |||
| | |name=Jump LK | ||
|input=j.LK | |||
| | |data= | ||
{{AttackData-SFV | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>40</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
{{ | =====<font style="visibility:hidden; float:right">Jump MK</font>===== | ||
| | {{MoveData | ||
|image=SFV_Guile_j.MK.png | |||
|name=Jump MK | |||
|input=j.MK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>7</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
| | |stun=<nowiki>100</nowiki> | ||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | }} | ||
{{ | =====<font style="visibility:hidden; float:right">Jump HK</font>===== | ||
{{MoveData | |||
|image=SFV_Guile_j.HK.png | |||
|name=Jump HK | |||
|input=j.HK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>10</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
== Command Normals == | |||
=====<font style="visibility:hidden; float:right">Guile High Kick</font>===== | |||
{{MoveData | |||
|image=SFV_Guile_3HK.png | |||
|name=Guile High Kick | |||
|input=3HK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>11</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>25</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-3</nowiki> | |||
|knockdown=<nowiki>100 / 41 / 46</nowiki> | |||
|damage=<nowiki>80</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Launches opponent into a limited juggle state | |||
* Decent anti-air (albeit a bit slow) | |||
* Juggle Limit / Increase / Start: 0 / 3 / 1 | |||
}} | |||
}} | |||
== | =====<font style="visibility:hidden; float:right">Knee Bazooka</font>===== | ||
== | {{MoveData | ||
< | |image=SFV_Guile_4 or 6+LK.png | ||
=== | |name=Knee Bazooka | ||
< | |input=4 or 6+LK | ||
= | |data= | ||
< | {{AttackData-SFV | ||
< | |startup=<nowiki>8</nowiki> | ||
< | |active=<nowiki>5</nowiki> | ||
< | |recovery=<nowiki>20</nowiki> | ||
= | |hit=<nowiki>-1</nowiki> | ||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-3</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>50</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
== | =====<font style="visibility:hidden; float:right">Rolling Sobat</font>===== | ||
{{MoveData | |||
|image=SFV_Guile_4 or 6+MK.png | |||
|name=Rolling Sobat | |||
|input=4 or 6+MK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>12</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>19(20)</nowiki> | |||
|hit=<nowiki>2</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-4</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Lower body invincible from frames 8-20 | |||
* Not actually airborne | |||
* No hurtbox extensions during startup frames makes this a really strong poke tool | |||
* 1 extra frame of recovery on whiff | |||
}} | |||
}} | |||
== | =====<font style="visibility:hidden; float:right">Spinning Back Knuckle</font>===== | ||
{{MoveData | |||
|image=SFV_Guile_6HP.png | |||
|name=Spinning Back Knuckle | |||
{{ | |input=6HP | ||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>11</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
{{ | |recovery=<nowiki>16</nowiki> | ||
|hit=<nowiki>4</nowiki> | |||
|crush=<nowiki>Stagger / 26 / +120</nowiki> | |||
|block=<nowiki>-1</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / 17 / -</nowiki> | |||
|description= | |||
* Cannot hit crouching opponents | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Reverse Spin Kick</font>===== | |||
{{MoveData | |||
* | |image=SFV_Guile_6HK.png | ||
|name=Reverse Spin Kick | |||
|input=6HK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>16</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>18</nowiki> | |||
|hit=<nowiki>4</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Throw invincible on frames 8-32 | |||
* Lower body invincible on frames 10-32 | |||
* Not airborne | |||
}} | |||
}} | |||
== | =====<font style="visibility:hidden; float:right">Burn Straight</font>===== | ||
=== | {{MoveData | ||
|image=SFV_Guile_4HP.png | |||
|name=Burn Straight | |||
|input=4HP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>8</nowiki> | |||
=== | |active=<nowiki>3</nowiki> | ||
|recovery=<nowiki>20(25)</nowiki> | |||
= | |hit=<nowiki>2</nowiki> | ||
|crush=<nowiki>Knockdown / KD / +150</nowiki> | |||
|block=<nowiki>-1</nowiki> | |||
=== | |knockdown=<nowiki>97 / 38 / 43</nowiki> | ||
|damage=<nowiki>80</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
= | |attack=<nowiki>H</nowiki> | ||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / 17 / -</nowiki> | |||
|description= | |||
* +5 extra frames of recovery on whiff (25F) | |||
}} | |||
}} | |||
{{ | =====<font style="visibility:hidden; float:right">Full Bullet Magnum</font>===== | ||
{{MoveData | |||
| | |image=SFV_Guile_6MP.png | ||
|name=Full Bullet Magnum | |||
| | |input=6MP | ||
|data= | |||
| | {{AttackData-SFV | ||
|startup=<nowiki>21</nowiki> | |||
| | |active=<nowiki>2</nowiki> | ||
|recovery=<nowiki>19</nowiki> | |||
|hit=<nowiki>1</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-7</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | }} | ||
== | }} | ||
=== | |||
=== | == Target Combos == | ||
=====<font style="visibility:hidden; float:right">Drake Fang</font>===== | |||
{{MoveData | |||
|image=SFV_Guile_2MK 6MP.png | |||
|name=Drake Fang | |||
|input=2MK > 6MP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>7+16</nowiki> | |||
|active=<nowiki>4</nowiki> | |||
|recovery=<nowiki>21</nowiki> | |||
|hit=<nowiki>1</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-7</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>L*M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / 13</nowiki> | |||
|description= | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Tall Edge</font>===== | |||
{{MoveData | |||
|image=SFV_Guile_2LK 5MP.png | |||
|name=Tall Edge | |||
|input=2LK > 5MP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>4+6</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>17</nowiki> | |||
|hit=<nowiki>1</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-8</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>20*54 (74)</nowiki> | |||
|stun=<nowiki>70*90(160)</nowiki> | |||
|attack=<nowiki>L*H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / 17 / 13</nowiki> | |||
|description= | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Bullet Revolver</font>===== | |||
{{MoveData | |||
|image=SFV_Guile_2LK 5MP 6HP.png | |||
|name=Bullet Revolver | |||
|input=2LK > 5MP > 6HP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>4+6+10</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>22</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-8</nowiki> | |||
|knockdown=<nowiki>91 / 32 / 37</nowiki> | |||
|damage=<nowiki>20*54*56 (130)</nowiki> | |||
|stun=<nowiki>70*90*120 (280)</nowiki> | |||
|attack=<nowiki>L*H*H</nowiki> | |||
|cancel=<nowiki>vs1 vs2 vt1 vt2</nowiki> | |||
|confirm=<nowiki>*17 / 17 / 14</nowiki> | |||
|description= | |||
* Hit Confirm notes: *Vskill 1 and 2 only | |||
* Puts opponent into a free juggle state | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Swing Out</font>===== | |||
{{MoveData | |||
|image=SFV_Guile_5MP 6HP.png | |||
|name=Swing Out | |||
|input=5MP > 6HP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>6+10</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>22</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-8</nowiki> | |||
|knockdown=<nowiki>91 / 32 / 37</nowiki> | |||
|damage=<nowiki>60*63 (123)</nowiki> | |||
|stun=<nowiki>100*135 (235)</nowiki> | |||
|attack=<nowiki>H*H</nowiki> | |||
|cancel=<nowiki>vs1 vs2 vt1 vt2</nowiki> | |||
|confirm=<nowiki>*17 / 17 / 16</nowiki> | |||
|description= | |||
* Hit Confirm notes: *Vskill 1 and 2 only | |||
* Puts opponent into a free juggle state | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Taurus Combination</font>===== | |||
{{MoveData | |||
|image=SFV_Guile_5LK 5MK.png | |||
|name=Taurus Combination | |||
|input=5LK > 5MK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>4+7</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>15</nowiki> | |||
|hit=<nowiki>4</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-4</nowiki> | |||
|knockdown=<nowiki>92 / 33 / 38</nowiki> | |||
|damage=<nowiki>30*45 (75)</nowiki> | |||
|stun=<nowiki>70*72 (142)</nowiki> | |||
|attack=<nowiki>H*H</nowiki> | |||
|cancel=<nowiki>vs1 vs2 vt1 vt2</nowiki> | |||
|confirm=<nowiki>*14 / 15 / -</nowiki> | |||
|description= | |||
* Hit Confirm notes: *Vskill 1 and 2 only | |||
* Puts opponent into a free juggle state | |||
* Cancels to V-Skill on hit only | |||
}} | |||
}} | |||
== Throws == | |||
=====<font style="visibility:hidden; float:right">Dragon Suplex</font>===== | |||
{{MoveData | |||
|image=SFV_Guile_LPLK.png | |||
|name=Dragon Suplex | |||
|input=LPLK | |||
|subtitle=Throw | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>17</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>51 / 2 / 2</nowiki> | |||
|damage=<nowiki>130</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Judo Throw</font>===== | |||
{{MoveData | |||
|image=SFV_Guile_4LPLK.png | |||
|name=Judo Throw | |||
|input=4LPLK | |||
|subtitle=Back Throw | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>17</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>63 / 14 / 14</nowiki> | |||
|damage=<nowiki>120</nowiki> | |||
|stun=<nowiki>170</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
== Special Moves == | |||
=====<font style="visibility:hidden; float:right">Faultless Move</font>===== | |||
{{MoveData | |||
|image=SFV_Guile_3.png | |||
|name=Faultless Move | |||
|input=3 | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>-</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Fun fact! This was meant to be called 'Fortress Move' in English, but the translator messed it up because Fortress and Faultless sound similar in Katakana #themoreyouknow | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">LP Sonic Boom</font>===== | |||
{{MoveData | |||
|image=SFV_Guile_46LP.png | |||
|name=LP Sonic Boom | |||
|input=46LP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>10</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>30</nowiki> | |||
|hit=<nowiki>7</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>0</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>50</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vt1</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 1-hit projectile | |||
* Speed of projectile differs depending on button strength (LP being the slowest) | |||
* Takes 45 frames to charge | |||
* Not cancelable into V-Trigger 2 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">MP Sonic Boom</font>===== | |||
{{MoveData | |||
|image=SFV_Guile_46MP.png | |||
|name=MP Sonic Boom | |||
|input=46MP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>10</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>30</nowiki> | |||
|hit=<nowiki>7</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>0</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>50</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vt1</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 1-hit projectile | |||
* Speed of projectile differs depending on button strength (MP being average speed) | |||
* Takes 45 frames to charge | |||
* Not cancelable into V-Trigger 2 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">HP Sonic Boom</font>===== | |||
{{MoveData | |||
|image=SFV_Guile_46HP.png | |||
|name=HP Sonic Boom | |||
|input=46HP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>10</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>30</nowiki> | |||
|hit=<nowiki>7</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>0</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>50</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vt1</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 1-hit projectile | |||
* Speed of projectile differs depending on button strength (HP being the fastest) | |||
* Takes 45 frames to charge | |||
* Not cancelable into V-Trigger 2 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">EX Sonic Boom</font>===== | |||
{{MoveData | |||
|image=SFV_Guile_46PP.png | |||
|name=EX Sonic Boom | |||
|input=46PP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>10</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>26</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>4</nowiki> | |||
|knockdown=<nowiki>107 / 48 / 53</nowiki> | |||
|damage=<nowiki>50*50 (100)</nowiki> | |||
|stun=<nowiki>50*50 (100)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 2-hit projectile | |||
* Takes 45 frames to charge | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">LK Somersault Kick</font>===== | |||
{{MoveData | |||
|image=SFV_Guile_28LK.png | |||
|caption=Normal | |||
|image2=SFV_Guile_28LK_vt2.png | |||
|caption2=V-Trigger 2 | |||
|name=LK Somersault Kick | |||
|input=28LK | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>12</nowiki> | |||
|recovery=<nowiki>23+13</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-28</nowiki> | |||
|knockdown=<nowiki>83 / 24 / 29</nowiki> | |||
|damage=<nowiki>130 (100)</nowiki> | |||
|stun=<nowiki>200</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Small hurtbox on frames 1-2 | |||
* Invincible to airborne strikes (not projectile or throw) from frames 1-7 | |||
* Airborne from frame 4 | |||
* Takes 45 frames to charge | |||
* Slightly reduced damage if Guile connects on 3rd active frame or later | |||
* Cannot hit crossups | |||
* Guile is in counterhit state during move duration | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 2 | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>12</nowiki> | |||
|recovery=<nowiki>23+13</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-14</nowiki> | |||
|knockdown=<nowiki>98 / 39 / 44</nowiki> | |||
|damage=<nowiki>90*40</nowiki> | |||
|stun=<nowiki>150*50</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Small hurtbox on frames 1-2 | |||
* Invincible to airborne strikes and projectile-attribute attacks (but not air throws or actual projectiles) from frames 1-7 | |||
* Airborne from frames 4-38 | |||
* Takes 45 frames to charge | |||
* Spawns a slow forward moving projectile on whiff that does 40 damage / 50 stun | |||
* The projectile is actually the second hit after the Flash Kick up close, but if the Flash Kick whiffs, the projectile comes into play | |||
* Guile is in counterhit state during move duration | |||
* The projectile spawned can make Flash Kicks safe or even + on block if spaced, and can hit crossups | |||
* Spends 700 V-Timer (~23% V-Timer) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">MK Somersault Kick</font>===== | |||
{{MoveData | |||
|image=SFV_Guile_28MK.png | |||
|caption=Normal | |||
|image2=SFV_Guile_28MK_vt2.png | |||
|caption2=V-Trigger 2 | |||
|name=MK Somersault Kick | |||
|input=28MK | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>12</nowiki> | |||
|recovery=<nowiki>23+13</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-28</nowiki> | |||
|knockdown=<nowiki>83 / 24 / 29</nowiki> | |||
|damage=<nowiki>130 (100)</nowiki> | |||
|stun=<nowiki>200</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Invincible to airborne strike attacks on frames 1-8 | |||
* Small hurtbox on frames 1-3 | |||
* Airborne from frame 5 | |||
* Takes 45 frames to charge | |||
* Slightly reduced damage if Guile connects on 3rd active frame or later | |||
* Cannot hit crossups | |||
* Guile is in counterhit state during move duration | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 2 | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>12</nowiki> | |||
|recovery=<nowiki>23+13</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-14</nowiki> | |||
|knockdown=<nowiki>98 / 39 / 44</nowiki> | |||
|damage=<nowiki>90*40</nowiki> | |||
|stun=<nowiki>150*50</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Invincible to airborne strikes and projectile-attribute attacks (but not air throws or actual projectiles) on frames 1-8 | |||
* Small hurtbox on frames 1-3 | |||
* Airborne from frames 4-38 | |||
* Takes 45 frames to charge | |||
* Spawns a forward moving projectile on whiff that does 40 damage / 50 stun | |||
* The projectile is actually the second hit after the Flash Kick up close, but if the Flash Kick whiffs, the projectile comes into play | |||
* Guile is in counterhit state during move duration | |||
* The projectile spawned can make Flash Kicks safe or even + on block if spaced, and can hit crossups | |||
* Spends 700 V-Timer (~23% V-Timer) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">HK Somersault Kick</font>===== | |||
{{MoveData | |||
|image=SFV_Guile_28HK.png | |||
|caption=Normal | |||
|image2=SFV_Guile_28HK_vt2.png | |||
|caption2=V-Trigger 2 | |||
|name=HK Somersault Kick | |||
|input=28HK | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>6</nowiki> | |||
|active=<nowiki>12</nowiki> | |||
|recovery=<nowiki>25+13</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-30</nowiki> | |||
|knockdown=<nowiki>83 / 24 / 29</nowiki> | |||
|damage=<nowiki>130 (100)</nowiki> | |||
|stun=<nowiki>200</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Projectile invincible only from frames 3-9 | |||
* Upper body invincibility on frames 1-4 | |||
* Airborne from frame 6 | |||
* Takes 45 frames to charge | |||
* Slightly reduced damage if Guile connects on 3rd active frame or later | |||
* Cannot hit crossups | |||
* Guile is in counterhit state during move duration | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 2 | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>12</nowiki> | |||
|recovery=<nowiki>23+13</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-14</nowiki> | |||
|knockdown=<nowiki>98 / 39 / 44</nowiki> | |||
|damage=<nowiki>90*40</nowiki> | |||
|stun=<nowiki>150*50</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Projectile invincible only from frames 3-9 | |||
* Upper body invincibility on frames 1-4 | |||
* Airborne from frames 4-38 | |||
* Takes 45 frames to charge | |||
* Spawns a fast forward moving projectile on whiff that does 40 damage / 50 stun | |||
* The projectile is actually the second hit after the Flash Kick up close, but if the Flash Kick whiffs, the projectile comes into play | |||
* Guile is in counterhit state during move duration | |||
* The projectile spawned can make Flash Kicks safe or even + on block if spaced, and can hit crossups | |||
* Spends 700 V-Timer (~23% V-Timer) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">EX Somersault Kick</font>===== | |||
{{MoveData | |||
|image=SFV_Guile_28KK.png | |||
|caption=Normal | |||
|image2=SFV_Guile_28KK_vt2.png | |||
|caption2=V-Trigger 2 | |||
|name=EX Somersault Kick | |||
|input=28KK | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>12</nowiki> | |||
|recovery=<nowiki>27+17</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-37</nowiki> | |||
|knockdown=<nowiki>85 / 26 / 31</nowiki> | |||
|damage=<nowiki>90*60 (60*60)</nowiki> | |||
|stun=<nowiki>100*100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Fully invincible on frames 1-9 | |||
* Airborne on frame 7 | |||
* Takes 45 frames to charge | |||
* Slightly reduced damage if Guile connects on 3rd active frame or later | |||
* Cannot hit crossups | |||
* Guile is in counterhit state during move duration and takes 20% additional damage from the first hit (total of 144%) | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 2 | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>8(11)4(1)4</nowiki> | |||
|recovery=<nowiki>29+30</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-45</nowiki> | |||
|knockdown=<nowiki>69 / 10 / 15</nowiki> | |||
|damage=<nowiki>40*30x4 (30*30x4)</nowiki> | |||
|stun=<nowiki>50x4</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Fully invincible on frames 1-11 | |||
* Airborne on frames 5-60 | |||
* Takes 45 frames to charge | |||
* Spends 700 V-Timer (~23% V-Timer) | |||
* Can hit crossups during later active frames of the first hit onwards | |||
* Inflicts slightly less damage on later active frames of first hit | |||
* Guile is in counterhit state during move duration and takes 20% additional damage from the first hit (total of 144%) | |||
}} | |||
}} | |||
== Critical Arts == | |||
=====<font style="visibility:hidden; float:right">Sonic Hurricane</font>===== | |||
{{MoveData | |||
|image=SFV_Guile_4646P.png | |||
|name=Sonic Hurricane | |||
|input=4646P | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>7</nowiki> | |||
|active=<nowiki>50</nowiki> | |||
|recovery=<nowiki>49</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-39</nowiki> | |||
|knockdown=<nowiki>81 / 22 / 27</nowiki> | |||
|damage=<nowiki>320</nowiki> | |||
|stun=<nowiki>0</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Fully invincible on frames 1-6 | |||
* Projectile invincible during startup and throughout active frames of attack | |||
* Takes 40 frames to charge | |||
}} | |||
}} | |||
== Taunts == | |||
=====<font style="visibility:hidden; float:right">Taunt</font>===== | |||
{{MoveData | |||
|image=SFV_Guile_5PPPKKK.png | |||
|name=Taunt | |||
|input=5PPPKKK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>-</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>61</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
== V-System == | |||
=== V-Skill 1 === | |||
=====<font style="visibility:hidden; float:right">Sonic Blade</font>===== | |||
{{MoveData | |||
|image=SFV_Guile_MPMK (VS1).png | |||
|name=Sonic Blade | |||
|input=MPMK (VS1) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>18</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>35</nowiki> | |||
|hit=<nowiki>-9</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-14</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>40</nowiki> | |||
|stun=<nowiki>50</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 1-hit projectile | |||
* Can be performed from crouching | |||
* Can be cancelled into Sonic Cross (boom) | |||
* Base Projectile lasts 42 frames | |||
* Base projectile by itself builds 50/25 V-Gauge on Hit/Block | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">LP Sonic Cross</font>===== | |||
{{MoveData | |||
|image=SFV_Guile_MPMK 46LP.png | |||
|name=LP Sonic Cross | |||
|input=MPMK > 46LP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>18</nowiki> | |||
|active=<nowiki>27(1)1</nowiki> | |||
|recovery=<nowiki>23</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>12</nowiki> | |||
|knockdown=<nowiki>106 / 47 / 52</nowiki> | |||
|damage=<nowiki>40*40 (80)</nowiki> | |||
|stun=<nowiki>50*50 (100)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Puts opponent into a free juggle state on hit | |||
* Recovery from Sonic Cross varies depending on when Sonic Blade was canceled into Sonic Boom | |||
* 2-hit projectile hitbox | |||
* Takes 45 frames to charge | |||
* Builds 80/40 V-Gauge on Hit/Block (does not build any V-Gauge if the prior V-Skill projectile hit) | |||
}} | |||
}} | |||
=== V-Skill 2 === | |||
=====<font style="visibility:hidden; float:right">Dive Sonic</font>===== | |||
{{MoveData | |||
|image=SFV_Guile_MPMK (VS2).png | |||
|name=Dive Sonic | |||
|input=MPMK (VS2) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>25(22)</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>19+15(19+13)</nowiki> | |||
|hit=<nowiki>4</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-7</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>40</nowiki> | |||
|stun=<nowiki>50</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 1-hit Projectile | |||
* Airborne from frames 10-41 | |||
* Can be performed from crouching | |||
* Unsafe if used up close but can be spaced to be up to +26 on block | |||
* Faster startup and recovery if canceled into from target combo | |||
* Builds 50/25 V-Gauge on Hit/Block | |||
* Juggle Limit / Increase / Start: 2 / 1 / 1 | |||
}} | |||
}} | |||
=== V-Trigger 1 === | |||
=====<font style="visibility:hidden; float:right">Solid Puncher</font>===== | |||
{{MoveData | |||
|image=SFV_Guile_HPHK (VT1).png | |||
|name=Solid Puncher | |||
|input=HPHK (VT1) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>1</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>8</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 3 bar V-Trigger | |||
* Duration of 2000 frames (~33 seconds) | |||
* Sonic Hurricane range is improved and Sonic Break is possible | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Sonic Break</font>===== | |||
{{MoveData | |||
|image=SFV_Guile_4or5or6+HPHK.png | |||
|name=Sonic Break | |||
|input=4or5or6+HPHK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>10</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>30</nowiki> | |||
|hit=<nowiki>5</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>1</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>40</nowiki> | |||
|stun=<nowiki>40</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Initial Sonic Break can be used without any charge | |||
* Can choose speed of the initial Sonic Break by holding either back / neutral / forward when pressing HP+HK | |||
* Cancels into follow-up Sonic Breaks on frames 18-20 | |||
* Spends 350 V-Timer (17.5% V-Timer) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Sonic Break 2nd</font>===== | |||
{{MoveData | |||
|image=SFV_Guile_1P.png | |||
|name=Sonic Break 2nd | |||
|input=1P | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>10</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>26</nowiki> | |||
|hit=<nowiki>5</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>1</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>50</nowiki> | |||
|stun=<nowiki>40</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Can choose speed of the secondary Sonic Breaks by inputting either LP/MP/HP strengths | |||
* Cancels into follow-up Sonic Breaks on frames 17-21 | |||
* Can throw up to 5 Sonic Breaks in a row | |||
* Cancelable from all Sonic Booms | |||
* Spends 350 V-Timer (17.5% V-Timer) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">EX Sonic Break</font>===== | |||
{{MoveData | |||
|image=SFV_Guile_1P.png | |||
|name=EX Sonic Break | |||
|input=1P | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>10</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>26</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>11</nowiki> | |||
|knockdown=<nowiki>109 / 50 / 55</nowiki> | |||
|damage=<nowiki>30*40 (70)</nowiki> | |||
|stun=<nowiki>50*50 (100)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Can throw up to 2 EX Sonic Break follow-ups after the initial EX Sonic Boom | |||
* Spends 450 V-Timer (22.5% of V-Timer) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Sonic Tempest</font>===== | |||
{{MoveData | |||
|image=SFV_Guile_4646P (V-Trigger).png | |||
|name=Sonic Tempest | |||
|input=4646P (V-Trigger) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>7</nowiki> | |||
|active=<nowiki>50</nowiki> | |||
|recovery=<nowiki>49</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>5</nowiki> | |||
|knockdown=<nowiki>107 / 48 / 53</nowiki> | |||
|damage=<nowiki>350</nowiki> | |||
|stun=<nowiki>0</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Fully invincible on frames 1-6 | |||
* Takes 40 frames to charge | |||
}} | |||
}} | |||
=== V-Trigger 2 === | |||
=====<font style="visibility:hidden; float:right">Knife Edge</font>===== | |||
{{MoveData | |||
|image=SFV_Guile_HPHK (VT2).png | |||
|name=Knife Edge | |||
|input=HPHK (VT2) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>1</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>8</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 2 bar V-Trigger | |||
* Duration of 3000 frames (50 seconds) | |||
* Improves the properties of Flash Kicks and makes the non-EX Flash Kicks spawn projectiles as well | |||
}} | |||
}} | |||
=== V-Shift === | |||
=====<font style="visibility:hidden; float:right">V-Shift</font>===== | |||
{{MoveData | |||
|image=SFV_Guile_MKHP.png | |||
|name=V-Shift | |||
|input=MKHP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>1</nowiki> | |||
|active=<nowiki>9</nowiki> | |||
|recovery=<nowiki>22</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Shifts back 1.21 range | |||
* Fully invincible on frames 1-9 during which time any strike or projectile evaded will trigger a slow-motion effect on frame 11 for both players | |||
* Immediately gains full invincibility for the full duration of V-Shift if you successfully evade a strike or projectile on start-up frames 1-9 | |||
* Throw invincible on frames 1-16 on an empty / raw V-Shift | |||
* Counter-Hit state on frames 10-31 on an empty / raw V-Shift | |||
* Opponent can still cancel the attack that was V-Shifted as if it had connected (this allows for a lot of shenanigans) | |||
* Costs 300 V-Gauge (1 bar) to use and refunds 150 V-Gauge back (1/2 bar) on a successful V-Shift if the slow-mo is triggered | |||
* If the V-Shift is successful you can cancel it into a follow-up attack (see V-Shift Break) that's fully invincible and knocks the opponent down on hit | |||
}} | |||
}} | |||
=== V-Shift Break === | |||
=====<font style="visibility:hidden; float:right">Ambush Kick</font>===== | |||
{{MoveData | |||
|image=SFV_Guile_MKHP.png | |||
|name=Ambush Kick | |||
|input=MKHP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>?</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>?</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>73 / 14 / 19</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>0</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Fully invincible during startup and active frames | |||
}} | |||
}} | |||
=== V-Reversal === | |||
=====<font style="visibility:hidden; float:right">Reverse Back Knuckle</font>===== | |||
{{MoveData | |||
|image=SFV_Guile_6PPP.png | |||
|name=Reverse Back Knuckle | |||
|input=6PPP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>17</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>23</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>75(78) / 16(19) / 21(24)</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Strike and Projectile invincible on frames 1-30 | |||
* +3 extra KDA (+78/19/24) on Counter-Hit | |||
}} | |||
}} | |||
{{Navbox-SFV}} | {{Navbox-SFV}} | ||
[[Category:Street Fighter V]] | [[Category:Street Fighter V]] | ||
[[Category:Street Fighter games]] |
Revision as of 17:46, 5 March 2021
Introduction
About Guile
Unique Mechanic
By holding 3, Guile can slowly walk forward while crouching. This can be useful for moving into position to flash kick, or mostly taunting the opponent.
Final Patch
Players to Watch
- Akainu
- Caba
- Daigo
- ImstilldaDaddy
- Nuckledu
- Higuchi
Guile | |
---|---|
Vitals | |
Life Points | 975 |
Stun Points | 975 |
V-Gauge Points | |
V-Trigger 1 | 900 |
V-Trigger 2 | 600 |
Ground Movement | |
Forward Walk Speed | 5.2 |
Backward Walk Speed | 3.3 |
Forward Dash Speed | 18 |
Backward Dash Speed | 25 |
Forward Dash Distance | 149 |
Backward Dash Distance | 110.5 |
Backdash CH Frames | 3-13 |
Jumping | |
Back Jump Speed | 46 (4+38+4) |
Neutral Jump Speed | 46 (4+38+4) |
Forward Jump Speed | 45 (3+38+4) |
Forward Jump Distance | 212.8 |
Backward Jump Distance | 182.4 |
Throws | |
Throw Hurtbox | 0.25 |
Throw Range | 0.8 |
![]() |
Frame Data & Descriptions are provided by FATOnline.
|
SFV Frame Data Glossary | |
---|---|
Active |
How many frames a move remains active (can hurt opponents) for. |
Attack |
Attack level is L for low attacks (must be blocked crouching), H is for High attacks (which can be blocked high or low) and M for overhead (must be blocked standing). T is for throw attacks (which cannot be blocked). |
Cancel options |
Available cancel options.
|
Confirm windows |
Hit confirm windows written as Specials & CAs/Target Combos/V-Trigger. Notation may denote V-Skill only cancel windows in Specials.
|
Crush Counter |
Crush Counter hit advantage written as opponent state, frame advantage, and v-gauge gain on hit. |
Damage |
Attack damage on hit. Notation may denote multi-hit or "sweet spot" damage values on certain frames. |
Hit/Block |
These are frame advantage values when the attack hits or is blocked. If the number is positive, then the move will end before the defender can act again. If the number is negative, the defender will be able to act before the attacker and maybe even punish. KD refers to knockdown on hit.
|
Knockdown |
Knockdown advantage against Normal, Quick Rise and Back Rise wake up options. |
Recovery |
How many frames it takes for a move to finish after it's been active. |
Startup |
How many frames it takes before the move becomes 'active' or have a hit box. The last startup frame and the first active frame are the same frame, meaning all values are written as Startup + 1. |
Stun |
Amount of stun added to the opponent's stun bar on hit. |
Normals
Stand LP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
4 | 2 | 8 | 4 | ||
Damage | Stun | Attack | Block | ||
30 | 70 | H | 3 | ||
|
Stand MP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
6 | 3 | 13 | 6 | ||
Damage | Stun | Attack | Block | ||
60 | 100 | H | 3 | ||
|
Stand HP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
8 | 3 | 18 | 7 | ||
Damage | Stun | Attack | Block | ||
80 | 150 | H | -4 | ||
|
Stand LK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
4 | 3 | 9 | 4 | ||
Damage | Stun | Attack | Block | ||
30 | 70 | H | 2 | ||
|
Stand MK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
7 | 3 | 15 | 3 | ||
Damage | Stun | Attack | Block | ||
70 | 100 | H | -1 | ||
|
Stand HK
Startup | Active | Recovery | Hit |
---|---|---|---|
14 | 3 | 18 | 2 |
Damage | Stun | Attack | Block |
80 | 150 | H | -3 |
Crouch LP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
4 | 3 | 7 | 4 | ||
Damage | Stun | Attack | Block | ||
30 | 70 | H | 2 | ||
|
Crouch MP
Startup | Active | Recovery | Hit |
---|---|---|---|
6 | 2 | 13 | 3 |
Damage | Stun | Attack | Block |
60 | 100 | H | 2 |
Crouch HP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
9 | 5 | 16 | 2 | ||
Damage | Stun | Attack | Block | ||
90 | 150 | H | -4 | ||
|
Crouch LK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
4 | 3 | 8 | 2 | ||
Damage | Stun | Attack | Block | ||
20 | 70 | L | 0 | ||
|
Crouch MK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
7 | 2 | 15 | 2 | ||
Damage | Stun | Attack | Block | ||
60 | 100 | L | -4 | ||
|
Crouch HK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
7(25) | 2(16)3 | 20 | KD | ||
Damage | Stun | Attack | Block | ||
90(70) | 150(100) | L | -13 | ||
|
Jump LP
Startup | Active | Recovery | Hit |
---|---|---|---|
4 | 5 | - | - |
Damage | Stun | Attack | Block |
40 | 70 | M | - |
Jump MP
Startup | Active | Recovery | Hit |
---|---|---|---|
5 | 5 | - | - |
Damage | Stun | Attack | Block |
70 | 100 | M | - |
Jump HP
Startup | Active | Recovery | Hit |
---|---|---|---|
8 | 5 | - | - |
Damage | Stun | Attack | Block |
90 | 150 | M | - |
Jump LK
Startup | Active | Recovery | Hit |
---|---|---|---|
4 | 5 | - | - |
Damage | Stun | Attack | Block |
40 | 70 | M | - |
Jump MK
Startup | Active | Recovery | Hit |
---|---|---|---|
7 | 5 | - | - |
Damage | Stun | Attack | Block |
60 | 100 | M | - |
Jump HK
Startup | Active | Recovery | Hit |
---|---|---|---|
10 | 5 | - | - |
Damage | Stun | Attack | Block |
90 | 150 | M | - |
Command Normals
Guile High Kick
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
11 | 2 | 25 | KD | ||
Damage | Stun | Attack | Block | ||
80 | 150 | H | -3 | ||
|
Knee Bazooka
Startup | Active | Recovery | Hit |
---|---|---|---|
8 | 5 | 20 | -1 |
Damage | Stun | Attack | Block |
50 | 100 | H | -3 |
Rolling Sobat
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
12 | 2 | 19(20) | 2 | ||
Damage | Stun | Attack | Block | ||
60 | 100 | H | -4 | ||
|
Spinning Back Knuckle
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
11 | 3 | 16 | 4 | ||
Damage | Stun | Attack | Block | ||
90 | 150 | H | -1 | ||
|
Reverse Spin Kick
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
16 | 3 | 18 | 4 | ||
Damage | Stun | Attack | Block | ||
90 | 150 | H | -2 | ||
|
Burn Straight
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
8 | 3 | 20(25) | 2 | ||
Damage | Stun | Attack | Block | ||
80 | 150 | H | -1 | ||
|
Full Bullet Magnum
Startup | Active | Recovery | Hit |
---|---|---|---|
21 | 2 | 19 | 1 |
Damage | Stun | Attack | Block |
60 | 100 | M | -7 |
Target Combos
Drake Fang
Startup | Active | Recovery | Hit |
---|---|---|---|
7+16 | 4 | 21 | 1 |
Damage | Stun | Attack | Block |
60 | 100 | L*M | -7 |
Tall Edge
Startup | Active | Recovery | Hit |
---|---|---|---|
4+6 | 3 | 17 | 1 |
Damage | Stun | Attack | Block |
20*54 (74) | 70*90(160) | L*H | -8 |
Bullet Revolver
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
4+6+10 | 3 | 22 | KD | ||
Damage | Stun | Attack | Block | ||
20*54*56 (130) | 70*90*120 (280) | L*H*H | -8 | ||
|
Swing Out
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
6+10 | 3 | 22 | KD | ||
Damage | Stun | Attack | Block | ||
60*63 (123) | 100*135 (235) | H*H | -8 | ||
|
Taurus Combination
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
4+7 | 3 | 15 | 4 | ||
Damage | Stun | Attack | Block | ||
30*45 (75) | 70*72 (142) | H*H | -4 | ||
|
Throws
Dragon Suplex
Startup | Active | Recovery | Hit |
---|---|---|---|
5 | 3 | 17 | KD |
Damage | Stun | Attack | Block |
130 | 150 | - | - |
Judo Throw
Startup | Active | Recovery | Hit |
---|---|---|---|
5 | 3 | 17 | KD |
Damage | Stun | Attack | Block |
120 | 170 | - | - |
Special Moves
Faultless Move
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
- | - | - | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
LP Sonic Boom
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
10 | - | 30 | 7 | ||
Damage | Stun | Attack | Block | ||
60 | 50 | H | 0 | ||
|
MP Sonic Boom
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
10 | - | 30 | 7 | ||
Damage | Stun | Attack | Block | ||
60 | 50 | H | 0 | ||
|
HP Sonic Boom
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
10 | - | 30 | 7 | ||
Damage | Stun | Attack | Block | ||
60 | 50 | H | 0 | ||
|
EX Sonic Boom
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
10 | - | 26 | KD | ||
Damage | Stun | Attack | Block | ||
50*50 (100) | 50*50 (100) | H | 4 | ||
|
LK Somersault Kick
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
4 | 12 | 23+13 | KD | |||
Damage | Stun | Attack | Block | |||
130 (100) | 200 | H | -28 | |||
| ||||||
V-Trigger 2 | Startup | Active | Recovery | Hit | ||
4 | 12 | 23+13 | KD | |||
Damage | Stun | Attack | Block | |||
90*40 | 150*50 | H | -14 | |||
|
MK Somersault Kick
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
5 | 12 | 23+13 | KD | |||
Damage | Stun | Attack | Block | |||
130 (100) | 200 | H | -28 | |||
| ||||||
V-Trigger 2 | Startup | Active | Recovery | Hit | ||
4 | 12 | 23+13 | KD | |||
Damage | Stun | Attack | Block | |||
90*40 | 150*50 | H | -14 | |||
|
HK Somersault Kick
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
6 | 12 | 25+13 | KD | |||
Damage | Stun | Attack | Block | |||
130 (100) | 200 | H | -30 | |||
| ||||||
V-Trigger 2 | Startup | Active | Recovery | Hit | ||
4 | 12 | 23+13 | KD | |||
Damage | Stun | Attack | Block | |||
90*40 | 150*50 | H | -14 | |||
|
EX Somersault Kick
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
4 | 12 | 27+17 | KD | |||
Damage | Stun | Attack | Block | |||
90*60 (60*60) | 100*100 | H | -37 | |||
| ||||||
V-Trigger 2 | Startup | Active | Recovery | Hit | ||
4 | 8(11)4(1)4 | 29+30 | KD | |||
Damage | Stun | Attack | Block | |||
40*30x4 (30*30x4) | 50x4 | H | -45 | |||
|
Critical Arts
Sonic Hurricane
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
7 | 50 | 49 | KD | ||
Damage | Stun | Attack | Block | ||
320 | 0 | H | -39 | ||
|
Taunts
Taunt
Startup | Active | Recovery | Hit |
---|---|---|---|
- | - | 61 | - |
Damage | Stun | Attack | Block |
- | - | - | - |
V-System
V-Skill 1
Sonic Blade
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
18 | - | 35 | -9 | ||
Damage | Stun | Attack | Block | ||
40 | 50 | H | -14 | ||
|
LP Sonic Cross
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
18 | 27(1)1 | 23 | KD | ||
Damage | Stun | Attack | Block | ||
40*40 (80) | 50*50 (100) | H | 12 | ||
|
V-Skill 2
Dive Sonic
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
25(22) | - | 19+15(19+13) | 4 | ||
Damage | Stun | Attack | Block | ||
40 | 50 | H | -7 | ||
|
V-Trigger 1
Solid Puncher
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
1 | - | 8 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
Sonic Break
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
10 | - | 30 | 5 | ||
Damage | Stun | Attack | Block | ||
40 | 40 | H | 1 | ||
|
Sonic Break 2nd
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
10 | - | 26 | 5 | ||
Damage | Stun | Attack | Block | ||
50 | 40 | H | 1 | ||
|
EX Sonic Break
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
10 | - | 26 | KD | ||
Damage | Stun | Attack | Block | ||
30*40 (70) | 50*50 (100) | H | 11 | ||
|
Sonic Tempest
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
7 | 50 | 49 | KD | ||
Damage | Stun | Attack | Block | ||
350 | 0 | H | 5 | ||
|
V-Trigger 2
Knife Edge
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
1 | - | 8 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
V-Shift
V-Shift
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
1 | 9 | 22 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
V-Shift Break
Ambush Kick
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
? | 3 | ? | KD | ||
Damage | Stun | Attack | Block | ||
60 | 0 | H | -2 | ||
|
V-Reversal
Reverse Back Knuckle
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
17 | 2 | 23 | KD | ||
Damage | Stun | Attack | Block | ||
- | - | H | -2 | ||
|